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nav: | ||
- Contributing to ATG: contributing | ||
- Contributing Translations: translations.md | ||
- kaimonickguides.md | ||
- ... |
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nav: | ||
- Mod Guides: README.md | ||
- Kaimonick's Guides: kaimonickguides.md | ||
- Applied Energistics 2: ae2 | ||
- Bigger Reactors: biggerreactors.md | ||
- Integrated Dynamics: integrateddynamics |
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--- | ||
title: All The Guides | ||
name: Mod Guides | ||
description: All the Mod Guides | ||
--- | ||
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# Mod Guides | ||
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--- | ||
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#### Welcome to the Mod Guides! | ||
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This section is essentially a mini-wiki for loads of mods, filled with tips and setups to make your playthrough as pleasant as possible. | ||
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--- | ||
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> All The Mods | [GitHub](https://github.com/AllTheMods) | [Discord](https://discord.com/invite/allthemods) | [Akliz Server Hosting](https://www.akliz.net/allthemods) |
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nav: | ||
- Applied Energistics 2: README.md | ||
- Introduction: introduction.md | ||
- Channels: channels.md | ||
- P2P: p2p.md | ||
- Storage: storage.md | ||
- Autocrafting: autocrafting.md | ||
- Subnets: subnets.md | ||
- Setups: setups |
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--- | ||
title: Applied Energistics 2 | ||
description: Applied Energstics 2 Guide | ||
authors: | ||
- Satherov | ||
--- | ||
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# Applied Energistics 2 | ||
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--- | ||
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![](img/logo.png) | ||
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Welcome to Applied Energistics 2 and my attempt at a guide that's simple enough for anyone to understand. | ||
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!!! tip "If you're wondering how to automate something or need a step-by-step, you can look into the [Setups](setups) section" | ||
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--- | ||
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## Capabilities of AE2 | ||
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AE2 probably one of the most **well-known** mods out there, and the best (completely unbias) mod out there. | ||
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### Logistic | ||
With AE2 you can move so many **different things** around and in probably the **best** performing way any mod does. Using your **Me System** you can move any item anywhere at any point at near instant speeds. | ||
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### Storage | ||
The **Matter Energy System** can be used to store many different things, ranging from items and fluids to mana and energy. You can store **billions** of items without much effort, search for them and use all those items to craft even more. | ||
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### Autocrafting | ||
Using all the stored items from your system, you can **autocraft** both using AE2's Molecular Assemblers or machines from **other mods**. You can make ginormous crafts, using millions of items and dozens of machines and AE2 will take all this effort from you with a single click. | ||
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--- | ||
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## Limitations of AE2 | ||
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I know many people out there prefer **Refined Storage** because of its simpler approach to a lot of things, so I want to use this opportunity to address some of the seemingly **nonsensical limitations** right away. | ||
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### Channels | ||
Probably the biggest complaint right at the beginning: **Channels**. Channels arent as much of a problem as so many people make it seem. | ||
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You can easily get thousands of Channels, and when using P2P, moving all those Channels isn't much of an issue as well. | ||
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For more info on channels, check [Channels](channels.md) | ||
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### Type Limit | ||
The so despaired **Type Limit** the **ME Storage Cells** have, once again exists for a very simple reason: Protecting you from yourself. | ||
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**NBT Items** or items with unique data on them, cannot be stacked unlike regular items and therefore take up quite a bit of memory. If you have too much memory in a single chunk, your game will **crash**, and you will be locked out of your world. | ||
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AE2 directly discourages you from having too many **NBT Items** inside your **ME System** by making them fill your storage incredibly quickly. Other Mods like **Refined Storage** do ***not*** have this limitation and therefore will very quickly run into issues. | ||
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There are also some **Applied Energistics Addons** that promise to either remove or increase the type limit. **ABSOLUTELY DO NOT TRUST THEM!** Some of the mods that remove the Type limit have some ways to prolong the effects of NBT Overflow, but especially the ones that just increase the limit often have **absolutely no protection!** | ||
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For more info on Types, check [Storage](storage.md) | ||
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--- | ||
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> Applied Energistics 2 | [Curseforge](https://www.curseforge.com/minecraft/mc-mods/applied-energistics-2) |
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--- | ||
title: Applied Energistics 2 | ||
description: Autocrafting with the ME System and how to connect it to other mods | ||
authors: | ||
- Satherov | ||
--- | ||
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# Autocrafting | ||
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--- | ||
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Probably *the* thing your ME System is supposed to do for you is taking all that nasty crafting from you and have it **autocraft** for you. In this Section I'm going over how you set up your **ME System** for just that. | ||
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--- | ||
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## Crafting Pattern | ||
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To get your System to do anything, you need to teach your System how to do it first. For that, AE2 offers **four different Patterns**, which you can make in the **Pattern Encoding Terminal**. | ||
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!!! tip "You can paste in any recipe from **EMI** by clicking the `+` icon. You can also **drag** items from EMI" | ||
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???+ info "Crafting" | ||
All but the **Processing Patterns** are done in the **Molecular Assembler**. You do **not** have to connect a **Smithing Table** or **Stonecutter** to a **Pattern Provider**. | ||
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### Crafting Pattern | ||
The **Crafting Pattern** is used to automate all recipes done in the **Crafting Table**. | ||
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???+ note "Substitution" | ||
- ![](img/patternSubstitution.png) When creating Patterns, you can see these small buttons. They allow you to enable/disable Substitution | ||
- The first one allows you to toggle **Item Substitution**. When **disabled**, your system will only use the **exact** items set in the pattern. **Disable** this if you have a recipe with **NBT-Items** or reusable items such as **Tools**. | ||
- The second one allows you to toggle **Fluid Substitution**. When **enabled**, your system will use Fluids directly, instead of a **bucket** with the Fluid inside. | ||
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### Processing Pattern | ||
The **Processing Pattern** can be used to automate basically anything. You have to specify the Input and expected Output yourself. | ||
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!!! danger "Reusable Items" | ||
**Processing Patterns** do not have Substitution and always use the **exact** Item. | ||
Therefore, you have to make sure you **don't** have any items in a craft that get **reused** or your System will try to make one of said reusables for **every single craft**. | ||
??? example "Inscriber Presses" | ||
**Inscriber Presses** are a prime example, for something that should **not** be included in a Pattern. | ||
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### Smithing Table Pattern | ||
The **Smithing Table Pattern** is used to automate all recipes done in the **Smithing Table**, such as turning Diamond gear into **Netherite**. | ||
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### Stonecutting Pattern | ||
The **Stonecutting Pattern** is used to automate all recipes done in the **Stonecutter**, such as turning a full block into slabs. | ||
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--- | ||
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## Pattern Provider | ||
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The **Pattern Provider** is the star of autocrafting. It's the block that **pushes** the items set by the **Patterns** into adjacent machines. | ||
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You can set the Pattern Provider to **Blocking Mode**, which will **prevent** it from pushing another batch of items into an inventory if there are **already** some inside. | ||
This is useful for automating something like the **Powah Energizing Orb**. | ||
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!!! tip "You can access all Pattern Providers connected to a System via the **Pattern Access Terminal**." | ||
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### Molecular Assemblers | ||
They normally go hand-in-hand with the **Pattern Provider**. If you place the **Molecular Assemblers** place next to them, they will be able to craft all but the **Processing Patterns**. | ||
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The best possible Setup is a **Pattern Provider** surrounded by **6 Molecular Assemblers**. | ||
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!!! info "Molecular Assemblers do not consume a channel, but still transfer up to 8 Channels" | ||
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!!! tip "It's very much recommended you use **Acceleration Cards** to speed up your Assemblers" | ||
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![](img/ppSetup.png) | ||
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### Other Machines | ||
You can use the **Pattern Provider** to automate almost **any machine**. Once you request a craft, it will automatically **push** a batch of items into **neighboring** inventories. | ||
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![](img/ppAltSetup.png) | ||
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--- | ||
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## Crafting Processing Units | ||
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The **CPUs** will decide how **large** your craft can be and how many **steps** of the recipe will be crafted at once. | ||
Each Multiblock will only do **1 Request** at a time. If you want to start multiple requests at the same time, you'll have to build more **CPUs** | ||
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### Crafting Monitor | ||
Probably the most boring part. All it does is show the current craft being fulfilled by the CPU. | ||
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### Crafting Storage | ||
The **Crafting Storage** will decide how **large** the craft can be. The larger a Craft can be, the more **sub-steps** it can have. | ||
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They come in the same sizes as **Storage Cells** and also use **Bytes**. | ||
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### Co-Processors | ||
The Amount of **Co-Processors** tells the System **how often** to send **how many** items to the Pattern Providers, essentially speeding up the craft. | ||
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They are generally **more important** than the **Crafting Storage**. | ||
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### The Multiblock | ||
The structure **MUST** be **rectangular**. Any other Shape will **not** work. | ||
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![](img/craftingCpu.png) | ||
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!!! tip "Crafting Storage to Co-Processors ratio" | ||
It's recommended that you have a lot more **Co-Processing Units** than **Crafting Storage**. | ||
For most crafts, a single max-sized **Crafting Storage** will be large enough, so just spam a bunch of **Co-Processors**. | ||
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!!! info "The entire Multiblock only takes 1 Channel" | ||
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--- | ||
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## Requesting a Craft | ||
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Now that you have all the setup, you want to actually request a craft. You can do this by simple `Middle-Clicking` on the Item in your Terminal, specify an amount and click **craft**. | ||
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!!! warning "Make sure you don't have a **Keybind conflict**. Sorting your inventory is often causing trouble" | ||
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!!! tip "Keep Stock" | ||
Do you always want to have a set amount of a certain Item in your ME System? You can use an **ME Requestor**. | ||
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--- | ||
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> Applied Energistics 2 | [Curseforge](https://www.curseforge.com/minecraft/mc-mods/applied-energistics-2) |
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--- | ||
title: Applied Energistics 2 | ||
description: Channels, Wireless and Quantum Ring | ||
authors: | ||
- Satherov | ||
--- | ||
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# Channels | ||
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--- | ||
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Here, I'm going to teach you all about **Channels**, how to **wirelessly** move them, as well as how **P2P** works. | ||
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--- | ||
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## Obtaining Channels | ||
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To even get some Channels, you'll need the **ME Controller** which will provide you with **32 Channels** per face. | ||
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![](img/obtainingChannels.png) | ||
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### Ad-Hoc Network | ||
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You can have a Network **without** a controller, but you can only have a maximum of **8 Devices** in it. Such a network is commonly referred to as an **Ad-Hoc-Network**. You'll need to supply power to it through somthing like the **Energy Acceptor** or the **Crystal Resonance Generator**, a device that can directly connect to AE2 Cables and produces a small amount of free Energy. | ||
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![](img/ad-hoc-network.png) | ||
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--- | ||
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## Moving Channels | ||
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To get your channels to where you want, you'll obviously need some **Cables**. There are **Small Cables** which carry **8 Channels** and **Dense Cables** which carry **32 Channels** | ||
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| Name | Channels | Shows Usage | | ||
|:-------------------:|:--------:|:-----------------:| | ||
| Glass Cable | 8 | :material-close: | | ||
| Covered Cable | 8 | :material-close: | | ||
| Smart Cable | 8 | :material-check: | | ||
| Dense Covered Cable | 32 | :material-close: | | ||
| Dense Smart Cable | 32 | :material-check: | | ||
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### Internal | ||
Full Block Devices, like the **Interface** or the **Pattern Provider** can move up to **8 Channels** through them, acting as a **small Cable**. | ||
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### Cable Variants | ||
Additionally, there are also a handful of **subcategories** of cables. | ||
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- **Covered Cables** are purely visual and offer no gameplay advantage. | ||
- **Smart Cables** will display the **Amount of Channels** currently used at the top of the screen. (Required is WAILA / TOP / Jade / etc.) | ||
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![](img/jade.png) | ||
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### Colored Cables | ||
All Cables are available in **17 different Colors**, all vanilla colors and **Fluix**, which is the "default" color. | ||
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- **Colored Cables** will **not** connect to each other. | ||
- **Fluix Cables** will connect to **any** cable. | ||
- To completely prevent cables connecting to each other, use **Cable Anchors**. | ||
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### Hiding Cables | ||
You can hide Cables using **Facades**. Surround any block with **Cable Anchors**. | ||
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![](img/facadeRecipe.png) | ||
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### Moving Power, but not Channels | ||
To power something without giving it **Channels** use a **Quartz Fiber**. | ||
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--- | ||
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## Channel Usage | ||
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Every device connected to your **ME Network** will need a **Channel** to function. If you don't have enough Channels on a Cable, the device will no work. | ||
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![](img/channelUsage.png) | ||
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???+ example "Imagine **Channels** as **USB-Cables**" | ||
- You have a bundle of **USB-Cables**. (ME Cable) | ||
- You get those Cables from your **PC**. (ME Controller) | ||
- Each Device you plug in, needs one **USB-Connection**. (one Channel) | ||
- If you run out of **USB-Connections** you still have your Bundle, but no more connections. (No more channels on the cable) | ||
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--- | ||
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## Wirelessly moving Channels | ||
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When it comes to moving Channels **without** Cables, you have two options. | ||
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### Wireless Connector | ||
The **Me Wireless Connector** can move up to **32 Channels** over a short distance and can also be **colored**. They use an **exponential amount** of **Energy** for every block and they do **not** work **cross-dimensionally**. They need to be connected via the **ME Wireless Setups Kit**. | ||
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![](img/wirelessConnectors.png) | ||
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### Quantum Ring | ||
The **Quantum Ring** is a **3x3x1 Multiblock** that can transfer up to **32 Channels** over an **infinite distance** and also functions **cross-dimensionally**. To link two **Quantum Rings** you will need **Quantum Entangled Singularities**, of which you get two by **blowing up** an **Enderpearl** and a **Singularity**. | ||
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![](img/quantumRing.png) | ||
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--- | ||
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> Applied Energistics 2 | [Curseforge](https://www.curseforge.com/minecraft/mc-mods/applied-energistics-2) |
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