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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Resource",
"class": "Badge",
"language": "GDScript",
"path": "res://src/badges/badge.gd"
}, {
"base": "Node",
"class": "BadgeTracker",
"language": "GDScript",
"path": "res://src/level_components/level_sub_managers/badge_tracker.gd"
}, {
"base": "KinematicBody",
"class": "Bullet",
"language": "GDScript",
"path": "res://src/weapons/bullets/bullet.gd"
}, {
"base": "Node",
"class": "BulletManager",
"language": "GDScript",
"path": "res://src/level_components/level_sub_managers/bullet_manager.gd"
}, {
"base": "Area",
"class": "CameraTraumaCauser",
"language": "GDScript",
"path": "res://src/camera_systems/camera_shake/camera_trauma_causer.gd"
}, {
"base": "Area",
"class": "CameraTraumaDetector",
"language": "GDScript",
"path": "res://src/camera_systems/camera_shake/camera_trauma_detector.gd"
}, {
"base": "Reference",
"class": "GenUtils",
"language": "GDScript",
"path": "res://src/global_utilities/general_utilities.gd"
}, {
"base": "Button",
"class": "LevelButton",
"language": "GDScript",
"path": "res://src/ui/main_menu/level_select/level_button/level_button.gd"
}, {
"base": "Spatial",
"class": "LevelCameraSystem",
"language": "GDScript",
"path": "res://src/camera_systems/level_camera/level_cam_sys.gd"
}, {
"base": "State",
"class": "LevelCameraSystemState",
"language": "GDScript",
"path": "res://src/camera_systems/level_camera/state_machine/level_cam_sys_state.gd"
}, {
"base": "Spatial",
"class": "LevelManager",
"language": "GDScript",
"path": "res://src/level_components/level.gd"
}, {
"base": "CanvasLayer",
"class": "LevelUI",
"language": "GDScript",
"path": "res://src/ui/level_ui/level_ui.gd"
}, {
"base": "Control",
"class": "MultiPageUIMagager",
"language": "GDScript",
"path": "res://src/ui/multi_page_ui/manager.gd"
}, {
"base": "Control",
"class": "MultiPageUIPage",
"language": "GDScript",
"path": "res://src/ui/multi_page_ui/page.gd"
}, {
"base": "KinematicBody",
"class": "Player",
"language": "GDScript",
"path": "res://src/actor/player/player.gd"
}, {
"base": "Control",
"class": "PlayerHUD",
"language": "GDScript",
"path": "res://src/ui/player_hud/player_hud.gd"
}, {
"base": "State",
"class": "PlayerState",
"language": "GDScript",
"path": "res://src/actor/player/state_machine/player_state.gd"
}, {
"base": "Spatial",
"class": "PopupTarget",
"language": "GDScript",
"path": "res://src/level_components/targets/popup_target/popup_target.gd"
}, {
"base": "VBoxContainer",
"class": "RunSummaryBadgeIcon",
"language": "GDScript",
"path": "res://src/ui/run_summary_page/badge_icon/run_summary_badge_icon.gd"
}, {
"base": "Reference",
"class": "SaveLoad",
"language": "GDScript",
"path": "res://src/global_utilities/saveload.gd"
}, {
"base": "ClippedCamera",
"class": "ShakeableClippedCamera",
"language": "GDScript",
"path": "res://src/camera_systems/camera_shake/shakeable_clipped_camera.gd"
}, {
"base": "Node",
"class": "State",
"language": "GDScript",
"path": "res://src/generic/state_machine/state.gd"
}, {
"base": "Node",
"class": "StateMachine",
"language": "GDScript",
"path": "res://src/generic/state_machine/state_machine.gd"
}, {
"base": "StaticBody",
"class": "Target",
"language": "GDScript",
"path": "res://src/level_components/targets/target.gd"
}, {
"base": "Node",
"class": "TargetManager",
"language": "GDScript",
"path": "res://src/level_components/level_sub_managers/target_manager.gd"
}, {
"base": "Spatial",
"class": "Weapon",
"language": "GDScript",
"path": "res://src/weapons/weapon.gd"
} ]
_global_script_class_icons={
"Badge": "",
"BadgeTracker": "",
"Bullet": "",
"BulletManager": "",
"CameraTraumaCauser": "",
"CameraTraumaDetector": "",
"GenUtils": "",
"LevelButton": "",
"LevelCameraSystem": "",
"LevelCameraSystemState": "",
"LevelManager": "",
"LevelUI": "",
"MultiPageUIMagager": "",
"MultiPageUIPage": "",
"Player": "",
"PlayerHUD": "",
"PlayerState": "",
"PopupTarget": "",
"RunSummaryBadgeIcon": "",
"SaveLoad": "",
"ShakeableClippedCamera": "",
"State": "",
"StateMachine": "",
"Target": "",
"TargetManager": "",
"Weapon": ""
}
[application]
config/name="open_target_shooter"
run/main_scene="res://src/main/main.tscn"
config/icon="res://icon.png"
[audio]
default_bus_layout="res://audio_bus_layout.tres"
[autoload]
UserPreferences="*res://src/autoloads/user_preferences.gd"
Groups="*res://src/autoloads/groups.gd"
MusicManager="*res://src/autoloads/music/music_manager.tscn"
[display]
window/size/width=1980
window/size/height=1080
window/size/fullscreen=true
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[input]
ui_cancel={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":10,"pressure":0.0,"pressed":false,"script":null)
]
}
player_forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
]
}
player_backward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
]
}
player_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
]
}
player_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
]
}
player_jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":4,"pressure":0.0,"pressed":false,"script":null)
]
}
player_roll={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":5,"pressure":0.0,"pressed":false,"script":null)
]
}
player_shoot={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
player_run={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
player_aim={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
player_reload={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
player_next_weapon={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
3d_physics/layer_1="Environment"
3d_physics/layer_2="Player"
3d_physics/layer_3="Target"
3d_physics/layer_4="Bullet"
3d_physics/layer_5="OneWayBarrier"
3d_physics/layer_6="CamTraumaCauser"
3d_physics/layer_7="CamTraumaDetector"
[rendering]
quality/filters/msaa=2
environment/default_environment="res://world_env.tres"