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Request for Assistance with Locking a Party of 6 Pokemon #367
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Hi, thanks for checking out my project! Good to know that it works on WSL. As long as you can get TensorFlow (preferably with GPU) working it should be able to run anywhere. As for changing the format of the game used for training the model, much of the code assumes the Gen-4 random battles format from Showdown, but it could be hacked to support a non-random team (outside of Gen-4 requires a lot more work though). Some pointers:
Lemme know if anything comes up. |
I wanted to extend my sincere thanks for your detailed guidance! Following your advice, I have successfully locked 9 strong candidates in Gen 4. I made edits to three key parts of the project: For pokemon-showdown, I modified the files at: Gen 5 Random Teams For pokemonshowdown-ai, changes were made in: I am now in the process of training the model. I will continue to study and contribute to this project as much as I can. I really appreciate your help and am grateful for the opportunity to learn and contribute. Thank you once again! |
I see, interesting. By the way the code in I'd also encourage that you take a look at this list of Pokemon AI projects that other people made, mentioned in this issue, which have a lot of other interesting ideas. I'll also update the READMEs and example configs soon with better numbers/settings and usage guides. Good luck in your efforts! |
Thank you for your comment. I'm very looking forward to progress of your project! |
Hello,
I am very impressed with your project and have successfully run your repository on Windows Subsystem for Linux (WSL). It works wonderfully.
I am currently looking to lock a party of 6 Pokemon within the application. Could you guide me on which part of the code I should modify to achieve this?
Thank you for your time and assistance.
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