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Releases: wardz/ClassicCastbars

v1.2.7

24 Feb 15:36
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v1.2.7:

  • Player castbar timer text is now placed outside the castbar if the spell name is too long, just like with the target castbar.

v1.2.6:

  • Target castbar is no longer auto reanchored on target of target frame being shown or hidden, instead it's always placed below the target of target frame area.
  • Fix "Show Cast Info Only" option sometimes bugging out if you have it enabled for one type of unit frame but disabled for another.
  • Casting speed modifiers now stack like intended, also haste increases no longer affect channeled abilities.
  • Castbar background will now turn from orange to slightly yellow when the cast is finished but no spell cast success event was detected (e.g when unit is out of range)
  • Improved default settings for player castbar. (only updated on settings reset or fresh install)
  • Increased max & min values allowed for options.
  • Removed option for castbar stop on movement detection, it is now always enabled instead.
  • Add French localizations, thanks to Pgmbru. (still missing some translations)

v1.2.6

24 Feb 15:08
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v1.2.6:

  • Target castbar is no longer auto reanchored on target of target frame being shown or hidden, instead it's always placed below the target of target frame area.
  • Fix "Show Cast Info Only" option sometimes bugging out if you have it enabled for one type of unit frame but disabled for another.
  • Casting speed modifiers now stack like intended, also haste increases no longer affect channeled abilities.
  • Castbar background will now turn from orange to slightly yellow when the cast is finished but no spell cast success event was detected (e.g when unit is out of range)
  • Improved default settings for player castbar. (only updated on settings reset or fresh install)
  • Increased max & min values allowed for options.
  • Removed option for castbar stop on movement detection, it is now always enabled instead.
  • Add French localizations, thanks to Pgmbru. (still missing some translations)

v1.2.5

02 Feb 20:36
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v1.2.5:

  • Fix party castbars not working with ZPerl Party frames. (Raid frames are still not supported.)
  • Fix party frame being hidden while in a party group when toggling party testmode.

v1.2.4

24 Jan 14:33
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v1.2.4:

  • Add focus mouseover support. (/focus mouseover)
  • Fix target click trigger for focus castbar being incorrectly placed when not using default UI scale.

v1.2.3

19 Jan 16:05
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v1.2.3:

  • War Stomp now has pushback registered again. (Thought it didn't at first)
  • Add experimental focus castbar. Typing "/focus" will focus your current target and add an extra castbar for that specific unit that is always visible even if you
    no longer have that unit targetted. You may click this castbar to target your focus, however, this only works if you set the focus
    when out of combat. (If you change focus in combat it will display a red "P" next to the name until you leave combat.)
    Note that if mobs have the exact same name it will target the nearest one you're facing.
    You can also use "/click FocusCastbar" in macros to target the focus.
    You can type /clearfocus to clear your focus (or just "/focus" again while not having a target).
    You can unlock & move this frame in the options like the other castbars.
    Keep in mind this focus is heavily restricted due to API limitations, and that the max combat log range is 50 yards.

v1.2.2

27 Dec 17:48
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v1.2.2:

  • Casting speed buff detection is now always included for enemies if you have the addon ClassicAuraDurations enabled and "Full Aura Replacement" toggled on. (Previously only if Detect Magic was applied)
  • Fix rare lua error on castbar stopped.
  • Minor code cleanup & optimizations.

v1.2.1

22 Dec 20:17
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v1.2.1:

  • Add Teleport & Recall casts to be stopped on damage received.
  • Add Snowball & Earthshaker stun to crowd control list to stop castbar on.
  • Replace UIFrameFadeOut with AnimationGroup.

v1.2.0

11 Dec 18:15
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v1.2.0:

  • Update for WoW patch 1.13.3.
  • Fix Furbolg Form cast being stopped on movement.
  • Fix custom border for castbar not updating size when castbar height is changed.

v1.1.8

09 Dec 06:21
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v1.1.8:

  • Hotfix for a minor oversight in v1.1.7.
  • Added blacklist for spells that can't have its cast time modified.

v1.1.7

08 Dec 17:44
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v1.1.7:

  • The spell "Dark Mending" now shows a 2.0s default cast time instead of 3.5s since this one is the most used.
  • Mind Quickening Gem, Berserking and Blinding Light cast speed increases are now taken into account when target buffs are visible. (friendly units/Detect Magic)
    Note that Berserking is set to always use 10% speed as the actual percentage can't really be tracked accurately.
  • Castbar will now be stopped for hearthstone, resurrection and summon mount abilities when the caster receives non-DoT attacks.
  • Castbar will now be stopped on any new ability used if the addon failed to detect a fakecast earlier.
  • Adjusted castbar border and flash animation to be more pixel perfect. (Might still be off for certain sizes but should be way better now hopefully)
  • Add War Stomp to pushback ignore list.
  • Fix "Sacrifice" cast not showing up for certain locales like Deutsch.
  • Fix Nature's Grace reducing cast time for channels.
  • Fix incorrect cast time for Dark Iron Bomb.
  • Fix incorrect cast times for targets when you have a cast time slow modifier debuff on yourself, and you also have the spell the enemy is casting in your spellbook.
    Big thanks to Millanzarreta for helping troubleshoot cast time modifier issues!