diff --git a/config.js b/config.js index 493e195..550efb5 100644 --- a/config.js +++ b/config.js @@ -1,8 +1,8 @@ -wwindow.config = { - entryPhrase: "letmein", // phrase to enter the real site +window.config = { + entryPhrase: "getmein", // phrase to enter the real site proxyLink: "https://example.com", // proxy link, highly recommended you change it blanker: "byebye", // opens your proxy link in about blank leverofdoom: "no", alternativeproxy: "https://youtube.com", // alternative Proxy - useproxy: "true" // Some schools have certain restrictions on proxies that can cause students to get in massive trouble. Ticking this to false changes the website to only have games & movies (not in current use) + useproxy: "false" // Some schools have certain restrictions on proxies that can cause students to get in massive trouble. Ticking this to false changes the website to only have games & movies (not in current use) }; diff --git a/gversion/anime.html b/gversion/anime.html new file mode 100644 index 0000000..6054547 --- /dev/null +++ b/gversion/anime.html @@ -0,0 +1,75 @@ + +
+ + + + + +Name Last modified Size Description+ diff --git a/gversion/gs/cookieclicker/img/infoBG.png b/gversion/gs/cookieclicker/img/infoBG.png new file mode 100644 index 0000000..eff05e6 Binary files /dev/null and b/gversion/gs/cookieclicker/img/infoBG.png differ diff --git a/gversion/gs/cookieclicker/img/infoBGfade.png b/gversion/gs/cookieclicker/img/infoBGfade.png new file mode 100644 index 0000000..23cb233 Binary files /dev/null and b/gversion/gs/cookieclicker/img/infoBGfade.png differ diff --git a/gversion/gs/cookieclicker/img/javascriptconsole.png b/gversion/gs/cookieclicker/img/javascriptconsole.png new file mode 100644 index 0000000..4f7c708 Binary files /dev/null and b/gversion/gs/cookieclicker/img/javascriptconsole.png differ diff --git a/gversion/gs/cookieclicker/img/javascriptconsoleBackground.png b/gversion/gs/cookieclicker/img/javascriptconsoleBackground.png new file mode 100644 index 0000000..1c34d86 Binary files /dev/null and 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a/gversion/gs/cookieclicker/img/list.txt b/gversion/gs/cookieclicker/img/list.txt new file mode 100644 index 0000000..cc2e646 --- /dev/null +++ b/gversion/gs/cookieclicker/img/list.txt @@ -0,0 +1,256 @@ +BGgarden.jpg +BGgrimoire.jpg +BGmarket.jpg +BGpantheon.jpg +Thumbs.db +alchemylab.png +alchemylabBackground.png +alteredGrandma.png +alternateGrandma.png +antiGrandma.png +antimattercondenser.png +antimattercondenserBackground.png +aqworldsbanner.jpg +ascendBox.png +ascendInfo.png +ascendSlot.png +ascendWisp.png +ascendedBakingPod.png +bank.png +bankBackground.png +bankGrandma.png +bgBlack.jpg +bgBlue.jpg +bgGold.jpg +bgMoney.jpg +bgMoneyChart.jpg +bgRed.jpg +bgWhite.jpg +blackGradient.png +blackGradientLeft.png +blackGradientSmallTop.png +bracketPanelLeftS.png +bracketPanelRightS.png +brokenCookie.png +brokenCookieHalo.png +brownStripes.png +brownStripesLeftEdge.png +buildings.png +bunnies.png +bunnyGrandma.png +buttonTile.jpg +caramelWave.png +chancemaker.png 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2015-08-28 06:14 7.0K + pantheonBG.png 2017-06-30 07:51 25K + patreon.png 2018-10-10 10:03 2.4K + perfectCookie.png 2013-12-29 00:01 96K + pieFill.png 2015-10-16 01:43 11K + pointyLad.png 2018-04-14 20:55 1.8K + portal.png 2013-12-29 00:01 1.0K + portalBackground.png 2013-12-29 00:01 3.6K + portraitChip.png 2013-12-29 00:01 940 + portraitCrumb.png 2013-12-29 00:01 967 + portraitDoe.png 2013-12-29 00:01 1.0K + portraitLucky.png 2013-12-29 00:01 1.0K + prestigeBar.jpg 2015-12-20 17:56 2.4K + prestigeBarCap.png 2015-12-20 17:58 1.0K + prism.png 2014-02-13 12:48 782 + prismBackground.png 2014-02-13 10:31 701 + rainbowGrandma.png 2014-02-13 11:07 626 + raspberryWave.png 2013-12-29 00:02 10K + roundFrameBorder.png 2015-08-27 08:49 1.1K + roundedPanelBG.png 2015-12-11 01:01 7.1K + roundedPanelBGS.png 2015-12-12 18:45 21K + roundedPanelLeft.png 2015-12-11 00:59 2.5K + roundedPanelLeftS.png 2015-12-12 18:44 2.4K + roundedPanelRight.png 2015-12-11 01:00 2.5K + roundedPanelRightS.png 2015-12-12 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.*/, ""); //strip quote section + it.ddesc = BeautifyInText(it.baseDesc); + + found = FindLocStringByPart(type + " desc " + it.id); + if (found) it.ddesc = loc(found); + found = FindLocStringByPart(type + " quote " + it.id); + if (found) it.ddesc += "'; + else l('gardenPlotSize').innerHTML=''; + l('gardenSeedsUnlocked').innerHTML='Seeds ('+M.plantsUnlockedN+'/'+M.plantsN+')'; + for (var i in M.soils) + { + var me=M.soils[i]; + if (M.parent.amount" + loc(found) + ""; + } + BeautifyAll(); +}; +var getUpgradeName = function (name) { + var it = Game.Upgrades[name]; + var found = FindLocStringByPart("Upgrade name " + it.id); + if (found) return loc(found); + else return name; +}; +var getAchievementName = function (name) { + var it = Game.Achievements[name]; + var found = FindLocStringByPart("Achievement name " + it.id); + if (found) return loc(found); + else return name; +}; + +//these are faulty, investigate later +//function utf8_to_b64(str){return btoa(str);} +//function b64_to_utf8(str){return atob(str);} + +/*function utf8_to_b64( str ) { + try{return Base64.encode(unescape(encodeURIComponent( str )));} + catch(err) + {return '';} +} + +function b64_to_utf8( str ) { + try{return decodeURIComponent(escape(Base64.decode( str )));} + catch(err) + {return '';} +}*/ + +//phewie! https://stackoverflow.com/questions/30106476/using-javascripts-atob-to-decode-base64-doesnt-properly-decode-utf-8-strings +function utf8_to_b64(str) { + try { + return btoa( + encodeURIComponent(str).replace(/%([0-9A-F]{2})/g, function (match, p1) { + return String.fromCharCode(parseInt(p1, 16)); + }) + ); + } catch (err) { + return ""; + } +} + +function b64_to_utf8(str) { + try { + return decodeURIComponent( + Array.prototype.map + .call(atob(str), function (c) { + return "%" + ("00" + c.charCodeAt(0).toString(16)).slice(-2); + }) + .join("") + ); + } catch (err) { + return ""; + } +} + +function CompressBin(arr) { + //compress a sequence like [0,1,1,0,1,0]... into a number like 54. + var str = ""; + var arr2 = arr.slice(0); + arr2.unshift(1); + arr2.push(1); + arr2.reverse(); + for (var i in arr2) { + str += arr2[i]; + } + str = parseInt(str, 2); + return str; +} + +function UncompressBin(num) { + //uncompress a number like 54 to a sequence like [0,1,1,0,1,0]. + var arr = num.toString(2); + arr = arr.split(""); + arr.reverse(); + arr.shift(); + arr.pop(); + return arr; +} + +function CompressLargeBin(arr) { + //we have to compress in smaller chunks to avoid getting into scientific notation + var arr2 = arr.slice(0); + var thisBit = []; + var bits = []; + for (var i in arr2) { + thisBit.push(arr2[i]); + if (thisBit.length >= 50) { + bits.push(CompressBin(thisBit)); + thisBit = []; + } + } + if (thisBit.length > 0) bits.push(CompressBin(thisBit)); + arr2 = bits.join(";"); + return arr2; +} + +function UncompressLargeBin(arr) { + var arr2 = arr.split(";"); + var bits = []; + for (var i in arr2) { + bits.push(UncompressBin(parseInt(arr2[i]))); + } + arr2 = []; + for (var i in bits) { + for (var ii in bits[i]) arr2.push(bits[i][ii]); + } + return arr2; +} + +function pack(bytes) { + var chars = []; + var len = bytes.length; + for (var i = 0, n = len; i < n; ) { + chars.push(((bytes[i++] & 0xff) << 8) | (bytes[i++] & 0xff)); + } + return String.fromCharCode.apply(null, chars); +} + +function unpack(str) { + var bytes = []; + var len = str.length; + for (var i = 0, n = len; i < n; i++) { + var char = str.charCodeAt(i); + bytes.push(char >>> 8, char & 0xff); + } + return bytes; +} + +//modified from http://www.smashingmagazine.com/2011/10/19/optimizing-long-lists-of-yesno-values-with-javascript/ +function pack2(/* string */ values) { + var chunks = values.match(/.{1,14}/g), + packed = ""; + for (var i = 0; i < chunks.length; i++) { + packed += String.fromCharCode(parseInt("1" + chunks[i], 2)); + } + return packed; +} + +function unpack2(/* string */ packed) { + var values = ""; + for (var i = 0; i < packed.length; i++) { + values += packed.charCodeAt(i).toString(2).substring(1); + } + return values; +} + +function pack3(values) { + //too many save corruptions, darn it to heck + return values; +} + +//file save function from https://github.com/eligrey/FileSaver.js +var saveAs = + saveAs || + (function (view) { + "use strict"; + if ( + typeof navigator !== "undefined" && + /MSIE [1-9]\./.test(navigator.userAgent) + ) { + return; + } + var doc = view.document, + get_URL = function () { + return view.URL || view.webkitURL || view; + }, + save_link = doc.createElementNS("http://www.w3.org/1999/xhtml", "a"), + can_use_save_link = "download" in save_link, + click = function (node) { + var event = new MouseEvent("click"); + node.dispatchEvent(event); + }, + is_safari = /Version\/[\d\.]+.*Safari/.test(navigator.userAgent), + webkit_req_fs = view.webkitRequestFileSystem, + req_fs = + view.requestFileSystem || webkit_req_fs || view.mozRequestFileSystem, + throw_outside = function (ex) { + (view.setImmediate || view.setTimeout)(function () { + throw ex; + }, 0); + }, + force_saveable_type = "application/octet-stream", + fs_min_size = 0, + arbitrary_revoke_timeout = 500, + revoke = function (file) { + var revoker = function () { + if (typeof file === "string") { + get_URL().revokeObjectURL(file); + } else { + file.remove(); + } + }; + if (view.chrome) { + revoker(); + } else { + setTimeout(revoker, arbitrary_revoke_timeout); + } + }, + dispatch = function (filesaver, event_types, event) { + event_types = [].concat(event_types); + var i = event_types.length; + while (i--) { + var listener = filesaver["on" + event_types[i]]; + if (typeof listener === "function") { + try { + listener.call(filesaver, event || filesaver); + } catch (ex) { + throw_outside(ex); + } + } + } + }, + auto_bom = function (blob) { + if ( + /^\s*(?:text\/\S*|application\/xml|\S*\/\S*\+xml)\s*;.*charset\s*=\s*utf-8/i.test( + blob.type + ) + ) { + return new Blob(["\ufeff", blob], { type: blob.type }); + } + return blob; + }, + FileSaver = function (blob, name, no_auto_bom) { + if (!no_auto_bom) { + blob = auto_bom(blob); + } + var filesaver = this, + type = blob.type, + blob_changed = false, + object_url, + target_view, + dispatch_all = function () { + dispatch( + filesaver, + "writestart progress write writeend".split(" ") + ); + }, + fs_error = function () { + if (target_view && is_safari && typeof FileReader !== "undefined") { + var reader = new FileReader(); + reader.onloadend = function () { + var base64Data = reader.result; + target_view.location.href = + "data:attachment/file" + + base64Data.slice(base64Data.search(/[,;]/)); + filesaver.readyState = filesaver.DONE; + dispatch_all(); + }; + reader.readAsDataURL(blob); + filesaver.readyState = filesaver.INIT; + return; + } + if (blob_changed || !object_url) { + object_url = get_URL().createObjectURL(blob); + } + if (target_view) { + target_view.location.href = object_url; + } else { + var new_tab = view.open(object_url, "_blank"); + if (new_tab == undefined && is_safari) { + view.location.href = object_url; + } + } + filesaver.readyState = filesaver.DONE; + dispatch_all(); + revoke(object_url); + }, + abortable = function (func) { + return function () { + if (filesaver.readyState !== filesaver.DONE) { + return func.apply(this, arguments); + } + }; + }, + create_if_not_found = { create: true, exclusive: false }, + slice; + filesaver.readyState = filesaver.INIT; + if (!name) { + name = "download"; + } + if (can_use_save_link) { + object_url = get_URL().createObjectURL(blob); + setTimeout(function () { + save_link.href = object_url; + save_link.download = name; + click(save_link); + dispatch_all(); + revoke(object_url); + filesaver.readyState = filesaver.DONE; + }); + return; + } + if (view.chrome && type && type !== force_saveable_type) { + slice = blob.slice || blob.webkitSlice; + blob = slice.call(blob, 0, blob.size, force_saveable_type); + blob_changed = true; + } + if (webkit_req_fs && name !== "download") { + name += ".download"; + } + if (type === force_saveable_type || webkit_req_fs) { + target_view = view; + } + if (!req_fs) { + fs_error(); + return; + } + fs_min_size += blob.size; + req_fs( + view.TEMPORARY, + fs_min_size, + abortable(function (fs) { + fs.root.getDirectory( + "saved", + create_if_not_found, + abortable(function (dir) { + var save = function () { + dir.getFile( + name, + create_if_not_found, + abortable(function (file) { + file.createWriter( + abortable(function (writer) { + writer.onwriteend = function (event) { + target_view.location.href = file.toURL(); + filesaver.readyState = filesaver.DONE; + dispatch(filesaver, "writeend", event); + revoke(file); + }; + writer.onerror = function () { + var error = writer.error; + if (error.code !== error.ABORT_ERR) { + fs_error(); + } + }; + "writestart progress write abort" + .split(" ") + .forEach(function (event) { + writer["on" + event] = filesaver["on" + event]; + }); + writer.write(blob); + filesaver.abort = function () { + writer.abort(); + filesaver.readyState = filesaver.DONE; + }; + filesaver.readyState = filesaver.WRITING; + }), + fs_error + ); + }), + fs_error + ); + }; + dir.getFile( + name, + { create: false }, + abortable(function (file) { + file.remove(); + save(); + }), + abortable(function (ex) { + if (ex.code === ex.NOT_FOUND_ERR) { + save(); + } else { + fs_error(); + } + }) + ); + }), + fs_error + ); + }), + fs_error + ); + }, + FS_proto = FileSaver.prototype, + saveAs = function (blob, name, no_auto_bom) { + return new FileSaver(blob, name, no_auto_bom); + }; + if (typeof navigator !== "undefined" && navigator.msSaveOrOpenBlob) { + return function (blob, name, no_auto_bom) { + if (!no_auto_bom) { + blob = auto_bom(blob); + } + return navigator.msSaveOrOpenBlob(blob, name || "download"); + }; + } + FS_proto.abort = function () { + var filesaver = this; + filesaver.readyState = filesaver.DONE; + dispatch(filesaver, "abort"); + }; + FS_proto.readyState = FS_proto.INIT = 0; + FS_proto.WRITING = 1; + FS_proto.DONE = 2; + FS_proto.error = + FS_proto.onwritestart = + FS_proto.onprogress = + FS_proto.onwrite = + FS_proto.onabort = + FS_proto.onerror = + FS_proto.onwriteend = + null; + return saveAs; + })( + (typeof self !== "undefined" && self) || + (typeof window !== "undefined" && window) || + this.content + ); +if (typeof module !== "undefined" && module.exports) { + module.exports.saveAs = saveAs; +} else if ( + typeof define !== "undefined" && + define !== null && + define.amd != null +) { + define([], function () { + return saveAs; + }); +} + +//seeded random function, courtesy of http://davidbau.com/archives/2010/01/30/random_seeds_coded_hints_and_quintillions.html +(function (a, b, c, d, e, f) { + function k(a) { + var b, + c = a.length, + e = this, + f = 0, + g = (e.i = e.j = 0), + h = (e.S = []); + for (c || (a = [c++]); d > f; ) h[f] = f++; + for (f = 0; d > f; f++) + (h[f] = h[(g = j & (g + a[f % c] + (b = h[f])))]), (h[g] = b); + (e.g = function (a) { + for (var b, c = 0, f = e.i, g = e.j, h = e.S; a--; ) + (b = h[(f = j & (f + 1))]), + (c = c * d + h[j & ((h[f] = h[(g = j & (g + b))]) + (h[g] = b))]); + return (e.i = f), (e.j = g), c; + })(d); + } + function l(a, b) { + var e, + c = [], + d = (typeof a)[0]; + if (b && "o" == d) + for (e in a) + try { + c.push(l(a[e], b - 1)); + } catch (f) {} + return c.length ? c : "s" == d ? a : a + "\0"; + } + function m(a, b) { + for (var d, c = a + "", e = 0; c.length > e; ) + b[j & e] = j & ((d ^= 19 * b[j & e]) + c.charCodeAt(e++)); + return o(b); + } + function n(c) { + try { + return a.crypto.getRandomValues((c = new Uint8Array(d))), o(c); + } catch (e) { + return [+new Date(), a, a.navigator.plugins, a.screen, o(b)]; + } + } + function o(a) { + return String.fromCharCode.apply(0, a); + } + var g = c.pow(d, e), + h = c.pow(2, f), + i = 2 * h, + j = d - 1; + (c.seedrandom = function (a, f) { + var j = [], + p = m(l(f ? [a, o(b)] : 0 in arguments ? a : n(), 3), j), + q = new k(j); + return ( + m(o(q.S), b), + (c.random = function () { + for (var a = q.g(e), b = g, c = 0; h > a; ) + (a = (a + c) * d), (b *= d), (c = q.g(1)); + for (; a >= i; ) (a /= 2), (b /= 2), (c >>>= 1); + return (a + c) / b; + }), + p + ); + }), + m(c.random(), b); +})(this, [], Math, 256, 6, 52); + +function bind(scope, fn) { + //use : bind(this,function(){this.x++;}) - returns a function where "this" refers to the scoped this + return function () { + fn.apply(scope, arguments); + }; +} + +var grabProps = function (arr, prop) { + if (!arr) return []; + arr2 = []; + for (var i = 0; i < arr.length; i++) { + arr2.push(arr[i][prop]); + } + return arr2; +}; + +CanvasRenderingContext2D.prototype.fillPattern = function ( + img, + X, + Y, + W, + H, + iW, + iH, + offX, + offY +) { + //for when built-in patterns aren't enough + if (img.alt != "blank") { + var offX = offX || 0; + var offY = offY || 0; + if (offX < 0) { + offX = offX - Math.floor(offX / iW) * iW; + } + if (offX > 0) { + offX = (offX % iW) - iW; + } + if (offY < 0) { + offY = offY - Math.floor(offY / iH) * iH; + } + if (offY > 0) { + offY = (offY % iH) - iH; + } + for (var y = offY; y < H; y += iH) { + for (var x = offX; x < W; x += iW) { + this.drawImage(img, X + x, Y + y, iW, iH); + } + } + } +}; + +var OldCanvasDrawImage = CanvasRenderingContext2D.prototype.drawImage; +CanvasRenderingContext2D.prototype.drawImage = function () { + //only draw the image if it's loaded + if (arguments[0].alt != "blank") OldCanvasDrawImage.apply(this, arguments); +}; + +if (!document.hasFocus) + document.hasFocus = function () { + return document.hidden; + }; //for Opera + +function AddEvent(el, ev, func) { + //ie. myListener=AddEvent(l('element'),'click',function(){console.log('hi!');}); + if (el.addEventListener) { + el.addEventListener(ev, func, false); + return [el, ev, func]; + } else if (el.attachEvent) { + var func2 = function () { + func.call(el); + }; + el.attachEvent("on" + ev, func2); + return [el, ev, func2]; + } + return false; +} +function RemoveEvent(evObj) { + //ie. RemoveEvent(myListener); + if (!evObj) return false; + if (evObj[0].removeEventListener) + evObj[0].removeEventListener(evObj[1], evObj[2], false); + else if (evObj[0].detachEvent) + evObj[0].detachEvent("on" + evObj[1], evObj[2]); + return true; +} + +function FireEvent(el, ev) { + if (el.fireEvent) { + el.fireEvent("on" + ev); + } else { + var evObj = document.createEvent("Events"); + evObj.initEvent(ev, true, false); + el.dispatchEvent(evObj); + } +} + +function writeIcon(icon) { + //returns CSS for an icon's background image + //for use in CSS strings + return ( + (icon[2] + ? "background-image:url('" + icon[2].replace(/'/g, "\\'") + "');" + : "") + + "background-position:" + + -icon[0] * 48 + + "px " + + -icon[1] * 48 + + "px;" + ); +} +function tinyIcon(icon, css) { + //returns HTML displaying an icon, with optional extra CSS + return ( + '' + ); +} + +var Loader = function () //asset-loading system +{ + this.loadingN = 0; + this.assetsN = 0; + this.assets = []; + this.assetsLoading = []; + this.assetsLoaded = []; + this.domain = ""; + this.loaded = 0; //callback + this.doneLoading = 0; + + this.blank = document.createElement("canvas"); + this.blank.width = 8; + this.blank.height = 8; + this.blank.alt = "blank"; + + this.Load = function (assets) { + for (var i in assets) { + this.loadingN++; + this.assetsN++; + if (!this.assetsLoading[assets[i]] && !this.assetsLoaded[assets[i]]) { + var img = new Image(); + if (assets[i].indexOf("/") != -1) img.src = assets[i]; + else img.src = this.domain + assets[i]; + img.alt = assets[i]; + img.onload = bind(this, this.onLoad); + this.assets[assets[i]] = img; + this.assetsLoading.push(assets[i]); + } + } + }; + this.Replace = function (old, newer) { + if (!this.assets[old]) this.Load([old]); + var img = new Image(); + if (newer.indexOf("/") != -1) + /*newer.indexOf('http')!=-1 || newer.indexOf('https')!=-1)*/ img.src = + newer; + else img.src = this.domain + newer; + img.alt = newer; + img.onload = bind(this, this.onLoad); + this.assets[old] = img; + }; + this.onLoadReplace = function () {}; + this.onLoad = function (e) { + this.assetsLoaded.push(e.target.alt); + this.assetsLoading.splice(this.assetsLoading.indexOf(e.target.alt), 1); + this.loadingN--; + if (this.doneLoading == 0 && this.loadingN <= 0 && this.loaded != 0) { + this.doneLoading = 1; + this.loaded(); + } + }; + this.getProgress = function () { + return 1 - this.loadingN / this.assetsN; + }; +}; + +var Pic = function (what) { + if (Game.Loader.assetsLoaded.indexOf(what) != -1) + return Game.Loader.assets[what]; + else if (Game.Loader.assetsLoading.indexOf(what) == -1) + Game.Loader.Load([what]); + return Game.Loader.blank; +}; + +var Sounds = []; +var OldPlaySound = function (url, vol) { + var volume = 1; + if (vol !== undefined) volume = vol; + if (!Game.volume || volume == 0) return 0; + if (!Sounds[url]) { + Sounds[url] = new Audio(url); + Sounds[url].onloadeddata = function (e) { + e.target.volume = Math.pow((volume * Game.volume) / 100, 2); + }; + } else if (Sounds[url].readyState >= 2) { + Sounds[url].currentTime = 0; + Sounds[url].volume = Math.pow((volume * Game.volume) / 100, 2); + } + Sounds[url].play(); +}; +var SoundInsts = []; +var SoundI = 0; +for (var i = 0; i < 12; i++) { + SoundInsts[i] = new Audio(); +} +var pitchSupport = false; +//note : Chrome turns out to not support webkitPreservesPitch despite the specifications claiming otherwise, and Firefox clips some short sounds when changing playbackRate, so i'm turning the feature off completely until browsers get it together +//if (SoundInsts[0].preservesPitch || SoundInsts[0].mozPreservesPitch || SoundInsts[0].webkitPreservesPitch) pitchSupport=true; + +var PlaySound = function (url, vol, pitchVar) { + //url : the url of the sound to play (will be cached so it only loads once) + //vol : volume between 0 and 1 (multiplied by game volume setting); defaults to 1 (full volume) + //(DISABLED) pitchVar : pitch variance in browsers that support it (Firefox only at the moment); defaults to 0.05 (which means pitch can be up to -5% or +5% anytime the sound plays) + var volume = 1; + var volumeSetting = Game.volume; + if (typeof vol !== "undefined") volume = vol; + if (volume < -5) { + volume += 10; + volumeSetting = Game.volumeMusic; + } + if (!volumeSetting || volume == 0) return 0; + if (typeof Sounds[url] === "undefined") { + //sound isn't loaded, cache it + Sounds[url] = new Audio(url); + Sounds[url].onloadeddata = function (e) { + PlaySound(url, vol, pitchVar); + }; + //Sounds[url].load(); + } else if (Sounds[url].readyState >= 2 && SoundInsts[SoundI].paused) { + var sound = SoundInsts[SoundI]; + SoundI++; + if (SoundI >= 12) SoundI = 0; + sound.src = Sounds[url].src; + //sound.currentTime=0; + sound.volume = Math.pow((volume * volumeSetting) / 100, 2); + if (pitchSupport) { + var pitchVar = typeof pitchVar === "undefined" ? 0.05 : pitchVar; + var rate = 1 + (Math.random() * 2 - 1) * pitchVar; + sound.preservesPitch = false; + sound.mozPreservesPitch = false; + sound.webkitPreservesPitch = false; + sound.playbackRate = rate; + } + try { + sound.play(); + } catch (e) {} + /* + var sound=Sounds[url].cloneNode(); + sound.volume=Math.pow(volume*volumeSetting/100,2); + sound.onended=function(e){if (e.target){delete e.target;}}; + sound.play();*/ + } +}; +var PlayMusicSound = function (url, vol, pitchVar) { + //like PlaySound but, if music is enabled, play with music volume + PlaySound(url, (vol || 1) - (Music ? 10 : 0), pitchVar); +}; + +Music = false; +PlayCue = function (cue, arg) { + if (Music && Game.jukebox.trackAuto) Music.cue(cue, arg); +}; + +if (!Date.now) { + Date.now = function now() { + return new Date().getTime(); + }; +} + +var triggerAnim = function (element, anim) { + if (!element) return; + element.classList.remove(anim); + void element.offsetWidth; + element.classList.add(anim); +}; + +var debugStr = ""; +var Debug = function (what) { + if (!debugStr) debugStr = what; + else debugStr += "; " + what; +}; + +var Timer = {}; +Timer.t = Date.now(); +Timer.labels = []; +Timer.smoothed = []; +Timer.reset = function () { + Timer.labels = []; + Timer.t = Date.now(); +}; +Timer.track = function (label) { + if (!Game.sesame) return; + var now = Date.now(); + if (!Timer.smoothed[label]) Timer.smoothed[label] = 0; + Timer.smoothed[label] += (now - Timer.t - Timer.smoothed[label]) * 0.1; + Timer.labels[label] = + '' + + label + + " : " + + Math.round(Timer.smoothed[label]) + + "ms"; + Timer.t = now; +}; +Timer.clean = function () { + if (!Game.sesame) return; + var now = Date.now(); + Timer.t = now; +}; +Timer.say = function (label) { + if (!Game.sesame) return; + Timer.labels[label] = + '' + label + ""; +}; + +/*===================================================================================== +GAME INITIALIZATION +=======================================================================================*/ +var Game = {}; + +(function () { + /*===================================================================================== + MODDING API + =======================================================================================*/ + /* + to use: + -(NOTE: this functions a little differently in the standalone/Steam version; have a look in the game's /mods folder for example mods - though most of the information below still applies) + -have your mod call Game.registerMod("unique id",mod object) + -the "unique id" value is a string the mod will use to index and retrieve its save data; special characters are ignored + -the "mod object" value is an object structured like so: + { + init:function(){ + //this function is called as soon as the mod is registered + //declare hooks here + }, + save:function(){ + //use this to store persistent data associated with your mod + return 'a string to be saved'; + }, + load:function(str){ + //do stuff with the string data you saved previously + }, + } + -the mod object may also contain any other data or functions you want, for instance to make them accessible to other mods + -your mod and its data can be accessed with Game.mods['mod id'] + -hooks are functions the game calls automatically in certain circumstances, like when calculating cookies per click or when redrawing the screen + -to add a hook: Game.registerHook('hook id',yourFunctionHere) - note: you can also declare whole arrays of hooks, ie. Game.registerHook('hook id',[function1,function2,...]) + -to remove a hook: Game.removeHook('hook id',theSameFunctionHere) + -some hooks are fed a parameter you can use in the function + -list of valid hook ids: + 'logic' - called every logic tick + 'draw' - called every draw tick + 'reset' - called whenever the player resets; parameter is true if this is a hard reset, false if it's an ascension + 'reincarnate' - called when the player has reincarnated after an ascension + 'ticker' - called when determining news ticker text; should return an array of possible choices to add + 'cps' - called when determining the CpS; parameter is the current CpS; should return the modified CpS + 'cookiesPerClick' - called when determining the cookies per click; parameter is the current value; should return the modified value + 'click' - called when the big cookie is clicked + 'create' - called after the game declares all buildings, buffs, upgrades and achievs; use this to declare your own - note that while the game distinguishes between vanilla and non-vanilla content, saving/loading functionality for custom content (including stuff like active buffs or permanent upgrade slotting) is not explicitly implemented and may be unpredictable and broken + 'check' - called every few seconds when we check for upgrade/achiev unlock conditions; you can also use this for other checks that you don't need happening every logic frame + -function hooks are provided for convenience and more advanced mod functionality will probably involve manual code injection + -please be mindful of the length of the data you save, as it does inflate the export-save-to-string feature + + NOTE: modding API is susceptible to change and may not always function super-well + */ + Game.mods = {}; + Game.sortedMods = []; + Game.brokenMods = []; + Game.modSaveData = {}; + Game.modHooks = {}; + Game.modHooksNames = [ + "logic", + "draw", + "reset", + "reincarnate", + "ticker", + "cps", + "cookiesPerClick", + "click", + "create", + "check", + ]; + for (var i = 0; i < Game.modHooksNames.length; i++) { + Game.modHooks[Game.modHooksNames[i]] = []; + } + Game.registerMod = function (id, mod) { + id = id.replace(/\W+/g, " "); + if (id == "META") return false; + if (Game.mods[id]) { + console.log('ERROR: mod already registered with the id "' + id + '".'); + return false; + } + Game.mods[id] = mod; + Game.sortedMods.push(mod); + mod.id = id; + mod.name = mod.name || id; + if (App) App.registerMod(mod); + console.log('Mod "' + id + '" added.'); + if (Game.ready && mod.init) { + if (!App && Game.Win) Game.Win("Third-party"); + mod.init(); + if (mod.load && Game.modSaveData[id]) mod.load(Game.modSaveData[id]); + mod.init = 0; + } + }; + Game.launchMods = function () { + if (Game.brokenMods.length > 0) { + Game.Notify( + '' + + loc("Some mods couldn't be loaded:") + + "", + "[" + Game.brokenMods.join(", ") + "]", + [32, 17] + ); + } + for (var i = 0; i < Game.sortedMods.length; i++) { + var mod = Game.sortedMods[i]; + if (mod.init) { + console.log("===initializing mod", mod.id); + mod.init(); + mod.init = 0; + //if (mod.load && Game.modSaveData[mod.id]) mod.load(Game.modSaveData[mod.id]); + } + } + if (!App && Game.sortedMods.length > 0) Game.Win("Third-party"); + }; + Game.registerHook = function (hook, func) { + if (func.constructor === Array) { + for (var i = 0; i < func.length; i++) { + Game.registerHook(hook, func[i]); + } + return; + } + if (typeof func !== "function") return; + if (typeof Game.modHooks[hook] !== "undefined") + Game.modHooks[hook].push(func); + else + console.log( + 'Error: a mod tried to register a non-existent hook named "' + + hook + + '".' + ); + }; + Game.removeHook = function (hook, func) { + if (func.constructor === Array) { + for (var i = 0; i < func.length; i++) { + Game.removeHook(hook, func[i]); + } + return; + } + if (typeof func !== "function") return; + if ( + typeof Game.modHooks[hook] !== "undefined" && + Game.modHooks[hook].indexOf(func) != -1 + ) + Game.modHooks[hook].splice(Game.modHooks[hook].indexOf(func), 1); + else + console.log( + 'Error: a mod tried to remove a non-existent hook named "' + hook + '".' + ); + }; + Game.runModHook = function (hook, param) { + for (var i = 0; i < Game.modHooks[hook].length; i++) { + Game.modHooks[hook][i](param); + } + }; + Game.runModHookOnValue = function (hook, val) { + for (var i = 0; i < Game.modHooks[hook].length; i++) { + val = Game.modHooks[hook][i](val); + } + return val; + }; + Game.safeSaveString = function (str) { + //look as long as it works + str = replaceAll("|", "[P]", str); + str = replaceAll(";", "[S]", str); + return str; + }; + Game.safeLoadString = function (str) { + str = replaceAll("[P]", "|", str); + str = replaceAll("[S]", ";", str); + return str; + }; + Game.saveModData = function () { + var str = ""; + for (var i = 0; i < Game.sortedMods.length; i++) { + if (Game.sortedMods[i]["save"]) { + var data = Game.sortedMods[i]["save"](); + if (typeof data !== "undefined") + Game.modSaveData[Game.sortedMods[i].id] = data; + } + } + for (var i in Game.modSaveData) { + str += i + ":" + Game.safeSaveString(Game.modSaveData[i]) + ";"; + } + if (App && App.saveMods) str += App.saveMods(); + return str; + }; + Game.loadModData = function () { + for (var i in Game.modSaveData) { + if (Game.mods[i] && Game.mods[i]["load"]) + Game.mods[i]["load"](Game.modSaveData[i]); + } + }; + Game.deleteModData = function (id) { + if (Game.modSaveData[id]) delete Game.modSaveData[id]; + }; + Game.deleteAllModData = function () { + Game.modSaveData = {}; + }; + Game.CheckModData = function () { + var modsN = 0; + var str = ""; + for (var i in Game.modSaveData) { + str += + ' "; + modsN++; + } + if (modsN == 0) str += loc("No mod data present."); + else + str += + '"; + Game.Prompt( + "" + + loc("Mod data") + + '
' + + tinyIcon([16, 5]) + + "" + + loc( + "These are the mods present in your save data. You may delete some of this data to make your save file smaller." + ) + + '' + + str + + "", + [loc("Back")] + ); + }; + + Game.LoadMod = LoadScript; //loads the mod at the given URL + + if (false) { + //EXAMPLE MOD + Game.registerMod("test mod", { + /* + what this example mod does: + -double your CpS + -display a little popup for half a second whenever you click the big cookie + -add a little intro text above your bakery name, and generate that intro text at random if you don't already have one + -save and load your intro text + */ + init: function () { + Game.registerHook("reincarnate", function () { + Game.mods["test mod"].addIntro(); + }); + Game.registerHook("check", function () { + if (!Game.playerIntro) { + Game.mods["test mod"].addIntro(); + } + }); + Game.registerHook("click", function () { + Game.Notify( + choose([ + "A good click.", + "A solid click.", + "A mediocre click.", + "An excellent click!", + ]), + "", + 0, + 0.5 + ); + }); + Game.registerHook("cps", function (cps) { + return cps * 2; + }); + }, + save: function () { + //note: we use stringified JSON for ease and clarity but you could store any type of string + return JSON.stringify({ text: Game.playerIntro }); + }, + load: function (str) { + var data = JSON.parse(str); + if (data.text) Game.mods["test mod"].addIntro(data.text); + }, + addIntro: function (text) { + //note: this is not a mod hook, just a function that's part of the mod + Game.playerIntro = + text || + choose([ + "oh snap, it's", + "watch out, it's", + "oh no! here comes", + "hide your cookies, for here comes", + "behold! it's", + ]); + if (!l("bakerySubtitle")) + l("bakeryName").insertAdjacentHTML( + "afterend", + '' + ); + l("bakerySubtitle").textContent = "~" + Game.playerIntro + "~"; + }, + }); + } + + //replacing an existing canvas picture with a new one at runtime : Game.Loader.Replace('perfectCookie.png','imperfectCookie.png'); + //upgrades and achievements can use other pictures than icons.png; declare their icon with [posX,posY,'http://example.com/myIcons.png'] + //check out the "UNLOCKING STUFF" section to see how unlocking achievs and upgrades is done +})(); + +Game.version = VERSION; +Game.loadedFromVersion = VERSION; +Game.beta = BETA; +if (!App && window.location.href.indexOf("/beta") > -1) Game.beta = 1; +else if (App && new URL(window.location.href).searchParams.get("beta")) + Game.beta = 1; +Game.https = !App ? (location.protocol != "https:" ? false : true) : true; +Game.SaveTo = "CookieClickerGame"; +if (Game.beta) Game.SaveTo = "CookieClickerGameBeta"; +if (App && new URL(window.location.href).searchParams.get("modless")) + Game.modless = 1; + +Game.Launch = function () { + Game.mobile = 0; + Game.touchEvents = 0; + //if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)) Game.mobile=1; + //if (Game.mobile) Game.touchEvents=1; + //if ('ontouchstart' in document.documentElement) Game.touchEvents=1; + + var css = document.createElement("style"); + css.type = "text/css"; + css.innerHTML = + "body .icon,body .crate,body .usesIcon{background-image:url(img/icons.png?v=" + + Game.version + + ");}"; + document.head.appendChild(css); + + //this is so shimmers can still appear even if you lose connection after the game is loaded + var preloadImages = [ + "img/goldCookie.png", + "img/wrathCookie.png", + "img/spookyCookie.png", + "img/hearts.png", + "img/contract.png", + "img/wrathContract.png", + "img/bunnies.png", + "img/frostedReindeer.png", + ]; + var preloadImagesL = l("preloadImages"); + for (var i = 0; i < preloadImages.length; i++) { + var img = document.createElement("img"); + img.src = preloadImages[i]; + preloadImagesL.appendChild(img); + } + + Game.visible = true; + AddEvent(document, "visibilitychange", function (e) { + if (document.visibilityState === "hidden") Game.visible = false; + else Game.visible = true; + }); + + if (!EN) { + //code-patching the CSS for localization feels like it should be against the law, and yet + var css = document.createElement("style"); + css.type = "text/css"; + css.innerHTML = + "#upgrades:before{content:'" + + loc("Upgrades") + + "';}" + + "#toggleUpgrades:before{content:'" + + loc("Switches") + + "';}" + + "#techUpgrades:before{content:'" + + loc("Research") + + "';}" + + "#vaultUpgrades:before{content:'" + + loc("Vault") + + "';}" + + "#products:before{content:'" + + loc("Buildings") + + "';}" + + ""; + document.head.appendChild(css); + } + + Game.baseSeason = ""; //halloween, christmas, valentines, fools, easter + //automatic season detection (might not be 100% accurate) + var year = new Date().getFullYear(); + var leap = (year % 4 == 0 && year % 100 != 0) || year % 400 == 0 ? 1 : 0; + var day = Math.floor( + (new Date() - new Date(year, 0, 0)) / (1000 * 60 * 60 * 24) + ); + if (day >= 41 && day <= 46) Game.baseSeason = "valentines"; + else if (day + leap >= 90 && day <= 92 + leap) Game.baseSeason = "fools"; + else if (day >= 304 - 7 + leap && day <= 304 + leap) + Game.baseSeason = "halloween"; + else if (day >= 349 + leap && day <= 365 + leap) + Game.baseSeason = "christmas"; + else { + //easter is a pain goddamn + var easterDay = (function (Y) { + var C = Math.floor(Y / 100); + var N = Y - 19 * Math.floor(Y / 19); + var K = Math.floor((C - 17) / 25); + var I = C - Math.floor(C / 4) - Math.floor((C - K) / 3) + 19 * N + 15; + I = I - 30 * Math.floor(I / 30); + I = + I - + Math.floor(I / 28) * + (1 - + Math.floor(I / 28) * + Math.floor(29 / (I + 1)) * + Math.floor((21 - N) / 11)); + var J = Y + Math.floor(Y / 4) + I + 2 - C + Math.floor(C / 4); + J = J - 7 * Math.floor(J / 7); + var L = I - J; + var M = 3 + Math.floor((L + 40) / 44); + var D = L + 28 - 31 * Math.floor(M / 4); + return new Date(Y, M - 1, D); + })(year); + easterDay = Math.floor( + (easterDay - new Date(easterDay.getFullYear(), 0, 0)) / + (1000 * 60 * 60 * 24) + ); + if (day >= easterDay - 7 && day <= easterDay) Game.baseSeason = "easter"; + } + + Game.updateLog = + '' + + '"; + + Game.ready = 0; + + Game.Load = function (callback) { + //l('offGameMessage').innerHTML='' + + loc("Info") + + "" + + '' + + '' + + loc("About") + + "" + + (App + ? '' + + loc("Note: links will open in your web browser.") + + "" + : "") + + '" + + (App + ? '' + + loc( + "Music by %1.", + 'C418' + ) + + "" + : "") + + //'We have an official Discord, as well as a forum; '+ + '" + : "") + + '' + + (EN + ? 'We have an official Discord; if you\'re looking for help, you may also want to visit the subreddit or the wiki." + + (!App + ? '
News and teasers are usually posted on Orteil\'s tumblr and twitter.' + : loc("Useful links: %1, %2, %3, %4.", [ + 'Discord', + 'wiki', + 'tumblr', + 'twitter', + ])) + + "' + + loc( + "This version of Cookie Clicker is 100% free, forever. Want to support us so we can keep developing games? Here's some ways you can help:%1", + [ + (!App + ? "
• " + + (EN ? "get " : "") + + 'Cookie Clicker on Steam' + : "") + + "" + + (EN ? " (it's about 5 bucks)" : "") + + "
• " + + (EN ? "support us on " : "") + + 'Patreon' + + (EN ? " (there's perks!)" : "") + + "
• " + + (EN ? "check out our " : "") + + 'Shop' + + (EN ? " with rad cookie shirts, hoodies and stickers" : "") + + (!App && EN + ? "
• disable your adblocker (if you want!)" + : ""), + ] + ) + + "' + + loc( + "Note: if you find a new bug after an update and you're using a 3rd-party add-on, make sure it's not just your add-on causing it!" + ) + + "" + + (!App + ? '' + + loc( + "Warning: clearing your browser cache or cookies (what else?) will result in your save being wiped. Export your save and back it up first!" + ) + + "" + : "") + + '' + + '' + + loc("Version history") + + ""; + + for (var i = 0; i < locPatches.length; i++) { + var patch = locPatches[i]; + var patchText = + '' + + '' + + patch.title + + ""; + for (var ii = 0; ii < patch.points.length; ii++) { + patchText += '• ' + patch.points[ii] + ""; + } + Game.updateLog += patchText; + } + + if (!EN) + Game.updateLog += + '' + + loc("Note: older update notes are in English.") + + ""; + + Game.updateLog += + '' + + '31/05/2022 - a mind of its own' + + '• added a new building' + + '• added a new tier of upgrades and achievements' + + '• multi-language support added to web version' + + '• added a few new heavenly upgrades' + + '• added the jukebox' + + '• the 3 secret heavenly upgrades now rely on how many times the relevant digit is present in total, rather than at the end' + + '• backgrounds overhauled; extra options for the background selector' + + '• extra options for the golden cookie sound selector' + + '• the bank minigame now tells you the value you previously bought a stock at' + + '• the bank minigame flow is a little more exciting' + + (App + ? '• new option to disable your game activity showing up in Discord' + : "") + + (App + ? '• launch errors now provide the option to restart without mods' + : "") + + (App + ? '' + + '18/12/2021 - work it' + + '• added Steam Workshop support (lets you install mods and upload your own)' + + '• added Korean language support' + + '• added back "short numbers" option for non-english languages (uses english terms for the time being)' + + '• added tooltips on achievement notifications' + + '• added Discord rich presence support' + : "") + + '' + + '01/09/2021 - give me Steam' + + '• Cookie Clicker has been released on Steam with music by C418!' + + '• web version and Steam version will receive the same updates from now on' + + '• you can now play in 13 different languages' + + '• new option to disable scary stuff' + + '• basic screen-reader support' + + '• various other improvements' + + '' + + '01/11/2020 - alternate reality' + + '• new building' + + '• new upgrade tier' + + '• new achievement tier' + + '• new heavenly upgrades' + + '• new modding API' + + '• new rebalancing (ascension slot prices, finger upgrades...)' + + '• new fixes (leap years, ghost swaps, carryover seeds...)' + + '• new stuff' + + '' + + '23/08/2020 - money me, money now' + + '• finalized stock market minigame beta and added it to live version' + + '• dark mode added to stock market minigame' + + '• can no longer select a milk before unlocking it; milk selector layout has been improved' + + '• stock market goods have higher value caps and a larger spread; can also shift-click the hide buttons to hide/show all other stocks' + + '' + + '08/08/2020 - checking account (beta)' + + '• stock market layout has been revised' + + '• selling stocks no longer increases cookies baked all time' + + '• stock prices are now defined by your highest raw CpS this ascension (which is now displayed in the stats screen)' + + '• can no longer buy and sell a stock in the same tick' + + '• warehouse space now gains +10 per associated building level (up from +5)' + + '• bank level now improves average (and maximum) stock values' + + '• later stocks are worth more' + + '• Cookie Clicker turns 7!' + + '' + + '18/06/2020 - making bank (beta)' + + '• added the stock market minigame, accessible with level 1 banks or above; buy low, sell high!' + + '• (minigame subject to heavy rebalancing over the coming patches)' + + '• added a couple heavenly upgrades, including one that lets you pet your dragon' + + '• added a new tier of building upgrades and achievements' + + '• reindeer clicks now properly count for shimmering veil' + + '• numbers in scientific notation should display better with Short numbers off' + + '• replaced ツ in the javascript console building display with more accurate ッ' + + '' + + '28/09/2019 - going off-script' + + '• added a new building' + + '• added fortune cookies (a new heavenly upgrade)' + + '• more upgrades, achievements etc' + + '• updated the Russian bread cookies icon to better reflect their cyrillic origins' + + '• stealth update : the sugar lump refill timeout (not sugar lump growth) now no longer ticks down while the game is closed (this fixes an exploit)' + + '• also released the official Android version of Cookie Clicker, playable here (iOS version will come later)' + + '' + + '01/04/2019 - 2.019 (the "this year" update)' + + '• game has been renamed to "Cookie Clicker" to avoid confusion' + + '• can now click the big cookie to generate cookies for free' + + '• removed fall damage' + + //'• fixed various typos : player\'s name is now correctly spelled as "[bakeryName]"'+ + '• removed all references to computer-animated movie Hoodwinked! (2005)' + + '• went back in time and invented cookies and computer mice, ensuring Cookie Clicker would one day come to exist' + + '• game now fully compliant with Geneva Conventions' + + '• dropped support for TI-84 version' + + '• released a low-res retro version of the game, playable here : orteil.dashnet.org/experiments/cookie' + + '• updated version number' + + '' + + '05/03/2019 - cookies for days' + + '• added over 20 new cookies, all previously suggested by our supporters on Patreon' + + '• added 2 heavenly upgrades' + + '• the Golden goose egg now counts as a golden cookie upgrade for Residual luck purposes' + + '• golden sugar lumps now either double your cookies, or give you 24 hours of your CpS, whichever is lowest (previously was doubling cookies with no cap)' + + '• the amount of heralds is now saved with your game, and is used to compute offline CpS the next time the game is loaded; previously, on page load, the offline calculation assumed heralds to be 0' + + '• added a system to counteract the game freezing up (and not baking cookies) after being inactive for a long while on slower computers; instead, this will now trigger sleep mode, during which you still produce cookies as if the game was closed; to enable this feature, use the "Sleep mode timeout" option in the settings' + + '• vaulting upgrades is now done with shift-click, as ctrl-click was posing issues for Mac browsers' + + '• made tooltips for building CpS boosts from synergies hopefully clearer' + + '• fixed an exploit with gambler\'s fever dream working across exports and ascensions' + + '• can now hide tooltips in the garden by keeping the shift key pressed to make it easier to see where you\'re planting' + + '• fixed a bug with golden cookies/reindeer not disappearing properly in some circumstances' + + '• the Dragon\'s Curve aura should now properly make sugar lumps twice as weird' + + '• the ctrl key should less often register incorrectly as pressed' + + '• added a new ad slot in the top-right, as while our playerbase is strong and supportive as ever, our ad revenue sometimes fluctuates badly; we may remove the ad again should our income stabilize' + + "• made a few adjustments to make the game somewhat playable in mobile browsers; it's not perfect and can get buggy, but it's functional! (you may need to zoom out or scroll around to view the game properly)" + + '• speaking of which, we also got some good progress on the mobile app version (built from scratch for mobile), so stay tuned!' + + '' + + '25/10/2018 - feedback loop' + + '• added a new building' + + '• launched our Patreon (the link is orange so you\'ll notice it!)' + + '• added a bunch of new heavenly upgrades, one of which ties into our Patreon but benefits everyone (this is still experimental!)' + + '• when hovering over grandmas, you can now see their names and ages' + + '• "make X cookies just from Y" requirements are now higher' + + '• tweaked the prices of some heavenly upgrades to better fit the current cookie economy (it turns out billions of heavenly chips is now very achievable)' + + '• building tooltips now display what % of CpS they contribute through synergy upgrades' + + '• queenbeets now give up to 4% of bank, down from 6%' + + '• among other things, season switches now display how many seasonal upgrades you\'re missing, and permanent upgrade slots now display the name of the slotted upgrade' + + '• season switches have reworked prices' + + '• season switches can now be cancelled by clicking them again' + + '• can no longer accidentally click wrinklers through other elements' + + '• sugar frenzy now triples your CpS for an hour instead of doubling it' + + '• this text is now selectable' + + '• progress on dungeons minigame is still very much ongoing' + + '' + + '08/08/2018 - hey now' + + '• Cookie Clicker somehow turns 5, going against doctors\' most optimistic estimates' + + '• added a new tier of building achievements, all named after Smash Mouth\'s classic 1999 hit "All Star"' + + '• added a new tier of building upgrades, all named after nothing in particular' + + '• to our players : thank you so much for sticking with us all those years and allowing us to keep making the dumbest game known to mankind' + + '• resumed work on the dungeons minigame' + + '' + + '01/08/2018 - buy buy buy' + + '• added a heavenly upgrade that lets you buy all your upgrades instantly' + + '• added a heavenly upgrade that lets you see upgrade tiers (feature was previously removed due to being confusing)' + + '• added a new wrinkler-related heavenly upgrade' + + '• added a new upgrade tier' + + '• added a couple new cookies and achievements' + + '• new "extra buttons" setting; turning it on adds buttons that let you minimize buildings' + + '• new "lump confirmation" setting; turning it on will show a confirmation prompt when you spend sugar lumps' + + '• buildings now sell back for 25% of their current price (down from 50%); Earth Shatterer modified accordingly, now gives back 50% (down from 85%)' + + '• farm soils now unlock correctly based on current amount of farms' + + '• cheapcaps have a new exciting nerf' + + '• wrinklegill spawns a bunch more' + + '• can now ctrl-shift-click on "Harvest all" to only harvest mature, non-immortal plants' + + '• added a new rare type of sugar lump' + + '' + + '20/04/2018 - weeding out some bugs' + + '• golden clovers and wrinklegills should spawn a bit more often' + + '• cronerice matures a lot sooner' + + '• mature elderworts stay mature after reloading' + + '• garden interface occupies space more intelligently' + + '• seed price displays should be better behaved with short numbers disabled' + + '• minigame animations are now turned off if using the "Fancy graphics" option is disabled' + + '• CpS achievement requirements were dialed down a wee tad' + + '' + + '19/04/2018 - garden patch' + + '• upgrades dropped by garden plants now stay unlocked forever (but drop much more rarely)' + + '• garden sugar lump refill now also makes plants spread and mutate 3 times more during the bonus tick' + + '• a few new upgrades' + + '• a couple bug fixes and rephrasings' + + '' + + '18/04/2018 - your garden-variety update' + + '• added the garden, a minigame unlocked by having at least level 1 farms' + + '• added a little arrow and a blinky label to signal the game has updated since you last played it (hi!)' + + '• new cookies, milk flavors and achievements' + + '• sugar lumps are now unlocked whenever you\'ve baked at least a billion cookies, instead of on your first ascension' + + '• sugar lump type now saves correctly' + + '• minigame sugar lump refills can now only be done every 15 minutes (timer shared across all minigames)' + + '• CpS achievements now have steeper requirements' + + '• golden cookies now last 5% shorter for every other golden cookie on the screen' + + '• the game now remembers which minigames are closed or open' + + '• added a popup that shows when a season starts (so people won\'t be so confused about "the game looking weird today")' + + '• permanent upgrade slots now show a tooltip for the selected upgrade' + + '• finally fixed the save corruption bug, hopefully' + + '' + + '24/02/2018 - sugar coating' + + '• added link to official Discord server' + + '• felt weird about pushing an update without content so :' + + '• added a handful of new cookies' + + '• added 3 new heavenly upgrades' + + '• short numbers should now be displayed up to novemnonagintillions' + + '• cookie chains no longer spawn from the Force the Hand of Fate spell' + + '• bigger, better Cookie Clicker content coming later this year' + + '' + + '08/08/2017 - 4 more years' + + '• new building : Chancemakers' + + '• new milk, new kittens, new dragon aura, new cookie, new upgrade tier' + + '• buffs no longer affect offline CpS' + + '• Godzamok\'s hunger was made less potent (this is a nerf, very sorry)' + + '• grimoire spell costs and maximum magic work differently' + + '• Spontaneous Edifice has been reworked' + + '• changed unlock levels and prices for some cursor upgrades' + + '• fixed buggy pantheon slots, hopefully' + + '• fixed "Legacy started a long while ago" showing as "a few seconds ago"' + + '• Cookie Clicker just turned 4. Thank you for sticking with us this long!' + + '' + + '15/07/2017 - the spiritual update' + + '• implemented sugar lumps, which start coalescing if you\'ve ascended at least once and can be used as currency for special things' + + '• buildings can now level up by using sugar lumps in the main buildings display, permanently boosting their CpS' + + '• added two new features unlocked by levelling up their associated buildings, Temples and Wizard towers; more building-related minigames will be implemented in the future' + + '• active buffs are now saved' + + '• the background selector upgrade is now functional' + + '• the top menu no longer scrolls with the rest' + + '• timespans are written nicer' + + '• Dragonflights now tend to supercede Click frenzies, you will rarely have both at the same time' + + '• some old bugs were phased out and replaced by new ones' + + '' + + '24/07/2016 - golden cookies overhaul' + + '• golden cookies and reindeer now follow a new system involving explicitly defined buffs' + + '• a bunch of new golden cookie effects have been added' + + '• CpS gains from eggs are now multiplicative' + + '• shiny wrinklers are now saved' + + '• reindeer have been rebalanced ever so slightly' + + '• added a new cookie upgrade near the root of the heavenly upgrade tree; this is intended to boost early ascensions and speed up the game as a whole' + + '• due to EU legislation, implemented a warning message regarding browser cookies; do understand that the irony is not lost on us' + + '' + + '08/02/2016 - legacy' + + 'Everything that was implemented during the almost 2-year-long beta has been added to the live game. To recap :' + + '• 3 new buildings : banks, temples, and wizard towers; these have been added in-between existing buildings and as such, may disrupt some building-related achievements' + + '• the ascension system has been redone from scratch, with a new heavenly upgrade tree' + + '• mysterious new features such as angel-powered offline progression, challenge runs, and a cookie dragon' + + '• sounds have been added (can be disabled in the options)' + + '• heaps of rebalancing and bug fixes' + + '• a couple more upgrades and achievements, probably' + + '• fresh new options to further customize your cookie-clicking experience' + + '• quality-of-life improvements : better bulk-buy, better switches etc' + + '• added some general polish' /* i liked this dumb pun too much to let it go unnoticed */ + + '• tons of other little things we can\'t even remember right now' + + 'Miss the old version? Your old save was automatically exported here!' + + '' + + '05/02/2016 - legacy beta, more fixes' + + '• added challenge modes, which can be selected when ascending (only 1 for now : "Born again")' + + '• changed the way bulk-buying and bulk-selling works' + + '• more bugs ironed out' + + '' + + '03/02/2016 - legacy beta, part III' + + '• Not all bugs have been fixed, but everything should be much less broken.' + + '• Additions' + + '" + + '' + + "-a few more achievements" + + "
" + + "-new option for neat, but slow CSS effects (disabled by default)
" + + "-new option for a less grating cookie sound (enabled by default)
" + + "-new option to bring back the boxes around icons in the stats screen
" + + "-new buttons for saving and loading your game to a text file
" + + "• Changes' + + '" + + '' + + "-early game should be a bit faster and very late game was kindly asked to tone it down a tad" + + "
" + + "-dragonflight should be somewhat less ridiculously overpowered
" + + "-please let me know if the rebalancing was too heavy or not heavy enough
" + + "-santa and easter upgrades now depend on Santa level and amount of eggs owned, respectively, instead of costing several minutes worth of CpS
" + + "-cookie upgrades now stack multiplicatively rather than additively
" + + "-golden switch now gives +50% CpS, and residual luck is +10% CpS per golden cookie upgrade (up from +25% and +1%, respectively)
" + + "-lucky cookies and cookie chain payouts have been modified a bit, possibly for the better, who knows!
" + + "-wrinklers had previously been reduced to a maximum of 8 (10 with a heavenly upgrade), but are now back to 10 (12 with the upgrade)
" + + /*'-all animations are now handled by requestAnimationFrame(), which should hopefully help make the game less resource-intensive
'+*/ + "-an ascension now only counts for achievement purposes if you earned at least 1 prestige level from it
" + + "-the emblematic Cookie Clicker font (Kavoon) was bugged in Firefox, and has been replaced with a new font (Merriweather)
" + + "-the mysterious wrinkly creature is now even rarer, but has a shadow achievement tied to it
" + + "• Fixes' + + '" + + '' + + "-prestige now grants +1% CpS per level as intended, instead of +100%" + + "
" + + "-heavenly chips should no longer add up like crazy when you ascend
" + + "-upgrades in the store should no longer randomly go unsorted
" + + "-window can be resized to any size again
" + + '-the "Stats" and "Options" buttons have been swapped again
' + + "-the golden cookie sound should be somewhat clearer
" + + "-the ascend screen should be less CPU-hungry
" + + "' + + '20/12/2015 - legacy beta, part II' + + '• existing beta saves have been wiped due to format inconsistencies and just plain broken balance; you\'ll have to start over from scratch - which will allow you to fully experience the update and find all the awful little bugs that no doubt plague it' + + '• importing your save from the live version is also fine' + + '• we took so long to make this update, Cookie Clicker turned 2 years old in the meantime! Hurray!' + + '• heaps of new upgrades and achievements' + + '• fixed a whole bunch of bugs' + + '• did a lot of rebalancing' + + '• reworked heavenly chips and heavenly cookies (still experimenting, will probably rebalance things further)' + + '• you may now unlock a dragon friend' + + '• switches and season triggers now have their own store section' + + '• ctrl-s and ctrl-o now save the game and open the import menu, respectively' + + '• added some quick sounds, just as a test' + + '• a couple more options' + + '• even more miscellaneous changes and additions' + + '' + + '25/08/2014 - legacy beta, part I' + + '• 3 new buildings' + + '• price and CpS curves revamped' + + '• CpS calculations revamped; cookie upgrades now stack multiplicatively' + + '• prestige system redone from scratch, with a whole new upgrade tree' + + '• added some general polish' + + '• tons of other miscellaneous fixes and additions' + + '• Cookie Clicker is now 1 year old! (Thank you guys for all the support!)' + + '• Note : this is a beta; you are likely to encounter bugs and oversights. Feel free to send me feedback if you find something fishy!' + + '' + + '18/05/2014 - better late than easter' + + '• bunnies and eggs, somehow' + + '• prompts now have keyboard shortcuts like system prompts would' + + '• naming your bakery? you betcha' + + '• "Fast notes" option to make all notifications close faster; new button to close all notifications' + + '• the dungeons beta is now available on /betadungeons' + + '' + + '09/04/2014 - nightmare in heaven' + + '• broke a thing; heavenly chips were corrupted for some people' + + '• will probably update to /beta first in the future' + + '• sorry again' + + '' + + '09/04/2014 - quality of life' + + '• new upgrade and achievement tier' + + '• popups and prompts are much nicer' + + '• tooltips on buildings are more informative' + + '• implemented a simplified version of the Frozen Cookies add-on\'s short number formatting' + + '• you can now buy 10 and sell all of a building at a time' + + '• tons of optimizations and subtler changes' + + '• you can now convert your cookies to cash!' + + '' + + '05/04/2014 - pity the fool' + + '• wrinklers should now be saved so you don\'t have to pop them every time you refresh the game' + + '• you now properly win 1 cookie upon reaching 10 billion cookies and making it on the local news' + + '• miscellaneous fixes and tiny additions' + + '• added a few very rudimentary mod hooks' + + '• the game should work again in Opera' + + '• don\'t forget to check out RandomGen, our all-purpose random generator maker!' + + '' + + '01/04/2014 - fooling around' + + '• it\'s about time : Cookie Clicker has turned into the much more realistic Cookie Baker' + + '• season triggers are cheaper and properly unlock again when they run out' + + '• buildings should properly unlock (reminder : building unlocking is completely cosmetic and does not change the gameplay)' + + '' + + '14/02/2014 - lovely rainbowcalypse' + + '• new building (it\'s been a while). More to come!' + + '• you can now trigger seasonal events to your heart\'s content (upgrade unlocks at 5000 heavenly chips)' + + '• new ultra-expensive batch of seasonal cookie upgrades you\'ll love to hate' + + '• new timer bars for golden cookie buffs' + + '• buildings are now hidden when you start out and appear as they become available' + + '• technical stuff : the game is now saved through localstorage instead of browser cookies, therefore ruining a perfectly good pun' + + '' + + '22/12/2013 - merry fixmas' + + '• some issues with the christmas upgrades have been fixed' + + '• reindeer cookie drops are now more common' + + '• reindeers are now reindeer' + + '' + + '20/12/2013 - Christmas is here' + + '• there is now a festive new evolving upgrade in store' + + '• reindeer are running amok (catch them if you can!)' + + '• added a new option to warn you when you close the window, so you don\'t lose your un-popped wrinklers' + + '• also added a separate option for displaying cursors' + + '• all the Halloween features are still there (and having the Spooky cookies achievements makes the Halloween cookies drop much more often)' + + '• oh yeah, we now have Cookie Clicker shirts, stickers and hoodies! (they\'re really rad)' + + '' + + '29/10/2013 - spooky update' + + "• the Grandmapocalypse now spawns wrinklers, hideous elderly creatures that damage your CpS when they reach your big cookie. Thankfully, you can click on them to make them explode (you'll even gain back the cookies they've swallowed - with interest!)." + + '• wrath cookie now 27% spookier' + + '• some other stuff' + + '• you should totally go check out Candy Box 2, the sequel to the game that inspired Cookie Clicker' + + '' + + '15/10/2013 - it\'s a secret' + + '• added a new heavenly upgrade that gives you 5% of your heavenly chips power for 11 cookies (if you purchased the Heavenly key, you might need to buy it again, sorry)' + + '• golden cookie chains should now work properly' + + '' + + '15/10/2013 - player-friendly' + + '• heavenly upgrades are now way, way cheaper' + + '• tier 5 building upgrades are 5 times cheaper' + + '• cursors now just plain disappear with Fancy Graphics off, I might add a proper option to toggle only the cursors later' + + '• warning : the Cookie Monster add-on seems to be buggy with this update, you might want to wait until its programmer updates it' + + '' + + '15/10/2013 - a couple fixes' + + '• golden cookies should no longer spawn embarrassingly often' + + '• cursors now stop moving if Fancy Graphics is turned off' + + '' + + '14/10/2013 - going for the gold' + + '• golden cookie chains work a bit differently' + + '• golden cookie spawns are more random' + + '• CpS achievements are no longer affected by golden cookie frenzies' + + '• revised cookie-baking achievement requirements' + + '• heavenly chips now require upgrades to function at full capacity' + + '• added 4 more cookie upgrades, unlocked after reaching certain amounts of Heavenly Chips' + + '• speed baking achievements now require you to have no heavenly upgrades; as such, they have been reset for everyone (along with the Hardcore achievement) to better match their initially intended difficulty' + + '• made good progress on the mobile port' + + '' + + '01/10/2013 - smoothing it out' + + '• some visual effects have been completely rewritten and should now run more smoothly (and be less CPU-intensive)' + + '• new upgrade tier' + + '• new milk tier' + + '• cookie chains have different capping mechanics' + + '• antimatter condensers are back to their previous price' + + '• heavenly chips now give +2% CpS again (they will be extensively reworked in the future)' + + '• farms have been buffed a bit (to popular demand)' + + '• dungeons still need a bit more work and will be released soon - we want them to be just right! (you can test an unfinished version in the beta)' + + '' + + '28/09/2013 - dungeon beta' + + '• from now on, big updates will come through a beta stage first (you can try it here)' + + '• first dungeons! (you need 50 factories to unlock them!)' + + '• cookie chains can be longer' + + '• antimatter condensers are a bit more expensive' + + '• heavenly chips now only give +1% cps each (to account for all the cookies made from condensers)' + + '• added flavor text on all upgrades' + + '' + + '15/09/2013 - anticookies' + + '• ran out of regular matter to make your cookies? Try our new antimatter condensers!' + + '• renamed Hard-reset to "Wipe save" to avoid confusion' + + '• reset achievements are now regular achievements and require cookies baked all time, not cookies in bank' + + '• heavenly chips have been nerfed a bit (and are now awarded following a geometric progression : 1 trillion for the first, 2 for the second, etc); the prestige system will be extensively reworked in a future update (after dungeons)' + + '• golden cookie clicks are no longer reset by soft-resets' + + '• you can now see how long you\'ve been playing in the stats' + + '' + + '08/09/2013 - everlasting cookies' + + '• added a prestige system - resetting gives you permanent CpS boosts (the more cookies made before resetting, the bigger the boost!)' + + '• save format has been slightly modified to take less space' + + '• Leprechaun has been bumped to 777 golden cookies clicked and is now shadow; Fortune is the new 77 golden cookies achievement' + + '• clicking frenzy is now x777' + + '' + + '04/09/2013 - smarter cookie' + + '• golden cookies only have 20% chance of giving the same outcome twice in a row now' + + '• added a golden cookie upgrade' + + '• added an upgrade that makes pledges last twice as long (requires having pledged 10 times)' + + '• Quintillion fingers is now twice as efficient' + + '• Uncanny clicker was really too unpredictable; it is now a regular achievement and no longer requires a world record, just *pretty fast* clicking' + + '' + + '02/09/2013 - a better way out' + + '• Elder Covenant is even cheaper, and revoking it is cheaper still (also added a new achievement for getting it)' + + '• each grandma upgrade now requires 15 of the matching building' + + '• the dreaded bottom cursor has been fixed with a new cursor display style' + + '• added an option for faster, cheaper graphics' + + '• base64 encoding has been redone; this might make saving possible again on some older browsers' + + '• shadow achievements now have their own section' + + '• raspberry juice is now named raspberry milk, despite raspberry juice being delicious and going unquestionably well with cookies' + + '• HOTFIX : cursors now click; fancy graphics button renamed; cookies amount now more visible against cursors' + + '' + + '01/09/2013 - sorting things out' + + '• upgrades and achievements are properly sorted in the stats screen' + + '• made Elder Covenant much cheaper and less harmful' + + '• importing from the first version has been disabled, as promised' + + '• "One mind" now actually asks you to confirm the upgrade' + + '' + + '31/08/2013 - hotfixes' + + '• added a way to permanently stop the grandmapocalypse' + + '• Elder Pledge price is now capped' + + '• One Mind and other grandma research upgrades are now a little more powerful, if not 100% accurate' + + '• "golden" cookie now appears again during grandmapocalypse; Elder Pledge-related achievements are now unlockable' + + '' + + '31/08/2013 - too many grandmas' + + '• the grandmapocalypse is back, along with more grandma types' + + '• added some upgrades that boost your clicking power and make it scale with your cps' + + '• clicking achievements made harder; Neverclick is now a shadow achievement; Uncanny clicker should now truly be a world record' + + '' + + '28/08/2013 - over-achiever' + + '• added a few more achievements' + + '• reworked the "Bake X cookies" achievements so they take longer to achieve' + + '' + + '27/08/2013 - a bad idea' + + '• due to popular demand, retired 5 achievements (the "reset your game" and "cheat" ones); they can still be unlocked, but do not count toward your total anymore. Don\'t worry, there will be many more achievements soon!' + + '• made some achievements hidden for added mystery' + + '' + + '27/08/2013 - a sense of achievement' + + '• added achievements (and milk)' + + '(this is a big update, please don\'t get too mad if you lose some data!)' + + '' + + '26/08/2013 - new upgrade tier' + + '• added some more upgrades (including a couple golden cookie-related ones)' + + '• added clicking stats' + + '' + + '26/08/2013 - more tweaks' + + '• tweaked a couple cursor upgrades' + + '• made time machines less powerful' + + '• added offline mode option' + + '' + + '25/08/2013 - tweaks' + + '• rebalanced progression curve (mid- and end-game objects cost more and give more)' + + '• added some more cookie upgrades' + + '• added CpS for cursors' + + '• added sell button' + + '• made golden cookie more useful' + + '' + + '24/08/2013 - hotfixes' + + '• added import/export feature, which also allows you to retrieve a save game from the old version (will be disabled in a week to prevent too much cheating)' + + '• upgrade store now has unlimited slots (just hover over it), due to popular demand' + + '• added update log' + + '' + + '24/08/2013 - big update!' + + '• revamped the whole game (new graphics, new game mechanics)' + + '• added upgrades' + + '• much safer saving' + + '' + + '" + + "08/08/2013 - game launch' + + '• made the game in a couple hours, for laughs' + + '• kinda starting to regret it' + + '• ah well' + + "'; + Game.Loader = new Loader(); + Game.Loader.domain = "img/"; + if (typeof PRELOAD !== "undefined") Game.Loader.loaded = PRELOAD(Game.Init); + else Game.Loader.loaded = callback; + Game.Loader.Load(["filler.png"]); + }; + Game.ErrorFrame = function () { + l("offGameMessage").innerHTML = + 'Loading...Oops. Wrong address!' + + "It looks like you're accessing Cookie Clicker from another URL than the official one."; + }; + Game.timedout = false; + Game.Timeout = function () { + Game.WriteSave(); + Game.killShimmers(); + l("offGameMessage").innerHTML = + '
" + + 'You can play Cookie Clicker over here!
' + + "(If for any reason, you are unable to access the game on the official URL, we are currently working on a second domain.)' + + (Game.Has("Twin Gates of Transcendence") + ? loc("Cookie Clicker is in sleep mode and generating offline cookies.") + : loc("Cookie Clicker is in sleep mode.")) + + "" + + loc( + "%1 to resume from your save file.", + "' + + loc("Click here") + + "" + ) + + '' + + loc( + "(this happens when too many frames are skipped at once,"; + l("offGameMessageWrap").style.display = "table"; + Game.timedout = true; + console.log( + "[=== Game timed out and has been put in sleep mode. Data was saved. ===]" + ); + }; + Game.Resume = function () { + l("offGameMessage").innerHTML = ""; + l("offGameMessageWrap").style.display = "none"; + Game.timedout = false; + Game.time = Date.now(); + Game.accumulatedDelay = 0; + Game.delayTimeouts = 0; + Game.lastActivity = Date.now(); + Game.Loop(); + Game.LoadSave(); + console.log("[=== Game resumed! Data was loaded. ===]"); + }; + + Game.Init = function () { + Game.ready = 1; + + /*===================================================================================== + VARIABLES AND PRESETS + =======================================================================================*/ + Game.T = 0; + Game.drawT = 0; + Game.loopT = 0; + Game.fps = 30; + + Game.season = Game.baseSeason; + + Game.l = l("game"); + Game.wrapper = l("wrapper"); + Game.bounds = 0; //rectangle defining screen limits (right,left,bottom,top) updated every logic frame + + TopBarOffset = 32; + if (!App) Game.wrapper.classList.add("onWeb"); + else { + Game.wrapper.classList.add("offWeb"); + TopBarOffset = 0; + } + + if (Game.mobile == 1) { + Game.wrapper.className = "mobile"; + } + Game.clickStr = Game.touchEvents ? "ontouchend" : "onclick"; + + l("versionNumber").innerHTML = + "v. " + + Game.version + + (!App + ? '' + : "") + + (Game.beta ? ' beta' : ""); + + if (!App) { + if (Game.beta) { + var me = l("linkVersionBeta"); + me.parentNode.removeChild(me); + } else if (Game.version == 1.0466) { + var me = l("linkVersionOld"); + me.parentNode.removeChild(me); + } else { + var me = l("linkVersionLive"); + me.parentNode.removeChild(me); + } + } + + Game.lastActivity = Date.now(); //reset on mouse move, key press or click + + //latency compensator stuff + Game.time = Date.now(); + Game.accumulatedDelay = 0; + Game.delayTimeouts = 0; //how many times we've gone over the timeout delay + Game.catchupLogic = 0; + Game.fpsStartTime = 0; + Game.frameNumber = 0; + Game.currentFps = Game.fps; + Game.previousFps = Game.currentFps; + Game.getFps = function () { + Game.frameNumber++; + var currentTime = (Date.now() - Game.fpsStartTime) / 1000; + var result = Math.floor(Game.frameNumber / currentTime); + if (currentTime > 1) { + Game.fpsStartTime = Date.now(); + Game.frameNumber = 0; + } + return result; + }; + + Game.cookiesEarned = 0; //all cookies earned during gameplay + Game.cookies = 0; //cookies + Game.cookiesd = 0; //cookies display + Game.cookiesPs = 1; //cookies per second (to recalculate with every new purchase) + Game.cookiesPsRaw = 0; //raw cookies per second + Game.cookiesPsRawHighest = 0; //highest raw cookies per second this ascension + Game.cookiesReset = 0; //cookies lost to resetting (used to determine prestige and heavenly chips) + Game.cookieClicks = 0; //+1 for each click on the cookie + Game.goldenClicks = 0; //+1 for each golden cookie clicked (all time) + Game.goldenClicksLocal = 0; //+1 for each golden cookie clicked (this game only) + Game.missedGoldenClicks = 0; //+1 for each golden cookie missed + Game.handmadeCookies = 0; //all the cookies made from clicking the cookie + Game.milkProgress = 0; //you gain a little bit for each achievement. Each increment of 1 is a different milk displayed. + Game.milkH = Game.milkProgress / 2; //milk height, between 0 and 1 (although should never go above 0.5) + Game.milkHd = 0; //milk height display + Game.milkType = 0; //custom milk + Game.bgType = 0; //custom background + Game.chimeType = 0; //golden cookie chime + Game.prestige = 0; //prestige level (recalculated depending on Game.cookiesReset) + Game.heavenlyChips = 0; //heavenly chips the player currently has + Game.heavenlyChipsDisplayed = 0; //ticks up or down to match Game.heavenlyChips + Game.heavenlyChipsSpent = 0; //heavenly chips spent on cookies, upgrades and such + Game.heavenlyCookies = 0; //how many cookies have we baked from chips (unused) + Game.permanentUpgrades = [-1, -1, -1, -1, -1]; + Game.ascensionMode = 0; //type of challenge run if any + Game.resets = 0; //reset counter + Game.lumps = -1; //sugar lumps + Game.lumpsTotal = -1; //sugar lumps earned across all playthroughs (-1 means they haven't even started yet) + Game.lumpT = Date.now(); //time when the current lump started forming + Game.lumpRefill = 0; //time left before a sugar lump can be used again (on minigame refills etc) in logic frames + + Game.makeSeed = function () { + var chars = "abcdefghijklmnopqrstuvwxyz".split(""); + var str = ""; + for (var i = 0; i < 5; i++) { + str += choose(chars); + } + return str; + }; + Game.seed = Game.makeSeed(); //each run has its own seed, used for deterministic random stuff + + Game.volume = 75; //sound volume + Game.volumeMusic = 50; //music volume + + Game.elderWrath = 0; + Game.elderWrathOld = 0; + Game.elderWrathD = 0; + Game.pledges = 0; + Game.pledgeT = 0; + Game.researchT = 0; + Game.nextResearch = 0; + Game.cookiesSucked = 0; //cookies sucked by wrinklers + Game.cpsSucked = 0; //percent of CpS being sucked by wrinklers + Game.wrinklersPopped = 0; + Game.santaLevel = 0; + Game.reindeerClicked = 0; + Game.seasonT = 0; + Game.seasonUses = 0; + Game.dragonLevel = 0; + Game.dragonAura = 0; + Game.dragonAura2 = 0; + + Game.fortuneGC = 0; + Game.fortuneCPS = 0; + + Game.blendModesOn = + document.createElement("detect").style.mixBlendMode === ""; + + Game.bg = ""; //background (grandmas and such) + Game.bgFade = ""; //fading to background + Game.bgR = 0; //ratio (0 - not faded, 1 - fully faded) + Game.bgRd = 0; //ratio displayed + + Game.windowW = window.innerWidth; + Game.windowH = window.innerHeight; + Game.scale = 1; + + window.addEventListener("resize", function (e) { + Game.resize(); + if (App && App.onResize) App.onResize(); + }); + + Game.resize = function () { + var w = window.innerWidth; + var h = window.innerHeight; + + var prevW = Game.windowW; + var prevH = Game.windowH; + + var scale = Math.min(w / Math.max(800, w), h / Math.max(200, h)); + Game.windowW = Math.floor(w / scale); + Game.windowH = Math.floor(h / scale); + if (scale != 1) { + Game.wrapper.style.transform = "scale(" + scale + ")"; + Game.wrapper.style.width = Game.windowW + "px"; + Game.wrapper.style.height = Game.windowH + "px"; + } else { + Game.wrapper.style.removeProperty("transform"); + Game.wrapper.style.width = "100%"; + Game.wrapper.style.height = "100%"; + } + Game.scale = scale; + + for (var i in Game.Objects) { + var me = Game.Objects[i]; + me.toResize = true; + if (me.minigame && me.minigame.onResize) me.minigame.onResize(); + } + + if (Game.getNewTicker) { + if ( + prevW >= Game.tickerTooNarrow && + Game.windowW < Game.tickerTooNarrow + ) + Game.getNewTicker(true); + else if ( + prevW < Game.tickerTooNarrow && + Game.windowW >= Game.tickerTooNarrow + ) + Game.getNewTicker(true); + } + }; + Game.resize(); + + Game.startDate = parseInt(Date.now()); //when we started playing + Game.fullDate = parseInt(Date.now()); //when we started playing (carries over with resets) + Game.lastDate = parseInt(Date.now()); //when we last saved the game (used to compute "cookies made since we closed the game" etc) + + Game.prefs = []; + Game.DefaultPrefs = function () { + Game.prefs.particles = 1; //particle effects : falling cookies etc + Game.prefs.numbers = 1; //numbers that pop up when clicking the cookie + Game.prefs.autosave = 1; //save the game every minute or so + Game.prefs.autoupdate = 1; //send an AJAX request to the server every 30 minutes (note : ignored) + Game.prefs.milk = 1; //display milk + Game.prefs.fancy = 1; //CSS shadow effects (might be heavy on some browsers) + Game.prefs.warn = 0; //warn before closing the window + Game.prefs.cursors = 1; //display cursors + Game.prefs.focus = 1; //make the game refresh less frequently when off-focus + Game.prefs.popups = 0; //use old-style popups (no longer used) + Game.prefs.format = 0; //shorten numbers + Game.prefs.notifs = 0; //notifications fade faster + Game.prefs.animate = 1; //animate buildings + Game.prefs.wobbly = 1; //wobbly cookie + Game.prefs.monospace = 0; //alt monospace font for cookies + Game.prefs.filters = 1; //CSS filter effects (might be heavy on some browsers) + Game.prefs.cookiesound = 1; //use new cookie click sound + Game.prefs.crates = 0; //show crates around icons in stats + Game.prefs.altDraw = 0; //use requestAnimationFrame to update drawing instead of fixed 30 fps setTimeout + Game.prefs.showBackupWarning = 1; //if true, show a "Have you backed up your save?" message on save load; set to false when save is exported + Game.prefs.extraButtons = 1; //if true, show Mute buttons and the building master bar + Game.prefs.askLumps = 0; //if true, show a prompt before spending lumps + Game.prefs.customGrandmas = 1; //if true, show patreon names for grandmas + Game.prefs.timeout = 0; //if true, game may show pause screen when timed out + Game.prefs.cloudSave = 1; //if true and on Steam, save and load to cloud + Game.prefs.bgMusic = 1; //if true and on Steam, play music even when game isn't focused + Game.prefs.notScary = 0; //if true, make some of the scary stuff less scary ("eyebrow mode") + Game.prefs.fullscreen = 0; //if true, Steam game will be fullscreen + Game.prefs.screenreader = 0; //if true, add some DOM stuff to facilitate screenreader interaction (requires reload) + Game.prefs.discordPresence = 1; //if true and applicable, show game activity in Discord status + }; + Game.DefaultPrefs(); + + window.onbeforeunload = function (event) { + if (Game.prefs && Game.prefs.warn) { + if (typeof event == "undefined") event = window.event; + if (event) + event.returnValue = loc( + "Are you sure you want to close Cookie Clicker?" + ); + } + }; + + Game.Mobile = function () { + if (!Game.mobile) { + Game.wrapper.className = "mobile"; + Game.mobile = 1; + } else { + Game.wrapper.className = ""; + Game.mobile = 0; + } + }; + + Game.showBackupWarning = function () { + Game.Notify( + loc("Back up your save!"), + loc( + 'Hello again! Just a reminder that you may want to back up your Cookie Clicker save every once in a while, just in case.
usually when the game has been running in the background for a while)
(you can turn this feature off in the settings menu)" + ) + + "
To do so, go to Options and hit "Export save" or "Save to file"!' + ) + + '' + + loc("Don't show this again") + + "", + [25, 7] + ); + }; + + /*===================================================================================== + BAKERY NAME + =======================================================================================*/ + Game.RandomBakeryName = function () { + var str = ""; + if (EN) { + return ( + (Math.random() > 0.05 + ? choose([ + "Magic", + "Fantastic", + "Fancy", + "Sassy", + "Snazzy", + "Pretty", + "Cute", + "Pirate", + "Ninja", + "Zombie", + "Robot", + "Radical", + "Urban", + "Cool", + "Hella", + "Sweet", + "Awful", + "Double", + "Triple", + "Turbo", + "Techno", + "Disco", + "Electro", + "Dancing", + "Wonder", + "Mutant", + "Space", + "Science", + "Medieval", + "Future", + "Captain", + "Bearded", + "Lovely", + "Tiny", + "Big", + "Fire", + "Water", + "Frozen", + "Metal", + "Plastic", + "Solid", + "Liquid", + "Moldy", + "Shiny", + "Happy", + "Happy Little", + "Slimy", + "Tasty", + "Delicious", + "Hungry", + "Greedy", + "Lethal", + "Professor", + "Doctor", + "Power", + "Chocolate", + "Crumbly", + "Choklit", + "Righteous", + "Glorious", + "Mnemonic", + "Psychic", + "Frenetic", + "Hectic", + "Crazy", + "Royal", + "El", + "Von", + ]) + " " + : "Mc") + + choose([ + "Cookie", + "Biscuit", + "Muffin", + "Scone", + "Cupcake", + "Pancake", + "Chip", + "Sprocket", + "Gizmo", + "Puppet", + "Mitten", + "Sock", + "Teapot", + "Mystery", + "Baker", + "Cook", + "Grandma", + "Click", + "Clicker", + "Spaceship", + "Factory", + "Portal", + "Machine", + "Experiment", + "Monster", + "Panic", + "Burglar", + "Bandit", + "Booty", + "Potato", + "Pizza", + "Burger", + "Sausage", + "Meatball", + "Spaghetti", + "Macaroni", + "Kitten", + "Puppy", + "Giraffe", + "Zebra", + "Parrot", + "Dolphin", + "Duckling", + "Sloth", + "Turtle", + "Goblin", + "Pixie", + "Gnome", + "Computer", + "Pirate", + "Ninja", + "Zombie", + "Robot", + ]) + ); + } else { + if ( + locStrings["bakery random name, 1st half"] && + locStrings["bakery random name, 2nd half"] + ) + str += + choose(loc("bakery random name, 1st half")) + + " " + + choose(loc("bakery random name, 2nd half")); + else str += choose(loc("bakery random name")); + } + return str; + }; + Game.GetBakeryName = function () { + return Game.RandomBakeryName(); + }; + Game.bakeryNameL = l("bakeryName"); + Game.bakeryNameSet = function (what) { + try { + var exp = new RegExp("[^'\\-_0-9 \\p{L}]", "gu"); + Game.bakeryName = what.replace(exp, " "); + //Game.bakeryName=what.replace(/[^'\-_0-9 \p{L}]/gu,' '); + Game.bakeryName = Game.bakeryName.trim().substring(0, 28); + } catch (e) { + var exp = new RegExp("W+", "g"); + Game.bakeryName = what.replace(exp, " "); + //Game.bakeryName=what.replace(/\W+/g,' '); + Game.bakeryName = Game.bakeryName.substring(0, 28); + } + Game.bakeryNameRefresh(); + if (Game.bakeryName == "RESTORE BACKUP" && App && App.restoreBackup) + App.restoreBackup(); + }; + Game.bakeryNameRefresh = function () { + var name = Game.bakeryName; + if (EN) { + if (name.slice(-1).toLowerCase() == "s") name += "' bakery"; + else name += "'s bakery"; + } else name = loc("%1's bakery", name); + Game.bakeryNameL.textContent = name; + name = Game.bakeryName.toLowerCase(); + if (name == "orteil") Game.Win("God complex"); + if ( + !App && + name.indexOf("saysopensesame", name.length - "saysopensesame".length) > + 0 && + !Game.sesame + ) + Game.OpenSesame(); + Game.recalculateGains = 1; + }; + Game.bakeryNamePrompt = function () { + PlaySound("snd/tick.mp3"); + Game.Prompt( + "" + + loc("Name your bakery") + + '
' + + loc("What should your bakery's name be?") + + '', + [ + [ + loc("Confirm"), + "if (l('bakeryNameInput').value.length>0) {Game.bakeryNameSet(l('bakeryNameInput').value);Game.Win('What\\'s in a name');Game.ClosePrompt();}", + ], + [loc("Random"), "Game.bakeryNamePromptRandom();"], + loc("Cancel"), + ] + ); + l("bakeryNameInput").focus(); + l("bakeryNameInput").select(); + }; + Game.bakeryNamePromptRandom = function () { + l("bakeryNameInput").value = Game.RandomBakeryName(); + }; + AddEvent(Game.bakeryNameL, "click", Game.bakeryNamePrompt); + + Game.bakeryNameSet(Game.GetBakeryName()); + + /*===================================================================================== + TOOLTIP + =======================================================================================*/ + Game.tooltip = { + text: "", + x: 0, + y: 0, + origin: "", + on: 0, + tt: l("tooltip"), + tta: l("tooltipAnchor"), + shouldHide: 1, + dynamic: 0, + from: 0, + }; + Game.tooltip.draw = function (from, text, origin) { + this.shouldHide = 0; + this.text = text; + this.from = from; + //this.x=x; + //this.y=y; + this.origin = origin; + var tt = this.tt; + var tta = this.tta; + tt.style.left = "auto"; + tt.style.top = "auto"; + tt.style.right = "auto"; + tt.style.bottom = "auto"; + if (typeof this.text === "function") { + var text = this.text(); + if (text == "") tta.style.opacity = "0"; + else { + tt.innerHTML = unescape(text); + tta.style.opacity = "1"; + } + } else tt.innerHTML = unescape(this.text); + //tt.innerHTML=(typeof this.text==='function')?unescape(this.text()):unescape(this.text); + tta.style.display = "block"; + tta.style.visibility = "hidden"; + Game.tooltip.update(); + tta.style.visibility = "visible"; + this.on = 1; + }; + Game.tooltip.update = function () { + var X = 0; + var Y = 0; + var width = this.tt.offsetWidth; + var height = this.tt.offsetHeight; + if (this.origin == "store") { + X = Game.windowW - 332 - width; + Y = Game.mouseY - 32; + if (Game.onCrate) Y = Game.onCrate.getBounds().top - 42; + Y = Math.max(0, Math.min(Game.windowH - height - 44, Y)); + /*this.tta.style.right='308px';//'468px'; + this.tta.style.left='auto'; + if (Game.onCrate) Y=Game.onCrate.getBounds().top-2; + this.tta.style.top=Math.max(0,Math.min(Game.windowH-this.tt.clientHeight-64,Y-48))+'px';*/ + } else { + if (Game.onCrate) { + var rect = Game.onCrate.getBounds(); + if (rect.left == 0 && rect.top == 0) { + //if we get that bug where we get stuck in the top-left, move to the mouse (REVISION : just do nothing) + return false; /*rect.left=Game.mouseX-24;rect.right=Game.mouseX+24;rect.top=Game.mouseY-24;rect.bottom=Game.mouseY+24;*/ + } + if (this.origin == "left") { + X = rect.left - width - 16; + Y = rect.top + (rect.bottom - rect.top) / 2 - height / 2 - 38; + Y = Math.max(0, Math.min(Game.windowH - height - 19, Y)); + if (X < 0) X = rect.right; + } else { + X = rect.left + (rect.right - rect.left) / 2 - width / 2 - 8; + Y = rect.top - height - TopBarOffset - 16; + X = Math.max(0, Math.min(Game.windowW - width - 16, X)); + if (Y < 0) Y = rect.bottom - TopBarOffset; + } + } else if (this.origin == "bottom-right") { + X = Game.mouseX + 8; + Y = Game.mouseY - 32; + X = Math.max(0, Math.min(Game.windowW - width - 16, X)); + Y = Math.max(0, Math.min(Game.windowH - height - 64, Y)); + } else if (this.origin == "bottom") { + X = Game.mouseX - width / 2 - 8; + Y = Game.mouseY + 24; + X = Math.max(0, Math.min(Game.windowW - width - 16, X)); + Y = Math.max(0, Math.min(Game.windowH - height - 64, Y)); + } else if (this.origin == "left") { + X = Game.mouseX - width - 24; + Y = Game.mouseY - height / 2 - 8; + X = Math.max(0, Math.min(Game.windowW - width - 16, X)); + Y = Math.max(0, Math.min(Game.windowH - height - 64, Y)); + } else if (this.origin == "this" && this.from) { + var rect = this.from.getBounds(); + X = (rect.left + rect.right) / 2 - width / 2 - 8; + Y = rect.top - this.tt.clientHeight - 48; + X = Math.max(0, Math.min(Game.windowW - width - 16, X)); + //Y=Math.max(0,Math.min(Game.windowH-this.tt.clientHeight-64,Y)); + if (Y < 0) Y = rect.bottom - 24; + if (Y + height + 40 > Game.windowH) { + X = rect.right + 8; + Y = rect.top + (rect.bottom - rect.top) / 2 - height / 2 - 38; + Y = Math.max(0, Math.min(Game.windowH - height - 19, Y)); + } + } else { + X = Game.mouseX - width / 2 - 8; + Y = Game.mouseY - height - 32; + X = Math.max(0, Math.min(Game.windowW - width - 16, X)); + Y = Math.max(0, Math.min(Game.windowH - height - 64, Y)); + } + } + this.tta.style.left = X + "px"; + this.tta.style.right = "auto"; + this.tta.style.top = Y + "px"; + this.tta.style.bottom = "auto"; + if (this.shouldHide) { + this.hide(); + this.shouldHide = 0; + } else if (Game.drawT % 10 == 0 && typeof this.text === "function") { + var text = this.text(); + if (text == "") this.tta.style.opacity = "0"; + else { + this.tt.innerHTML = unescape(text); + this.tta.style.opacity = "1"; + } + } + }; + Game.tooltip.hide = function () { + if (this.tta) this.tta.style.display = "none"; + this.dynamic = 0; + this.on = 0; + }; + Game.getTooltip = function (text, origin, isCrate) { + origin = origin ? origin : "middle"; + if (isCrate) + return ( + 'onMouseOut="Game.setOnCrate(0);Game.tooltip.shouldHide=1;" onMouseOver="if (!Game.mouseDown) {Game.setOnCrate(this);Game.tooltip.dynamic=0;Game.tooltip.draw(this,\'' + + escape(text) + + "','" + + origin + + "');Game.tooltip.wobble();}\"" + ); + else + return ( + 'onMouseOut="Game.tooltip.shouldHide=1;" onMouseOver="Game.tooltip.dynamic=0;Game.tooltip.draw(this,\'' + + escape(text) + + "','" + + origin + + "');Game.tooltip.wobble();\"" + ); + }; + Game.getDynamicTooltip = function (func, origin, isCrate) { + origin = origin ? origin : "middle"; + if (isCrate) + return ( + 'onMouseOut="Game.setOnCrate(0);Game.tooltip.shouldHide=1;" onMouseOver="if (!Game.mouseDown) {Game.setOnCrate(this);Game.tooltip.dynamic=1;Game.tooltip.draw(this,' + + "function(){return " + + func + + "();}" + + ",'" + + origin + + "');Game.tooltip.wobble();}\"" + ); + return ( + 'onMouseOut="Game.tooltip.shouldHide=1;" onMouseOver="Game.tooltip.dynamic=1;Game.tooltip.draw(this,' + + "function(){return " + + func + + "();}" + + ",'" + + origin + + "');Game.tooltip.wobble();\"" + ); + }; + Game.attachTooltip = function (el, func, origin) { + if (typeof func === "string") { + var str = func; + func = (function (str) { + return function () { + return str; + }; + })(str); + } + origin = origin ? origin : "middle"; + AddEvent( + el, + "mouseover", + (function (func, el, origin) { + return function () { + Game.tooltip.dynamic = 1; + Game.tooltip.draw(el, func, origin); + }; + })(func, el, origin) + ); + AddEvent( + el, + "mouseout", + (function () { + return function () { + Game.tooltip.shouldHide = 1; + }; + })() + ); + }; + Game.tooltip.wobble = function () { + //disabled because this effect doesn't look good with the slight slowdown it might or might not be causing. + if (false) { + this.tt.className = "framed"; + void this.tt.offsetWidth; + this.tt.className = "framed wobbling"; + } + }; + + /*===================================================================================== + UPDATE CHECKER + =======================================================================================*/ + Game.CheckUpdates = function () { + if (!App) ajax("server.php?q=checkupdate", Game.CheckUpdatesResponse); + }; + Game.CheckUpdatesResponse = function (response) { + var r = response.split("|"); + var str = ""; + if (r[0] == "alert") { + if (r[1]) str = r[1]; + } else if (parseFloat(r[0]) > Game.version) { + str = "" + loc("New version available: v. %1!", r[0]) + ""; + if (r[1]) + str += "
" + loc('Update note: "%1"', r[1]) + ""; + str += "
" + loc("Refresh to get it!") + ""; + } + if (str != "") { + l("alert").innerHTML = str; + l("alert").style.display = "block"; + } + }; + + /*===================================================================================== + DATA GRABBER + =======================================================================================*/ + + Game.externalDataLoaded = false; + + Game.grandmaNames = [ + "Granny", + "Gusher", + "Ethel", + "Edna", + "Doris", + "Maud", + "Hilda", + "Gladys", + "Michelle", + "Michele", + "Phyllis", + "Millicent", + "Muriel", + "Myrtle", + "Mildred", + "Mavis", + "Helen", + "Gloria", + "Sheila", + "Betty", + "Gertrude", + "Agatha", + "Beryl", + "Agnes", + "Pearl", + "Precious", + "Ruby", + "Vera", + "Bonnie", + "Ada", + "Bunny", + "Cookie", + "Darling", + "Gaga", + "GamGam", + "Memaw", + "Mimsy", + "Peanut", + "Nana", + "Nan", + "Tootsie", + "Warty", + "Stinky", + "Heinous", + ]; + Game.customGrandmaNames = []; + Game.heralds = 0; + + Game.GrabData = function () { + if (!App) ajax("/patreon/grab.php", Game.GrabDataResponse); + else + App.grabData(function (res) { + Game.heralds = res ? res.playersN || 1 : 1; + Game.heralds = Math.max( + 0, + Math.min(100, Math.ceil((Game.heralds / 100) * 100) / 100) + ); + l("heraldsAmount").textContent = Math.floor(Game.heralds); + }); + }; + Game.GrabDataResponse = function (response) { + /* + response should be formatted as + {"herald":3,"grandma":"a|b|c|...} + */ + var r = {}; + try { + r = JSON.parse(response); + if (typeof r["herald"] !== "undefined") { + Game.heralds = parseInt(r["herald"]); + Game.heralds = Math.max(0, Math.min(100, Game.heralds)); + } + if (typeof r["grandma"] !== "undefined" && r["grandma"] != "") { + Game.customGrandmaNames = r["grandma"].split("|"); + Game.customGrandmaNames = Game.customGrandmaNames.filter(function ( + el + ) { + return el != ""; + }); + } + + l("heraldsAmount").textContent = Math.floor(Game.heralds); + Game.externalDataLoaded = true; + } catch (e) {} + }; + + if (!App) { + Game.attachTooltip( + l("httpsSwitch"), + '' + + loc( + "You are currently playing Cookie Clicker on the %1 protocol.", + "this" + ); + AddEvent(l("httpsSwitch"), "click", function () { + PlaySound("snd/pop" + Math.floor(Math.random() * 3 + 1) + ".mp3", 0.75); + if (location.protocol == "https:") + location.href = + "http:" + + window.location.href.substring(window.location.protocol.length); + else if (location.protocol == "http:") + location.href = + "https:" + + window.location.href.substring(window.location.protocol.length); + }); + + AddEvent(l("changeLanguage"), "click", function () { + Game.showLangSelection(); + }); + + Game.attachTooltip( + l("topbarOrteil"), + '
The %2 version uses a different save slot than this one.
Click this lock to reload the page and switch to the %2 version!", + [Game.https ? "HTTPS" : "HTTP", Game.https ? "HTTP" : "HTTPS"] + ) + + "Back to Orteil\'s subdomain!' + + tinyIcon([17, 5], "display:block;margin:-12px auto;"), + "this" + ); + Game.attachTooltip( + l("topbarDashnet"), + '
Lots of other games in there!Back to our homepage!', + "this" + ); + Game.attachTooltip( + l("topbarTwitter"), + 'Orteil\'s twitter, which frequently features game updates.', + "this" + ); + Game.attachTooltip( + l("topbarTumblr"), + 'Orteil\'s tumblr, which frequently features game updates.', + "this" + ); + Game.attachTooltip( + l("topbarDiscord"), + 'Our official discord server.', + "this" + ); + Game.attachTooltip( + l("topbarPatreon"), + '
You can share tips and questions about Cookie Clicker and all our other games!Support us on Patreon and help us keep updating Cookie Clicker!', + "this" + ); + Game.attachTooltip( + l("topbarMerch"), + '
There\'s neat rewards for patrons too!Cookie Clicker shirts, hoodies and stickers!', + "this" + ); + Game.attachTooltip( + l("topbarMobileCC"), + 'Play Cookie Clicker on your phone!', + "this" + ); + Game.attachTooltip( + l("topbarSteamCC"), + '
(Android only; iOS version will be released later)Get Cookie Clicker on Steam!', + "this" + ); + Game.attachTooltip( + l("topbarRandomgen"), + '
Featuring music by C418.A thing we made that lets you write random generators.', + "this" + ); + Game.attachTooltip( + l("topbarIGM"), + 'A thing we made that lets you create your own idle games using a simple scripting language.', + "this" + ); + l("changeLanguage").innerHTML = loc("Change language"); + l("links").childNodes[0].nodeValue = loc("Other versions"); + //l('linkVersionBeta').innerHTML=loc("Beta"); + } + + Game.attachTooltip( + l("heralds"), + function () { + var str = ""; + + if (!App && !Game.externalDataLoaded) + str += loc( + "Heralds couldn't be loaded. There may be an issue with our servers, or you are playing the game locally." + ); + else { + if (!App && Game.heralds == 0) + str += loc( + 'There are no heralds at the moment. Please consider donating to our Patreon!' + ); + else { + str += + '' + + loc("%1 herald", Game.heralds) + + " " + + loc( + "selflessly inspiring a boost in production for everyone, resulting in %1.", + '
' + + loc("+%1% cookies per second", Game.heralds) + + "" + ); + str += ''; + if (Game.ascensionMode == 1) + str += loc( + "You are in a Born again run, and are not currently benefiting from heralds." + ); + else if (Game.Has("Heralds")) + str += loc( + "You own the Heralds upgrade, and therefore benefit from the production boost." + ); + else + str += loc( + "To benefit from the herald bonus, you need a special upgrade you do not yet own. You will permanently unlock it later in the game." + ); + } + } + str += + '' + + (!App + ? loc( + "Heralds are people who have donated to our highest Patreon tier, and are limited to 100.
Each herald gives everyone +1% CpS.
Heralds benefit everyone playing the game, regardless of whether you donated." + ) + : loc( + "Every %1 current players on Steam generates 1 herald, up to %2 heralds.
Each herald gives everyone +1% CpS.", + [100, 100] + )) + + '' + + tinyIcon([21, 29]); + + str += + ''; + + return ( + '" + ); + }, + "this" + ); + l("heraldsAmount").textContent = "?"; + l("heralds").style.display = "inline-block"; + if (App) { + l("heralds").style.paddingTop = "4px"; + l("heralds").style.position = "absolute"; + l("heralds").style.top = "0px"; + l("heralds").style.right = "0px"; + l("heralds").style.width = "28px"; + l("heralds").style.textAlign = "center"; + l("leftBeam").appendChild(l("heralds")); + + l("buffs").style.top = "16px"; + } + + Game.GrabData(); + + Game.useLocalStorage = 1; + //window.localStorage.clear();//won't switch back to cookie-based if there is localStorage info + + /*===================================================================================== + SAVE + =======================================================================================*/ + Game.ExportSave = function () { + //if (App) return false; + Game.prefs.showBackupWarning = 0; + Game.Prompt( + "' + + loc("Heralds") + + '
' + + str + + "" + + loc("Export save") + + '
' + + loc( + "This is your save code.", + [loc("All done!")] + ); //prompt('Copy this text and keep it somewhere safe!',Game.WriteSave(1)); + l("textareaPrompt").focus(); + l("textareaPrompt").select(); + }; + Game.ImportSave = function (def) { + //if (App) return false; + Game.Prompt( + "
Copy it and keep it somewhere safe!" + ) + + '" + + loc("Import save") + + '
' + + loc( + "Please paste in the code that was given to you on save export." + ) + + '", + [ + [ + loc("Load"), + "if (l('textareaPrompt').value.length==0){return false;}if (Game.ImportSaveCode(l('textareaPrompt').value)){Game.ClosePrompt();}else{l('importError').innerHTML='('+loc(\"Error importing save\")+')';}", + ], + loc("Nevermind"), + ] + ); //prompt('Please paste in the text that was given to you on save export.',''); + l("textareaPrompt").focus(); + }; + Game.ImportSaveCode = function (save) { + var out = false; + if (save && save != "") out = Game.LoadSave(save); + if (out && App && App.onImportSave) App.onImportSave(out, save); + return out; + }; + + Game.FileSave = function () { + if (App) return false; + Game.prefs.showBackupWarning = 0; + var filename = Game.bakeryName.replace(/[^a-zA-Z0-9]+/g, "") + "Bakery"; + var text = Game.WriteSave(1); + var blob = new Blob([text], { type: "text/plain;charset=utf-8" }); + saveAs(blob, filename + ".txt"); + }; + Game.FileLoad = function (e) { + if (App) return false; + if (e.target.files.length == 0) return false; + var file = e.target.files[0]; + var reader = new FileReader(); + reader.onload = function (e) { + Game.ImportSaveCode(e.target.result); + }; + reader.readAsText(file); + }; + + Game.toReload = false; + Game.toSave = false; + Game.toQuit = false; + Game.isSaving = false; //true while we're saving, to block some behavior; when in App mode saving may be asynchronous + Game.lastSaveData = ""; + Game.WriteSave = function (type) { + Game.toSave = false; + //type: none is default, 1=return string only, 2=return uncompressed string, 3=return uncompressed, commented string + Game.lastDate = parseInt(Game.time); + var str = ""; + if (type == 3) str += "\nGame version\n"; + str += Game.version + "|"; + str += "|"; //just in case we need some more stuff here + if (type == 3) str += "\n\nRun details"; + str += //save stats + (type == 3 ? "\n run start date : " : "") + + parseInt(Game.startDate) + + ";" + + (type == 3 ? "\n legacy start date : " : "") + + parseInt(Game.fullDate) + + ";" + + (type == 3 ? "\n date when we last opened the game : " : "") + + parseInt(Game.lastDate) + + ";" + + (type == 3 ? "\n bakery name : " : "") + + Game.bakeryName + + ";" + + (type == 3 ? "\n seed : " : "") + + Game.seed + + "|"; + if (type == 3) str += "\n\nPacked preferences bitfield\n "; + var str2 = //prefs + (Game.prefs.particles ? "1" : "0") + + (Game.prefs.numbers ? "1" : "0") + + (Game.prefs.autosave ? "1" : "0") + + (Game.prefs.autoupdate ? "1" : "0") + + (Game.prefs.milk ? "1" : "0") + + (Game.prefs.fancy ? "1" : "0") + + (Game.prefs.warn ? "1" : "0") + + (Game.prefs.cursors ? "1" : "0") + + (Game.prefs.focus ? "1" : "0") + + (Game.prefs.format ? "1" : "0") + + (Game.prefs.notifs ? "1" : "0") + + (Game.prefs.wobbly ? "1" : "0") + + (Game.prefs.monospace ? "1" : "0") + + (Game.prefs.filters ? "1" : "0") + + (Game.prefs.cookiesound ? "1" : "0") + + (Game.prefs.crates ? "1" : "0") + + (Game.prefs.showBackupWarning ? "1" : "0") + + (Game.prefs.extraButtons ? "1" : "0") + + (Game.prefs.askLumps ? "1" : "0") + + (Game.prefs.customGrandmas ? "1" : "0") + + (Game.prefs.timeout ? "1" : "0") + + (Game.prefs.cloudSave ? "1" : "0") + + (Game.prefs.bgMusic ? "1" : "0") + + (Game.prefs.notScary ? "1" : "0") + + (Game.prefs.fullscreen ? "1" : "0") + + (Game.prefs.screenreader ? "1" : "0") + + (Game.prefs.discordPresence ? "1" : "0") + + ""; + str2 = pack3(str2); + str += str2 + "|"; + if (type == 3) str += "\n\nMisc game data"; + str += + (type == 3 ? "\n cookies : " : "") + + parseFloat(Game.cookies).toString() + + ";" + + (type == 3 ? "\n total cookies earned : " : "") + + parseFloat(Game.cookiesEarned).toString() + + ";" + + (type == 3 ? "\n cookie clicks : " : "") + + parseInt(Math.floor(Game.cookieClicks)) + + ";" + + (type == 3 ? "\n golden cookie clicks : " : "") + + parseInt(Math.floor(Game.goldenClicks)) + + ";" + + (type == 3 ? "\n cookies made by clicking : " : "") + + parseFloat(Game.handmadeCookies).toString() + + ";" + + (type == 3 ? "\n golden cookies missed : " : "") + + parseInt(Math.floor(Game.missedGoldenClicks)) + + ";" + + (type == 3 ? "\n background type : " : "") + + parseInt(Math.floor(Game.bgType)) + + ";" + + (type == 3 ? "\n milk type : " : "") + + parseInt(Math.floor(Game.milkType)) + + ";" + + (type == 3 ? "\n cookies from past runs : " : "") + + parseFloat(Game.cookiesReset).toString() + + ";" + + (type == 3 ? "\n elder wrath : " : "") + + parseInt(Math.floor(Game.elderWrath)) + + ";" + + (type == 3 ? "\n pledges : " : "") + + parseInt(Math.floor(Game.pledges)) + + ";" + + (type == 3 ? "\n pledge time left : " : "") + + parseInt(Math.floor(Game.pledgeT)) + + ";" + + (type == 3 ? "\n currently researching : " : "") + + parseInt(Math.floor(Game.nextResearch)) + + ";" + + (type == 3 ? "\n research time left : " : "") + + parseInt(Math.floor(Game.researchT)) + + ";" + + (type == 3 ? "\n ascensions : " : "") + + parseInt(Math.floor(Game.resets)) + + ";" + + (type == 3 ? "\n golden cookie clicks (this run) : " : "") + + parseInt(Math.floor(Game.goldenClicksLocal)) + + ";" + + (type == 3 ? "\n cookies sucked by wrinklers : " : "") + + parseFloat(Game.cookiesSucked).toString() + + ";" + + (type == 3 ? "\n wrinkles popped : " : "") + + parseInt(Math.floor(Game.wrinklersPopped)) + + ";" + + (type == 3 ? "\n santa level : " : "") + + parseInt(Math.floor(Game.santaLevel)) + + ";" + + (type == 3 ? "\n reindeer clicked : " : "") + + parseInt(Math.floor(Game.reindeerClicked)) + + ";" + + (type == 3 ? "\n season time left : " : "") + + parseInt(Math.floor(Game.seasonT)) + + ";" + + (type == 3 ? "\n season switcher uses : " : "") + + parseInt(Math.floor(Game.seasonUses)) + + ";" + + (type == 3 ? "\n current season : " : "") + + (Game.season ? Game.season : "") + + ";"; + var wrinklers = Game.SaveWrinklers(); + str += + (type == 3 ? "\n amount of cookies contained in wrinklers : " : "") + + parseFloat(Math.floor(wrinklers.amount)) + + ";" + + (type == 3 ? "\n number of wrinklers : " : "") + + parseInt(Math.floor(wrinklers.number)) + + ";" + + (type == 3 ? "\n prestige level : " : "") + + parseFloat(Game.prestige).toString() + + ";" + + (type == 3 ? "\n heavenly chips : " : "") + + parseFloat(Game.heavenlyChips).toString() + + ";" + + (type == 3 ? "\n heavenly chips spent : " : "") + + parseFloat(Game.heavenlyChipsSpent).toString() + + ";" + + (type == 3 ? "\n heavenly cookies : " : "") + + parseFloat(Game.heavenlyCookies).toString() + + ";" + + (type == 3 ? "\n ascension mode : " : "") + + parseInt(Math.floor(Game.ascensionMode)) + + ";" + + (type == 3 ? "\n permanent upgrades : " : "") + + parseInt(Math.floor(Game.permanentUpgrades[0])) + + ";" + + parseInt(Math.floor(Game.permanentUpgrades[1])) + + ";" + + parseInt(Math.floor(Game.permanentUpgrades[2])) + + ";" + + parseInt(Math.floor(Game.permanentUpgrades[3])) + + ";" + + parseInt(Math.floor(Game.permanentUpgrades[4])) + + ";" + + (type == 3 ? "\n dragon level : " : "") + + parseInt(Math.floor(Game.dragonLevel)) + + ";" + + (type == 3 ? "\n dragon aura : " : "") + + parseInt(Math.floor(Game.dragonAura)) + + ";" + + (type == 3 ? "\n dragon aura 2 : " : "") + + parseInt(Math.floor(Game.dragonAura2)) + + ";" + + (type == 3 ? "\n chime type : " : "") + + parseInt(Math.floor(Game.chimeType)) + + ";" + + (type == 3 ? "\n volume : " : "") + + parseInt(Math.floor(Game.volume)) + + ";" + + (type == 3 ? "\n number of shiny wrinklers : " : "") + + parseInt(Math.floor(wrinklers.shinies)) + + ";" + + (type == 3 + ? "\n amount of cookies contained in shiny wrinklers : " + : "") + + parseFloat(Math.floor(wrinklers.amountShinies)) + + ";" + + (type == 3 ? "\n current amount of sugar lumps : " : "") + + parseFloat(Math.floor(Game.lumps)) + + ";" + + (type == 3 ? "\n total amount of sugar lumps made : " : "") + + parseFloat(Math.floor(Game.lumpsTotal)) + + ";" + + (type == 3 ? "\n time when current sugar lump started : " : "") + + parseFloat(Math.floor(Game.lumpT)) + + ";" + + (type == 3 + ? "\n time when last refilled a minigame with a sugar lump : " + : "") + + parseFloat(Math.floor(Game.lumpRefill)) + + ";" + + (type == 3 ? "\n sugar lump type : " : "") + + parseInt(Math.floor(Game.lumpCurrentType)) + + ";" + + (type == 3 ? "\n vault : " : "") + + Game.vault.join(",") + + ";" + + (type == 3 ? "\n heralds : " : "") + + parseInt(Game.heralds) + + ";" + + (type == 3 ? "\n golden cookie fortune : " : "") + + parseInt(Game.fortuneGC) + + ";" + + (type == 3 ? "\n CpS fortune : " : "") + + parseInt(Game.fortuneCPS) + + ";" + + (type == 3 ? "\n highest raw CpS : " : "") + + parseFloat(Game.cookiesPsRawHighest) + + ";" + + (type == 3 ? "\n music volume : " : "") + + parseInt(Math.floor(Game.volumeMusic)) + + ";" + + "|"; //cookies and lots of other stuff + + if (type == 3) + str += + "\n\nBuildings : amount, bought, cookies produced, level, minigame data"; + for (var i in Game.Objects) { //buildings + var me = Game.Objects[i]; + if (type == 3) str += "\n " + me.name + " : "; + if (me.vanilla) { + str += + me.amount + + "," + + me.bought + + "," + + parseFloat(Math.floor(me.totalCookies)) + + "," + + parseInt(me.level); + if (Game.isMinigameReady(me)) str += "," + me.minigame.save(); + else str += "," + (me.minigameSave || ""); + str += "," + (me.muted ? "1" : "0"); + str += "," + me.highest; + str += ";"; + } + } + str += "|"; + if (type == 3) + str += "\n\nPacked upgrades bitfield (unlocked and bought)\n "; + var toCompress = []; + for (var i in Game.UpgradesById) { //upgrades + var me = Game.UpgradesById[i]; + if (me.vanilla) + toCompress.push(Math.min(me.unlocked, 1), Math.min(me.bought, 1)); + } + + toCompress = pack3(toCompress.join("")); //toCompress=pack(toCompress);//CompressLargeBin(toCompress); + + str += toCompress; + str += "|"; + if (type == 3) str += "\n\nPacked achievements bitfield (won)\n "; + var toCompress = []; + for (var i in Game.AchievementsById) { //achievements + var me = Game.AchievementsById[i]; + if (me.vanilla) toCompress.push(Math.min(me.won)); + } + toCompress = pack3(toCompress.join("")); //toCompress=pack(toCompress);//CompressLargeBin(toCompress); + str += toCompress; + + str += "|"; + if (type == 3) str += "\n\nBuffs : type, maxTime, time, arg1, arg2, arg3"; + for (var i in Game.buffs) { + var me = Game.buffs[i]; + if (me.type) { + if (type == 3) str += "\n " + me.type.name + " : "; + if (me.type.vanilla) { + str += me.type.id + "," + me.maxTime + "," + me.time; + if (typeof me.arg1 !== "undefined") + str += "," + parseFloat(me.arg1); + if (typeof me.arg2 !== "undefined") + str += "," + parseFloat(me.arg2); + if (typeof me.arg3 !== "undefined") + str += "," + parseFloat(me.arg3); + str += ";"; + } + } + } + + if (type == 3) str += "\n\nCustom :\n"; + + str += "|"; + str += Game.saveModData(); + + Game.lastSaveData = str; + + if (type == 2 || type == 3) { + return str; + } else if (type == 1) { + str = escape(utf8_to_b64(str) + "!END!"); + return str; + } else { + if (Game.useLocalStorage) { + //so we used to save the game using browser cookies, which was just really neat considering the game's name + //we're using localstorage now, which is more efficient but not as cool + //a moment of silence for our fallen puns + str = utf8_to_b64(str) + "!END!"; + if (str.length < 10) { + Game.Notify( + "Saving failed!", + "Purchasing an upgrade and saving again might fix this.
This really shouldn't happen; please notify Orteil on his tumblr." + ); + } else { + str = escape(str); + localStorageSet(Game.SaveTo, str); //aaand save + if (App) App.save(str); + if (!localStorageGet(Game.SaveTo)) { + Game.Notify( + loc("Error while saving"), + loc("Export your save instead!") + ); + } else if (document.hasFocus()) { + Game.Notify(loc("Game saved"), "", "", 1, 1); + } + } + } //legacy system + else { + //that's right + //we're using cookies + //yeah I went there + var now = new Date(); //we storin dis for 5 years, people + now.setFullYear(now.getFullYear() + 5); //mmh stale cookies + str = utf8_to_b64(str) + "!END!"; + Game.saveData = escape(str); + str = + Game.SaveTo + + "=" + + escape(str) + + "; expires=" + + now.toUTCString() + + ";"; + document.cookie = str; //aaand save + if (App) App.save(str); + if (document.cookie.indexOf(Game.SaveTo) < 0) { + Game.Notify( + loc("Error while saving"), + loc("Export your save instead!"), + "", + 0, + 1 + ); + } else if (document.hasFocus()) { + Game.Notify(loc("Game saved"), "", "", 1, 1); + } + } + } + }; + + /*===================================================================================== + LOAD + =======================================================================================*/ + Game.salvageSave = function () { + //for when Cookie Clicker won't load and you need your save + console.log("==================================================="); + console.log( + 'This is your save data. Copypaste it (without quotation marks) into another version using the "Import save" feature.' + ); + console.log(localStorageGet(Game.SaveTo)); + }; + Game.LoadSave = function (data, ignoreVersionIssues) { + var str = ""; + if (typeof data !== "undefined") str = unescape(data); + else { + if (App) { + App.getMostRecentSave(function (data) { + Game.LoadSave(data, true); + }); + return false; + } + if (Game.useLocalStorage) { + var local = localStorageGet(Game.SaveTo); + if (!local) { + //no localstorage save found? let's get the cookie one last time + if (document.cookie.indexOf(Game.SaveTo) >= 0) { + str = unescape(document.cookie.split(Game.SaveTo + "=")[1]); + document.cookie = + Game.SaveTo + "=;expires=Thu, 01 Jan 1970 00:00:01 GMT;"; + } else return false; + } else { + str = unescape(local); + } + } //legacy system + else { + if (document.cookie.indexOf(Game.SaveTo) >= 0) + str = unescape( + document.cookie.split(Game.SaveTo + "=")[1] + ); //get cookie here + else return false; + } + } + if (str != "") { + var version = 0; + var oldstr = str.split("|"); + if (oldstr[0].length < 1) return false; + else { + str = str.split("!END!")[0]; + str = b64_to_utf8(str); + } + if (str == "") return false; + else { + var spl = ""; + str = str.split("|"); + version = parseFloat(str[0]); + Game.loadedFromVersion = version; + + if (isNaN(version) || str.length < 5) { + Game.Notify( + loc("Error importing save"), + loc("Oops, looks like the import string is all wrong!"), + "", + 6, + 1 + ); + return false; + } + if (version >= 1 && version > Game.version) { + if (ignoreVersionIssues) + Game.Notify( + "Retrieving save from a future version.", + "That's...odd.", + "", + 0, + 1 + ); + else { + Game.Notify( + loc("Error importing save"), + loc( + "You are attempting to load a save from a future version (v. %1; you are using v. %2).", + [version, Game.version] + ), + "", + 6, + 1 + ); + return false; + } + } + if (version >= 1) { + Game.T = 0; + + spl = str[2].split(";"); //save stats + Game.startDate = parseInt(spl[0]); + Game.fullDate = parseInt(spl[1]); + Game.lastDate = parseInt(spl[2]); + var bakeryName = spl[3] ? spl[3] : Game.GetBakeryName(); + Game.seed = spl[4] ? spl[4] : Game.makeSeed(); + //prefs + if (version < 1.0503) spl = str[3].split(""); + else if (version < 2.0046) spl = unpack2(str[3]).split(""); + else spl = str[3].split(""); + Game.prefs.particles = parseInt(spl[0]); + Game.prefs.numbers = parseInt(spl[1]); + Game.prefs.autosave = parseInt(spl[2]); + Game.prefs.autoupdate = spl[3] ? parseInt(spl[3]) : 1; + Game.prefs.milk = spl[4] ? parseInt(spl[4]) : 1; + Game.prefs.fancy = parseInt(spl[5]); + if (Game.prefs.fancy) Game.removeClass("noFancy"); + else if (!Game.prefs.fancy) Game.addClass("noFancy"); + Game.prefs.warn = spl[6] ? parseInt(spl[6]) : 0; + Game.prefs.cursors = spl[7] ? parseInt(spl[7]) : 0; + Game.prefs.focus = spl[8] ? parseInt(spl[8]) : 0; + Game.prefs.format = spl[9] ? parseInt(spl[9]) : 0; + Game.prefs.notifs = spl[10] ? parseInt(spl[10]) : 0; + Game.prefs.wobbly = spl[11] ? parseInt(spl[11]) : 0; + Game.prefs.monospace = spl[12] ? parseInt(spl[12]) : 0; + Game.prefs.filters = spl[13] ? parseInt(spl[13]) : 1; + if (Game.prefs.filters) Game.removeClass("noFilters"); + else if (!Game.prefs.filters) Game.addClass("noFilters"); + Game.prefs.cookiesound = spl[14] ? parseInt(spl[14]) : 1; + Game.prefs.crates = spl[15] ? parseInt(spl[15]) : 0; + Game.prefs.showBackupWarning = spl[16] ? parseInt(spl[16]) : 1; + Game.prefs.extraButtons = spl[17] ? parseInt(spl[17]) : 1; + if (!Game.prefs.extraButtons) Game.removeClass("extraButtons"); + else if (Game.prefs.extraButtons) Game.addClass("extraButtons"); + Game.prefs.askLumps = spl[18] ? parseInt(spl[18]) : 0; + Game.prefs.customGrandmas = spl[19] ? parseInt(spl[19]) : 1; + Game.prefs.timeout = spl[20] ? parseInt(spl[20]) : 0; + Game.prefs.cloudSave = spl[21] ? parseInt(spl[21]) : 1; + Game.prefs.bgMusic = spl[22] ? parseInt(spl[22]) : 1; + Game.prefs.notScary = spl[23] ? parseInt(spl[23]) : 0; + Game.prefs.fullscreen = spl[24] ? parseInt(spl[24]) : 0; + if (App) App.setFullscreen(Game.prefs.fullscreen); + Game.prefs.screenreader = spl[25] ? parseInt(spl[25]) : 0; + Game.prefs.discordPresence = spl[26] ? parseInt(spl[26]) : 1; + BeautifyAll(); + spl = str[4].split(";"); //cookies and lots of other stuff + Game.cookies = parseFloat(spl[0]); + Game.cookiesEarned = parseFloat(spl[1]); + Game.cookieClicks = spl[2] ? parseInt(spl[2]) : 0; + Game.goldenClicks = spl[3] ? parseInt(spl[3]) : 0; + Game.handmadeCookies = spl[4] ? parseFloat(spl[4]) : 0; + Game.missedGoldenClicks = spl[5] ? parseInt(spl[5]) : 0; + Game.bgType = spl[6] ? parseInt(spl[6]) : 0; + Game.milkType = spl[7] ? parseInt(spl[7]) : 0; + Game.cookiesReset = spl[8] ? parseFloat(spl[8]) : 0; + Game.elderWrath = spl[9] ? parseInt(spl[9]) : 0; + Game.pledges = spl[10] ? parseInt(spl[10]) : 0; + Game.pledgeT = spl[11] ? parseInt(spl[11]) : 0; + Game.nextResearch = spl[12] ? parseInt(spl[12]) : 0; + Game.researchT = spl[13] ? parseInt(spl[13]) : 0; + Game.resets = spl[14] ? parseInt(spl[14]) : 0; + Game.goldenClicksLocal = spl[15] ? parseInt(spl[15]) : 0; + Game.cookiesSucked = spl[16] ? parseFloat(spl[16]) : 0; + Game.wrinklersPopped = spl[17] ? parseInt(spl[17]) : 0; + Game.santaLevel = spl[18] ? parseInt(spl[18]) : 0; + Game.reindeerClicked = spl[19] ? parseInt(spl[19]) : 0; + Game.seasonT = spl[20] ? parseInt(spl[20]) : 0; + Game.seasonUses = spl[21] ? parseInt(spl[21]) : 0; + Game.season = spl[22] ? spl[22] : Game.baseSeason; + var wrinklers = { + amount: spl[23] ? parseFloat(spl[23]) : 0, + number: spl[24] ? parseInt(spl[24]) : 0, + }; + Game.prestige = spl[25] ? parseFloat(spl[25]) : 0; + Game.heavenlyChips = spl[26] ? parseFloat(spl[26]) : 0; + Game.heavenlyChipsSpent = spl[27] ? parseFloat(spl[27]) : 0; + Game.heavenlyCookies = spl[28] ? parseFloat(spl[28]) : 0; + Game.ascensionMode = spl[29] ? parseInt(spl[29]) : 0; + Game.permanentUpgrades[0] = spl[30] ? parseInt(spl[30]) : -1; + Game.permanentUpgrades[1] = spl[31] ? parseInt(spl[31]) : -1; + Game.permanentUpgrades[2] = spl[32] ? parseInt(spl[32]) : -1; + Game.permanentUpgrades[3] = spl[33] ? parseInt(spl[33]) : -1; + Game.permanentUpgrades[4] = spl[34] ? parseInt(spl[34]) : -1; + //if (version<1.05) {Game.heavenlyChipsEarned=Game.HowMuchPrestige(Game.cookiesReset);Game.heavenlyChips=Game.heavenlyChipsEarned;} + Game.dragonLevel = spl[35] ? parseInt(spl[35]) : 0; + if ( + version < 2.0041 && + Game.dragonLevel == Game.dragonLevels.length - 2 + ) { + Game.dragonLevel = Game.dragonLevels.length - 1; + } + Game.dragonAura = spl[36] ? parseInt(spl[36]) : 0; + Game.dragonAura2 = spl[37] ? parseInt(spl[37]) : 0; + Game.chimeType = spl[38] ? parseInt(spl[38]) : 0; + Game.volume = spl[39] ? parseInt(spl[39]) : 75; + wrinklers.shinies = spl[40] ? parseInt(spl[40]) : 0; + wrinklers.amountShinies = spl[41] ? parseFloat(spl[41]) : 0; + Game.lumps = spl[42] ? parseFloat(spl[42]) : -1; + Game.lumpsTotal = spl[43] ? parseFloat(spl[43]) : -1; + Game.lumpT = spl[44] ? parseInt(spl[44]) : Date.now(); + Game.lumpRefill = spl[45] ? parseInt(spl[45]) : 0; + if (version < 2.022) Game.lumpRefill = Game.fps * 60; + Game.lumpCurrentType = spl[46] ? parseInt(spl[46]) : 0; + Game.vault = spl[47] ? spl[47].split(",") : []; + for (var i in Game.vault) { + Game.vault[i] = parseInt(Game.vault[i]); + } + var actualHeralds = Game.heralds; //we store the actual amount of heralds to restore it later; here we used the amount present in the save to compute offline CpS + Game.heralds = spl[48] ? parseFloat(spl[48]) : Game.heralds; + Game.fortuneGC = spl[49] ? parseInt(spl[49]) : 0; + Game.fortuneCPS = spl[50] ? parseInt(spl[50]) : 0; + Game.cookiesPsRawHighest = spl[51] ? parseFloat(spl[51]) : 0; + Game.volumeMusic = spl[52] ? parseInt(spl[52]) : 50; + + spl = str[5].split(";"); //buildings + Game.BuildingsOwned = 0; + for (var i in Game.ObjectsById) { + var me = Game.ObjectsById[i]; + me.switchMinigame(false); + me.pics = []; + if (spl[i]) { + var mestr = spl[i].toString().split(","); + me.amount = parseInt(mestr[0]); + me.bought = parseInt(mestr[1]); + me.totalCookies = parseFloat(mestr[2]); + me.level = parseInt(mestr[3] || 0); + me.highest = version >= 2.024 ? parseInt(mestr[6]) : me.amount; + if (me.minigame && me.minigameLoaded && me.minigame.reset) { + me.minigame.reset(true); + me.minigame.load(mestr[4] || ""); + } else me.minigameSave = mestr[4] || 0; + me.muted = parseInt(mestr[5]) || 0; + Game.BuildingsOwned += me.amount; + if (version < 2.003) me.level = 0; + } else { + me.amount = 0; + me.unlocked = 0; + me.bought = 0; + me.highest = 0; + me.totalCookies = 0; + me.level = 0; + } + } + + Game.setVolumeMusic(Game.volumeMusic); + + Game.LoadMinigames(); + + if (version < 1.035) { + //old non-binary algorithm + spl = str[6].split(";"); //upgrades + Game.UpgradesOwned = 0; + for (var i in Game.UpgradesById) { + var me = Game.UpgradesById[i]; + if (spl[i]) { + var mestr = spl[i].split(","); + me.unlocked = parseInt(mestr[0]); + me.bought = parseInt(mestr[1]); + if (me.bought && Game.CountsAsUpgradeOwned(me.pool)) + Game.UpgradesOwned++; + } else { + me.unlocked = 0; + me.bought = 0; + } + } + if (str[7]) spl = str[7].split(";"); + else spl = []; //achievements + Game.AchievementsOwned = 0; + for (var i in Game.AchievementsById) { + var me = Game.AchievementsById[i]; + if (spl[i]) { + var mestr = spl[i].split(","); + me.won = parseInt(mestr[0]); + } else { + me.won = 0; + } + if (me.won && Game.CountsAsAchievementOwned(me.pool)) + Game.AchievementsOwned++; + } + } else if (version < 1.0502) { + //old awful packing system + if (str[6]) spl = str[6]; + else spl = []; //upgrades + if (version < 1.05) spl = UncompressLargeBin(spl); + else spl = unpack(spl); + Game.UpgradesOwned = 0; + for (var i in Game.UpgradesById) { + var me = Game.UpgradesById[i]; + if (spl[i * 2]) { + var mestr = [spl[i * 2], spl[i * 2 + 1]]; + me.unlocked = parseInt(mestr[0]); + me.bought = parseInt(mestr[1]); + if (me.bought && Game.CountsAsUpgradeOwned(me.pool)) + Game.UpgradesOwned++; + } else { + me.unlocked = 0; + me.bought = 0; + } + } + if (str[7]) spl = str[7]; + else spl = []; //achievements + if (version < 1.05) spl = UncompressLargeBin(spl); + else spl = unpack(spl); + Game.AchievementsOwned = 0; + for (var i in Game.AchievementsById) { + var me = Game.AchievementsById[i]; + if (spl[i]) { + var mestr = [spl[i]]; + me.won = parseInt(mestr[0]); + } else { + me.won = 0; + } + if (me.won && Game.CountsAsAchievementOwned(me.pool)) + Game.AchievementsOwned++; + } + } else { + if (str[6]) spl = str[6]; + else spl = []; //upgrades + if (version < 2.0046) spl = unpack2(spl).split(""); + else spl = spl.split(""); + Game.UpgradesOwned = 0; + for (var i in Game.UpgradesById) { + var me = Game.UpgradesById[i]; + if (spl[i * 2]) { + var mestr = [spl[i * 2], spl[i * 2 + 1]]; + me.unlocked = parseInt(mestr[0]); + me.bought = parseInt(mestr[1]); + if (me.bought && Game.CountsAsUpgradeOwned(me.pool)) + Game.UpgradesOwned++; + } else { + me.unlocked = 0; + me.bought = 0; + } + } + if (str[7]) spl = str[7]; + else spl = []; //achievements + if (version < 2.0046) spl = unpack2(spl).split(""); + else spl = spl.split(""); + Game.AchievementsOwned = 0; + for (var i in Game.AchievementsById) { + var me = Game.AchievementsById[i]; + if (spl[i]) { + var mestr = [spl[i]]; + me.won = parseInt(mestr[0]); + } else { + me.won = 0; + } + if (me.won && Game.CountsAsAchievementOwned(me.pool)) + Game.AchievementsOwned++; + } + } + + Game.killBuffs(); + var buffsToLoad = []; + spl = (str[8] || "").split(";"); //buffs + for (var i in spl) { + if (spl[i]) { + var mestr = spl[i].toString().split(","); + buffsToLoad.push(mestr); + } + } + + spl = (str[9] || "").split(";"); //mod data + + for (var i in spl) { + if (spl[i]) { + var data = spl[i].split(":"); + var modId = data[0]; + if (modId == "META") continue; + data.shift(); + data = Game.safeLoadString(data.join(":")); + Game.modSaveData[modId] = data; + } + } + + for (var i in Game.ObjectsById) { + var me = Game.ObjectsById[i]; + if (me.buyFunction) me.buyFunction(); + me.refresh(); + if (me.id > 0) { + if (me.muted) me.mute(1); + } + } + + if (version < 1.0503) { + //upgrades that used to be regular, but are now heavenly + var me = Game.Upgrades["Persistent memory"]; + me.unlocked = 0; + me.bought = 0; + var me = Game.Upgrades["Season switcher"]; + me.unlocked = 0; + me.bought = 0; + } + + if (Game.bgType == -1) Game.bgType = 0; + if (Game.milkType == -1 || !Game.AllMilks[Game.milkType]) + Game.milkType = 0; + + //advance timers + var framesElapsed = Math.ceil( + ((Date.now() - Game.lastDate) / 1000) * Game.fps + ); + if (Game.pledgeT > 0) + Game.pledgeT = Math.max(Game.pledgeT - framesElapsed, 1); + if (Game.seasonT > 0) + Game.seasonT = Math.max(Game.seasonT - framesElapsed, 1); + if (Game.researchT > 0) + Game.researchT = Math.max(Game.researchT - framesElapsed, 1); + + Game.ResetWrinklers(); + Game.LoadWrinklers( + wrinklers.amount, + wrinklers.number, + wrinklers.shinies, + wrinklers.amountShinies + ); + + //recompute season trigger prices + if (Game.Has("Season switcher")) { + for (var i in Game.seasons) { + Game.Unlock(Game.seasons[i].trigger); + } + } + Game.computeSeasonPrices(); + + //recompute prestige + Game.prestige = Math.floor(Game.HowMuchPrestige(Game.cookiesReset)); + //if ((Game.heavenlyChips+Game.heavenlyChipsSpent)Beta patch We\'ve tweaked some things and fixed some others, please check the update notes!Of note : due to changes in prestige balancing, all your heavenly upgrades have been removed and your heavenly chips refunded; you\'ll be able to reallocate them next time you ascend.Thank you again for beta-testing Cookie Clicker!', + [["Alright then!", "Game.ClosePrompt();"]] + ); + }, 200); + } + if (version <= 1.0466) { + //are we loading from the old live version? reset HCs + Game.heavenlyChips = Game.prestige; + Game.heavenlyChipsSpent = 0; + } + + if (Game.ascensionMode != 1) { + if (Game.Has("Starter kit")) Game.Objects["Cursor"].free = 10; + if (Game.Has("Starter kitchen")) Game.Objects["Grandma"].free = 5; + } + + Game.CalculateGains(); + + var timeOffline = (Date.now() - Game.lastDate) / 1000; + + if (Math.random() < 1 / 10000) Game.TOYS = 1; //teehee! + if (Math.random() < 1 / 10000) Game.WINKLERS = 1; //squeak + + //compute cookies earned while the game was closed + if ( + Game.mobile || + Game.Has("Perfect idling") || + Game.Has("Twin Gates of Transcendence") + ) { + if (Game.Has("Perfect idling")) { + var maxTime = 60 * 60 * 24 * 1000000000; + var percent = 100; + } else { + var maxTime = 60 * 60; + if (Game.Has("Belphegor")) maxTime *= 2; + if (Game.Has("Mammon")) maxTime *= 2; + if (Game.Has("Abaddon")) maxTime *= 2; + if (Game.Has("Satan")) maxTime *= 2; + if (Game.Has("Asmodeus")) maxTime *= 2; + if (Game.Has("Beelzebub")) maxTime *= 2; + if (Game.Has("Lucifer")) maxTime *= 2; + + var percent = 5; + if (Game.Has("Angels")) percent += 10; + if (Game.Has("Archangels")) percent += 10; + if (Game.Has("Virtues")) percent += 10; + if (Game.Has("Dominions")) percent += 10; + if (Game.Has("Cherubim")) percent += 10; + if (Game.Has("Seraphim")) percent += 10; + if (Game.Has("God")) percent += 10; + + if (Game.Has("Chimera")) { + maxTime += 60 * 60 * 24 * 2; + percent += 5; + } + + if (Game.Has("Fern tea")) percent += 3; + if (Game.Has("Ichor syrup")) percent += 7; + if (Game.Has("Fortune #102")) percent += 1; + } + + var timeOfflineOptimal = Math.min(timeOffline, maxTime); + var timeOfflineReduced = Math.max( + 0, + timeOffline - timeOfflineOptimal + ); + var amount = + (timeOfflineOptimal + timeOfflineReduced * 0.1) * + Game.cookiesPs * + (percent / 100); + + if (amount > 0) { + Game.Notify( + loc("Welcome back!"), + loc( + "You earned %1 while you were away.", + loc("%1 cookie", LBeautify(amount)) + ) + + (EN + ? "
(" + + Game.sayTime(timeOfflineOptimal * Game.fps, -1) + + " at " + + Math.floor(percent) + + "% CpS" + + (timeOfflineReduced + ? ", plus " + + Game.sayTime(timeOfflineReduced * Game.fps, -1) + + " at " + + Math.floor(percent * 10) / 100 + + "%" + : "") + + ".)" + : ""), + [Math.floor(Math.random() * 16), 11] + ); + Game.Earn(amount); + } + } + + //we load buffs after everything as we do not want them to interfer with offline CpS + for (var i in buffsToLoad) { + var mestr = buffsToLoad[i]; + var type = Game.buffTypes[parseInt(mestr[0])]; + Game.gainBuff( + type.name, + parseFloat(mestr[1]) / Game.fps, + parseFloat(mestr[3] || 0), + parseFloat(mestr[4] || 0), + parseFloat(mestr[5] || 0) + ).time = parseFloat(mestr[2]); + } + + Game.loadLumps(timeOffline); + + Game.bakeryNameRefresh(); + } //importing old version save + else { + Game.Notify( + loc("Error importing save"), + loc("Sorry, you can't import saves from the classic version."), + "", + 6, + 1 + ); + return false; + } + + if (Game.prefs.screenreader) { + Game.BuildStore(); + } + + Game.RebuildUpgrades(); + + Game.TickerAge = 0; + Game.TickerEffect = 0; + + Game.elderWrathD = 0; + Game.recalculateGains = 1; + Game.storeToRefresh = 1; + Game.upgradesToRebuild = 1; + + Game.buyBulk = 1; + Game.buyMode = 1; + Game.storeBulkButton(-1); + + Game.specialTab = ""; + Game.ToggleSpecialMenu(0); + + Game.killShimmers(); + + if (Game.T > Game.fps * 5 && Game.ReincarnateTimer == 0) { + //fade out of black and pop the cookie + Game.ReincarnateTimer = 1; + Game.addClass("reincarnating"); + Game.BigCookieSize = 0; + } + + var prestigeUpgradesOwned = 0; + for (var i in Game.Upgrades) { + if (Game.Upgrades[i].bought && Game.Upgrades[i].pool == "prestige") + prestigeUpgradesOwned++; + } + if (prestigeUpgradesOwned >= 100) Game.Win("All the stars in heaven"); + + if (version < Game.version) l("logButton").classList.add("hasUpdate"); + + if (Game.season != "" && Game.season == Game.baseSeason) { + if (Game.season == "valentines") + Game.Notify( + loc("Valentine's Day!"), + loc( + "It's Valentine's season!
Love's in the air and cookies are just that much sweeter!" + ), + [20, 3], + 60 * 3 + ); + else if (Game.season == "fools") + Game.Notify( + loc("Business Day!"), + loc( + "It's Business season!
Don't panic! Things are gonna be looking a little more corporate for a few days." + ), + [17, 6], + 60 * 3 + ); + else if (Game.season == "halloween") + Game.Notify( + loc("Halloween!"), + loc( + "It's Halloween season!
Everything is just a little bit spookier!" + ), + [13, 8], + 60 * 3 + ); + else if (Game.season == "christmas") + Game.Notify( + loc("Christmas time!"), + loc( + "It's Christmas season!
Bring good cheer to all and you just may get cookies in your stockings!" + ), + [12, 10], + 60 * 3 + ); + else if (Game.season == "easter") + Game.Notify( + loc("Easter!"), + loc( + "It's Easter season!
Keep an eye out and you just might click a rabbit or two!" + ), + [0, 12], + 60 * 3 + ); + } + + Game.heralds = actualHeralds; + + Game.Notify(loc("Game loaded"), "", "", 1, 1); + + if (!App && Game.prefs.showBackupWarning == 1) + Game.showBackupWarning(); + + if (App) App.justLoadedSave(); + } + } else return false; + return true; + }; + + /*===================================================================================== + RESET + =======================================================================================*/ + Game.Reset = function (hard) { + Game.T = 0; + + if (hard) { + Game.loadedFromVersion = Game.version; + } + + var cookiesForfeited = Game.cookiesEarned; + if (!hard) { + if (cookiesForfeited >= 1000000) Game.Win("Sacrifice"); + if (cookiesForfeited >= 1000000000) Game.Win("Oblivion"); + if (cookiesForfeited >= 1000000000000) Game.Win("From scratch"); + if (cookiesForfeited >= 1000000000000000) Game.Win("Nihilism"); + if (cookiesForfeited >= 1000000000000000000) Game.Win("Dematerialize"); + if (cookiesForfeited >= 1000000000000000000000) + Game.Win("Nil zero zilch"); + if (cookiesForfeited >= 1000000000000000000000000) + Game.Win("Transcendence"); + if (cookiesForfeited >= 1000000000000000000000000000) + Game.Win("Obliterate"); + if (cookiesForfeited >= 1000000000000000000000000000000) + Game.Win("Negative void"); + if (cookiesForfeited >= 1000000000000000000000000000000000) + Game.Win("To crumbs, you say?"); + if (cookiesForfeited >= 1000000000000000000000000000000000000) + Game.Win("You get nothing"); + if (cookiesForfeited >= 1000000000000000000000000000000000000000) + Game.Win("Humble rebeginnings"); + if (cookiesForfeited >= 1000000000000000000000000000000000000000000) + Game.Win("The end of the world"); + if (cookiesForfeited >= 1000000000000000000000000000000000000000000000) + Game.Win("Oh, you're back"); + if ( + cookiesForfeited >= 1000000000000000000000000000000000000000000000000 + ) + Game.Win("Lazarus"); + if ( + cookiesForfeited >= + 1000000000000000000000000000000000000000000000000000 + ) + Game.Win("Smurf account"); + if ( + cookiesForfeited >= + 1000000000000000000000000000000000000000000000000000000 + ) + Game.Win("If at first you don't succeed"); + + if (Math.round(Game.cookies) == 1000000000000) + Game.Win("When the cookies ascend just right"); + } + + Game.killBuffs(); + + Game.seed = Game.makeSeed(); + + Game.cookiesReset += Game.cookiesEarned; + Game.cookies = 0; + Game.cookiesEarned = 0; + Game.cookieClicks = 0; + Game.goldenClicksLocal = 0; + //Game.goldenClicks=0; + //Game.missedGoldenClicks=0; + Game.handmadeCookies = 0; + Game.cookiesPsRawHighest = 0; + if (hard) { + Game.bgType = 0; + Game.milkType = 0; + Game.chimeType = 0; + + Game.vault = []; + } + Game.pledges = 0; + Game.pledgeT = 0; + Game.elderWrath = 0; + Game.elderWrathOld = 0; + Game.elderWrathD = 0; + Game.nextResearch = 0; + Game.researchT = 0; + Game.seasonT = 0; + Game.seasonUses = 0; + Game.season = Game.baseSeason; + Game.computeSeasonPrices(); + + Game.startDate = parseInt(Date.now()); + Game.lastDate = parseInt(Date.now()); + + Game.cookiesSucked = 0; + Game.wrinklersPopped = 0; + Game.ResetWrinklers(); + + Game.santaLevel = 0; + Game.reindeerClicked = 0; + + Game.dragonLevel = 0; + Game.dragonAura = 0; + Game.dragonAura2 = 0; + + Game.fortuneGC = 0; + Game.fortuneCPS = 0; + + Game.TickerClicks = 0; + + if (Game.gainedPrestige > 0) Game.resets++; + if (!hard && Game.canLumps() && Game.ascensionMode != 1) + Game.addClass("lumpsOn"); + else Game.removeClass("lumpsOn"); + Game.gainedPrestige = 0; + + for (var i in Game.ObjectsById) { + var me = Game.ObjectsById[i]; + me.amount = 0; + me.bought = 0; + me.highest = 0; + me.free = 0; + me.totalCookies = 0; + me.switchMinigame(false); + if (hard) { + me.muted = 0; + } + me.pics = []; + me.refresh(); + } + for (var i in Game.UpgradesById) { + var me = Game.UpgradesById[i]; + if (hard || me.pool != "prestige") me.bought = 0; + if (hard) me.unlocked = 0; + if (me.pool != "prestige" && !me.lasting) { + if ( + Game.Has("Keepsakes") && + Game.seasonDrops.indexOf(me.name) != -1 && + Math.random() < 1 / 5 + ) { + } else if ( + Game.ascensionMode == 1 && + Game.HasAchiev("O Fortuna") && + me.tier == "fortune" + ) { + } else if ( + Game.HasAchiev("O Fortuna") && + me.tier == "fortune" && + Math.random() < 0.4 + ) { + } else me.unlocked = 0; + } + } + + Game.BuildingsOwned = 0; + Game.UpgradesOwned = 0; + + Game.cookiesPsByType = {}; + Game.cookiesMultByType = {}; + + if (!hard) { + if (Game.ascensionMode != 1) { + for (var i in Game.permanentUpgrades) { + if (Game.permanentUpgrades[i] != -1) { + Game.UpgradesById[Game.permanentUpgrades[i]].earn(); + } + } + if (Game.Has("Season switcher")) { + for (var i in Game.seasons) { + Game.Unlock(Game.seasons[i].trigger); + } + } + + if (Game.Has("Starter kit")) Game.Objects["Cursor"].getFree(10); + if (Game.Has("Starter kitchen")) Game.Objects["Grandma"].getFree(5); + } + } + + /*for (var i in Game.AchievementsById) + { + var me=Game.AchievementsById[i]; + me.won=0; + }*/ + //Game.DefaultPrefs(); + BeautifyAll(); + + Game.RebuildUpgrades(); + Game.TickerAge = 0; + Game.TickerEffect = 0; + Game.recalculateGains = 1; + Game.storeToRefresh = 1; + Game.upgradesToRebuild = 1; + Game.killShimmers(); + + Game.buyBulk = 1; + Game.buyMode = 1; + Game.storeBulkButton(-1); + + Game.LoadMinigames(); + for (var i in Game.ObjectsById) { + var me = Game.ObjectsById[i]; + if (hard && me.minigame && me.minigame.launch) { + me.minigame.launch(); + me.minigame.reset(true); + } else if (!hard && me.minigame && me.minigame.reset) + me.minigame.reset(); + } + + l("toggleBox").style.display = "none"; + l("toggleBox").innerHTML = ""; + Game.choiceSelectorOn = -1; + Game.ToggleSpecialMenu(0); + Game.specialTab = ""; + + l("logButton").classList.remove("hasUpdate"); + + Game.runModHook("reset", hard); + + if (hard) { + Game.clicksThisSession = 0; + if (Game.T > Game.fps * 5 && Game.ReincarnateTimer == 0) { + //fade out of black and pop the cookie + Game.ReincarnateTimer = 1; + Game.addClass("reincarnating"); + Game.BigCookieSize = 0; + } + Game.Notify( + loc("Game reset"), + EN ? "So long, cookies." : loc("Good bye, cookies."), + [21, 6], + 6 + ); + } else Game.clicksThisSession = Math.max(Game.clicksThisSession, 1); + + Game.jukebox.reset(); + if (hard) PlayCue("launch"); + else PlayCue("play"); + }; + Game.HardReset = function (bypass) { + if (!bypass) { + Game.Prompt( + "" + + loc("Wipe save") + + '
' + + tinyIcon([15, 5]) + + '' + + loc( + "Do you REALLY want to wipe your save?", + [ + [ + EN ? "Yes!" : loc("Yes"), + "Game.ClosePrompt();Game.HardReset(1);", + "float:left", + ], + [loc("No"), 0, "float:right"], + ] + ); + } else if (bypass == 1) { + Game.Prompt( + "
You will lose your progress, your achievements, and your heavenly chips!" + ) + + "" + + loc("Wipe save") + + '
' + + tinyIcon([15, 5]) + + '' + + loc( + "Whoah now, are you really, REALLY sure you want to go through with this?", + [ + [ + EN ? "Do it!" : loc("Yes"), + "Game.ClosePrompt();Game.HardReset(2);", + "float:left", + ], + [loc("No"), 0, "float:right"], + ] + ); + } else { + for (var i in Game.AchievementsById) { + var me = Game.AchievementsById[i]; + me.won = 0; + } + for (var i in Game.ObjectsById) { + var me = Game.ObjectsById[i]; + me.level = 0; + } + + Game.AchievementsOwned = 0; + Game.goldenClicks = 0; + Game.missedGoldenClicks = 0; + Game.Reset(1); + Game.resets = 0; + Game.fullDate = parseInt(Date.now()); + Game.bakeryName = Game.GetBakeryName(); + Game.bakeryNameRefresh(); + Game.cookiesReset = 0; + Game.prestige = 0; + Game.heavenlyChips = 0; + Game.heavenlyChipsSpent = 0; + Game.heavenlyCookies = 0; + Game.permanentUpgrades = [-1, -1, -1, -1, -1]; + Game.ascensionMode = 0; + Game.lumps = -1; + Game.lumpsTotal = -1; + Game.lumpT = Date.now(); + Game.lumpRefill = 0; + Game.removeClass("lumpsOn"); + if (App) App.hardReset(); + } + }; + + Game.onCrate = 0; + Game.setOnCrate = function (what) { + Game.onCrate = what; + }; + Game.crate = function (me, context, forceClickStr, id, style) { + //produce a crate with associated tooltip for an upgrade or achievement + //me is an object representing the upgrade or achievement + //context can be "store", "ascend", "stats" or undefined + //forceClickStr changes what is done when the crate is clicked + //id is the resulting div's desired id + + var classes = "crate"; + var enabled = 0; + var noFrame = 0; + var attachment = "top"; + var neuromancy = 0; + if ( + context == "stats" && + (Game.Has("Neuromancy") || (Game.sesame && me.pool == "debug")) + ) + neuromancy = 1; + var mysterious = 0; + var clickStr = ""; + + if (me.type == "upgrade") { + var canBuy = context == "store" ? me.canBuy() : true; + if ( + context == "stats" && + me.bought == 0 && + !Game.Has("Neuromancy") && + (!Game.sesame || me.pool != "debug") + ) + return ""; + else if ( + context == "stats" && + (Game.Has("Neuromancy") || (Game.sesame && me.pool == "debug")) + ) + neuromancy = 1; + else if (context == "store" && !canBuy) enabled = 0; + else if (context == "ascend" && me.bought == 0) enabled = 0; + else enabled = 1; + if (me.bought > 0) enabled = 1; + + if (context == "stats" && !Game.prefs.crates) noFrame = 1; + + classes += " upgrade"; + if (me.pool == "prestige") classes += " heavenly"; + + if (neuromancy) clickStr = "Game.UpgradesById[" + me.id + "].toggle();"; + } else if (me.type == "achievement") { + if (context == "stats" && me.won == 0 && me.pool != "normal") return ""; + else if (context != "stats") enabled = 1; + + if (context == "stats" && !Game.prefs.crates) noFrame = 1; + + classes += " achievement"; + if (me.pool == "shadow") classes += " shadow"; + if (me.won > 0) enabled = 1; + else mysterious = 1; + if (!enabled) + clickStr = "Game.AchievementsById[" + me.id + "].click();"; + + if (neuromancy) + clickStr = "Game.AchievementsById[" + me.id + "].toggle();"; + } + + if (context == "store") attachment = "store"; + + if (forceClickStr) clickStr = forceClickStr; + + if (me.choicesFunction) classes += " selector"; + + var icon = me.icon; + if (mysterious) icon = [0, 7]; + + if (me.iconFunction) icon = me.iconFunction(); + + if (me.bought && context == "store") enabled = 0; + + if (enabled) classes += " enabled"; // else classes+=' disabled'; + if (noFrame) classes += " noFrame"; + + var text = []; + if (Game.sesame) { + if ( + Game.debuggedUpgradeCpS[me.name] || + Game.debuggedUpgradeCpClick[me.name] + ) { + text.push("x" + Beautify(1 + Game.debuggedUpgradeCpS[me.name], 2)); + text.push( + Game.debugColors[ + Math.floor( + Math.max( + 0, + Math.min( + Game.debugColors.length - 1, + Math.pow(Game.debuggedUpgradeCpS[me.name] / 2, 0.5) * + Game.debugColors.length + ) + ) + ) + ] + ); + text.push( + "x" + Beautify(1 + Game.debuggedUpgradeCpClick[me.name], 2) + ); + text.push( + Game.debugColors[ + Math.floor( + Math.max( + 0, + Math.min( + Game.debugColors.length - 1, + Math.pow(Game.debuggedUpgradeCpClick[me.name] / 2, 0.5) * + Game.debugColors.length + ) + ) + ) + ] + ); + } + if (Game.extraInfo) { + text.push( + Math.floor(me.order) + (me.power ? "
Don't say we didn't warn you!" + ) + + "
P:" + me.power : "") + ); + text.push("#fff"); + } + } + var textStr = ""; + for (var i = 0; i < text.length; i += 2) { + textStr += + '' + + text[i] + + ""; + } + return ( + (Game.prefs.screenreader + ? '" : "") + ); + }; + Game.crateTooltip = function (me, context) { + var tags = []; + mysterious = 0; + var neuromancy = 0; + var price = ""; + if ( + context == "stats" && + (Game.Has("Neuromancy") || (Game.sesame && me.pool == "debug")) + ) + neuromancy = 1; + + var ariaText = ""; + + if (me.type == "upgrade") { + ariaText += "Upgrade. "; + + if (me.pool == "prestige") + tags.push(loc("[Tag]Heavenly", 0, "Heavenly"), "#efa438"); + else if (me.pool == "tech") + tags.push(loc("[Tag]Tech", 0, "Tech"), "#36a4ff"); + else if (me.pool == "cookie") + tags.push(loc("[Tag]Cookie", 0, "Cookie"), 0); + else if (me.pool == "debug") + tags.push(loc("[Tag]Debug", 0, "Debug"), "#00c462"); + else if (me.pool == "toggle") + tags.push(loc("[Tag]Switch", 0, "Switch"), 0); + else tags.push(loc("[Tag]Upgrade", 0, "Upgrade"), 0); + + if (Game.Has("Label printer")) { + if (me.tier != 0) + tags.push( + loc("Tier:") + + " " + + loc( + "[Tier]" + Game.Tiers[me.tier].name, + 0, + Game.Tiers[me.tier].name + ), + Game.Tiers[me.tier].color + ); + if (me.name == "Label printer" || me.name == "This upgrade") + tags.push( + loc("Tier:") + " " + loc("[Tier]Self-referential"), + "#ff00ea" + ); + } + + if (me.isVaulted()) tags.push(loc("Vaulted"), "#4e7566"); + + if (me.bought > 0) { + ariaText += "Owned. "; + if (me.pool == "tech") tags.push(loc("Researched"), 0); + else if (EN && me.kitten) tags.push("Purrchased", 0); + else tags.push(loc("Purchased"), 0); + } + + if (me.lasting && me.unlocked) + tags.push(loc("Unlocked forever"), "#f2ff87"); + + if (neuromancy && me.bought == 0) + tags.push(loc("Click to learn!"), "#00c462"); + else if (neuromancy && me.bought > 0) + tags.push(loc("Click to unlearn!"), "#00c462"); + + var canBuy = context == "store" ? me.canBuy() : true; + var cost = me.getPrice(); + if (me.priceLumps > 0) cost = me.priceLumps; + + if (me.priceLumps == 0 && cost == 0) price = ""; + else { + price = + '= cost + ? " heavenly" + : " heavenly disabled" + : "") + + (context == "store" ? (canBuy ? "" : " disabled") : "") + + '">' + + Beautify(Math.round(cost)) + + "" + + (me.pool != "prestige" && me.priceLumps == 0 + ? Game.costDetails(cost) + : "") + + ""; + + ariaText += + (me.bought + ? "Bought for" + : canBuy + ? "Can buy for" + : "Cannot afford the") + + " " + + Beautify(Math.round(cost)) + + " " + + (me.priceLumps > 0 + ? "sugar lumps" + : me.pool == "prestige" + ? "heavenly chips" + : "cookies") + + ". "; + } + } else if (me.type == "achievement") { + ariaText += "Achievement. "; + if (me.pool == "shadow") + tags.push(loc("Shadow Achievement"), "#9700cf"); + else tags.push(loc("Achievement"), 0); + if (me.won > 0) { + tags.push(loc("Unlocked"), 0); + ariaText += "Unlocked. "; + } else { + tags.push(loc("Locked"), 0); + mysterious = 1; + } + + if (neuromancy && me.won == 0) + tags.push(loc("Click to win!"), "#00c462"); + else if (neuromancy && me.won > 0) + tags.push(loc("Click to lose!"), "#00c462"); + } + + var tagsStr = ""; + for (var i = 0; i < tags.length; i += 2) { + if (i % 2 == 0) + tagsStr += + '' + + tags[i] + + ""; + } + + var icon = me.icon; + if (mysterious) icon = [0, 7]; + + if (me.iconFunction) icon = me.iconFunction(); + + ariaText += (mysterious ? "Hidden" : me.dname) + ". "; + + var tip = ""; + if (context == "store") { + if (me.pool != "toggle" && me.pool != "tech") { + var purchase = me.kitten ? "purrchase" : "purchase"; + if (Game.Has("Inspired checklist")) { + if (me.isVaulted()) + tip = EN + ? "Upgrade is vaulted and will not be auto-" + + purchase + + "d.
Click to " + + purchase + + ". Shift-click to unvault." + : loc("Upgrade is vaulted and will not be auto-purchased.") + + "
" + + loc("Click to purchase.") + + " " + + loc("%1 to unvault.", loc("Shift-click")); + else + tip = EN + ? "Click to " + purchase + ". Shift-click to vault." + : loc("Click to purchase.") + + " " + + loc("%1 to vault.", loc("Shift-click")); + if (EN) { + if (Game.keys[16]) tip += "
(You are holding Shift.)"; + else tip += "
(You are not holding Shift.)"; + } + } else + tip = EN ? "Click to " + purchase + "." : loc("Click to purchase."); + } else if (me.pool == "toggle" && me.choicesFunction) + tip = loc("Click to open selector."); + else if (me.pool == "toggle") tip = loc("Click to toggle."); + else if (me.pool == "tech") tip = loc("Click to research."); + } + + if (tip != "") ariaText += tip + " "; + + var desc = me.ddesc; + if (me.descFunc) desc = me.descFunc(context); + if (me.bought && context == "store" && me.displayFuncWhenOwned) + desc = me.displayFuncWhenOwned() + '' + desc; + if (me.unlockAt) { + if (me.unlockAt.require) { + var it = Game.Upgrades[me.unlockAt.require]; + desc = + '' + + (EN ? "From" : loc("Source:")) + + " " + + tinyIcon(it.icon) + + " " + + it.dname + + '' + + desc; + } else if (me.unlockAt.text) { + //var it=Game.Upgrades[me.unlockAt.require]; + desc = + '' + + (EN ? "From" : loc("Source:")) + + " " + + text + + '' + + desc; + } + } + + if (!mysterious) ariaText += "Description: " + desc + " "; + + if (Game.prefs.screenreader) { + var ariaLabel = l("ariaReader-" + me.type + "-" + me.id); + if (ariaLabel) + ariaLabel.innerHTML = ariaText.replace(/(<([^>]+)>)/gi, " "); + } + + return ( + '' + + '' + + (me.bought && context == "store" ? "" : price) + + '" + + (tip != "" + ? '' + + (mysterious ? "???" : me.dname) + + "" + + tagsStr + + '' + + (mysterious ? "???" : desc) + + "' + + tip + + "" + : "") + + (Game.sesame + ? 'Id: ' + + me.id + + " | Order: " + + Math.floor(me.order) + + (me.tier ? " | Tier: " + me.tier : "") + + "" + : "") + ); + }; + + Game.costDetails = function (cost) { + if (!Game.Has("Genius accounting")) return ""; + if (!cost) return ""; + var priceInfo = ""; + var cps = Game.cookiesPs * (1 - Game.cpsSucked); + if (cost > Game.cookies) + priceInfo += + loc( + "in %1", + Game.sayTime(((cost - Game.cookies) / cps + 1) * Game.fps) + ) + "
"; + priceInfo += + loc("%1 worth", Game.sayTime((cost / cps + 1) * Game.fps)) + "
"; + priceInfo += + loc("%1% of bank", Beautify((cost / Game.cookies) * 100, 1)) + "
"; + return ( + '' + + priceInfo + + "" + ); + }; + + /*===================================================================================== + PRESTIGE + =======================================================================================*/ + + Game.HCfactor = 3; + Game.HowMuchPrestige = function ( + cookies //how much prestige [cookies] should land you + ) { + return Math.pow(cookies / 1000000000000, 1 / Game.HCfactor); + }; + Game.HowManyCookiesReset = function ( + chips //how many cookies [chips] are worth + ) { + //this must be the inverse of the above function (ie. if cookies=chips^2, chips=cookies^(1/2) ) + return Math.pow(chips, Game.HCfactor) * 1000000000000; + }; + Game.gainedPrestige = 0; + Game.EarnHeavenlyChips = function (cookiesForfeited, silent) { + //recalculate prestige and chips owned + var prestige = Math.floor( + Game.HowMuchPrestige(Game.cookiesReset + cookiesForfeited) + ); + prestige = Math.max(0, prestige); + if (prestige != Game.prestige) { + //did we change prestige levels? + var prestigeDifference = prestige - Game.prestige; + Game.gainedPrestige = prestigeDifference; + Game.heavenlyChips += prestigeDifference; + Game.prestige = prestige; + if (!silent && prestigeDifference > 0) + Game.Notify( + loc( + "You forfeit your %1.", + loc("%1 cookie", LBeautify(cookiesForfeited)) + ), + loc( + "You gain %1!", + loc("%1 prestige level", LBeautify(prestigeDifference)) + ), + [19, 7] + ); + } + }; + + Game.GetHeavenlyMultiplier = function () { + var heavenlyMult = 0; + if (Game.Has("Heavenly chip secret")) heavenlyMult += 0.05; + if (Game.Has("Heavenly cookie stand")) heavenlyMult += 0.2; + if (Game.Has("Heavenly bakery")) heavenlyMult += 0.25; + if (Game.Has("Heavenly confectionery")) heavenlyMult += 0.25; + if (Game.Has("Heavenly key")) heavenlyMult += 0.25; + //if (Game.hasAura('Dragon God')) heavenlyMult*=1.05; + heavenlyMult *= 1 + Game.auraMult("Dragon God") * 0.05; + if (Game.Has("Lucky digit")) heavenlyMult *= 1.01; + if (Game.Has("Lucky number")) heavenlyMult *= 1.01; + if (Game.Has("Lucky payout")) heavenlyMult *= 1.01; + if (Game.hasGod) { + var godLvl = Game.hasGod("creation"); + if (godLvl == 1) heavenlyMult *= 0.7; + else if (godLvl == 2) heavenlyMult *= 0.8; + else if (godLvl == 3) heavenlyMult *= 0.9; + } + return heavenlyMult; + }; + + Game.ascensionModes = { + 0: { + name: "None", + dname: loc("None [ascension type]"), + desc: loc("No special modifiers."), + icon: [10, 0], + }, + 1: { + name: "Born again", + dname: loc("Born again [ascension type]"), + desc: loc( + 'This run will behave as if you\'d just started the game from scratch. Prestige levels and heavenly upgrades will have no effect, as will sugar lumps and building levels. Perma-upgrades and minigames will be unavailable.Some achievements are only available in this mode.' + ), + icon: [2, 7], + } /*, + 2:{name:'Trigger finger',dname:loc("Trigger finger [ascension type]"),desc:loc("In this run, scrolling your mouse wheel on the cookie counts as clicking it. Some upgrades introduce new clicking behaviors.
No clicking achievements may be obtained in this mode.Reaching 1 quadrillion cookies in this mode unlocks a special heavenly upgrade."),icon:[12,0]}*/, + }; + + Game.ascendMeterPercent = 0; + Game.ascendMeterPercentT = 0; + Game.ascendMeterLevel = 100000000000000000000000000000; + + Game.nextAscensionMode = 0; + Game.UpdateAscensionModePrompt = function () { + var icon = Game.ascensionModes[Game.nextAscensionMode].icon; + var name = Game.ascensionModes[Game.nextAscensionMode].dname; + l("ascendModeButton").innerHTML = + '' + + loc("Challenge mode for the next run:") + + "", + "bottom-right" + ) + + ' style="opacity:1;float:none;display:block;background-position:' + + -icon[0] * 48 + + "px " + + -icon[1] * 48 + + 'px;">'; + }; + Game.PickAscensionMode = function () { + PlaySound("snd/tick.mp3"); + Game.tooltip.hide(); + + var str = ""; + for (var i in Game.ascensionModes) { + var icon = Game.ascensionModes[i].icon; + str += + '"; + } + Game.Prompt( + "
" + + name + + '' + + loc( + "Challenge modes apply special modifiers to your next ascension.
Click to change." + ) + + "" + + loc("Select a challenge mode") + + "
" + + '' + + str + + '' + + Game.ascensionModes[Game.nextAscensionMode].dname + + '
' + + Game.ascensionModes[Game.nextAscensionMode].desc + + '', + [ + [ + loc("Confirm"), + "Game.UpdateAscensionModePrompt();Game.ClosePrompt();", + ], + ], + 0, + "widePrompt" + ); + }; + + l("ascendOverlay").innerHTML = + '", + "bottom-right" + ) + + ' style="font-size:16px;margin-top:0px;">' + + loc("Reincarnate") + + "" + + '' + + '' + + '"; + + Game.attachTooltip( + l("ascendData1"), + function () { + return ( + '' + + loc( + "You are ascending.
Drag the screen around
or use arrow keys!
When you're ready,
click Reincarnate." + ) + + "(' + + Beautify(Game.heavenlyChips) + + ')' + + loc( + "Each prestige level grants you a permanent +%1% CpS." + ); + }, + "bottom-right" + ); + Game.attachTooltip( + l("ascendData2"), + function () { + return ( + '
The more levels you have, the more cookies they require.", + 1 + ) + + "(' + + loc("%1 heavenly chip", LBeautify(Game.heavenlyChips)) + + ')' + + loc( + "Heavenly chips are used to buy heavenly upgrades." + ); + }, + "bottom-right" + ); + + Game.UpdateAscensionModePrompt(); + + AddEvent(l("ascendButton"), "click", function () { + PlaySound("snd/tick.mp3"); + Game.Reincarnate(); + }); + + Game.ascendl = l("ascend"); + Game.ascendContentl = l("ascendContent"); + Game.ascendZoomablel = l("ascendZoomable"); + Game.ascendUpgradesl = l("ascendUpgrades"); + Game.OnAscend = 0; + Game.AscendTimer = 0; //how far we are into the ascend animation + Game.AscendDuration = Game.fps * 5; //how long the ascend animation is + Game.AscendBreakpoint = Game.AscendDuration * 0.5; //at which point the cookie explodes during the ascend animation + Game.UpdateAscendIntro = function () { + if (Game.AscendTimer == 1) PlaySound("snd/charging.mp3"); + if (Game.AscendTimer == Math.floor(Game.AscendBreakpoint)) + PlaySound("snd/thud.mp3"); + Game.AscendTimer++; + if (Game.AscendTimer > Game.AscendDuration) { + //end animation and launch ascend screen + PlayCue("ascend"); + PlayMusicSound("snd/cymbalRev.mp3"); + if (!App || Game.volumeMusic == 0) PlaySound("snd/choir.mp3"); + Game.EarnHeavenlyChips(Game.cookiesEarned); + Game.AscendTimer = 0; + Game.OnAscend = 1; + Game.removeClass("ascendIntro"); + Game.addClass("ascending"); + Game.BuildAscendTree(); + Game.heavenlyChipsDisplayed = Game.heavenlyChips; + Game.nextAscensionMode = 0; + Game.ascensionMode = 0; + Game.UpdateAscensionModePrompt(); + } + }; + Game.ReincarnateTimer = 0; //how far we are into the reincarnation animation + Game.ReincarnateDuration = Game.fps * 1; //how long the reincarnation animation is + Game.UpdateReincarnateIntro = function () { + if (Game.ReincarnateTimer == 1) + PlaySound("snd/pop" + Math.floor(Math.random() * 3 + 1) + ".mp3", 0.75); + Game.ReincarnateTimer++; + if (Game.ReincarnateTimer > Game.ReincarnateDuration) { + //end animation and launch regular game + Game.ReincarnateTimer = 0; + Game.removeClass("reincarnating"); + } + }; + Game.Reincarnate = function (bypass) { + if (!bypass) + Game.Prompt( + "
You gain 1 chip every time you gain a prestige level." + ) + + "" + + loc("Reincarnate") + + '
' + + loc("Are you ready to return to the mortal world?") + + "", + [[loc("Yes"), "Game.ClosePrompt();Game.Reincarnate(1);"], loc("No")] + ); + else { + Game.ascendUpgradesl.innerHTML = ""; + Game.ascensionMode = Game.nextAscensionMode; + Game.nextAscensionMode = 0; + Game.Reset(); + if (Game.HasAchiev("Rebirth")) { + Game.Notify("Reincarnated", loc("Hello, cookies!"), [10, 0], 4); + } + if (Game.resets >= 1000) Game.Win("Endless cycle"); + if (Game.resets >= 100) Game.Win("Reincarnation"); + if (Game.resets >= 10) Game.Win("Resurrection"); + if (Game.resets >= 1) Game.Win("Rebirth"); + + var prestigeUpgradesOwned = 0; + for (var i in Game.Upgrades) { + if (Game.Upgrades[i].bought && Game.Upgrades[i].pool == "prestige") + prestigeUpgradesOwned++; + } + if (prestigeUpgradesOwned >= 100) Game.Win("All the stars in heaven"); + + Game.removeClass("ascending"); + Game.OnAscend = 0; + //trigger the reincarnate animation + Game.ReincarnateTimer = 1; + Game.addClass("reincarnating"); + Game.BigCookieSize = 0; + + Game.runModHook("reincarnate"); + } + }; + Game.Ascend = function (bypass) { + if (!bypass) + Game.Prompt( + "" + + loc("Ascend") + + '
' + + tinyIcon([19, 7]) + + '' + + loc( + 'Do you REALLY want to ascend?You will lose your progress and start over from scratch.All your cookies will be converted into prestige and heavenly chips.' + ) + + '' + + (Game.canLumps() + ? loc( + "You will keep your achievements, building levels and sugar lumps." + ) + : loc("You will keep your achievements.")) + + '", + [ + [ + loc("Yes"), + "Game.ClosePrompt();Game.Ascend(1);", + "float:left;display:none;", + ], + [loc("Cancel"), 0, "float:right"], + ] + ); + else { + Game.Notify(loc("Ascending"), loc("So long, cookies."), [20, 7], 4); + Game.OnAscend = 0; + Game.removeClass("ascending"); + Game.addClass("ascendIntro"); + //trigger the ascend animation + Game.AscendTimer = 1; + Game.killShimmers(); + l("toggleBox").style.display = "none"; + l("toggleBox").innerHTML = ""; + Game.choiceSelectorOn = -1; + Game.ToggleSpecialMenu(0); + Game.AscendOffX = 0; + Game.AscendOffY = 0; + Game.AscendOffXT = 0; + Game.AscendOffYT = 0; + Game.AscendZoomT = 1; + Game.AscendZoom = 0.2; + + Game.jukebox.reset(); + PlayCue("preascend"); + } + }; + + Game.DebuggingPrestige = 0; + Game.AscendDragX = 0; + Game.AscendDragY = 0; + Game.AscendOffX = 0; + Game.AscendOffY = 0; + Game.AscendZoom = 1; + Game.AscendOffXT = 0; + Game.AscendOffYT = 0; + Game.AscendZoomT = 1; + Game.AscendDragging = 0; + Game.AscendGridSnap = 24; + Game.heavenlyBounds = { left: 0, right: 0, top: 0, bottom: 0 }; + Game.UpdateAscend = function () { + if (Game.keys[37]) Game.AscendOffXT += 16 * (1 / Game.AscendZoomT); + if (Game.keys[38]) Game.AscendOffYT += 16 * (1 / Game.AscendZoomT); + if (Game.keys[39]) Game.AscendOffXT -= 16 * (1 / Game.AscendZoomT); + if (Game.keys[40]) Game.AscendOffYT -= 16 * (1 / Game.AscendZoomT); + + if (Game.AscendOffXT > -Game.heavenlyBounds.left) + Game.AscendOffXT = -Game.heavenlyBounds.left; + if (Game.AscendOffXT < -Game.heavenlyBounds.right) + Game.AscendOffXT = -Game.heavenlyBounds.right; + if (Game.AscendOffYT > -Game.heavenlyBounds.top) + Game.AscendOffYT = -Game.heavenlyBounds.top; + if (Game.AscendOffYT < -Game.heavenlyBounds.bottom) + Game.AscendOffYT = -Game.heavenlyBounds.bottom; + Game.AscendOffX += (Game.AscendOffXT - Game.AscendOffX) * 0.5; + Game.AscendOffY += (Game.AscendOffYT - Game.AscendOffY) * 0.5; + Game.AscendZoom += (Game.AscendZoomT - Game.AscendZoom) * 0.25; + if (Math.abs(Game.AscendZoomT - Game.AscendZoom) < 0.005) + Game.AscendZoom = Game.AscendZoomT; + + if (Game.mouseDown && !Game.promptOn) { + if (!Game.AscendDragging) { + Game.AscendDragX = Game.mouseX; + Game.AscendDragY = Game.mouseY; + } + Game.AscendDragging = 1; + + if (Game.DebuggingPrestige) { + if (Game.SelectedHeavenlyUpgrade) { + Game.tooltip.hide(); + //drag upgrades around + var me = Game.SelectedHeavenlyUpgrade; + me.posX += + (Game.mouseX - Game.AscendDragX) * (1 / Game.AscendZoomT); + me.posY += + (Game.mouseY - Game.AscendDragY) * (1 / Game.AscendZoomT); + var posX = me.posX; //Math.round(me.posX/Game.AscendGridSnap)*Game.AscendGridSnap; + var posY = me.posY; //Math.round(me.posY/Game.AscendGridSnap)*Game.AscendGridSnap; + l("heavenlyUpgrade" + me.id).style.left = Math.floor(posX) + "px"; + l("heavenlyUpgrade" + me.id).style.top = Math.floor(posY) + "px"; + for (var ii in me.parents) { + var origX = 0; + var origY = 0; + var targX = me.posX + 28; + var targY = me.posY + 28; + if (me.parents[ii] != -1) { + origX = me.parents[ii].posX + 28; + origY = me.parents[ii].posY + 28; + } + var rot = + -(Math.atan((targY - origY) / (origX - targX)) / Math.PI) * 180; + if (targX <= origX) rot += 180; + var dist = Math.floor( + Math.sqrt( + (targX - origX) * (targX - origX) + + (targY - origY) * (targY - origY) + ) + ); + + l("heavenlyLink" + me.id + "-" + ii).style = + "width:" + + dist + + "px;transform:rotate(" + + rot + + "deg);left:" + + origX + + "px;top:" + + origY + + "px;"; + } + } + } + if (!Game.SelectedHeavenlyUpgrade) { + Game.AscendOffXT += + (Game.mouseX - Game.AscendDragX) * (1 / Game.AscendZoomT); + Game.AscendOffYT += + (Game.mouseY - Game.AscendDragY) * (1 / Game.AscendZoomT); + } + Game.AscendDragX = Game.mouseX; + Game.AscendDragY = Game.mouseY; + } else { + /*if (Game.SelectedHeavenlyUpgrade) + { + var me=Game.SelectedHeavenlyUpgrade; + me.posX=Math.round(me.posX/Game.AscendGridSnap)*Game.AscendGridSnap; + me.posY=Math.round(me.posY/Game.AscendGridSnap)*Game.AscendGridSnap; + l('heavenlyUpgrade'+me.id).style.left=me.posX+'px'; + l('heavenlyUpgrade'+me.id).style.top=me.posY+'px'; + }*/ + Game.AscendDragging = 0; + Game.SelectedHeavenlyUpgrade = 0; + } + if (Game.Click || Game.promptOn) { + Game.AscendDragging = 0; + } + + //Game.ascendl.style.backgroundPosition=Math.floor(Game.AscendOffX/2)+'px '+Math.floor(Game.AscendOffY/2)+'px'; + //Game.ascendl.style.backgroundPosition=Math.floor(Game.AscendOffX/2)+'px '+Math.floor(Game.AscendOffY/2)+'px,'+Math.floor(Game.AscendOffX/4)+'px '+Math.floor(Game.AscendOffY/4)+'px'; + //Game.ascendContentl.style.left=Math.floor(Game.AscendOffX)+'px'; + //Game.ascendContentl.style.top=Math.floor(Game.AscendOffY)+'px'; + Game.ascendContentl.style.webkitTransform = + "translate(" + + Math.floor(Game.AscendOffX) + + "px," + + Math.floor(Game.AscendOffY) + + "px)"; + Game.ascendContentl.style.msTransform = + "translate(" + + Math.floor(Game.AscendOffX) + + "px," + + Math.floor(Game.AscendOffY) + + "px)"; + Game.ascendContentl.style.oTransform = + "translate(" + + Math.floor(Game.AscendOffX) + + "px," + + Math.floor(Game.AscendOffY) + + "px)"; + Game.ascendContentl.style.mozTransform = + "translate(" + + Math.floor(Game.AscendOffX) + + "px," + + Math.floor(Game.AscendOffY) + + "px)"; + Game.ascendContentl.style.transform = + "translate(" + + Math.floor(Game.AscendOffX) + + "px," + + Math.floor(Game.AscendOffY) + + "px)"; + Game.ascendZoomablel.style.webkitTransform = + "scale(" + Game.AscendZoom + "," + Game.AscendZoom + ")"; + Game.ascendZoomablel.style.marginLeft = Game.windowW / 2 + "px"; + Game.ascendZoomablel.style.marginTop = Game.windowH / 2 + "px"; + Game.ascendZoomablel.style.msTransform = + "scale(" + Game.AscendZoom + "," + Game.AscendZoom + ")"; + Game.ascendZoomablel.style.oTransform = + "scale(" + Game.AscendZoom + "," + Game.AscendZoom + ")"; + Game.ascendZoomablel.style.mozTransform = + "scale(" + Game.AscendZoom + "," + Game.AscendZoom + ")"; + Game.ascendZoomablel.style.transform = + "scale(" + Game.AscendZoom + "," + Game.AscendZoom + ")"; + + //if (Game.Scroll!=0) Game.ascendContentl.style.transformOrigin=Math.floor(Game.windowW/2-Game.mouseX)+'px '+Math.floor(Game.windowH/2-Game.mouseY)+'px'; + if (Game.Scroll < 0 && !Game.promptOn) { + Game.AscendZoomT = 0.5; + } + if (Game.Scroll > 0 && !Game.promptOn) { + Game.AscendZoomT = 1; + } + + if (Game.T % 2 == 0) { + l("ascendPrestige").innerHTML = + loc("Prestige level:") + "
" + SimpleBeautify(Game.prestige); + l("ascendHCs").innerHTML = + loc("Heavenly chips:") + + '
' + + SimpleBeautify(Math.round(Game.heavenlyChipsDisplayed)) + + ""; + if (Game.prestige > 0) l("ascendModeButton").style.display = "block"; + else l("ascendModeButton").style.display = "none"; + } + Game.heavenlyChipsDisplayed += + (Game.heavenlyChips - Game.heavenlyChipsDisplayed) * 0.4; + + if (Game.DebuggingPrestige && Game.T % 10 == 0) { + var str = ""; + for (var i in Game.PrestigeUpgrades) { + var me = Game.PrestigeUpgrades[i]; + if (me.placedByCode) continue; + str += + me.id + + ":[" + + Math.floor(me.posX) + + "," + + Math.floor(me.posY) + + "],"; + } + l("upgradePositions").value = "Game.UpgradePositions={" + str + "};"; + } + //if (Game.T%5==0) Game.BuildAscendTree(); + }; + Game.AscendRefocus = function () { + Game.AscendOffX = 0; + Game.AscendOffY = 0; + Game.ascendl.className = ""; + }; + + Game.SelectedHeavenlyUpgrade = 0; + Game.PurchaseHeavenlyUpgrade = function (what) { + //if (Game.Has('Neuromancy')) Game.UpgradesById[what].toggle(); else + if (Game.UpgradesById[what].buy()) { + if (l("heavenlyUpgrade" + what)) { + var rect = l("heavenlyUpgrade" + what).getBounds(); + Game.SparkleAt( + (rect.left + rect.right) / 2, + (rect.top + rect.bottom) / 2 - 24 + ); + } + //Game.BuildAscendTree(); + } + }; + Game.BuildAscendTree = function (justBought) { + var str = ""; + Game.heavenlyBounds = { left: 0, right: 0, top: 0, bottom: 0 }; + + if (Game.DebuggingPrestige) l("upgradePositions").style.display = "block"; + else l("upgradePositions").style.display = "none"; + + var toPop = []; + for (var i in Game.PrestigeUpgrades) { + var me = Game.PrestigeUpgrades[i]; + var prevCanBePurchased = me.canBePurchased; + me.canBePurchased = 1; + if (!me.bought && !Game.DebuggingPrestige) { + if (me.showIf && !me.showIf()) me.canBePurchased = 0; + else { + for (var ii in me.parents) { + if (me.parents[ii] != -1 && !me.parents[ii].bought) + me.canBePurchased = 0; + } + } + } + if ( + justBought && + me.parents.indexOf(justBought) != -1 && + !prevCanBePurchased && + me.canBePurchased && + !me.bought + ) + toPop.push(me); + } + toPop.sort( + (function (parent) { + return function (a, b) { + var rot = + Math.atan2(a.posY - parent.posY, parent.posX - a.posX) - + Math.PI / 2; + var rot2 = + Math.atan2(b.posY - parent.posY, parent.posX - b.posX) - + Math.PI / 2; + return rot < rot2; + }; + })(justBought) + ); + for (var i = 0; i < toPop.length; i++) { + setTimeout(function () { + PlaySound( + "snd/pop" + Math.floor(Math.random() * 3 + 1) + ".mp3", + 0.5 + ); + }, (0.2 + i * 0.1) * 1000); + } + str += + ''; + str += ''; //chrome is still bad at these + for (var i in Game.PrestigeUpgrades) { + var me = Game.PrestigeUpgrades[i]; + + var ghosted = 0; + if (me.canBePurchased || Game.Has("Neuromancy")) { + str += Game.crate( + me, + "ascend", + "Game.PurchaseHeavenlyUpgrade(" + me.id + ");", + "heavenlyUpgrade" + me.id, + toPop.indexOf(me) != -1 + ? "animation:pucker 0.2s ease-out;animation-delay:" + + (toPop.indexOf(me) * 0.1 + 0.2) + + "s;" + : "" + ); + } else { + for (var ii in me.parents) { + if (me.parents[ii] != -1 && me.parents[ii].canBePurchased) + ghosted = 1; + } + if (me.showIf && !me.showIf()) ghosted = 0; + if (ghosted) { + //maybe replace this with Game.crate() + str += + ''; + } + } + if (me.canBePurchased || Game.Has("Neuromancy") || ghosted) { + if (me.posX < Game.heavenlyBounds.left) + Game.heavenlyBounds.left = me.posX; + if (me.posX > Game.heavenlyBounds.right) + Game.heavenlyBounds.right = me.posX; + if (me.posY < Game.heavenlyBounds.top) + Game.heavenlyBounds.top = me.posY; + if (me.posY > Game.heavenlyBounds.bottom) + Game.heavenlyBounds.bottom = me.posY; + } + for (var ii in me.parents) { //create pulsing links + if (me.parents[ii] != -1 && (me.canBePurchased || ghosted)) { + var origX = 0; + var origY = 0; + var targX = me.posX + 28; + var targY = me.posY + 28; + if (me.parents[ii] != -1) { + origX = me.parents[ii].posX + 28; + origY = me.parents[ii].posY + 28; + } + var rot = + -(Math.atan((targY - origY) / (origX - targX)) / Math.PI) * 180; + if (targX <= origX) rot += 180; + var dist = Math.floor( + Math.sqrt( + (targX - origX) * (targX - origX) + + (targY - origY) * (targY - origY) + ) + ); + str += + ''; + } + } + } + Game.heavenlyBounds.left -= 128; + Game.heavenlyBounds.top -= 128; + Game.heavenlyBounds.right += 128 + 64; + Game.heavenlyBounds.bottom += 128 + 64; + //str+=''; + str += ""; + Game.ascendUpgradesl.innerHTML = str; + + if (Game.DebuggingPrestige) { + for (var i in Game.PrestigeUpgrades) { + var me = Game.PrestigeUpgrades[i]; + AddEvent( + l("heavenlyUpgrade" + me.id), + "mousedown", + (function (me) { + return function () { + if (!Game.DebuggingPrestige) return; + if ( + Game.keys[16] && + typeof LASTHEAVENLYSELECTED !== "undefined" && + me != LASTHEAVENLYSELECTED + ) { + //when clicking an upgrade with ctrl, set it as reference point; clicking any sibling upgrade with shift will align it in a nice arc around their shared parent + var parent = 0; + for (var i = 0; i < me.parents.length; i++) { + if ( + LASTHEAVENLYSELECTED.parents.indexOf(me.parents[i]) != -1 + ) + parent = me.parents[i]; + } + if (parent) { + var origX = parent.posX; + var origY = parent.posY; + var targX = LASTHEAVENLYSELECTED.posX; + var targY = LASTHEAVENLYSELECTED.posY; + var rot = + Math.atan2(targY - origY, origX - targX) - Math.PI / 2; + var dist = Math.floor( + Math.sqrt( + (targX - origX) * (targX - origX) + + (targY - origY) * (targY - origY) + ) + ); + me.posX = + parent.posX + Math.sin(rot - (Math.PI * 2) / 8) * dist; + me.posY = + parent.posY + Math.cos(rot - (Math.PI * 2) / 8) * dist; + } + LASTHEAVENLYSELECTED = me; + console.log("Set reference point to", me.name, "."); + } + if (Game.keys[17]) { + LASTHEAVENLYSELECTED = me; + console.log("Set reference point to", me.name, "."); + } + Game.SelectedHeavenlyUpgrade = me; + }; + })(me) + ); + AddEvent( + l("heavenlyUpgrade" + me.id), + "mouseup", + (function (me) { + return function () { + if (Game.SelectedHeavenlyUpgrade == me) { + Game.SelectedHeavenlyUpgrade = 0; + Game.BuildAscendTree(); + } + }; + })(me) + ); + } + } + setTimeout(function () { + Game.tooltip.shouldHide = true; + }, 100); + }; + + /*===================================================================================== + COALESCING SUGAR LUMPS + =======================================================================================*/ + Game.lumpMatureAge = 1; + Game.lumpRipeAge = 1; + Game.lumpOverripeAge = 1; + Game.lumpCurrentType = 0; + l("comments").innerHTML = + l("comments").innerHTML + + ''; + Game.lumpTooltip = function () { + var str = + '0' + + loc( + "You have %1.", + '' + + loc("%1 sugar lump", LBeautify(Game.lumps)) + + "" + ) + + '' + + loc( + "A sugar lump is coalescing here, attracted by your accomplishments." + ); + + var age = Date.now() - Game.lumpT; + str += ''; + if (age < 0) + str += loc( + "This sugar lump has been exposed to time travel shenanigans and will take an excruciating %1 to reach maturity.", + Game.sayTime(((Game.lumpMatureAge - age) / 1000 + 1) * Game.fps, -1) + ); + else if (age < Game.lumpMatureAge) + str += loc( + "This sugar lump is still growing and will take %1 to reach maturity.", + Game.sayTime(((Game.lumpMatureAge - age) / 1000 + 1) * Game.fps, -1) + ); + else if (age < Game.lumpRipeAge) + str += loc( + "This sugar lump is mature and will be ripe in %1."; + return str; + }; + Game.computeLumpTimes = function () { + var hour = 1000 * 60 * 60; + Game.lumpMatureAge = hour * 20; + Game.lumpRipeAge = hour * 23; + if (Game.Has("Stevia Caelestis")) Game.lumpRipeAge -= hour; + if (Game.Has("Diabetica Daemonicus")) Game.lumpMatureAge -= hour; + if (Game.Has("Ichor syrup")) Game.lumpMatureAge -= 1000 * 60 * 7; + if (Game.Has("Sugar aging process")) + Game.lumpRipeAge -= + 6000 * Math.min(600, Game.Objects["Grandma"].amount); //capped at 600 grandmas + if (Game.hasGod && Game.BuildingsOwned % 10 == 0) { + var godLvl = Game.hasGod("order"); + if (godLvl == 1) Game.lumpRipeAge -= hour; + else if (godLvl == 2) Game.lumpRipeAge -= (hour / 3) * 2; + else if (godLvl == 3) Game.lumpRipeAge -= hour / 3; + } + //if (Game.hasAura('Dragon\'s Curve')) {Game.lumpMatureAge/=1.05;Game.lumpRipeAge/=1.05;} + Game.lumpMatureAge /= 1 + Game.auraMult("Dragon's Curve") * 0.05; + Game.lumpRipeAge /= 1 + Game.auraMult("Dragon's Curve") * 0.05; + Game.lumpOverripeAge = Game.lumpRipeAge + hour; + if (Game.Has("Glucose-charged air")) { + Game.lumpMatureAge /= 2000; + Game.lumpRipeAge /= 2000; + Game.lumpOverripeAge /= 2000; + } + }; + Game.loadLumps = function (time) { + Game.computeLumpTimes(); + //Game.computeLumpType(); + if (!Game.canLumps()) Game.removeClass("lumpsOn"); + else { + if (Game.ascensionMode != 1) Game.addClass("lumpsOn"); + Game.lumpT = Math.min(Date.now(), Game.lumpT); + var age = Math.max(Date.now() - Game.lumpT, 0); + var amount = Math.floor(age / Game.lumpOverripeAge); //how many lumps did we harvest since we closed the game? + if (amount >= 1) { + Game.harvestLumps(1, true); + Game.lumpCurrentType = 0; //all offline lumps after the first one have a normal type + if (amount > 1) Game.harvestLumps(amount - 1, true); + Game.Notify( + "", + loc( + "You harvested %1 while you were away.", + loc("%1 sugar lump", LBeautify(amount)) + ), + [29, 14] + ); + Game.lumpT = Date.now() - (age - amount * Game.lumpOverripeAge); + Game.computeLumpType(); + } + } + }; + Game.gainLumps = function (total) { + if (Game.lumpsTotal == -1) { + Game.lumpsTotal = 0; + Game.lumps = 0; + } + Game.lumps += total; + Game.lumpsTotal += total; + + if (Game.lumpsTotal >= 7) Game.Win("Dude, sweet"); + if (Game.lumpsTotal >= 30) Game.Win("Sugar rush"); + if (Game.lumpsTotal >= 365) Game.Win("Year's worth of cavities"); + }; + Game.clickLump = function () { + triggerAnim(l("lumpsIcon"), "pucker"); + triggerAnim(l("lumpsIcon2"), "pucker"); + if (!Game.canLumps()) return; + var age = Date.now() - Game.lumpT; + if (age < Game.lumpMatureAge) { + } else if (age < Game.lumpRipeAge) { + var amount = choose([0, 1]); + if (amount != 0) Game.Win("Hand-picked"); + Game.harvestLumps(amount); + Game.computeLumpType(); + } else if (age < Game.lumpOverripeAge) { + Game.harvestLumps(1); + Game.computeLumpType(); + } + }; + Game.harvestLumps = function (amount, silent) { + if (!Game.canLumps()) return; + Game.lumpT = Date.now(); + var total = amount; + if ( + Game.lumpCurrentType == 1 && + Game.Has("Sucralosia Inutilis") && + Math.random() < 0.05 + ) + total *= 2; + else if (Game.lumpCurrentType == 1) total *= choose([1, 2]); + else if (Game.lumpCurrentType == 2) { + total *= choose([2, 3, 4, 5, 6, 7]); + Game.gainBuff("sugar blessing", 24 * 60 * 60, 1); + Game.Earn(Math.min(Game.cookiesPs * 60 * 60 * 24, Game.cookies)); + Game.Notify( + loc("Sugar blessing activated!"), + loc( + "Your cookies have been doubled.
You may click it to harvest it now, but there is a 50% chance you won't get anything.", + Game.sayTime(((Game.lumpRipeAge - age) / 1000 + 1) * Game.fps, -1) + ); + else if (age < Game.lumpOverripeAge) + str += loc( + "This sugar lump is ripe! Click it to harvest it.
If you do nothing, it will auto-harvest in %1.", + Game.sayTime(((Game.lumpOverripeAge - age) / 1000 + 1) * Game.fps, -1) + ); + + var phase = (age / Game.lumpOverripeAge) * 7; + if (phase >= 3) { + if (Game.lumpCurrentType != 0) str += ''; + if (Game.lumpCurrentType == 1) + str += loc( + "This sugar lump grew to be bifurcated; harvesting it has a 50% chance of yielding two lumps." + ); + else if (Game.lumpCurrentType == 2) + str += loc( + "This sugar lump grew to be golden; harvesting it will yield 2 to 7 lumps, your current cookies will be doubled (capped to a gain of 24 hours of your CpS), and you will find 10% more golden cookies for the next 24 hours." + ); + else if (Game.lumpCurrentType == 3) + str += loc( + "This sugar lump was affected by the elders and grew to be meaty; harvesting it will yield between 0 and 2 lumps." + ); + else if (Game.lumpCurrentType == 4) + str += loc( + "This sugar lump is caramelized, its stickiness binding it to unexpected things; harvesting it will yield between 1 and 3 lumps and will refill your sugar lump cooldowns." + ); + } + + str += ''; + str += loc( + "Your sugar lumps mature after %1,
ripen after %2,
and fall after %3.", + [ + Game.sayTime((Game.lumpMatureAge / 1000) * Game.fps, -1), + Game.sayTime((Game.lumpRipeAge / 1000) * Game.fps, -1), + Game.sayTime((Game.lumpOverripeAge / 1000) * Game.fps, -1), + ] + ); + + str += + '' + + loc( + "• Sugar lumps can be harvested when mature, though if left alone beyond that point they will start ripening (increasing the chance of harvesting them) and will eventually fall and be auto-harvested after some time.
• Sugar lumps are delicious and may be used as currency for all sorts of things.
• Once a sugar lump is harvested, another one will start growing in its place.
• Note that sugar lumps keep growing when the game is closed." + ) + + "
+10% golden cookies for the next 24 hours." + ), + [29, 16] + ); + } else if (Game.lumpCurrentType == 3) total *= choose([0, 0, 1, 2, 2]); + else if (Game.lumpCurrentType == 4) { + total *= choose([1, 2, 3]); + Game.lumpRefill = 0; //Date.now()-Game.getLumpRefillMax(); + Game.Notify(loc("Sugar lump cooldowns cleared!"), "", [29, 27]); + } + total = Math.floor(total); + Game.gainLumps(total); + if (Game.lumpCurrentType == 1) Game.Win("Sugar sugar"); + else if (Game.lumpCurrentType == 2) Game.Win("All-natural cane sugar"); + else if (Game.lumpCurrentType == 3) Game.Win("Sweetmeats"); + else if (Game.lumpCurrentType == 4) Game.Win("Maillard reaction"); + + if (!silent) { + var rect = l("lumpsIcon2").getBounds(); + Game.SparkleAt( + (rect.left + rect.right) / 2, + (rect.top + rect.bottom) / 2 - 24 + 32 - TopBarOffset + ); + if (total > 0) + Game.Popup( + "+" + loc("%1 sugar lump", LBeautify(total)) + "", + (rect.left + rect.right) / 2, + (rect.top + rect.bottom) / 2 - 48 + ); + else + Game.Popup( + "" + loc("Botched harvest!") + "", + (rect.left + rect.right) / 2, + (rect.top + rect.bottom) / 2 - 48 + ); + PlaySound("snd/pop" + Math.floor(Math.random() * 3 + 1) + ".mp3", 0.75); + } + Game.computeLumpTimes(); + }; + Game.computeLumpType = function () { + Math.seedrandom(Game.seed + "/" + Game.lumpT); + var types = [0]; + var loop = 1; + //if (Game.hasAura('Dragon\'s Curve')) loop=2; + loop += Game.auraMult("Dragon's Curve"); + loop = randomFloor(loop); + for (var i = 0; i < loop; i++) { + if (Math.random() < (Game.Has("Sucralosia Inutilis") ? 0.15 : 0.1)) + types.push(1); //bifurcated + if (Math.random() < 3 / 1000) types.push(2); //golden + if (Math.random() < 0.1 * Game.elderWrath) types.push(3); //meaty + if (Math.random() < 1 / 50) types.push(4); //caramelized + } + Game.lumpCurrentType = choose(types); + Math.seedrandom(); + }; + + Game.canLumps = function () //grammatically pleasing function name + { + if ( + Game.lumpsTotal > -1 || + (Game.ascensionMode != 1 && + Game.cookiesEarned + Game.cookiesReset >= 1000000000) + ) + return true; + return false; + }; + + Game.getLumpRefillMax = function () { + return Game.fps * 60 * 15; //1000*60*15;//15 minutes + }; + Game.getLumpRefillRemaining = function () { + return Game.lumpRefill; //Game.getLumpRefillMax()-(Date.now()-Game.lumpRefill); + }; + Game.canRefillLump = function () { + return Game.lumpRefill <= 0; //((Date.now()-Game.lumpRefill)>=Game.getLumpRefillMax()); + }; + Game.refillLump = function (n, func) { + if (Game.lumps >= n && Game.canRefillLump()) { + Game.spendLump(n, "refill", function () { + if (!Game.sesame) Game.lumpRefill = Game.getLumpRefillMax(); //Date.now(); + func(); + })(); + } + }; + Game.spendLump = function (n, str, func, free) { + //ask if we want to spend N lumps (unless free) + return function () { + if (!free && Game.lumps < n) return false; + if (!free && Game.prefs.askLumps) { + PlaySound("snd/tick.mp3"); + Game.promptConfirmFunc = func; //bit dumb + Game.Prompt( + ' ' + + loc("Do you want to spend %1 to %2?", [ + "" + loc("%1 sugar lump", LBeautify(n)) + "", + str, + ]) + + "", + [ + [ + loc("Yes"), + "Game.lumps-=" + + n + + ";Game.promptConfirmFunc();Game.promptConfirmFunc=0;Game.recalculateGains=1;Game.ClosePrompt();", + ], + loc("No"), + ] + ); + return false; + } else { + if (!free) Game.lumps -= n; + func(); + Game.recalculateGains = 1; + } + }; + }; + + Game.doLumps = function () { + if (Game.lumpRefill > 0) Game.lumpRefill--; + + if (!Game.canLumps()) { + Game.removeClass("lumpsOn"); + return; + } + if (Game.lumpsTotal == -1) { + //first time ! + if (Game.ascensionMode != 1) Game.addClass("lumpsOn"); + Game.lumpT = Date.now(); + Game.lumpsTotal = 0; + Game.lumps = 0; + Game.computeLumpType(); + + Game.Notify( + loc("Sugar lumps!"), + loc( + "Because you've baked a billion cookies in total, you are now attracting sugar lumps. They coalesce quietly near the top of your screen, under the Stats button.
You will be able to harvest them when they're ripe, after which you may spend them on all sorts of things!" + ), + [23, 14] + ); + } + var age = Date.now() - Game.lumpT; + if (age > Game.lumpOverripeAge) { + age = 0; + Game.harvestLumps(1); + Game.computeLumpType(); + } + + var phase = Math.min(6, Math.floor((age / Game.lumpOverripeAge) * 7)); + var phase2 = Math.min( + 6, + Math.floor((age / Game.lumpOverripeAge) * 7) + 1 + ); + var row = 14; + var row2 = 14; + var type = Game.lumpCurrentType; + if (type == 1) { + //double + //if (phase>=6) row=15; + if (phase2 >= 6) row2 = 15; + } else if (type == 2) { + //golden + if (phase >= 4) row = 16; + if (phase2 >= 4) row2 = 16; + } else if (type == 3) { + //meaty + if (phase >= 4) row = 17; + if (phase2 >= 4) row2 = 17; + } else if (type == 4) { + //caramelized + if (phase >= 4) row = 27; + if (phase2 >= 4) row2 = 27; + } + var icon = [23 + Math.min(phase, 5), row]; + var icon2 = [23 + phase2, row2]; + if (age < 0) { + icon = [17, 5]; + icon2 = [17, 5]; + } + var opacity = Math.min(6, (age / Game.lumpOverripeAge) * 7) % 1; + if (phase >= 6) { + opacity = 1; + } + l("lumpsIcon").style.backgroundPosition = + -icon[0] * 48 + "px " + -icon[1] * 48 + "px"; + l("lumpsIcon2").style.backgroundPosition = + -icon2[0] * 48 + "px " + -icon2[1] * 48 + "px"; + l("lumpsIcon2").style.opacity = opacity; + l("lumpsAmount").textContent = Beautify(Game.lumps); + }; + + /*===================================================================================== + COOKIE ECONOMICS + =======================================================================================*/ + Game.Earn = function (howmuch) { + Game.cookies += howmuch; + Game.cookiesEarned += howmuch; + }; + Game.Spend = function (howmuch) { + Game.cookies -= howmuch; + }; + Game.Dissolve = function (howmuch) { + Game.cookies -= howmuch; + Game.cookiesEarned -= howmuch; + Game.cookies = Math.max(0, Game.cookies); + Game.cookiesEarned = Math.max(0, Game.cookiesEarned); + }; + Game.mouseCps = function () { + var add = 0; + if (Game.Has("Thousand fingers")) add += 0.1; + if (Game.Has("Million fingers")) add *= 5; + if (Game.Has("Billion fingers")) add *= 10; + if (Game.Has("Trillion fingers")) add *= 20; + if (Game.Has("Quadrillion fingers")) add *= 20; + if (Game.Has("Quintillion fingers")) add *= 20; + if (Game.Has("Sextillion fingers")) add *= 20; + if (Game.Has("Septillion fingers")) add *= 20; + if (Game.Has("Octillion fingers")) add *= 20; + if (Game.Has("Nonillion fingers")) add *= 20; + if (Game.Has("Decillion fingers")) add *= 20; + if (Game.Has("Unshackled cursors")) add *= 25; + + var num = 0; + for (var i in Game.Objects) { + num += Game.Objects[i].amount; + } + num -= Game.Objects["Cursor"].amount; + add = add * num; + if (Game.Has("Plastic mouse")) add += Game.cookiesPs * 0.01; + if (Game.Has("Iron mouse")) add += Game.cookiesPs * 0.01; + if (Game.Has("Titanium mouse")) add += Game.cookiesPs * 0.01; + if (Game.Has("Adamantium mouse")) add += Game.cookiesPs * 0.01; + if (Game.Has("Unobtainium mouse")) add += Game.cookiesPs * 0.01; + if (Game.Has("Eludium mouse")) add += Game.cookiesPs * 0.01; + if (Game.Has("Wishalloy mouse")) add += Game.cookiesPs * 0.01; + if (Game.Has("Fantasteel mouse")) add += Game.cookiesPs * 0.01; + if (Game.Has("Nevercrack mouse")) add += Game.cookiesPs * 0.01; + if (Game.Has("Armythril mouse")) add += Game.cookiesPs * 0.01; + if (Game.Has("Technobsidian mouse")) add += Game.cookiesPs * 0.01; + if (Game.Has("Plasmarble mouse")) add += Game.cookiesPs * 0.01; + if (Game.Has("Miraculite mouse")) add += Game.cookiesPs * 0.01; + if (Game.Has("Aetherice mouse")) add += Game.cookiesPs * 0.01; + + if (Game.Has("Fortune #104")) add += Game.cookiesPs * 0.01; + var mult = 1; + + if (Game.Has("Santa's helpers")) mult *= 1.1; + if (Game.Has("Cookie egg")) mult *= 1.1; + if (Game.Has("Halo gloves")) mult *= 1.1; + if (Game.Has("Dragon claw")) mult *= 1.03; + + if (Game.Has("Aura gloves")) { + mult *= + 1 + + 0.05 * + Math.min( + Game.Objects["Cursor"].level, + Game.Has("Luminous gloves") ? 20 : 10 + ); + } + + mult *= Game.eff("click"); + + if (Game.hasGod) { + var godLvl = Game.hasGod("labor"); + if (godLvl == 1) mult *= 1.15; + else if (godLvl == 2) mult *= 1.1; + else if (godLvl == 3) mult *= 1.05; + } + + for (var i in Game.buffs) { + if (typeof Game.buffs[i].multClick != "undefined") + mult *= Game.buffs[i].multClick; + } + + //if (Game.hasAura('Dragon Cursor')) mult*=1.05; + mult *= 1 + Game.auraMult("Dragon Cursor") * 0.05; + + var out = + mult * + Game.ComputeCps( + 1, + Game.Has("Reinforced index finger") + + Game.Has("Carpal tunnel prevention cream") + + Game.Has("Ambidextrous"), + add + ); + + out = Game.runModHookOnValue("cookiesPerClick", out); + + if (Game.hasBuff("Cursed finger")) + out = Game.buffs["Cursed finger"].power; + return out; + }; + Game.computedMouseCps = 1; + Game.globalCpsMult = 1; + Game.unbuffedCps = 0; + Game.buildingCps = 0; + Game.lastClick = 0; + Game.CanClick = 1; + Game.autoclickerDetected = 0; + Game.BigCookieState = 0; //0 = normal, 1 = clicked (small), 2 = released/hovered (big) + Game.BigCookieSize = 0; + Game.BigCookieSizeD = 0; + Game.BigCookieSizeT = 1; + Game.cookieClickSound = Math.floor(Math.random() * 7) + 1; + Game.playCookieClickSound = function () { + if (Game.prefs.cookiesound) + PlaySound("snd/clickb" + Game.cookieClickSound + ".mp3", 0.5); + else PlaySound("snd/click" + Game.cookieClickSound + ".mp3", 0.5); + Game.cookieClickSound += Math.floor(Math.random() * 4) + 1; + if (Game.cookieClickSound > 7) Game.cookieClickSound -= 7; + }; + Game.ClickCookie = function (e, amount) { + var now = Date.now(); + if (e) e.preventDefault(); + if ( + Game.OnAscend || + Game.AscendTimer > 0 || + Game.T < 3 || + now - Game.lastClick < 1000 / ((e ? e.detail : 1) === 0 ? 3 : 50) + ) { + } else { + if (now - Game.lastClick < 1000 / 15) { + Game.autoclickerDetected += Game.fps; + if (Game.autoclickerDetected >= Game.fps * 5) + Game.Win("Uncanny clicker"); + } + Game.loseShimmeringVeil("click"); + var amount = amount ? amount : Game.computedMouseCps; + Game.Earn(amount); + Game.handmadeCookies += amount; + if (Game.prefs.particles) { + Game.particleAdd(); + Game.particleAdd( + Game.mouseX, + Game.mouseY, + Math.random() * 4 - 2, + Math.random() * -2 - 2, + Math.random() * 0.5 + 0.75, + 1, + 2 + ); + } + if (Game.prefs.numbers) + Game.particleAdd( + Game.mouseX + Math.random() * 8 - 4, + Game.mouseY - 8 + Math.random() * 8 - 4, + 0, + -2, + 1, + 4, + 2, + "", + "+" + Beautify(amount, 1) + ); + + Game.runModHook("click"); + + Game.playCookieClickSound(); + Game.cookieClicks++; + + if (Game.clicksThisSession == 0) PlayCue("preplay"); + Game.clicksThisSession++; + Game.lastClick = now; + } + Game.Click = 0; + }; + Game.mouseX = 0; + Game.mouseY = 0; + Game.mouseX2 = 0; + Game.mouseY2 = 0; + Game.mouseMoved = 0; + Game.GetMouseCoords = function (e) { + var posx = 0; + var posy = 0; + if (!e) var e = window.event; + if (e.pageX || e.pageY) { + posx = e.pageX; + posy = e.pageY; + } else if (e.clientX || e.clientY) { + posx = + e.clientX + + document.body.scrollLeft + + document.documentElement.scrollLeft; + posy = + e.clientY + + document.body.scrollTop + + document.documentElement.scrollTop; + } + var x = 0; + var y = TopBarOffset; + /* + var el=l('sectionLeft'); + while(el && !isNaN(el.offsetLeft) && !isNaN(el.offsetTop)) + { + x+=el.offsetLeft-el.scrollLeft; + y+=el.offsetTop-el.scrollTop; + el=el.offsetParent; + }*/ + Game.mouseX2 = Game.mouseX; + Game.mouseY2 = Game.mouseY; + Game.mouseX = (posx - x) / Game.scale; + Game.mouseY = (posy - y) / Game.scale; + Game.mouseMoved = 1; + Game.lastActivity = Game.time; + }; + var bigCookie = l("bigCookie"); + if (Game.prefs.screenreader) { + bigCookie.ariaLabelledby = "bigCookieLabel"; + bigCookie.insertAdjacentHTML( + "beforeend", + '" + ); + bigCookie.tabIndex = 1; + } + Game.Click = 0; + Game.lastClickedEl = 0; + Game.clicksThisSession = 0; + Game.clickFrom = 0; + Game.Scroll = 0; + Game.mouseDown = 0; + if (!Game.touchEvents) { + AddEvent(bigCookie, "click", Game.ClickCookie); + AddEvent(bigCookie, "mousedown", function (event) { + Game.BigCookieState = 1; + if (Game.prefs.cookiesound) { + Game.playCookieClickSound(); + } + if (event) event.preventDefault(); + }); + AddEvent(bigCookie, "mouseup", function (event) { + Game.BigCookieState = 2; + if (event) event.preventDefault(); + }); + AddEvent(bigCookie, "mouseout", function (event) { + Game.BigCookieState = 0; + }); + AddEvent(bigCookie, "mouseover", function (event) { + Game.BigCookieState = 2; + }); + AddEvent(document, "mousemove", Game.GetMouseCoords); + AddEvent(document, "mousedown", function (event) { + Game.lastActivity = Game.time; + Game.mouseDown = 1; + Game.clickFrom = event.target; + }); + AddEvent(document, "mouseup", function (event) { + Game.lastActivity = Game.time; + Game.mouseDown = 0; + Game.clickFrom = 0; + }); + AddEvent(document, "click", function (event) { + Game.lastActivity = Game.time; + Game.Click = 1; + Game.lastClickedEl = event.target; + Game.clickFrom = 0; + }); + Game.handleScroll = function (e) { + if (!e) e = event; + Game.Scroll = e.detail < 0 || e.wheelDelta > 0 ? 1 : -1; + Game.lastActivity = Game.time; + }; + AddEvent(document, "DOMMouseScroll", Game.handleScroll); + AddEvent(document, "mousewheel", Game.handleScroll); + } else { + //touch events + AddEvent(bigCookie, "touchend", Game.ClickCookie); + AddEvent(bigCookie, "touchstart", function (event) { + Game.BigCookieState = 1; + if (event) event.preventDefault(); + }); + AddEvent(bigCookie, "touchend", function (event) { + Game.BigCookieState = 0; + if (event) event.preventDefault(); + }); + //AddEvent(document,'touchmove',Game.GetMouseCoords); + AddEvent(document, "mousemove", Game.GetMouseCoords); + AddEvent(document, "touchstart", function (event) { + Game.lastActivity = Game.time; + Game.mouseDown = 1; + }); + AddEvent(document, "touchend", function (event) { + Game.lastActivity = Game.time; + Game.mouseDown = 0; + }); + AddEvent(document, "touchend", function (event) { + Game.lastActivity = Game.time; + Game.Click = 1; + }); + } + + Game.keys = []; + AddEvent(window, "keyup", function (e) { + Game.lastActivity = Game.time; + if (e.keyCode == 27) { + if (Game.promptOn && !Game.promptNoClose) { + Game.ClosePrompt(); + PlaySound("snd/tickOff.mp3"); + } + if (Game.AscendTimer > 0) Game.AscendTimer = Game.AscendDuration; + } //esc closes prompt + if (Game.promptOn) { + if (e.keyCode == 13) Game.ConfirmPrompt(); //enter confirms prompt + } + Game.keys[e.keyCode] = 0; + }); + AddEvent(window, "keydown", function (e) { + if (Game.promptOn) { + if (e.keyCode == 9) { + //tab to shift through prompt buttons + if (e.shiftKey) Game.FocusPromptOption(-1); + else Game.FocusPromptOption(1); + e.preventDefault(); + } + } + if (!Game.OnAscend && Game.AscendTimer == 0) { + if (e.ctrlKey && e.keyCode == 83) { + Game.toSave = true; + e.preventDefault(); + } //ctrl-s saves the game + else if (e.ctrlKey && e.keyCode == 79) { + Game.ImportSave(); + e.preventDefault(); + } //ctrl-o opens the import menu + } + if ((e.keyCode == 16 || e.keyCode == 17) && Game.tooltip.dynamic) + Game.tooltip.update(); + Game.keys[e.keyCode] = 1; + if (e.keyCode == 9) Game.keys = []; //reset keys on tab press + }); + + AddEvent(window, "visibilitychange", function (e) { + Game.keys = []; //reset all key pressed on visibility change (should help prevent ctrl still being down after ctrl-tab) + }); + + /*===================================================================================== + CPS RECALCULATOR + =======================================================================================*/ + + Game.heavenlyPower = 1; //how many CpS percents a single heavenly chip gives + Game.recalculateGains = 1; + Game.cookiesPsByType = {}; + Game.cookiesMultByType = {}; + //display bars with http://codepen.io/anon/pen/waGyEJ + Game.effs = {}; + Game.eff = function (name, def) { + if (typeof Game.effs[name] === "undefined") + return typeof def === "undefined" ? 1 : def; + else return Game.effs[name]; + }; + + Game.CalculateGains = function () { + Game.cookiesPs = 0; + var mult = 1; + //add up effect bonuses from building minigames + var effs = {}; + for (var i in Game.Objects) { + if (Game.Objects[i].minigameLoaded && Game.Objects[i].minigame.effs) { + var myEffs = Game.Objects[i].minigame.effs; + for (var ii in myEffs) { + if (effs[ii]) effs[ii] *= myEffs[ii]; + else effs[ii] = myEffs[ii]; + } + } + } + Game.effs = effs; + + if (Game.ascensionMode != 1) + mult += + parseFloat(Game.prestige) * + 0.01 * + Game.heavenlyPower * + Game.GetHeavenlyMultiplier(); + + mult *= Game.eff("cps"); + + if (Game.Has("Heralds") && Game.ascensionMode != 1) + mult *= 1 + 0.01 * Game.heralds; + + for (var i in Game.cookieUpgrades) { + var me = Game.cookieUpgrades[i]; + if (Game.Has(me.name)) { + mult *= + 1 + + (typeof me.power === "function" ? me.power(me) : me.power) * 0.01; + } + } + + if (Game.Has("Specialized chocolate chips")) mult *= 1.01; + if (Game.Has("Designer cocoa beans")) mult *= 1.02; + if (Game.Has("Underworld ovens")) mult *= 1.03; + if (Game.Has("Exotic nuts")) mult *= 1.04; + if (Game.Has("Arcane sugar")) mult *= 1.05; + + if (Game.Has("Increased merriness")) mult *= 1.15; + if (Game.Has("Improved jolliness")) mult *= 1.15; + if (Game.Has("A lump of coal")) mult *= 1.01; + if (Game.Has("An itchy sweater")) mult *= 1.01; + if (Game.Has("Santa's dominion")) mult *= 1.2; + + if (Game.Has("Fortune #100")) mult *= 1.01; + if (Game.Has("Fortune #101")) mult *= 1.07; + + if (Game.Has("Dragon scale")) mult *= 1.03; + + var buildMult = 1; + if (Game.hasGod) { + var godLvl = Game.hasGod("asceticism"); + if (godLvl == 1) mult *= 1.15; + else if (godLvl == 2) mult *= 1.1; + else if (godLvl == 3) mult *= 1.05; + + var godLvl = Game.hasGod("ages"); + if (godLvl == 1) + mult *= + 1 + + 0.15 * Math.sin((Date.now() / 1000 / (60 * 60 * 3)) * Math.PI * 2); + else if (godLvl == 2) + mult *= + 1 + + 0.15 * Math.sin((Date.now() / 1000 / (60 * 60 * 12)) * Math.PI * 2); + else if (godLvl == 3) + mult *= + 1 + + 0.15 * Math.sin((Date.now() / 1000 / (60 * 60 * 24)) * Math.PI * 2); + + var godLvl = Game.hasGod("decadence"); + if (godLvl == 1) buildMult *= 0.93; + else if (godLvl == 2) buildMult *= 0.95; + else if (godLvl == 3) buildMult *= 0.98; + + var godLvl = Game.hasGod("industry"); + if (godLvl == 1) buildMult *= 1.1; + else if (godLvl == 2) buildMult *= 1.06; + else if (godLvl == 3) buildMult *= 1.03; + + var godLvl = Game.hasGod("labor"); + if (godLvl == 1) buildMult *= 0.97; + else if (godLvl == 2) buildMult *= 0.98; + else if (godLvl == 3) buildMult *= 0.99; + } + + if (Game.Has("Santa's legacy")) mult *= 1 + (Game.santaLevel + 1) * 0.03; + + Game.milkProgress = Game.AchievementsOwned / 25; + var milkMult = 1; + if (Game.Has("Santa's milk and cookies")) milkMult *= 1.05; + //if (Game.hasAura('Breath of Milk')) milkMult*=1.05; + milkMult *= 1 + Game.auraMult("Breath of Milk") * 0.05; + if (Game.hasGod) { + var godLvl = Game.hasGod("mother"); + if (godLvl == 1) milkMult *= 1.1; + else if (godLvl == 2) milkMult *= 1.05; + else if (godLvl == 3) milkMult *= 1.03; + } + milkMult *= Game.eff("milk"); + + var catMult = 1; + + if (Game.Has("Kitten helpers")) + catMult *= 1 + Game.milkProgress * 0.1 * milkMult; + if (Game.Has("Kitten workers")) + catMult *= 1 + Game.milkProgress * 0.125 * milkMult; + if (Game.Has("Kitten engineers")) + catMult *= 1 + Game.milkProgress * 0.15 * milkMult; + if (Game.Has("Kitten overseers")) + catMult *= 1 + Game.milkProgress * 0.175 * milkMult; + if (Game.Has("Kitten managers")) + catMult *= 1 + Game.milkProgress * 0.2 * milkMult; + if (Game.Has("Kitten accountants")) + catMult *= 1 + Game.milkProgress * 0.2 * milkMult; + if (Game.Has("Kitten specialists")) + catMult *= 1 + Game.milkProgress * 0.2 * milkMult; + if (Game.Has("Kitten experts")) + catMult *= 1 + Game.milkProgress * 0.2 * milkMult; + if (Game.Has("Kitten consultants")) + catMult *= 1 + Game.milkProgress * 0.2 * milkMult; + if (Game.Has("Kitten assistants to the regional manager")) + catMult *= 1 + Game.milkProgress * 0.175 * milkMult; + if (Game.Has("Kitten marketeers")) + catMult *= 1 + Game.milkProgress * 0.15 * milkMult; + if (Game.Has("Kitten analysts")) + catMult *= 1 + Game.milkProgress * 0.125 * milkMult; + if (Game.Has("Kitten executives")) + catMult *= 1 + Game.milkProgress * 0.115 * milkMult; + if (Game.Has("Kitten admins")) + catMult *= 1 + Game.milkProgress * 0.11 * milkMult; + if (Game.Has("Kitten angels")) + catMult *= 1 + Game.milkProgress * 0.1 * milkMult; + if (Game.Has("Fortune #103")) + catMult *= 1 + Game.milkProgress * 0.05 * milkMult; + + Game.cookiesMultByType["kittens"] = catMult; + + for (var i in Game.Objects) { + var me = Game.Objects[i]; + me.storedCps = me.cps(me); + if (Game.ascensionMode != 1) + me.storedCps *= (1 + me.level * 0.01) * buildMult; + if ( + me.id == 1 && + Game.Has("Milkhelp® lactose intolerance relief tablets") + ) + me.storedCps *= 1 + 0.05 * Game.milkProgress * milkMult; //this used to be "me.storedCps*=1+0.1*Math.pow(catMult-1,0.5)" which was. hmm + me.storedTotalCps = me.amount * me.storedCps; + Game.cookiesPs += me.storedTotalCps; + Game.cookiesPsByType[me.name] = me.storedTotalCps; + } + //cps from buildings only + Game.buildingCps = Game.cookiesPs; + + if (Game.Has('"egg"')) { + Game.cookiesPs += 9; + Game.cookiesPsByType['"egg"'] = 9; + } //"egg" + + mult *= catMult; + + var eggMult = 1; + if (Game.Has("Chicken egg")) eggMult *= 1.01; + if (Game.Has("Duck egg")) eggMult *= 1.01; + if (Game.Has("Turkey egg")) eggMult *= 1.01; + if (Game.Has("Quail egg")) eggMult *= 1.01; + if (Game.Has("Robin egg")) eggMult *= 1.01; + if (Game.Has("Ostrich egg")) eggMult *= 1.01; + if (Game.Has("Cassowary egg")) eggMult *= 1.01; + if (Game.Has("Salmon roe")) eggMult *= 1.01; + if (Game.Has("Frogspawn")) eggMult *= 1.01; + if (Game.Has("Shark egg")) eggMult *= 1.01; + if (Game.Has("Turtle egg")) eggMult *= 1.01; + if (Game.Has("Ant larva")) eggMult *= 1.01; + if (Game.Has("Century egg")) { + //the boost increases a little every day, with diminishing returns up to +10% on the 100th day + var day = + (Math.floor((Date.now() - Game.startDate) / 1000 / 10) * 10) / + 60 / + 60 / + 24; + day = Math.min(day, 100); + eggMult *= 1 + (1 - Math.pow(1 - day / 100, 3)) * 0.1; + } + + Game.cookiesMultByType["eggs"] = eggMult; + mult *= eggMult; + + if (Game.Has("Sugar baking")) + mult *= 1 + Math.min(100, Game.lumps) * 0.01; + + //if (Game.hasAura('Radiant Appetite')) mult*=2; + mult *= 1 + Game.auraMult("Radiant Appetite"); + + var rawCookiesPs = Game.cookiesPs * mult; + for (var i in Game.CpsAchievements) { + if (rawCookiesPs >= Game.CpsAchievements[i].threshold) + Game.Win(Game.CpsAchievements[i].name); + } + Game.cookiesPsRaw = rawCookiesPs; + Game.cookiesPsRawHighest = Math.max( + Game.cookiesPsRawHighest, + rawCookiesPs + ); + + var n = Game.shimmerTypes["golden"].n; + var auraMult = Game.auraMult("Dragon's Fortune"); + for (var i = 0; i < n; i++) { + mult *= 1 + auraMult * 1.23; + } + + name = Game.bakeryName.toLowerCase(); + if (name == "orteil") mult *= 0.99; + else if (name == "ortiel") mult *= 0.98; //or so help me + + var sucking = 0; + for (var i in Game.wrinklers) { + if (Game.wrinklers[i].phase == 2) { + sucking++; + } + } + var suckRate = 1 / 20; //each wrinkler eats a twentieth of your CpS + suckRate *= Game.eff("wrinklerEat"); + + Game.cpsSucked = sucking * suckRate; + + if (Game.Has("Elder Covenant")) mult *= 0.95; + + if (Game.Has("Golden switch [off]")) { + var goldenSwitchMult = 1.5; + if (Game.Has("Residual luck")) { + var upgrades = Game.goldenCookieUpgrades; + for (var i in upgrades) { + if (Game.Has(upgrades[i])) goldenSwitchMult += 0.1; + } + } + mult *= goldenSwitchMult; + } + if (Game.Has("Shimmering veil [off]")) { + mult *= 1 + Game.getVeilBoost(); + } + if (Game.Has("Magic shenanigans")) mult *= 1000; + if (Game.Has("Occult obstruction")) mult *= 0; + + Game.cookiesPs = Game.runModHookOnValue("cps", Game.cookiesPs); + + //cps without golden cookie effects + Game.unbuffedCps = Game.cookiesPs * mult; + + for (var i in Game.buffs) { + if (typeof Game.buffs[i].multCpS !== "undefined") + mult *= Game.buffs[i].multCpS; + } + + Game.globalCpsMult = mult; + Game.cookiesPs *= Game.globalCpsMult; + + //if (Game.hasBuff('Cursed finger')) Game.cookiesPs=0; + + Game.computedMouseCps = Game.mouseCps(); + + Game.computeLumpTimes(); + + Game.recalculateGains = 0; + }; + + Game.dropRateMult = function () { + var rate = 1; + if (Game.Has("Green yeast digestives")) rate *= 1.03; + if (Game.Has("Dragon teddy bear")) rate *= 1.03; + rate *= Game.eff("itemDrops"); + //if (Game.hasAura('Mind Over Matter')) rate*=1.25; + rate *= 1 + Game.auraMult("Mind Over Matter") * 0.25; + if (Game.Has("Santa's bottomless bag")) rate *= 1.1; + if ( + Game.Has("Cosmic beginner's luck") && + !Game.Has("Heavenly chip secret") + ) + rate *= 5; + return rate; + }; + /*===================================================================================== + SHIMMERS (GOLDEN COOKIES & SUCH) + =======================================================================================*/ + Game.shimmersL = l("shimmers"); + Game.shimmers = []; //all shimmers currently on the screen + Game.shimmersN = Math.floor(Math.random() * 10000); + Game.shimmer = function (type, obj, noCount) { + this.type = type; + + this.l = document.createElement("div"); + this.l.className = "shimmer"; + if (!Game.touchEvents) { + AddEvent( + this.l, + "click", + (function (what) { + return function (event) { + what.pop(event); + }; + })(this) + ); + } else { + AddEvent( + this.l, + "touchend", + (function (what) { + return function (event) { + what.pop(event); + }; + })(this) + ); + } //touch events + + this.x = 0; + this.y = 0; + this.id = Game.shimmersN; + + this.force = ""; + this.forceObj = obj || 0; + if (this.forceObj.type) this.force = this.forceObj.type; + this.noCount = noCount; + if (!this.noCount) { + Game.shimmerTypes[this.type].n++; + Game.recalculateGains = 1; + } + + this.init(); + + Game.shimmersL.appendChild(this.l); + Game.shimmers.push(this); + Game.shimmersN++; + }; + Game.shimmer.prototype.init = + function () //executed when the shimmer is created + { + Game.shimmerTypes[this.type].initFunc(this); + }; + Game.shimmer.prototype.update = function () //executed every frame + { + Game.shimmerTypes[this.type].updateFunc(this); + }; + Game.shimmer.prototype.pop = function ( + event //executed when the shimmer is popped by the player + ) { + if (event) event.preventDefault(); + Game.loseShimmeringVeil("shimmer"); + Game.Click = 0; + Game.shimmerTypes[this.type].popFunc(this); + }; + Game.shimmer.prototype.die = + function () //executed after the shimmer disappears (from old age or popping) + { + if (Game.shimmerTypes[this.type].spawnsOnTimer && this.spawnLead) { + //if this was the spawn lead for this shimmer type, set the shimmer type's "spawned" to 0 and restart its spawn timer + var type = Game.shimmerTypes[this.type]; + type.time = 0; + type.spawned = 0; + type.minTime = type.getMinTime(this); + type.maxTime = type.getMaxTime(this); + } + Game.shimmersL.removeChild(this.l); + if (Game.shimmers.indexOf(this) != -1) + Game.shimmers.splice(Game.shimmers.indexOf(this), 1); + if (!this.noCount) { + Game.shimmerTypes[this.type].n = Math.max( + 0, + Game.shimmerTypes[this.type].n - 1 + ); + Game.recalculateGains = 1; + } + }; + + Game.updateShimmers = + function () //run shimmer functions, kill overtimed shimmers and spawn new ones + { + for (var i in Game.shimmers) { + Game.shimmers[i].update(); + } + + //cookie storm! + if (Game.hasBuff("Cookie storm") && Math.random() < 0.5) { + var newShimmer = new Game.shimmer( + "golden", + { type: "cookie storm drop" }, + 1 + ); + newShimmer.dur = Math.ceil(Math.random() * 4 + 1); + newShimmer.life = Math.ceil(Game.fps * newShimmer.dur); + //newShimmer.force='cookie storm drop'; + newShimmer.sizeMult = Math.random() * 0.75 + 0.25; + } + + //spawn shimmers + for (var i in Game.shimmerTypes) { + var me = Game.shimmerTypes[i]; + if (me.spawnsOnTimer && me.spawnConditions()) { + //only run on shimmer types that work on a timer + if (!me.spawned) { + //no shimmer spawned for this type? check the timer and try to spawn one + me.time++; + if ( + Math.random() < + Math.pow( + Math.max( + 0, + (me.time - me.minTime) / (me.maxTime - me.minTime) + ), + 5 + ) + ) { + var newShimmer = new Game.shimmer(i); + newShimmer.spawnLead = 1; + if ( + Game.Has("Distilled essence of redoubled luck") && + Math.random() < 0.01 + ) + var newShimmer = new Game.shimmer(i); + me.spawned = 1; + } + } + } + } + }; + Game.killShimmers = + function () //stop and delete all shimmers (used on resetting etc) + { + for (var i = Game.shimmers.length - 1; i >= 0; i--) { + Game.shimmers[i].die(); + } + for (var i in Game.shimmerTypes) { + var me = Game.shimmerTypes[i]; + if (me.reset) me.reset(); + me.n = 0; + if (me.spawnsOnTimer) { + me.time = 0; + me.spawned = 0; + me.minTime = me.getMinTime(me); + me.maxTime = me.getMaxTime(me); + } + } + }; + + Game.shimmerTypes = { + //in these, "me" refers to the shimmer itself, and "this" to the shimmer's type object + golden: { + reset: function () { + this.chain = 0; + this.totalFromChain = 0; + this.last = ""; + }, + initFunc: function (me) { + if ( + !this.spawned && + me.force != "cookie storm drop" && + Game.chimeType != 0 && + Game.ascensionMode != 1 + ) + Game.playGoldenCookieChime(); + + //set image + var bgPic = "img/goldCookie.png"; + var picX = 0; + var picY = 0; + + if ( + (!me.forceObj || !me.forceObj.noWrath) && + ((me.forceObj && me.forceObj.wrath) || + (Game.elderWrath == 1 && Math.random() < 1 / 3) || + (Game.elderWrath == 2 && Math.random() < 2 / 3) || + Game.elderWrath == 3 || + (Game.hasGod && Game.hasGod("scorn"))) + ) { + me.wrath = 1; + if (Game.season == "halloween") bgPic = "img/spookyCookie.png"; + else bgPic = "img/wrathCookie.png"; + } else { + me.wrath = 0; + } + + if (Game.season == "valentines") { + bgPic = "img/hearts.png"; + picX = Math.floor(Math.random() * 8); + } else if (Game.season == "fools") { + bgPic = "img/contract.png"; + if (me.wrath) bgPic = "img/wrathContract.png"; + } else if (Game.season == "easter") { + bgPic = "img/bunnies.png"; + picX = Math.floor(Math.random() * 4); + picY = 0; + if (me.wrath) picY = 1; + } + + me.x = + Math.floor( + Math.random() * + Math.max(0, Game.bounds.right - 300 - Game.bounds.left - 128) + + Game.bounds.left + + 64 + ) - 64; + me.y = + Math.floor( + Math.random() * + Math.max(0, Game.bounds.bottom - Game.bounds.top - 128) + + Game.bounds.top + + 64 + ) - 64; + me.l.style.left = me.x + "px"; + me.l.style.top = me.y + "px"; + me.l.style.width = "96px"; + me.l.style.height = "96px"; + me.l.style.backgroundImage = "url(" + bgPic + ")"; + me.l.style.backgroundPosition = + -picX * 96 + "px " + -picY * 96 + "px"; + me.l.style.opacity = "0"; + me.l.style.display = "block"; + me.l.setAttribute( + "alt", + loc(me.wrath ? "Wrath cookie" : "Golden cookie") + ); + + me.life = 1; //the cookie's current progression through its lifespan (in frames) + me.dur = 13; //duration; the cookie's lifespan in seconds before it despawns + + var dur = 13; + if (Game.Has("Lucky day")) dur *= 2; + if (Game.Has("Serendipity")) dur *= 2; + if (Game.Has("Decisive fate")) dur *= 1.05; + if (Game.Has("Lucky digit")) dur *= 1.01; + if (Game.Has("Lucky number")) dur *= 1.01; + if (Game.Has("Lucky payout")) dur *= 1.01; + if (!me.wrath) dur *= Game.eff("goldenCookieDur"); + else dur *= Game.eff("wrathCookieDur"); + dur *= Math.pow(0.95, Game.shimmerTypes["golden"].n - 1); //5% shorter for every other golden cookie on the screen + if (this.chain > 0) dur = Math.max(2, 10 / this.chain); //this is hilarious + me.dur = dur; + me.life = Math.ceil(Game.fps * me.dur); + me.sizeMult = 1; + }, + updateFunc: function (me) { + var curve = 1 - Math.pow((me.life / (Game.fps * me.dur)) * 2 - 1, 4); + me.l.style.opacity = curve; + //this line makes each golden cookie pulse in a unique way + if (Game.prefs.fancy) + me.l.style.transform = + "rotate(" + + (Math.sin(me.id * 0.69) * 24 + + Math.sin( + Game.T * (0.35 + Math.sin(me.id * 0.97) * 0.15) + + me.id /*+Math.sin(Game.T*0.07)*2+2*/ + ) * + (3 + Math.sin(me.id * 0.36) * 2)) + + "deg) scale(" + + me.sizeMult * + (1 + Math.sin(me.id * 0.53) * 0.2) * + curve * + (1 + + (0.06 + Math.sin(me.id * 0.41) * 0.05) * + Math.sin( + Game.T * (0.25 + Math.sin(me.id * 0.73) * 0.15) + me.id + )) + + ")"; + me.life--; + if (me.life <= 0) { + this.missFunc(me); + me.die(); + } + }, + popFunc: function (me) { + //get achievs and stats + if (me.spawnLead) { + Game.goldenClicks++; + Game.goldenClicksLocal++; + + if (Game.goldenClicks >= 1) Game.Win("Golden cookie"); + if (Game.goldenClicks >= 7) Game.Win("Lucky cookie"); + if (Game.goldenClicks >= 27) Game.Win("A stroke of luck"); + if (Game.goldenClicks >= 77) Game.Win("Fortune"); + if (Game.goldenClicks >= 777) Game.Win("Leprechaun"); + if (Game.goldenClicks >= 7777) Game.Win("Black cat's paw"); + if (Game.goldenClicks >= 27777) Game.Win("Seven horseshoes"); + + if (Game.goldenClicks >= 7) Game.Unlock("Lucky day"); + if (Game.goldenClicks >= 27) Game.Unlock("Serendipity"); + if (Game.goldenClicks >= 77) Game.Unlock("Get lucky"); + + if (me.life / Game.fps > me.dur - 1) Game.Win("Early bird"); + if (me.life < Game.fps) Game.Win("Fading luck"); + } + + if (Game.forceUnslotGod) { + if (Game.forceUnslotGod("asceticism")) Game.useSwap(1000000); + } + + //select an effect + var list = []; + if (me.wrath > 0) + list.push("clot", "multiply cookies", "ruin cookies"); + else list.push("frenzy", "multiply cookies"); + if (me.wrath > 0 && Game.hasGod && Game.hasGod("scorn")) + list.push("clot", "ruin cookies", "clot", "ruin cookies"); + if (me.wrath > 0 && Math.random() < 0.3) + list.push("blood frenzy", "chain cookie", "cookie storm"); + else if (Math.random() < 0.03 && Game.cookiesEarned >= 100000) + list.push("chain cookie", "cookie storm"); + if (Math.random() < 0.05 && Game.season == "fools") + list.push("everything must go"); + if ( + Math.random() < 0.1 && + (Math.random() < 0.05 || !Game.hasBuff("Dragonflight")) + ) + list.push("click frenzy"); + if (me.wrath && Math.random() < 0.1) list.push("cursed finger"); + + if (Game.BuildingsOwned >= 10 && Math.random() < 0.25) + list.push("building special"); + + if (Game.canLumps() && Math.random() < 0.0005) + list.push("free sugar lump"); + + if ((me.wrath == 0 && Math.random() < 0.15) || Math.random() < 0.05) { + //if (Game.hasAura('Reaper of Fields')) list.push('dragon harvest'); + if (Math.random() < Game.auraMult("Reaper of Fields")) + list.push("dragon harvest"); + //if (Game.hasAura('Dragonflight')) list.push('dragonflight'); + if (Math.random() < Game.auraMult("Dragonflight")) + list.push("dragonflight"); + } + + if ( + this.last != "" && + Math.random() < 0.8 && + list.indexOf(this.last) != -1 + ) + list.splice(list.indexOf(this.last), 1); //80% chance to force a different one + if (Math.random() < 0.0001) list.push("blab"); + var choice = choose(list); + + if (this.chain > 0) choice = "chain cookie"; + if (me.force != "") { + this.chain = 0; + choice = me.force; + me.force = ""; + } + if (choice != "chain cookie") this.chain = 0; + + this.last = choice; + + //create buff for effect + //buff duration multiplier + var effectDurMod = 1; + if (Game.Has("Get lucky")) effectDurMod *= 2; + if (Game.Has("Lasting fortune")) effectDurMod *= 1.1; + if (Game.Has("Lucky digit")) effectDurMod *= 1.01; + if (Game.Has("Lucky number")) effectDurMod *= 1.01; + if (Game.Has("Green yeast digestives")) effectDurMod *= 1.01; + if (Game.Has("Lucky payout")) effectDurMod *= 1.01; + //if (Game.hasAura('Epoch Manipulator')) effectDurMod*=1.05; + effectDurMod *= 1 + Game.auraMult("Epoch Manipulator") * 0.05; + if (!me.wrath) effectDurMod *= Game.eff("goldenCookieEffDur"); + else effectDurMod *= Game.eff("wrathCookieEffDur"); + + if (Game.hasGod) { + var godLvl = Game.hasGod("decadence"); + if (godLvl == 1) effectDurMod *= 1.07; + else if (godLvl == 2) effectDurMod *= 1.05; + else if (godLvl == 3) effectDurMod *= 1.02; + } + + //effect multiplier (from lucky etc) + var mult = 1; + //if (me.wrath>0 && Game.hasAura('Unholy Dominion')) mult*=1.1; + //else if (me.wrath==0 && Game.hasAura('Ancestral Metamorphosis')) mult*=1.1; + if (me.wrath > 0) mult *= 1 + Game.auraMult("Unholy Dominion") * 0.1; + else if (me.wrath == 0) + mult *= 1 + Game.auraMult("Ancestral Metamorphosis") * 0.1; + if (Game.Has("Green yeast digestives")) mult *= 1.01; + if (Game.Has("Dragon fang")) mult *= 1.03; + if (!me.wrath) mult *= Game.eff("goldenCookieGain"); + else mult *= Game.eff("wrathCookieGain"); + + var popup = ""; + var buff = 0; + + if (choice == "building special") { + var time = Math.ceil(30 * effectDurMod); + var list = []; + for (var i in Game.Objects) { + if (Game.Objects[i].amount >= 10) list.push(Game.Objects[i].id); + } + if (list.length == 0) { + choice = "frenzy"; + } //default to frenzy if no proper building + else { + var obj = choose(list); + var pow = Game.ObjectsById[obj].amount / 10 + 1; + if (me.wrath && Math.random() < 0.3) { + buff = Game.gainBuff("building debuff", time, pow, obj); + } else { + buff = Game.gainBuff("building buff", time, pow, obj); + } + } + } + + if (choice == "free sugar lump") { + Game.gainLumps(1); + popup = loc("Sweet!
Found 1 sugar lump!"); + } else if (choice == "frenzy") { + buff = Game.gainBuff("frenzy", Math.ceil(77 * effectDurMod), 7); + } else if (choice == "dragon harvest") { + buff = Game.gainBuff( + "dragon harvest", + Math.ceil(60 * effectDurMod), + 15 + ); + } else if (choice == "everything must go") { + buff = Game.gainBuff( + "everything must go", + Math.ceil(8 * effectDurMod), + 5 + ); + } else if (choice == "multiply cookies") { + var moni = + mult * Math.min(Game.cookies * 0.15, Game.cookiesPs * 60 * 15) + + 13; //add 15% to cookies owned (+13), or 15 minutes of cookie production - whichever is lowest + Game.Earn(moni); + popup = + loc("Lucky!") + + "
" + + loc("+%1!", loc("%1 cookie", LBeautify(moni))) + + ""; + } else if (choice == "ruin cookies") { + var moni = + Math.min(Game.cookies * 0.05, Game.cookiesPs * 60 * 10) + 13; //lose 5% of cookies owned (-13), or 10 minutes of cookie production - whichever is lowest + moni = Math.min(Game.cookies, moni); + Game.Spend(moni); + popup = + loc("Ruin!") + + "
" + + loc("Lost %1!", loc("%1 cookie", LBeautify(moni))) + + ""; + } else if (choice == "blood frenzy") { + buff = Game.gainBuff( + "blood frenzy", + Math.ceil(6 * effectDurMod), + 666 + ); + } else if (choice == "clot") { + buff = Game.gainBuff("clot", Math.ceil(66 * effectDurMod), 0.5); + } else if (choice == "cursed finger") { + buff = Game.gainBuff( + "cursed finger", + Math.ceil(10 * effectDurMod), + Game.cookiesPs * Math.ceil(10 * effectDurMod) + ); + } else if (choice == "click frenzy") { + buff = Game.gainBuff( + "click frenzy", + Math.ceil(13 * effectDurMod), + 777 + ); + } else if (choice == "dragonflight") { + buff = Game.gainBuff( + "dragonflight", + Math.ceil(10 * effectDurMod), + 1111 + ); + if (Math.random() < 0.8) Game.killBuff("Click frenzy"); + } else if (choice == "chain cookie") { + //fix by Icehawk78 + if (this.chain == 0) this.totalFromChain = 0; + this.chain++; + var digit = me.wrath ? 6 : 7; + if (this.chain == 1) + this.chain += Math.max( + 0, + Math.ceil(Math.log(Game.cookies) / Math.LN10) - 10 + ); + + var maxPayout = + Math.min(Game.cookiesPs * 60 * 60 * 6, Game.cookies * 0.5) * mult; + var moni = Math.max( + digit, + Math.min( + Math.floor((1 / 9) * Math.pow(10, this.chain) * digit * mult), + maxPayout + ) + ); + var nextMoni = Math.max( + digit, + Math.min( + Math.floor( + (1 / 9) * Math.pow(10, this.chain + 1) * digit * mult + ), + maxPayout + ) + ); + this.totalFromChain += moni; + + //break the chain if we're above 5 digits AND it's more than 50% of our bank, it grants more than 6 hours of our CpS, or just a 1% chance each digit (update : removed digit limit) + if (Math.random() < 0.01 || nextMoni >= maxPayout) { + this.chain = 0; + popup = + loc("Cookie chain") + + "
" + + loc("+%1!", loc("%1 cookie", LBeautify(moni))) + + "
" + + loc( + "Cookie chain over. You made %1.", + loc("%1 cookie", LBeautify(this.totalFromChain)) + ) + + ""; + } else { + popup = + loc("Cookie chain") + + "
" + + loc("+%1!", loc("%1 cookie", LBeautify(moni))) + + ""; + } + Game.Earn(moni); + } else if (choice == "cookie storm") { + buff = Game.gainBuff( + "cookie storm", + Math.ceil(7 * effectDurMod), + 7 + ); + } else if (choice == "cookie storm drop") { + var moni = Math.max( + mult * (Game.cookiesPs * 60 * Math.floor(Math.random() * 7 + 1)), + Math.floor(Math.random() * 7 + 1) + ); //either 1-7 cookies or 1-7 minutes of cookie production, whichever is highest + Game.Earn(moni); + popup = + '' + + loc("+%1!", loc("%1 cookie", LBeautify(moni))) + + ""; + } else if (choice == "blab") { + //sorry (it's really rare) + var str = EN + ? choose([ + "Cookie crumbliness x3 for 60 seconds!", + "Chocolatiness x7 for 77 seconds!", + "Dough elasticity halved for 66 seconds!", + "Golden cookie shininess doubled for 3 seconds!", + "World economy halved for 30 seconds!", + "Grandma kisses 23% stingier for 45 seconds!", + "Thanks for clicking!", + "Fooled you! This one was just a test.", + "Golden cookies clicked +1!", + "Your click has been registered. Thank you for your cooperation.", + "Thanks! That hit the spot!", + "Thank you. A team has been dispatched.", + "They know.", + "Oops. This was just a chocolate cookie with shiny aluminium foil.", + "Eschaton immanentized!", + "Oh, that tickled!", + "Again.", + "You've made a grave mistake.", + "Chocolate chips reshuffled!", + "Randomized chance card outcome!", + "Mouse acceleration +0.03%!", + "Ascension bonuses x5,000 for 0.1 seconds!", + "Gained 1 extra!", + "Sorry, better luck next time!", + "I felt that.", + "Nice try, but no.", + "Wait, sorry, I wasn't ready yet.", + "Yippee!", + "Bones removed.", + "Organs added.", + "Did you just click that?", + "Huh? Oh, there was nothing there.", + "You saw nothing.", + "It seems you hallucinated that golden cookie.", + "This golden cookie was a complete fabrication.", + "In theory there's no wrong way to click a golden cookie, but you just did that, somehow.", + "All cookies multiplied by 999!
All cookies divided by 999!", + "Why?", + ]) + : choose(loc("Cookie blab")); + popup = str; + } + + if (popup == "" && buff && buff.name && buff.desc) + popup = + buff.dname + + '' + + buff.desc + + ""; + if (popup != "") Game.Popup(popup, me.x + me.l.offsetWidth / 2, me.y); + + Game.DropEgg(0.9); + + //sparkle and kill the shimmer + Game.SparkleAt(me.x + 48, me.y + 48); + if (choice == "cookie storm drop") { + if (Game.prefs.cookiesound) + PlaySound( + "snd/clickb" + Math.floor(Math.random() * 7 + 1) + ".mp3", + 0.75 + ); + else + PlaySound( + "snd/click" + Math.floor(Math.random() * 7 + 1) + ".mp3", + 0.75 + ); + } else PlaySound("snd/shimmerClick.mp3"); + me.die(); + }, + missFunc: function (me) { + if (this.chain > 0 && this.totalFromChain > 0) { + Game.Popup( + loc( + "Cookie chain broken.
You made %1.", + loc("%1 cookie", LBeautify(this.totalFromChain)) + ), + me.x + me.l.offsetWidth / 2, + me.y + ); + this.chain = 0; + this.totalFromChain = 0; + } + if (me.spawnLead) Game.missedGoldenClicks++; + }, + spawnsOnTimer: true, + spawnConditions: function () { + if (!Game.Has("Golden switch [off]")) return true; + else return false; + }, + spawned: 0, + time: 0, + minTime: 0, + maxTime: 0, + getTimeMod: function (me, m) { + if (Game.Has("Lucky day")) m /= 2; + if (Game.Has("Serendipity")) m /= 2; + if (Game.Has("Golden goose egg")) m *= 0.95; + if (Game.Has("Heavenly luck")) m *= 0.95; + if (Game.Has("Green yeast digestives")) m *= 0.99; + //if (Game.hasAura('Arcane Aura')) m*=0.95; + m *= 1 - Game.auraMult("Arcane Aura") * 0.05; + if (Game.hasBuff("Sugar blessing")) m *= 0.9; + if (Game.season == "easter" && Game.Has("Starspawn")) m *= 0.98; + else if (Game.season == "halloween" && Game.Has("Starterror")) + m *= 0.98; + else if (Game.season == "valentines" && Game.Has("Starlove")) + m *= 0.98; + else if (Game.season == "fools" && Game.Has("Startrade")) m *= 0.95; + if (!me.wrath) m *= 1 / Game.eff("goldenCookieFreq"); + else m *= 1 / Game.eff("wrathCookieFreq"); + if (Game.hasGod) { + var godLvl = Game.hasGod("industry"); + if (godLvl == 1) m *= 1.1; + else if (godLvl == 2) m *= 1.06; + else if (godLvl == 3) m *= 1.03; + var godLvl = Game.hasGod("mother"); + if (godLvl == 1) m *= 1.15; + else if (godLvl == 2) m *= 1.1; + else if (godLvl == 3) m *= 1.05; + + if (Game.season != "") { + var godLvl = Game.hasGod("seasons"); + if (Game.season != "fools") { + if (godLvl == 1) m *= 0.97; + else if (godLvl == 2) m *= 0.98; + else if (godLvl == 3) m *= 0.99; + } else { + if (godLvl == 1) m *= 0.955; + else if (godLvl == 2) m *= 0.97; + else if (godLvl == 3) m *= 0.985; + } + } + } + if (this.chain > 0) m = 0.05; + if (Game.Has("Gold hoard")) m = 0.01; + return Math.ceil(Game.fps * 60 * m); + }, + getMinTime: function (me) { + var m = 5; + return this.getTimeMod(me, m); + }, + getMaxTime: function (me) { + var m = 15; + return this.getTimeMod(me, m); + }, + last: "", + }, + reindeer: { + reset: function () {}, + initFunc: function (me) { + if (!this.spawned && Game.chimeType != 0 && Game.ascensionMode != 1) + PlaySound("snd/jingle.mp3"); + + me.x = -128; + me.y = + Math.floor( + Math.random() * + Math.max(0, Game.bounds.bottom - Game.bounds.top - 256) + + Game.bounds.top + + 128 + ) - 128; + //me.l.style.left=me.x+'px'; + //me.l.style.top=me.y+'px'; + me.l.style.width = "167px"; + me.l.style.height = "212px"; + me.l.style.backgroundImage = "url(img/frostedReindeer.png)"; + me.l.style.opacity = "0"; + //me.l.style.transform='rotate('+(Math.random()*60-30)+'deg) scale('+(Math.random()*1+0.25)+')'; + me.l.style.display = "block"; + me.l.setAttribute("alt", loc("Reindeer")); + + me.life = 1; //the reindeer's current progression through its lifespan (in frames) + me.dur = 4; //duration; the cookie's lifespan in seconds before it despawns + + var dur = 4; + if (Game.Has("Weighted sleighs")) dur *= 2; + dur *= Game.eff("reindeerDur"); + me.dur = dur; + me.life = Math.ceil(Game.fps * me.dur); + me.sizeMult = 1; + }, + updateFunc: function (me) { + var curve = 1 - Math.pow((me.life / (Game.fps * me.dur)) * 2 - 1, 12); + me.l.style.opacity = curve; + me.l.style.transform = + "translate(" + + (me.x + + (Game.bounds.right - Game.bounds.left) * + (1 - me.life / (Game.fps * me.dur))) + + "px," + + (me.y - Math.abs(Math.sin(me.life * 0.1)) * 128) + + "px) rotate(" + + Math.sin(me.life * 0.2 + 0.3) * 10 + + "deg) scale(" + + me.sizeMult * (1 + Math.sin(me.id * 0.53) * 0.1) + + ")"; + me.life--; + if (me.life <= 0) { + this.missFunc(me); + me.die(); + } + }, + popFunc: function (me) { + //get achievs and stats + if (me.spawnLead) { + Game.reindeerClicked++; + } + + var val = Game.cookiesPs * 60; + if (Game.hasBuff("Elder frenzy")) val *= 0.5; //very sorry + if (Game.hasBuff("Frenzy")) val *= 0.75; //I sincerely apologize + var moni = Math.max(25, val); //1 minute of cookie production, or 25 cookies - whichever is highest + if (Game.Has("Ho ho ho-flavored frosting")) moni *= 2; + moni *= Game.eff("reindeerGain"); + Game.Earn(moni); + if (Game.hasBuff("Elder frenzy")) Game.Win("Eldeer"); + + var cookie = ""; + var failRate = 0.8; + if (Game.HasAchiev("Let it snow")) failRate = 0.6; + failRate *= 1 / Game.dropRateMult(); + if (Game.Has("Starsnow")) failRate *= 0.95; + if (Game.hasGod) { + var godLvl = Game.hasGod("seasons"); + if (godLvl == 1) failRate *= 0.9; + else if (godLvl == 2) failRate *= 0.95; + else if (godLvl == 3) failRate *= 0.97; + } + if (Math.random() > failRate) { + //christmas cookie drops + cookie = choose([ + "Christmas tree biscuits", + "Snowflake biscuits", + "Snowman biscuits", + "Holly biscuits", + "Candy cane biscuits", + "Bell biscuits", + "Present biscuits", + ]); + if (!Game.HasUnlocked(cookie) && !Game.Has(cookie)) { + Game.Unlock(cookie); + } else cookie = ""; + } + + var popup = ""; + + Game.Notify( + loc("You found %1!", choose(loc("Reindeer names"))), + loc( + "The reindeer gives you %1.", + loc("%1 cookie", LBeautify(moni)) + ) + + (cookie == "" + ? "" + : "
" + + loc( + "You are also rewarded with %1!", + Game.Upgrades[cookie].dname + )), + [12, 9], + 6 + ); + popup = + '' + + loc("+%1!", loc("%1 cookie", LBeautify(moni))) + + ""; + + if (popup != "") Game.Popup(popup, Game.mouseX, Game.mouseY); + + //sparkle and kill the shimmer + Game.SparkleAt(Game.mouseX, Game.mouseY); + PlaySound("snd/jingleClick.mp3"); + me.die(); + }, + missFunc: function (me) {}, + spawnsOnTimer: true, + spawnConditions: function () { + if (Game.season == "christmas") return true; + else return false; + }, + spawned: 0, + time: 0, + minTime: 0, + maxTime: 0, + getTimeMod: function (me, m) { + if (Game.Has("Reindeer baking grounds")) m /= 2; + if (Game.Has("Starsnow")) m *= 0.95; + if (Game.hasGod) { + var godLvl = Game.hasGod("seasons"); + if (godLvl == 1) m *= 0.9; + else if (godLvl == 2) m *= 0.95; + else if (godLvl == 3) m *= 0.97; + } + m *= 1 / Game.eff("reindeerFreq"); + if (Game.Has("Reindeer season")) m = 0.01; + return Math.ceil(Game.fps * 60 * m); + }, + getMinTime: function (me) { + var m = 3; + return this.getTimeMod(me, m); + }, + getMaxTime: function (me) { + var m = 6; + return this.getTimeMod(me, m); + }, + }, + }; + + Game.goldenCookieChoices = [ + "Frenzy", + "frenzy", + "Lucky", + "multiply cookies", + "Ruin", + "ruin cookies", + "Elder frenzy", + "blood frenzy", + "Clot", + "clot", + "Click frenzy", + "click frenzy", + "Cursed finger", + "cursed finger", + "Cookie chain", + "chain cookie", + "Cookie storm", + "cookie storm", + "Building special", + "building special", + "Dragon Harvest", + "dragon harvest", + "Dragonflight", + "dragonflight", + "Sweet", + "free sugar lump", + "Blab", + "blab", + ]; + Game.goldenCookieBuildingBuffs = { + Cursor: ["High-five", "Slap to the face"], + Grandma: ["Congregation", "Senility"], + Farm: ["Luxuriant harvest", "Locusts"], + Mine: ["Ore vein", "Cave-in"], + Factory: ["Oiled-up", "Jammed machinery"], + Bank: ["Juicy profits", "Recession"], + Temple: ["Fervent adoration", "Crisis of faith"], + "Wizard tower": ["Manabloom", "Magivores"], + Shipment: ["Delicious lifeforms", "Black holes"], + "Alchemy lab": ["Breakthrough", "Lab disaster"], + Portal: ["Righteous cataclysm", "Dimensional calamity"], + "Time machine": ["Golden ages", "Time jam"], + "Antimatter condenser": ["Extra cycles", "Predictable tragedy"], + Prism: ["Solar flare", "Eclipse"], + Chancemaker: ["Winning streak", "Dry spell"], + "Fractal engine": ["Macrocosm", "Microcosm"], + "Javascript console": ["Refactoring", "Antipattern"], + Idleverse: ["Cosmic nursery", "Big crunch"], + "Cortex baker": ["Brainstorm", "Brain freeze"], + }; + + /*===================================================================================== + PARTICLES + =======================================================================================*/ + //generic particles (falling cookies etc) + //only displayed on left section + Game.particles = []; + Game.particlesN = 50; + for (var i = 0; i < Game.particlesN; i++) { + Game.particles[i] = { + x: 0, + y: 0, + xd: 0, + yd: 0, + w: 64, + h: 64, + z: 0, + size: 1, + dur: 2, + life: -1, + r: 0, + pic: "smallCookies.png", + picId: 0, + picPos: [0, 0], + }; + } + + Game.particlesUpdate = function () { + for (var i = 0; i < Game.particlesN; i++) { + var me = Game.particles[i]; + if (me.life != -1) { + if (!me.text) me.yd += 0.2 + Math.random() * 0.1; + me.x += me.xd; + me.y += me.yd; + //me.y+=me.life*0.25+Math.random()*0.25; + me.life++; + if (me.life >= Game.fps * me.dur) { + me.life = -1; + } + } + } + }; + Game.particleAdd = function (x, y, xd, yd, size, dur, z, pic, text) { + //Game.particleAdd(pos X,pos Y,speed X,speed Y,size (multiplier),duration (seconds),layer,picture,text); + //pick the first free (or the oldest) particle to replace it + if (true) { + //Game.prefs.particles) + var highest = 0; + var highestI = 0; + for (var i = 0; i < Game.particlesN; i++) { + if (Game.particles[i].life == -1) { + highestI = i; + break; + } + if (Game.particles[i].life > highest) { + highest = Game.particles[i].life; + highestI = i; + } + } + var auto = 0; + if (x) auto = 1; + var i = highestI; + var x = x || -64; + if (Game.LeftBackground && !auto) + x = Math.floor(Math.random() * Game.LeftBackground.canvas.width); + var y = y || -64; + var me = Game.particles[i]; + me.life = 0; + me.x = x; + me.y = y; + me.xd = xd || 0; + me.yd = yd || 0; + me.size = size || 1; + me.z = z || 0; + me.dur = dur || 2; + me.r = Math.floor(Math.random() * 360); + me.picId = Math.floor(Math.random() * 10000); + if (!pic) { + if (Game.season == "fools") pic = "smallDollars.png"; + else { + var cookies = [[10, 0]]; + for (var i in Game.Upgrades) { + var cookie = Game.Upgrades[i]; + if (cookie.bought > 0 && cookie.pool == "cookie") + cookies.push(cookie.icon); + } + me.picPos = choose(cookies); + if ( + Game.bakeryName.toLowerCase() == "ortiel" || + Math.random() < 1 / 10000 + ) + me.picPos = [17, 5]; + pic = "icons.png"; + } + } else if (typeof pic !== "string") { + me.picPos = pic; + pic = "icons.png"; + } + me.pic = pic || "smallCookies.png"; + me.text = text || 0; + return me; + } + return {}; + }; + Game.particlesDraw = function (z) { + var ctx = Game.LeftBackground; + ctx.fillStyle = "#fff"; + ctx.font = "20px Merriweather"; + ctx.textAlign = "center"; + + for (var i = 0; i < Game.particlesN; i++) { + var me = Game.particles[i]; + if (me.z == z) { + if (me.life != -1) { + var opacity = 1 - me.life / (Game.fps * me.dur); + ctx.globalAlpha = opacity; + if (me.text) { + ctx.fillText(me.text, me.x, me.y); + } else { + ctx.save(); + ctx.translate(me.x, me.y); + ctx.rotate((me.r / 360) * Math.PI * 2); + var w = 64; + var h = 64; + if (me.pic == "icons.png") { + w = 48; + h = 48; + ctx.drawImage( + Pic(me.pic), + me.picPos[0] * w, + me.picPos[1] * h, + w, + h, + (-w / 2) * me.size, + (-h / 2) * me.size, + w * me.size, + h * me.size + ); + } else { + if ( + me.pic == "wrinklerBits.png" || + me.pic == "shinyWrinklerBits.png" + ) { + w = 100; + h = 200; + } + ctx.drawImage( + Pic(me.pic), + (me.picId % 8) * w, + 0, + w, + h, + (-w / 2) * me.size, + (-h / 2) * me.size, + w * me.size, + h * me.size + ); + } + ctx.restore(); + } + } + } + } + }; + + //text particles (popups etc) + Game.textParticles = []; + Game.textParticlesY = 0; + var str = ""; + for (var i = 0; i < 20; i++) { + Game.textParticles[i] = { x: 0, y: 0, life: -1, text: "" }; + str += ''; + } + l("particles").innerHTML = str; + Game.textParticlesUpdate = function () { + for (var i in Game.textParticles) { + var me = Game.textParticles[i]; + if (me.life != -1) { + me.life++; + if (me.life >= Game.fps * 4) { + var el = me.l; + me.life = -1; + el.style.opacity = 0; + el.style.display = "none"; + } + } + } + }; + Game.textParticlesAdd = function (text, el, posX, posY) { + //pick the first free (or the oldest) particle to replace it + var highest = 0; + var highestI = 0; + for (var i in Game.textParticles) { + if (Game.textParticles[i].life == -1) { + highestI = i; + break; + } + if (Game.textParticles[i].life > highest) { + highest = Game.textParticles[i].life; + highestI = i; + } + } + var i = highestI; + var noStack = 0; + if (typeof posX !== "undefined" && typeof posY !== "undefined") { + x = posX; + y = posY; + noStack = 1; + } else { + var x = (Math.random() - 0.5) * 40; + var y = 0; //+(Math.random()-0.5)*40; + if (!el) { + var rect = Game.bounds; + var x = Math.floor((rect.left + rect.right) / 2); + var y = Math.floor(rect.bottom) - Game.mobile * 64; + x += (Math.random() - 0.5) * 40; + y += 0; //(Math.random()-0.5)*40; + } + } + if (!noStack) y -= Game.textParticlesY; + + x = Math.max(Game.bounds.left + 200, x); + x = Math.min(Game.bounds.right - 200, x); + y = Math.max(Game.bounds.top + 32 + (App ? 32 : 0), y); + + var me = Game.textParticles[i]; + if (!me.l) me.l = l("particle" + i); + me.life = 0; + me.x = x; + me.y = y; + me.text = text; + me.l.innerHTML = text; + me.l.style.left = Math.floor(Game.textParticles[i].x - 200) + "px"; + me.l.style.bottom = Math.floor(-Game.textParticles[i].y) + "px"; + for (var ii in Game.textParticles) { + if (ii != i) + ( + Game.textParticles[ii].l || l("particle" + ii) + ).style.zIndex = 100000000; + } + me.l.style.zIndex = 100000001; + me.l.style.display = "block"; + me.l.className = "particle title"; + void me.l.offsetWidth; + me.l.className = "particle title risingUpLinger"; + if (!noStack) Game.textParticlesY += 60; + }; + Game.popups = 1; + Game.Popup = function (text, x, y) { + if (Game.popups) Game.textParticlesAdd(text, 0, x, y); + }; + + //display sparkles at a set position + Game.sparkles = l("sparkles"); + Game.sparklesT = 0; + Game.sparklesFrames = 16; + Game.SparkleAt = function (x, y) { + if (Game.blendModesOn) { + Game.sparklesT = Game.sparklesFrames + 1; + Game.sparkles.style.backgroundPosition = "0px 0px"; + Game.sparkles.style.left = Math.floor(x - 64) + "px"; + Game.sparkles.style.top = Math.floor(y - 64) + "px"; + Game.sparkles.style.display = "block"; + } + }; + Game.SparkleOn = function (el) { + var rect = el.getBounds(); + Game.SparkleAt( + (rect.left + rect.right) / 2, + (rect.top + rect.bottom) / 2 - 24 + ); + }; + + /*===================================================================================== + NOTIFICATIONS + =======================================================================================*/ + //maybe do all this mess with proper DOM instead of rewriting the innerHTML + Game.Notes = []; + Game.NotesById = []; + Game.noteId = 0; + Game.noteL = l("notes"); + Game.Note = function (title, desc, pic, quick) { + this.title = title; + this.desc = desc || ""; + this.pic = pic || ""; + this.id = Game.noteId; + this.date = Date.now(); + this.quick = quick || 0; + this.life = (this.quick || 1) * Game.fps; + this.l = 0; + this.height = 0; + this.tooltip = 0; + Game.noteId++; + Game.NotesById[this.id] = this; + Game.Notes.unshift(this); + if (Game.Notes.length > 50) Game.Notes.pop(); + //Game.Notes.push(this); + //if (Game.Notes.length>50) Game.Notes.shift(); + Game.UpdateNotes(); + }; + Game.CloseNote = function (id) { + var me = Game.NotesById[id]; + if (Game.tooltip.from && Game.tooltip.from.id.indexOf("note-") == 0) + Game.tooltip.hide(); + Game.Notes.splice(Game.Notes.indexOf(me), 1); + //Game.NotesById.splice(Game.NotesById.indexOf(me),1); + Game.NotesById[id] = null; + Game.UpdateNotes(); + }; + Game.CloseNotes = function () { + Game.Notes = []; + Game.NotesById = []; + Game.tooltip.hide(); + Game.UpdateNotes(); + }; + Game.UpdateNotes = function () { + var str = ""; + var remaining = Game.Notes.length; + for (var i in Game.Notes) { + if (i < 5) { + var me = Game.Notes[i]; + var pic = ""; + if (me.pic != "") + pic = ''; + str = + '" + + str; + remaining--; + } + } + if (remaining > 0) + str = + 'x' + + pic + + '' + + me.title + + "
" + + (me.desc != "" + ? '' + me.desc + "
" + : "") + + "' + + loc("+%1 more notification.", LBeautify(remaining)) + + "" + + str; + if (Game.Notes.length > 1) { + str += + 'x'; + } + Game.noteL.innerHTML = str; + for (var i in Game.Notes) { + me.l = 0; + if (i < 5) { + var me = Game.Notes[i]; + me.l = l("note-" + me.id); + } + } + }; + Game.NotesLogic = function () { + for (var i in Game.Notes) { + if (Game.Notes[i].quick > 0) { + var me = Game.Notes[i]; + me.life--; + if (me.life <= 0) Game.CloseNote(me.id); + } + } + }; + Game.NotesDraw = function () { + for (var i in Game.Notes) { + if (Game.Notes[i].quick > 0) { + var me = Game.Notes[i]; + if (me.l) { + if (me.life < 10) { + me.l.style.opacity = me.life / 10; + } + } + } + } + }; + Game.Notify = function (title, desc, pic, quick, noLog) { + if (Game.prefs.notifs) { + quick = Math.min(6, quick); + if (!quick) quick = 6; + } + desc = replaceAll( + "==CLOSETHIS()==", + "Game.CloseNote(" + Game.noteId + ");", + desc + ); + if (Game.popups) new Game.Note(title, desc, pic, quick); + if (!noLog) Game.AddToLog("" + title + " | " + desc); + }; + Game.NotifyTooltip = function (content) { + //attaches a tooltip to the last spawned note + if (!Game.NotesById[Game.noteId - 1]) return false; + var me = Game.NotesById[Game.noteId - 1]; + me.tooltip = content; + Game.UpdateNotes(); + }; + + /*===================================================================================== + PROMPT + =======================================================================================*/ + Game.darkenL = l("darken"); + AddEvent(Game.darkenL, "click", function () { + if (Game.promptNoClose) { + } else { + Game.Click = 0; + PlaySound("snd/tickOff.mp3"); + Game.ClosePrompt(); + } + }); + Game.promptL = l("promptContent"); + Game.promptAnchorL = l("promptAnchor"); + Game.promptWrapL = l("prompt"); + Game.promptConfirm = ""; + Game.promptOn = 0; + Game.promptUpdateFunc = 0; + Game.promptOptionsN = 0; + Game.promptOptionFocus = 0; + Game.promptNoClose = false; + Game.UpdatePrompt = function () { + if (Game.promptUpdateFunc) Game.promptUpdateFunc(); + Game.promptAnchorL.style.top = + Math.floor((Game.windowH - Game.promptWrapL.offsetHeight) / 2 - 16) + + "px"; + }; + Game.Prompt = function (content, options, updateFunc, style) { + Game.promptNoClose = false; + if (updateFunc) Game.promptUpdateFunc = updateFunc; + if (style) Game.promptWrapL.className = "framed " + style; + else Game.promptWrapL.className = "framed"; + var str = ""; + str += content; + if (str.indexOf("")); + str = str.substring(str.indexOf(">") + 1); + str = ' ' + str + ""; + } + if (str.indexOf("") != -1) { + str = str.replace(" ", ""); + Game.promptNoClose = true; + } + var opts = ""; + Game.promptOptionsN = 0; + for (var i = 0; i < options.length; i++) { + if (options[i] == "br") { + //just a linebreak + opts += "
"; + } else { + if (typeof options[i] == "string") + options[i] = [ + options[i], + "PlaySound('snd/tickOff.mp3');Game.ClosePrompt();", + ]; + else if (!options[i][1]) + options[i] = [ + options[i][0], + "PlaySound('snd/tickOff.mp3');Game.ClosePrompt();", + options[i][2], + ]; + else options[i][1] = "PlaySound('snd/tick.mp3');" + options[i][1]; + options[i][1] = options[i][1] + .replace(/'/g, "'") + .replace(/"/g, """); + opts += + '' + + options[i][0] + + ""; + Game.promptOptionsN++; + } + } + Game.promptL.innerHTML = + str + '' + opts + ""; + Game.promptAnchorL.style.display = "block"; + Game.darkenL.style.display = "block"; + Game.promptL.focus(); + Game.promptOn = 1; + Game.promptOptionFocus = 0; + Game.FocusPromptOption(0); + Game.UpdatePrompt(); + if (!Game.promptNoClose) l("promptClose").style.display = "block"; + else l("promptClose").style.display = "none"; + }; + Game.ClosePrompt = function () { + if (!Game.promptOn) return false; + Game.promptAnchorL.style.display = "none"; + Game.darkenL.style.display = "none"; + Game.promptOn = 0; + Game.promptUpdateFunc = 0; + Game.promptOptionFocus = 0; + Game.promptOptionsN = 0; + Game.promptNoClose = false; + }; + Game.ConfirmPrompt = function () { + if ( + Game.promptOn && + l("promptOption" + Game.promptOptionFocus) && + l("promptOption" + Game.promptOptionFocus).style.display != "none" + ) + FireEvent(l("promptOption" + Game.promptOptionFocus), "click"); + }; + Game.FocusPromptOption = function (dir, tryN) { + var id = Game.promptOptionFocus + dir; + if (id < 0) id = Game.promptOptionsN - 1; + if (id >= Game.promptOptionsN) id = 0; + while ( + id >= 0 && + id < Game.promptOptionsN && + (!l("promptOption" + id) || + l("promptOption" + id).style.display == "none") + ) { + id += dir || 1; + } + if ( + l("promptOption" + id) && + l("promptOption" + id).style.display != "none" + ) { + if (l("promptOption" + Game.promptOptionFocus)) + l("promptOption" + Game.promptOptionFocus).classList.remove( + "focused" + ); + Game.promptOptionFocus = id; + if (l("promptOption" + Game.promptOptionFocus)) + l("promptOption" + Game.promptOptionFocus).classList.add("focused"); + } else if (!tryN && dir != 0) { + Game.promptOptionFocus = id; + Game.FocusPromptOption(dir, 1); + } + }; + + /*===================================================================================== + MENUS + =======================================================================================*/ + Game.cssClasses = []; + Game.addClass = function (what) { + if (Game.cssClasses.indexOf(what) == -1) Game.cssClasses.push(what); + Game.updateClasses(); + }; + Game.removeClass = function (what) { + var i = Game.cssClasses.indexOf(what); + if (i != -1) { + Game.cssClasses.splice(i, 1); + } + Game.updateClasses(); + }; + Game.updateClasses = function () { + Game.l.className = Game.cssClasses.join(" "); + }; + + Game.WritePrefButton = function ( + prefName, + button, + on, + off, + callback, + invert + ) { + var invert = invert ? 1 : 0; + if (!callback) callback = ""; + callback += "PlaySound('snd/tick.mp3');"; + return ( + '' + + (Game.prefs[prefName] ? on : off) + + "" + ); + }; + Game.Toggle = function (prefName, button, on, off, invert) { + if (Game.prefs[prefName]) { + l(button).innerHTML = off; + Game.prefs[prefName] = 0; + } else { + l(button).innerHTML = on; + Game.prefs[prefName] = 1; + } + l(button).className = + "smallFancyButton prefButton option" + + (Game.prefs[prefName] ^ invert ? "" : " off"); + }; + Game.ToggleFancy = function () { + if (Game.prefs.fancy) Game.removeClass("noFancy"); + else if (!Game.prefs.fancy) Game.addClass("noFancy"); + }; + Game.ToggleFilters = function () { + if (Game.prefs.filters) Game.removeClass("noFilters"); + else if (!Game.prefs.filters) Game.addClass("noFilters"); + }; + Game.ToggleExtraButtons = function () { + if (!Game.prefs.extraButtons) Game.removeClass("extraButtons"); + else if (Game.prefs.extraButtons) Game.addClass("extraButtons"); + for (var i in Game.Objects) { + Game.Objects[i].mute(0); + } + }; + Game.ToggleFullscreen = function () { + if (App) App.setFullscreen(Game.prefs.fullscreen); + }; + + Game.WriteSlider = function ( + slider, + leftText, + rightText, + startValueFunction, + callback + ) { + if (!callback) callback = ""; + return ( + ' ' + ); + }; + + Game.onPanel = "Left"; + Game.addClass("focus" + Game.onPanel); + Game.ShowPanel = function (what) { + if (!what) what = ""; + if (Game.onPanel != what) { + Game.removeClass("focus" + Game.onPanel); + Game.addClass("focus" + what); + } + Game.onPanel = what; + }; + + Game.onMenu = ""; + Game.ShowMenu = function (what) { + if (!what || what == "") what = Game.onMenu; + if (Game.onMenu == "" && what != "") Game.addClass("onMenu"); + else if (Game.onMenu != "" && what != Game.onMenu) + Game.addClass("onMenu"); + else if (what == Game.onMenu) { + Game.removeClass("onMenu"); + what = ""; + } + //if (what=='log') l('donateBox').className='on'; else l('donateBox').className=''; + Game.onMenu = what; + + l("prefsButton").className = + Game.onMenu == "prefs" ? "panelButton selected" : "panelButton"; + l("statsButton").className = + Game.onMenu == "stats" ? "panelButton selected" : "panelButton"; + l("logButton").className = + Game.onMenu == "log" ? "panelButton selected" : "panelButton"; + + if (Game.onMenu == "") PlaySound("snd/clickOff2.mp3"); + else PlaySound("snd/clickOn2.mp3"); + + Game.UpdateMenu(); + + if (what == "") { + for (var i in Game.Objects) { + var me = Game.Objects[i]; + if (me.minigame && me.minigame.onResize) me.minigame.onResize(); + } + } + }; + Game.sayTime = function (time, detail) { + //time is a value where one second is equal to Game.fps (30). + //detail skips days when >1, hours when >2, minutes when >3 and seconds when >4. + //if detail is -1, output something like "3 hours, 9 minutes, 48 seconds" + if (time <= 0) return ""; + var str = ""; + var detail = detail || 0; + time = Math.floor(time); + if (detail == -1) { + //var months=0; + var days = 0; + var hours = 0; + var minutes = 0; + var seconds = 0; + //if (time>=Game.fps*60*60*24*30) months=(Math.floor(time/(Game.fps*60*60*24*30))); + if (time >= Game.fps * 60 * 60 * 24) + days = Math.floor(time / (Game.fps * 60 * 60 * 24)); + if (time >= Game.fps * 60 * 60) + hours = Math.floor(time / (Game.fps * 60 * 60)); + if (time >= Game.fps * 60) minutes = Math.floor(time / (Game.fps * 60)); + if (time >= Game.fps) seconds = Math.floor(time / Game.fps); + //days-=months*30; + hours -= days * 24; + minutes -= hours * 60 + days * 24 * 60; + seconds -= minutes * 60 + hours * 60 * 60 + days * 24 * 60 * 60; + if (days > 10) { + hours = 0; + } + if (days) { + minutes = 0; + seconds = 0; + } + if (hours) { + seconds = 0; + } + var bits = []; + //if (months>0) bits.push(Beautify(months)+' month'+(days==1?'':'s')); + if (days > 0) bits.push(loc("%1 day", LBeautify(days))); + if (hours > 0) bits.push(loc("%1 hour", LBeautify(hours))); + if (minutes > 0) bits.push(loc("%1 minute", LBeautify(minutes))); + if (seconds > 0) bits.push(loc("%1 second", LBeautify(seconds))); + if (bits.length == 0) str = loc("less than 1 second"); + else str = bits.join(", "); + /*//if (months>0) bits.push(Beautify(months)+' month'+(days==1?'':'s')); + if (days>0) bits.push(Beautify(days)+' day'+(days==1?'':'s')); + if (hours>0) bits.push(Beautify(hours)+' hour'+(hours==1?'':'s')); + if (minutes>0) bits.push(Beautify(minutes)+' minute'+(minutes==1?'':'s')); + if (seconds>0) bits.push(Beautify(seconds)+' second'+(seconds==1?'':'s')); + if (bits.length==0) str='less than 1 second'; + else str=bits.join(', ');*/ + } else { + /*if (time>=Game.fps*60*60*24*30*2 && detail<1) str=Beautify(Math.floor(time/(Game.fps*60*60*24*30)))+' months'; + else if (time>=Game.fps*60*60*24*30 && detail<1) str='1 month'; + else */ if (time >= Game.fps * 60 * 60 * 24 && detail < 2) + str = loc( + "%1 day", + LBeautify(Math.floor(time / (Game.fps * 60 * 60 * 24))) + ); //Beautify(Math.floor(time/(Game.fps*60*60*24)))+' days'; + else if (time >= Game.fps * 60 * 60 && detail < 3) + str = loc( + "%1 hour", + LBeautify(Math.floor(time / (Game.fps * 60 * 60))) + ); //Beautify(Math.floor(time/(Game.fps*60*60)))+' hours'; + else if (time >= Game.fps * 60 && detail < 4) + str = loc( + "%1 minute", + LBeautify(Math.floor(time / (Game.fps * 60))) + ); //Beautify(Math.floor(time/(Game.fps*60)))+' minutes'; + else if (time >= Game.fps && detail < 5) + str = loc( + "%1 second", + LBeautify(Math.floor(time / Game.fps)) + ); //Beautify(Math.floor(time/(Game.fps)))+' seconds'; + else str = loc("less than 1 second"); + } + return str; + }; + + Game.tinyCookie = function () { + if (!Game.HasAchiev("Tiny cookie")) { + return ( + '' + ); + } + return ""; + }; + Game.ClickTinyCookie = function () { + if (!Game.HasAchiev("Tiny cookie")) { + PlaySound("snd/tick.mp3"); + Game.Win("Tiny cookie"); + } + }; + + Game.setVolume = function (what) { + Game.volume = what; + /*for (var i in Sounds) + { + Sounds[i].volume=Game.volume; + }*/ + }; + Game.setVolumeMusic = function (what) { + Game.volumeMusic = what; + if (Music) Music.setVolume(what / 100); + }; + Game.setWubMusic = function (what) { + if (Music) Music.setFilter(what / 100); + }; + + Game.showLangSelection = function (firstLaunch) { + var str = ""; + for (var i in Langs) { + var lang = Langs[i]; + str += + '' + + lang.name + + ""; + } + Game.Prompt( + "" + + (firstLaunch ? " " : "") + + ' ' + + loc("Change language") + + "
" + + '' + + (firstLaunch + ? "" + : '(' + + loc("note: this will save and reload your game") + + ")") + + str, + firstLaunch ? 0 : [loc("Cancel")] + ); + + for (var i in Langs) { + var lang = Langs[i]; + AddEvent( + l("langSelect-" + i), + "click", + (function (lang) { + return function () { + if (true) { + //lang!=locId) + PlaySound("snd/tick.mp3"); + localStorageSet("CookieClickerLang", lang); + Game.toSave = true; + Game.toReload = true; + } + }; + })(i) + ); + AddEvent( + l("langSelect-" + i), + "mouseover", + (function (lang) { + return function () { + PlaySound("snd/smallTick.mp3", 0.75); + l("languageSelectHeader").innerHTML = Langs[lang].changeLanguage; + }; + })(i) + ); + } + }; + + ON = " " + loc("ON"); + OFF = " " + loc("OFF"); + Game.UpdateMenu = function () { + var str = ""; + if (Game.onMenu != "") { + str += + ' '; + //str+='X'; + } + if (Game.onMenu == "prefs") { + str += '' + loc("Options") + ""; + + str += + '' + + '" + + '' + + '" + + "' + + loc("General") + + "" + + '' + + (App + ? '" + : "") + + '" + + '" + + (!App + ? '" + : "") + + '" + + "' + + loc("Language: %1", "" + Langs[locId].name + "") + + '" + + (!EN ? 'Change language' : "") + + loc("Change language") + + '' + + '" + + ""; + + if (App && App.writeModUI) { + str += + '' + + '" + + "' + + loc("Settings") + + "" + + (App && App.writeCloudUI ? App.writeCloudUI() : "") + + '' + + Game.WriteSlider( + "volumeSlider", + loc("Volume"), + "[$]%", + function () { + return Game.volume; + }, + "Game.setVolume(Math.round(l('volumeSlider').value));l('volumeSliderRightText').innerHTML=Game.volume+'%';" + ) + + (App + ? Game.WriteSlider( + "volumeMusicSlider", + loc("Volume (music)"), + "[$]%", + function () { + return Game.volumeMusic; + }, + "Game.setVolumeMusic(Math.round(l('volumeMusicSlider').value));l('volumeMusicSliderRightText').innerHTML=Game.volumeMusic+'%';" + ) + : "") + + /*(App?Game.WriteSlider('wubMusicSlider',loc("Wub"),'[$]%',function(){return 100;},'Game.setWubMusic(Math.round(l(\'wubMusicSlider\').value));l(\'wubMusicSliderRightText\').innerHTML=(Math.round(l(\'wubMusicSlider\').value))+\'%\';'):'')+*/ + "" + + //'
" + + (App + ? Game.WritePrefButton( + "bgMusic", + "bgMusicButton", + loc("Music in background") + ON, + loc("Music in background") + OFF, + "" + ) + + "
" + : "") + + (App + ? Game.WritePrefButton( + "fullscreen", + "fullscreenButton", + loc("Fullscreen") + ON, + loc("Fullscreen") + OFF, + "Game.ToggleFullscreen();" + ) + "
" + : "") + + Game.WritePrefButton( + "fancy", + "fancyButton", + loc("Fancy graphics") + ON, + loc("Fancy graphics") + OFF, + "Game.ToggleFancy();" + ) + + "
" + + Game.WritePrefButton( + "filters", + "filtersButton", + loc("CSS filters") + ON, + loc("CSS filters") + OFF, + "Game.ToggleFilters();" + ) + + "
" + + Game.WritePrefButton( + "particles", + "particlesButton", + loc("Particles") + ON, + loc("Particles") + OFF + ) + + (EN + ? "" + : "") + + "
" + + Game.WritePrefButton( + "numbers", + "numbersButton", + loc("Numbers") + ON, + loc("Numbers") + OFF + ) + + "
" + + Game.WritePrefButton( + "milk", + "milkButton", + loc("Milk [setting]") + ON, + loc("Milk [setting]") + OFF + ) + + (EN ? "" : "") + + "
" + + Game.WritePrefButton( + "cursors", + "cursorsButton", + loc("Cursors [setting]") + ON, + loc("Cursors [setting]") + OFF + ) + + "
" + + Game.WritePrefButton( + "wobbly", + "wobblyButton", + loc("Wobbly cookie") + ON, + loc("Wobbly cookie") + OFF + ) + + (EN + ? "" + : "") + + "
" + + Game.WritePrefButton( + "cookiesound", + "cookiesoundButton", + loc("Alt cookie sound") + ON, + loc("Alt cookie sound") + OFF + ) + + (EN + ? "" + : "") + + "
" + + Game.WritePrefButton( + "crates", + "cratesButton", + loc("Icon crates") + ON, + loc("Icon crates") + OFF + ) + + "
" + + Game.WritePrefButton( + "monospace", + "monospaceButton", + loc("Alt font") + ON, + loc("Alt font") + OFF + ) + + "
" + + Game.WritePrefButton( + "format", + "formatButton", + loc("Short numbers") + OFF, + loc("Short numbers") + ON, + "BeautifyAll();Game.RefreshStore();Game.upgradesToRebuild=1;", + 1 + ) + + (EN ? "" : "") + + "
" + + Game.WritePrefButton( + "notifs", + "notifsButton", + loc("Fast notes") + ON, + loc("Fast notes") + OFF + ) + + "
" + + //Game.WritePrefButton('autoupdate','autoupdateButton','Offline mode OFF','Offline mode ON',0,1)+'
'+ + (!App + ? Game.WritePrefButton( + "warn", + "warnButton", + loc("Closing warning") + ON, + loc("Closing warning") + OFF + ) + + "
" + : "") + + //Game.WritePrefButton('focus','focusButton',loc("Defocus")+OFF,loc("Defocus")+ON,0,1)+'
'+ + Game.WritePrefButton( + "extraButtons", + "extraButtonsButton", + loc("Extra buttons") + ON, + loc("Extra buttons") + OFF, + "Game.ToggleExtraButtons();" + ) + + "
" + + Game.WritePrefButton( + "askLumps", + "askLumpsButton", + loc("Lump confirmation") + ON, + loc("Lump confirmation") + OFF + ) + + "
" + + (!App + ? Game.WritePrefButton( + "customGrandmas", + "customGrandmasButton", + loc("Custom grandmas") + ON, + loc("Custom grandmas") + OFF + ) + + "
" + : "") + + Game.WritePrefButton( + "notScary", + "notScaryButton", + loc("Scary stuff") + OFF, + loc("Scary stuff") + ON, + 0, + 1 + ) + + "
" + + Game.WritePrefButton( + "timeout", + "timeoutButton", + loc("Sleep mode timeout") + ON, + loc("Sleep mode timeout") + OFF + ) + + "
" + + Game.WritePrefButton( + "screenreader", + "screenreaderButton", + loc("Screen reader mode") + ON, + loc("Screen reader mode") + OFF, + "Game.toSave=true;Game.toReload=true;" + ) + + "
" + + "'+Game.WritePrefButton('autosave','autosaveButton','Autosave ON','Autosave OFF')+''+ + (!App + ? '" + : "") + + "' + + '"; + } + + str += ''; + } else if (Game.onMenu == "log") { + //str+=replaceAll('[bakeryName]',Game.bakeryName,Game.updateLog); + str += Game.updateLog; + if (!Game.HasAchiev("Olden days")) + str += + '' + + '" + + "' + + loc("Mods") + + "" + + App.writeModUI() + + "'; + } else if (Game.onMenu == "stats") { + var buildingsOwned = 0; + buildingsOwned = Game.BuildingsOwned; + var upgrades = ""; + var cookieUpgrades = ""; + var hiddenUpgrades = ""; + var prestigeUpgrades = ""; + var upgradesTotal = 0; + var upgradesOwned = 0; + var prestigeUpgradesTotal = 0; + var prestigeUpgradesOwned = 0; + + var list = []; + //sort the upgrades + for (var i in Game.Upgrades) { + list.push(Game.Upgrades[i]); + } //clone first + var sortMap = function (a, b) { + if (a.order > b.order) return 1; + else if (a.order < b.order) return -1; + else return 0; + }; + list.sort(sortMap); + for (var i in list) { + var str2 = ""; + var me = list[i]; + + str2 += Game.crate(me, "stats"); + + if (me.bought) { + if (Game.CountsAsUpgradeOwned(me.pool)) upgradesOwned++; + else if (me.pool == "prestige") prestigeUpgradesOwned++; + } + + if (me.pool == "" || me.pool == "cookie" || me.pool == "tech") + upgradesTotal++; + if (me.pool == "debug") hiddenUpgrades += str2; + else if (me.pool == "prestige") { + prestigeUpgrades += str2; + prestigeUpgradesTotal++; + } else if (me.pool == "cookie") cookieUpgrades += str2; + else if (me.pool != "toggle" && me.pool != "unused") upgrades += str2; + } + var achievements = []; + var achievementsOwned = 0; + var achievementsOwnedOther = 0; + var achievementsTotal = 0; + + var list = []; + for (var i in Game.Achievements) { //sort the achievements + list.push(Game.Achievements[i]); + } + var sortMap = function (a, b) { + if (a.order > b.order) return 1; + else if (a.order < b.order) return -1; + else return 0; + }; + list.sort(sortMap); + + for (var i in list) { + var me = list[i]; + //if (me.pool=='normal' || me.won>0) achievementsTotal++; + if (Game.CountsAsAchievementOwned(me.pool)) achievementsTotal++; + var pool = me.pool; + if (!achievements[pool]) achievements[pool] = ""; + achievements[pool] += Game.crate(me, "stats"); + + if (me.won) { + if (Game.CountsAsAchievementOwned(me.pool)) achievementsOwned++; + else achievementsOwnedOther++; + } + } + + var achievementsStr = ""; + var pools = { + dungeon: EN + ? "Dungeon achievements (Not technically achievable yet.)" + : "???", + shadow: + "" + + loc("Shadow achievements") + + " (" + + loc( + "These are feats that are either unfair or difficult to attain. They do not give milk." + ) + + ")", + }; + for (var i in achievements) { + if (achievements[i] != "") { + if (pools[i]) + achievementsStr += '' + pools[i] + ""; + achievementsStr += + '' + achievements[i] + ""; + } + } + + var milkStr = ""; + for (var i = 0; i < Game.Milks.length; i++) { + if (Game.milkProgress >= i) { + var milk = Game.Milks[i]; + milkStr += + "', + "top" + ) + + ' style="background:url(img/icons.png?v=' + + Game.version + + ") " + + -milk.icon[0] * 48 + + "px " + + -milk.icon[1] * 48 + + 'px;margin:2px 0px;" class="trophy">'; + } + } + milkStr += ''; + + var santaStr = ""; + var frames = 15; + if (Game.Has("A festive hat")) { + for (var i = 0; i <= Game.santaLevel; i++) { + santaStr += + "' + + (loc("Rank %1", romanize(i + 1)) + " - " + milk.name) + + '
(' + + (i == 0 + ? loc("starter milk") + : loc("for %1 achievements", Beautify(i * 25))) + + ')", + "top" + ) + + ' style="background:url(img/santa.png) ' + + -i * 48 + + "px 0px;background-size:" + + frames * 48 + + 'px 48px;" class="trophy">'; + } + santaStr += ''; + } + var dragonStr = ""; + var frames = 9; + var mainLevels = [ + 0, + 4, + 8, + Game.dragonLevels.length - 3, + Game.dragonLevels.length - 2, + Game.dragonLevels.length - 1, + ]; + if (Game.Has("A crumbly egg")) { + for (var i = 0; i <= mainLevels.length; i++) { + if (Game.dragonLevel >= mainLevels[i]) { + var level = Game.dragonLevels[mainLevels[i]]; + dragonStr += + "' + + Game.santaLevels[i] + + "
'+level.name+'' + '", + "top" + ) + + ' style="background:url(img/dragon.png?v=' + + Game.version + + ") " + + -level.pic * 48 + + "px 0px;background-size:" + + frames * 48 + + 'px 48px;" class="trophy">'; + } + } + dragonStr += ''; + } + var ascensionModeStr = ""; + var icon = Game.ascensionModes[Game.ascensionMode].icon; + if (Game.resets > 0) + ascensionModeStr = + '' + + Game.ascensionModes[Game.ascensionMode].desc + + "", + "top" + ) + + '>' + + Game.ascensionModes[Game.ascensionMode].dname + + ""; + + var milkName = Game.Milk.name; + + var researchStr = Game.sayTime(Game.researchT, -1); + var pledgeStr = Game.sayTime(Game.pledgeT, -1); + var wrathStr = ""; + if (Game.elderWrath == 1) wrathStr = loc("awoken"); + else if (Game.elderWrath == 2) wrathStr = loc("displeased"); + else if (Game.elderWrath == 3) wrathStr = loc("angered"); + else if (Game.elderWrath == 0 && Game.pledges > 0) + wrathStr = loc("appeased"); + + var dropMult = Game.dropRateMult(); + + var date = new Date(); + date.setTime(Date.now() - Game.startDate); + var timeInSeconds = date.getTime() / 1000; + var startDate = Game.sayTime(timeInSeconds * Game.fps, -1); + date.setTime(Date.now() - Game.fullDate); + var fullDate = Game.sayTime((date.getTime() / 1000) * Game.fps, -1); + if (!Game.fullDate || !fullDate || fullDate.length < 1) + fullDate = loc("a long while"); + /*date.setTime(new Date().getTime()-Game.lastDate); + var lastDate=Game.sayTime(date.getTime()/1000*Game.fps,2);*/ + + var heavenlyMult = Game.GetHeavenlyMultiplier(); + + var seasonStr = Game.sayTime(Game.seasonT, -1); + + str += + '' + + level.name + + "
' + + (EN ? "Statistics" : loc("Stats")) + + "" + + '' + + '" + + '' + + loc("General") + + "" + + '' + + ''+ + (dropMult != 1 + ? '' + + loc("Cookies in bank:") + + '" + + '' + + Game.tinyCookie() + + Beautify(Game.cookies) + + "' + + loc("Cookies baked (this ascension):") + + '" + + '' + + Game.tinyCookie() + + Beautify(Game.cookiesEarned) + + "' + + loc("Cookies baked (all time):") + + '" + + (Game.cookiesReset > 0 + ? '' + + Game.tinyCookie() + + Beautify(Game.cookiesEarned + Game.cookiesReset) + + "' + + loc("Cookies forfeited by ascending:") + + '" + : "") + + (Game.resets + ? '' + + Game.tinyCookie() + + Beautify(Game.cookiesReset) + + "' + + loc("Legacy started:") + + " " + + (fullDate == "" ? loc("just now") : loc("%1 ago", fullDate)) + + ", " + + loc("with %1 ascension", LBeautify(Game.resets)) + + "" + : "") + + '' + + loc("Run started:") + + " " + + (startDate == "" ? loc("just now") : loc("%1 ago", startDate)) + + "" + + '' + + loc("Buildings owned:") + + " " + + Beautify(buildingsOwned) + + "" + + '' + + loc("Cookies per second:") + + " " + + Beautify(Game.cookiesPs, 1) + + " " + + "(" + + loc("multiplier:") + + " " + + Beautify(Math.round(Game.globalCpsMult * 100), 1) + + "%)" + + (Game.cpsSucked > 0 + ? ' (' + + loc("withered:") + + " " + + Beautify(Math.round(Game.cpsSucked * 100), 1) + + "%)" + : "") + + "" + + '' + + loc("Raw cookies per second:") + + " " + + Beautify(Game.cookiesPsRaw, 1) + + " " + + "(" + + loc("highest this ascension:") + + " " + + Beautify(Game.cookiesPsRawHighest, 1) + + ")" + + "" + + '' + + loc("Cookies per click:") + + " " + + Beautify(Game.computedMouseCps, 1) + + "" + + '' + + loc("Cookie clicks:") + + " " + + Beautify(Game.cookieClicks) + + "" + + '' + + loc("Hand-made cookies:") + + " " + + Beautify(Game.handmadeCookies) + + "" + + '' + + loc("Golden cookie clicks:") + + " " + + Beautify(Game.goldenClicksLocal) + + " (" + + loc("all time:") + + " " + + Beautify(Game.goldenClicks) + + ")" + //' (Missed golden cookies : '+Beautify(Game.missedGoldenClicks)+')' + + loc("Random drop multiplier:") + + " x" + + Beautify(dropMult, 2) + + "" + : "") + + "' + + loc("Running version:") + + " " + + Game.version + + "" + + (researchStr != "" || + wrathStr != "" || + pledgeStr != "" || + santaStr != "" || + dragonStr != "" || + Game.season != "" || + ascensionModeStr != "" || + Game.canLumps() + ? '' + + '' + + loc("Special") + + "" + + '' + + (ascensionModeStr != "" + ? '" + : "") + + (Game.prestige > 0 || prestigeUpgrades != "" + ? '' + + loc("Challenge mode:") + + "" + + ascensionModeStr + + "" + : "") + + (Game.season != "" + ? '' + + loc("Seasonal event:") + + " " + + Game.seasons[Game.season].name + + (seasonStr != "" + ? " (" + loc("%1 remaining", seasonStr) + ")" + : "") + + "" + : "") + + (EN && Game.season == "fools" + ? 'Money made from selling cookies : ' + + Beautify(Game.cookiesEarned * 0.08, 2) + + " cookie dollars" + + (Game.Objects["Portal"].highest > 0 + ? 'TV show seasons produced : ' + + Beautify( + Math.floor( + (timeInSeconds / 60 / 60) * + (Game.Objects["Portal"].highest * 0.13) + + 1 + ) + ) + + "" + : "") + : "") + + (researchStr != "" + ? '' + + loc("Research:") + + " " + + loc("%1 remaining", researchStr) + + "" + : "") + + (wrathStr != "" + ? '' + + loc("Grandmatriarchs status:") + + " " + + wrathStr + + "" + : "") + + (pledgeStr != "" + ? '' + + loc("Pledge:") + + " " + + loc("%1 remaining", pledgeStr) + + "" + : "") + + (Game.wrinklersPopped > 0 + ? '' + + loc("Wrinklers popped:") + + " " + + Beautify(Game.wrinklersPopped) + + "" + : "") + + (Game.canLumps() && Game.lumpsTotal > -1 + ? '' + + loc("Sugar lumps harvested:") + + '" + : "") + + //(Game.cookiesSucked>0?'' + + Beautify(Game.lumpsTotal) + + "Withered : '+Beautify(Game.cookiesSucked)+' cookies':'')+ + (Game.reindeerClicked > 0 + ? '' + + loc("Reindeer found:") + + " " + + Beautify(Game.reindeerClicked) + + "" + : "") + + (santaStr != "" + ? '' + + loc("Santa stages unlocked:") + + "" + + santaStr + + "" + : "") + + (dragonStr != "" + ? '' + + loc("Dragon training:") + + "" + + dragonStr + + "" + : "") + + "' + + '' + + loc("Prestige") + + "" + + '' + + '" + : "") + + '' + + '" + + (prestigeUpgrades != "" + ? '' + + loc("Prestige level:") + + " " + + Beautify(Game.prestige) + + " " + + loc("at %1% of its potential (+%2% CpS)", [ + Beautify(heavenlyMult * 100, 1), + Beautify( + parseFloat(Game.prestige) * Game.heavenlyPower * heavenlyMult, + 1 + ), + ]) + + "" + + "
" + + loc("Heavenly chips:") + + " " + + Beautify(Game.heavenlyChips) + + "' + + loc("Prestige upgrades unlocked:") + + " " + + prestigeUpgradesOwned + + "/" + + prestigeUpgradesTotal + + " (" + + Math.floor( + (prestigeUpgradesOwned / prestigeUpgradesTotal) * 100 + ) + + "%)" + + '' + + prestigeUpgrades + + "" + : "") + + "' + + '' + + loc("Upgrades") + + "" + + '' + + (hiddenUpgrades != "" + ? '" + + 'Debug' + + '' + + hiddenUpgrades + + "" + : "") + + '' + + loc("Upgrades unlocked:") + + " " + + upgradesOwned + + "/" + + upgradesTotal + + " (" + + Math.floor((upgradesOwned / upgradesTotal) * 100) + + "%)" + + '' + + upgrades + + "" + + (cookieUpgrades != "" + ? '' + + loc("Cookies") + + "" + + '' + + cookieUpgrades + + "" + : "") + + "' + + '" + + ''; + } + //str='' + + loc("Achievements") + + "" + + '' + + '" + + "' + + loc("Achievements unlocked:") + + " " + + achievementsOwned + + "/" + + achievementsTotal + + " (" + + Math.floor((achievementsOwned / achievementsTotal) * 100) + + "%)" + + (achievementsOwnedOther > 0 + ? ' (+' + + achievementsOwnedOther + + ")" + : "") + + "" + + (Game.cookiesMultByType["kittens"] > 1 + ? '' + + loc("Kitten multiplier:") + + " " + + Beautify(Game.cookiesMultByType["kittens"] * 100) + + "%" + : "") + + '' + + loc("Milk") + + ": " + + milkName + + "" + + (milkStr != "" + ? '' + + loc("Milk flavors unlocked:") + + "" + + milkStr + + "" + : "") + + '(' + + loc( + "Milk is gained with each achievement. It can unlock unique upgrades over time." + ) + + ")" + + achievementsStr + + "'+str+''; + l("menu").innerHTML = str; + if (App) { + var anchors = l("menu").getElementsByTagName("a"); + for (var i = 0; i < anchors.length; i++) { + var it = anchors[i]; + if (it.href) { + console.log(it.href); + AddEvent( + it, + "click", + (function (href) { + return function () { + App.openLink(href); + }; + })(it.href) + ); + it.removeAttribute("href"); + } + } + } + /*AddEvent(l('selectionKeeper'),'mouseup',function(e){ + console.log('selection:',window.getSelection()); + });*/ + }; + + AddEvent(l("prefsButton"), "click", function () { + Game.ShowMenu("prefs"); + }); + AddEvent(l("statsButton"), "click", function () { + Game.ShowMenu("stats"); + }); + AddEvent(l("logButton"), "click", function () { + Game.ShowMenu("log"); + }); + AddEvent(l("legacyButton"), "click", function () { + PlaySound("snd/tick.mp3"); + Game.Ascend(); + }); + Game.ascendMeter = l("ascendMeter"); + Game.ascendNumber = l("ascendNumber"); + + /*===================================================================================== + NEWS TICKER + =======================================================================================*/ + Game.Ticker = ""; + Game.TickerAge = 0; + Game.TickerEffect = 0; + Game.TickerN = 0; + Game.TickerClicks = 0; + Game.UpdateTicker = function () { + Game.TickerAge--; + if (Game.TickerAge <= 0) Game.getNewTicker(); + else if (Game.Ticker == "") Game.getNewTicker(true); + }; + Game.getNewTicker = function ( + manual //note : "manual" is true if the ticker was clicked, but may also be true on startup etc + ) { + var list = []; + + var NEWS = loc("News :").replace(" ", " ") + " "; + + var loreProgress = Math.round( + (Math.log(Game.cookiesEarned / 10) * Math.LOG10E + 1) | 0 + ); + + if (Game.TickerN % 2 == 0 || loreProgress > 14) { + var animals = [ + "newts", + "penguins", + "scorpions", + "axolotls", + "puffins", + "porpoises", + "blowfish", + "horses", + "crayfish", + "slugs", + "humpback whales", + "nurse sharks", + "giant squids", + "polar bears", + "fruit bats", + "frogs", + "sea squirts", + "velvet worms", + "mole rats", + "paramecia", + "nematodes", + "tardigrades", + "giraffes", + "monkfish", + "wolfmen", + "goblins", + "hippies", + ]; + + if (Math.random() < 0.75 || Game.cookiesEarned < 10000) { + if (Game.Objects["Grandma"].amount > 0) + list.push( + "" + + choose(loc("Ticker (grandma)")) + + "" + + Game.Objects["Grandma"].single + + " " + ); + + if (!Game.prefs.notScary && Game.Objects["Grandma"].amount >= 50) + list.push( + "" + + choose(loc("Ticker (threatening grandma)")) + + "" + + Game.Objects["Grandma"].single + + " " + ); + + if (EN && Game.HasAchiev("Just wrong") && Math.random() < 0.05) + list.push( + NEWS + "cookie manufacturer downsizes, sells own grandmother!" + ); + if ( + !Game.prefs.notScary && + Game.HasAchiev("Just wrong") && + Math.random() < 0.4 + ) + list.push( + "" + + choose(loc("Ticker (angry grandma)")) + + "" + + Game.Objects["Grandma"].single + + " " + ); + + if ( + !Game.prefs.notScary && + Game.Objects["Grandma"].amount >= 1 && + Game.pledges > 0 && + Game.elderWrath == 0 + ) + list.push( + "" + + choose(loc("Ticker (grandmas return)")) + + "" + + Game.Objects["Grandma"].single + + " " + ); + + if (!EN) { + for (var i in Game.Objects) { + if (i != "Cursor" && i != "Grandma" && Game.Objects[i].amount > 0) + list.push(NEWS + choose(loc("Ticker (" + i + ")"))); + } + + if (Game.cookiesEarned >= 1000) { + if (Game.season == "halloween") + list.push(NEWS + choose(loc("Ticker (Halloween)"))); + if (Game.season == "christmas") + list.push(NEWS + choose(loc("Ticker (Christmas)"))); + if (Game.season == "valentines") + list.push(NEWS + choose(loc("Ticker (Valentines)"))); + if (Game.season == "easter") + list.push(NEWS + choose(loc("Ticker (Easter)"))); + } + } else { + if (Game.Objects["Farm"].amount > 0) + list.push( + choose([ + "News : cookie farms suspected of employing undeclared elderly workforce!", + "News : cookie farms release harmful chocolate in our rivers, says scientist!", + "News : genetically-modified chocolate controversy strikes cookie farmers!", + "News : free-range farm cookies popular with today's hip youth, says specialist.", + "News : farm cookies deemed unfit for vegans, says nutritionist.", + ]) + ); + + if (Game.Objects["Mine"].amount > 0) + list.push( + choose([ + "News : is our planet getting lighter? Experts examine the effects of intensive chocolate mining.", + "News : " + + Math.floor(Math.random() * 1000 + 2) + + " miners trapped in collapsed chocolate mine!", + "News : chocolate mines found to cause earthquakes and sinkholes!", + "News : chocolate mine goes awry, floods village in chocolate!", + 'News : depths of chocolate mines found to house "peculiar, chocolaty beings"!', + ]) + ); + + if (Game.Objects["Factory"].amount > 0) + list.push( + choose([ + "News : cookie factories linked to global warming!", + "News : cookie factories involved in chocolate weather controversy!", + "News : cookie factories on strike, robotic minions employed to replace workforce!", + "News : cookie factories on strike - workers demand to stop being paid in cookies!", + "News : factory-made cookies linked to obesity, says study.", + ]) + ); + + if (Game.Objects["Bank"].amount > 0) + list.push( + choose([ + "News : cookie loans on the rise as people can no longer afford them with regular money.", + "News : cookies slowly creeping up their way as a competitor to traditional currency!", + "News : most bakeries now fitted with ATMs to allow for easy cookie withdrawals and deposits.", + "News : cookie economy now strong enough to allow for massive vaults doubling as swimming pools!", + 'News : "Tomorrow\'s wealthiest people will be calculated by their worth in cookies", predict economists.', + ]) + ); + + if (Game.Objects["Temple"].amount > 0) + list.push( + choose([ + "News : explorers bring back ancient artifact from abandoned temple; archeologists marvel at the centuries-old " + + choose([ + "magic", + "carved", + "engraved", + "sculpted", + "royal", + "imperial", + "mummified", + "ritual", + "golden", + "silver", + "stone", + "cursed", + "plastic", + "bone", + "blood", + "holy", + "sacred", + "sacrificial", + "electronic", + "singing", + "tapdancing", + ]) + + " " + + choose([ + "spoon", + "fork", + "pizza", + "washing machine", + "calculator", + "hat", + "piano", + "napkin", + "skeleton", + "gown", + "dagger", + "sword", + "shield", + "skull", + "emerald", + "bathtub", + "mask", + "rollerskates", + "litterbox", + "bait box", + "cube", + "sphere", + "fungus", + ]) + + "!", + "News : recently-discovered chocolate temples now sparking new cookie-related cult; thousands pray to Baker in the sky!", + "News : just how extensive is the cookie pantheon? Theologians speculate about possible " + + choose(["god", "goddess"]) + + " of " + + choose([ + choose(animals), + choose([ + "kazoos", + "web design", + "web browsers", + "kittens", + "atheism", + "handbrakes", + "hats", + "aglets", + "elevator music", + "idle games", + 'the letter "P"', + "memes", + "hamburgers", + "bad puns", + "kerning", + "stand-up comedy", + "failed burglary attempts", + "clickbait", + "one weird tricks", + ]), + ]) + + ".", + 'News : theists of the world discover new cookie religion - "Oh boy, guess we were wrong all along!"', + 'News : cookie heaven allegedly "sports elevator instead of stairway"; cookie hell "paved with flagstone, as good intentions make for poor building material".', + ]) + ); + + if (Game.Objects["Wizard tower"].amount > 0) + list.push( + choose([ + "News : all " + + choose([ + choose(animals), + choose([ + "public restrooms", + "clouds", + "politicians", + "moustaches", + "hats", + "shoes", + "pants", + "clowns", + "encyclopedias", + "websites", + "potted plants", + "lemons", + "household items", + "bodily fluids", + "cutlery", + "national landmarks", + "yogurt", + "rap music", + "underwear", + ]), + ]) + + " turned into " + + choose([ + choose(animals), + choose([ + "public restrooms", + "clouds", + "politicians", + "moustaches", + "hats", + "shoes", + "pants", + "clowns", + "encyclopedias", + "websites", + "potted plants", + "lemons", + "household items", + "bodily fluids", + "cutlery", + "national landmarks", + "yogurt", + "rap music", + "underwear", + ]), + ]) + + " in freak magic catastrophe!", + "News : heavy dissent rages between the schools of " + + choose([ + "water", + "fire", + "earth", + "air", + "lightning", + "acid", + "song", + "battle", + "peace", + "pencil", + "internet", + "space", + "time", + "brain", + "nature", + "techno", + "plant", + "bug", + "ice", + "poison", + "crab", + "kitten", + "dolphin", + "bird", + "punch", + "fart", + ]) + + " magic and " + + choose([ + "water", + "fire", + "earth", + "air", + "lightning", + "acid", + "song", + "battle", + "peace", + "pencil", + "internet", + "space", + "time", + "brain", + "nature", + "techno", + "plant", + "bug", + "ice", + "poison", + "crab", + "kitten", + "dolphin", + "bird", + "punch", + "fart", + ]) + + " magic!", + "News : get your new charms and curses at the yearly National Spellcrafting Fair! Exclusive prices on runes and spellbooks.", + 'News : cookie wizards deny involvement in shockingly ugly newborn - infant is "honestly grody-looking, but natural", say doctors.', + 'News : "Any sufficiently crude magic is indistinguishable from technology", claims renowned technowizard.', + ]) + ); + + if (Game.Objects["Shipment"].amount > 0) + list.push( + choose([ + "News : new chocolate planet found, becomes target of cookie-trading spaceships!", + "News : massive chocolate planet found with 99.8% certified pure dark chocolate core!", + "News : space tourism booming as distant planets attract more bored millionaires!", + "News : chocolate-based organisms found on distant planet!", + 'News : ancient baking artifacts found on distant planet; "terrifying implications", experts say.', + ]) + ); + + if (Game.Objects["Alchemy lab"].amount > 0) + list.push( + choose([ + "News : national gold reserves dwindle as more and more of the precious mineral is turned to cookies!", + 'News : chocolate jewelry found fashionable, gold and diamonds "just a fad", says specialist.', + "News : silver found to also be transmutable into white chocolate!", + "News : defective alchemy lab shut down, found to convert cookies to useless gold.", + "News : alchemy-made cookies shunned by purists!", + ]) + ); + + if (Game.Objects["Portal"].amount > 0) + list.push( + choose([ + "News : nation worried as more and more unsettling creatures emerge from dimensional portals!", + "News : dimensional portals involved in city-engulfing disaster!", + "News : tourism to cookieverse popular with bored teenagers! Casualty rate as high as 73%!", + "News : cookieverse portals suspected to cause fast aging and obsession with baking, says study.", + 'News : "do not settle near portals," says specialist; "your children will become strange and corrupted inside."', + ]) + ); + + if (Game.Objects["Time machine"].amount > 0) + list.push( + choose([ + "News : time machines involved in history-rewriting scandal! Or are they?", + "News : time machines used in unlawful time tourism!", + 'News : cookies brought back from the past "unfit for human consumption", says historian.', + "News : various historical figures inexplicably replaced with talking lumps of dough!", + 'News : "I have seen the future," says time machine operator, "and I do not wish to go there again."', + ]) + ); + + if (Game.Objects["Antimatter condenser"].amount > 0) + list.push( + choose([ + 'News : whole town seemingly swallowed by antimatter-induced black hole; more reliable sources affirm town "never really existed"!', + 'News : "explain to me again why we need particle accelerators to bake cookies?" asks misguided local woman.', + "News : first antimatter condenser successfully turned on, doesn't rip apart reality!", + 'News : researchers conclude that what the cookie industry needs, first and foremost, is "more magnets".', + 'News : "unravelling the fabric of reality just makes these cookies so much tastier", claims scientist.', + ]) + ); + + if (Game.Objects["Prism"].amount > 0) + list.push( + choose([ + "News : new cookie-producing prisms linked to outbreak of rainbow-related viral videos.", + 'News : scientists warn against systematically turning light into matter - "One day, we\'ll end up with all matter and no light!"', + "News : cookies now being baked at the literal speed of light thanks to new prismatic contraptions.", + 'News : "Can\'t you sense the prism watching us?", rambles insane local man. "No idea what he\'s talking about", shrugs cookie magnate/government official.', + 'News : world citizens advised "not to worry" about frequent atmospheric flashes.', + ]) + ); + + if (Game.Objects["Chancemaker"].amount > 0) + list.push( + choose([ + "News : strange statistical anomalies continue as weather forecast proves accurate an unprecedented 3 days in a row!", + 'News : local casino ruined as all gamblers somehow hit a week-long winning streak! "We might still be okay", says owner before being hit by lightning 47 times.', + "News : neighboring nation somehow elects president with sensible policies in freak accident of random chance!", + 'News : million-to-one event sees gritty movie reboot turning out better than the original! "We have no idea how this happened", say movie execs.', + "News : all scratching tickets printed as winners, prompting national economy to crash and, against all odds, recover overnight.", + ]) + ); + + if (Game.Objects["Fractal engine"].amount > 0) + list.push( + choose([ + 'News : local man "done with Cookie Clicker", finds the constant self-references "grating and on-the-nose".', + "News : local man sails around the world to find himself - right where he left it.", + 'News : local guru claims "there\'s a little bit of ourselves in everyone", under investigation for alleged cannibalism.', + "News : news writer finds herself daydreaming about new career. Or at least a raise.", + 'News : polls find idea of cookies made of cookies "acceptable" - "at least we finally know what\'s in them", says interviewed citizen.', + ]) + ); + + if (Game.Objects["Javascript console"].amount > 0) + list.push( + choose([ + "News : strange fad has parents giving their newborns names such as Emma.js or Liam.js. At least one Baby.js reported.", + "News : coding is hip! More and more teenagers turn to technical fields like programming, ensuring a future robot apocalypse and the doom of all mankind.", + "News : developers unsure what to call their new javascript libraries as all combinations of any 3 dictionary words have already been taken.", + "News : nation holds breath as nested ifs about to hatch.", + 'News : clueless copywriter forgets to escape a quote, ends news line prematurely; last words reported to be "Huh, why isn', + ]) + ); + + if (Game.Objects["Idleverse"].amount > 0) + list.push( + choose([ + "News : is another you living out their dreams in an alternate universe? Probably, you lazy bum!", + 'News : public recoils at the notion of a cosmos made of infinite idle games. "I kinda hoped there\'d be more to it", says distraught citizen.', + 'News : with an infinity of parallel universes, people turn to reassuring alternate dimensions, which only number "in the high 50s".', + 'News : "I find solace in the knowledge that at least some of my alternate selves are probably doing fine out there", says citizen\'s last remaining exemplar in the multiverse.', + "News : comic book writers point to actual multiverse in defense of dubious plot points. \"See? I told you it wasn't 'hackneyed and contrived'!\"", + ]) + ); + + if (Game.Objects["Cortex baker"].amount > 0) + list.push( + choose([ + "News : cortex baker wranglers kindly remind employees that cortex bakers are the bakery's material property and should not be endeared with nicknames.", + "News : space-faring employees advised to ignore unusual thoughts and urges experienced within 2 parsecs of gigantic cortex bakers, say guidelines.", + "News : astronomers warn of cortex baker trajectory drift, fear future head-on collisions resulting in costly concussions.", + 'News : runt cortex baker identified with an IQ of only quintuple digits: "just a bit of a dummy", say specialists.', + 'News : are you smarter than a cortex baker? New game show deemed "unfair" by contestants.', + ]) + ); + + if (Game.season == "halloween" && Game.cookiesEarned >= 1000) + list.push( + choose([ + "News : strange twisting creatures amass around cookie factories, nibble at assembly lines.", + 'News : ominous wrinkly monsters take massive bites out of cookie production; "this can\'t be hygienic", worries worker.', + "News : pagan rituals on the rise as children around the world dress up in strange costumes and blackmail homeowners for candy.", + "News : new-age terrorism strikes suburbs as houses find themselves covered in eggs and toilet paper.", + 'News : children around the world "lost and confused" as any and all Halloween treats have been replaced by cookies.', + ]) + ); + + if (Game.season == "christmas" && Game.cookiesEarned >= 1000) + list.push( + choose([ + "News : bearded maniac spotted speeding on flying sleigh! Investigation pending.", + 'News : Santa Claus announces new brand of breakfast treats to compete with cookie-flavored cereals! "They\'re ho-ho-horrible!" says Santa.', + 'News : "You mean he just gives stuff away for free?!", concerned moms ask. "Personally, I don\'t trust his beard."', + 'News : obese jolly lunatic still on the loose, warn officials. "Keep your kids safe and board up your chimneys. We mean it."', + "News : children shocked as they discover Santa Claus isn't just their dad in a costume after all!
\"I'm reassessing my life right now\", confides Laura, aged 6.", + "News : mysterious festive entity with quantum powers still wrecking havoc with army of reindeer, officials say.", + 'News : elves on strike at toy factory! "We will not be accepting reindeer chow as payment anymore. And stop calling us elves!"', + "News : elves protest around the nation; wee little folks in silly little outfits spread mayhem, destruction; rabid reindeer running rampant through streets.", + "News : scholars debate regarding the plural of reindeer(s) in the midst of elven world war.", + 'News : elves "unrelated to gnomes despite small stature and merry disposition", find scientists.', + 'News : elves sabotage radioactive frosting factory, turn hundreds blind in vicinity - "Who in their right mind would do such a thing?" laments outraged mayor.', + 'News : drama unfolds at North Pole as rumors crop up around Rudolph\'s red nose; "I may have an addiction or two", admits reindeer.', + ]) + ); + + if (Game.season == "valentines" && Game.cookiesEarned >= 1000) + list.push( + choose([ + "News : organ-shaped confectioneries being traded in schools all over the world; gruesome practice undergoing investigation.", + 'News : heart-shaped candies overtaking sweets business, offering competition to cookie empire. "It\'s the economy, cupid!"', + "News : love's in the air, according to weather specialists. Face masks now offered in every city to stunt airborne infection.", + "News : marrying a cookie - deranged practice, or glimpse of the future?", + 'News : boyfriend dumped after offering his lover cookies for Valentine\'s Day, reports say. "They were off-brand", shrugs ex-girlfriend.', + ]) + ); + + if (Game.season == "easter" && Game.cookiesEarned >= 1000) + list.push( + choose([ + "News : long-eared critters with fuzzy tails invade suburbs, spread terror and chocolate!", + 'News : eggs have begun to materialize in the most unexpected places; "no place is safe", warn experts.', + "News : packs of rampaging rabbits cause billions in property damage; new strain of myxomatosis being developed.", + 'News : egg-laying rabbits "not quite from this dimension", warns biologist; advises against petting, feeding, or cooking the creatures.', + "News : mysterious rabbits found to be egg-layers, but mammalian, hinting at possible platypus ancestry.", + ]) + ); + } + } + if (!EN) { + if (Game.cookiesEarned >= 10000) { + list.push(NEWS + choose(loc("Ticker (misc)"))); + list.push(NEWS + choose(loc("Ticker (misc)"))); + list.push(NEWS + choose(loc("Ticker (misc)"))); + } + } else { + if (Math.random() < 0.05) { + if (Game.HasAchiev("Base 10")) + list.push( + "News : cookie manufacturer completely forgoes common sense, lets strange obsession with round numbers drive building decisions!" + ); + if (Game.HasAchiev("From scratch")) + list.push( + "News : follow the tear-jerking, riches-to-rags story about a local cookie manufacturer who decided to give it all up!" + ); + if (Game.HasAchiev("A world filled with cookies")) + list.push( + "News : known universe now jammed with cookies! No vacancies!" + ); + if (Game.HasAchiev("Last Chance to See")) + list.push( + "News : incredibly rare albino wrinkler on the brink of extinction poached by cookie-crazed pastry magnate!" + ); + if (Game.Has("Serendipity")) + list.push( + "News : local cookie manufacturer becomes luckiest being alive!" + ); + if (Game.Has("Season switcher")) + list.push( + 'News : seasons are all out of whack! "We need to get some whack back into them seasons", says local resident.' + ); + + if (Game.Has("Kitten helpers")) + list.push( + "News : faint meowing heard around local cookie facilities; suggests new ingredient being tested." + ); + if (Game.Has("Kitten workers")) + list.push( + "News : crowds of meowing kittens with little hard hats reported near local cookie facilities." + ); + if (Game.Has("Kitten engineers")) + list.push( + "News : surroundings of local cookie facilities now overrun with kittens in adorable little suits. Authorities advise to stay away from the premises." + ); + if (Game.Has("Kitten overseers")) + list.push( + "News : locals report troupe of bossy kittens meowing adorable orders at passersby." + ); + if (Game.Has("Kitten managers")) + list.push( + 'News : local office cubicles invaded with armies of stern-looking kittens asking employees "what\'s happening, meow".' + ); + if (Game.Has("Kitten accountants")) + list.push( + "News : tiny felines show sudden and amazing proficiency with fuzzy mathematics and pawlinomials, baffling scientists and pet store owners." + ); + if (Game.Has("Kitten specialists")) + list.push( + "News : new kitten college opening next week, offers courses on cookie-making and catnip studies." + ); + if (Game.Has("Kitten experts")) + list.push( + "News : unemployment rates soaring as woefully adorable little cats nab jobs on all levels of expertise, says study." + ); + if (Game.Has("Kitten consultants")) + list.push( + 'News : "In the future, your job will most likely be done by a cat", predicts suspiciously furry futurologist.' + ); + if (Game.Has("Kitten assistants to the regional manager")) + list.push( + "News : strange kittens with peculiar opinions on martial arts spotted loitering on local beet farms!" + ); + if (Game.Has("Kitten marketeers")) + list.push( + "News : nonsensical kitten billboards crop up all over countryside, trying to sell people the cookies they already get for free!" + ); + if (Game.Has("Kitten analysts")) + list.push( + "News : are your spending habits sensible? For a hefty fee, these kitten analysts will tell you!" + ); + if (Game.Has("Kitten executives")) + list.push( + "News : kittens strutting around in hot little business suits shouting cut-throat orders at their assistants, possibly the cutest thing this reporter has ever seen!" + ); + if (Game.Has("Kitten admins")) + list.push( + "News : all systems nominal, claim kitten admins obviously in way over their heads." + ); + if (Game.Has("Kitten angels")) + list.push( + 'News : "Try to ignore any ghostly felines that may be purring inside your ears," warn scientists. "They\'ll just lure you into making poor life choices."' + ); + if (Game.Has("Kitten wages")) + list.push( + "News : kittens break glass ceiling! Do they have any idea how expensive those are!" + ); + if (Game.HasAchiev("Jellicles")) + list.push( + "News : local kittens involved in misguided musical production, leave audience perturbed and unnerved." + ); + } + + if (Game.HasAchiev("Dude, sweet") && Math.random() < 0.2) + list.push( + choose([ + "News : major sugar-smuggling ring dismantled by authorities; " + + Math.floor(Math.random() * 30 + 3) + + " tons of sugar lumps seized, " + + Math.floor(Math.random() * 48 + 2) + + " suspects apprehended.", + "News : authorities warn tourists not to buy bootleg sugar lumps from street peddlers - \"You think you're getting a sweet deal, but what you're being sold is really just ordinary cocaine\", says agent.", + "News : pro-diabetes movement protests against sugar-shaming. \"I've eaten nothing but sugar lumps for the past " + + Math.floor(Math.random() * 10 + 4) + + " years and I'm feeling great!\", says woman with friable skin.", + "News : experts in bitter disagreement over whether sugar consumption turns children sluggish or hyperactive.", + "News : fishermen deplore upturn in fish tooth decay as sugar lumps-hauling cargo sinks into the ocean.", + "News : rare black sugar lump that captivated millions in unprecedented auction revealed to be common toxic fungus.", + 'News : "Back in my day, sugar lumps were these little cubes you\'d put in your tea, not those fist-sized monstrosities people eat for lunch", whines curmudgeon with failing memory.', + "News : sugar lump-snacking fad sweeps the nation; dentists everywhere rejoice.", + ]) + ); + + if (Math.random() < 0.001) { + //apologies to Will Wright + list.push( + "You have been chosen. They will come soon.", + "They're coming soon. Maybe you should think twice about opening the door.", + "The end is near. Make preparations.", + "News : broccoli tops for moms, last for kids; dads indifferent.", + "News : middle age a hoax, declares study; turns out to be bad posture after all.", + "News : kitties want answers in possible Kitty Kibble shortage." + ); + } + + if (Game.cookiesEarned >= 10000) + list.push( + "News : " + + choose([ + "cookies found to " + + choose([ + "increase lifespan", + "sensibly increase intelligence", + "reverse aging", + "decrease hair loss", + "prevent arthritis", + "cure blindness", + ]) + + " in " + + choose(animals) + + "!", + "cookies found to make " + + choose(animals) + + " " + + choose([ + "more docile", + "more handsome", + "nicer", + "less hungry", + "more pragmatic", + "tastier", + ]) + + "!", + "cookies tested on " + + choose(animals) + + ", found to have no ill effects.", + "cookies unexpectedly popular among " + choose(animals) + "!", + "unsightly lumps found on " + + choose(animals) + + ' near cookie facility; "they\'ve pretty much always looked like that", say biologists.', + "new species of " + + choose(animals) + + ' discovered in distant country; "yup, tastes like cookies", says biologist.', + "cookies go well with " + + choose([ + choose([ + "roasted", + "toasted", + "boiled", + "sauteed", + "minced", + ]) + + " " + + choose(animals), + choose([ + "sushi", + "soup", + "carpaccio", + "steak", + "nuggets", + ]) + + " made from " + + choose(animals), + ]) + + ", says controversial chef.", + '"do your cookies contain ' + + choose(animals) + + '?", asks PSA warning against counterfeit cookies.', + "doctors recommend twice-daily consumption of fresh cookies.", + "doctors warn against chocolate chip-snorting teen fad.", + "doctors advise against new cookie-free fad diet.", + 'doctors warn mothers about the dangers of "home-made cookies".', + ]), + 'News : "' + + choose([ + "I'm all about cookies", + "I just can't stop eating cookies. I think I seriously need help", + "I guess I have a cookie problem", + "I'm not addicted to cookies. That's just speculation by fans with too much free time", + "my upcoming album contains 3 songs about cookies", + "I've had dreams about cookies 3 nights in a row now. I'm a bit worried honestly", + "accusations of cookie abuse are only vile slander", + "cookies really helped me when I was feeling low", + "cookies are the secret behind my perfect skin", + "cookies helped me stay sane while filming my upcoming movie", + "cookies helped me stay thin and healthy", + "I'll say one word, just one : cookies", + "alright, I'll say it - I've never eaten a single cookie in my life", + ]) + + '", reveals celebrity.', + choose([ + 'News : scientist predicts imminent cookie-related "end of the world"; becomes joke among peers.', + "News : man robs bank, buys cookies.", + "News : scientists establish that the deal with airline food is, in fact, a critical lack of cookies.", + "News : hundreds of tons of cookies dumped into starving country from airplanes; thousands dead, nation grateful.", + 'News : new study suggests cookies neither speed up nor slow down aging, but instead "take you in a different direction".', + "News : overgrown cookies found in fishing nets, raise questions about hormone baking.", + 'News : "all-you-can-eat" cookie restaurant opens in big city; waiters trampled in minutes.', + 'News : man dies in cookie-eating contest; "a less-than-impressive performance", says judge.', + 'News : what makes cookies taste so right? "Probably all the [*****] they put in them", says anonymous tipper.', + 'News : man found allergic to cookies; "what a weirdo", says family.', + "News : foreign politician involved in cookie-smuggling scandal.", + "News : cookies now more popular than " + + choose([ + "cough drops", + "broccoli", + "smoked herring", + "cheese", + "video games", + "stable jobs", + "relationships", + "time travel", + "cat videos", + "tango", + "fashion", + "television", + "nuclear warfare", + "whatever it is we ate before", + "politics", + "oxygen", + "lamps", + ]) + + ", says study.", + "News : obesity epidemic strikes nation; experts blame " + + choose([ + "twerking", + "that darn rap music", + "video-games", + "lack of cookies", + "mysterious ghostly entities", + "aliens", + "parents", + "schools", + "comic-books", + "cookie-snorting fad", + ]) + + ".", + 'News : cookie shortage strikes town, people forced to eat cupcakes; "just not the same", concedes mayor.', + 'News : "you gotta admit, all this cookie stuff is a bit ominous", says confused idiot.', + //'News : scientists advise getting used to cookies suffusing every aspect of life; "this is the new normal", expert says.', + //'News : doctors advise against wearing face masks when going outside. "You never know when you might need a cookie... a mask would just get in the way."',//these were written back when covid hadn't really done much damage yet but they just feel in poor taste now + "News : is there life on Mars? Various chocolate bar manufacturers currently under investigation for bacterial contaminants.", + 'News : "so I guess that\'s a thing now", scientist comments on cookie particles now present in virtually all steel manufactured since cookie production ramped up worldwide.', + "News : trace amounts of cookie particles detected in most living creatures, some of which adapting them as part of new and exotic metabolic processes.", + ]), + choose([ + 'News : movie cancelled from lack of actors; "everybody\'s at home eating cookies", laments director.', + "News : comedian forced to cancel cookie routine due to unrelated indigestion.", + "News : new cookie-based religion sweeps the nation.", + "News : fossil records show cookie-based organisms prevalent during Cambrian explosion, scientists say.", + 'News : mysterious illegal cookies seized; "tastes terrible", says police.', + 'News : man found dead after ingesting cookie; investigators favor "mafia snitch" hypothesis.', + 'News : "the universe pretty much loops on itself," suggests researcher; "it\'s cookies all the way down."', + "News : minor cookie-related incident turns whole town to ashes; neighboring cities asked to chip in for reconstruction.", + "News : is our media controlled by the cookie industry? This could very well be the case, says crackpot conspiracy theorist.", + "News : " + + choose([ + 'cookie-flavored popcorn pretty damn popular; "we kinda expected that", say scientists.', + "cookie-flavored cereals break all known cereal-related records", + "cookies popular among all age groups, including fetuses, says study.", + "cookie-flavored popcorn sales exploded during screening of Grandmothers II : The Moistening.", + ]), + "News : all-cookie restaurant opening downtown. Dishes such as braised cookies, cookie thermidor, and for dessert : crepes.", + 'News : "Ook", says interviewed orangutan.', + "News : cookies could be the key to " + + choose([ + "eternal life", + "infinite riches", + "eternal youth", + "eternal beauty", + "curing baldness", + "world peace", + "solving world hunger", + "ending all wars world-wide", + "making contact with extraterrestrial life", + "mind-reading", + "better living", + "better eating", + "more interesting TV shows", + "faster-than-light travel", + "quantum baking", + "chocolaty goodness", + "gooder thoughtness", + ]) + + ", say scientists.", + "News : flavor text " + + choose([ + "not particularly flavorful", + "kind of unsavory", + '"rather bland"', + "pretty spicy lately", + ]) + + ", study finds.", + ]), + choose([ + 'News : what do golden cookies taste like? Study reveals a flavor "somewhere between spearmint and liquorice".', + 'News : what do wrath cookies taste like? Study reveals a flavor "somewhere between blood sausage and seawater".', + "News : " + + Game.bakeryName + + '-brand cookies "' + + choose([ + "much less soggy", + "much tastier", + "relatively less crappy", + "marginally less awful", + "less toxic", + "possibly more edible", + "more fashionable", + "slightly nicer", + "trendier", + "arguably healthier", + "objectively better choice", + "slightly less terrible", + "decidedly cookier", + "a tad cheaper", + ]) + + ' than competitors", says consumer survey.', + 'News : "' + + Game.bakeryName + + "\" set to be this year's most popular baby name.", + "News : new popularity survey says " + + Game.bakeryName + + "'s the word when it comes to cookies.", + "News : major city being renamed " + + Game.bakeryName + + "ville after world-famous cookie manufacturer.", + "News : " + + choose([ + "street", + "school", + "nursing home", + "stadium", + "new fast food chain", + "new planet", + "new disease", + "flesh-eating bacteria", + "deadly virus", + "new species of " + choose(animals), + "new law", + "baby", + "programming language", + ]) + + " to be named after " + + Game.bakeryName + + ", the world-famous cookie manufacturer.", + "News : don't miss tonight's biopic on " + + Game.bakeryName + + "'s irresistible rise to success!", + "News : don't miss tonight's interview of " + + Game.bakeryName + + " by " + + choose([ + "Bloprah", + "Blavid Bletterman", + "Blimmy Blimmel", + "Blellen Blegeneres", + "Blimmy Blallon", + "Blonan Blo'Brien", + "Blay Bleno", + "Blon Blewart", + "Bleven Blolbert", + "Lord Toxikhron of dimension 7-B19", + Game.bakeryName + "'s own evil clone", + ]) + + "!", + 'News : people all over the internet still scratching their heads over nonsensical reference : "Okay, but why an egg?"', + 'News : viral video "Too Many Cookies" could be "a grim commentary on the impending crisis our world is about to face", says famous economist.', + 'News : "memes from last year somehow still relevant", deplore experts.', + 'News : cookie emoji most popular among teenagers, far ahead of "judgmental OK hand sign" and "shifty-looking dark moon", says study.', + ]), + choose([ + "News : births of suspiciously bald babies on the rise; ancient alien cabal denies involvement.", + 'News : "at this point, cookies permeate the economy", says economist. "If we start eating anything else, we\'re all dead."', + "News : pun in headline infuriates town, causes riot. 21 wounded, 5 dead; mayor still missing.", + "Nws : ky btwn W and R brokn, plas snd nw typwritr ASAP.", + 'Neeeeews : "neeeew EEEEEE keeeeey working fineeeeeeeee", reeeports gleeeeeeeeful journalist.', + "News : cookies now illegal in some backwards country nobody cares about. Political tensions rising; war soon, hopefully.", + "News : irate radio host rambles about pixelated icons. \"None of the cookies are aligned! Can't anyone else see it? I feel like I'm taking crazy pills!\"", + "News : nation cheers as legislators finally outlaw " + + choose([ + "cookie criticism", + "playing other games than Cookie Clicker", + "pineapple on pizza", + "lack of cheerfulness", + "mosquitoes", + "broccoli", + "the human spleen", + "bad weather", + "clickbait", + "dabbing", + "the internet", + "memes", + "millennials", + ]) + + "!", + "News : " + + choose(["local", "area"]) + + " " + + choose(["man", "woman"]) + + ' goes on journey of introspection, finds cookies : "I honestly don\'t know what I was expecting."', + "News : " + + choose(["man", "woman"]) + + " wakes up from coma, " + + choose([ + "tries cookie for the first time, dies.", + "regrets it instantly.", + 'wonders "why everything is cookies now".', + 'babbles incoherently about some supposed "non-cookie food" we used to eat.', + "cites cookies as main motivator.", + "asks for cookies.", + ]), + "News : pet " + + choose(animals) + + ", dangerous fad or juicy new market?", + "News : person typing these wouldn't mind someone else breaking the news to THEM, for a change.", + 'News : "average person bakes ' + + Beautify(Math.ceil(Game.cookiesEarned / 7300000000)) + + " cookie" + + (Math.ceil(Game.cookiesEarned / 7300000000) == 1 ? "" : "s") + + ' a year" factoid actually just statistical error; ' + + Game.bakeryName + + ", who has produced " + + Beautify(Game.cookiesEarned) + + " cookies in their lifetime, is an outlier and should not have been counted.", + ]) + ); + } + } + + if (list.length == 0) { + if (loreProgress <= 0) + list.push( + loc( + "You feel like making cookies. But nobody wants to eat your cookies." + ) + ); + else if (loreProgress <= 1) + list.push( + loc( + "Your first batch goes to the trash. The neighborhood raccoon barely touches it." + ) + ); + else if (loreProgress <= 2) + list.push(loc("Your family accepts to try some of your cookies.")); + else if (loreProgress <= 3) + list.push( + loc("Your cookies are popular in the neighborhood."), + loc("People are starting to talk about your cookies.") + ); + else if (loreProgress <= 4) + list.push( + loc("Your cookies are talked about for miles around."), + loc("Your cookies are renowned in the whole town!") + ); + else if (loreProgress <= 5) + list.push( + loc("Your cookies bring all the boys to the yard."), + loc("Your cookies now have their own website!") + ); + else if (loreProgress <= 6) + list.push( + loc("Your cookies are worth a lot of money."), + loc("Your cookies sell very well in distant countries.") + ); + else if (loreProgress <= 7) + list.push( + loc( + "People come from very far away to get a taste of your cookies." + ), + loc( + "Kings and queens from all over the world are enjoying your cookies." + ) + ); + else if (loreProgress <= 8) + list.push( + loc("There are now museums dedicated to your cookies."), + loc("A national day has been created in honor of your cookies.") + ); + else if (loreProgress <= 9) + list.push( + loc("Your cookies have been named a part of the world wonders."), + loc("History books now include a whole chapter about your cookies.") + ); + else if (loreProgress <= 10) + list.push( + loc("Your cookies have been placed under government surveillance."), + loc("The whole planet is enjoying your cookies!") + ); + else if (loreProgress <= 11) + list.push( + loc( + "Strange creatures from neighboring planets wish to try your cookies." + ), + loc( + "Elder gods from the whole cosmos have awoken to taste your cookies." + ) + ); + else if (loreProgress <= 12) + list.push( + loc( + "Beings from other dimensions lapse into existence just to get a taste of your cookies." + ), + loc("Your cookies have achieved sentience.") + ); + else if (loreProgress <= 13) + list.push( + loc( + "The universe has now turned into cookie dough, to the molecular level." + ), + loc( + "Your cookies are rewriting the fundamental laws of the universe." + ) + ); + else if (loreProgress <= 14) + list.push( + loc( + "A local news station runs a 10-minute segment about your cookies. Success!
(you win a cookie)" + ), + loc("it's time to stop playing") + ); + } + + //if (Game.elderWrath>0 && (Game.pledges==0 || Math.random()<0.2)) + if ( + Game.elderWrath > 0 && + ((Game.pledges == 0 && Game.resets == 0 && Math.random() < 0.3) || + Math.random() < 0.03) + ) { + list = []; + if (Game.elderWrath == 1) + list.push( + EN + ? choose([ + "News : millions of old ladies reported missing!", + "News : processions of old ladies sighted around cookie facilities!", + "News : families around the continent report agitated, transfixed grandmothers!", + "News : doctors swarmed by cases of old women with glassy eyes and a foamy mouth!", + 'News : nurses report "strange scent of cookie dough" around female elderly patients!', + ]) + : NEWS + choose(loc("Ticker (grandma invasion start)")) + ); + if (Game.elderWrath == 2) + list.push( + EN + ? choose([ + "News : town in disarray as strange old ladies break into homes to abduct infants and baking utensils!", + "News : sightings of old ladies with glowing eyes terrify local population!", + 'News : retirement homes report "female residents slowly congealing in their seats"!', + "News : whole continent undergoing mass exodus of old ladies!", + "News : old women freeze in place in streets, ooze warm sugary syrup!", + ]) + : NEWS + choose(loc("Ticker (grandma invasion rise)")) + ); + if (Game.elderWrath == 3) + list.push( + EN + ? choose([ + 'News : large "flesh highways" scar continent, stretch between various cookie facilities!', + 'News : wrinkled "flesh tendrils" visible from space!', + 'News : remains of "old ladies" found frozen in the middle of growing fleshy structures!', + "News : all hope lost as writhing mass of flesh and dough engulfs whole city!", + "News : nightmare continues as wrinkled acres of flesh expand at alarming speeds!", + ]) + : NEWS + choose(loc("Ticker (grandma invasion full)")) + ); + } + + if (EN && Game.season == "fools") { + list = []; + + if (Game.cookiesEarned >= 1000) + list.push( + choose([ + choose([ + "Your office chair is really comfortable.", + "Profit's in the air!", + "Business meetings are such a joy!", + "What a great view from your office!", + "Smell that? That's capitalism, baby!", + "You truly love answering emails.", + "Working hard, or hardly working?", + "Another day in paradise!", + "Expensive lunch time!", + "Another government bailout coming up! Splendid!", + "These profits are doing wonderful things for your skin.", + "You daydream for a moment about a world without taxes.", + "You'll worry about environmental damage when you're dead!", + "Yay, office supplies!", + "Sweet, those new staplers just came in!", + "Ohh, coffee break!", + ]), + choose([ + "You've spent the whole day", + "Another great day", + "First order of business today:", + "Why, you truly enjoy", + "What next? That's right,", + "You check what's next on the agenda. Oh boy,", + ]) + + " " + + choose([ + "signing contracts", + "filling out forms", + "touching base with the team", + "examining exciting new prospects", + "playing with your desk toys", + "getting new nameplates done", + "attending seminars", + "videoconferencing", + "hiring dynamic young executives", + "meeting new investors", + "updating your rolodex", + "pumping up those numbers", + "punching in some numbers", + "getting investigated for workers' rights violations", + "reorganizing documents", + "belittling underlings", + "reviewing employee performance", + "revising company policies", + "downsizing", + "pulling yourself up by your bootstraps", + "adjusting your tie", + "performing totally normal human activities", + "recentering yourself in the scream room", + "immanentizing the eschaton", + "shredding some sensitive documents", + "comparing business cards", + "pondering the meaning of your existence", + "listening to the roaring emptiness inside your soul", + "playing minigolf in your office", + ]) + + "!", + "The word of the day is: " + + choose([ + "viral", + "search engine optimization", + "blags and wobsites", + "social networks", + "webinette", + "staycation", + "user experience", + "crowdfunding", + "carbon neutral", + "big data", + "machine learning", + "disrupting", + "influencers", + "monoconsensual transactions", + "sustainable", + "freemium", + "incentives", + "grassroots", + "web 3.0" /*this was before this whole crypto mess i'm so sorry*/, + "logistics", + "leveraging", + "branding", + "proactive", + "synergizing", + "market research", + "demographics", + "pie charts", + "blogular", + "blogulacious", + "blogastic", + "authenticity", + "plastics", + "electronic mail", + "cellular phones", + "rap music", + "bulbs", + "goblinization", + "straight-to-bakery", + "microbakeries", + "chocolativity", + "flavorfulness", + "tastyfication", + "sugar offsets", + "activated wheat", + "reification", + "immanentize the eschaton", + "cookies, I guess", + ]) + + ".", + ]) + ); + if (Game.cookiesEarned >= 1000 && Math.random() < 0.05) + list.push( + choose([ + "If you could get some more cookies baked, that'd be great.", + "So. About those TPS reports.", + "Hmm, you've got some video tapes to return.", + "They'll pay. They'll all pay.", + "You haven't even begun to peak.", + "There is an idea of a " + + Game.bakeryName + + ". Some kind of abstraction. But there is no real you, only an entity. Something illusory.", + "This was a terrible idea!", + ]) + ); + + if (Game.TickerN % 2 == 0) { + if (Game.Objects["Grandma"].amount > 0) + list.push( + choose([ + "Your rolling pins are rolling and pinning!", + "Production is steady!", + ]) + ); + + if (Game.Objects["Grandma"].amount > 0) + list.push( + choose([ + "Your ovens are diligently baking more and more cookies.", + "Your ovens burn a whole batch. Ah well! Still good.", + ]) + ); + + if (Game.Objects["Farm"].amount > 0) + list.push( + choose([ + "Scores of cookies come out of your kitchens.", + "Today, new recruits are joining your kitchens!", + ]) + ); + + if (Game.Objects["Factory"].amount > 0) + list.push( + choose([ + "Your factories are producing an unending stream of baked goods.", + "Your factory workers decide to go on strike!", + "It's safety inspection day in your factories.", + ]) + ); + + if (Game.Objects["Mine"].amount > 0) + list.push( + choose([ + "Your secret recipes are kept safely inside a giant underground vault.", + "Your chefs are working on new secret recipes!", + ]) + ); + + if (Game.Objects["Shipment"].amount > 0) + list.push( + choose([ + "Your supermarkets are bustling with happy, hungry customers.", + "Your supermarkets are full of cookie merch!", + ]) + ); + + if (Game.Objects["Alchemy lab"].amount > 0) + list.push( + choose([ + "It's a new trading day at the stock exchange, and traders can't get enough of your shares!", + "Your stock is doubling in value by the minute!", + ]) + ); + + if (Game.Objects["Portal"].amount > 0) + list.push( + choose([ + "You just released a new TV show episode!", + "Your cookie-themed TV show is being adapted into a new movie!", + ]) + ); + + if (Game.Objects["Time machine"].amount > 0) + list.push( + choose([ + "Your theme parks are doing well - puddles of vomit and roller-coaster casualties are being swept under the rug!", + "Visitors are stuffing themselves with cookies before riding your roller-coasters. You might want to hire more clean-up crews.", + ]) + ); + + if (Game.Objects["Antimatter condenser"].amount > 0) + list.push( + choose([ + "Cookiecoin is officially the most mined digital currency in the history of mankind!", + "Cookiecoin piracy is rampant!", + ]) + ); + + if (Game.Objects["Prism"].amount > 0) + list.push( + choose([ + "Your corporate nations just gained a new parliament!", + "You've just annexed a new nation!", + "A new nation joins the grand cookie conglomerate!", + ]) + ); + + if (Game.Objects["Chancemaker"].amount > 0) + list.push( + choose([ + "Your intergalactic federation of cookie-sponsored planets reports record-breaking profits!", + "Billions of unwashed aliens are pleased to join your workforce as you annex their planet!", + "New toll opened on interstellar highway, funnelling more profits into the cookie economy!", + ]) + ); + + if (Game.Objects["Fractal engine"].amount > 0) + list.push( + choose([ + "Your cookie-based political party is doing fantastic in the polls!", + "New pro-cookie law passes without a hitch thanks to your firm grasp of the political ecosystem!", + "Your appointed senators are overturning cookie bans left and right!", + ]) + ); + + if (Game.Objects["Javascript console"].amount > 0) + list.push( + choose([ + "Cookies are now one of the defining aspects of mankind! Congratulations!", + "Time travelers report that this era will later come to be known, thanks to you, as the cookie millennium!", + "Cookies now deeply rooted in human culture, likely puzzling future historians!", + ]) + ); + + if (Game.Objects["Idleverse"].amount > 0) + list.push( + choose([ + "Public aghast as all remaining aspects of their lives overtaken by universal cookie industry!", + "Every single product currently sold in the observable universe can be traced back to your company! And that's a good thing.", + "Antitrust laws let out a helpless whimper before being engulfed by your sprawling empire!", + ]) + ); + + if (Game.Objects["Cortex baker"].amount > 0) + list.push( + choose([ + "Bold new law proposal would grant default ownership of every new idea by anyone anywhere to " + + Game.bakeryName + + "'s bakery!", + "Bakery think tanks accidentally reinvent cookies for the 57th time this week!", + "Bakery think tanks invent entire new form of human communication to advertise and boost cookie sales!", + ]) + ); + } + + if (loreProgress <= 0) + list.push("Such a grand day to begin a new business."); + else if (loreProgress <= 1) list.push("You're baking up a storm!"); + else if (loreProgress <= 2) + list.push( + "You are confident that one day, your cookie company will be the greatest on the market!" + ); + else if (loreProgress <= 3) list.push("Business is picking up!"); + else if (loreProgress <= 4) + list.push("You're making sales left and right!"); + else if (loreProgress <= 5) + list.push("Everyone wants to buy your cookies!"); + else if (loreProgress <= 6) + list.push("You are now spending most of your day signing contracts!"); + else if (loreProgress <= 7) + list.push('You\'ve been elected "business tycoon of the year"!'); + else if (loreProgress <= 8) + list.push( + "Your cookies are a worldwide sensation! Well done, old chap!" + ); + else if (loreProgress <= 9) + list.push( + "Your brand has made its way into popular culture. Children recite your slogans and adults reminisce them fondly!" + ); + else if (loreProgress <= 10) + list.push( + "A business day like any other. It's good to be at the top!" + ); + else if (loreProgress <= 11) + list.push( + "You look back on your career. It's been a fascinating journey, building your baking empire from the ground up." + ); + } + + for (var i = 0; i < Game.modHooks["ticker"].length; i++) { + var arr = Game.modHooks["ticker"][i](); + if (arr) list = list.concat(arr); + } + + Game.TickerEffect = 0; + + if ( + !manual && + Game.T > Game.fps * 10 && + Game.Has("Fortune cookies") && + Math.random() < (Game.HasAchiev("O Fortuna") ? 0.04 : 0.02) + ) { + var fortunes = []; + for (var i in Game.Tiers["fortune"].upgrades) { + var it = Game.Tiers["fortune"].upgrades[i]; + if (!Game.HasUnlocked(it.name)) fortunes.push(it); + } + + if (!Game.fortuneGC) fortunes.push("fortuneGC"); + if (!Game.fortuneCPS) fortunes.push("fortuneCPS"); + + if (fortunes.length > 0) { + list = []; + var me = choose(fortunes); + Game.TickerEffect = { type: "fortune", sub: me }; + + if (me == "fortuneGC") + me = loc( + "Today is your lucky day!" + ); /*
Click here for a golden cookie.';*/ + else if (me == "fortuneCPS") { + Math.seedrandom(Game.seed + "-fortune"); + me = + loc("Your lucky numbers are:") + + " " + + Math.floor(Math.random() * 100) + + " " + + Math.floor(Math.random() * 100) + + " " + + Math.floor(Math.random() * 100) + + " " + + Math.floor( + Math.random() * 100 + ) /*+'
Click here to gain one hour of your CpS.'*/; + Math.seedrandom(); + } else { + if (EN) { + me = + me.dname.substring(me.name.indexOf("#")) + + " : " + + me.baseDesc.substring(me.baseDesc.indexOf("") + 3); + me = me.substring(0, me.length - 4); + } else if (me.buildingTie) + me = + me.dname + + " : " + + loc( + choose([ + "Never forget your %1.", + "Pay close attention to the humble %1.", + "You've been neglecting your %1.", + "Remember to visit your %1 sometimes.", + ]), + me.buildingTie.single + ); + else + me = + me.dname + + " : " + + loc( + choose([ + "You don't know what you have until you've lost it.", + "Remember to take breaks.", + "Hey, what's up. I'm a fortune cookie.", + "You think you have it bad? Look at me.", + ]) + ); + } + me = + '' + + me + + ""; + list = [me]; + } + } + + if (Game.windowW < Game.tickerTooNarrow) + list = [ + '' + + NEWS + + (EN ? "help!" : loc("help me!")) + + "", + ]; + + Game.TickerAge = Game.fps * 10; + Game.Ticker = choose(list); + Game.AddToLog(Game.Ticker); + Game.TickerN++; + Game.TickerDraw(); + }; + Game.tickerL = l("commentsText1"); + Game.tickerBelowL = l("commentsText2"); + Game.tickerTooNarrow = 900; + Game.TickerDraw = function () { + var str = ""; + if (Game.Ticker != "") str = Game.Ticker; + Game.tickerBelowL.innerHTML = Game.tickerL.innerHTML; + Game.tickerL.innerHTML = str; + + Game.tickerBelowL.className = "commentsText"; + void Game.tickerBelowL.offsetWidth; + Game.tickerBelowL.className = "commentsText risingAway"; + Game.tickerL.className = "commentsText"; + void Game.tickerL.offsetWidth; + Game.tickerL.className = "commentsText risingUp"; + }; + AddEvent(Game.tickerL, "click", function (event) { + Game.Ticker = ""; + Game.TickerClicks++; + if (Game.windowW < Game.tickerTooNarrow) { + Game.Win("Stifling the press"); + } else if (Game.TickerClicks >= 50) { + Game.Win("Tabloid addiction"); + } + + if (Game.TickerEffect && Game.TickerEffect.type == "fortune") { + PlaySound("snd/fortune.mp3", 1); + Game.SparkleAt(Game.mouseX, Game.mouseY); + var effect = Game.TickerEffect.sub; + if (effect == "fortuneGC") { + Game.Notify( + loc("Fortune!"), + loc("A golden cookie has appeared."), + [10, 32] + ); + Game.fortuneGC = 1; + var newShimmer = new Game.shimmer("golden", { noWrath: true }); + } else if (effect == "fortuneCPS") { + Game.Notify( + loc("Fortune!"), + loc( + "You gain one hour of your CpS (capped at double your bank)." + ), + [10, 32] + ); + Game.fortuneCPS = 1; + Game.Earn(Math.min(Game.cookiesPs * 60 * 60, Game.cookies)); + } else { + Game.Notify( + effect.dname, + loc("You've unlocked a new upgrade."), + effect.icon + ); + effect.unlock(); + } + } + + Game.TickerEffect = 0; + }); + + Game.Log = []; + Game.AddToLog = function (what) { + Game.Log.unshift(what); + if (Game.Log.length > 100) Game.Log.pop(); + }; + + Game.vanilla = 1; + /*===================================================================================== + BUILDINGS + =======================================================================================*/ + Game.last = 0; + + Game.storeToRefresh = 1; + Game.priceIncrease = 1.15; + Game.buyBulk = 1; + Game.buyMode = 1; //1 for buy, -1 for sell + Game.buyBulkOld = Game.buyBulk; //used to undo changes from holding Shift or Ctrl + Game.buyBulkShortcut = 0; //are we pressing Shift or Ctrl? + + Game.Objects = {}; + Game.ObjectsById = []; + Game.ObjectsN = 0; + Game.BuildingsOwned = 0; + Game.Object = function ( + name, + commonName, + desc, + icon, + iconColumn, + art, + price, + cps, + buyFunction + ) { + this.id = Game.ObjectsN; + this.name = name; + this.dname = name; + this.displayName = this.name; + commonName = commonName.split("|"); + this.single = commonName[0]; + this.plural = commonName[1]; + this.bsingle = this.single; + this.bplural = this.plural; //store untranslated as we use those too + this.actionName = commonName[2]; + this.extraName = commonName[3]; + this.extraPlural = commonName[4]; + this.desc = desc; + if (true) { + //if (EN) + this.dname = loc(this.name); + this.single = loc(this.single); + this.plural = loc(this.plural); + this.desc = loc(FindLocStringByPart(this.name + " quote")); + } + this.basePrice = price; + this.price = this.basePrice; + this.bulkPrice = this.price; + this.cps = cps; + this.baseCps = this.cps; + this.mouseOn = false; + this.mousePos = [-100, -100]; + this.productionAchievs = []; + + this.n = this.id; + if (this.n != 0) { + //new automated price and CpS curves + //this.baseCps=Math.ceil(((this.n*0.5)*Math.pow(this.n*1,this.n*0.9))*10)/10; + //this.baseCps=Math.ceil((Math.pow(this.n*1,this.n*0.5+2.35))*10)/10;//by a fortunate coincidence, this gives the 3rd, 4th and 5th buildings a CpS of 10, 69 and 420 + this.baseCps = + Math.ceil(Math.pow(this.n * 1, this.n * 0.5 + 2) * 10) / 10; //0.45 used to be 0.5 + //this.baseCps=Math.ceil((Math.pow(this.n*1,this.n*0.45+2.10))*10)/10; + //clamp 14,467,199 to 14,000,000 (there's probably a more elegant way to do that) + var digits = + Math.pow( + 10, + Math.ceil(Math.log(Math.ceil(this.baseCps)) / Math.LN10) + ) / 100; + this.baseCps = Math.round(this.baseCps / digits) * digits; + + this.basePrice = + (this.n * 1 + 9 + (this.n < 5 ? 0 : Math.pow(this.n - 5, 1.75) * 5)) * + Math.pow(10, this.n) * + Math.max(1, this.n - 14); + //this.basePrice=(this.n*2.5+7.5)*Math.pow(10,this.n); + var digits = + Math.pow( + 10, + Math.ceil(Math.log(Math.ceil(this.basePrice)) / Math.LN10) + ) / 100; + this.basePrice = Math.round(this.basePrice / digits) * digits; + if (this.id >= 16) this.basePrice *= 10; + if (this.id >= 17) this.basePrice *= 10; + if (this.id >= 18) this.basePrice *= 10; + if (this.id >= 19) this.basePrice *= 10; + this.price = this.basePrice; + this.bulkPrice = this.price; + } + + this.totalCookies = 0; + this.storedCps = 0; + this.storedTotalCps = 0; + this.icon = icon; + this.iconColumn = iconColumn; + this.art = art; + if (art.base) { + art.pic = art.base + ".png"; + art.bg = art.base + "Background.png"; + } + this.buyFunction = buyFunction; + this.locked = 1; + this.level = 0; + this.vanilla = Game.vanilla; + + this.tieredUpgrades = {}; + this.tieredAchievs = {}; + this.synergies = []; + this.fortune = 0; + + this.amount = 0; + this.bought = 0; + this.highest = 0; + this.free = 0; + + this.eachFrame = 0; + + this.minigameUrl = 0; //if this is defined, load the specified script if the building's level is at least 1 + this.minigameName = 0; + this.onMinigame = false; + this.minigameLoaded = false; + + this.switchMinigame = function ( + on //change whether we're on the building's minigame + ) { + if (!Game.isMinigameReady(this)) on = false; + if (on == -1) on = !this.onMinigame; + this.onMinigame = on; + if (this.id != 0) { + if (this.onMinigame) { + l("row" + this.id).classList.add("onMinigame"); + //l('rowSpecial'+this.id).style.display='block'; + //l('rowCanvas'+this.id).style.display='none'; + if (this.minigame.onResize) this.minigame.onResize(); + } else { + l("row" + this.id).classList.remove("onMinigame"); + //l('rowSpecial'+this.id).style.display='none'; + //l('rowCanvas'+this.id).style.display='block'; + } + } + this.refresh(); + }; + + this.getPrice = function (n) { + var price = + this.basePrice * + Math.pow(Game.priceIncrease, Math.max(0, this.amount - this.free)); + price = Game.modifyBuildingPrice(this, price); + return Math.ceil(price); + }; + this.getSumPrice = function ( + amount //return how much it would cost to buy [amount] more of this building + ) { + var price = 0; + for ( + var i = Math.max(0, this.amount); + i < Math.max(0, this.amount + amount); + i++ + ) { + price += + this.basePrice * + Math.pow(Game.priceIncrease, Math.max(0, i - this.free)); + } + price = Game.modifyBuildingPrice(this, price); + return Math.ceil(price); + }; + this.getReverseSumPrice = function ( + amount //return how much you'd get from selling [amount] of this building + ) { + var price = 0; + for ( + var i = Math.max(0, this.amount - amount); + i < Math.max(0, this.amount); + i++ + ) { + price += + this.basePrice * + Math.pow(Game.priceIncrease, Math.max(0, i - this.free)); + } + price = Game.modifyBuildingPrice(this, price); + price *= this.getSellMultiplier(); + return Math.ceil(price); + }; + this.getSellMultiplier = function () { + var giveBack = 0.25; + //if (Game.hasAura('Earth Shatterer')) giveBack=0.5; + giveBack *= 1 + Game.auraMult("Earth Shatterer"); + return giveBack; + }; + + this.buy = function (amount) { + if (Game.buyMode == -1) { + this.sell(Game.buyBulk, 1); + return 0; + } + var success = 0; + var moni = 0; + var bought = 0; + if (!amount) amount = Game.buyBulk; + if (amount == -1) amount = 1000; + for (var i = 0; i < amount; i++) { + var price = this.getPrice(); + if (Game.cookies >= price) { + bought++; + moni += price; + Game.Spend(price); + this.amount++; + this.bought++; + price = this.getPrice(); + this.price = price; + if (this.buyFunction) this.buyFunction(); + Game.recalculateGains = 1; + if (this.amount == 1 && this.id != 0) + l("row" + this.id).classList.add("enabled"); + this.highest = Math.max(this.highest, this.amount); + Game.BuildingsOwned++; + success = 1; + } + } + if (success) { + PlaySound("snd/buy" + choose([1, 2, 3, 4]) + ".mp3", 0.75); + this.refresh(); + } + //if (moni>0 && amount>1) Game.Notify(this.name,'Bought '+bought+' for '+Beautify(moni)+' cookies','',2); + }; + this.sell = function (amount, bypass) { + var success = 0; + var moni = 0; + var sold = 0; + if (amount == -1) amount = this.amount; + if (!amount) amount = Game.buyBulk; + for (var i = 0; i < amount; i++) { + var price = this.getPrice(); + var giveBack = this.getSellMultiplier(); + price = Math.floor(price * giveBack); + if (this.amount > 0) { + sold++; + moni += price; + Game.cookies += price; + Game.cookiesEarned = Math.max(Game.cookies, Game.cookiesEarned); //this is to avoid players getting the cheater achievement when selling buildings that have a higher price than they used to + this.amount--; + price = this.getPrice(); + this.price = price; + if (this.sellFunction) this.sellFunction(); + Game.recalculateGains = 1; + if (this.amount == 0 && this.id != 0) + l("row" + this.id).classList.remove("enabled"); + Game.BuildingsOwned--; + success = 1; + } + } + if (success && Game.hasGod) { + var godLvl = Game.hasGod("ruin"); + var old = Game.hasBuff("Devastation"); + if (old) { + if (godLvl == 1) old.multClick += sold * 0.01; + else if (godLvl == 2) old.multClick += sold * 0.005; + else if (godLvl == 3) old.multClick += sold * 0.0025; + } else { + if (godLvl == 1) Game.gainBuff("devastation", 10, 1 + sold * 0.01); + else if (godLvl == 2) + Game.gainBuff("devastation", 10, 1 + sold * 0.005); + else if (godLvl == 3) + Game.gainBuff("devastation", 10, 1 + sold * 0.0025); + } + } + if ( + success && + Game.shimmerTypes["golden"].n <= 0 && + Game.auraMult("Dragon Orbs") > 0 + ) { + var highestBuilding = 0; + for (var i in Game.Objects) { + if (Game.Objects[i].amount > 0) highestBuilding = Game.Objects[i]; + } + if ( + highestBuilding == this && + Math.random() < Game.auraMult("Dragon Orbs") * 0.1 + ) { + var buffsN = 0; + for (var ii in Game.buffs) { + buffsN++; + } + if (buffsN == 0) { + new Game.shimmer("golden"); + Game.Notify( + EN ? "Dragon Orbs!" : loc("Dragon Orbs"), + loc("Wish granted. Golden cookie spawned."), + [33, 25] + ); + } + } + } + if (success) { + PlaySound("snd/sell" + choose([1, 2, 3, 4]) + ".mp3", 0.75); + this.refresh(); + } + //if (moni>0) Game.Notify(this.name,'Sold '+sold+' for '+Beautify(moni)+' cookies','',2); + }; + this.sacrifice = function ( + amount //sell without getting back any money + ) { + var success = 0; + //var moni=0; + var sold = 0; + if (amount == -1) amount = this.amount; + if (!amount) amount = 1; + for (var i = 0; i < amount; i++) { + var price = this.getPrice(); + price = Math.floor(price * 0.5); + if (this.amount > 0) { + sold++; + //moni+=price; + //Game.cookies+=price; + //Game.cookiesEarned=Math.max(Game.cookies,Game.cookiesEarned); + this.amount--; + price = this.getPrice(); + this.price = price; + if (this.sellFunction) this.sellFunction(); + Game.recalculateGains = 1; + if (this.amount == 0 && this.id != 0) + l("row" + this.id).classList.remove("enabled"); + Game.BuildingsOwned--; + success = 1; + } + } + if (success) { + this.refresh(); + } + //if (moni>0) Game.Notify(this.name,'Sold '+sold+' for '+Beautify(moni)+' cookies','',2); + }; + this.buyFree = function ( + amount //unlike getFree, this still increases the price + ) { + for (var i = 0; i < amount; i++) { + if (Game.cookies >= price) { + this.amount++; + this.bought++; + this.price = this.getPrice(); + Game.recalculateGains = 1; + if (this.amount == 1 && this.id != 0) + l("row" + this.id).classList.add("enabled"); + this.highest = Math.max(this.highest, this.amount); + Game.BuildingsOwned++; + } + } + this.refresh(); + }; + this.getFree = function ( + amount //get X of this building for free, with the price behaving as if you still didn't have them + ) { + this.amount += amount; + this.bought += amount; + this.free += amount; + this.highest = Math.max(this.highest, this.amount); + Game.BuildingsOwned += amount; + this.highest = Math.max(this.highest, this.amount); + this.refresh(); + }; + this.getFreeRanks = function ( + amount //this building's price behaves as if you had X less of it + ) { + this.free += amount; + this.refresh(); + }; + + this.tooltip = function () { + var me = this; + var ariaText = ""; + var desc = me.desc; + var name = me.dname; + if (Game.season == "fools") { + if (!Game.foolObjects[me.name]) { + name = Game.foolObjects["Unknown"].name; + desc = Game.foolObjects["Unknown"].desc; + } else { + name = Game.foolObjects[me.name].name; + desc = Game.foolObjects[me.name].desc; + } + } + var icon = [me.iconColumn, 0]; + if (me.locked) { + name = "???"; + desc = "???"; + icon = [0, 7]; + } + //if (l('rowInfo'+me.id) && Game.drawT%10==0) l('rowInfoContent'+me.id).innerHTML='• '+me.amount+' '+(me.amount==1?me.single:me.plural)+'
• producing '+Beautify(me.storedTotalCps,1)+' '+(me.storedTotalCps==1?'cookie':'cookies')+' per second
• total : '+Beautify(me.totalCookies)+' '+(Math.floor(me.totalCookies)==1?'cookie':'cookies')+' '+me.actionName; + + var canBuy = false; + var price = me.bulkPrice; + if ( + (Game.buyMode == 1 && Game.cookies >= price) || + (Game.buyMode == -1 && me.amount > 0) + ) + canBuy = true; + + var synergiesStr = ""; + //note : might not be entirely accurate, math may need checking + if (me.amount > 0) { + var synergiesWith = {}; + var synergyBoost = 0; + + if (me.name == "Grandma") { + for (var i in Game.GrandmaSynergies) { + if (Game.Has(Game.GrandmaSynergies[i])) { + var other = Game.Upgrades[Game.GrandmaSynergies[i]].buildingTie; + var mult = me.amount * 0.01 * (1 / (other.id - 1)); + var boost = + other.storedTotalCps * Game.globalCpsMult - + (other.storedTotalCps * Game.globalCpsMult) / (1 + mult); + synergyBoost += boost; + if (!synergiesWith[other.plural]) + synergiesWith[other.plural] = 0; + synergiesWith[other.plural] += mult; + } + } + } else if (me.name == "Portal" && Game.Has("Elder Pact")) { + var other = Game.Objects["Grandma"]; + var boost = me.amount * 0.05 * other.amount * Game.globalCpsMult; + synergyBoost += boost; + if (!synergiesWith[other.plural]) synergiesWith[other.plural] = 0; + synergiesWith[other.plural] += + boost / (other.storedTotalCps * Game.globalCpsMult); + } + + for (var i in me.synergies) { + var it = me.synergies[i]; + if (Game.Has(it.name)) { + var weight = 0.05; + var other = it.buildingTie1; + if (me == it.buildingTie1) { + weight = 0.001; + other = it.buildingTie2; + } + var boost = + other.storedTotalCps * Game.globalCpsMult - + (other.storedTotalCps * Game.globalCpsMult) / + (1 + me.amount * weight); + synergyBoost += boost; + if (!synergiesWith[other.plural]) synergiesWith[other.plural] = 0; + synergiesWith[other.plural] += me.amount * weight; + } + } + if (synergyBoost > 0) { + for (var i in synergiesWith) { + if (synergiesStr != "") synergiesStr += ", "; + synergiesStr += + '' + + i + + " +" + + Beautify(synergiesWith[i] * 100, 1) + + "%"; + } + synergiesStr = + loc("...also boosting some other buildings:") + + " " + + synergiesStr + + " - " + + loc( + "all combined, these boosts account for %1 per second (%2% of total CpS)", + [ + loc("%1 cookie", LBeautify(synergyBoost, 1)), + Beautify((synergyBoost / Game.cookiesPs) * 100, 1), + ] + ); + } + } + + if (Game.prefs.screenreader) { + if (me.locked) ariaText = "This building is not yet unlocked. "; + else ariaText = name + ". "; + if (!me.locked) ariaText += "You own " + me.amount + ". "; + ariaText += + (canBuy ? "Can buy 1 for" : "Cannot afford the") + + " " + + Beautify(Math.round(price)) + + " cookies. "; + if (!me.locked && me.totalCookies > 0) { + ariaText += + "Each " + + me.single + + " produces " + + Beautify( + (me.storedTotalCps / me.amount) * Game.globalCpsMult, + 1 + ) + + " cookies per second. "; + ariaText += + Beautify(me.totalCookies) + + " cookies " + + me.actionName + + " so far. "; + } + if (!me.locked) ariaText += desc; + + var ariaLabel = l("ariaReader-product-" + me.id); + if (ariaLabel) + ariaLabel.innerHTML = ariaText.replace(/(<([^>]+)>)/gi, " "); + } + + return ( + '" + ); + }; + this.levelTooltip = function () { + var me = this; + return ( + '' + + Beautify(Math.round(price)) + + "" + + Game.costDetails(price) + + '' + + name + + "" + + '' + + loc("owned: %1", me.amount) + + "" + + (me.free > 0 + ? '' + loc("free: %1!", me.free) + "" + : "") + + "" + + '" + + (me.totalCookies > 0 + ? '' + + (me.amount > 0 + ? '' + + desc + + "' + + loc("each %1 produces %2 per second", [ + me.single, + loc( + "%1 cookie", + LBeautify( + (me.storedTotalCps / me.amount) * Game.globalCpsMult, + 1 + ) + ), + ]) + + "" + : "") + + '' + + loc("%1 producing %2 per second", [ + loc("%1 " + me.bsingle, LBeautify(me.amount)), + loc( + "%1 cookie", + LBeautify(me.storedTotalCps * Game.globalCpsMult, 1) + ), + ]) + + " (" + + loc( + "%1% of total CpS", + Beautify( + Game.cookiesPs > 0 + ? (me.amount > 0 + ? (me.storedTotalCps * Game.globalCpsMult) / + Game.cookiesPs + : 0) * 100 + : 0, + 1 + ) + ) + + ")" + + (synergiesStr + ? '' + synergiesStr + "" + : "") + + (EN + ? '' + + Beautify(me.totalCookies) + + " " + + (Math.floor(me.totalCookies) == 1 ? "cookie" : "cookies") + + " " + + me.actionName + + " so far" + : '' + + loc( + "%1 produced so far", + loc("%1 cookie", LBeautify(me.totalCookies)) + ) + + "") + : "") + + "' + + loc("Level %1 %2", [Beautify(me.level), me.plural]) + + '' + + (EN + ? (me.level == 1 ? me.extraName : me.extraPlural).replace( + "[X]", + Beautify(me.level) + ) + + " granting +" + + Beautify(me.level) + + "% " + + me.dname + + " CpS." + : loc("Granting +%1% %2 CpS.", [ + Beautify(me.level), + me.single, + ])) + + '' + + loc( + "Click to level up for %1.", + '' + + loc("%1 sugar lump", LBeautify(me.level + 1)) + + "" + ) + + (me.level == 0 && me.minigameUrl + ? '' + + loc("Levelling up this building unlocks a minigame.") + + "" + : "") + + "" + ); + }; + this.levelUp = (function (me) { + return function (free) { + Game.spendLump( + me.level + 1, + loc("level up your %1", me.plural), + function () { + me.level += 1; + if (me.level >= 10 && me.levelAchiev10) + Game.Win(me.levelAchiev10.name); + if (!free) PlaySound("snd/upgrade.mp3", 0.6); + Game.LoadMinigames(); + me.refresh(); + if (l("productLevel" + me.id)) { + var rect = l("productLevel" + me.id).getBounds(); + Game.SparkleAt( + (rect.left + rect.right) / 2, + (rect.top + rect.bottom) / 2 - 24 + 32 - TopBarOffset + ); + } + if (me.minigame && me.minigame.onLevel) + me.minigame.onLevel(me.level); + }, + free + )(); + }; + })(this); + + this.refresh = + function () //show/hide the building display based on its amount, and redraw it + { + this.price = this.getPrice(); + if (Game.buyMode == 1) + this.bulkPrice = this.getSumPrice(Game.buyBulk); + else if (Game.buyMode == -1 && Game.buyBulk == -1) + this.bulkPrice = this.getReverseSumPrice(1000); + else if (Game.buyMode == -1) + this.bulkPrice = this.getReverseSumPrice(Game.buyBulk); + this.rebuild(); + if (this.amount == 0 && this.id != 0) + l("row" + this.id).classList.remove("enabled"); + else if (this.amount > 0 && this.id != 0) + l("row" + this.id).classList.add("enabled"); + if (this.muted > 0 && this.id != 0) { + l("row" + this.id).classList.add("muted"); + l("mutedProduct" + this.id).style.display = "inline-block"; + } else if (this.id != 0) { + l("row" + this.id).classList.remove("muted"); + l("mutedProduct" + this.id).style.display = "none"; + } + //if (!this.onMinigame && !this.muted) {} + //else this.pics=[]; + }; + this.rebuild = function () { + var me = this; + //var classes='product'; + var price = me.bulkPrice; + /*if (Game.cookiesEarned>=me.basePrice || me.bought>0) {classes+=' unlocked';me.locked=0;} else {classes+=' locked';me.locked=1;} + if (Game.cookies>=price) classes+=' enabled'; else classes+=' disabled'; + if (me.l.className.indexOf('toggledOff')!=-1) classes+=' toggledOff'; + */ + var icon = [0, me.icon]; + var iconOff = [1, me.icon]; + if (me.iconFunc) icon = me.iconFunc(); + + var desc = me.desc; + var name = me.dname; + var displayName = me.displayName; + if (Game.season == "fools") { + if (!Game.foolObjects[me.name]) { + icon = [2, 0]; + iconOff = [3, 0]; + name = Game.foolObjects["Unknown"].name; + desc = Game.foolObjects["Unknown"].desc; + } else { + icon = [2, me.icon]; + iconOff = [3, me.icon]; + name = Game.foolObjects[me.name].name; + desc = Game.foolObjects[me.name].desc; + } + displayName = name; + //if (name.length>16) displayName=''+name+''; + } else if (!EN) displayName = name; + //else if (!EN && name.length>16) displayName=''+name+''; + icon = [icon[0] * 64, icon[1] * 64]; + iconOff = [iconOff[0] * 64, iconOff[1] * 64]; + + //me.l.className=classes; + //l('productIcon'+me.id).style.backgroundImage='url(img/'+icon+')'; + l("productIcon" + me.id).style.backgroundPosition = + "-" + icon[0] + "px -" + icon[1] + "px"; + //l('productIconOff'+me.id).style.backgroundImage='url(img/'+iconOff+')'; + l("productIconOff" + me.id).style.backgroundPosition = + "-" + iconOff[0] + "px -" + iconOff[1] + "px"; + l("productName" + me.id).innerHTML = displayName; + if ( + name.length > 12 / Langs[locId].w && + (Game.season == "fools" || !EN) + ) + l("productName" + me.id).classList.add("longProductName"); + else l("productName" + me.id).classList.remove("longProductName"); + l("productOwned" + me.id).textContent = me.amount ? me.amount : ""; + l("productPrice" + me.id).textContent = Beautify(Math.round(price)); + l("productPriceMult" + me.id).textContent = + Game.buyBulk > 1 ? "x" + Game.buyBulk + " " : ""; + l("productLevel" + me.id).textContent = "lvl " + Beautify(me.level); + if (Game.isMinigameReady(me) && Game.ascensionMode != 1) { + l("productMinigameButton" + me.id).style.display = "block"; + if (!me.onMinigame) + l("productMinigameButton" + me.id).textContent = loc( + "View %1", + me.minigameName + ); + else + l("productMinigameButton" + me.id).textContent = loc( + "Close %1", + me.minigameName + ); + } else l("productMinigameButton" + me.id).style.display = "none"; + if ( + Game.isMinigameReady(me) && + Game.ascensionMode != 1 && + me.minigame.dragonBoostTooltip && + Game.hasAura("Supreme Intellect") + ) { + l("productDragonBoost" + me.id).style.display = "block"; + } else l("productDragonBoost" + me.id).style.display = "none"; + }; + this.muted = false; + this.mute = function (val) { + if (this.id == 0) return false; + this.muted = val; + if (val) { + l("productMute" + this.id).classList.add("on"); + l("row" + this.id).classList.add("muted"); + l("mutedProduct" + this.id).style.display = "inline-block"; + } else { + l("productMute" + this.id).classList.remove("on"); + l("row" + this.id).classList.remove("muted"); + l("mutedProduct" + this.id).style.display = "none"; + } + }; + + this.draw = function () {}; + + var str = ""; + if (this.id != 0) + str += + ''; + str += '"; + if (this.id == 0) + l("sectionLeftExtra").innerHTML = l("sectionLeftExtra").innerHTML + str; + else { + str += + ''; + str += ''; + str += ""; + l("rows").innerHTML = l("rows").innerHTML + str; + + //building canvas + this.pics = []; + + this.toResize = true; + this.redraw = function () { + var me = this; + me.pics = []; + }; + this.draw = function () { + if (this.amount <= 0) return false; + if (this.toResize) { + this.canvas.width = this.canvas.clientWidth; + this.canvas.height = this.canvas.clientHeight; + this.toResize = false; + } + var ctx = this.ctx; + //clear + //ctx.clearRect(0,0,this.canvas.width,this.canvas.height); + ctx.globalAlpha = 1; + + //pic : a loaded picture or a function returning a loaded picture + //bg : a loaded picture or a function returning a loaded picture - tiled as the background, 128x128 + //xV : the pictures will have a random horizontal shift by this many pixels + //yV : the pictures will have a random vertical shift by this many pixels + //w : how many pixels between each picture (or row of pictures) + //x : horizontal offset + //y : vertical offset (+32) + //rows : if >1, arrange the pictures in rows containing this many pictures + //frames : if present, slice the pic in [frames] horizontal slices and pick one at random + + var pic = this.art.pic; + var bg = this.art.bg; + var xV = this.art.xV || 0; + var yV = this.art.yV || 0; + var w = this.art.w || 48; + var h = this.art.h || 48; + var offX = this.art.x || 0; + var offY = this.art.y || 0; + var rows = this.art.rows || 1; + var frames = this.art.frames || 1; + + if (typeof bg == "string") + ctx.fillPattern( + Pic(this.art.bg), + 0, + 0, + this.canvas.width, + this.canvas.height, + 128, + 128 + ); + else bg(this, ctx); + /* + ctx.globalAlpha=0.5; + if (typeof(bg)=='string')//test + { + ctx.fillPattern(Pic(this.art.bg),-128+Game.T%128,0,this.canvas.width+128,this.canvas.height,128,128); + ctx.fillPattern(Pic(this.art.bg),-128+Math.floor(Game.T/2)%128,-128+Math.floor(Game.T/2)%128,this.canvas.width+128,this.canvas.height+128,128,128); + } + ctx.globalAlpha=1; + */ + var maxI = Math.floor(this.canvas.width / (w / rows) + 1); + var iT = Math.min(this.amount, maxI); + var i = this.pics.length; + + var x = 0; + var y = 0; + var added = 0; + if (i != iT) { + //for (var iter=0;iter<3;iter++) + //{ + var prevFrame = 0; + while (i < iT) { + //if (i'; + str += + '"; + str += + '"; + if (this.id != 0) + str += + '"; + str += + ' '; + str += "' + + loc("Mute") + + "", + "this" + ) + + ' onclick="Game.ObjectsById[' + + this.id + + "].mute(1);PlaySound(Game.ObjectsById[" + + this.id + + "].muted?'snd/clickOff2.mp3':'snd/clickOn2.mp3');\" id=\"productMute" + + this.id + + '">' + + loc("Mute") + + "
(" + + loc("Minimize this building") + + ")1) frame=Math.floor(Math.random()*frames); + if (frames > 1) { + frame = + prevFrame + Math.floor(Math.random() * (frames - 1) + 1); + frame = frame % frames; + } + prevFrame = frame; + this.pics.push({ + x: Math.floor(x), + y: Math.floor(y), + z: y, + pic: usedPic, + id: i, + frame: frame, + }); + i++; + added++; + } + while (i > iT) { + //else if (i>iT) + this.pics.sort(Game.sortSpritesById); + this.pics.pop(); + i--; + added--; + } + //} + this.pics.sort(Game.sortSprites); + } + + var len = this.pics.length; + + if (this.mouseOn) { + var selected = -1; + if (this.name == "Grandma") { + //mouse detection only fits grandma sprites for now + var marginW = -18; + var marginH = -10; + for (var i = 0; i < len; i++) { + var pic = this.pics[i]; + if ( + this.mousePos[0] >= pic.x - marginW && + this.mousePos[0] < pic.x + 64 + marginW && + this.mousePos[1] >= pic.y - marginH && + this.mousePos[1] < pic.y + 64 + marginH + ) + selected = i; + if ( + selected == i && + pic.pic == "elfGrandma.png" && + Game.mouseDown + ) + Game.Win("Baby it's old outside"); + } + if ( + Game.prefs.customGrandmas && + Game.customGrandmaNames.length > 0 + ) { + var str = loc( + "Names in white were submitted by our supporters on Patreon." + ); + ctx.globalAlpha = 0.75; + ctx.fillStyle = "#000"; + ctx.font = "9px Merriweather"; + ctx.textAlign = "left"; + ctx.fillRect(0, 0, ctx.measureText(str).width + 4, 12); + ctx.globalAlpha = 1; + ctx.fillStyle = "rgba(255,255,255,0.7)"; + ctx.fillText(str, 2, 8); + if (EN) { + ctx.fillStyle = "rgba(255,255,255,1)"; + ctx.fillText( + "white", + 2 + ctx.measureText("Names in ").width, + 8 + ); + } + } + } + } + + Math.seedrandom(); + + for (var i = 0; i < len; i++) { + var pic = this.pics[i]; + var sprite = Pic(pic.pic); + if (selected == i && this.name == "Grandma") { + ctx.font = "14px Merriweather"; + ctx.textAlign = "center"; + Math.seedrandom(Game.seed + " " + pic.id /*+' '+pic.id*/); //(Game.seed+' '+pic.id+' '+pic.x+' '+pic.y); + var years = + (Date.now() - new Date(2013, 7, 8)) / + (1000 * 60 * 60 * 24 * 365) + + Math.random(); //the grandmas age with the game + var name = choose(Game.grandmaNames); + var custom = false; + if ( + Game.prefs.customGrandmas && + Game.customGrandmaNames.length > 0 && + Math.random() < 0.2 + ) { + name = choose(Game.customGrandmaNames); + custom = true; + } + var text = loc("%1, age %2", [ + name, + Beautify( + Math.floor(70 + Math.random() * 30 + years + this.level) + ), + ]); + var width = ctx.measureText(text).width + 12; + var x = Math.max( + 0, + Math.min( + pic.x + 32 - width / 2 + Math.random() * 32 - 16, + this.canvas.width - width + ) + ); + var y = 4 + Math.random() * 8 - 4; + Math.seedrandom(); + ctx.fillStyle = "#000"; + ctx.strokeStyle = "#000"; + ctx.lineWidth = 8; + ctx.globalAlpha = 0.75; + ctx.beginPath(); + ctx.moveTo(pic.x + 32, pic.y + 32); + ctx.lineTo(Math.floor(x + width / 2), Math.floor(y + 20)); + ctx.stroke(); + ctx.fillRect(Math.floor(x), Math.floor(y), Math.floor(width), 24); + ctx.globalAlpha = 1; + if (custom) ctx.fillStyle = "#fff"; + else ctx.fillStyle = "rgba(255,255,255,0.7)"; + ctx.fillText(text, Math.floor(x + width / 2), Math.floor(y + 16)); + + ctx.drawImage( + sprite, + Math.floor(pic.x + Math.random() * 4 - 2), + Math.floor(pic.y + Math.random() * 4 - 2) + ); + } + //else if (1) ctx.drawImage(sprite,0,0,sprite.width,sprite.height,pic.x,pic.y,sprite.width,sprite.height); + else if (pic.frame != -1) + ctx.drawImage( + sprite, + (sprite.width / frames) * pic.frame, + 0, + sprite.width / frames, + sprite.height, + pic.x, + pic.y, + sprite.width / frames, + sprite.height + ); + else ctx.drawImage(sprite, pic.x, pic.y); + } + + /* + var picX=this.id; + var picY=12; + var w=1; + var h=1; + var w=Math.abs(Math.cos(Game.T*0.2+this.id*2-0.3))*0.2+0.8; + var h=Math.abs(Math.sin(Game.T*0.2+this.id*2))*0.3+0.7; + var x=64+Math.cos(Game.T*0.19+this.id*2)*8-24*w; + var y=128-Math.abs(Math.pow(Math.sin(Game.T*0.2+this.id*2),5)*16)-48*h; + ctx.drawImage(Pic('icons.png'),picX*48,picY*48,48,48,Math.floor(x),Math.floor(y),48*w,48*h); + */ + }; + } + + Game.last = this; + Game.Objects[this.name] = this; + Game.ObjectsById.push(this); + Game.ObjectsN++; + return this; + }; + + Game.DrawBuildings = function () //draw building displays with canvas + { + if (Game.drawT % 3 == 0) { + for (var i in Game.Objects) { + var me = Game.Objects[i]; + if (me.id > 0 && !me.onMinigame && !me.muted) me.draw(); + else me.pics = []; + } + } + }; + + Game.sortSprites = function (a, b) { + if (a.z > b.z) return 1; + else if (a.z < b.z) return -1; + else return 0; + }; + Game.sortSpritesById = function (a, b) { + if (a.id > b.id) return 1; + else if (a.id < b.id) return -1; + else return 0; + }; + + Game.modifyBuildingPrice = function (building, price) { + if (Game.Has("Season savings")) price *= 0.99; + if (Game.Has("Santa's dominion")) price *= 0.99; + if (Game.Has("Faberge egg")) price *= 0.99; + if (Game.Has("Divine discount")) price *= 0.99; + if (Game.Has("Fortune #100")) price *= 0.99; + //if (Game.hasAura('Fierce Hoarder')) price*=0.98; + price *= 1 - Game.auraMult("Fierce Hoarder") * 0.02; + if (Game.hasBuff("Everything must go")) price *= 0.95; + if (Game.hasBuff("Crafty pixies")) price *= 0.98; + if (Game.hasBuff("Nasty goblins")) price *= 1.02; + if (building.fortune && Game.Has(building.fortune.name)) price *= 0.93; + price *= Game.eff("buildingCost"); + if (Game.hasGod) { + var godLvl = Game.hasGod("creation"); + if (godLvl == 1) price *= 0.93; + else if (godLvl == 2) price *= 0.95; + else if (godLvl == 3) price *= 0.98; + } + return price; + }; + + Game.storeBulkButton = function (id) { + if (id == 0) Game.buyMode = 1; + else if (id == 1) Game.buyMode = -1; + else if (id == 2) Game.buyBulk = 1; + else if (id == 3) Game.buyBulk = 10; + else if (id == 4) Game.buyBulk = 100; + else if (id == 5) Game.buyBulk = -1; + + if (Game.buyMode == 1 && Game.buyBulk == -1) Game.buyBulk = 100; + + if (Game.buyMode == 1) + l("storeBulkBuy").className = "storePreButton storeBulkMode selected"; + else l("storeBulkBuy").className = "storePreButton storeBulkMode"; + if (Game.buyMode == -1) + l("storeBulkSell").className = "storePreButton storeBulkMode selected"; + else l("storeBulkSell").className = "storePreButton storeBulkMode"; + + if (Game.buyBulk == 1) + l("storeBulk1").className = "storePreButton storeBulkAmount selected"; + else l("storeBulk1").className = "storePreButton storeBulkAmount"; + if (Game.buyBulk == 10) + l("storeBulk10").className = "storePreButton storeBulkAmount selected"; + else l("storeBulk10").className = "storePreButton storeBulkAmount"; + if (Game.buyBulk == 100) + l("storeBulk100").className = "storePreButton storeBulkAmount selected"; + else l("storeBulk100").className = "storePreButton storeBulkAmount"; + if (Game.buyBulk == -1) + l("storeBulkMax").className = "storePreButton storeBulkAmount selected"; + else l("storeBulkMax").className = "storePreButton storeBulkAmount"; + + if (Game.buyMode == 1) { + l("storeBulkMax").style.visibility = "hidden"; + l("products").className = "storeSection"; + } else { + l("storeBulkMax").style.visibility = "visible"; + l("products").className = "storeSection selling"; + } + + Game.storeToRefresh = 1; + if (id != -1) PlaySound("snd/tick.mp3"); + }; + Game.BuildStore = function () //create the DOM for the store's buildings + { + //if (typeof showAds!=='undefined') l('store').scrollTop=100; + + var str = ""; + str += + ' ' + + loc( + "You can also press %1 to bulk-buy or sell %2 of a building at a time, or %3 for %4.", + [ + "" + loc("Ctrl") + "", + "10", + "" + loc("Shift") + "", + "100", + ] + ) + + "", + "store" + ) + + ">" + + '' + + loc("Buy") + + "" + + '' + + loc("Sell") + + "" + + '1' + + '10' + + '100' + + '' + + loc("all") + + "" + + ""; + for (var i in Game.Objects) { + var me = Game.Objects[i]; + str += + (Game.prefs.screenreader + ? '" : ""); + } + l("products").innerHTML = str; + + Game.storeBulkButton(-1); + + /*var SellAllPrompt=function(id) + { + return function(id){Game.Prompt('Do you really want to sell your '+loc("%1 "+Game.ObjectsById[id].bsingle,LBeautify(Game.ObjectsById[id].amount))+'?',[['Yes','Game.ObjectsById['+id+'].sell(-1);Game.ClosePrompt();'],['No','Game.ClosePrompt();']]);}(id); + }*/ + + for (var i in Game.Objects) { + var me = Game.Objects[i]; + me.l = l("product" + me.id); + + //these are a bit messy but ah well + if (!Game.touchEvents) { + AddEvent( + me.l, + "click", + (function (what) { + return function (e) { + Game.ClickProduct(what); + e.preventDefault(); + }; + })(me.id) + ); + } else { + AddEvent( + me.l, + "touchend", + (function (what) { + return function (e) { + Game.ClickProduct(what); + e.preventDefault(); + }; + })(me.id) + ); + } + } + }; + + Game.ClickProduct = function (what) { + Game.ObjectsById[what].buy(); + }; + + Game.RefreshStore = function () //refresh the store's buildings + { + for (var i in Game.Objects) { + Game.Objects[i].refresh(); + } + Game.storeToRefresh = 0; + }; + + Game.ComputeCps = function (base, mult, bonus) { + if (!bonus) bonus = 0; + return base * Math.pow(2, mult) + bonus; + }; + + Game.isMinigameReady = function (me) { + return me.minigameUrl && me.minigameLoaded && me.level > 0; + }; + Game.scriptBindings = []; + Game.showedScriptLoadError = false; + Game.LoadMinigames = function () //load scripts for each minigame + { + for (var i in Game.Objects) { + var me = Game.Objects[i]; + if ( + me.minigameUrl && + me.level > 0 && + !me.minigameLoaded && + !me.minigameLoading && + !l("minigameScript-" + me.id) + ) { + me.minigameLoading = true; + //we're only loading the minigame scripts that aren't loaded yet and which have enough building level + //we call this function on building level up and on load + //console.log('Loading script '+me.minigameUrl+'...'); + setTimeout( + (function (me) { + return function () { + var script = document.createElement("script"); + script.id = "minigameScript-" + me.id; + Game.scriptBindings["minigameScript-" + me.id] = me; + script.setAttribute( + "src", + me.minigameUrl + "?r=" + Game.version + ); + script.onload = (function (me, script) { + return function () { + if (!me.minigameLoaded) Game.scriptLoaded(me, script); + }; + })(me, "minigameScript-" + me.id); + script.onerror = (function (me, script) { + return function () { + me.minigameLoading = false; + if (!me.minigameLoaded && !Game.showedScriptLoadError) { + Game.showedScriptLoadError = true; + Game.Notify( + loc("Error!"), + "Couldn't load minigames. Try reloading." + ); + } + }; + })(me, "minigameScript-" + me.id); + document.head.appendChild(script); + }; + })(me), + 10 + ); + } + } + }; + Game.scriptLoaded = function (who, script) { + who.minigameLoading = false; + who.minigameLoaded = true; + who.refresh(); + who.minigame.launch(); + if (who.minigameSave) { + who.minigame.reset(true); + who.minigame.load(who.minigameSave); + who.minigameSave = 0; + } + }; + + Game.magicCpS = function (what) { + /* + if (Game.Objects[what].amount>=250) + { + //this makes buildings give 1% more cookies for every building over 250. + //this turns out to be rather stupidly overpowered. + var n=Game.Objects[what].amount-250; + return 1+Math.pow(1.01,n); + } + else return 1; + */ + return 1; + }; + + //define objects + new Game.Object( + "Cursor", + "cursor|cursors|clicked|[X] extra finger|[X] extra fingers", + "Autoclicks once every 10 seconds.", + 0, + 0, + {}, + 15, + function (me) { + var add = 0; + if (Game.Has("Thousand fingers")) add += 0.1; + if (Game.Has("Million fingers")) add *= 5; + if (Game.Has("Billion fingers")) add *= 10; + if (Game.Has("Trillion fingers")) add *= 20; + if (Game.Has("Quadrillion fingers")) add *= 20; + if (Game.Has("Quintillion fingers")) add *= 20; + if (Game.Has("Sextillion fingers")) add *= 20; + if (Game.Has("Septillion fingers")) add *= 20; + if (Game.Has("Octillion fingers")) add *= 20; + if (Game.Has("Nonillion fingers")) add *= 20; + if (Game.Has("Decillion fingers")) add *= 20; + if (Game.Has("Unshackled cursors")) add *= 25; + var mult = 1; + var num = 0; + for (var i in Game.Objects) { + if (Game.Objects[i].name != "Cursor") num += Game.Objects[i].amount; + } + add = add * num; + mult *= Game.GetTieredCpsMult(me); + mult *= Game.magicCpS("Cursor"); + mult *= Game.eff("cursorCps"); + return ( + Game.ComputeCps( + 0.1, + Game.Has("Reinforced index finger") + + Game.Has("Carpal tunnel prevention cream") + + Game.Has("Ambidextrous"), + add + ) * mult + ); + }, + function () { + if (this.amount >= 1) + Game.Unlock([ + "Reinforced index finger", + "Carpal tunnel prevention cream", + ]); + if (this.amount >= 10) Game.Unlock("Ambidextrous"); + if (this.amount >= 25) Game.Unlock("Thousand fingers"); + if (this.amount >= 50) Game.Unlock("Million fingers"); + if (this.amount >= 100) Game.Unlock("Billion fingers"); + if (this.amount >= 150) Game.Unlock("Trillion fingers"); + if (this.amount >= 200) Game.Unlock("Quadrillion fingers"); + if (this.amount >= 250) Game.Unlock("Quintillion fingers"); + if (this.amount >= 300) Game.Unlock("Sextillion fingers"); + if (this.amount >= 350) Game.Unlock("Septillion fingers"); + if (this.amount >= 400) Game.Unlock("Octillion fingers"); + if (this.amount >= 450) Game.Unlock("Nonillion fingers"); + if (this.amount >= 500) Game.Unlock("Decillion fingers"); + + if (this.amount >= 1) Game.Win("Click"); + if (this.amount >= 2) Game.Win("Double-click"); + if (this.amount >= 50) Game.Win("Mouse wheel"); + if (this.amount >= 100) Game.Win("Of Mice and Men"); + if (this.amount >= 200) Game.Win("The Digital"); + if (this.amount >= 300) Game.Win("Extreme polydactyly"); + if (this.amount >= 400) Game.Win("Dr. T"); + if (this.amount >= 500) Game.Win("Thumbs, phalanges, metacarpals"); + if (this.amount >= 600) Game.Win("With her finger and her thumb"); + if (this.amount >= 700) Game.Win("Gotta hand it to you"); + if (this.amount >= 800) Game.Win("The devil's workshop"); + } + ); + + Game.SpecialGrandmaUnlock = 15; + new Game.Object( + "Grandma", + "grandma|grandmas|baked|Grandmas are [X] year older|Grandmas are [X] years older", + "A nice grandma to bake more cookies.", + 1, + 1, + { + pic: function (i) { + var list = ["grandma"]; + if (Game.Has("Farmer grandmas")) list.push("farmerGrandma"); + if (Game.Has("Worker grandmas")) list.push("workerGrandma"); + if (Game.Has("Miner grandmas")) list.push("minerGrandma"); + if (Game.Has("Cosmic grandmas")) list.push("cosmicGrandma"); + if (Game.Has("Transmuted grandmas")) list.push("transmutedGrandma"); + if (Game.Has("Altered grandmas")) list.push("alteredGrandma"); + if (Game.Has("Grandmas' grandmas")) list.push("grandmasGrandma"); + if (Game.Has("Antigrandmas")) list.push("antiGrandma"); + if (Game.Has("Rainbow grandmas")) list.push("rainbowGrandma"); + if (Game.Has("Banker grandmas")) list.push("bankGrandma"); + if (Game.Has("Priestess grandmas")) list.push("templeGrandma"); + if (Game.Has("Witch grandmas")) list.push("witchGrandma"); + if (Game.Has("Lucky grandmas")) list.push("luckyGrandma"); + if (Game.Has("Metagrandmas")) list.push("metaGrandma"); + if (Game.Has("Script grannies")) list.push("scriptGrandma"); + if (Game.Has("Alternate grandmas")) list.push("alternateGrandma"); + if (Game.Has("Brainy grandmas")) list.push("brainyGrandma"); + if (Game.season == "christmas") list.push("elfGrandma"); + if (Game.season == "easter") list.push("bunnyGrandma"); + return choose(list) + ".png"; + }, + bg: "grandmaBackground.png", + xV: 8, + yV: 8, + w: 32, + rows: 3, + x: 0, + y: 16, + }, + 100, + function (me) { + var mult = 1; + for (var i in Game.GrandmaSynergies) { + if (Game.Has(Game.GrandmaSynergies[i])) mult *= 2; + } + if (Game.Has("Bingo center/Research facility")) mult *= 4; + if (Game.Has("Ritual rolling pins")) mult *= 2; + if (Game.Has("Naughty list")) mult *= 2; + + if (Game.Has("Elderwort biscuits")) mult *= 1.02; + + mult *= Game.eff("grandmaCps"); + + if (Game.Has("Cat ladies")) { + for (var i = 0; i < Game.UpgradesByPool["kitten"].length; i++) { + if (Game.Has(Game.UpgradesByPool["kitten"][i].name)) mult *= 1.29; + } + } + + mult *= Game.GetTieredCpsMult(me); + + var add = 0; + if (Game.Has("One mind")) add += Game.Objects["Grandma"].amount * 0.02; + if (Game.Has("Communal brainsweep")) + add += Game.Objects["Grandma"].amount * 0.02; + if (Game.Has("Elder Pact")) add += Game.Objects["Portal"].amount * 0.05; + + var num = 0; + for (var i in Game.Objects) { + if (Game.Objects[i].name != "Grandma") num += Game.Objects[i].amount; + } + //if (Game.hasAura('Elder Battalion')) mult*=1+0.01*num; + mult *= 1 + Game.auraMult("Elder Battalion") * 0.01 * num; + + mult *= Game.magicCpS(me.name); + + return (me.baseCps + add) * mult; + }, + function () { + Game.UnlockTiered(this); + } + ); + Game.last.sellFunction = function () { + Game.Win("Just wrong"); + if (this.amount == 0) { + Game.Lock("Elder Pledge"); + Game.CollectWrinklers(); + Game.pledgeT = 0; + } + }; + Game.last.iconFunc = function (type) { + var grandmaIcons = [ + [0, 1], + [0, 2], + [1, 2], + [2, 2], + ]; + if (type == "off") return [0, 1]; + if (Game.prefs.notScary && Game.elderWrath > 0) return [3, 2]; + return grandmaIcons[Game.elderWrath]; + }; + + new Game.Object( + "Farm", + "farm|farms|harvested|[X] more acre|[X] more acres", + "Grows cookie plants from cookie seeds.", + 3, + 2, + { base: "farm", xV: 8, yV: 8, w: 64, rows: 2, x: 0, y: 16 }, + 500, + function (me) { + var mult = 1; + mult *= Game.GetTieredCpsMult(me); + mult *= Game.magicCpS(me.name); + return me.baseCps * mult; + }, + function () { + Game.UnlockTiered(this); + if ( + this.amount >= Game.SpecialGrandmaUnlock && + Game.Objects["Grandma"].amount > 0 + ) + Game.Unlock(this.grandma.name); + } + ); + Game.last.minigameUrl = "minigameGarden.js"; + Game.last.minigameName = loc("Garden"); + + new Game.Object( + "Mine", + "mine|mines|mined|[X] mile deeper|[X] miles deeper", + "Mines out cookie dough and chocolate chips.", + 4, + 3, + { base: "mine", xV: 16, yV: 16, w: 64, rows: 2, x: 0, y: 24 }, + 10000, + function (me) { + var mult = 1; + mult *= Game.GetTieredCpsMult(me); + mult *= Game.magicCpS(me.name); + return me.baseCps * mult; + }, + function () { + Game.UnlockTiered(this); + if ( + this.amount >= Game.SpecialGrandmaUnlock && + Game.Objects["Grandma"].amount > 0 + ) + Game.Unlock(this.grandma.name); + } + ); + + new Game.Object( + "Factory", + "factory|factories|mass-produced|[X] additional patent|[X] additional patents", + "Produces large quantities of cookies.", + 5, + 4, + { base: "factory", xV: 8, yV: 0, w: 64, rows: 1, x: 0, y: -22 }, + 3000, + function (me) { + var mult = 1; + mult *= Game.GetTieredCpsMult(me); + mult *= Game.magicCpS(me.name); + return me.baseCps * mult; + }, + function () { + Game.UnlockTiered(this); + if ( + this.amount >= Game.SpecialGrandmaUnlock && + Game.Objects["Grandma"].amount > 0 + ) + Game.Unlock(this.grandma.name); + } + ); + //Game.last.minigameUrl='minigameDungeon.js';//not yet + Game.last.minigameName = loc("Dungeon"); + + new Game.Object( + "Bank", + "bank|banks|banked|Interest rates [X]% better|Interest rates [X]% better", + "Generates cookies from interest.", + 6, + 15, + { base: "bank", xV: 8, yV: 4, w: 56, rows: 1, x: 0, y: 13 }, + 0, + function (me) { + var mult = 1; + mult *= Game.GetTieredCpsMult(me); + mult *= Game.magicCpS(me.name); + return me.baseCps * mult; + }, + function () { + Game.UnlockTiered(this); + if ( + this.amount >= Game.SpecialGrandmaUnlock && + Game.Objects["Grandma"].amount > 0 + ) + Game.Unlock(this.grandma.name); + } + ); + Game.last.minigameUrl = "minigameMarket.js"; + Game.last.minigameName = loc("Stock Market"); + + new Game.Object( + "Temple", + "temple|temples|discovered|[X] sacred artifact retrieved|[X] sacred artifacts retrieved", + "Full of precious, ancient chocolate.", + 7, + 16, + { base: "temple", xV: 8, yV: 4, w: 72, rows: 2, x: 0, y: -5 }, + 0, + function (me) { + var mult = 1; + mult *= Game.GetTieredCpsMult(me); + mult *= Game.magicCpS(me.name); + return me.baseCps * mult; + }, + function () { + Game.UnlockTiered(this); + if ( + this.amount >= Game.SpecialGrandmaUnlock && + Game.Objects["Grandma"].amount > 0 + ) + Game.Unlock(this.grandma.name); + } + ); + Game.last.minigameUrl = "minigamePantheon.js"; + Game.last.minigameName = loc("Pantheon"); + + new Game.Object( + "Wizard tower", + "wizard tower|wizard towers|summoned|Incantations have [X] more syllable|Incantations have [X] more syllables", + "Summons cookies with magic spells.", + 8, + 17, + { base: "wizardtower", xV: 16, yV: 16, w: 48, rows: 2, x: 0, y: 20 }, + 0, + function (me) { + var mult = 1; + mult *= Game.GetTieredCpsMult(me); + mult *= Game.magicCpS(me.name); + return me.baseCps * mult; + }, + function () { + Game.UnlockTiered(this); + if ( + this.amount >= Game.SpecialGrandmaUnlock && + Game.Objects["Grandma"].amount > 0 + ) + Game.Unlock(this.grandma.name); + } + ); + Game.last.displayName = + 'Wizard tower'; //shrink + Game.last.minigameUrl = "minigameGrimoire.js"; + Game.last.minigameName = loc("Grimoire"); + + new Game.Object( + "Shipment", + "shipment|shipments|shipped|[X] galaxy fully explored|[X] galaxies fully explored", + "Brings in fresh cookies from the cookie planet.", + 9, + 5, + { base: "shipment", xV: 16, yV: 16, w: 64, rows: 1, x: 0, y: 0 }, + 40000, + function (me) { + var mult = 1; + mult *= Game.GetTieredCpsMult(me); + mult *= Game.magicCpS(me.name); + return me.baseCps * mult; + }, + function () { + Game.UnlockTiered(this); + if ( + this.amount >= Game.SpecialGrandmaUnlock && + Game.Objects["Grandma"].amount > 0 + ) + Game.Unlock(this.grandma.name); + } + ); + + new Game.Object( + "Alchemy lab", + "alchemy lab|alchemy labs|transmuted|[X] primordial element mastered|[X] primordial elements mastered", + "Turns gold into cookies!", + 10, + 6, + { base: "alchemylab", xV: 16, yV: 16, w: 64, rows: 2, x: 0, y: 16 }, + 200000, + function (me) { + var mult = 1; + mult *= Game.GetTieredCpsMult(me); + mult *= Game.magicCpS(me.name); + return me.baseCps * mult; + }, + function () { + Game.UnlockTiered(this); + if ( + this.amount >= Game.SpecialGrandmaUnlock && + Game.Objects["Grandma"].amount > 0 + ) + Game.Unlock(this.grandma.name); + } + ); + Game.last.displayName = + 'Alchemy lab'; //shrink + + new Game.Object( + "Portal", + "portal|portals|retrieved|[X] dimension enslaved|[X] dimensions enslaved", + "Opens a door to the Cookieverse.", + 11, + 7, + { base: "portal", xV: 32, yV: 32, w: 64, rows: 2, x: 0, y: 0 }, + 1666666, + function (me) { + var mult = 1; + mult *= Game.GetTieredCpsMult(me); + mult *= Game.magicCpS(me.name); + return me.baseCps * mult; + }, + function () { + Game.UnlockTiered(this); + if ( + this.amount >= Game.SpecialGrandmaUnlock && + Game.Objects["Grandma"].amount > 0 + ) + Game.Unlock(this.grandma.name); + } + ); + + new Game.Object( + "Time machine", + "time machine|time machines|recovered|[X] century secured|[X] centuries secured", + "Brings cookies from the past, before they were even eaten.", + 12, + 8, + { base: "timemachine", xV: 32, yV: 32, w: 64, rows: 1, x: 0, y: 0 }, + 123456789, + function (me) { + var mult = 1; + mult *= Game.GetTieredCpsMult(me); + mult *= Game.magicCpS(me.name); + return me.baseCps * mult; + }, + function () { + Game.UnlockTiered(this); + if ( + this.amount >= Game.SpecialGrandmaUnlock && + Game.Objects["Grandma"].amount > 0 + ) + Game.Unlock(this.grandma.name); + } + ); + Game.last.displayName = + 'Time machine'; //shrink + + new Game.Object( + "Antimatter condenser", + "antimatter condenser|antimatter condensers|condensed|[X] extra quark flavor|[X] extra quark flavors", + "Condenses the antimatter in the universe into cookies.", + 13, + 13, + { + base: "antimattercondenser", + xV: 0, + yV: 64, + w: 64, + rows: 1, + x: 0, + y: 0, + }, + 3999999999, + function (me) { + var mult = 1; + mult *= Game.GetTieredCpsMult(me); + mult *= Game.magicCpS(me.name); + return me.baseCps * mult; + }, + function () { + Game.UnlockTiered(this); + if ( + this.amount >= Game.SpecialGrandmaUnlock && + Game.Objects["Grandma"].amount > 0 + ) + Game.Unlock(this.grandma.name); + } + ); + Game.last.displayName = + 'Antim. condenser'; //shrink + + new Game.Object( + "Prism", + "prism|prisms|converted|[X] new color discovered|[X] new colors discovered", + "Converts light itself into cookies.", + 14, + 14, + { base: "prism", xV: 16, yV: 4, w: 64, rows: 1, x: 0, y: 20 }, + 75000000000, + function (me) { + var mult = 1; + mult *= Game.GetTieredCpsMult(me); + mult *= Game.magicCpS(me.name); + return me.baseCps * mult; + }, + function () { + Game.UnlockTiered(this); + if ( + this.amount >= Game.SpecialGrandmaUnlock && + Game.Objects["Grandma"].amount > 0 + ) + Game.Unlock(this.grandma.name); + } + ); + + new Game.Object( + "Chancemaker", + "chancemaker|chancemakers|spontaneously generated|Chancemakers are powered by [X]-leaf clovers|Chancemakers are powered by [X]-leaf clovers", + "Generates cookies out of thin air through sheer luck.", + 15, + 19, + { + base: "chancemaker", + xV: 8, + yV: 64, + w: 64, + rows: 1, + x: 0, + y: 0, + rows: 2, + }, + 77777777777, + function (me) { + var mult = 1; + mult *= Game.GetTieredCpsMult(me); + mult *= Game.magicCpS(me.name); + return me.baseCps * mult; + }, + function () { + Game.UnlockTiered(this); + if ( + this.amount >= Game.SpecialGrandmaUnlock && + Game.Objects["Grandma"].amount > 0 + ) + Game.Unlock(this.grandma.name); + } + ); + Game.last.displayName = + 'Chancemaker'; //shrink + + new Game.Object( + "Fractal engine", + "fractal engine|fractal engines|made from cookies|[X] iteration deep|[X] iterations deep", + "Turns cookies into even more cookies.", + 16, + 20, + { base: "fractalEngine", xV: 8, yV: 64, w: 64, rows: 1, x: 0, y: 0 }, + 12345678987654321, + function (me) { + var mult = 1; + mult *= Game.GetTieredCpsMult(me); + mult *= Game.magicCpS(me.name); + return me.baseCps * mult; + }, + function () { + Game.UnlockTiered(this); + if ( + this.amount >= Game.SpecialGrandmaUnlock && + Game.Objects["Grandma"].amount > 0 + ) + Game.Unlock(this.grandma.name); + } + ); + Game.last.displayName = + 'Fractal engine'; //shrink + + new Game.Object( + "Javascript console", + "javascript console|javascript consoles|programmed|Equipped with [X] external library|Equipped with [X] external libraries", + "Creates cookies from the very code this game was written in.", + 17, + 32, + { + base: "javascriptconsole", + xV: 8, + yV: 64, + w: 14, + rows: 1, + x: 8, + y: -32, + frames: 2, + }, + 12345678987654321, + function (me) { + var mult = 1; + mult *= Game.GetTieredCpsMult(me); + mult *= Game.magicCpS(me.name); + return me.baseCps * mult; + }, + function () { + Game.UnlockTiered(this); + if ( + this.amount >= Game.SpecialGrandmaUnlock && + Game.Objects["Grandma"].amount > 0 + ) + Game.Unlock(this.grandma.name); + } + ); + Game.last.displayName = + 'Javascript console'; //shrink + + new Game.Object( + "Idleverse", + "idleverse|idleverses|hijacked|[X] manifold|[X] manifolds", + "There's been countless other idle universes running alongside our own. You've finally found a way to hijack their production and convert whatever they've been making into cookies!", + 18, + 33, + { + base: "idleverse", + xV: 8, + yV: 96, + w: 48, + rows: 2, + x: 0, + y: 0, + frames: 4, + }, + 12345678987654321, + function (me) { + var mult = 1; + mult *= Game.GetTieredCpsMult(me); + mult *= Game.magicCpS(me.name); + return me.baseCps * mult; + }, + function () { + Game.UnlockTiered(this); + if ( + this.amount >= Game.SpecialGrandmaUnlock && + Game.Objects["Grandma"].amount > 0 + ) + Game.Unlock(this.grandma.name); + } + ); + + new Game.Object( + "Cortex baker", + "cortex baker|cortex bakers|imagined|[X] extra IQ point|[X] extra IQ points", + "These artificial brains the size of planets are capable of simply dreaming up cookies into existence. Time and space are inconsequential. Reality is arbitrary.", + 19, + 34, + { base: "cortex", xV: 8, yV: 96, w: 48, rows: 1, x: 0, y: 0, frames: 4 }, + 12345678987654321, + function (me) { + var mult = 1; + mult *= Game.GetTieredCpsMult(me); + mult *= Game.magicCpS(me.name); + return me.baseCps * mult; + }, + function () { + Game.UnlockTiered(this); + if ( + this.amount >= Game.SpecialGrandmaUnlock && + Game.Objects["Grandma"].amount > 0 + ) + Game.Unlock(this.grandma.name); + } + ); + + Game.foolObjects = { + Unknown: { + name: "Investment", + desc: "You're not sure what this does, you just know it means profit.", + icon: 0, + }, + Cursor: { + name: "Rolling pin", + desc: "Essential in flattening dough. The first step in cookie-making.", + icon: 0, + }, + Grandma: { + name: "Oven", + desc: "A crucial element of baking cookies.", + icon: 1, + }, + Farm: { + name: "Kitchen", + desc: "The more kitchens, the more cookies your employees can produce.", + icon: 2, + }, + Mine: { + name: "Secret recipe", + desc: "These give you the edge you need to outsell those pesky competitors.", + icon: 3, + }, + Factory: { + name: "Factory", + desc: "Mass production is the future of baking. Seize the day, and synergize!", + icon: 4, + }, + Bank: { + name: "Investor", + desc: "Business folks with a nose for profit, ready to finance your venture as long as there's money to be made.", + icon: 5, + }, + Temple: { + name: "Like", + desc: "Your social media page is going viral! Amassing likes is the key to a lasting online presence and juicy advertising deals.", + icon: 9, + }, + "Wizard tower": { + name: "Meme", + desc: "Cookie memes are all the rage! With just the right amount of social media astroturfing, your brand image will be all over the cyberspace.", + icon: 6, + }, + Shipment: { + name: "Supermarket", + desc: "A gigantic cookie emporium - your very own retail chain.", + icon: 7, + }, + "Alchemy lab": { + name: "Stock share", + desc: "You're officially on the stock market, and everyone wants a piece!", + icon: 8, + }, + Portal: { + name: "TV show", + desc: "Your cookies have their own sitcom! Hilarious baking hijinks set to the cheesiest laughtrack.", + icon: 10, + }, + "Time machine": { + name: "Theme park", + desc: "Cookie theme parks, full of mascots and roller-coasters. Build one, build a hundred!", + icon: 11, + }, + "Antimatter condenser": { + name: "Cookiecoin", + desc: "A virtual currency, already replacing regular money in some small countries.", + icon: 12, + }, + Prism: { + name: "Corporate country", + desc: "You've made it to the top, and you can now buy entire nations to further your corporate greed. Godspeed.", + icon: 13, + }, + Chancemaker: { + name: "Privatized planet", + desc: "Actually, you know what's cool? A whole planet dedicated to producing, advertising, selling, and consuming your cookies.", + icon: 15, + }, + "Fractal engine": { + name: "Senate seat", + desc: "Only through political dominion can you truly alter this world to create a brighter, more cookie-friendly future.", + icon: 16, + }, + "Javascript console": { + name: "Doctrine", + desc: "Taking many forms -religion, culture, philosophy- a doctrine may, when handled properly, cause a lasting impact on civilizations, reshaping minds and people and ensuring all future generations share a singular goal - the production, and acquisition, of more cookies.", + icon: 17, + }, + Idleverse: { + name: "Lateral expansions", + desc: "Sometimes the best way to keep going up is sideways. Diversify your ventures through non-cookie investments.", + icon: 18, + }, + "Cortex baker": { + name: "Think tank", + desc: "There's only so many ways you can bring in more profit. Or is there? Hire the most brilliant experts in the known universe and let them scrape their brains for you!", + icon: 19, + }, + }; + + if (true) { + //if (!EN) + Game.foolObjects["Unknown"].name = loc("Investment"); + Game.foolObjects["Unknown"].desc = loc( + "You're not sure what this does, you just know it means profit." + ); + for (var i in Game.Objects) { + Game.foolObjects[i].name = + loc(FindLocStringByPart(Game.Objects[i].name + " business name")) || + Game.foolObjects[i].name; + Game.foolObjects[i].desc = + loc(FindLocStringByPart(Game.Objects[i].name + " business quote")) || + Game.foolObjects[i].desc; + } + } + + //build store + Game.BuildStore(); + + //build master bar + var str = ""; + str += + ''; + str += + ''; + l("buildingsMaster").innerHTML = str; + + //build object displays + var muteStr = + '' + + loc("Muted:") + + ""; + for (var i in Game.Objects) { + var me = Game.Objects[i]; + + if (locStrings[me.name + " (short)"]) + me.displayName = loc(me.name + " (short)"); + + if (me.id > 0) { + me.canvas = l("rowCanvas" + me.id); + me.ctx = me.canvas.getContext("2d", { alpha: false }); + me.pics = []; + var icon = [0 * 64, me.icon * 64]; + muteStr += + '"; + //muteStr+=' ')+'>'; + + AddEvent( + me.canvas, + "mouseover", + (function (me) { + return function () { + me.mouseOn = true; + }; + })(me) + ); + AddEvent( + me.canvas, + "mouseout", + (function (me) { + return function () { + me.mouseOn = false; + }; + })(me) + ); + AddEvent( + me.canvas, + "mousemove", + (function (me) { + return function (e) { + var box = this.getBounds(); + me.mousePos[0] = e.pageX - box.left; + me.mousePos[1] = e.pageY - box.top; + }; + })(me) + ); + } + } + Game.mutedBuildingTooltip = function (id) { + return function () { + var me = Game.ObjectsById[id]; + return ( + '' + + (EN + ? "" + + cap(me.plural) + + (me.level > 0 ? " (lvl. " + me.level + ")" : "") + + 'Click to unmute ' + + me.plural + + "" + ); + }; + }; + l("buildingsMute").innerHTML = muteStr; + + /*===================================================================================== + UPGRADES + =======================================================================================*/ + Game.upgradesToRebuild = 1; + Game.Upgrades = {}; + Game.UpgradesById = {}; + Game.UpgradesN = 0; + Game.UpgradesInStore = []; + Game.UpgradesOwned = 0; + Game.Upgrade = function (name, desc, price, icon, buyFunction) { + this.id = Game.UpgradesN; + this.name = name; + this.dname = this.name; + this.desc = desc; + this.baseDesc = this.desc; + this.basePrice = price; + this.priceLumps = 0; //note : doesn't do much on its own, you still need to handle the buying yourself + this.icon = icon; + this.iconFunction = 0; + this.buyFunction = buyFunction; + /*this.unlockFunction=unlockFunction; + this.unlocked=(this.unlockFunction?0:1);*/ + this.unlocked = 0; + this.bought = 0; + this.order = this.id; + if (order) this.order = order + this.id * 0.001; + this.pool = ""; //can be '', cookie, toggle, debug, prestige, prestigeDecor, tech, or unused + if (pool) this.pool = pool; + this.power = 0; + if (power) this.power = power; + this.vanilla = Game.vanilla; + this.unlockAt = 0; + this.techUnlock = []; + this.parents = []; + this.type = "upgrade"; + this.tier = 0; + this.buildingTie = 0; //of what building is this a tiered upgrade of ? + + Game.last = this; + Game.Upgrades[this.name] = this; + Game.UpgradesById[this.id] = this; + Game.UpgradesN++; + return this; + }; + Game.Upgrade.prototype.getType = function () { + return "Upgrade"; + }; + + Game.Upgrade.prototype.getPrice = function () { + var price = this.basePrice; + if (this.priceFunc) price = this.priceFunc(this); + if (price == 0) return 0; + if (this.pool != "prestige") { + if (Game.Has("Toy workshop")) price *= 0.95; + if (Game.Has("Five-finger discount")) + price *= Math.pow(0.99, Game.Objects["Cursor"].amount / 100); + if (Game.Has("Santa's dominion")) price *= 0.98; + if (Game.Has("Faberge egg")) price *= 0.99; + if (Game.Has("Divine sales")) price *= 0.99; + if (Game.Has("Fortune #100")) price *= 0.99; + if (this.kitten && Game.Has("Kitten wages")) price *= 0.9; + if (Game.hasBuff("Haggler's luck")) price *= 0.98; + if (Game.hasBuff("Haggler's misery")) price *= 1.02; + //if (Game.hasAura('Master of the Armory')) price*=0.98; + price *= 1 - Game.auraMult("Master of the Armory") * 0.02; + price *= Game.eff("upgradeCost"); + if (this.pool == "cookie" && Game.Has("Divine bakeries")) price /= 5; + } + return Math.ceil(price); + }; + + Game.Upgrade.prototype.canBuy = function () { + if (this.canBuyFunc) return this.canBuyFunc(); + if (Game.cookies >= this.getPrice()) return true; + else return false; + }; + + Game.storeBuyAll = function () { + if (!Game.Has("Inspired checklist")) return false; + for (var i in Game.UpgradesInStore) { + var me = Game.UpgradesInStore[i]; + if (!me.isVaulted() && me.pool != "toggle" && me.pool != "tech") + me.buy(1); + } + }; + + Game.vault = []; + Game.Upgrade.prototype.isVaulted = function () { + if (Game.vault.indexOf(this.id) != -1) return true; + else return false; + }; + Game.Upgrade.prototype.vault = function () { + if (!this.isVaulted()) Game.vault.push(this.id); + }; + Game.Upgrade.prototype.unvault = function () { + if (this.isVaulted()) Game.vault.splice(Game.vault.indexOf(this.id), 1); + }; + + Game.Upgrade.prototype.click = function (e) { + if ((e && e.shiftKey) || Game.keys[16]) { + if (this.pool == "toggle" || this.pool == "tech") { + } else if (Game.Has("Inspired checklist")) { + if (this.isVaulted()) this.unvault(); + else this.vault(); + Game.upgradesToRebuild = 1; + PlaySound("snd/tick.mp3"); + } + } else this.buy(); + }; + + Game.Upgrade.prototype.buy = function (bypass) { + var success = 0; + var cancelPurchase = 0; + if (this.clickFunction && !bypass) cancelPurchase = !this.clickFunction(); + if (!cancelPurchase) { + if (this.choicesFunction) { + if (Game.choiceSelectorOn == this.id) { + l("toggleBox").style.display = "none"; + l("toggleBox").innerHTML = ""; + Game.choiceSelectorOn = -1; + PlaySound("snd/tickOff.mp3"); + } else { + Game.choiceSelectorOn = this.id; + var choices = this.choicesFunction(); + var str = ""; + str += + '
(display this building)" + : "" + + loc("Level %1 %2", [Beautify(me.level), me.plural]) + + '' + + loc("Click to unmute")) + + "x'; + str += "" + this.dname + "
" + ''; + if (typeof choices === "string") { + str += choices; + } else if (choices.length > 0) { + var selected = 0; + for (var i in choices) { + if (choices[i].selected) selected = i; + } + Game.choiceSelectorChoices = choices; //this is a really dumb way of doing this i am so sorry + Game.choiceSelectorSelected = selected; + str += + '' + + choices[selected].name + + "
" + + ''; + + for (var i in choices) { + choices[i].id = i; + choices[i].order = choices[i].order || 0; + } + + var sortMap = function (a, b) { + if (a.order > b.order) return 1; + else if (a.order < b.order) return -1; + else return 0; + }; + choices.sort(sortMap); + + for (var i = 0; i < choices.length; i++) { + if (!choices[i]) continue; + var icon = choices[i].icon; + var id = choices[i].id; + if (choices[i].div) str += ''; + str += + '"; + } + } + l("toggleBox").innerHTML = str; + l("toggleBox").style.display = "block"; + l("toggleBox").focus(); + Game.tooltip.hide(); + PlaySound("snd/tick.mp3"); + success = 1; + } + } else if (this.pool != "prestige") { + var price = this.getPrice(); + if (this.canBuy() && !this.bought) { + Game.Spend(price); + this.bought = 1; + if (this.buyFunction) this.buyFunction(); + if (this.toggleInto) { + Game.Lock(this.toggleInto); + Game.Unlock(this.toggleInto); + } + Game.upgradesToRebuild = 1; + Game.recalculateGains = 1; + if (Game.CountsAsUpgradeOwned(this.pool)) Game.UpgradesOwned++; + Game.setOnCrate(0); + Game.tooltip.hide(); + PlaySound("snd/buy" + choose([1, 2, 3, 4]) + ".mp3", 0.75); + success = 1; + } + } else { + var price = this.getPrice(); + if (Game.heavenlyChips >= price && !this.bought) { + Game.heavenlyChips -= price; + Game.heavenlyChipsSpent += price; + this.unlocked = 1; + this.bought = 1; + if (this.buyFunction) this.buyFunction(); + Game.BuildAscendTree(this); + PlaySound("snd/buy" + choose([1, 2, 3, 4]) + ".mp3", 0.75); + PlaySound("snd/shimmerClick.mp3"); + //PlaySound('snd/buyHeavenly.mp3'); + success = 1; + } + } + } + if (this.bought && this.activateFunction) this.activateFunction(); + return success; + }; + Game.Upgrade.prototype.earn = + function () //just win the upgrades without spending anything + { + this.unlocked = 1; + this.bought = 1; + if (this.buyFunction) this.buyFunction(); + Game.upgradesToRebuild = 1; + Game.recalculateGains = 1; + if (Game.CountsAsUpgradeOwned(this.pool)) Game.UpgradesOwned++; + }; + Game.Upgrade.prototype.unearn = + function () //remove the upgrade, but keep it unlocked + { + this.bought = 0; + Game.upgradesToRebuild = 1; + Game.recalculateGains = 1; + if (Game.CountsAsUpgradeOwned(this.pool)) Game.UpgradesOwned--; + }; + Game.Upgrade.prototype.unlock = function () { + this.unlocked = 1; + Game.upgradesToRebuild = 1; + }; + Game.Upgrade.prototype.lose = function () { + this.unlocked = 0; + this.bought = 0; + Game.upgradesToRebuild = 1; + Game.recalculateGains = 1; + if (Game.CountsAsUpgradeOwned(this.pool)) Game.UpgradesOwned--; + }; + Game.Upgrade.prototype.toggle = function () //cheating only + { + if (!this.bought) { + this.bought = 1; + if (this.buyFunction) this.buyFunction(); + Game.upgradesToRebuild = 1; + Game.recalculateGains = 1; + if (Game.CountsAsUpgradeOwned(this.pool)) Game.UpgradesOwned++; + PlaySound("snd/buy" + choose([1, 2, 3, 4]) + ".mp3", 0.75); + if (this.pool == "prestige" || this.pool == "debug") + PlaySound("snd/shimmerClick.mp3"); + } else { + this.bought = 0; + Game.upgradesToRebuild = 1; + Game.recalculateGains = 1; + if (Game.CountsAsUpgradeOwned(this.pool)) Game.UpgradesOwned--; + PlaySound("snd/sell" + choose([1, 2, 3, 4]) + ".mp3", 0.75); + if (this.pool == "prestige" || this.pool == "debug") + PlaySound("snd/shimmerClick.mp3"); + } + if (Game.onMenu == "stats") Game.UpdateMenu(); + }; + + Game.CountsAsUpgradeOwned = function (pool) { + if (pool == "" || pool == "cookie" || pool == "tech") return true; + else return false; + }; + + /*AddEvent(l('toggleBox'),'blur',function()//if we click outside of the selector, close it + { + //this has a couple problems, such as when clicking on the upgrade - this toggles it off and back on instantly + l('toggleBox').style.display='none'; + l('toggleBox').innerHTML=''; + Game.choiceSelectorOn=-1; + } + );*/ + + Game.RequiresConfirmation = function (upgrade, prompt) { + upgrade.clickFunction = function () { + Game.Prompt("" + prompt, [ + [ + loc("Yes"), + "Game.UpgradesById[" + upgrade.id + "].buy(1);Game.ClosePrompt();", + ], + loc("No"), + ]); + return false; + }; + }; + + Game.Unlock = function (what) { + if (typeof what === "string") { + if (Game.Upgrades[what]) { + if (Game.Upgrades[what].unlocked == 0) { + Game.Upgrades[what].unlocked = 1; + Game.upgradesToRebuild = 1; + Game.recalculateGains = 1; + /*Game.Notify('Upgrade unlocked',' '+Game.Upgrades[what].dname+'',Game.Upgrades[what].icon,6);*/ + } + } + } else { + for (var i in what) { + Game.Unlock(what[i]); + } + } + }; + Game.Lock = function (what) { + if (typeof what === "string") { + if (Game.Upgrades[what]) { + Game.Upgrades[what].unlocked = 0; + Game.upgradesToRebuild = 1; + if ( + Game.Upgrades[what].bought == 1 && + Game.CountsAsUpgradeOwned(Game.Upgrades[what].pool) + ) + Game.UpgradesOwned--; + Game.Upgrades[what].bought = 0; + Game.recalculateGains = 1; + } + } else { + for (var i in what) { + Game.Lock(what[i]); + } + } + }; + + Game.Has = function (what) { + var it = Game.Upgrades[what]; + if ( + it && + Game.ascensionMode == 1 && + (it.pool == "prestige" || it.tier == "fortune") + ) + return 0; + return it ? it.bought : 0; + }; + Game.HasUnlocked = function (what) { + return Game.Upgrades[what] ? Game.Upgrades[what].unlocked : 0; + }; + + Game.RebuildUpgrades = function () //recalculate the upgrades you can buy + { + Game.upgradesToRebuild = 0; + var list = []; + for (var i in Game.Upgrades) { + var me = Game.Upgrades[i]; + if ( + !me.bought && + me.pool != "debug" && + me.pool != "prestige" && + me.pool != "prestigeDecor" && + (Game.ascensionMode != 1 || (!me.lasting && me.tier != "fortune")) + ) { + if (me.unlocked) list.push(me); + } else if (me.displayFuncWhenOwned && me.bought) list.push(me); + } + var sortMap = function (a, b) { + var ap = a.pool == "toggle" ? a.order : a.getPrice(); + var bp = b.pool == "toggle" ? b.order : b.getPrice(); + if (ap > bp) return 1; + else if (ap < bp) return -1; + else return 0; + }; + list.sort(sortMap); + + Game.UpgradesInStore = []; + for (var i in list) { + Game.UpgradesInStore.push(list[i]); + } + var storeStr = ""; + var toggleStr = ""; + var techStr = ""; + var vaultStr = ""; + + if (Game.Has("Inspired checklist")) { + storeStr += + '' + + loc( + "Will instantly purchase every upgrade you can afford, starting from the cheapest one.", + "store" + ) + + ">" + + '
Upgrades in the vault will not be auto-purchased.
You may place an upgrade into the vault by Shift-clicking on it." + ) + + "' + + loc("Buy all upgrades") + + "" + + ""; + l("upgrades").classList.add("hasMenu"); + } else l("upgrades").classList.remove("hasMenu"); + + for (var i in Game.UpgradesInStore) { + //if (!Game.UpgradesInStore[i]) break; + var me = Game.UpgradesInStore[i]; + var str = Game.crate( + me, + "store", + "Game.UpgradesById[" + me.id + "].click(event);", + "upgrade" + i + ); + + /*var str='' + ,'store')+' '+Game.clickStr+'="Game.UpgradesById['+me.id+'].buy();" id="upgrade'+i+'" style="'+writeIcon(me.icon)+'">';*/ + if (me.pool == "toggle") toggleStr += str; + else if (me.pool == "tech") techStr += str; + else { + if (me.isVaulted() && Game.Has("Inspired checklist")) vaultStr += str; + else storeStr += str; + } + } + + l("upgrades").innerHTML = storeStr; + l("toggleUpgrades").innerHTML = toggleStr; + if (toggleStr == "") l("toggleUpgrades").style.display = "none"; + else l("toggleUpgrades").style.display = "block"; + l("techUpgrades").innerHTML = techStr; + if (techStr == "") l("techUpgrades").style.display = "none"; + else l("techUpgrades").style.display = "block"; + l("vaultUpgrades").innerHTML = vaultStr; + if (vaultStr == "") l("vaultUpgrades").style.display = "none"; + else l("vaultUpgrades").style.display = "block"; + }; + + Game.UnlockAt = []; //this contains an array of every upgrade with a cookie requirement in the form of {cookies:(amount of cookies earned required),name:(name of upgrade or achievement to unlock)} (and possibly require:(name of upgrade of achievement to own)) + //note : the cookie will not be added to the list if it contains locked:1 (use for seasonal cookies and such) + + var strCookieProductionMultiplierPlus = loc( + "Cookie production multiplier +%1%.", + "[x]" + ); + var getStrCookieProductionMultiplierPlus = function (x) { + return strCookieProductionMultiplierPlus.replace("[x]", x); + }; + var getStrThousandFingersGain = function (x) { + return loc("Multiplies the gain from %1 by %2.", [ + getUpgradeName("Thousand fingers"), + x, + ]); + }; + var strKittenDesc = loc("You gain more CpS the more milk you have."); + var getStrClickingGains = function (x) { + return loc("Clicking gains +%1% of your CpS.", x); + }; + + Game.NewUpgradeCookie = function (obj) { + var upgrade = new Game.Upgrade( + obj.name, + getStrCookieProductionMultiplierPlus( + Beautify( + typeof obj.power === "function" ? obj.power(obj) : obj.power, + 1 + ) + ) + (EN ? "'+Beautify(Math.round(me.getPrice()))+''+(me.pool=='toggle'?'[Togglable]':'[Upgrade]')+''+me.dname+''+me.desc+'" + obj.desc + "" : ""), + obj.price, + obj.icon + ); + upgrade.power = obj.power; + upgrade.pool = "cookie"; + var toPush = { cookies: obj.price / 20, name: obj.name }; + if (obj.require) toPush.require = obj.require; + if (obj.season) toPush.season = obj.season; + if (!obj.locked) Game.UnlockAt.push(toPush); + return upgrade; + }; + + //tiered upgrades system + //each building has several upgrade tiers + //all upgrades in the same tier have the same color, unlock threshold and price multiplier + Game.Tiers = { + 1: { + name: "Plain", + unlock: 1, + achievUnlock: 1, + iconRow: 0, + color: "#ccb3ac", + price: 10, + }, + 2: { + name: "Berrylium", + unlock: 5, + achievUnlock: 50, + iconRow: 1, + color: "#ff89e7", + price: 50, + }, + 3: { + name: "Blueberrylium", + unlock: 25, + achievUnlock: 100, + iconRow: 2, + color: "#00deff", + price: 500, + }, + 4: { + name: "Chalcedhoney", + unlock: 50, + achievUnlock: 150, + iconRow: 13, + color: "#ffcc2f", + price: 50000, + }, + 5: { + name: "Buttergold", + unlock: 100, + achievUnlock: 200, + iconRow: 14, + color: "#e9d673", + price: 5000000, + }, + 6: { + name: "Sugarmuck", + unlock: 150, + achievUnlock: 250, + iconRow: 15, + color: "#a8bf91", + price: 500000000, + }, + 7: { + name: "Jetmint", + unlock: 200, + achievUnlock: 300, + iconRow: 16, + color: "#60ff50", + price: 500000000000, + }, + 8: { + name: "Cherrysilver", + unlock: 250, + achievUnlock: 350, + iconRow: 17, + color: "#f01700", + price: 500000000000000, + }, + 9: { + name: "Hazelrald", + unlock: 300, + achievUnlock: 400, + iconRow: 18, + color: "#9ab834", + price: 500000000000000000, + }, + 10: { + name: "Mooncandy", + unlock: 350, + achievUnlock: 450, + iconRow: 19, + color: "#7e7ab9", + price: 500000000000000000000, + }, + 11: { + name: "Astrofudge", + unlock: 400, + achievUnlock: 500, + iconRow: 28, + color: "#9a3316", + price: 5000000000000000000000000, + }, + 12: { + name: "Alabascream", + unlock: 450, + achievUnlock: 550, + iconRow: 30, + color: "#c1a88c", + price: 50000000000000000000000000000, + }, + 13: { + name: "Iridyum", + unlock: 500, + achievUnlock: 600, + iconRow: 31, + color: "#adb1b3", + price: 500000000000000000000000000000000, + }, + 14: { + name: "Glucosmium", + unlock: 550, + achievUnlock: 650, + iconRow: 34, + color: "#ff89e7", + price: 5000000000000000000000000000000000000, + }, + synergy1: { + name: "Synergy I", + unlock: 15, + iconRow: 20, + color: "#008595", + special: 1, + req: "Synergies Vol. I", + price: 200000, + }, + synergy2: { + name: "Synergy II", + unlock: 75, + iconRow: 29, + color: "#008595", + special: 1, + req: "Synergies Vol. II", + price: 200000000000, + }, + fortune: { + name: "Fortune", + unlock: -1, + iconRow: 32, + color: "#9ab834", + special: 1, + price: 77777777777777777777777777777, + }, + }; + for (var i in Game.Tiers) { + Game.Tiers[i].upgrades = []; + } + Game.GetIcon = function (type, tier) { + var col = 0; + if (type == "Kitten") col = 18; + else col = Game.Objects[type].iconColumn; + return [col, Game.Tiers[tier].iconRow]; + }; + Game.SetTier = function (building, tier) { + if (!Game.Objects[building]) + console.log("Warning: No building named", building); + Game.last.tier = tier; + Game.last.buildingTie = Game.Objects[building]; + if (Game.last.type == "achievement") + Game.Objects[building].tieredAchievs[tier] = Game.last; + else Game.Objects[building].tieredUpgrades[tier] = Game.last; + }; + Game.MakeTiered = function (upgrade, tier, col) { + upgrade.tier = tier; + if (typeof col !== "undefined") + upgrade.icon = [col, Game.Tiers[tier].iconRow]; + }; + Game.TieredUpgrade = function (name, desc, building, tier) { + if (tier == "fortune" && building) + desc = + loc("%1 are %2% more efficient and %3% cheaper.", [ + cap(Game.Objects[building].plural), + 7, + 7, + ]) + desc; + else + desc = + loc( + "%1 are twice as efficient.", + cap(Game.Objects[building].plural) + ) + desc; + var upgrade = new Game.Upgrade( + name, + desc, + Game.Objects[building].basePrice * Game.Tiers[tier].price, + Game.GetIcon(building, tier) + ); + if (tier != "fortune") { + upgrade.descFunc = function () { + return ( + (Game.ascensionMode != 1 && + Game.Has(this.buildingTie1.unshackleUpgrade) && + Game.Has(Game.Tiers[this.tier].unshackleUpgrade) + ? '' + + loc( + "Unshackled! +%1% extra production.", + Math.round( + (this.buildingTie.id == 1 + ? 0.5 + : (20 - this.buildingTie.id) * 0.1) * 100 + ) + ) + + '' + : "") + this.ddesc + ); + }; + } + + Game.SetTier(building, tier); + if (!upgrade.buildingTie1 && building) + upgrade.buildingTie1 = Game.Objects[building]; + if (tier == "fortune" && building) + Game.Objects[building].fortune = upgrade; + return upgrade; + }; + Game.SynergyUpgrade = function (name, desc, building1, building2, tier) { + /* + creates a new upgrade that : + -unlocks when you have tier.unlock of building1 and building2 + -is priced at (building1.price*10+building2.price*1)*tier.price (formerly : Math.sqrt(building1.price*building2.price)*tier.price) + -gives +(0.1*building1)% cps to building2 and +(5*building2)% cps to building1 + -if building2 is below building1 in worth, swap them + */ + //if (Game.Objects[building1].basePrice>Game.Objects[building2].basePrice) {var temp=building2;building2=building1;building1=temp;} + var b1 = Game.Objects[building1]; + var b2 = Game.Objects[building2]; + if (b1.basePrice > b2.basePrice) { + b1 = Game.Objects[building2]; + b2 = Game.Objects[building1]; + } //swap + + desc = + loc("%1 gain +%2% CpS per %3.", [cap(b1.plural), 5, b2.single]) + + "
" + + loc("%1 gain +%2% CpS per %3.", [ + cap(b2.plural), + 0.1, + b1.single, + ]) + + (EN ? desc : ""); + var upgrade = new Game.Upgrade( + name, + desc, + (b1.basePrice * 10 + b2.basePrice * 1) * Game.Tiers[tier].price, + Game.GetIcon(building1, tier) + ); //Math.sqrt(b1.basePrice*b2.basePrice)*Game.Tiers[tier].price + upgrade.tier = tier; + upgrade.buildingTie1 = b1; + upgrade.buildingTie2 = b2; + upgrade.priceFunc = function () { + return ( + (this.buildingTie1.basePrice * 10 + this.buildingTie2.basePrice * 1) * + Game.Tiers[this.tier].price * + (Game.Has("Chimera") ? 0.98 : 1) + ); + }; + Game.Objects[building1].synergies.push(upgrade); + Game.Objects[building2].synergies.push(upgrade); + //Game.SetTier(building1,tier); + return upgrade; + }; + Game.GetTieredCpsMult = function (me) { + var mult = 1; + for (var i in me.tieredUpgrades) { + if ( + !Game.Tiers[me.tieredUpgrades[i].tier].special && + Game.Has(me.tieredUpgrades[i].name) + ) { + var tierMult = 2; + //unshackled + if ( + Game.ascensionMode != 1 && + Game.Has(me.unshackleUpgrade) && + Game.Has(Game.Tiers[me.tieredUpgrades[i].tier].unshackleUpgrade) + ) + tierMult += me.id == 1 ? 0.5 : (20 - me.id) * 0.1; + mult *= tierMult; + } + } + for (var i in me.synergies) { + var syn = me.synergies[i]; + if (Game.Has(syn.name)) { + if (syn.buildingTie1.name == me.name) + mult *= 1 + 0.05 * syn.buildingTie2.amount; + else if (syn.buildingTie2.name == me.name) + mult *= 1 + 0.001 * syn.buildingTie1.amount; + } + } + if (me.fortune && Game.Has(me.fortune.name)) mult *= 1.07; + if (me.grandma && Game.Has(me.grandma.name)) + mult *= 1 + Game.Objects["Grandma"].amount * 0.01 * (1 / (me.id - 1)); + return mult; + }; + Game.UnlockTiered = function (me) { + for (var i in me.tieredUpgrades) { + if ( + Game.Tiers[me.tieredUpgrades[i].tier].unlock != -1 && + me.amount >= Game.Tiers[me.tieredUpgrades[i].tier].unlock + ) + Game.Unlock(me.tieredUpgrades[i].name); + } + for (var i in me.tieredAchievs) { + if (me.amount >= Game.Tiers[me.tieredAchievs[i].tier].achievUnlock) + Game.Win(me.tieredAchievs[i].name); + } + for (var i in me.synergies) { + var syn = me.synergies[i]; + if ( + Game.Has(Game.Tiers[syn.tier].req) && + syn.buildingTie1.amount >= Game.Tiers[syn.tier].unlock && + syn.buildingTie2.amount >= Game.Tiers[syn.tier].unlock + ) + Game.Unlock(syn.name); + } + }; + + var pool = ""; + var power = 0; + + //define upgrades + //WARNING : do NOT add new upgrades in between, this breaks the saves. Add them at the end ! + var order = 100; //this is used to set the order in which the items are listed + new Game.Upgrade( + "Reinforced index finger", + loc("The mouse and cursors are twice as efficient.") + + "prod prod", + 100, + [0, 0] + ); + Game.MakeTiered(Game.last, 1, 0); + new Game.Upgrade( + "Carpal tunnel prevention cream", + loc("The mouse and cursors are twice as efficient.") + + "it... it hurts to click...", + 500, + [0, 1] + ); + Game.MakeTiered(Game.last, 2, 0); + new Game.Upgrade( + "Ambidextrous", + loc("The mouse and cursors are twice as efficient.") + + "Look ma, both hands!", + 10000, + [0, 2] + ); + Game.MakeTiered(Game.last, 3, 0); + new Game.Upgrade( + "Thousand fingers", + loc( + "The mouse and cursors gain +%1 cookies for each non-cursor building owned.", + 0.1 + ) + "clickity", + 100000, + [0, 13] + ); + Game.MakeTiered(Game.last, 4, 0); + + new Game.Upgrade( + "Million fingers", + getStrThousandFingersGain(5) + "clickityclickity", + 10000000, + [0, 14] + ); + Game.MakeTiered(Game.last, 5, 0); + new Game.Upgrade( + "Billion fingers", + getStrThousandFingersGain(10) + "clickityclickityclickity", + 100000000, + [0, 15] + ); + Game.MakeTiered(Game.last, 6, 0); + new Game.Upgrade( + "Trillion fingers", + getStrThousandFingersGain(20) + "clickityclickityclickityclickity", + 1000000000, + [0, 16] + ); + Game.MakeTiered(Game.last, 7, 0); + + order = 200; + Game.TieredUpgrade( + "Forwards from grandma", + "RE:RE:thought you'd get a kick out of this ;))", + "Grandma", + 1 + ); + Game.TieredUpgrade( + "Steel-plated rolling pins", + "Just what you kneaded.", + "Grandma", + 2 + ); + Game.TieredUpgrade("Lubricated dentures", "squish", "Grandma", 3); + + order = 300; + Game.TieredUpgrade("Cheap hoes", "Rake in the dough!", "Farm", 1); + Game.TieredUpgrade( + "Fertilizer", + "It's chocolate, I swear.", + "Farm", + 2 + ); + Game.TieredUpgrade( + "Cookie trees", + "A relative of the breadfruit.", + "Farm", + 3 + ); + + order = 500; + Game.TieredUpgrade( + "Sturdier conveyor belts", + "You're going places.", + "Factory", + 1 + ); + Game.TieredUpgrade( + "Child labor", + "Cheaper, healthier workforce.", + "Factory", + 2 + ); + Game.TieredUpgrade( + "Sweatshop", + "Slackers will be terminated.", + "Factory", + 3 + ); + + order = 400; + Game.TieredUpgrade( + "Sugar gas", + "A pink, volatile gas, found in the depths of some chocolate caves.", + "Mine", + 1 + ); + Game.TieredUpgrade("Megadrill", "You're in deep.", "Mine", 2); + Game.TieredUpgrade("Ultradrill", "Finally caved in?", "Mine", 3); + + order = 600; + Game.TieredUpgrade( + "Vanilla nebulae", + "If you removed your space helmet, you could probably smell it!", + "Shipment", + 1 + ); + Game.TieredUpgrade( + "Wormholes", + "
(Note : don't do that.)By using these as shortcuts, your ships can travel much faster.", + "Shipment", + 2 + ); + Game.TieredUpgrade( + "Frequent flyer", + "Come back soon!", + "Shipment", + 3 + ); + + order = 700; + Game.TieredUpgrade( + "Antimony", + "Actually worth a lot of mony.", + "Alchemy lab", + 1 + ); + Game.TieredUpgrade( + "Essence of dough", + "Extracted through the 5 ancient steps of alchemical baking.", + "Alchemy lab", + 2 + ); + Game.TieredUpgrade( + "True chocolate", + "The purest form of cacao.", + "Alchemy lab", + 3 + ); + + order = 800; + Game.TieredUpgrade( + "Ancient tablet", + "A strange slab of peanut brittle, holding an ancient cookie recipe. Neat!", + "Portal", + 1 + ); + Game.TieredUpgrade( + "Insane oatling workers", + "ARISE, MY MINIONS!", + "Portal", + 2 + ); + Game.TieredUpgrade( + "Soul bond", + "So I just sign up and get more cookies? Sure, whatever!", + "Portal", + 3 + ); + + order = 900; + Game.TieredUpgrade( + "Flux capacitors", + "Bake to the future.", + "Time machine", + 1 + ); + Game.TieredUpgrade( + "Time paradox resolver", + "No more fooling around with your own grandmother!", + "Time machine", + 2 + ); + Game.TieredUpgrade( + "Quantum conundrum", + "There is only one constant, and that is universal uncertainty.", + "Time machine", + 3 + ); + + order = 20000; + new Game.Upgrade( + "Kitten helpers", + strKittenDesc + "
Or is it?meow may I help you", + 9000000, + Game.GetIcon("Kitten", 1) + ); + Game.last.kitten = 1; + Game.MakeTiered(Game.last, 1, 18); + new Game.Upgrade( + "Kitten workers", + strKittenDesc + "meow meow meow meow", + 9000000000, + Game.GetIcon("Kitten", 2) + ); + Game.last.kitten = 1; + Game.MakeTiered(Game.last, 2, 18); + + order = 10000; + Game.NewUpgradeCookie({ + name: "Plain cookies", + desc: "We all gotta start somewhere.", + icon: [2, 3], + power: 1, + price: 999999, + }); + Game.NewUpgradeCookie({ + name: "Sugar cookies", + desc: "Tasty, if a little unimaginative.", + icon: [7, 3], + power: 1, + price: 999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Oatmeal raisin cookies", + desc: "No raisin to hate these.", + icon: [0, 3], + power: 1, + price: 9999999, + }); + Game.NewUpgradeCookie({ + name: "Peanut butter cookies", + desc: "Get yourself some jam cookies!", + icon: [1, 3], + power: 2, + price: 9999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Coconut cookies", + desc: "Flaky, but not unreliable. Some people go crazy for these.", + icon: [3, 3], + power: 2, + price: 99999999, + }); + order = 10001; + Game.NewUpgradeCookie({ + name: "White chocolate cookies", + desc: "I know what you'll say. It's just cocoa butter! It's not real chocolate!
Oh please.", + icon: [4, 3], + power: 2, + price: 99999999 * 5, + }); + order = 10000; + Game.NewUpgradeCookie({ + name: "Macadamia nut cookies", + desc: "They're macadamn delicious!", + icon: [5, 3], + power: 2, + price: 99999999, + }); + order = 10002; + Game.NewUpgradeCookie({ + name: "Double-chip cookies", + desc: "DOUBLE THE CHIPS
DOUBLE THE TASTY
(double the calories)", + icon: [6, 3], + power: 2, + price: 999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "White chocolate macadamia nut cookies", + desc: "Orteil's favorite.", + icon: [8, 3], + power: 2, + price: 9999999999, + }); + Game.NewUpgradeCookie({ + name: "All-chocolate cookies", + desc: "CHOCOVERDOSE.", + icon: [9, 3], + power: 2, + price: 9999999999 * 5, + }); + + order = 100; + new Game.Upgrade( + "Quadrillion fingers", + getStrThousandFingersGain(20) + + "clickityclickityclickityclickityclick", + 10000000000, + [0, 17] + ); + Game.MakeTiered(Game.last, 8, 0); + + order = 200; + Game.TieredUpgrade("Prune juice", "Gets me going.", "Grandma", 4); + order = 300; + Game.TieredUpgrade( + "Genetically-modified cookies", + "All-natural mutations.", + "Farm", + 4 + ); + order = 500; + Game.TieredUpgrade( + "Radium reactors", + "Gives your cookies a healthy glow.", + "Factory", + 4 + ); + order = 400; + Game.TieredUpgrade( + "Ultimadrill", + "Pierce the heavens, etc.", + "Mine", + 4 + ); + order = 600; + Game.TieredUpgrade("Warp drive", "To boldly bake.", "Shipment", 4); + order = 700; + Game.TieredUpgrade( + "Ambrosia", + "Adding this to the cookie mix is sure to make them even more addictive!", + "Alchemy lab", + 4 + ); + order = 800; + Game.TieredUpgrade( + "Sanity dance", + "
Perhaps dangerously so.
Let's hope you can keep selling these legally.We can change if we want to.", + "Portal", + 4 + ); + order = 900; + Game.TieredUpgrade( + "Causality enforcer", + "
We can leave our brains behind.What happened, happened.", + "Time machine", + 4 + ); + + order = 5000; + new Game.Upgrade( + "Lucky day", + loc( + "Golden cookies appear twice as often and stay twice as long." + ) + "Oh hey, a four-leaf penny!", + 777777777, + [27, 6] + ); + new Game.Upgrade( + "Serendipity", + loc( + "Golden cookies appear twice as often and stay twice as long." + ) + "What joy! Seven horseshoes!", + 77777777777, + [27, 6] + ); + + order = 20000; + new Game.Upgrade( + "Kitten engineers", + strKittenDesc + "meow meow meow meow, sir", + 90000000000000, + Game.GetIcon("Kitten", 3) + ); + Game.last.kitten = 1; + Game.MakeTiered(Game.last, 3, 18); + + order = 10020; + Game.NewUpgradeCookie({ + name: "Dark chocolate-coated cookies", + desc: "These absorb light so well you almost need to squint to see them.", + icon: [10, 3], + power: 5, + price: 99999999999, + }); + Game.NewUpgradeCookie({ + name: "White chocolate-coated cookies", + desc: "These dazzling cookies absolutely glisten with flavor.", + icon: [11, 3], + power: 5, + price: 99999999999, + }); + + Game.GrandmaSynergies = []; + Game.GrandmaSynergy = function (name, desc, building) { + var building = Game.Objects[building]; + var grandmaNumber = loc("%1 grandma", LBeautify(building.id - 1)); + desc = + loc( + "%1 are twice as efficient.", + cap(Game.Objects["Grandma"].plural) + ) + + " " + + loc("%1 gain +%2% CpS per %3.", [ + cap(building.plural), + 1, + grandmaNumber, + ]) + + "" + + desc + + ""; + + var upgrade = new Game.Upgrade( + name, + desc, + building.basePrice * Game.Tiers[2].price, + [10, 9], + function () { + Game.Objects["Grandma"].redraw(); + } + ); + building.grandma = upgrade; + upgrade.buildingTie = building; + Game.GrandmaSynergies.push(upgrade.name); + return upgrade; + }; + + order = 250; + Game.GrandmaSynergy( + "Farmer grandmas", + "A nice farmer to grow more cookies.", + "Farm" + ); + Game.GrandmaSynergy( + "Miner grandmas", + "A nice miner to dig more cookies.", + "Mine" + ); + Game.GrandmaSynergy( + "Worker grandmas", + "A nice worker to manufacture more cookies.", + "Factory" + ); + Game.GrandmaSynergy( + "Cosmic grandmas", + "A nice thing to... uh... cookies.", + "Shipment" + ); + Game.GrandmaSynergy( + "Transmuted grandmas", + "A nice golden grandma to convert into more cookies.", + "Alchemy lab" + ); + Game.GrandmaSynergy( + "Altered grandmas", + "a NiCe GrAnDmA tO bA##########", + "Portal" + ); + Game.GrandmaSynergy( + "Grandmas' grandmas", + "A nice grandma's nice grandma to bake double the cookies.", + "Time machine" + ); + + order = 14000; + Game.baseResearchTime = Game.fps * 60 * 30; + Game.SetResearch = function (what, time) { + if (Game.Upgrades[what] && !Game.Has(what)) { + Game.researchT = Game.baseResearchTime; + if (Game.Has("Persistent memory")) + Game.researchT = Math.ceil(Game.baseResearchTime / 10); + if (Game.Has("Ultrascience")) Game.researchT = Game.fps * 5; + Game.nextResearch = Game.Upgrades[what].id; + Game.Notify( + loc("Research has begun"), + loc("Your bingo center/research facility is conducting experiments."), + [9, 0] + ); + } + }; + + new Game.Upgrade( + "Bingo center/Research facility", + loc( + "Grandma-operated science lab and leisure club.
Grandmas are 4 times as efficient.
Regularly unlocks new upgrades." + ) + + "What could possibly keep those grandmothers in check?...", + 1000000000000000, + [11, 9], + function () { + Game.SetResearch("Specialized chocolate chips"); + } + ); + Game.last.noPerm = 1; + + order = 15000; + new Game.Upgrade( + "Specialized chocolate chips", + getStrCookieProductionMultiplierPlus(1) + + "
Bingo.Computer-designed chocolate chips. Computer chips, if you will.", + 1000000000000000, + [0, 9], + function () { + Game.SetResearch("Designer cocoa beans"); + } + ); + Game.last.pool = "tech"; + new Game.Upgrade( + "Designer cocoa beans", + getStrCookieProductionMultiplierPlus(2) + + "Now more aerodynamic than ever!", + 2000000000000000, + [1, 9], + function () { + Game.SetResearch("Ritual rolling pins"); + } + ); + Game.last.pool = "tech"; + new Game.Upgrade( + "Ritual rolling pins", + loc( + "%1 are twice as efficient.", + cap(Game.Objects["Grandma"].plural) + ) + "The result of years of scientific research!", + 4000000000000000, + [2, 9], + function () { + Game.SetResearch("Underworld ovens"); + } + ); + Game.last.pool = "tech"; + new Game.Upgrade( + "Underworld ovens", + getStrCookieProductionMultiplierPlus(3) + + "Powered by science, of course!", + 8000000000000000, + [3, 9], + function () { + Game.SetResearch("One mind"); + } + ); + Game.last.pool = "tech"; + new Game.Upgrade( + "One mind", + loc("Each %1 gains +%2 base CpS per %3.", [ + loc("grandma"), + "0.02", + loc("grandma"), + ]) + + '' + + loc( + "Note: the grandmothers are growing restless. Do not encourage them." + ) + + "We are one. We are many.", + 16000000000000000, + [4, 9], + function () { + Game.elderWrath = 1; + Game.SetResearch("Exotic nuts"); + Game.storeToRefresh = 1; + } + ); + Game.last.pool = "tech"; + //Game.last.clickFunction=function(){return confirm('Warning : purchasing this will have unexpected, and potentially undesirable results!\nIt\'s all downhill from here. You have been warned!\nPurchase anyway?');}; + Game.RequiresConfirmation( + Game.last, + '' + + loc( + "Warning: purchasing this will have unexpected, and potentially undesirable results!" + ); + new Game.Upgrade( + "Exotic nuts", + getStrCookieProductionMultiplierPlus(4) + + "
It's all downhill from here. You have been warned!
Purchase anyway?" + ) + + "You'll go crazy over these!", + 32000000000000000, + [5, 9], + function () { + Game.SetResearch("Communal brainsweep"); + } + ); + Game.last.pool = "tech"; + new Game.Upgrade( + "Communal brainsweep", + (EN + ? "Each grandma gains another +0.02 base CpS per grandma." + : loc("Each %1 gains +%2 base CpS per %3.", [ + loc("grandma"), + "0.02", + loc("grandma"), + ])) + + '' + + loc( + "Note: proceeding any further in scientific research may have unexpected results. You have been warned." + ) + + "We fuse. We merge. We grow.", + 64000000000000000, + [6, 9], + function () { + Game.elderWrath = 2; + Game.SetResearch("Arcane sugar"); + Game.storeToRefresh = 1; + } + ); + Game.last.pool = "tech"; + new Game.Upgrade( + "Arcane sugar", + getStrCookieProductionMultiplierPlus(5) + + "Tastes like insects, ligaments, and molasses.", + 128000000000000000, + [7, 9], + function () { + Game.SetResearch("Elder Pact"); + } + ); + Game.last.pool = "tech"; + new Game.Upgrade( + "Elder Pact", + loc("Each %1 gains +%2 base CpS per %3.", [ + loc("grandma"), + "0.05", + loc("portal"), + ]) + + '' + + loc("Note: this is a bad idea.") + + "squirm crawl slither writhe", + 256000000000000000, + [8, 9], + function () { + Game.elderWrath = 3; + Game.storeToRefresh = 1; + } + ); + Game.last.pool = "tech"; + new Game.Upgrade( + "Elder Pledge", + loc("Contains the wrath of the elders, at least for a while.") + + "
today we riseThis is a simple ritual involving anti-aging cream, cookie batter mixed in the moonlight, and a live chicken.", + 1, + [9, 9], + function () { + Game.elderWrath = 0; + Game.pledges++; + Game.pledgeT = Game.getPledgeDuration(); + Game.Unlock("Elder Covenant"); + Game.CollectWrinklers(); + Game.storeToRefresh = 1; + } + ); + Game.getPledgeDuration = function () { + return Game.fps * 60 * (Game.Has("Sacrificial rolling pins") ? 60 : 30); + }; + Game.last.pool = "toggle"; + Game.last.displayFuncWhenOwned = function () { + return ( + '' + + loc("Time remaining until pledge runs out:") + + "" + ); + }; + Game.last.timerDisplay = function () { + if (!Game.Upgrades["Elder Pledge"].bought) return -1; + else return 1 - Game.pledgeT / Game.getPledgeDuration(); + }; + Game.last.priceFunc = function () { + return Math.pow(8, Math.min(Game.pledges + 2, 14)); + }; + + Game.last.descFunc = function () { + return ( + '
" + + Game.sayTime(Game.pledgeT, -1) + + "' + + (Game.pledges == 0 + ? loc("You haven't pledged to the elders yet.") + : loc( + "You've pledged to the elders %1 times.", + LBeautify(Game.pledges) + )) + + '' + + this.ddesc + ); + }; + + order = 150; + new Game.Upgrade( + "Plastic mouse", + getStrClickingGains(1) + "Slightly squeaky.", + 50000, + [11, 0] + ); + Game.MakeTiered(Game.last, 1, 11); + new Game.Upgrade( + "Iron mouse", + getStrClickingGains(1) + "Click like it's 1349!", + 5000000, + [11, 1] + ); + Game.MakeTiered(Game.last, 2, 11); + new Game.Upgrade( + "Titanium mouse", + getStrClickingGains(1) + "Heavy, but powerful.", + 500000000, + [11, 2] + ); + Game.MakeTiered(Game.last, 3, 11); + new Game.Upgrade( + "Adamantium mouse", + getStrClickingGains(1) + "You could cut diamond with these.", + 50000000000, + [11, 13] + ); + Game.MakeTiered(Game.last, 4, 11); + + order = 40000; + new Game.Upgrade( + "Ultrascience", + loc("Research takes only 5 seconds.") + "YEAH, SCIENCE!", + 7, + [9, 2] + ); //debug purposes only + Game.last.pool = "debug"; + + order = 10020; + Game.NewUpgradeCookie({ + name: "Eclipse cookies", + desc: "Look to the cookie.", + icon: [0, 4], + power: 2, + price: 99999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Zebra cookies", + desc: "...", + icon: [1, 4], + power: 2, + price: 999999999999, + }); + + order = 100; + new Game.Upgrade( + "Quintillion fingers", + getStrThousandFingersGain(20) + + "man, just go click click click click click, it's real easy, man.", + 10000000000000, + [0, 18] + ); + Game.MakeTiered(Game.last, 9, 0); + + order = 40000; + new Game.Upgrade( + "Gold hoard", + loc("Golden cookies appear really often.") + + "That's entirely too many.", + 7, + [10, 14] + ); //debug purposes only + Game.last.pool = "debug"; + + order = 15000; + new Game.Upgrade( + "Elder Covenant", + loc( + "Puts a permanent end to the elders' wrath, at the cost of %1% of your CpS.", + 5 + ) + + "This is a complicated ritual involving silly, inconsequential trivialities such as cursed laxatives, century-old cacao, and an infant.", + 66666666666666, + [8, 9], + function () { + Game.pledgeT = 0; + Game.Lock("Revoke Elder Covenant"); + Game.Unlock("Revoke Elder Covenant"); + Game.Lock("Elder Pledge"); + Game.Win("Elder calm"); + Game.CollectWrinklers(); + Game.storeToRefresh = 1; + } + ); + Game.last.pool = "toggle"; + + new Game.Upgrade( + "Revoke Elder Covenant", + loc( + "You will get %1% of your CpS back, but the grandmatriarchs will return.", + 5 + ) + "
Don't question it.we", + 6666666666, + [8, 9], + function () { + Game.Lock("Elder Covenant"); + Game.Unlock("Elder Covenant"); + } + ); + Game.last.pool = "toggle"; + + order = 5000; + new Game.Upgrade( + "Get lucky", + loc("Golden cookie effects last twice as long.") + + "
rise
againYou've been up all night, haven't you?", + 77777777777777, + [27, 6] + ); + + order = 15000; + new Game.Upgrade( + "Sacrificial rolling pins", + loc("Elder pledges last twice as long.") + + "These are mostly just for spreading the anti-aging cream.", + 2888888888888, + [2, 9] + ); + + order = 10020; + Game.NewUpgradeCookie({ + name: "Snickerdoodles", + desc: "True to their name.", + icon: [2, 4], + power: 2, + price: 999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Stroopwafels", + desc: "If it ain't dutch, it ain't much.", + icon: [3, 4], + power: 2, + price: 9999999999999, + }); + Game.NewUpgradeCookie({ + name: "Macaroons", + desc: "Not to be confused with macarons.
(And accessorily, shortening the chicken's suffering.)
These have coconut, okay?", + icon: [4, 4], + power: 2, + price: 9999999999999 * 5, + }); + + order = 40000; + new Game.Upgrade( + "Neuromancy", + loc("Can toggle upgrades on and off at will in the stats menu.") + + "Can also come in handy to unsee things that can't be unseen.", + 7, + [4, 9] + ); //debug purposes only + Game.last.pool = "debug"; + + order = 10020; + Game.NewUpgradeCookie({ + name: "Empire biscuits", + desc: "For your growing cookie empire, of course!", + icon: [5, 4], + power: 2, + price: 99999999999999, + }); + order = 10031; + Game.NewUpgradeCookie({ + name: "British tea biscuits", + desc: "Quite.", + icon: [6, 4], + require: "Tin of british tea biscuits", + power: 2, + price: 99999999999999, + }); + Game.NewUpgradeCookie({ + name: "Chocolate british tea biscuits", + desc: "Yes, quite.", + icon: [7, 4], + require: Game.last.name, + power: 2, + price: 99999999999999, + }); + Game.NewUpgradeCookie({ + name: "Round british tea biscuits", + desc: "Yes, quite riveting.", + icon: [8, 4], + require: Game.last.name, + power: 2, + price: 99999999999999, + }); + Game.NewUpgradeCookie({ + name: "Round chocolate british tea biscuits", + desc: "Yes, quite riveting indeed.", + icon: [9, 4], + require: Game.last.name, + power: 2, + price: 99999999999999, + }); + Game.NewUpgradeCookie({ + name: "Round british tea biscuits with heart motif", + desc: "Yes, quite riveting indeed, old chap.", + icon: [10, 4], + require: Game.last.name, + power: 2, + price: 99999999999999, + }); + Game.NewUpgradeCookie({ + name: "Round chocolate british tea biscuits with heart motif", + desc: "I like cookies.", + icon: [11, 4], + require: Game.last.name, + power: 2, + price: 99999999999999, + }); + + order = 1000; + Game.TieredUpgrade( + "Sugar bosons", + "Sweet firm bosons.", + "Antimatter condenser", + 1 + ); + Game.TieredUpgrade( + "String theory", + "Reveals new insight about the true meaning of baking cookies (and, as a bonus, the structure of the universe).", + "Antimatter condenser", + 2 + ); + Game.TieredUpgrade( + "Large macaron collider", + "How singular!", + "Antimatter condenser", + 3 + ); + Game.TieredUpgrade( + "Big bang bake", + "And that's how it all began.", + "Antimatter condenser", + 4 + ); + + order = 255; + Game.GrandmaSynergy( + "Antigrandmas", + "A mean antigrandma to vomit more cookies.", + "Antimatter condenser" + ); + + order = 10020; + Game.NewUpgradeCookie({ + name: "Madeleines", + desc: "Unforgettable!", + icon: [12, 3], + power: 2, + price: 99999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Palmiers", + desc: "Palmier than you!", + icon: [13, 3], + power: 2, + price: 99999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Palets", + desc: "You could probably play hockey with these.
I mean, you're welcome to try.", + icon: [12, 4], + power: 2, + price: 999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Sablés", + desc: "The name implies they're made of sand. But you know better, don't you?", + icon: [13, 4], + power: 2, + price: 999999999999999, + }); + + order = 20000; + new Game.Upgrade( + "Kitten overseers", + strKittenDesc + "my purrpose is to serve you, sir", + 90000000000000000, + Game.GetIcon("Kitten", 4) + ); + Game.last.kitten = 1; + Game.MakeTiered(Game.last, 4, 18); + + order = 100; + new Game.Upgrade( + "Sextillion fingers", + getStrThousandFingersGain(20) + + "sometimes", + 10000000000000000, + [0, 19] + ); + Game.MakeTiered(Game.last, 10, 0); + + order = 200; + Game.TieredUpgrade( + "Double-thick glasses", + "
things just
clickOh... so THAT's what I've been baking.", + "Grandma", + 5 + ); + order = 300; + Game.TieredUpgrade( + "Gingerbread scarecrows", + "Staring at your crops with mischievous glee.", + "Farm", + 5 + ); + order = 500; + Game.TieredUpgrade( + "Recombobulators", + "A major part of cookie recombobulation.", + "Factory", + 5 + ); + order = 400; + Game.TieredUpgrade( + "H-bomb mining", + "Questionable efficiency, but spectacular nonetheless.", + "Mine", + 5 + ); + order = 600; + Game.TieredUpgrade( + "Chocolate monoliths", + "My god. It's full of chocolate bars.", + "Shipment", + 5 + ); + order = 700; + Game.TieredUpgrade( + "Aqua crustulae", + "Careful with the dosing - one drop too much and you get muffins.", + "Alchemy lab", + 5 + ); + order = 800; + Game.TieredUpgrade( + "Brane transplant", + '
And nobody likes muffins.This refers to the practice of merging higher dimensional universes, or "branes", with our own, in order to facilitate transit (and harvesting of precious cookie dough).', + "Portal", + 5 + ); + order = 900; + Game.TieredUpgrade( + "Yestermorrow comparators", + "Fortnights into millennia.", + "Time machine", + 5 + ); + order = 1000; + Game.TieredUpgrade( + "Reverse cyclotrons", + "These can uncollision particles and unspin atoms. For... uh... better flavor, and stuff.", + "Antimatter condenser", + 5 + ); + + order = 150; + new Game.Upgrade( + "Unobtainium mouse", + getStrClickingGains(1) + "These nice mice should suffice.", + 5000000000000, + [11, 14] + ); + Game.MakeTiered(Game.last, 5, 11); + + order = 10030; + Game.NewUpgradeCookie({ + name: "Caramoas", + desc: "Yeah. That's got a nice ring to it.", + icon: [14, 4], + require: "Box of brand biscuits", + power: 3, + price: 9999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Sagalongs", + desc: "Grandma's favorite?", + icon: [15, 3], + require: "Box of brand biscuits", + power: 3, + price: 9999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Shortfoils", + desc: "Foiled again!", + icon: [15, 4], + require: "Box of brand biscuits", + power: 3, + price: 9999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Win mints", + desc: "They're the luckiest cookies you've ever tasted!", + icon: [14, 3], + require: "Box of brand biscuits", + power: 3, + price: 9999999999999999, + }); + + order = 40000; + new Game.Upgrade( + "Perfect idling", + loc("You keep producing cookies even while the game is closed.") + + "It's the most beautiful thing I've ever seen.", + 7, + [10, 0] + ); //debug purposes only + Game.last.pool = "debug"; + + order = 10030; + Game.NewUpgradeCookie({ + name: "Fig gluttons", + desc: "Got it all figured out.", + icon: [17, 4], + require: "Box of brand biscuits", + power: 2, + price: 999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Loreols", + desc: "Because, uh... they're worth it?", + icon: [16, 3], + require: "Box of brand biscuits", + power: 2, + price: 999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Jaffa cakes", + desc: "If you want to bake a cookie from scratch, you must first build a factory.", + icon: [17, 3], + require: "Box of brand biscuits", + power: 2, + price: 999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Grease's cups", + desc: "Extra-greasy peanut butter.", + icon: [16, 4], + require: "Box of brand biscuits", + power: 2, + price: 999999999999999 * 5, + }); + + order = 30000; + new Game.Upgrade( + "Heavenly chip secret", + loc("Unlocks %1% of the potential of your prestige level.", 5) + + "Grants the knowledge of heavenly chips, and how to use them to make baking more efficient.", + 11, + [19, 7] + ); + Game.last.noPerm = 1; + new Game.Upgrade( + "Heavenly cookie stand", + loc("Unlocks %1% of the potential of your prestige level.", 25) + + "
It's a secret to everyone.Don't forget to visit the heavenly lemonade stand afterwards. When afterlife gives you lemons...", + 1111, + [18, 7] + ); + Game.last.noPerm = 1; + new Game.Upgrade( + "Heavenly bakery", + loc("Unlocks %1% of the potential of your prestige level.", 50) + + "Also sells godly cakes and divine pastries. The pretzels aren't too bad either.", + 111111, + [17, 7] + ); + Game.last.noPerm = 1; + new Game.Upgrade( + "Heavenly confectionery", + loc("Unlocks %1% of the potential of your prestige level.", 75) + + "They say angel bakers work there. They take angel lunch breaks and sometimes go on angel strikes.", + 11111111, + [16, 7] + ); + Game.last.noPerm = 1; + new Game.Upgrade( + "Heavenly key", + loc("Unlocks %1% of the potential of your prestige level.", 100) + + "This is the key to the pearly (and tasty) gates of pastry heaven, granting you access to your entire stockpile of heavenly chips for baking purposes.", + 1111111111, + [15, 7] + ); + Game.last.noPerm = 1; + + order = 10100; + Game.NewUpgradeCookie({ + name: "Skull cookies", + desc: "Wanna know something spooky? You've got one of these inside your head RIGHT NOW.", + locked: 1, + icon: [12, 8], + power: 2, + price: 444444444444, + }); + Game.NewUpgradeCookie({ + name: "Ghost cookies", + desc: "They're something strange, but they look pretty good!", + locked: 1, + icon: [13, 8], + power: 2, + price: 444444444444, + }); + Game.NewUpgradeCookie({ + name: "Bat cookies", + desc: "The cookies this town deserves.", + locked: 1, + icon: [14, 8], + power: 2, + price: 444444444444, + }); + Game.NewUpgradeCookie({ + name: "Slime cookies", + desc: "The incredible melting cookies!", + locked: 1, + icon: [15, 8], + power: 2, + price: 444444444444, + }); + Game.NewUpgradeCookie({ + name: "Pumpkin cookies", + desc: "Not even pumpkin-flavored. Tastes like glazing. Yeugh.", + locked: 1, + icon: [16, 8], + power: 2, + price: 444444444444, + }); + Game.NewUpgradeCookie({ + name: "Eyeball cookies", + desc: "When you stare into the cookie, the cookie stares back at you.", + locked: 1, + icon: [17, 8], + power: 2, + price: 444444444444, + }); + Game.NewUpgradeCookie({ + name: "Spider cookies", + desc: "You found the recipe on the web. They do whatever a cookie can.", + locked: 1, + icon: [18, 8], + power: 2, + price: 444444444444, + }); + + Game.halloweenDrops = [ + "Skull cookies", + "Ghost cookies", + "Bat cookies", + "Slime cookies", + "Pumpkin cookies", + "Eyeball cookies", + "Spider cookies", + ]; + + Game.GetHowManyHalloweenDrops = function () { + var num = 0; + for (var i in Game.halloweenDrops) { + if (Game.Has(Game.halloweenDrops[i])) num++; + } + return num; + }; + /*for (var i in Game.halloweenDrops) + { + Game.Upgrades[Game.halloweenDrops[i]].descFunc=function(){return '
May you use them wisely.You currently own '+Game.GetHowManyHalloweenDrops()+'/'+Game.halloweenDrops.length+' halloween cookies.'+this.ddesc;}; + }*/ + + order = 0; + new Game.Upgrade( + "Persistent memory", + loc("Subsequent research will be %1 times as fast.", 10) + + "It's all making sense!", + 500, + [9, 2] + ); + Game.last.pool = "prestige"; + + order = 40000; + new Game.Upgrade( + "Wrinkler doormat", + loc("Wrinklers spawn much more frequently.") + + "
Again!You're such a pushover.", + 7, + [19, 8] + ); //debug purposes only + Game.last.pool = "debug"; + + order = 10200; + Game.NewUpgradeCookie({ + name: "Christmas tree biscuits", + desc: "Whose pine is it anyway?", + locked: 1, + icon: [12, 10], + power: 2, + price: 252525252525, + }); + Game.NewUpgradeCookie({ + name: "Snowflake biscuits", + desc: "Mass-produced to be unique in every way.", + locked: 1, + icon: [13, 10], + power: 2, + price: 252525252525, + }); + Game.NewUpgradeCookie({ + name: "Snowman biscuits", + desc: "It's frosted. Doubly so.", + locked: 1, + icon: [14, 10], + power: 2, + price: 252525252525, + }); + Game.NewUpgradeCookie({ + name: "Holly biscuits", + desc: "You don't smooch under these ones. That would be the mistletoe (which, botanically, is a smellier variant of the mistlefinger).", + locked: 1, + icon: [15, 10], + power: 2, + price: 252525252525, + }); + Game.NewUpgradeCookie({ + name: "Candy cane biscuits", + desc: "It's two treats in one!
(Further inspection reveals the frosting does not actually taste like peppermint, but like mundane sugary frosting.)", + locked: 1, + icon: [16, 10], + power: 2, + price: 252525252525, + }); + Game.NewUpgradeCookie({ + name: "Bell biscuits", + desc: "What do these even have to do with christmas? Who cares, ring them in!", + locked: 1, + icon: [17, 10], + power: 2, + price: 252525252525, + }); + Game.NewUpgradeCookie({ + name: "Present biscuits", + desc: "The prequel to future biscuits. Watch out!", + locked: 1, + icon: [18, 10], + power: 2, + price: 252525252525, + }); + + order = 10020; + Game.NewUpgradeCookie({ + name: "Gingerbread men", + desc: "You like to bite the legs off first, right? How about tearing off the arms? You sick monster.", + icon: [18, 4], + power: 2, + price: 9999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Gingerbread trees", + desc: "Evergreens in pastry form. Yule be surprised what you can come up with.", + icon: [18, 3], + power: 2, + price: 9999999999999999, + }); + + order = 25000; + new Game.Upgrade( + "A festive hat", + "" + + loc("Unlocks... something.") + + "Not a creature was stirring, not even a mouse.", + 25, + [19, 9], + function () { + var drop = choose(Game.santaDrops); + Game.Unlock(drop); + Game.Notify( + loc("In the festive hat, you find..."), + loc("a festive test tube
and %1.", drop), + Game.Upgrades[drop].icon + ); + } + ); + + new Game.Upgrade( + "Increased merriness", + getStrCookieProductionMultiplierPlus(15) + + "
" + + loc("Cost scales with Santa level.") + + "It turns out that the key to increased merriness, strangely enough, happens to be a good campfire and some s'mores.", + 2525, + [17, 9] + ); + new Game.Upgrade( + "Improved jolliness", + getStrCookieProductionMultiplierPlus(15) + + "
You know what they say, after all; the s'more, the merrier.
" + + loc("Cost scales with Santa level.") + + "A nice wobbly belly goes a long way.", + 2525, + [17, 9] + ); + new Game.Upgrade( + "A lump of coal", + getStrCookieProductionMultiplierPlus(1) + + "
You jolly?
" + + loc("Cost scales with Santa level.") + + "Some of the world's worst stocking stuffing.", + 2525, + [13, 9] + ); + new Game.Upgrade( + "An itchy sweater", + getStrCookieProductionMultiplierPlus(1) + + "
I guess you could try starting your own little industrial revolution, or something?...
" + + loc("Cost scales with Santa level.") + + "You don't know what's worse : the embarrassingly quaint \"elf on reindeer\" motif, or the fact that wearing it makes you feel like you're wrapped in a dead sasquatch.", + 2525, + [14, 9] + ); + new Game.Upgrade( + "Reindeer baking grounds", + loc("Reindeer appear twice as frequently.") + + "
" + + loc("Cost scales with Santa level.") + + "Male reindeer are from Mars; female reindeer are from venison.", + 2525, + [12, 9] + ); + new Game.Upgrade( + "Weighted sleighs", + loc("Reindeer are twice as slow.") + + "
" + + loc("Cost scales with Santa level.") + + "Hope it was worth the weight.", + 2525, + [12, 9] + ); + new Game.Upgrade( + "Ho ho ho-flavored frosting", + loc("Reindeer give twice as much.") + + "
(Something something forced into cervidude)
" + + loc("Cost scales with Santa level.") + + "It's time to up the antler.", + 2525, + [12, 9] + ); + new Game.Upgrade( + "Season savings", + loc("All buildings are %1% cheaper.", 1) + + "
" + + loc("Cost scales with Santa level.") + + "By Santa's beard, what savings!", + 2525, + [16, 9], + function () { + Game.storeToRefresh = 1; + } + ); + new Game.Upgrade( + "Toy workshop", + loc("All upgrades are %1% cheaper.", 5) + + "
But who will save us?
" + + loc("Cost scales with Santa level.") + + "Watch yours-elf around elvesdroppers who might steal our production secrets.", + 2525, + [16, 9], + function () { + Game.upgradesToRebuild = 1; + } + ); + new Game.Upgrade( + "Naughty list", + loc("%1 are twice as efficient.", cap(loc("grandmas"))) + + "
Or elven worse!
" + + loc("Cost scales with Santa level.") + + "This list contains every unholy deed perpetuated by grandmakind.", + 2525, + [15, 9] + ); + new Game.Upgrade( + "Santa's bottomless bag", + loc("Random drops are %1% more common.", 10) + + "
He won't be checking this one twice.
Once. Once is enough.
" + + loc("Cost scales with Santa level.") + + "This is one bottom you can't check out.", + 2525, + [19, 9] + ); + new Game.Upgrade( + "Santa's helpers", + loc("Clicking is %1% more powerful.", 10) + + "
" + + loc("Cost scales with Santa level.") + + "Some choose to help hamburger; some choose to help you.", + 2525, + [19, 9] + ); + new Game.Upgrade( + "Santa's legacy", + loc("Cookie production multiplier +%1% per Santa's levels.", 3) + + "
To each their own, I guess.
" + + loc("Cost scales with Santa level.") + + "In the north pole, you gotta get the elves first. Then when you get the elves, you start making the toys. Then when you get the toys... then you get the cookies.", + 2525, + [19, 9] + ); + new Game.Upgrade( + "Santa's milk and cookies", + loc("Milk is %1% more powerful.", 5) + + "
" + + loc("Cost scales with Santa level.") + + "Part of Santa's dreadfully unbalanced diet.", + 2525, + [19, 9] + ); + + order = 40000; + new Game.Upgrade( + "Reindeer season", + loc("Reindeer spawn much more frequently.") + + "Go, Cheater! Go, Hacker and Faker!", + 7, + [12, 9] + ); //debug purposes only + Game.last.pool = "debug"; + + order = 25000; + new Game.Upgrade( + "Santa's dominion", + getStrCookieProductionMultiplierPlus(20) + + "
" + + loc("All buildings are %1% cheaper.", 1) + + "
" + + loc("All upgrades are %1% cheaper.", 2) + + "My name is Claus, king of kings;", + 2525252525252525, + [19, 10], + function () { + Game.storeToRefresh = 1; + } + ); + + order = 10300; + var heartPower = function () { + var pow = 2; + if (Game.Has("Starlove")) pow = 3; + if (Game.hasGod) { + var godLvl = Game.hasGod("seasons"); + if (godLvl == 1) pow *= 1.3; + else if (godLvl == 2) pow *= 1.2; + else if (godLvl == 3) pow *= 1.1; + } + return pow; + }; + Game.NewUpgradeCookie({ + name: "Pure heart biscuits", + desc: 'Melty white chocolate
Look on my toys, ye Mighty, and despair!
that says "I *like* like you".', + season: "valentines", + icon: [19, 3], + power: heartPower, + price: 1000000, + }); + Game.NewUpgradeCookie({ + name: "Ardent heart biscuits", + desc: "A red hot cherry biscuit that will nudge the target of your affection in interesting directions.", + require: Game.last.name, + season: "valentines", + icon: [20, 3], + power: heartPower, + price: 1000000000, + }); + Game.NewUpgradeCookie({ + name: "Sour heart biscuits", + desc: "A bitter lime biscuit for the lonely and the heart-broken.", + require: Game.last.name, + season: "valentines", + icon: [20, 4], + power: heartPower, + price: 1000000000000, + }); + Game.NewUpgradeCookie({ + name: "Weeping heart biscuits", + desc: "An ice-cold blueberry biscuit, symbol of a mending heart.", + require: Game.last.name, + season: "valentines", + icon: [21, 3], + power: heartPower, + price: 1000000000000000, + }); + Game.NewUpgradeCookie({ + name: "Golden heart biscuits", + desc: "A beautiful biscuit to symbolize kindness, true love, and sincerity.", + require: Game.last.name, + season: "valentines", + icon: [21, 4], + power: heartPower, + price: 1000000000000000000, + }); + Game.NewUpgradeCookie({ + name: "Eternal heart biscuits", + desc: "Silver icing for a very special someone you've liked for a long, long time.", + require: Game.last.name, + season: "valentines", + icon: [19, 4], + power: heartPower, + price: 1000000000000000000000, + }); + + Game.heartDrops = [ + "Pure heart biscuits", + "Ardent heart biscuits", + "Sour heart biscuits", + "Weeping heart biscuits", + "Golden heart biscuits", + "Eternal heart biscuits", + "Prism heart biscuits", + ]; + + Game.GetHowManyHeartDrops = function () { + var num = 0; + for (var i in Game.heartDrops) { + if (Game.Has(Game.heartDrops[i])) num++; + } + return num; + }; + + order = 1100; + Game.TieredUpgrade( + "Gem polish", + "Get rid of the grime and let more light in.", + "Prism", + 1 + ); + Game.TieredUpgrade( + "9th color", + "
Truly, truly outrageous.Delve into untouched optical depths where even the mantis shrimp hasn't set an eye!", + "Prism", + 2 + ); + Game.TieredUpgrade( + "Chocolate light", + "Bask into its cocoalescence.", + "Prism", + 3 + ); + Game.TieredUpgrade( + "Grainbow", + "
(Warning : may cause various interesting albeit deadly skin conditions.)Remember the different grains using the handy Roy G. Biv mnemonic : R is for rice, O is for oats... uh, B for barley?...", + "Prism", + 4 + ); + Game.TieredUpgrade( + "Pure cosmic light", + "Your prisms now receive pristine, unadulterated photons from the other end of the universe.", + "Prism", + 5 + ); + + order = 255; + Game.GrandmaSynergy( + "Rainbow grandmas", + "A luminous grandma to sparkle into cookies.", + "Prism" + ); + + order = 24000; + Game.seasonTriggerBasePrice = 1000000000; //1111111111; + new Game.Upgrade( + "Season switcher", + loc( + "Allows you to trigger seasonal events at will, for a price." + ) + "There will always be time.", + 1111, + [16, 6], + function () { + for (var i in Game.seasons) { + Game.Unlock(Game.seasons[i].trigger); + } + } + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Heralds"]; + new Game.Upgrade( + "Festive biscuit", + loc( + "Triggers %1 season for the next 24 hours.
Triggering another season will cancel this one.
Cost scales with unbuffed CpS and increases with every season switch.", + loc("Christmas") + ) + "'Twas the night before Christmas- or was it?", + Game.seasonTriggerBasePrice, + [12, 10] + ); + Game.last.season = "christmas"; + Game.last.pool = "toggle"; + new Game.Upgrade( + "Ghostly biscuit", + loc( + "Triggers %1 season for the next 24 hours.
Triggering another season will cancel this one.
Cost scales with unbuffed CpS and increases with every season switch.", + loc("Halloween") + ) + "spooky scary skeletons", + Game.seasonTriggerBasePrice, + [13, 8] + ); + Game.last.season = "halloween"; + Game.last.pool = "toggle"; + new Game.Upgrade( + "Lovesick biscuit", + loc( + "Triggers %1 season for the next 24 hours.
will wake you with a boo
Triggering another season will cancel this one.
Cost scales with unbuffed CpS and increases with every season switch.", + loc("Valentine's day") + ) + "Romance never goes out of fashion.", + Game.seasonTriggerBasePrice, + [20, 3] + ); + Game.last.season = "valentines"; + Game.last.pool = "toggle"; + new Game.Upgrade( + "Fool's biscuit", + loc( + "Triggers %1 season for the next 24 hours.
Triggering another season will cancel this one.
Cost scales with unbuffed CpS and increases with every season switch.", + loc("Business day") + ) + + "Business. Serious business. This is absolutely all of your business.", + Game.seasonTriggerBasePrice, + [17, 6] + ); + Game.last.season = "fools"; + Game.last.pool = "toggle"; + + order = 40000; + new Game.Upgrade( + "Eternal seasons", + loc("Seasons now last forever.") + "Season to taste.", + 7, + [16, 6], + function () { + for (var i in Game.seasons) { + Game.Unlock(Game.seasons[i].trigger); + } + } + ); //debug purposes only + Game.last.pool = "debug"; + + order = 20000; + new Game.Upgrade( + "Kitten managers", + strKittenDesc + "that's not gonna paws any problem, sir", + 900000000000000000000, + Game.GetIcon("Kitten", 5) + ); + Game.last.kitten = 1; + Game.MakeTiered(Game.last, 5, 18); + + order = 100; + new Game.Upgrade( + "Septillion fingers", + getStrThousandFingersGain(20) + "[cursory flavor text]", + 10000000000000000000, + [12, 20] + ); + Game.MakeTiered(Game.last, 11, 0); + new Game.Upgrade( + "Octillion fingers", + getStrThousandFingersGain(20) + + "Turns out you can quite put your finger on it.", + 10000000000000000000000, + [12, 19] + ); + Game.MakeTiered(Game.last, 12, 0); + + order = 150; + new Game.Upgrade( + "Eludium mouse", + getStrClickingGains(1) + "I rodent do that if I were you.", + 500000000000000, + [11, 15] + ); + Game.MakeTiered(Game.last, 6, 11); + new Game.Upgrade( + "Wishalloy mouse", + getStrClickingGains(1) + + "Clicking is fine and dandy, but don't smash your mouse over it. Get your game on. Go play.", + 50000000000000000, + [11, 16] + ); + Game.MakeTiered(Game.last, 7, 11); + order = 200; + Game.TieredUpgrade( + "Aging agents", + "Counter-intuitively, grandmas have the uncanny ability to become more powerful the older they get.", + "Grandma", + 6 + ); + order = 300; + Game.TieredUpgrade( + "Pulsar sprinklers", + "There's no such thing as over-watering. The moistest is the bestest.", + "Farm", + 6 + ); + order = 500; + Game.TieredUpgrade( + "Deep-bake process", + "A patented process increasing cookie yield two-fold for the same amount of ingredients. Don't ask how, don't take pictures, and be sure to wear your protective suit.", + "Factory", + 6 + ); + order = 400; + Game.TieredUpgrade( + "Coreforge", + "You've finally dug a tunnel down to the Earth's core. It's pretty warm down here.", + "Mine", + 6 + ); + order = 600; + Game.TieredUpgrade( + "Generation ship", + "Built to last, this humongous spacecraft will surely deliver your cookies to the deep ends of space, one day.", + "Shipment", + 6 + ); + order = 700; + Game.TieredUpgrade( + "Origin crucible", + "Built from the rarest of earths and located at the very deepest of the largest mountain, this legendary crucible is said to retain properties from the big-bang itself.", + "Alchemy lab", + 6 + ); + order = 800; + Game.TieredUpgrade( + "Deity-sized portals", + "It's almost like, say, an elder god could fit through this thing now. Hypothetically.", + "Portal", + 6 + ); + order = 900; + Game.TieredUpgrade( + "Far future enactment", + "The far future enactment authorizes you to delve deep into the future - where civilization has fallen and risen again, and cookies are plentiful.", + "Time machine", + 6 + ); + order = 1000; + Game.TieredUpgrade( + "Nanocosmics", + "The theory of nanocosmics posits that each subatomic particle is in fact its own self-contained universe, holding unfathomable amounts of energy.", + "Antimatter condenser", + 6 + ); + order = 1100; + Game.TieredUpgrade( + "Glow-in-the-dark", + "
This somehow stacks with the nested universe theory, because physics.Your prisms now glow in the dark, effectively doubling their output!", + "Prism", + 6 + ); + + order = 10032; + Game.NewUpgradeCookie({ + name: "Rose macarons", + desc: "Although an odd flavor, these pastries recently rose in popularity.", + icon: [22, 3], + require: "Box of macarons", + power: 3, + price: 9999, + }); + Game.NewUpgradeCookie({ + name: "Lemon macarons", + desc: "Tastefully sour, delightful treats.", + icon: [23, 3], + require: "Box of macarons", + power: 3, + price: 9999999, + }); + Game.NewUpgradeCookie({ + name: "Chocolate macarons", + desc: "They're like tiny sugary burgers!", + icon: [24, 3], + require: "Box of macarons", + power: 3, + price: 9999999999, + }); + Game.NewUpgradeCookie({ + name: "Pistachio macarons", + desc: "Pistachio shells now removed after multiple complaints.", + icon: [22, 4], + require: "Box of macarons", + power: 3, + price: 9999999999999, + }); + Game.NewUpgradeCookie({ + name: "Hazelnut macarons", + desc: "These go especially well with coffee.", + icon: [23, 4], + require: "Box of macarons", + power: 3, + price: 9999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Violet macarons", + desc: "It's like spraying perfume into your mouth!", + icon: [24, 4], + require: "Box of macarons", + power: 3, + price: 9999999999999999999, + }); + + order = 40000; + new Game.Upgrade( + "Magic shenanigans", + loc("Cookie production multiplied by 1,000.") + + "It's magic. I ain't gotta explain sht.", + 7, + [17, 5] + ); //debug purposes only + Game.last.pool = "debug"; + + order = 24000; + new Game.Upgrade( + "Bunny biscuit", + loc( + "Triggers %1 season for the next 24 hours.
Triggering another season will cancel this one.
Cost scales with unbuffed CpS and increases with every season switch.", + loc("Easter") + ) + + "All the world will be your enemy", + Game.seasonTriggerBasePrice, + [0, 12] + ); + Game.last.season = "easter"; + Game.last.pool = "toggle"; + + var eggPrice = 999999999999; + var eggPrice2 = 99999999999999; + new Game.Upgrade( + "Chicken egg", + getStrCookieProductionMultiplierPlus(1) + + "
and when they catch you,
they will kill you...
but first they must catch you.
" + + loc("Cost scales with how many eggs you own.") + + "The egg. The egg came first. Get over it.", + eggPrice, + [1, 12] + ); + new Game.Upgrade( + "Duck egg", + getStrCookieProductionMultiplierPlus(1) + + "
" + + loc("Cost scales with how many eggs you own.") + + "Then he waddled away.", + eggPrice, + [2, 12] + ); + new Game.Upgrade( + "Turkey egg", + getStrCookieProductionMultiplierPlus(1) + + "
" + + loc("Cost scales with how many eggs you own.") + + "These hatch into strange, hand-shaped creatures.", + eggPrice, + [3, 12] + ); + new Game.Upgrade( + "Quail egg", + getStrCookieProductionMultiplierPlus(1) + + "
" + + loc("Cost scales with how many eggs you own.") + + "These eggs are positively tiny. I mean look at them. How does this happen? Whose idea was that?", + eggPrice, + [4, 12] + ); + new Game.Upgrade( + "Robin egg", + getStrCookieProductionMultiplierPlus(1) + + "
" + + loc("Cost scales with how many eggs you own.") + + "Holy azure-hued shelled embryos!", + eggPrice, + [5, 12] + ); + new Game.Upgrade( + "Ostrich egg", + getStrCookieProductionMultiplierPlus(1) + + "
" + + loc("Cost scales with how many eggs you own.") + + "One of the largest eggs in the world. More like ostrouch, am I right?", + eggPrice, + [6, 12] + ); + new Game.Upgrade( + "Cassowary egg", + getStrCookieProductionMultiplierPlus(1) + + "
Guys?
" + + loc("Cost scales with how many eggs you own.") + + "The cassowary is taller than you, possesses murderous claws and can easily outrun you.", + eggPrice, + [7, 12] + ); + new Game.Upgrade( + "Salmon roe", + getStrCookieProductionMultiplierPlus(1) + + "
You'd do well to be casso-wary of them.
" + + loc("Cost scales with how many eggs you own.") + + "Do the impossible, see the invisible.", + eggPrice, + [8, 12] + ); + new Game.Upgrade( + "Frogspawn", + getStrCookieProductionMultiplierPlus(1) + + "
Roe roe, fight the power?
" + + loc("Cost scales with how many eggs you own.") + + 'I was going to make a pun about how these "toadally look like eyeballs", but froget it.', + eggPrice, + [9, 12] + ); + new Game.Upgrade( + "Shark egg", + getStrCookieProductionMultiplierPlus(1) + + "
" + + loc("Cost scales with how many eggs you own.") + + "HELLO IS THIS FOOD?", + eggPrice, + [10, 12] + ); + new Game.Upgrade( + "Turtle egg", + getStrCookieProductionMultiplierPlus(1) + + "
LET ME TELL YOU ABOUT FOOD.
WHY DO I KEEP EATING MY FRIENDS
" + + loc("Cost scales with how many eggs you own.") + + "Turtles, right? Hatch from shells. Grow into shells. What's up with that?", + eggPrice, + [11, 12] + ); + new Game.Upgrade( + "Ant larva", + getStrCookieProductionMultiplierPlus(1) + + "
Now for my skit about airplane food.
" + + loc("Cost scales with how many eggs you own.") + + "These are a delicacy in some countries, I swear. You will let these invade your digestive tract, and you will derive great pleasure from it.", + eggPrice, + [12, 12] + ); + new Game.Upgrade( + "Golden goose egg", + loc("Golden cookies appear %1% more often.", 5) + + "
And all will be well.
" + + loc("Cost scales with how many eggs you own.") + + "The sole vestige of a tragic tale involving misguided investments.", + eggPrice2, + [13, 12] + ); + new Game.Upgrade( + "Faberge egg", + loc("All buildings and upgrades are %1% cheaper.", 1) + + "
" + + loc("Cost scales with how many eggs you own.") + + "This outrageous egg is definitely fab.", + eggPrice2, + [14, 12], + function () { + Game.storeToRefresh = 1; + } + ); + new Game.Upgrade( + "Wrinklerspawn", + loc("Wrinklers explode into %1% more cookies.", 5) + + "
" + + loc("Cost scales with how many eggs you own.") + + "Look at this little guy! It's gonna be a big boy someday! Yes it is!", + eggPrice2, + [15, 12] + ); + new Game.Upgrade( + "Cookie egg", + loc("Clicking is %1% more powerful.", 10) + + "
" + + loc("Cost scales with how many eggs you own.") + + "The shell appears to be chipped.", + eggPrice2, + [16, 12] + ); + new Game.Upgrade( + "Omelette", + loc("Other eggs appear %1% more frequently.", 10) + + "
I wonder what's inside this one!
" + + loc("Cost scales with how many eggs you own.") + + "Fromage not included.", + eggPrice2, + [17, 12] + ); + new Game.Upgrade( + "Chocolate egg", + loc("Contains a lot of cookies.") + + "
" + + loc("Cost scales with how many eggs you own.") + + "Laid by the elusive cocoa bird. There's a surprise inside!", + eggPrice2, + [18, 12], + function () { + var cookies = Game.cookies * 0.05; + Game.Notify( + "Chocolate egg", + loc("The egg bursts into %1 cookies!", Beautify(cookies)), + Game.Upgrades["Chocolate egg"].icon + ); + Game.Earn(cookies); + } + ); + new Game.Upgrade( + "Century egg", + loc( + "You continually gain more CpS the longer you've played in the current ascension." + ) + + "
" + + loc("Cost scales with how many eggs you own.") + + "Actually not centuries-old. This one isn't a day over 86!", + eggPrice2, + [19, 12] + ); + Game.last.descFunc = function () { + var day = + (Math.floor((Date.now() - Game.startDate) / 1000 / 10) * 10) / + 60 / + 60 / + 24; + day = Math.min(day, 100); + var n = (1 - Math.pow(1 - day / 100, 3)) * 0.1; + return ( + '' + + loc("Current boost:") + + " +" + + Beautify(n * 100, 1) + + '%' + + this.ddesc + ); + }; + new Game.Upgrade( + '"egg"', + "" + loc("+%1 CpS", 9) + 'hey it\'s "egg"', + eggPrice2, + [20, 12] + ); + + Game.easterEggs = [ + "Chicken egg", + "Duck egg", + "Turkey egg", + "Quail egg", + "Robin egg", + "Ostrich egg", + "Cassowary egg", + "Salmon roe", + "Frogspawn", + "Shark egg", + "Turtle egg", + "Ant larva", + "Golden goose egg", + "Faberge egg", + "Wrinklerspawn", + "Cookie egg", + "Omelette", + "Chocolate egg", + "Century egg", + '"egg"', + ]; + Game.eggDrops = [ + "Chicken egg", + "Duck egg", + "Turkey egg", + "Quail egg", + "Robin egg", + "Ostrich egg", + "Cassowary egg", + "Salmon roe", + "Frogspawn", + "Shark egg", + "Turtle egg", + "Ant larva", + ]; + Game.rareEggDrops = [ + "Golden goose egg", + "Faberge egg", + "Wrinklerspawn", + "Cookie egg", + "Omelette", + "Chocolate egg", + "Century egg", + '"egg"', + ]; + + Game.GetHowManyEggs = function () { + var num = 0; + for (var i in Game.easterEggs) { + if (Game.Has(Game.easterEggs[i])) num++; + } + return num; + }; + for (var i in Game.eggDrops) { //scale egg prices to how many eggs you have + Game.Upgrades[Game.eggDrops[i]].priceFunc = function () { + return Math.pow(2, Game.GetHowManyEggs()) * 999; + }; + } + + for (var i in Game.rareEggDrops) { + Game.Upgrades[Game.rareEggDrops[i]].priceFunc = function () { + return Math.pow(3, Game.GetHowManyEggs()) * 999; + }; + } + + Game.DropEgg = function (failRate) { + failRate *= 1 / Game.dropRateMult(); + if (Game.season != "easter") return; + if (Game.HasAchiev("Hide & seek champion")) failRate *= 0.7; + if (Game.Has("Omelette")) failRate *= 0.9; + if (Game.Has("Starspawn")) failRate *= 0.9; + if (Game.hasGod) { + var godLvl = Game.hasGod("seasons"); + if (godLvl == 1) failRate *= 0.9; + else if (godLvl == 2) failRate *= 0.95; + else if (godLvl == 3) failRate *= 0.97; + } + if (Math.random() >= failRate) { + var drop = ""; + if (Math.random() < 0.1) drop = choose(Game.rareEggDrops); + else drop = choose(Game.eggDrops); + if (Game.Has(drop) || Game.HasUnlocked(drop)) { + //reroll if we have it + if (Math.random() < 0.1) drop = choose(Game.rareEggDrops); + else drop = choose(Game.eggDrops); + } + if (Game.Has(drop) || Game.HasUnlocked(drop)) return; + Game.Unlock(drop); + Game.Notify( + loc("You found an egg!"), + "" + drop + "", + Game.Upgrades[drop].icon + ); + } + }; + + order = 10032; + Game.NewUpgradeCookie({ + name: "Caramel macarons", + desc: "The saltiest, chewiest of them all.", + icon: [25, 3], + require: "Box of macarons", + power: 3, + price: 9999999999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Licorice macarons", + desc: 'Also known as "blackarons".', + icon: [25, 4], + require: "Box of macarons", + power: 3, + price: 9999999999999999999999999, + }); + + order = 525; + Game.TieredUpgrade( + "Taller tellers", + "Able to process a higher amount of transactions. Careful though, as taller tellers tell tall tales.", + "Bank", + 1 + ); + Game.TieredUpgrade( + "Scissor-resistant credit cards", + "For those truly valued customers.", + "Bank", + 2 + ); + Game.TieredUpgrade( + "Acid-proof vaults", + "You know what they say : better safe than sorry.", + "Bank", + 3 + ); + Game.TieredUpgrade( + "Chocolate coins", + "This revolutionary currency is much easier to melt from and into ingots - and tastes much better, for a change.", + "Bank", + 4 + ); + Game.TieredUpgrade( + "Exponential interest rates", + "Can't argue with mathematics! Now fork it over.", + "Bank", + 5 + ); + Game.TieredUpgrade( + "Financial zen", + "The ultimate grail of economic thought; the feng shui of big money, the stock market yoga - the Heimlich maneuver of dimes and nickels.", + "Bank", + 6 + ); + + order = 550; + Game.TieredUpgrade( + "Golden idols", + "Lure even greedier adventurers to retrieve your cookies. Now that's a real idol game!", + "Temple", + 1 + ); + Game.TieredUpgrade( + "Sacrifices", + "What's a life to a gigaton of cookies?", + "Temple", + 2 + ); + Game.TieredUpgrade( + "Delicious blessing", + "And lo, the Baker's almighty spoon came down and distributed holy gifts unto the believers - shimmering sugar, and chocolate dark as night, and all manner of wheats. And boy let me tell you, that party was mighty gnarly.", + "Temple", + 3 + ); + Game.TieredUpgrade( + "Sun festival", + "Free the primordial powers of your temples with these annual celebrations involving fire-breathers, traditional dancing, ritual beheadings and other merriments!", + "Temple", + 4 + ); + Game.TieredUpgrade( + "Enlarged pantheon", + "Enough spiritual inadequacy! More divinities than you'll ever need, or your money back! 100% guaranteed!", + "Temple", + 5 + ); + Game.TieredUpgrade( + "Great Baker in the sky", + "This is it. The ultimate deity has finally cast Their sublimely divine eye upon your operation; whether this is a good thing or possibly the end of days is something you should find out very soon.", + "Temple", + 6 + ); + + order = 575; + Game.TieredUpgrade( + "Pointier hats", + "Tests have shown increased thaumic receptivity relative to the geometric proportions of wizardly conic implements.", + "Wizard tower", + 1 + ); + Game.TieredUpgrade( + "Beardlier beards", + "Haven't you heard? The beard is the word.", + "Wizard tower", + 2 + ); + Game.TieredUpgrade( + "Ancient grimoires", + 'Contain interesting spells such as "Turn Water To Drool", "Grow Eyebrows On Furniture" and "Summon Politician".', + "Wizard tower", + 3 + ); + Game.TieredUpgrade( + "Kitchen curses", + "Exotic magic involved in all things pastry-related. Hexcellent!", + "Wizard tower", + 4 + ); + Game.TieredUpgrade( + "School of sorcery", + "This cookie-funded academy of witchcraft is home to the 4 prestigious houses of magic : the Jocks, the Nerds, the Preps, and the Deathmunchers.", + "Wizard tower", + 5 + ); + Game.TieredUpgrade( + "Dark formulas", + "Eldritch forces are at work behind these spells - you get the feeling you really shouldn't be messing with those. But I mean, free cookies, right?", + "Wizard tower", + 6 + ); + + order = 250; + Game.GrandmaSynergy( + "Banker grandmas", + "A nice banker to cash in more cookies.", + "Bank" + ); + Game.GrandmaSynergy( + "Priestess grandmas", + "A nice priestess to praise the one true Baker in the sky.", + "Temple" + ); + Game.GrandmaSynergy( + "Witch grandmas", + "A nice witch to cast a zip, and a zoop, and poof! Cookies.", + "Wizard tower" + ); + + order = 0; + new Game.Upgrade( + "Tin of british tea biscuits", + loc("Contains an assortment of fancy biscuits.") + + "Every time is tea time.", + 25, + [21, 8] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Heavenly cookies"]; + new Game.Upgrade( + "Box of macarons", + loc("Contains an assortment of macarons.") + + "Multicolored delicacies filled with various kinds of jam.", + 25, + [20, 8] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Heavenly cookies"]; + new Game.Upgrade( + "Box of brand biscuits", + loc("Contains an assortment of popular biscuits.") + + "
Not to be confused with macaroons, macaroni, macarena or any of that nonsense.They're brand new!", + 25, + [20, 9] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Heavenly cookies"]; + + order = 10020; + Game.NewUpgradeCookie({ + name: "Pure black chocolate cookies", + desc: 'Dipped in a lab-made substance darker than the darkest cocoa (dubbed "chocoalate").', + icon: [26, 3], + power: 5, + price: 9999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Pure white chocolate cookies", + desc: "Elaborated on the nano-scale, the coating on this biscuit is able to refract light even in a pitch-black environment.", + icon: [26, 4], + power: 5, + price: 9999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Ladyfingers", + desc: "Cleaned and sanitized so well you'd swear they're actual biscuits.", + icon: [27, 3], + power: 3, + price: 99999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Tuiles", + desc: "These never go out of tile.", + icon: [27, 4], + power: 3, + price: 99999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Chocolate-stuffed biscuits", + desc: "A princely snack!
The holes are so the chocolate stuffing can breathe.", + icon: [28, 3], + power: 3, + price: 999999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Checker cookies", + desc: "A square cookie? This solves so many storage and packaging problems! You're a genius!", + icon: [28, 4], + power: 3, + price: 999999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Butter cookies", + desc: "These melt right off your mouth and into your heart. (Let's face it, they're rather fattening.)", + icon: [29, 3], + power: 3, + price: 9999999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Cream cookies", + desc: "It's like two chocolate chip cookies! But brought together with the magic of cream! It's fiendishly perfect!", + icon: [29, 4], + power: 3, + price: 9999999999999999999 * 5, + }); + + order = 0; + var desc = loc( + "Placing an upgrade in this slot will make its effects permanent across all playthroughs." + ); + new Game.Upgrade("Permanent upgrade slot I", desc, 100, [0, 10]); + Game.last.pool = "prestige"; + Game.last.iconFunction = function () { + return Game.PermanentSlotIcon(0); + }; + Game.last.activateFunction = function () { + Game.AssignPermanentSlot(0); + }; + new Game.Upgrade("Permanent upgrade slot II", desc, 20000, [1, 10]); + Game.last.pool = "prestige"; + Game.last.parents = ["Permanent upgrade slot I"]; + Game.last.iconFunction = function () { + return Game.PermanentSlotIcon(1); + }; + Game.last.activateFunction = function () { + Game.AssignPermanentSlot(1); + }; + new Game.Upgrade("Permanent upgrade slot III", desc, 3000000, [2, 10]); + Game.last.pool = "prestige"; + Game.last.parents = ["Permanent upgrade slot II"]; + Game.last.iconFunction = function () { + return Game.PermanentSlotIcon(2); + }; + Game.last.activateFunction = function () { + Game.AssignPermanentSlot(2); + }; + new Game.Upgrade("Permanent upgrade slot IV", desc, 400000000, [3, 10]); + Game.last.pool = "prestige"; + Game.last.parents = ["Permanent upgrade slot III"]; + Game.last.iconFunction = function () { + return Game.PermanentSlotIcon(3); + }; + Game.last.activateFunction = function () { + Game.AssignPermanentSlot(3); + }; + new Game.Upgrade("Permanent upgrade slot V", desc, 50000000000, [4, 10]); + Game.last.pool = "prestige"; + Game.last.parents = ["Permanent upgrade slot IV"]; + Game.last.iconFunction = function () { + return Game.PermanentSlotIcon(4); + }; + Game.last.activateFunction = function () { + Game.AssignPermanentSlot(4); + }; + + var slots = [ + "Permanent upgrade slot I", + "Permanent upgrade slot II", + "Permanent upgrade slot III", + "Permanent upgrade slot IV", + "Permanent upgrade slot V", + ]; + for (var i = 0; i < slots.length; i++) { + Game.Upgrades[slots[i]].descFunc = (function (i) { + return function (context) { + if (Game.permanentUpgrades[i] == -1) + return ( + this.desc + + (context == "stats" + ? "" + : "
" + loc("Click to activate.") + "") + ); + var upgrade = Game.UpgradesById[Game.permanentUpgrades[i]]; + return ( + '' + + loc("Current:") + + " " + + tinyIcon(upgrade.icon) + + " " + + upgrade.dname + + '' + + this.ddesc + + (context == "stats" + ? "" + : "
" + loc("Click to activate.") + "") + ); + }; + })(i); + } + + Game.PermanentSlotIcon = function (slot) { + if (Game.permanentUpgrades[slot] == -1) return [slot, 10]; + return Game.UpgradesById[Game.permanentUpgrades[slot]].icon; + }; + Game.AssignPermanentSlot = function (slot) { + PlaySound("snd/tick.mp3"); + Game.tooltip.hide(); + var list = []; + for (var i in Game.Upgrades) { + var me = Game.Upgrades[i]; + if ( + me.bought && + me.unlocked && + !me.noPerm && + (me.pool == "" || me.pool == "cookie") + ) { + var fail = 0; + for (var ii in Game.permanentUpgrades) { + if (Game.permanentUpgrades[ii] == me.id) fail = 1; + } //check if not already in another permaslot + if (!fail) list.push(me); + } + } + + var sortMap = function (a, b) { + if (a.order > b.order) return 1; + else if (a.order < b.order) return -1; + else return 0; + }; + list.sort(sortMap); + + var upgrades = ""; + for (var i in list) { + var me = list[i]; + upgrades += Game.crate( + me, + "", + "PlaySound('snd/tick.mp3');Game.PutUpgradeInPermanentSlot(" + + me.id + + "," + + slot + + ");", + "upgradeForPermanent" + me.id + ); + } + var upgrade = Game.permanentUpgrades[slot]; + Game.SelectingPermanentUpgrade = upgrade; + Game.Prompt( + "" + + loc("Pick an upgrade to make permanent") + + "
" + + '" + + '' + + Game.crate( + Game.UpgradesById[upgrade == -1 ? 0 : upgrade], + "", + "", + "upgradeToSlot" + ) + + "' + + upgrades + + "" + + '' + + loc( + 'Here are all the upgrades you\'ve purchased last playthrough.Pick one to permanently gain its effects!You can reassign this slot anytime you ascend.' + ) + + "", + [ + [ + loc("Confirm"), + "Game.permanentUpgrades[" + + slot + + "]=Game.SelectingPermanentUpgrade;Game.BuildAscendTree();Game.ClosePrompt();", + ], + loc("Cancel"), + ], + 0, + "widePrompt" + ); + }; + Game.SelectingPermanentUpgrade = -1; + Game.PutUpgradeInPermanentSlot = function (upgrade, slot) { + Game.SelectingPermanentUpgrade = upgrade; + l("upgradeToSlotWrap").innerHTML = ""; + l("upgradeToSlotWrap").style.display = upgrade == -1 ? "none" : "block"; + l("upgradeToSlotNone").style.display = upgrade != -1 ? "none" : "block"; + l("upgradeToSlotWrap").innerHTML = Game.crate( + Game.UpgradesById[upgrade == -1 ? 0 : upgrade], + "", + "", + "upgradeToSlot" + ); + }; + + new Game.Upgrade( + "Starspawn", + loc("Eggs drop %1% more often.", 10) + + "
" + + loc("Golden cookies appear %1% more often during %2.", [ + 2, + loc("Easter"), + ]), + 111111, + [0, 12] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Season switcher"]; + new Game.Upgrade( + "Starsnow", + loc("Christmas cookies drop %1% more often.", 5) + + "
" + + loc("Reindeer appear %1% more often.", 5), + 111111, + [12, 9] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Season switcher"]; + new Game.Upgrade( + "Starterror", + loc("Spooky cookies drop %1% more often.", 10) + + "
" + + loc("Golden cookies appear %1% more often during %2.", [ + 2, + loc("Halloween"), + ]), + 111111, + [13, 8] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Season switcher"]; + new Game.Upgrade( + "Starlove", + loc("Heart cookies are %1% more powerful.", 50) + + "
" + + loc("Golden cookies appear %1% more often during %2.", [ + 2, + loc("Valentine's day"), + ]), + 111111, + [20, 3] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Season switcher"]; + new Game.Upgrade( + "Startrade", + loc("Golden cookies appear %1% more often during %2.", [ + 5, + loc("Business day"), + ]), + 111111, + [17, 6] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Season switcher"]; + + var angelPriceFactor = 7; + var desc = function (percent, total) { + return loc( + "You gain another +%1% of your regular CpS while the game is closed, for a total of %2%.", + [percent, total] + ); + }; + new Game.Upgrade( + "Angels", + desc(10, 15) + + "Lowest-ranking at the first sphere of pastry heaven, angels are tasked with delivering new recipes to the mortals they deem worthy.", + Math.pow(angelPriceFactor, 1), + [0, 11] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Twin Gates of Transcendence"]; + new Game.Upgrade( + "Archangels", + desc(10, 25) + + "Members of the first sphere of pastry heaven, archangels are responsible for the smooth functioning of the world's largest bakeries.", + Math.pow(angelPriceFactor, 2), + [1, 11] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Angels"]; + new Game.Upgrade( + "Virtues", + desc(10, 35) + + "Found at the second sphere of pastry heaven, virtues make use of their heavenly strength to push and drag the stars of the cosmos.", + Math.pow(angelPriceFactor, 3), + [2, 11] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Archangels"]; + new Game.Upgrade( + "Dominions", + desc(10, 45) + + "Ruling over the second sphere of pastry heaven, dominions hold a managerial position and are in charge of accounting and regulating schedules.", + Math.pow(angelPriceFactor, 4), + [3, 11] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Virtues"]; + new Game.Upgrade( + "Cherubim", + desc(10, 55) + + "Sieging at the first sphere of pastry heaven, the four-faced cherubim serve as heavenly bouncers and bodyguards.", + Math.pow(angelPriceFactor, 5), + [4, 11] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Dominions"]; + new Game.Upgrade( + "Seraphim", + desc(10, 65) + + "Leading the first sphere of pastry heaven, seraphim possess ultimate knowledge of everything pertaining to baking.", + Math.pow(angelPriceFactor, 6), + [5, 11] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Cherubim"]; + new Game.Upgrade( + "God", + desc(10, 75) + "Like Santa, but less fun.", + Math.pow(angelPriceFactor, 7), + [6, 11] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Seraphim"]; + + new Game.Upgrade( + "Twin Gates of Transcendence", + loc( + "You now keep making cookies while the game is closed, at the rate of %1% of your regular CpS and up to 1 hour after the game is closed.
(Beyond 1 hour, this is reduced by a further %2% - your rate goes down to %3% of your CpS.)", + [5, 90, 0.5] + ) + + "This is one occasion you're always underdressed for. Don't worry, just rush in past the bouncer and pretend you know people.", + 1, + [15, 11] + ); + Game.last.pool = "prestige"; + + new Game.Upgrade( + "Heavenly luck", + loc("Golden cookies appear %1% more often.", 5) + + "Someone up there likes you.", + 77, + [22, 6] + ); + Game.last.pool = "prestige"; + new Game.Upgrade( + "Lasting fortune", + loc("Golden cookie effects last %1% longer.", 10) + + "This isn't your average everyday luck. This is... advanced luck.", + 777, + [23, 6] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Heavenly luck"]; + new Game.Upgrade( + "Decisive fate", + loc("Golden cookies stay %1% longer.", 5) + + "Life just got a bit more intense.", + 7777, + [10, 14] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Lasting fortune"]; + + new Game.Upgrade( + "Divine discount", + loc("All buildings are %1% cheaper.", 1) + + "Someone special deserves a special price.", + 99999, + [21, 7] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Decisive fate"]; + new Game.Upgrade( + "Divine sales", + loc("All upgrades are %1% cheaper.", 1) + + "Everything must go!", + 99999, + [18, 7] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Decisive fate"]; + new Game.Upgrade( + "Divine bakeries", + loc("Cookie upgrades are %1 times cheaper.", 5) + + "They sure know what they're doing.", + 399999, + [17, 7] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Divine sales", "Divine discount"]; + + new Game.Upgrade( + "Starter kit", + loc("You start with %1.", loc("%1 cursor", 10)) + + "This can come in handy.", + 50, + [0, 14] + ); + Game.last.pool = "prestige"; + Game.last.parents = [ + "Tin of british tea biscuits", + "Box of macarons", + "Box of brand biscuits", + "Tin of butter cookies", + ]; + new Game.Upgrade( + "Starter kitchen", + loc("You start with %1.", loc("%1 grandma", 5)) + + "Where did these come from?", + 5000, + [1, 14] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Starter kit"]; + new Game.Upgrade( + "Halo gloves", + loc("Clicking is %1% more powerful.", 10) + + "Smite that cookie.", + 55555, + [22, 7] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Starter kit"]; + + new Game.Upgrade( + "Kitten angels", + strKittenDesc + "All cats go to heaven.", + 9000, + [23, 7] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Dominions"]; + Game.last.kitten = 1; + + new Game.Upgrade( + "Unholy bait", + loc("Wrinklers appear %1 times as fast.", 5) + + "No wrinkler can resist the scent of worm biscuits.", + 44444, + [15, 12] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Starter kitchen"]; + new Game.Upgrade( + "Sacrilegious corruption", + loc("Wrinklers explode into %1% more cookies.", 5) + + "Unique in the animal kingdom, the wrinkler digestive tract is able to withstand an incredible degree of dilation - provided you prod them appropriately.", + 444444, + [19, 8] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Unholy bait"]; + + order = 200; + Game.TieredUpgrade( + "Xtreme walkers", + 'Complete with flame decals and a little horn that goes "toot".', + "Grandma", + 7 + ); + order = 300; + Game.TieredUpgrade( + "Fudge fungus", + "A sugary parasite whose tendrils help cookie growth.", + "Farm", + 7 + ); + order = 400; + Game.TieredUpgrade( + "Planetsplitters", + "
Please do not breathe in the spores. In case of spore ingestion, seek medical help within the next 36 seconds.These new state-of-the-art excavators have been tested on Merula, Globort and Flwanza VI, among other distant planets which have been curiously quiet lately.", + "Mine", + 7 + ); + order = 500; + Game.TieredUpgrade( + "Cyborg workforce", + "Semi-synthetic organisms don't slack off, don't unionize, and have 20% shorter lunch breaks, making them ideal labor fodder.", + "Factory", + 7 + ); + order = 525; + Game.TieredUpgrade( + "Way of the wallet", + "This new monetary school of thought is all the rage on the banking scene; follow its precepts and you may just profit from it.", + "Bank", + 7 + ); + order = 550; + Game.TieredUpgrade( + "Creation myth", + "Stories have been circulating about the origins of the very first cookie that was ever baked; tales of how it all began, in the Dough beyond time and the Ovens of destiny.", + "Temple", + 7 + ); + order = 575; + Game.TieredUpgrade( + "Cookiemancy", + "There it is; the perfected school of baking magic. From summoning chips to hexing nuts, there is not a single part of cookie-making that hasn't been improved tenfold by magic tricks.", + "Wizard tower", + 7 + ); + order = 600; + Game.TieredUpgrade( + "Dyson sphere", + "You've found a way to apply your knowledge of cosmic technology to slightly more local endeavors; this gigantic sphere of meta-materials, wrapping the solar system, is sure to kick your baking abilities up a notch.", + "Shipment", + 7 + ); + order = 700; + Game.TieredUpgrade( + "Theory of atomic fluidity", + "Pushing alchemy to its most extreme limits, you find that everything is transmutable into anything else - lead to gold, mercury to water; more importantly, you realize that anything can -and should- be converted to cookies.", + "Alchemy lab", + 7 + ); + order = 800; + Game.TieredUpgrade( + "End of times back-up plan", + "Just in case, alright?", + "Portal", + 7 + ); + order = 900; + Game.TieredUpgrade( + "Great loop hypothesis", + "What if our universe is just one instance of an infinite cycle? What if, before and after it, stretched infinite amounts of the same universe, themselves containing infinite amounts of cookies?", + "Time machine", + 7 + ); + order = 1000; + Game.TieredUpgrade( + "The Pulse", + "You've tapped into the very pulse of the cosmos, a timeless rhythm along which every material and antimaterial thing beats in unison. This, somehow, means more cookies.", + "Antimatter condenser", + 7 + ); + order = 1100; + Game.TieredUpgrade( + "Lux sanctorum", + "Your prism attendants have become increasingly mesmerized with something in the light - or maybe something beyond it; beyond us all, perhaps?", + "Prism", + 7 + ); + + order = 200; + Game.TieredUpgrade( + "The Unbridling", + "It might be a classic tale of bad parenting, but let's see where grandma is going with this.", + "Grandma", + 8 + ); + order = 300; + Game.TieredUpgrade( + "Wheat triffids", + "Taking care of crops is so much easier when your plants can just walk about and help around the farm.", + "Farm", + 8 + ); + order = 400; + Game.TieredUpgrade( + "Canola oil wells", + "
Do not pet. Do not feed. Do not attempt to converse with.A previously untapped resource, canola oil permeates the underground olifers which grant it its particular taste and lucrative properties.", + "Mine", + 8 + ); + order = 500; + Game.TieredUpgrade( + "78-hour days", + "Why didn't we think of this earlier?", + "Factory", + 8 + ); + order = 525; + Game.TieredUpgrade( + "The stuff rationale", + "If not now, when? If not it, what? If not things... stuff?", + "Bank", + 8 + ); + order = 550; + Game.TieredUpgrade( + "Theocracy", + "You've turned your cookie empire into a perfect theocracy, gathering the adoration of zillions of followers from every corner of the universe.", + "Temple", + 8 + ); + order = 575; + Game.TieredUpgrade( + "Rabbit trick", + "
Don't let it go to your head.Using nothing more than a fancy top hat, your wizards have found a way to simultaneously curb rabbit population and produce heaps of extra cookies for basically free!", + "Wizard tower", + 8 + ); + order = 600; + Game.TieredUpgrade( + "The final frontier", + "
Resulting cookies may or may not be fit for vegans.It's been a long road, getting from there to here. It's all worth it though - the sights are lovely and the oil prices slightly more reasonable.", + "Shipment", + 8 + ); + order = 700; + Game.TieredUpgrade( + "Beige goo", + "Well now you've done it. Good job. Very nice. That's 3 galaxies you've just converted into cookies. Good thing you can hop from universe to universe.", + "Alchemy lab", + 8 + ); + order = 800; + Game.TieredUpgrade( + "Maddening chants", + "A popular verse goes like so : \"jau'hn madden jau'hn madden aeiouaeiouaeiou brbrbrbrbrbrbr\"", + "Portal", + 8 + ); + order = 900; + Game.TieredUpgrade( + "Cookietopian moments of maybe", + "Reminiscing how things could have been, should have been, will have been.", + "Time machine", + 8 + ); + order = 1000; + Game.TieredUpgrade( + "Some other super-tiny fundamental particle? Probably?", + "When even the universe is running out of ideas, that's when you know you're nearing the end.", + "Antimatter condenser", + 8 + ); + order = 1100; + Game.TieredUpgrade( + "Reverse shadows", + "Oh man, this is really messing with your eyes.", + "Prism", + 8 + ); + + order = 20000; + new Game.Upgrade( + "Kitten accountants", + strKittenDesc + "business going great, sir", + 900000000000000000000000, + Game.GetIcon("Kitten", 6) + ); + Game.last.kitten = 1; + Game.MakeTiered(Game.last, 6, 18); + new Game.Upgrade( + "Kitten specialists", + strKittenDesc + "optimeowzing your workflow like whoah, sir", + 900000000000000000000000000, + Game.GetIcon("Kitten", 7) + ); + Game.last.kitten = 1; + Game.MakeTiered(Game.last, 7, 18); + new Game.Upgrade( + "Kitten experts", + strKittenDesc + "10 years expurrrtise in the cookie business, sir", + 900000000000000000000000000000, + Game.GetIcon("Kitten", 8) + ); + Game.last.kitten = 1; + Game.MakeTiered(Game.last, 8, 18); + + new Game.Upgrade( + "How to bake your dragon", + loc( + "Allows you to purchase a crumbly egg once you have earned 1 million cookies." + ) + + 'A tome full of helpful tips such as "oh god, stay away from it", "why did we buy this thing, it\'s not even house-broken" and "groom twice a week in the direction of the scales".', + 9, + [22, 12] + ); + Game.last.pool = "prestige"; + + order = 25100; + new Game.Upgrade( + "A crumbly egg", + loc("Unlocks the cookie dragon egg.") + + "Thank you for adopting this robust, fun-loving cookie dragon! It will bring you years of joy and entertainment.", + 25, + [21, 12] + ); + + new Game.Upgrade( + "Chimera", + loc("Synergy upgrades are %1% cheaper.", 2) + + "
Keep in a dry and cool place, and away from other house pets. Subscription to home insurance is strongly advised.
" + + loc( + "You gain another +%1% of your regular CpS while the game is closed.", + 5 + ) + + "
" + + loc( + "You retain optimal cookie production while the game is closed for %1 more days.", + 2 + ) + + "More than the sum of its parts.", + Math.pow(angelPriceFactor, 9), + [24, 7] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["God", "Lucifer", "Synergies Vol. II"]; + + new Game.Upgrade( + "Tin of butter cookies", + loc("Contains an assortment of rich butter cookies.") + + "Five varieties of danish cookies.", + 25, + [21, 9] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Heavenly cookies"]; + + new Game.Upgrade( + "Golden switch", + loc( + "Unlocks the golden switch, which passively boosts your CpS by %1% but disables golden cookies.", + 50 + ) + "
Complete with little paper cups.Less clicking, more idling.", + 999, + [21, 10] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Heavenly luck"]; + + new Game.Upgrade( + "Classic dairy selection", + loc( + "Unlocks the milk selector, letting you pick which milk is displayed under your cookie.
Comes with a variety of basic flavors." + ) + "Don't have a cow, man.", + 9, + [1, 8] + ); + Game.last.pool = "prestige"; + Game.last.parents = []; + + new Game.Upgrade( + "Fanciful dairy selection", + loc("Contains more exotic flavors for your milk selector.") + + "Strong bones for the skeleton army.", + 1000000, + [9, 7] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Classic dairy selection"]; + + order = 10300; + Game.NewUpgradeCookie({ + name: "Dragon cookie", + desc: "Imbued with the vigor and vitality of a full-grown cookie dragon, this mystical cookie will embolden your empire for the generations to come.", + icon: [10, 25], + power: 5, + price: 9999999999999999 * 7, + locked: 1, + }); + + order = 40000; + new Game.Upgrade( + "Golden switch [off]", + loc( + "Turning this on will give you a passive +%1% CpS, but prevents golden cookies from spawning.
Cost is equal to 1 hour of production.", + 50 + ), + 1000000, + [20, 10] + ); + Game.last.pool = "toggle"; + Game.last.toggleInto = "Golden switch [on]"; + Game.last.priceFunc = function () { + return Game.cookiesPs * 60 * 60; + }; + var func = function () { + if (Game.Has("Residual luck")) { + var bonus = 0; + var upgrades = Game.goldenCookieUpgrades; + for (var i in upgrades) { + if (Game.Has(upgrades[i])) bonus++; + } + return ( + '' + + Game.listTinyOwnedUpgrades(Game.goldenCookieUpgrades) + + "' + + this.ddesc + ); + } + return this.desc; + }; + if (EN) Game.last.descFunc = func; + + new Game.Upgrade( + "Golden switch [on]", + loc( + "The switch is currently giving you a passive +%1% CpS; it also prevents golden cookies from spawning.
The effective boost is +" + + Beautify(Math.round(50 + bonus * 10)) + + "%
thanks to residual luck
and your " + + bonus + + " golden cookie upgrade" + + (bonus == 1 ? "" : "s") + + '.
Turning it off will revert those effects.
Cost is equal to 1 hour of production.", + 50 + ), + 1000000, + [21, 10] + ); + Game.last.pool = "toggle"; + Game.last.toggleInto = "Golden switch [off]"; + Game.last.priceFunc = function () { + return Game.cookiesPs * 60 * 60; + }; + Game.last.descFunc = func; + + order = 50000; + new Game.Upgrade( + "Milk selector", + loc("Lets you pick what flavor of milk to display."), + 0, + [1, 8] + ); + Game.last.descFunc = function () { + var choice = this.choicesFunction()[Game.milkType]; + if (!choice) choice = this.choicesFunction()[0]; + return ( + '' + + loc("Current:") + + " " + + tinyIcon(choice.icon) + + " " + + choice.name + + '' + + this.ddesc + ); + }; + + Game.last.pool = "toggle"; + Game.last.choicesFunction = function () { + var rank = 0; + var choices = []; + + for (var i = 0; i < Game.AllMilks.length; i++) { + var it = Game.AllMilks[i]; + choices.push({ + name: it.name, + icon: it.icon, + milk: it, + order: it.type, + }); + } + + choices[11].div = true; + + var maxRank = Math.floor(Game.AchievementsOwned / 25); + for (var i = 0; i < choices.length; i++) { + var it = choices[i].milk; + if (it.type == 1 && !Game.Has("Fanciful dairy selection")) + choices[i] = 0; + if (it.rank && it.rank > maxRank) choices[i] = 0; + } + + choices[Game.milkType].selected = 1; + return choices; + }; + Game.last.choicesPick = function (id) { + Game.milkType = id; + }; + + order = 10300; + var butterBiscuitMult = 100000000; + Game.NewUpgradeCookie({ + name: "Milk chocolate butter biscuit", + desc: "Rewarded for owning 100 of everything.
It bears the engraving of a fine entrepreneur.", + icon: [27, 8], + power: 10, + price: 999999999999999999999 * butterBiscuitMult, + locked: 1, + }); + Game.NewUpgradeCookie({ + name: "Dark chocolate butter biscuit", + desc: "Rewarded for owning 150 of everything.
It is adorned with the image of an experienced cookie tycoon.", + icon: [27, 9], + power: 10, + price: 999999999999999999999999 * butterBiscuitMult, + locked: 1, + }); + Game.NewUpgradeCookie({ + name: "White chocolate butter biscuit", + desc: "Rewarded for owning 200 of everything.
The chocolate is chiseled to depict a masterful pastry magnate.", + icon: [28, 9], + power: 10, + price: 999999999999999999999999999 * butterBiscuitMult, + locked: 1, + }); + Game.NewUpgradeCookie({ + name: "Ruby chocolate butter biscuit", + desc: "Rewarded for owning 250 of everything.
Covered in a rare red chocolate, this biscuit is etched to represent the face of a cookie industrialist gone mad with power.", + icon: [28, 8], + power: 10, + price: 999999999999999999999999999999 * butterBiscuitMult, + locked: 1, + }); + + order = 10020; + Game.NewUpgradeCookie({ + name: "Gingersnaps", + desc: "Cookies with a soul. Probably.", + icon: [29, 10], + power: 4, + price: 99999999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Cinnamon cookies", + desc: "The secret is in the patented swirly glazing.", + icon: [23, 8], + power: 4, + price: 99999999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Vanity cookies", + desc: "One tiny candied fruit sits atop this decadent cookie.", + icon: [22, 8], + power: 4, + price: 999999999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Cigars", + desc: "Close, but no match for those extravagant cookie straws they serve in coffee shops these days.", + icon: [25, 8], + power: 4, + price: 999999999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Pinwheel cookies", + desc: "Bringing you the dizzying combination of brown flavor and beige taste!", + icon: [22, 10], + power: 4, + price: 9999999999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Fudge squares", + desc: "Not exactly cookies, but you won't care once you've tasted one of these.
They're so good, it's fudged-up!", + icon: [24, 8], + power: 4, + price: 9999999999999999999999 * 5, + }); + + order = 10030; + Game.NewUpgradeCookie({ + name: "Digits", + desc: "Three flavors, zero phalanges.", + icon: [26, 8], + require: "Box of brand biscuits", + power: 2, + price: 999999999999999 * 5, + }); + + order = 10029; + Game.NewUpgradeCookie({ + name: "Butter horseshoes", + desc: "It would behoove you to not overindulge in these.", + icon: [22, 9], + require: "Tin of butter cookies", + power: 4, + price: 99999999999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Butter pucks", + desc: "Lord, what fools these mortals be!
(This is kind of a hokey reference.)", + icon: [23, 9], + require: "Tin of butter cookies", + power: 4, + price: 99999999999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Butter knots", + desc: "Look, you can call these pretzels if you want, but you'd just be fooling yourself, wouldn't you?", + icon: [24, 9], + require: "Tin of butter cookies", + power: 4, + price: 999999999999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Butter slabs", + desc: "Nothing butter than a slab to the face.", + icon: [25, 9], + require: "Tin of butter cookies", + power: 4, + price: 999999999999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Butter swirls", + desc: "These are equal parts sugar, butter, and warm fuzzy feelings - all of which cause millions of deaths every day.", + icon: [26, 9], + require: "Tin of butter cookies", + power: 4, + price: 9999999999999999999999999, + }); + + order = 10020; + Game.NewUpgradeCookie({ + name: "Shortbread biscuits", + desc: "These rich butter cookies are neither short, nor bread. What a country!", + icon: [23, 10], + power: 4, + price: 99999999999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Millionaires' shortbreads", + desc: "Three thought-provoking layers of creamy chocolate, hard-working caramel and crumbly biscuit in a poignant commentary of class struggle.", + icon: [24, 10], + power: 4, + price: 99999999999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Caramel cookies", + desc: "The polymerized carbohydrates adorning these cookies are sure to stick to your teeth for quite a while.", + icon: [25, 10], + power: 4, + price: 999999999999999999999999, + }); + + var desc = function (totalHours) { + return loc( + "You retain optimal cookie production while the game is closed for twice as long, for a total of %1.", + Game.sayTime(totalHours * 60 * 60 * Game.fps, -1) + ); + }; + new Game.Upgrade( + "Belphegor", + desc(2) + + "A demon of shortcuts and laziness, Belphegor commands machines to do work in his stead.", + Math.pow(angelPriceFactor, 1), + [7, 11] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Twin Gates of Transcendence"]; + new Game.Upgrade( + "Mammon", + desc(4) + + "The demonic embodiment of wealth, Mammon requests a tithe of blood and gold from all his worshippers.", + Math.pow(angelPriceFactor, 2), + [8, 11] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Belphegor"]; + new Game.Upgrade( + "Abaddon", + desc(8) + + "Master of overindulgence, Abaddon governs the wrinkler brood and inspires their insatiability.", + Math.pow(angelPriceFactor, 3), + [9, 11] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Mammon"]; + new Game.Upgrade( + "Satan", + desc(16) + + "The counterpoint to everything righteous, this demon represents the nefarious influence of deceit and temptation.", + Math.pow(angelPriceFactor, 4), + [10, 11] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Abaddon"]; + new Game.Upgrade( + "Asmodeus", + desc(32) + + "This demon with three monstrous heads draws his power from the all-consuming desire for cookies and all things sweet.", + Math.pow(angelPriceFactor, 5), + [11, 11] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Satan"]; + new Game.Upgrade( + "Beelzebub", + desc(64) + + "The festering incarnation of blight and disease, Beelzebub rules over the vast armies of pastry inferno.", + Math.pow(angelPriceFactor, 6), + [12, 11] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Asmodeus"]; + new Game.Upgrade( + "Lucifer", + desc(128) + + "Also known as the Lightbringer, this infernal prince's tremendous ego caused him to be cast down from pastry heaven.", + Math.pow(angelPriceFactor, 7), + [13, 11] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Beelzebub"]; + + new Game.Upgrade( + "Golden cookie alert sound", + loc( + "Unlocks the golden cookie sound selector, which lets you pick whether golden cookies emit a sound when appearing or not." + ) + "A sound decision.", + 999999, + [28, 6] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Residual luck"]; + + order = 49900; + new Game.Upgrade( + "Golden cookie sound selector", + loc("Lets you change the sound golden cookies make when they spawn."), + 0, + [28, 6] + ); + Game.last.descFunc = function () { + var choice = this.choicesFunction()[Game.chimeType]; + return ( + '' + + loc("Current:") + + " " + + tinyIcon(choice.icon) + + " " + + choice.name + + '' + + this.ddesc + ); + }; + + Game.last.pool = "toggle"; + Game.last.choicesFunction = function () { + var choices = []; + choices[0] = { name: "No sound", icon: [0, 7] }; + choices[1] = { name: "Chime", icon: [22, 6] }; + choices[2] = { name: "Fortune", icon: [27, 6] }; + choices[3] = { name: "Cymbal", icon: [9, 10] }; + choices[4] = { name: "Squeak", icon: [8, 10] }; + for (var i = 0; i < choices.length; i++) { + choices[i].name = loc(choices[i].name); + } + + choices[Game.chimeType].selected = 1; + return choices; + }; + Game.last.choicesPick = function (id) { + Game.chimeType = id; + Game.playGoldenCookieChime(); + }; + Game.playGoldenCookieChime = function () { + if (Game.chimeType == 1) PlaySound("snd/chime.mp3"); + else if (Game.chimeType == 2) PlaySound("snd/fortune.mp3"); + else if (Game.chimeType == 3) PlaySound("snd/cymbalRev.mp3"); + else if (Game.chimeType == 4) { + Game.wrinklerSquishSound++; + if (Game.wrinklerSquishSound > 4) { + Game.wrinklerSquishSound -= 4; + } + PlaySound("snd/squeak" + Game.wrinklerSquishSound + ".mp3"); + } + }; + + new Game.Upgrade( + "Basic wallpaper assortment", + loc( + "Unlocks the background selector, letting you select the game's background.
Comes with a variety of basic flavors." + ) + + "Prioritizing aesthetics over crucial utilitarian upgrades? Color me impressed.", + 99, + [29, 5] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Classic dairy selection"]; + + new Game.Upgrade( + "Legacy", + loc( + 'This is the first heavenly upgrade; it unlocks the Heavenly chips system.Each time you ascend, the cookies you made in your past life are turned into heavenly chips and prestige.Heavenly chips can be spent on a variety of permanent transcendental upgrades.Your prestige level also gives you a permanent +1% CpS per level.' + ) + "We've all been waiting for you.", + 1, + [21, 6] + ); + Game.last.pool = "prestige"; + Game.last.parents = []; + + new Game.Upgrade( + "Elder spice", + loc("You can attract %1 more wrinklers.", 2) + + "The cookie your cookie could smell like.", + 444444, + [19, 8] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Unholy bait"]; + + new Game.Upgrade( + "Residual luck", + loc( + "While the golden switch is on, you gain an additional +%1% CpS per golden cookie upgrade owned.", + 10 + ) + "Fortune comes in many flavors.", + 99999, + [27, 6] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Golden switch"]; + + order = 150; + new Game.Upgrade( + "Fantasteel mouse", + getStrClickingGains(1) + + "You could be clicking using your touchpad and we'd be none the wiser.", + 5000000000000000000, + [11, 17] + ); + Game.MakeTiered(Game.last, 8, 11); + new Game.Upgrade( + "Nevercrack mouse", + getStrClickingGains(1) + + "How much beefier can you make a mouse until it's considered a rat?", + 500000000000000000000, + [11, 18] + ); + Game.MakeTiered(Game.last, 9, 11); + + new Game.Upgrade( + "Five-finger discount", + loc("All upgrades are %1% cheaper per %2.", [ + 1, + loc("%1 cursor", 100), + ]) + "Stick it to the man.", + 555555, + [28, 7], + function () { + Game.upgradesToRebuild = 1; + } + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Halo gloves", "Abaddon"]; + + order = 5000; + Game.SynergyUpgrade( + "Future almanacs", + "Lets you predict optimal planting times. It's crazy what time travel can do!", + "Farm", + "Time machine", + "synergy1" + ); + Game.SynergyUpgrade( + "Rain prayer", + "A deeply spiritual ceremonial involving complicated dance moves and high-tech cloud-busting lasers.", + "Farm", + "Temple", + "synergy2" + ); + + Game.SynergyUpgrade( + "Seismic magic", + "Surprise earthquakes are an old favorite of wizardly frat houses.", + "Mine", + "Wizard tower", + "synergy1" + ); + Game.SynergyUpgrade( + "Asteroid mining", + "As per the 1974 United Cosmic Convention, comets, moons, and inhabited planetoids are no longer legally excavatable.", + "Mine", + "Shipment", + "synergy2" + ); + + Game.SynergyUpgrade( + "Quantum electronics", + "
But hey, a space bribe goes a long way.Your machines won't even be sure if they're on or off!", + "Factory", + "Antimatter condenser", + "synergy1" + ); + Game.SynergyUpgrade( + "Temporal overclocking", + "Introduce more quickitude in your system for increased speedation of fastness.", + "Factory", + "Time machine", + "synergy2" + ); + + Game.SynergyUpgrade( + "Contracts from beyond", + "Make sure to read the fine print!", + "Bank", + "Portal", + "synergy1" + ); + Game.SynergyUpgrade( + "Printing presses", + "Fake bills so real, they're almost worth the ink they're printed with.", + "Bank", + "Factory", + "synergy2" + ); + + Game.SynergyUpgrade( + "Paganism", + "Some deities are better left unworshipped.", + "Temple", + "Portal", + "synergy1" + ); + Game.SynergyUpgrade( + "God particle", + "Turns out God is much tinier than we thought, I guess.", + "Temple", + "Antimatter condenser", + "synergy2" + ); + + Game.SynergyUpgrade( + "Arcane knowledge", + "Some things were never meant to be known - only mildly speculated.", + "Wizard tower", + "Alchemy lab", + "synergy1" + ); + Game.SynergyUpgrade( + "Magical botany", + 'Already known in some reactionary newspapers as "the wizard\'s GMOs".', + "Wizard tower", + "Farm", + "synergy2" + ); + + Game.SynergyUpgrade( + "Fossil fuels", + "Somehow better than plutonium for powering rockets.", + "Shipment", + "Mine", + "synergy1" + ); + Game.SynergyUpgrade( + "Shipyards", + "
Extracted from the fuels of ancient, fossilized civilizations.Where carpentry, blind luck, and asbestos insulation unite to produce the most dazzling spaceships on the planet.", + "Shipment", + "Factory", + "synergy2" + ); + + Game.SynergyUpgrade( + "Primordial ores", + "Only when refining the purest metals will you extract the sweetest sap of the earth.", + "Alchemy lab", + "Mine", + "synergy1" + ); + Game.SynergyUpgrade( + "Gold fund", + "If gold is the backbone of the economy, cookies, surely, are its hip joints.", + "Alchemy lab", + "Bank", + "synergy2" + ); + + Game.SynergyUpgrade( + "Infernal crops", + "Sprinkle regularly with FIRE.", + "Portal", + "Farm", + "synergy1" + ); + Game.SynergyUpgrade( + "Abysmal glimmer", + "Someone, or something, is staring back at you.", + "Portal", + "Prism", + "synergy2" + ); + + Game.SynergyUpgrade( + "Relativistic parsec-skipping", + "
Perhaps at all of us.People will tell you this isn't physically possible.", + "Time machine", + "Shipment", + "synergy1" + ); + Game.SynergyUpgrade( + "Primeval glow", + "
These are people you don't want on your ship.From unending times, an ancient light still shines, impossibly pure and fragile in its old age.", + "Time machine", + "Prism", + "synergy2" + ); + + Game.SynergyUpgrade( + "Extra physics funding", + "Time to put your money where your particle colliders are.", + "Antimatter condenser", + "Bank", + "synergy1" + ); + Game.SynergyUpgrade( + "Chemical proficiency", + "Discover exciting new elements, such as Fleshmeltium, Inert Shampoo Byproduct #17 and Carbon++!", + "Antimatter condenser", + "Alchemy lab", + "synergy2" + ); + + Game.SynergyUpgrade( + "Light magic", + "Actually not to be taken lightly! No, I'm serious. 178 people died last year. You don't mess around with magic.", + "Prism", + "Wizard tower", + "synergy1" + ); + Game.SynergyUpgrade( + "Mystical energies", + "Something beckons from within the light. It is warm, comforting, and apparently the cause for several kinds of exotic skin cancers.", + "Prism", + "Temple", + "synergy2" + ); + + new Game.Upgrade( + "Synergies Vol. I", + loc( + "Unlocks a new tier of upgrades that affect 2 buildings at the same time.
Synergies appear once you have %1 of both buildings.", + 15 + ) + "The many beats the few.", + 222222, + [10, 20] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Satan", "Dominions"]; + new Game.Upgrade( + "Synergies Vol. II", + loc( + "Unlocks a new tier of upgrades that affect 2 buildings at the same time.
Synergies appear once you have %1 of both buildings.", + 75 + ) + "The several beats the many.", + 2222222, + [10, 29] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Beelzebub", "Seraphim", "Synergies Vol. I"]; + + new Game.Upgrade( + "Heavenly cookies", + loc("Cookie production multiplier +%1% permanently.", 10) + + "Baked with heavenly chips. An otherwordly flavor that transcends time and space.", + 3, + [25, 12] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Legacy"]; + Game.last.power = 10; + Game.last.pseudoCookie = true; + new Game.Upgrade( + "Wrinkly cookies", + loc("Cookie production multiplier +%1% permanently.", 10) + + "The result of regular cookies left to age out for countless eons in a place where time and space are meaningless.", + 6666666, + [26, 12] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Sacrilegious corruption", "Elder spice"]; + Game.last.power = 10; + Game.last.pseudoCookie = true; + new Game.Upgrade( + "Distilled essence of redoubled luck", + loc( + "Golden cookies (and all other things that spawn, such as reindeer) have %1% chance of being doubled.", + 1 + ) + + "Tastes glittery. The empty phial makes for a great pencil holder.", + 7777777, + [27, 12] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Divine bakeries", "Residual luck"]; + + order = 40000; + new Game.Upgrade( + "Occult obstruction", + loc("Cookie production reduced to 0.") + + "If symptoms persist, consult a doctor.", + 7, + [15, 5] + ); //debug purposes only + Game.last.pool = "debug"; + new Game.Upgrade( + "Glucose-charged air", + loc("Sugar lumps coalesce a whole lot faster.") + + "Don't breathe too much or you'll get diabetes!", + 7, + [29, 16] + ); //debug purposes only + Game.last.pool = "debug"; + + order = 10300; + Game.NewUpgradeCookie({ + name: "Lavender chocolate butter biscuit", + desc: "Rewarded for owning 300 of everything.
This subtly-flavored biscuit represents the accomplishments of decades of top-secret research. The molded design on the chocolate resembles a well-known entrepreneur who gave their all to the ancient path of baking.", + icon: [26, 10], + power: 10, + price: 999999999999999999999999999999999 * butterBiscuitMult, + locked: 1, + }); + + order = 10030; + Game.NewUpgradeCookie({ + name: "Lombardia cookies", + desc: "These come from those farms with the really good memory.", + icon: [23, 13], + require: "Box of brand biscuits", + power: 3, + price: 999999999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Bastenaken cookies", + desc: "French cookies made of delicious cinnamon and candy sugar. These do not contain Nuts!", + icon: [24, 13], + require: "Box of brand biscuits", + power: 3, + price: 999999999999999999999 * 5, + }); + + order = 10020; + Game.NewUpgradeCookie({ + name: "Pecan sandies", + desc: "Stick a nut on a cookie and call it a day! Name your band after it! Whatever!", + icon: [25, 13], + power: 4, + price: 999999999999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Moravian spice cookies", + desc: "Popular for being the world's moravianest cookies.", + icon: [26, 13], + power: 4, + price: 9999999999999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Anzac biscuits", + desc: "Army biscuits from a bakery down under, containing no eggs but yes oats.", + icon: [27, 13], + power: 4, + price: 9999999999999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Buttercakes", + desc: "Glistening with cholesterol, these cookies moistly straddle the line between the legal definition of a cookie and just a straight-up stick of butter.", + icon: [29, 13], + power: 4, + price: 99999999999999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Ice cream sandwiches", + desc: 'In an alternate universe, "ice cream sandwich" designates an ice cream cone filled with bacon, lettuce, and tomatoes. Maybe some sprinkles too.', + icon: [28, 13], + power: 4, + price: 99999999999999999999999999 * 5, + }); + + new Game.Upgrade( + "Stevia Caelestis", + loc( + "Sugar lumps ripen %1 sooner.", + Game.sayTime(60 * 60 * Game.fps) + ) + + "A plant of supernatural sweetness grown by angels in heavenly gardens.", + 100000000, + [25, 15] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Wrinkly cookies"]; + new Game.Upgrade( + "Diabetica Daemonicus", + loc( + "Sugar lumps mature %1 sooner.", + Game.sayTime(60 * 60 * Game.fps) + ) + + "A malevolent, if delicious herb that is said to grow on the cliffs of the darkest abyss of the underworld.", + 300000000, + [26, 15] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Stevia Caelestis", "Lucifer"]; + new Game.Upgrade( + "Sucralosia Inutilis", + loc( + "Bifurcated sugar lumps appear %1% more often and are %2% more likely to drop 2 lumps.", + [5, 5] + ) + + "A rare berry of uninteresting flavor that is as elusive as its uses are limited; only sought-after by the most avid collectors with too much wealth on their hands.", + 1000000000, + [27, 15] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Diabetica Daemonicus"]; + + new Game.Upgrade( + "Lucky digit", + loc( + "+%1% prestige level effect on CpS.
+%2% golden cookie effect duration.
+%3% golden cookie lifespan.", + [1, 1, 1] + ) + + "This upgrade is a bit shy and only appears when your prestige level contains a 7.", + 777, + [24, 15] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Heavenly luck"]; + Game.last.showIf = function () { + return Math.ceil((Game.prestige + "").split("7").length - 1) >= 1; + }; + new Game.Upgrade( + "Lucky number", + loc( + "+%1% prestige level effect on CpS.
+%2% golden cookie effect duration.
+%3% golden cookie lifespan.", + [1, 1, 1] + ) + + "This upgrade is a reclusive hermit and only appears when your prestige level contains two 7's.", + 77777, + [24, 15] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Lucky digit", "Lasting fortune"]; + Game.last.showIf = function () { + return Math.ceil((Game.prestige + "").split("7").length - 1) >= 2; + }; + new Game.Upgrade( + "Lucky payout", + loc( + "+%1% prestige level effect on CpS.
+%2% golden cookie effect duration.
+%3% golden cookie lifespan.", + [1, 1, 1] + ) + + "This upgrade took an oath of complete seclusion from the rest of the world and only appears when your prestige level contains four 7's.", + 77777777, + [24, 15] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Lucky number", "Decisive fate"]; + Game.last.showIf = function () { + return Math.ceil((Game.prestige + "").split("7").length - 1) >= 4; + }; + + order = 50000; + new Game.Upgrade( + "Background selector", + loc("Lets you pick which wallpaper to display."), + 0, + [29, 5] + ); + Game.last.descFunc = function () { + var choice = this.choicesFunction()[Game.bgType]; + if (choice == 0) choice = this.choicesFunction()[0]; + return ( + '' + + loc("Current:") + + " " + + tinyIcon(choice.icon) + + " " + + choice.name + + '' + + this.ddesc + ); + }; + + Game.last.pool = "toggle"; + Game.last.choicesFunction = function () { + var choices = []; + for (var i in Game.BGsByChoice) { + choices[i] = { + name: Game.BGsByChoice[i].name, + icon: Game.BGsByChoice[i].icon, + order: Game.BGsByChoice[i].order || parseInt(i), + }; + } + + choices[13].div = true; + + for (var i = 0; i < choices.length; i++) { + var it = choices[i]; + if (it.order >= 4.9 && !Game.Has("Distinguished wallpaper assortment")) + choices[i] = 0; + } + + choices[Game.bgType].selected = 1; + return choices; + }; + Game.last.choicesPick = function (id) { + Game.bgType = id; + }; + + Game.AllBGs = [ + { pic: "bgBlue", name: "Automatic", icon: [0, 7] }, + { pic: "bgBlue", name: "Blue", icon: [21, 21] }, + { pic: "bgRed", name: "Red", icon: [22, 21] }, + { pic: "bgWhite", name: "White", icon: [23, 21] }, + { pic: "bgBlack", name: "Black", icon: [24, 21] }, + { pic: "bgGold", name: "Gold", icon: [25, 21] }, + { pic: "grandmas1", name: "Grandmas", icon: [26, 21] }, + { pic: "grandmas2", name: "Displeased grandmas", icon: [27, 21] }, + { pic: "grandmas3", name: "Angered grandmas", icon: [28, 21] }, + { pic: "bgMoney", name: "Money", icon: [29, 21] }, + { pic: "bgPurple", name: "Purple", icon: [21, 22], order: 1.1 }, + { pic: "bgPink", name: "Pink", icon: [24, 22], order: 2.1 }, + { pic: "bgMint", name: "Mint", icon: [22, 22], order: 2.2 }, + { pic: "bgSilver", name: "Silver", icon: [25, 22], order: 4.9 }, + { pic: "bgBW", name: "Black & White", icon: [23, 22], order: 4.1 }, + { pic: "bgSpectrum", name: "Spectrum", icon: [28, 22], order: 4.2 }, + { pic: "bgCandy", name: "Candy", icon: [26, 22] }, + { pic: "bgYellowBlue", name: "Biscuit store", icon: [27, 22] }, + { pic: "bgChoco", name: "Chocolate", icon: [30, 21] }, + { pic: "bgChocoDark", name: "Dark Chocolate", icon: [31, 21] }, + { pic: "bgPaint", name: "Painter", icon: [24, 34] }, + { pic: "bgSnowy", name: "Snow", icon: [30, 22] }, + { pic: "bgSky", name: "Sky", icon: [29, 22] }, + { pic: "bgStars", name: "Night", icon: [31, 22] }, + { pic: "bgFoil", name: "Foil", icon: [25, 34] }, + ]; + Game.BGsByChoice = {}; + for (var i = 0; i < Game.AllBGs.length; i++) { + Game.BGsByChoice[i] = Game.AllBGs[i]; + } + if (!EN) { + Game.BGsByChoice[0].name = loc(Game.BGsByChoice[0].name); + for (var i = 1; i < Game.BGsByChoice.length; i++) { + Game.BGsByChoice[i].name = '"' + Game.BGsByChoice[i].pic + '"'; + } + } + + order = 255; + Game.GrandmaSynergy( + "Lucky grandmas", + "A fortunate grandma that always seems to find more cookies.", + "Chancemaker" + ); + + order = 1200; + Game.TieredUpgrade( + "Your lucky cookie", + "This is the first cookie you've ever baked. It holds a deep sentimental value and, after all this time, an interesting smell.", + "Chancemaker", + 1 + ); + Game.TieredUpgrade( + '"All Bets Are Off" magic coin', + "A coin that always lands on the other side when flipped. Not heads, not tails, not the edge. The other side.", + "Chancemaker", + 2 + ); + Game.TieredUpgrade( + "Winning lottery ticket", + "What lottery? THE lottery, that's what lottery! Only lottery that matters!", + "Chancemaker", + 3 + ); + Game.TieredUpgrade( + "Four-leaf clover field", + "No giant monsters here, just a whole lot of lucky grass.", + "Chancemaker", + 4 + ); + Game.TieredUpgrade( + "A recipe book about books", + "Tip the scales in your favor with 28 creative new ways to cook the books.", + "Chancemaker", + 5 + ); + Game.TieredUpgrade( + "Leprechaun village", + "You've finally become accepted among the local leprechauns, who lend you their mythical luck as a sign of friendship (as well as some rather foul-tasting tea).", + "Chancemaker", + 6 + ); + Game.TieredUpgrade( + "Improbability drive", + "A strange engine that turns statistics on their head. Recommended by the Grandmother's Guide to the Bakery.", + "Chancemaker", + 7 + ); + Game.TieredUpgrade( + "Antisuperstistronics", + "An exciting new field of research that makes unlucky things lucky. No mirror unbroken, no ladder unwalked under!", + "Chancemaker", + 8 + ); + + order = 5000; + Game.SynergyUpgrade( + "Gemmed talismans", + "Good-luck charms covered in ancient and excruciatingly rare crystals. A must have for job interviews!", + "Chancemaker", + "Mine", + "synergy1" + ); + + order = 20000; + new Game.Upgrade( + "Kitten consultants", + strKittenDesc + "glad to be overpaid to work with you, sir", + 900000000000000000000000000000000, + Game.GetIcon("Kitten", 9) + ); + Game.last.kitten = 1; + Game.MakeTiered(Game.last, 9, 18); + + order = 99999; + var years = Math.floor( + (Date.now() - new Date(2013, 7, 8)) / (1000 * 60 * 60 * 24 * 365) + ); + //only updates on page load + //may behave strangely on leap years + Game.NewUpgradeCookie({ + name: "Birthday cookie", + desc: "-", + icon: [22, 13], + power: years, + price: 99999999999999999999999999999, + }); + Game.last.baseDesc = + loc( + "Cookie production multiplier +%1% for every year Cookie Clicker has existed (currently: +%2%).", + [1, Beautify(years)] + ) + "Thank you for playing Cookie Clicker!"; + + order = 150; + new Game.Upgrade( + "Armythril mouse", + getStrClickingGains(1) + + "
-OrteilThis one takes about 53 people to push it around and another 48 to jump down on the button and trigger a click. You could say it's got some heft to it.", + 50000000000000000000000, + [11, 19] + ); + Game.MakeTiered(Game.last, 10, 11); + + order = 200; + Game.TieredUpgrade( + "Reverse dementia", + "Extremely unsettling, and somehow even worse than the regular kind.", + "Grandma", + 9 + ); + order = 300; + Game.TieredUpgrade( + "Humane pesticides", + "Made by people, for people, from people and ready to unleash some righteous scorching pain on those pesky insects that so deserve it.", + "Farm", + 9 + ); + order = 400; + Game.TieredUpgrade( + "Mole people", + "Engineered from real human beings within your very labs, these sturdy little folks have a knack for finding the tastiest underground minerals in conditions that more expensive machinery probably wouldn't survive.", + "Mine", + 9 + ); + order = 500; + Game.TieredUpgrade( + "Machine learning", + "You figured you might get better productivity if you actually told your workers to learn how to work the machines. Sometimes, it's the little things...", + "Factory", + 9 + ); + order = 525; + Game.TieredUpgrade( + "Edible money", + "It's really quite simple; you make all currency too delicious not to eat, solving world hunger and inflation in one fell swoop!", + "Bank", + 9 + ); + order = 550; + Game.TieredUpgrade( + "Sick rap prayers", + "With their ill beat and radical rhymes, these way-hip religious tunes are sure to get all the youngins who thought they were 2 cool 4 church back on the pews and praying for more! Wicked!", + "Temple", + 9 + ); + order = 575; + Game.TieredUpgrade( + "Deluxe tailored wands", + "In this age of science, most skillful wand-makers are now long gone; but thankfully - not all those wanders are lost.", + "Wizard tower", + 9 + ); + order = 600; + Game.TieredUpgrade( + "Autopilot", + "Your ships are now fitted with completely robotic crews! It's crazy how much money you save when you don't have to compensate the families of those lost in space.", + "Shipment", + 9 + ); + order = 700; + Game.TieredUpgrade( + "The advent of chemistry", + "You know what? That whole alchemy nonsense was a load of baseless rubbish. Dear god, what were you thinking?", + "Alchemy lab", + 9 + ); + order = 800; + Game.TieredUpgrade( + "The real world", + "It turns out that our universe is actually the twisted dimension of another, saner plane of reality. Time to hop on over there and loot the place!", + "Portal", + 9 + ); + order = 900; + Game.TieredUpgrade( + "Second seconds", + "That's twice as many seconds in the same amount of time! What a deal! Also, what in god's name!", + "Time machine", + 9 + ); + order = 1000; + Game.TieredUpgrade( + "Quantum comb", + "Quantum entanglement is one of those things that are so annoying to explain that we might honestly be better off without it. This is finally possible thanks to the quantum comb!", + "Antimatter condenser", + 9 + ); + order = 1100; + Game.TieredUpgrade( + "Crystal mirrors", + "Designed to filter more light back into your prisms, reaching levels of brightness that reality itself had never planned for.", + "Prism", + 9 + ); + order = 1200; + Game.TieredUpgrade( + "Bunnypedes", + "You've taken to breeding rabbits with hundreds of paws, which makes them intrinsically very lucky and thus a very handy (if very disturbing) pet.", + "Chancemaker", + 9 + ); + + order = 20000; + new Game.Upgrade( + "Kitten assistants to the regional manager", + strKittenDesc + + "nothing stresses meowt... except having to seek the approval of my inferiors, sir", + 900000000000000000000000000000000000, + Game.GetIcon("Kitten", 10) + ); + Game.last.kitten = 1; + Game.MakeTiered(Game.last, 10, 18); + + order = 5000; + Game.SynergyUpgrade( + "Charm quarks", + "They're after your lucky quarks!", + "Chancemaker", + "Antimatter condenser", + "synergy2" + ); + + order = 10020; + Game.NewUpgradeCookie({ + name: "Pink biscuits", + desc: "One of the oldest cookies. Traditionally dipped in champagne to soften it, because the French will use any opportunity to drink.", + icon: [21, 16], + power: 4, + price: 999999999999999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Whole-grain cookies", + desc: 'Covered in seeds and other earthy-looking debris. Really going for that "5-second rule" look.', + icon: [22, 16], + power: 4, + price: 999999999999999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Candy cookies", + desc: "These melt in your hands just a little bit.", + icon: [23, 16], + power: 4, + price: 9999999999999999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Big chip cookies", + desc: "You are in awe at the size of these chips. Absolute units.", + icon: [24, 16], + power: 4, + price: 9999999999999999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "One chip cookies", + desc: "You get one.", + icon: [25, 16], + power: 1, + price: 99999999999999999999999999999, + }); + + new Game.Upgrade( + "Sugar baking", + loc( + 'Each unspent sugar lump (up to %1) gives +%2% CpS.Note: this means that spending sugar lumps will decrease your CpS until they grow back.', + [100, 1] + ) + + "To bake with the sugary essence of eons themselves, you must first learn to take your sweet time.", + 200000000, + [21, 17] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Stevia Caelestis"]; + new Game.Upgrade( + "Sugar craving", + loc( + 'Once an ascension, you may use the "Sugar frenzy" switch to triple your CpS for 1 hour, at the cost of 1 sugar lump.' + ) + "Just a little kick to sweeten the deal.", + 400000000, + [22, 17] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Sugar baking"]; + new Game.Upgrade( + "Sugar aging process", + loc("Each grandma (up to %1) makes sugar lumps ripen %2 sooner.", [ + 600, + Game.sayTime(6 * Game.fps), + ]) + "Aren't they just the sweetest?", + 600000000, + [23, 17] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Sugar craving", "Diabetica Daemonicus"]; + + order = 40050; + new Game.Upgrade( + "Sugar frenzy", + loc( + "Activating this will triple your CpS for 1 hour, at the cost of 1 sugar lump." + ) + + "
" + + loc("May only be used once per ascension."), + 0, + [22, 17] + ); + Game.last.priceLumps = 1; + Game.last.pool = "toggle"; + Game.last.toggleInto = 0; + Game.last.canBuyFunc = function () { + return Game.lumps >= 1; + }; + Game.last.clickFunction = Game.spendLump( + 1, + loc("activate the sugar frenzy"), + function () { + Game.Upgrades["Sugar frenzy"].buy(1); + buff = Game.gainBuff("sugar frenzy", 60 * 60, 3); + Game.Notify( + loc("Sugar frenzy!"), + loc("CpS x%1 for 1 hour!", 3), + [29, 14] + ); + } + ); + + order = 10020; + Game.NewUpgradeCookie({ + name: "Sprinkles cookies", + desc: "A bit of festive decorating helps hide the fact that this might be one of the blandest cookies you've ever tasted.", + icon: [21, 14], + power: 4, + price: 99999999999999999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Peanut butter blossoms", + desc: "Topped with a scrumptious chocolate squirt, which is something we really wish we didn't just write.", + icon: [22, 14], + power: 4, + price: 999999999999999999999999999999, + }); + Game.NewUpgradeCookie({ + name: "No-bake cookies", + desc: "You have no idea how these mysterious oven-less treats came to be or how they hold their shape. You're thinking either elephant glue or cold fusion.", + icon: [21, 15], + power: 4, + price: 999999999999999999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Florentines", + desc: "These make up for being the fruitcake of cookies by at least having the decency to feature chocolate.", + icon: [26, 16], + power: 4, + price: 9999999999999999999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Chocolate crinkles", + desc: "Non-denominational cookies to celebrate year-round deliciousness, and certainly not Christmas or some other nonsense.", + icon: [22, 15], + power: 4, + price: 9999999999999999999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Maple cookies", + desc: "Made with syrup from a land where milk comes in bags, instead of spontaneously pooling at the bottom of your screen depending on your achievements.", + icon: [21, 13], + power: 4, + price: 99999999999999999999999999999999, + }); + + order = 40000; + new Game.Upgrade( + "Turbo-charged soil", + loc( + "Garden plants grow every second.
Garden seeds are free to plant.
You can switch soils at any time." + ) + "It's got electrolytes!", + 7, + [2, 16] + ); //debug purposes only + Game.last.buyFunction = function () { + if (Game.Objects["Farm"].minigameLoaded) { + Game.Objects["Farm"].minigame.computeStepT(); + } + }; + Game.last.pool = "debug"; + + order = 150; + new Game.Upgrade( + "Technobsidian mouse", + getStrClickingGains(1) + + "A highly advanced mouse of a sophisticated design. Only one thing on its mind : to click.", + 5000000000000000000000000, + [11, 28] + ); + Game.MakeTiered(Game.last, 11, 11); + new Game.Upgrade( + "Plasmarble mouse", + getStrClickingGains(1) + + "A shifting blur in the corner of your eye, this mouse can trigger a flurry of clicks when grazed by even the slightest breeze.", + 500000000000000000000000000, + [11, 30] + ); + Game.MakeTiered(Game.last, 12, 11); + + order = 20000; + new Game.Upgrade( + "Kitten marketeers", + strKittenDesc + "no such thing as a saturated markit, sir", + 900000000000000000000000000000000000000, + Game.GetIcon("Kitten", 11) + ); + Game.last.kitten = 1; + Game.MakeTiered(Game.last, 11, 18); + + order = 10030; + Game.NewUpgradeCookie({ + name: "Festivity loops", + desc: "These garish biscuits are a perfect fit for children's birthday parties or the funerals of strange, eccentric billionaires.", + icon: [25, 17], + require: "Box of brand biscuits", + power: 2, + price: 999999999999999999999999 * 5, + }); + + order = 10020; + Game.NewUpgradeCookie({ + name: "Persian rice cookies", + desc: "Rose water and poppy seeds are the secret ingredients of these small, butter-free cookies.", + icon: [28, 15], + power: 4, + price: 99999999999999999999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Norwegian cookies", + desc: "A flat butter cookie with a sliver of candied cherry on top. It is said that these illustrate the bleakness of scandinavian existentialism.", + icon: [22, 20], + power: 4, + price: 999999999999999999999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Crispy rice cookies", + desc: "Fun to make at home! Store-bought cookies are obsolete! Topple the system! There's marshmallows in these! Destroy capitalism!", + icon: [23, 20], + power: 4, + price: 999999999999999999999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Ube cookies", + desc: "The tint is obtained by the use of purple yams. According to color symbolism, these cookies are either noble, holy, or supervillains.", + icon: [24, 17], + power: 4, + price: 9999999999999999999999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Butterscotch cookies", + desc: "The butterscotch chips are just the right amount of sticky, and make you feel like you're eating candy.", + icon: [24, 20], + power: 4, + price: 9999999999999999999999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Speculaas", + desc: "These crunchy, almost obnoxiously cinnamony cookies are a source of dutch pride. About the origin of the name, one can only speculate.", + icon: [21, 20], + power: 4, + price: 99999999999999999999999999999999999, + }); + + order = 10200; + Game.NewUpgradeCookie({ + name: "Elderwort biscuits", + desc: "-", + icon: [22, 25], + power: 2, + price: 60 * 2, + locked: 1, + }); + Game.last.baseDesc = + getStrCookieProductionMultiplierPlus(2) + + "
" + + loc("%1 are %2% more powerful.", [ + cap(Game.Objects["Grandma"].plural), + 2, + ]) + + "
" + + loc("Dropped by %1 plants.", loc("Elderwort").toLowerCase()) + + "They taste incredibly stale, even when baked fresh."; + Game.NewUpgradeCookie({ + name: "Bakeberry cookies", + desc: "-", + icon: [23, 25], + power: 2, + price: 60, + locked: 1, + }); + Game.last.baseDesc = + getStrCookieProductionMultiplierPlus(2) + + "
" + + loc("Dropped by %1 plants.", loc("Bakeberry").toLowerCase()) + + "Really good dipped in hot chocolate."; + Game.NewUpgradeCookie({ + name: "Duketater cookies", + desc: "-", + icon: [24, 25], + power: 10, + price: 60 * 3, + locked: 1, + }); + Game.last.baseDesc = + getStrCookieProductionMultiplierPlus(10) + + "
" + + loc("Dropped by %1 plants.", loc("Duketater").toLowerCase()) + + "Fragrant and mealy, with a slight yellow aftertaste."; + Game.NewUpgradeCookie({ + name: "Green yeast digestives", + desc: "-", + icon: [25, 25], + power: 0, + price: 60 * 3, + locked: 1, + }); + Game.last.baseDesc = + loc("Golden cookies give %1% more cookies.", 1) + + "
" + + loc("Golden cookie effects last %1% longer.", 1) + + "
" + + loc("Golden cookies appear %1% more often.", 1) + + "
" + + loc("Random drops are %1% more common.", 3) + + "
" + + loc("Dropped by %1 plants.", loc("Green rot").toLowerCase()) + + "These are tastier than you'd expect, but not by much."; + + order = 23000; + new Game.Upgrade( + "Fern tea", + loc( + "You gain another +%1% of your regular CpS while the game is closed.", + 3 + ) + + " (" + + loc( + "Must own the %1 upgrade.", + getUpgradeName("Twin Gates of Transcendence") + ) + + ")" + + "
" + + loc("Dropped by %1 plants.", loc("Drowsyfern").toLowerCase()) + + "A chemically complex natural beverage, this soothing concoction has been used by mathematicians to solve equations in their sleep.", + 60, + [26, 25] + ); + new Game.Upgrade( + "Ichor syrup", + loc( + "You gain another +%1% of your regular CpS while the game is closed.", + 7 + ) + + " (" + + loc( + "Must own the %1 upgrade.", + getUpgradeName("Twin Gates of Transcendence") + ) + + ")" + + "
" + + loc( + "Sugar lumps mature %1 sooner.", + Game.sayTime(7 * 60 * Game.fps) + ) + + "
" + + loc("Dropped by %1 plants.", loc("Ichorpuff").toLowerCase()) + + "Tastes like candy. The smell is another story.", + 60 * 2, + [27, 25] + ); + + order = 10200; + Game.NewUpgradeCookie({ + name: "Wheat slims", + desc: "-", + icon: [28, 25], + power: 1, + price: 30, + locked: 1, + }); + Game.last.baseDesc = + getStrCookieProductionMultiplierPlus(1) + + "
" + + loc("Dropped by %1 plants.", loc("Baker's wheat").toLowerCase()) + + "The only reason you'd consider these to be cookies is because you feel slightly sorry for them."; + + var gardenDrops = [ + "Elderwort biscuits", + "Bakeberry cookies", + "Duketater cookies", + "Green yeast digestives", + "Fern tea", + "Ichor syrup", + "Wheat slims", + ]; + for (var i in gardenDrops) { //scale by CpS + var it = Game.Upgrades[gardenDrops[i]]; + it.priceFunc = (function (cost) { + return function () { + return cost * Game.cookiesPs * 60; + }; + })(it.basePrice); + it.baseDesc = it.baseDesc.replace( + "", + "
" + loc("Cost scales with CpS.") + "" + ); + it.desc = BeautifyInText(it.baseDesc); + it.lasting = true; + } + + order = 10300; + Game.NewUpgradeCookie({ + name: "Synthetic chocolate green honey butter biscuit", + desc: "Rewarded for owning 350 of everything.
The recipe for this butter biscuit was once the sole heritage of an ancient mountain monastery. Its flavor is so refined that only a slab of lab-made chocolate specifically engineered to be completely tasteless could complement it.
Also it's got your face on it.", + icon: [24, 26], + power: 10, + price: 999999999999999999999999999999999999 * butterBiscuitMult, + locked: 1, + }); + Game.NewUpgradeCookie({ + name: "Royal raspberry chocolate butter biscuit", + desc: "Rewarded for owning 400 of everything.
Once reserved for the megalomaniac elite, this unique strain of fruity chocolate has a flavor and texture unlike any other. Whether its exorbitant worth is improved or lessened by the presence of your likeness on it still remains to be seen.", + icon: [25, 26], + power: 10, + price: 999999999999999999999999999999999999999 * butterBiscuitMult, + locked: 1, + }); + Game.NewUpgradeCookie({ + name: "Ultra-concentrated high-energy chocolate butter biscuit", + desc: "Rewarded for owning 450 of everything.
Infused with the power of several hydrogen bombs through a process that left most nuclear engineers and shareholders perplexed. Currently at the center of some rather heated United Nations meetings. Going in more detail about this chocolate would violate several state secrets, but we'll just add that someone's bust seems to be pictured on it. Perhaps yours?", + icon: [26, 26], + power: 10, + price: 999999999999999999999999999999999999999999 * butterBiscuitMult, + locked: 1, + }); + + order = 200; + Game.TieredUpgrade( + "Timeproof hair dyes", + "Why do they always have those strange wispy pink dos? What do they know about candy floss that we don't?", + "Grandma", + 10 + ); + order = 300; + Game.TieredUpgrade( + "Barnstars", + "Ah, yes. These help quite a bit. Somehow.", + "Farm", + 10 + ); + order = 400; + Game.TieredUpgrade( + "Mine canaries", + "These aren't used for anything freaky! The miners just enjoy having a pet or two down there.", + "Mine", + 10 + ); + order = 500; + Game.TieredUpgrade( + "Brownie point system", + "Oh, these are lovely! You can now reward your factory employees for good behavior, such as working overtime or snitching on coworkers. 58 brownie points gets you a little picture of a brownie, and 178 of those pictures gets you an actual brownie piece for you to do with as you please! Infantilizing? Maybe. Oodles of fun? You betcha!", + "Factory", + 10 + ); + order = 525; + Game.TieredUpgrade( + "Grand supercycles", + "We let the public think these are complicated financial terms when really we're just rewarding the bankers with snazzy bicycles for a job well done. It's only natural after you built those fancy gold swimming pools for them, where they can take a dip and catch Kondratiev waves.", + "Bank", + 10 + ); + order = 550; + Game.TieredUpgrade( + "Psalm-reading", + "A theologically dubious and possibly blasphemous blend of fortune-telling and scripture studies.", + "Temple", + 10 + ); + order = 575; + Game.TieredUpgrade( + "Immobile spellcasting", + "Wizards who master this skill can now cast spells without having to hop and skip and gesticulate embarrassingly, which is much sneakier and honestly quite a relief.", + "Wizard tower", + 10 + ); + order = 600; + Game.TieredUpgrade( + "Restaurants at the end of the universe", + "Since the universe is spatially infinite, and therefore can be construed to have infinite ends, you've opened an infinite chain of restaurants where your space truckers can rest and partake in some home-brand cookie-based meals.", + "Shipment", + 10 + ); + order = 700; + Game.TieredUpgrade( + "On second thought", + "Disregard that last upgrade, alchemy is where it's at! Your eggheads just found a way to transmute children's nightmares into rare metals!", + "Alchemy lab", + 10 + ); + order = 800; + Game.TieredUpgrade( + "Dimensional garbage gulper", + "So we've been looking for a place to dispose of all the refuse that's been accumulating since we started baking - burnt cookies, failed experiments, unruly workers - and well, we figured rather than sell it to poor countries like we've been doing, we could just dump it in some alternate trash dimension where it's not gonna bother anybody! Probably!", + "Portal", + 10 + ); + order = 900; + Game.TieredUpgrade( + "Additional clock hands", + "It seemed like a silly idea at first, but it turns out these have the strange ability to twist time in interesting new ways.", + "Time machine", + 10 + ); + order = 1000; + Game.TieredUpgrade( + "Baking Nobel prize", + "What better way to sponsor scientific growth than to motivate those smarmy nerds with a meaningless award! What's more, each prize comes with a fine print lifelong exclusive contract to come work for you (or else)!", + "Antimatter condenser", + 10 + ); + order = 1100; + Game.TieredUpgrade( + "Reverse theory of light", + "A whole new world of physics opens up when you decide that antiphotons are real and posit that light is merely a void in shadow.", + "Prism", + 10 + ); + order = 1200; + Game.TieredUpgrade( + "Revised probabilistics", + "Either something happens or it doesn't. That's a 50% chance! This suddenly makes a lot of unlikely things very possible.", + "Chancemaker", + 10 + ); + + order = 20000; + new Game.Upgrade( + "Kitten analysts", + strKittenDesc + + "based on purrent return-on-investment meowdels we should be able to affurd to pay our empawyees somewhere around next century, sir", + 900000000000000000000000000000000000000000, + Game.GetIcon("Kitten", 12) + ); + Game.last.kitten = 1; + Game.MakeTiered(Game.last, 12, 18); + + new Game.Upgrade( + "Eye of the wrinkler", + loc("Mouse over a wrinkler to see how many cookies are in its stomach.") + + "Just a wrinkler and its will to survive.", + 99999999, + [27, 26] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Wrinkly cookies"]; + + new Game.Upgrade( + "Inspired checklist", + loc( + "Unlocks the Buy all feature, which lets you instantly purchase every upgrade in your store (starting from the cheapest one).
Hangin' tough, stayin' hungry.
Also unlocks the Vault, a store section where you can place upgrades you do not wish to auto-buy." + ) + + 'Snazzy grandma accessories? Check. Transdimensional abominations? Check. A bunch of eggs for some reason? Check. Machine that goes "ping"? Check and check.', + 900000, + [28, 26] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Persistent memory", "Permanent upgrade slot II"]; + + order = 10300; + Game.NewUpgradeCookie({ + name: "Pure pitch-black chocolate butter biscuit", + desc: "Rewarded for owning 500 of everything.
This chocolate is so pure and so flawless that it has no color of its own, instead taking on the appearance of whatever is around it. You're a bit surprised to notice that this one isn't stamped with your effigy, as its surface is perfectly smooth (to the picometer) - until you realize it's quite literally reflecting your own face like a mirror.", + icon: [24, 27], + power: 10, + price: 999999999999999999999999999999999999999999999 * butterBiscuitMult, + locked: 1, + }); + + order = 10020; + Game.NewUpgradeCookie({ + name: "Chocolate oatmeal cookies", + desc: "These bad boys compensate for lack of a cohesive form and a lumpy, unsightly appearance by being just simply delicious. Something we should all aspire to.", + icon: [23, 28], + power: 4, + price: 99999999999999999999999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Molasses cookies", + desc: "Sticky, crackly, and dusted in fine sugar.
Some lunatics have been known to eat these with potatoes.", + icon: [24, 28], + power: 4, + price: 999999999999999999999999999999999999, + }); + Game.NewUpgradeCookie({ + name: "Biscotti", + desc: "Almonds and pistachios make these very robust cookies slightly more interesting to eat than to bludgeon people with.", + icon: [22, 28], + power: 4, + price: 999999999999999999999999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Waffle cookies", + desc: "Whether these are cookies with shockingly waffle-like features or simply regular cookie-sized waffles is a debate we're not getting into here.", + icon: [21, 28], + power: 4, + price: 9999999999999999999999999999999999999, + }); + + order = 10000; + //early cookies that unlock at the same time as coconut cookies; meant to boost early game a little bit + Game.NewUpgradeCookie({ + name: "Almond cookies", + desc: "Sometimes you feel like one of these. Sometimes you don't.", + icon: [21, 27], + power: 2, + price: 99999999, + }); + Game.NewUpgradeCookie({ + name: "Hazelnut cookies", + desc: "Tastes like a morning stroll through a fragrant forest, minus the clouds of gnats.", + icon: [22, 27], + power: 2, + price: 99999999, + }); + Game.NewUpgradeCookie({ + name: "Walnut cookies", + desc: "Some experts have pointed to the walnut's eerie resemblance to the human brain as a sign of its sentience - a theory most walnuts vehemently object to.", + icon: [23, 27], + power: 2, + price: 99999999, + }); + + new Game.Upgrade( + "Label printer", + loc( + "Mouse over an upgrade to see its tier.
Note: only some upgrades have tiers. Tiers are purely cosmetic and have no effect on gameplay." + ) + + "Also comes in real handy when you want to tell catsup apart from ketchup.", + 5000000, + [28, 29] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Genius accounting"]; + + order = 200; + Game.TieredUpgrade( + "Good manners", + 'Apparently these ladies are much more amiable if you take the time to learn their strange, ancient customs, which seem to involve saying "please" and "thank you" and staring at the sun with bulging eyes while muttering eldritch curses under your breath.', + "Grandma", + 11 + ); + order = 300; + Game.TieredUpgrade( + "Lindworms", + "You have to import these from far up north, but they really help aerate the soil!", + "Farm", + 11 + ); + order = 400; + Game.TieredUpgrade( + "Bore again", + "After extracting so much sediment for so long, you've formed some veritable mountains of your own from the accumulated piles of rock and dirt. Time to dig through those and see if you find anything fun!", + "Mine", + 11 + ); + order = 500; + Game.TieredUpgrade( + '"Volunteer" interns', + "If you're bad at something, always do it for free.", + "Factory", + 11 + ); + order = 525; + Game.TieredUpgrade( + "Rules of acquisition", + "Rule 387 : a cookie baked is a cookie kept.", + "Bank", + 11 + ); + order = 550; + Game.TieredUpgrade( + "War of the gods", + "An interesting game; the only winning move is not to pray.", + "Temple", + 11 + ); + order = 575; + Game.TieredUpgrade( + "Electricity", + "Ancient magicks and forbidden hexes shroud this arcane knowledge, whose unfathomable power can mysteriously turn darkness into light and shock an elephant to death.", + "Wizard tower", + 11 + ); + order = 600; + Game.TieredUpgrade( + "Universal alphabet", + 'You\'ve managed to chart a language that can be understood by any sentient species in the galaxy; its exciting vocabulary contains over 56 trillion words that sound and look like sparkly burps, forming intricate sentences that usually translate to something like "give us your cookies, or else".', + "Shipment", + 11 + ); + order = 700; + Game.TieredUpgrade( + "Public betterment", + "Why do we keep trying to change useless matter into cookies, or cookies into even better cookies? Clearly, the way of the future is to change the people who eat the cookies into people with a greater understanding, appreciation and respect for the cookies they're eating. Into the vat you go!", + "Alchemy lab", + 11 + ); + order = 800; + Game.TieredUpgrade( + "Embedded microportals", + "We've found out that if we bake the portals into the cookies themselves, we can transport people's taste buds straight into the taste dimension! Good thing your army of lawyers got rid of the FDA a while ago!", + "Portal", + 11 + ); + order = 900; + Game.TieredUpgrade( + "Nostalgia", + "Your time machine technicians insist that this is some advanced new time travel tech, and not just an existing emotion universal to mankind. Either way, you have to admit that selling people the same old cookies just because it reminds them of the good old times is an interesting prospect.", + "Time machine", + 11 + ); + order = 1000; + Game.TieredUpgrade( + "The definite molecule", + "Your scientists have found a way to pack a cookie into one single continuous molecule, opening exciting new prospects in both storage and flavor despite the fact that these take up to a whole year to digest.", + "Antimatter condenser", + 11 + ); + order = 1100; + Game.TieredUpgrade( + "Light capture measures", + "As the universe gets ever so slightly dimmer due to you converting more and more of its light into cookies, you've taken to finding new and unexplored sources of light for your prisms; for instance, the warm glow emitted by a pregnant woman, or the twinkle in the eye of a hopeful child.", + "Prism", + 11 + ); + order = 1200; + Game.TieredUpgrade( + "0-sided dice", + "The advent of the 0-sided dice has had unexpected and tumultuous effects on the gambling community, and saw experts around the world calling you both a genius and an imbecile.", + "Chancemaker", + 11 + ); + + new Game.Upgrade( + "Heralds", + loc( + "You now benefit from the boost provided by heralds.
Each herald gives you +1% CpS.
Look on the purple flag at the top to see how many heralds are active at any given time." + ) + + (App + ? "It's getting steamy." + : "Be excellent to each other."), + 100, + [21, 29] + ); + Game.last.pool = "prestige"; + + order = 255; + Game.GrandmaSynergy( + "Metagrandmas", + "A fractal grandma to make more grandmas to make more cookies.", + "Fractal engine" + ); + + order = 1300; + Game.TieredUpgrade( + "Metabakeries", + "
And Patreon, dudes!They practically bake themselves!", + "Fractal engine", + 1 + ); + Game.TieredUpgrade( + "Mandelbrown sugar", + "A substance that displays useful properties such as fractal sweetness and instant contact lethality.", + "Fractal engine", + 2 + ); + Game.TieredUpgrade( + "Fractoids", + "Here's a frun fract : all in all, these were a terrible idea.", + "Fractal engine", + 3 + ); + Game.TieredUpgrade( + "Nested universe theory", + "Asserts that each subatomic particle is host to a whole new universe, and therefore, another limitless quantity of cookies.", + "Fractal engine", + 4 + ); + Game.TieredUpgrade( + "Menger sponge cake", + "
This somehow stacks with the theory of nanocosmics, because physics.Frighteningly absorbent thanks to its virtually infinite surface area. Keep it isolated in a dry chamber, never handle it with an open wound, and do not ever let it touch a body of water.", + "Fractal engine", + 5 + ); + Game.TieredUpgrade( + "One particularly good-humored cow", + "This unassuming bovine was excruciatingly expensive and it may seem at first like you were ripped off. On closer inspection however, you notice that its earrings (it's wearing earrings) are actually fully functional copies of itself, each of which also wearing their own cow earrings, and so on, infinitely. It appears your dairy concerns will be taken care of for a while, although you'll have to put up with the cow's annoying snickering.", + "Fractal engine", + 6 + ); + Game.TieredUpgrade( + "Chocolate ouroboros", + "Forever eating its own tail and digesting itself, in a metabolically dubious tale of delicious tragedy.", + "Fractal engine", + 7 + ); + Game.TieredUpgrade( + "Nested", + "Clever self-reference or shameful cross-promotion? This upgrade apparently has the gall to advertise a link to orteil.dashnet.org/nested, in a tooltip you can't even click.", + "Fractal engine", + 8 + ); + Game.TieredUpgrade( + "Space-filling fibers", + "This special ingredient has the incredible ability to fill the local space perfectly, effectively eradicating hunger in those who consume it!", + "Fractal engine", + 9 + ); + Game.TieredUpgrade("Endless book of prose", "", "Fractal engine", 10); + if (EN) { + Game.last.descFunc = function () { + var str = + '"There once was a baker named ' + + Game.bakeryName + + ". One day, there was a knock at the door; " + + Game.bakeryName + + " opened it and was suddenly face-to-face with a strange and menacing old grandma. The grandma opened her mouth and, in a strange little voice, started reciting this strange little tale : "; + var n = 35; + var i = Math.floor(Game.T * 0.1); + return ( + this.desc + + '
Knowing that no hunger means no need for cookies, your marketers urge you to repurpose this product into next-level packing peanuts.' + + (str.substr(i % str.length, n) + + (i % str.length > str.length - n + ? str.substr(0, (i % str.length) - (str.length - n)) + : "")) + + "" + ); + }; + } else Game.last.desc = "-"; + Game.TieredUpgrade( + "The set of all sets", + "The answer, of course, is a definite maybe.", + "Fractal engine", + 11 + ); + + order = 5000; + Game.SynergyUpgrade( + "Recursive mirrors", + "Do you have any idea what happens when you point two of these at each other? Apparently, the universe doesn't either.", + "Fractal engine", + "Prism", + "synergy1" + ); + //Game.SynergyUpgrade('Compounded odds','When probabilities start cascading, "never in a billion lifetimes" starts looking terribly like "probably before Monday comes around".','Fractal engine','Chancemaker','synergy1'); + Game.SynergyUpgrade( + "Mice clicking mice", + "", + "Fractal engine", + "Cursor", + "synergy2" + ); + if (EN) { + Game.last.descFunc = function () { + Math.seedrandom(Game.seed + "-blasphemouse"); + if (Math.random() < 0.3) { + Math.seedrandom(); + return this.desc + "Absolutely blasphemouse!"; + } else { + Math.seedrandom(); + return this.desc + "Absolutely blasphemous!"; + } + }; + } else Game.last.desc = "-"; + + order = 10020; + Game.NewUpgradeCookie({ + name: "Custard creams", + desc: "British lore pits these in a merciless war against bourbon biscuits.
The filling evokes vanilla without quite approaching it.
They're tastier on the inside!", + icon: [23, 29], + power: 4, + price: 9999999999999999999999999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Bourbon biscuits", + desc: "Two chocolate biscuits joined together with even more chocolate.
The sworn rivals of custard creams, as legend has it.", + icon: [24, 29], + power: 4, + price: 99999999999999999999999999999999999999, + }); + + new Game.Upgrade( + "Keepsakes", + loc( + "Seasonal random drops have a 1/5 chance to carry over through ascensions." + ) + "Cherish the memories.", + 1111111111, + [22, 29] + ); + Game.last.pool = "prestige"; + Game.last.parents = [ + "Starsnow", + "Starlove", + "Starterror", + "Startrade", + "Starspawn", + ]; + + order = 10020; + Game.NewUpgradeCookie({ + name: "Mini-cookies", + desc: "Have you ever noticed how the smaller something is, the easier it is to binge on it?", + icon: [29, 30], + power: 5, + price: 99999999999999999999999999999999999999 * 5, + }); + + new Game.Upgrade( + "Sugar crystal cookies", + (EN + ? "Cookie production multiplier +5% permanently, and +1% for every building type level 10 or higher." + : loc("Cookie production multiplier +%1% permanently.", 5) + + "
" + + loc( + "Cookie production multiplier +%1% for every building type level %2 or higher.", + [1, 10] + )) + + "Infused with cosmic sweetness. It gives off a faint shimmery sound when you hold it up to your ear.", + 1000000000, + [21, 30] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Sugar baking"]; + Game.last.power = function () { + var n = 5; + for (var i in Game.Objects) { + if (Game.Objects[i].level >= 10) n++; + } + return n; + }; + Game.last.pseudoCookie = true; + Game.last.descFunc = function () { + var n = 5; + for (var i in Game.Objects) { + if (Game.Objects[i].level >= 10) n++; + } + return ( + '' + + loc("Current:") + + " +" + + Beautify(n) + + '%' + + this.ddesc + ); + }; + new Game.Upgrade( + "Box of maybe cookies", + loc("Contains an assortment of...something.") + + "These may or may not be considered cookies.", + 333000000000, + [25, 29] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Sugar crystal cookies"]; + new Game.Upgrade( + "Box of not cookies", + loc("Contains an assortment of...something.") + + "These are strictly, definitely not cookies.", + 333000000000, + [26, 29] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Sugar crystal cookies"]; + new Game.Upgrade( + "Box of pastries", + loc("Contains an assortment of delicious pastries.") + + "These are a damn slippery slope is what they are!", + 333000000000, + [27, 29] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Sugar crystal cookies"]; + + order = 10040; + Game.NewUpgradeCookie({ + name: "Profiteroles", + desc: "Also known as cream puffs, these pastries are light, fluffy, filled with whipped cream and fun to throw at people when snowballs are running scarce.", + icon: [29, 29], + require: "Box of pastries", + power: 4, + price: Math.pow(10, 31), + }); + Game.NewUpgradeCookie({ + name: "Jelly donut", + desc: "Guaranteed to contain at least 0.3% jelly filling, or your money back.
You can still see the jelly stab wound!", + icon: [27, 28], + require: "Box of pastries", + power: 4, + price: Math.pow(10, 33), + }); + Game.NewUpgradeCookie({ + name: "Glazed donut", + desc: "Absolutely gooey with sugar. The hole is the tastiest part!", + icon: [28, 28], + require: "Box of pastries", + power: 4, + price: Math.pow(10, 35), + }); + Game.NewUpgradeCookie({ + name: "Chocolate cake", + desc: "The cake is a Portal reference!", + icon: [25, 27], + require: "Box of pastries", + power: 4, + price: Math.pow(10, 37), + }); + Game.NewUpgradeCookie({ + name: "Strawberry cake", + desc: "It's not easy to come up with flavor text for something as generic as this, but some would say it's a piece of cake.", + icon: [26, 27], + require: "Box of pastries", + power: 4, + price: Math.pow(10, 39), + }); + Game.NewUpgradeCookie({ + name: "Apple pie", + desc: "It is said that some grandmas go rogue and bake these instead.", + icon: [25, 28], + require: "Box of pastries", + power: 4, + price: Math.pow(10, 41), + }); + Game.NewUpgradeCookie({ + name: "Lemon meringue pie", + desc: "Meringue is a finicky substance made of sugar and egg whites that requires specific atmospheric conditions to be baked at all. The lemon, as far as we can tell, isn't nearly as picky.", + icon: [26, 28], + require: "Box of pastries", + power: 4, + price: Math.pow(10, 43), + }); + Game.NewUpgradeCookie({ + name: "Butter croissant", + desc: "Look around.
A rude man in a striped shirt bikes past you. He smells of cigarettes and café-au-lait. Somewhere, a mime uses his moustache to make fun of the British. 300 pigeons fly overhead.
Relax. You're experiencing croissant.", + icon: [29, 28], + require: "Box of pastries", + power: 4, + price: Math.pow(10, 45), + }); + + order = 10050; + Game.NewUpgradeCookie({ + name: "Cookie dough", + desc: "Bursting with infinite potential, but can also be eaten as is. Arguably worth the salmonella.", + icon: [25, 30], + require: "Box of maybe cookies", + power: 4, + price: Math.pow(10, 35), + }); + Game.NewUpgradeCookie({ + name: "Burnt cookie", + desc: "This cookie flew too close to the sun and is now a shadow of its former self. If only you remembered to set a timer, you wouldn't have this tragedy on your hands...", + icon: [23, 30], + require: "Box of maybe cookies", + power: 4, + price: Math.pow(10, 37), + }); + Game.NewUpgradeCookie({ + name: "A chocolate chip cookie but with the chips picked off for some reason", + desc: "This has to be the saddest thing you've ever seen.", + icon: [24, 30], + require: "Box of maybe cookies", + power: 3, + price: Math.pow(10, 39), + }); + Game.NewUpgradeCookie({ + name: "Flavor text cookie", + desc: "What you're currently reading is what gives this cookie its inimitable flavor.", + icon: [22, 30], + require: "Box of maybe cookies", + power: 4, + price: Math.pow(10, 41), + }); + Game.NewUpgradeCookie({ + name: "High-definition cookie", + desc: "Uncomfortably detailed, like those weird stories your aunt keeps telling at parties.", + icon: [28, 10], + require: "Box of maybe cookies", + power: 5, + price: Math.pow(10, 43), + }); + + order = 10060; + Game.NewUpgradeCookie({ + name: "Toast", + desc: "A crisp slice of bread, begging for some butter and jam.
Why do people keep proposing these at parties?", + icon: [27, 10], + require: "Box of not cookies", + power: 4, + price: Math.pow(10, 34), + }); + Game.NewUpgradeCookie({ + name: "Peanut butter & jelly", + desc: "It's time.", + icon: [29, 9], + require: "Box of not cookies", + power: 4, + price: Math.pow(10, 36), + }); + Game.NewUpgradeCookie({ + name: "Wookies", + desc: "These aren't the cookies you're looking for.", + icon: [26, 30], + require: "Box of not cookies", + power: 4, + price: Math.pow(10, 38), + }); + Game.NewUpgradeCookie({ + name: "Cheeseburger", + desc: "Absolutely no relation to cookies whatsoever - Orteil just wanted an excuse to draw a cheeseburger.", + icon: [28, 30], + require: "Box of not cookies", + power: 4, + price: Math.pow(10, 40), + }); + Game.NewUpgradeCookie({ + name: "One lone chocolate chip", + desc: "The start of something beautiful.", + icon: [27, 30], + require: "Box of not cookies", + power: 1, + price: Math.pow(10, 42), + }); + + new Game.Upgrade( + "Genius accounting", + loc( + "Unlocks extra price information.
Each displayed cost now specifies how long it'll take you to afford it, and how much of your bank it represents." + ) + "There's no accounting for taste, and yet here we are.", + 2000000, + [11, 10] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Inspired checklist"]; + + new Game.Upgrade( + "Shimmering veil", + loc( + "Unlocks the shimmering veil, a switch that passively boosts your CpS by %1%.
You start with the veil turned on; however, it is very fragile, and clicking the big cookie or any golden cookie or reindeer will turn it off, requiring %2 of CpS to turn back on.", + [50, Game.sayTime(24 * 60 * 60 * Game.fps, 2)] + ) + "Hands off!", + 999999999, + [9, 10] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Distilled essence of redoubled luck"]; + + order = 40005; + var func = function () { + var boost = Game.getVeilBoost(); + var resist = Game.getVeilDefense(); + return ( + (this.name == "Shimmering veil [on]" + ? '' + + loc("Active.") + + '' + : "") + + loc( + "Boosts your cookie production by %1% when active.
The veil is very fragile and will break if you click the big cookie or any golden cookies or reindeer.
Once broken, turning the veil back on costs %2 of unbuffed CpS.", + [Beautify(boost * 100), Game.sayTime(24 * 60 * 60 * Game.fps, 2)] + ) + + (resist > 0 + ? "
" + + loc("Has a %1% chance to not break.", Beautify(resist * 100)) + : "") + ); + }; + new Game.Upgrade("Shimmering veil [off]", "", 1000000, [9, 10]); + Game.last.pool = "toggle"; + Game.last.toggleInto = "Shimmering veil [on]"; + Game.last.priceFunc = function () { + return Game.unbuffedCps * 60 * 60 * 24; + }; + Game.last.descFunc = func; + new Game.Upgrade("Shimmering veil [on]", "", 0, [9, 10]); + Game.last.pool = "toggle"; + Game.last.toggleInto = "Shimmering veil [off]"; + Game.last.descFunc = func; + + Game.loseShimmeringVeil = function (context) { + if (!Game.Has("Shimmering veil")) return false; + if ( + !Game.Has("Shimmering veil [off]") && + Game.Has("Shimmering veil [on]") + ) + return false; + if (Game.Has("Reinforced membrane")) { + if (context == "shimmer") + Math.seedrandom( + Game.seed + "/" + (Game.goldenClicks + Game.reindeerClicked) + ); + else if (context == "click") + Math.seedrandom(Game.seed + "/" + Game.cookieClicks); + if (Math.random() < Game.getVeilDefense()) { + Game.Notify( + loc("The reinforced membrane protects the shimmering veil."), + "", + [7, 10] + ); + Game.Win("Thick-skinned"); + Math.seedrandom(); + return false; + } + Math.seedrandom(); + } + var me = Game.Upgrades["Shimmering veil [on]"]; + me.bought = 1; + //Game.Upgrades[me.toggleInto].bought=false; + Game.Lock(me.toggleInto); + Game.Unlock(me.toggleInto); + Game.Notify(loc("The shimmering veil disappears..."), "", [9, 10]); + Game.upgradesToRebuild = 1; + Game.recalculateGains = 1; + PlaySound("snd/spellFail.mp3", 0.75); + }; + + var getCookiePrice = function (level) { + return ( + 999999999999999999999999999999999999999 * Math.pow(10, (level - 1) / 2) + ); + }; + + order = 10020; + Game.NewUpgradeCookie({ + name: "Whoopie pies", + desc: "Two chocolate halves joined together by a cream filling. It's got no eyebrows, but you never noticed until now.", + icon: [21, 31], + power: 5, + price: getCookiePrice(1), + }); + Game.NewUpgradeCookie({ + name: "Caramel wafer biscuits", + desc: "Coated in delicious chocolate. As many layers as you'll get in a biscuit without involving onions.", + icon: [22, 31], + power: 5, + price: getCookiePrice(2), + }); + Game.NewUpgradeCookie({ + name: "Chocolate chip mocha cookies", + desc: "Mocha started out as an excuse to smuggle chocolate into coffee. And now, in a poignant display of diplomacy and cultural exchange, it's bringing coffee to chocolate cookies.", + icon: [23, 31], + power: 5, + price: getCookiePrice(3), + }); + Game.NewUpgradeCookie({ + name: "Earl Grey cookies", + desc: "Captain Picard's favorite.", + icon: [24, 31], + power: 5, + price: getCookiePrice(4), + }); + Game.NewUpgradeCookie({ + name: "Corn syrup cookies", + desc: "The corn syrup makes it extra chewy. Not the type of stuff you'd think to put in a cookie, but bakers make do.", + icon: [25, 31], + power: 5, + price: getCookiePrice(5), + }); + Game.NewUpgradeCookie({ + name: "Icebox cookies", + desc: "Can be prepared in a variety of shapes with a variety of ingredients. Made by freezing dough before baking it, mirroring a time-proven medieval torture practice. Gotta keep them guessing.", + icon: [26, 31], + power: 5, + price: getCookiePrice(6), + }); + Game.NewUpgradeCookie({ + name: "Graham crackers", + desc: "Inspired in their design by the wish to live a life of austere temperance, free from pleasure or cheer; it's no wonder these are so tasty.", + icon: [27, 31], + power: 5, + price: getCookiePrice(7), + }); + Game.NewUpgradeCookie({ + name: "Hardtack", + desc: "Extremely hard and, if we're being honest, extremely tack.
If you're considering eating this as a fun snack, you probably have other things to worry about than this game, like getting scurvy or your crew fomenting mutiny.", + icon: [28, 31], + power: 5, + price: getCookiePrice(8), + }); + Game.NewUpgradeCookie({ + name: "Cornflake cookies", + desc: "They're grrrrrroovy! Careful not to let it sit in your milk too long, lest you accidentally end up with a bowl of cereal and get confused.", + icon: [29, 31], + power: 5, + price: getCookiePrice(9), + }); + Game.NewUpgradeCookie({ + name: "Tofu cookies", + desc: "There's really two ways to go with tofu cooking; either it asserts itself in plain sight or it camouflages itself in the other ingredients. This happens to be the latter, and as such, you can't really tell the difference between this and a regular cookie, save for that one pixel on the left.", + icon: [30, 31], + power: 5, + price: getCookiePrice(10), + }); + Game.NewUpgradeCookie({ + name: "Gluten-free cookies", + desc: "Made with browned butter and milk to closely match the archetypal chocolate chip cookie.
For celiacs, a chance to indulge in a delicious risk-free pastry. For others, a strangely threatening confection whose empty eyes will never know heaven nor hell.", + icon: [30, 30], + power: 5, + price: getCookiePrice(10), + }); + Game.NewUpgradeCookie({ + name: "Russian bread cookies", + desc: "Also known as alphabet cookies; while most bakers follow the recipe to the letter, it is said that some substitute the flour for spelt. But don't take my word for it.", + icon: [30, 29], + power: 5, + price: getCookiePrice(11), + }); + Game.NewUpgradeCookie({ + name: "Lebkuchen", + desc: "Diverse cookies from Germany, fragrant with honey and spices, often baked around Christmas.
Once worn by warriors of old for protection in battle.
+5 STR, +20% magic resistance.", + icon: [30, 28], + power: 5, + price: getCookiePrice(12), + }); + Game.NewUpgradeCookie({ + name: "Aachener Printen", + desc: "The honey once used to sweeten these gingerbread-like treats has since been swapped out for beet sugar, providing another sad example of regressive evolution.", + icon: [30, 27], + power: 5, + price: getCookiePrice(13), + }); + Game.NewUpgradeCookie({ + name: "Canistrelli", + desc: "A dry biscuit flavored with anise and wine, tough like the people of Corsica where it comes from.", + icon: [30, 26], + power: 5, + price: getCookiePrice(14), + }); + Game.NewUpgradeCookie({ + name: "Nice biscuits", + desc: "Made with coconut and perfect with tea. Traces its origins to a French city so nice they named it that.", + icon: [30, 25], + power: 5, + price: getCookiePrice(15), + }); + Game.NewUpgradeCookie({ + name: "French pure butter cookies", + desc: "You can't tell what's stronger coming off these - the smell of butter or condescension.", + icon: [31, 25], + power: 5, + price: getCookiePrice(16), + }); + Game.NewUpgradeCookie({ + name: "Petit beurre", + desc: 'An unassuming biscuit whose name simply means "little butter". Famed and feared for its four ears and forty-eight teeth.
When it hears ya, it\'ll get ya...', + icon: [31, 26], + power: 5, + price: getCookiePrice(16), + }); + Game.NewUpgradeCookie({ + name: "Nanaimo bars", + desc: "A delicious no-bake pastry hailing from Canada. Probably beats eating straight-up snow with maple syrup poured on it, but what do I know.", + icon: [31, 27], + power: 5, + price: getCookiePrice(17), + }); + Game.NewUpgradeCookie({ + name: "Berger cookies", + desc: "Messily slathered with chocolate fudge, but one of the most popular bergers of Baltimore, along with the triple fried egg berger and the blue crab cheeseberger.", + icon: [31, 28], + power: 5, + price: getCookiePrice(18), + }); + Game.NewUpgradeCookie({ + name: "Chinsuko", + desc: "A little piece of Okinawa in cookie form. Part of a Japanese custom of selling sweets as souvenirs. But hey, pressed pennies are cool too.", + icon: [31, 29], + power: 5, + price: getCookiePrice(19), + }); + Game.NewUpgradeCookie({ + name: "Panda koala biscuits", + desc: "Assorted jungle animals with equally assorted fillings.
Comes in chocolate, strawberry, vanilla and green tea.
Eat them all before they go extinct!", + icon: [31, 13], + power: 5, + price: getCookiePrice(19), + }); + Game.NewUpgradeCookie({ + name: "Putri salju", + desc: "A beloved Indonesian pastry; its name means \"snow princess\", for the powdered sugar it's coated with. Had we added these to Cookie Clicker some years ago, this is where we'd make a reference to that one Disney movie, but it's probably time to let it go.", + icon: [31, 30], + power: 5, + price: getCookiePrice(20), + }); + Game.NewUpgradeCookie({ + name: "Milk cookies", + desc: "Best eaten with a tall glass of chocolate.", + icon: [31, 31], + power: 5, + price: getCookiePrice(21), + }); + + order = 9999; + Game.NewUpgradeCookie({ + name: "Cookie crumbs", + desc: "There used to be a cookie here. Now there isn't.
Good heavens, what did you DO?!", + icon: [30, 13], + power: 1, + require: "Legacy", + price: 100, + }); + Game.NewUpgradeCookie({ + name: "Chocolate chip cookie", + desc: "This is the cookie you've been clicking this whole time. It looks a bit dented and nibbled on, but it's otherwise good as new.", + icon: [10, 0], + power: 10, + require: "Legacy", + price: 1000000000000, + }); + + new Game.Upgrade( + "Cosmic beginner's luck", + loc( + "Prior to purchasing the %1 upgrade in a run, random drops are %2 times more common.", + [getUpgradeName("Heavenly chip secret"), 5] + ) + + "Oh! A penny!", + 999999999 * 15, + [8, 10] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Shimmering veil"]; + Game.getVeilDefense = function () { + var n = 0; + if (Game.Has("Reinforced membrane")) n += 0.1; + if (Game.Has("Delicate touch")) n += 0.1; + if (Game.Has("Steadfast murmur")) n += 0.1; + if (Game.Has("Glittering edge")) n += 0.1; + return n; + }; + Game.getVeilBoost = function () { + var n = 0.5; + if (Game.Has("Reinforced membrane")) n += 0.1; + if (Game.Has("Delicate touch")) n += 0.05; + if (Game.Has("Steadfast murmur")) n += 0.05; + if (Game.Has("Glittering edge")) n += 0.05; + return n; + }; + new Game.Upgrade( + "Reinforced membrane", + loc( + "The shimmering veil is more resistant, and has a %1% chance not to break. It also gives +%2% more CpS.", + [10, 10] + ) + "
Oh! A priceless heirloom!
Oh! Another penny!A consistency between jellyfish and cling wrap.", + 999999999 * 15, + [7, 10] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Shimmering veil"]; + + order = 255; + Game.GrandmaSynergy( + "Binary grandmas", + 'A digital grandma to transfer more cookies.
(See also : boolean grandmas, string grandmas, and not-a-number grandmas, also known as "NaNs".)', + "Javascript console" + ); + + order = 1400; + Game.TieredUpgrade( + "The JavaScript console for dummies", + 'This should get you started. The first line reads: "To open the javascript console, press-"', + "Javascript console", + 1 + ); + Game.TieredUpgrade( + "64bit arrays", + "
...the rest of the book is soaked in chocolate milk. If only there was a way to look up this sort of information...A long-form variable type to pack your cookies much more efficiently.", + "Javascript console", + 2 + ); + Game.TieredUpgrade( + "Stack overflow", + "This is really bad! You probably forgot to close a loop somewhere and now your programs are going crazy! The rest of your engineers seem really excited about it somehow. How could a software mishap like a stack overflow possibly ever help anyone?", + "Javascript console", + 3 + ); + Game.TieredUpgrade( + "Enterprise compiler", + "This bespoke javascript compiler took your team years of development and billions in research, but it should let you execute (certain) functions (up to) 2% faster (in optimal circumstances).", + "Javascript console", + 4 + ); + Game.TieredUpgrade( + "Syntactic sugar", + "Tastier code for tastier cookies.", + "Javascript console", + 5 + ); + Game.TieredUpgrade( + "A nice cup of coffee", + "All this nerd stuff has you exhausted. You make yourself a nice cup of coffee, brewed with roasted beans from some far-away island. You may have been working a bit too hard though - the cup of coffee starts talking to you, insisting that it is NOT javascript.", + "Javascript console", + 6 + ); + Game.TieredUpgrade( + "Just-in-time baking", + "A new method of preparing cookies; they bake themselves right in front of the customers before eating, leaving your kitchens mess-free.", + "Javascript console", + 7 + ); + Game.TieredUpgrade( + "cookies++", + 'Your very own cookie-themed programming language, elegantly named after its most interesting ability - increasing the "cookies" variable by 1.', + "Javascript console", + 8 + ); + Game.TieredUpgrade( + "Software updates", + "This is grand news - someone's finally figured out the Wifi password, and your newfound internet connection seems to have triggered a whole lot of software updates! Your browsers, drivers and plugins all received a fresh coat of paint, and your javascript version has been updated to the latest ECMAScript specification. It's really too bad thousands had to die due to some deprecated function in your neurotoxin ventilation code, but I guess that's progress for you.", + "Javascript console", + 9 + ); + Game.TieredUpgrade( + "Game.Loop", + "You're not quite sure what to make of this. What does it mean? What does it do? Who would leave something like that just laying around here? Try asking again in 1/30th of a second.", + "Javascript console", + 10 + ); + Game.TieredUpgrade( + "eval()", + "It is said that this simple function holds the key to the universe, and that whosoever masters it may shape reality to their will.", + "Javascript console", + 11 + ); + + order = 5000; + Game.SynergyUpgrade( + "Script grannies", + "
Good thing you have no idea how it works. Makes for a neat plaque on your wall, though.Armies of energy drink-fueled grandmas ready to hack into the cyberspace for renegade e-cookies.", + "Javascript console", + "Grandma", + "synergy1" + ); + Game.SynergyUpgrade( + "Tombola computing", + "", + "Javascript console", + "Chancemaker", + "synergy2" + ); + if (EN) { + Game.last.descFunc = function () { + Math.seedrandom(Game.seed + "-tombolacomputing"); + var str = + "(Your ticket reads " + + Math.floor(Math.random() * 100) + + " " + + Math.floor(Math.random() * 100) + + " " + + Math.floor(Math.random() * 100) + + " " + + Math.floor(Math.random() * 100) + + ", entitling you to " + + choose([ + Math.floor(Math.random() * 5 + 2) + " lines of javascript", + "one free use of Math.random()", + "one qubit, whatever that is", + "one half-eaten cookie", + "a brand new vacuum cleaner", + "most of one room-temperature cup of orange soda", + "one really good sandwich", + "one handful of pocket lint", + "someone's mostly clean hairpiece", + "a trip to a fancy restaurant", + "the knowledge of those numbers", + "a furtive glance at the news ticker", + "another ticket, half-price", + "all-you-can-eat moldy bread", + "one lifetime supply of oxygen", + "the color " + + choose[ + ("red", + "orange", + "yellow", + "green", + "blue", + "purple", + "black", + "white", + "gray", + "brown", + "pink", + "teal") + ], + "increased intellect for a limited time", + "an ancient runesword", + "the throne of a far-away country", + "the position of Mafia capo. Good luck", + "one free time-travel week-end", + "something beautiful", + "the deed to some oil well", + "one hamburger made out of the animal, plant, or person of your choice", + "the last surviving " + + choose[ + ("dodo bird", "thylacine", "unicorn", "dinosaur", "neanderthal") + ], + "a deep feeling of accomplishment", + "a fleeting tinge of entertainment", + "a vague sense of unease", + "deep existential dread", + "one extra week added to your lifespan", + "breathe manually", + "blink right here and now", + "one meeting with any famous person, living or dead, in your next dream", + "one very nice dream", + "a wacky sound effect", + "45 seconds of moral flexibility", + 'hundreds and thousands, also known as "sprinkles"', + "one circle, triangle, square or other simple geometric shape, of average dimensions", + "just this extra bit of randomness", + "the extra push you needed to turn your life around", + "a good fright", + "one secret superpower", + "a better luck next time", + "an irrational phobia of tombola tickets", + "one whole spider", + "an increased sense of self-worth and determination", + "inner peace", + "one double-XP week-end in the MMORPG of your choice", + "a little piece of the universe, represented by the trillions of atoms that make up this very ticket", + "food poisoning", + "the Moon! Well, conceptually", + "a new car, baby", + "a new catchphrase", + "an intrusive thought of your choice", + "- ...aw man, it just cuts off there", + "the director spot for the next big hit movie", + "really good-looking calves", + "one genuine pirate golden doubloon", + '"treasure and riches", or something', + "one boat, sunken", + "baby shoes, never worn", + "direct lineage to some King or Queen", + "innate knowledge of a dead language you'll never encounter", + "the melody of a song you don't know the words to", + "white noise", + "mild physical impairment", + "a new pair of lips", + "things, and such", + "one popular expression bearing your name", + "one typo", + "one get-out-of-jail-free card", + "the rest of your life... for now", + "one polite huff", + "a condescending stare", + "one cursed monkey paw", + "true love, probably", + "an interesting factoid about the animal, country, TV show or celebrity of your choice", + "a pop culture reference", + "minutes of fun", + 'the etymology of the word "tombola" - it\'s Italian for "a tumble"', + "nothing. You lost, sorry", + ]) + + ".)"; + Math.seedrandom(); + return ( + this.desc + + "Like quantum computing, but more fun." + ); + }; + } else Game.last.desc = "
" + + str + + "-"; + + order = 10020; + Game.NewUpgradeCookie({ + name: "Kruidnoten", + desc: 'A festive dutch favorite; tiny cinnamony bites sometimes coated in chocolate. The name translates roughly to "kruidnoten".', + icon: [30, 3], + power: 5, + price: getCookiePrice(22), + }); + Game.NewUpgradeCookie({ + name: "Marie biscuits", + desc: "Pleasantly round, smoothly buttery, subtly vanilla-flavored, ornately embossed, each ridge represents a person Marie killed in prison.", + icon: [30, 4], + power: 5, + price: getCookiePrice(23), + }); + Game.NewUpgradeCookie({ + name: "Meringue cookies", + desc: "Probably the most exciting thing you can make out of egg whites. Also called forgotten cookies, due to the recipe being once lost in a sealed mystical vault for 10,000 years.", + icon: [31, 4], + power: 5, + price: getCookiePrice(24), + }); + + order = 10060; + Game.NewUpgradeCookie({ + name: "Pizza", + desc: "What is a pizza if not a large, chewy cookie, frosted with a rather exuberant tomato & cheese icing? Not a cookie, that's what.", + icon: [31, 9], + require: "Box of not cookies", + power: 5, + price: Math.pow(10, 44), + }); + + order = 10050; + Game.NewUpgradeCookie({ + name: "Crackers", + desc: 'These are the non-flavored kind with no salt added. Really just a judgment-free wheat square begging to have bits of ham and spreadable cheese piled onto it, its main contribution being "crunchy".', + icon: [30, 9], + require: "Box of maybe cookies", + power: 4, + price: Math.pow(10, 45), + }); + + order = 10030; + Game.NewUpgradeCookie({ + name: "Havabreaks", + desc: "You can snap the sections neatly or just bite into the whole thing like some kind of lunatic. Some oversea countries manufacture these in hundreds of unique flavors, such as green tea, lobster bisque, and dark chocolate.", + icon: [31, 3], + require: "Box of brand biscuits", + power: 2, + price: 999999999999999999999999999 * 5, + }); + + order = 20000; + new Game.Upgrade( + "Kitten executives", + strKittenDesc + + "ready to execute whatever and whoever you'd like, sir", + 900000000000000000000000000000000000000000000, + Game.GetIcon("Kitten", 13) + ); + Game.last.kitten = 1; + Game.MakeTiered(Game.last, 13, 18); + + order = 10020; + Game.NewUpgradeCookie({ + name: "Chai tea cookies", + desc: "Not exactly Captain Picard's favorite, but I mean, these will do in a pinch.", + icon: [23, 32], + power: 5, + price: getCookiePrice(4) + 5, + }); + Game.last.order = 10020.5685; + + Game.NewUpgradeCookie({ + name: "Yogurt cookies", + desc: "Augmented by the wonders of dairy, these cookies are light and fluffy and just one more thing for the lactose-intolerant to avoid.
Truly for the cultured among us.", + icon: [24, 32], + power: 5, + price: getCookiePrice(25), + }); + Game.NewUpgradeCookie({ + name: "Thumbprint cookies", + desc: "Filled with jam and sometimes served in little paper cups. No longer admissible as biometric evidence in court. We're not having a repeat of that whole mess.", + icon: [25, 32], + power: 5, + price: getCookiePrice(26), + }); + Game.NewUpgradeCookie({ + name: "Pizzelle", + desc: "Thin, crisp waffle cookies baked in a bespoke iron following an ancient Italian recipe.
These cookies have been around for a long, long time.
These cookies have seen things.", + icon: [26, 32], + power: 5, + price: getCookiePrice(27), + }); + + order = 10030; + Game.NewUpgradeCookie({ + name: "Zilla wafers", + desc: "Popular vanilla-flavored biscuits that somehow keep ending up in banana pudding.
Themed after a beloved radioactive prehistoric monster, for some reason.", + icon: [22, 32], + require: "Box of brand biscuits", + power: 2, + price: 999999999999999999999999999999 * 5, + }); + Game.NewUpgradeCookie({ + name: "Dim Dams", + desc: "Two biscuits joined by chocolate and coated in even more chocolate.
You wonder - which one is the dim, and which one is the dam?", + icon: [31, 10], + require: "Box of brand biscuits", + power: 2, + price: 999999999999999999999999999999999 * 5, + }); + + order = 10060; + Game.NewUpgradeCookie({ + name: "Candy", + desc: "There are two pillars to the world of sweets : pastries, of course - and candy.
You could make a whole new game just about these, but for now, please enjoy these assorted generic treats.", + icon: [30, 10], + require: "Box of not cookies", + power: 5, + price: Math.pow(10, 46), + }); + + order = 19000; + Game.TieredUpgrade( + "Fortune #001", + "Fingers are not the only thing you can count on.", + "Cursor", + "fortune" + ); + Game.TieredUpgrade( + "Fortune #002", + "A wrinkle is a crack in a mundane facade.", + "Grandma", + "fortune" + ); + Game.TieredUpgrade( + "Fortune #003", + "The seeds of tomorrow already lie within the seeds of today.", + "Farm", + "fortune" + ); + Game.TieredUpgrade( + "Fortune #004", + "Riches from deep under elevate you all the same.", + "Mine", + "fortune" + ); + Game.TieredUpgrade( + "Fortune #005", + "True worth is not in what you find, but in what you make.", + "Factory", + "fortune" + ); + Game.TieredUpgrade( + "Fortune #006", + "The value of money means nothing to a pocket.", + "Bank", + "fortune" + ); + Game.TieredUpgrade( + "Fortune #007", + "Not all guides deserve worship.", + "Temple", + "fortune" + ); + Game.TieredUpgrade( + "Fortune #008", + "Magic is about two things - showmanship, and rabbits.", + "Wizard tower", + "fortune" + ); + Game.TieredUpgrade( + "Fortune #009", + "Every mile travelled expands the mind by just as much.", + "Shipment", + "fortune" + ); + Game.TieredUpgrade( + "Fortune #010", + "Don't get used to yourself. You're gonna have to change.", + "Alchemy lab", + "fortune" + ); + Game.TieredUpgrade( + "Fortune #011", + "Every doorway is a gamble. Tread with care.", + "Portal", + "fortune" + ); + Game.TieredUpgrade( + "Fortune #012", + "Do your future self a favor; they'll thank you for it.", + "Time machine", + "fortune" + ); + Game.TieredUpgrade( + "Fortune #013", + "The world is made of what we put into it.", + "Antimatter condenser", + "fortune" + ); + Game.TieredUpgrade( + "Fortune #014", + "Staring at a dazzling light can blind you back to darkness.", + "Prism", + "fortune" + ); + Game.TieredUpgrade( + "Fortune #015", + "Don't leave to blind chance what you could accomplish with deaf skill.", + "Chancemaker", + "fortune" + ); + Game.TieredUpgrade( + "Fortune #016", + "It's good to see yourself in others. Remember to see yourself in yourself, too.", + "Fractal engine", + "fortune" + ); + Game.TieredUpgrade( + "Fortune #017", + "If things aren't working out for you, rewrite the rules.", + "Javascript console", + "fortune" + ); + + order = 19100; + //note : price for these capped to base price OR 1 day of unbuffed CpS + new Game.Upgrade( + "Fortune #100", + loc("All buildings and upgrades are %1% cheaper.", 1) + + " " + + loc("Cookie production multiplier +%1%.", 1) + + "True wealth is counted in gifts.", + Game.Tiers["fortune"].price * 100000, + [0, 0] + ); + Game.MakeTiered(Game.last, "fortune", 10); + Game.last.priceFunc = function (me) { + return Math.min(me.basePrice, Game.unbuffedCps * 60 * 60 * 24); + }; + new Game.Upgrade( + "Fortune #101", + loc("Cookie production multiplier +%1%.", 7) + + "Some people dream of fortunes; others dream of cookies.", + Game.Tiers["fortune"].price * 100000000, + [0, 0] + ); + Game.MakeTiered(Game.last, "fortune", 10); + Game.last.priceFunc = function (me) { + return Math.min(me.basePrice, Game.unbuffedCps * 60 * 60 * 24); + }; + new Game.Upgrade( + "Fortune #102", + loc( + "You gain another +%1% of your regular CpS while the game is closed.", + 1 + ) + + " (" + + loc( + "Must own the %1 upgrade.", + getUpgradeName("Twin Gates of Transcendence") + ) + + ")" + + "Help, I'm trapped in a " + + (App ? "computer" : "browser") + + " game!", + Game.Tiers["fortune"].price * 100000000000, + [0, 0] + ); + Game.MakeTiered(Game.last, "fortune", 10); + Game.last.priceFunc = function (me) { + return Math.min(me.basePrice, Game.unbuffedCps * 60 * 60 * 24); + }; + new Game.Upgrade( + "Fortune #103", + strKittenDesc + + "Don't believe the superstitions; all cats are good luck.", + Game.Tiers["fortune"].price * 100000000000000, + [0, 0] + ); + Game.MakeTiered(Game.last, "fortune", 18); + Game.last.kitten = 1; + Game.last.priceFunc = function (me) { + return Math.min(me.basePrice, Game.unbuffedCps * 60 * 60 * 24); + }; + new Game.Upgrade( + "Fortune #104", + getStrClickingGains(1) + "Remember to stay in touch.", + Game.Tiers["fortune"].price * 100000000000, + [0, 0] + ); + Game.MakeTiered(Game.last, "fortune", 11); + Game.last.priceFunc = function (me) { + return Math.min(me.basePrice, Game.unbuffedCps * 60 * 60 * 24); + }; + + new Game.Upgrade( + "Fortune cookies", + loc( + "The news ticker may occasionally have fortunes, which may be clicked for something good." + ) + + "These don't taste all that great but that's not really the point, is it?", + 77777777777, + [29, 8] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Distilled essence of redoubled luck"]; + + order = 40000; + new Game.Upgrade( + "A really good guide book", + "?????????", + 7, + [22, 12] + ); //debug purposes only + //new Game.Upgrade('A really good guide book','All dungeon locations behave as if unlocked.
You may shift-click a dungeon location to teleport there.It even tells you which hotels to avoid!',7,[22,12]);//debug purposes only + Game.last.buyFunction = function () { + if (Game.Objects["Factory"].minigameLoaded) { + Game.Objects["Factory"].minigame.computeMapBounds(); + Game.Objects["Factory"].minigame.updateLocStyles(); + } + }; + Game.last.pool = "debug"; + + order = 10300; + Game.NewUpgradeCookie({ + name: "Prism heart biscuits", + desc: "An every-flavor biscuit that stands for universal love and being true to yourself.", + require: "Eternal heart biscuits", + season: "valentines", + icon: [30, 8], + power: heartPower, + price: 1000000000000000000000000, + }); + Game.last.order = 10300.175; + + order = 19100; + new Game.Upgrade( + "Kitten wages", + loc( + "Through clever accounting, this actually makes kitten upgrades %1% cheaper.", + 10 + ) + + "Cats can have little a salary, as a treat.", + 9000000000, + [31, 8] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Kitten angels"]; + Game.last.kitten = 1; + new Game.Upgrade( + "Pet the dragon", + loc( + "Unlocks the ability to pet your dragon by clicking on it once hatched." + ) + + "
Cats are expert hagglers and have a keen sense of bargaining, especially in the case of cash.Dragons do not purr. If your dragon starts purring, vacate the area immediately.", + 99999999999, + [30, 12] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["How to bake your dragon", "Residual luck"]; + + order = 25100; + var dragonDropUpgradeCost = function (me) { + return ( + Game.unbuffedCps * + 60 * + 30 * + (Game.dragonLevel < Game.dragonLevels.length - 1 ? 1 : 0.1) + ); + }; + new Game.Upgrade( + "Dragon scale", + getStrCookieProductionMultiplierPlus(3) + + "
" + + loc( + "Cost scales with CpS, but %1 times cheaper with a fully-trained dragon.", + 10 + ) + + "Your dragon sheds these regularly, so this one probably won't be missed.", + 999, + [30, 14] + ); + Game.last.priceFunc = dragonDropUpgradeCost; + new Game.Upgrade( + "Dragon claw", + loc("Clicking is %1% more powerful.", 3) + + "
Note: icon not to scale.
" + + loc( + "Cost scales with CpS, but %1 times cheaper with a fully-trained dragon.", + 10 + ) + + "Will grow back in a few days' time.", + 999, + [31, 14] + ); + Game.last.priceFunc = dragonDropUpgradeCost; + new Game.Upgrade( + "Dragon fang", + loc("Golden cookies give %1% more cookies.", 3) + + "
A six-inch retractable claw, like a razor, from the middle toe. So you know, try to show a little respect.
" + + loc("Dragon harvest and Dragonflight are %1% stronger.", 10) + + "
" + + loc( + "Cost scales with CpS, but %1 times cheaper with a fully-trained dragon.", + 10 + ) + + "Just a fallen baby tooth your dragon wanted you to have, as a gift.", + 999, + [30, 15] + ); + Game.last.priceFunc = dragonDropUpgradeCost; + new Game.Upgrade( + "Dragon teddy bear", + loc("Random drops are %1% more common.", 3) + + "
It might be smaller than an adult tooth, but it's still frighteningly sharp - and displays some awe-inspiring cavities, which you might expect from a creature made out of sweets.
" + + loc( + "Cost scales with CpS, but %1 times cheaper with a fully-trained dragon.", + 10 + ) + + "Your dragon used to sleep with this, but it's yours now.", + 999, + [31, 15] + ); + Game.last.priceFunc = dragonDropUpgradeCost; + + order = 10020; + Game.NewUpgradeCookie({ + name: "Granola cookies", + desc: "Wait! These are just oatmeal cookies mixed with raisin cookies! What next, half-dark chocolate half-white chocolate cookies?", + icon: [28, 32], + power: 5, + price: getCookiePrice(28), + }); + Game.NewUpgradeCookie({ + name: "Ricotta cookies", + desc: "Light and cake-like. Often flavored with lemon or almond extract. Sprinkles optional. Allegedly Italian. Investigation pending.", + icon: [29, 32], + power: 5, + price: getCookiePrice(29), + }); + Game.NewUpgradeCookie({ + name: "Roze koeken", + desc: "The icing on these Dutch cookies is traditionally pink, but different colors may be used for special occasions - such as pink to celebrate Breast Cancer Awareness Month, or for International Flamingo Day, pink.", + icon: [30, 32], + power: 5, + price: getCookiePrice(30), + }); + Game.NewUpgradeCookie({ + name: "Peanut butter cup cookies", + desc: "What more poignant example of modern societal struggles than the brazen reclaiming of a corporate product by integrating it in the vastly more authentic shell of a homemade undertaking? Anyway this is a peanut butter cup, baked into a cookie. It's pretty good!", + icon: [31, 32], + power: 5, + price: getCookiePrice(31), + }); + Game.NewUpgradeCookie({ + name: "Sesame cookies", + desc: "Look at all the little seeds on these! It's like someone dropped them on the street or something! A very welcoming and educational street!", + icon: [22, 33], + power: 5, + price: getCookiePrice(32), + }); + Game.NewUpgradeCookie({ + name: "Taiyaki", + desc: "A pastry fish filled with red bean paste, doomed to live an existence of constant and excruciating pain as its aquatic environment slowly dissolves its soft doughy body.
Crafted in the likeliness of a fearsome beast. Stuffed with magical herbs picked long ago by a wandering wizard. Woven from elven yarn and a polyester blend.
Also comes in chocolate flavor!", + icon: [23, 33], + power: 5, + price: getCookiePrice(33), + }); + Game.NewUpgradeCookie({ + name: "Vanillekipferl", + desc: "Nut-based cookies from Central Europe, coated in powdered vanilla sugar. Regular kipferl, crescent-shaped bread rolls from the same region, are much less exciting.", + icon: [24, 33], + power: 5, + price: getCookiePrice(34), + }); + + order = 10300; + Game.NewUpgradeCookie({ + name: "Cosmic chocolate butter biscuit", + desc: "Rewarded for owning 550 of everything.
Through some strange trick of magic or technology, looking at this cookie is like peering into a deep ocean of ancient stars. The origins of this biscuit are unknown; its manufacture, as far as your best investigators can tell, left no paper trail. From a certain angle, if you squint hard enough, you'll notice that a number of stars near the center are arranged to resemble the outline of your own face.", + icon: [27, 32], + power: 10, + price: + 999999999999999999999999999999999999999999999999 * butterBiscuitMult, + locked: 1, + }); + + order = 100; + new Game.Upgrade( + "Nonillion fingers", + getStrThousandFingersGain(20) + + "Only for the freakiest handshakes.", + 10000000000000000000000000, + [12, 31] + ); + Game.MakeTiered(Game.last, 13, 0); + order = 150; + new Game.Upgrade( + "Miraculite mouse", + getStrClickingGains(1) + + "Composed of a material that neither science nor philosophy are equipped to conceptualize. And boy, does it ever click.", + 50000000000000000000000000000, + [11, 31] + ); + Game.MakeTiered(Game.last, 13, 11); + order = 200; + Game.TieredUpgrade( + "Generation degeneration", + "Genetic testing shows that most of your grandmas are infected with a strange degenerative disease that only seems to further their powers; the more time passes, the older they get. This should concern you.", + "Grandma", + 12 + ); + order = 300; + Game.TieredUpgrade( + "Global seed vault", + "An enormous genetic repository that could outlive an apocalypse. Guarantees the survival of your empire, or at the very least its agricultural components, should civilization fall. Which should be any day now.", + "Farm", + 12 + ); + order = 400; + Game.TieredUpgrade( + "Air mining", + "You've dug your drills through just about every solid surface you could find. But did you know recent advances have revealed untold riches hiding within non-solid surfaces too?", + "Mine", + 12 + ); + order = 500; + Game.TieredUpgrade( + "Behavioral reframing", + "Through careful social engineering you've convinced your workers that \"union\" is a slur that only the most vile and repugnant filth among us would ever dare utter! Sometimes progress isn't in the big machines, it's in the little lies!", + "Factory", + 12 + ); + order = 525; + Game.TieredUpgrade( + "Altruistic loop", + "You control so many branches of the global economy and legislative bodies that, through a particularly creative loophole, donating money (to yourself) grants you even more cash in tax deductions than you started with!", + "Bank", + 12 + ); + order = 550; + Game.TieredUpgrade( + "A novel idea", + "You don't get rich starting a religion. If you want to get rich, you write science fiction.", + "Temple", + 12 + ); + order = 575; + Game.TieredUpgrade( + "Spelling bees", + "You've unleashed a swarm of magically-enhanced bees upon mankind! Their stinging spells may be the bane of all living things but you're certain you can put their delicious, purple, fizzy honey to good use!", + "Wizard tower", + 12 + ); + order = 600; + Game.TieredUpgrade( + "Toroid universe", + "If you think of the universe as an nth-dimensional torus that wraps back on itself in every direction, you can save a fortune on rocket fuel! Of course the universe isn't actually shaped like that, but you've never let details stand in your way.", + "Shipment", + 12 + ); + order = 700; + Game.TieredUpgrade( + "Hermetic reconciliation", + "It's time for modern science and the mystical domains of the occult to work together at last. What do gravitons transmute into? What if alkahest is pH-neutral? Should a homunculus have the right to vote? And other exciting questions coming to you soon, whether you like it or not.", + "Alchemy lab", + 12 + ); + order = 800; + Game.TieredUpgrade( + "His advent", + "He comes! He comes at last! Just like the prophecies foretold! And as He steps out of the portal, your engineers begin slicing Him into convenient chunks before transporting His writhing cosmic flesh to your factories, where He will be processed and converted into a new and exciting cookie flavor, available in stores tomorrow.", + "Portal", + 12 + ); + order = 900; + Game.TieredUpgrade( + "Split seconds", + "Time is infinite, yes... But what if, nestled within each second, were even more infinities? Every moment an eternity! Think of how many scheduling troubles this solves!", + "Time machine", + 12 + ); + order = 1000; + Game.TieredUpgrade( + "Flavor itself", + "Deep under the earth, in the most sterile laboratory, in the most vast and expensive particle accelerator ever devised, your scientists have synthesized -for a fraction of a second- the physical manifestation of pure flavor. Highly unstable, and gone in a puff of radioactive energy, it nonetheless left your team shivering with awe... and hunger.", + "Antimatter condenser", + 12 + ); + order = 1100; + Game.TieredUpgrade( + "Light speed limit", + "Whoah, slow down. Harvesting light is well and good but it'd be much easier if it weren't so dang fast! This should thankfully take care of that.", + "Prism", + 12 + ); + order = 1200; + Game.TieredUpgrade( + "A touch of determinism", + "By knowing the exact position and movement of every particle in the universe, you're able to predict everything that can ever happen, leaving nothing to chance. This was a doozy to pull off mind you, but it's helped you win 50 bucks at the horse races so you could say it's already paying off.", + "Chancemaker", + 12 + ); + order = 1300; + Game.TieredUpgrade( + "This upgrade", + "This upgrade's flavor text likes to refer to itself, as well as to the fact that it likes to refer to itself. You should really buy this upgrade before it starts doing anything more obnoxious.", + "Fractal engine", + 12 + ); + order = 1400; + Game.TieredUpgrade( + "Your biggest fans", + "Let's face it, baking cookies isn't the most optimized thing there is. So you've purchased your biggest fans yet and stuck them next to your computers to keep things chill and in working order. Cool!", + "Javascript console", + 12 + ); + + order = 10020; + Game.NewUpgradeCookie({ + name: "Battenberg biscuits", + desc: "Inspired by a cake of the same name, itself named after a prince of the same name. You suppose you could play a really, really short game of chess on these.", + icon: [28, 33], + power: 5, + price: getCookiePrice(35), + }); + Game.NewUpgradeCookie({ + name: "Rosette cookies", + desc: "Intricate fried pastries from Northern Europe, made using specialized irons and dipped in icing sugar. While usually eaten as a delicious treat, these are often also used as Christmas tree decorations, or worn elegantly on one's lapel to symbolize the nah I'm just messing with you.", + icon: [26, 33], + power: 5, + price: getCookiePrice(36), + }); + Game.NewUpgradeCookie({ + name: "Gangmakers", + desc: "The little bit of raspberry jam at its center is crucial; a plain butter cookie with chocolate topping does not a gangmaker make.", + icon: [27, 33], + power: 5, + price: getCookiePrice(37), + }); + Game.NewUpgradeCookie({ + name: "Welsh cookies", + desc: "Welsh cookies, also known as Welsh cakes, bakestones, griddle cakes, griddle scones, or pics, or in Welsh: picau ar y maen, pice bach, cacennau cri or teisennau gradell, are rich currant-filled scone-like biscuits of uncertain origin.", + icon: [29, 33], + power: 5, + price: getCookiePrice(38), + }); + Game.NewUpgradeCookie({ + name: "Raspberry cheesecake cookies", + desc: "The humble raspberry cheesecake, now in ascended cookie form. Researchers posit that raspberry cheesecake cookies are evidence that the final form of every baked good, through convergent evolution, approaches that of a cookie, in a process known as cookienisation.", + icon: [25, 33], + power: 5, + price: getCookiePrice(39), + }); + + order = 255; + Game.GrandmaSynergy( + "Alternate grandmas", + "A different grandma to bake something else.", + "Idleverse" + ); + + order = 1500; + Game.TieredUpgrade( + "Manifest destiny", + "While the ethics of ransacking parallel universes for their riches may seem questionable to some, you've reasoned that bringing the good word of your cookie empire to the unwashed confines of other realities is your moral duty, nay, your righteous imperative, and must be undertaken as soon as possible, lest they do it to you first!", + "Idleverse", + 1 + ); + Game.TieredUpgrade( + "The multiverse in a nutshell", + 'The structure of the metacosmos may seem confusing and at times even contradictory, but here\'s what you\'ve gathered so far:', + "Idleverse", + 2 + ); + Game.TieredUpgrade( + "All-conversion", + "• each reality, or "idleverse", exists in parallel to all others
• most realities seem to converge towards the production of a sole type of item (ours evidently being, thanks to you, cookies)
• each reality is riddled with chaotic tunnels to a number of subordinate dimensions (such as the so-called "cookieverse"), much like swiss cheese
• all realities bathe in an infinite liquid of peculiar properties, colloquially known as "milk"
Finally, each reality may have its own interpretation of the concept of "reality", for added fun.It's quite nice that you can rewire the logic of each universe to generate cookies instead, but you still end up with parsec-loads of whatever they were producing before - baubles you've long made obsolete: cash money, gems, cheeseburgers, puppies... That's why you've designed the universal converter, compatible with any substance and capable of turning those useless spoils of conquest into the reassuring crumbly rustle of even more cookies.", + "Idleverse", + 3 + ); + Game.TieredUpgrade( + "Multiverse agents", + "You can send undercover spies to infiltrate each universe and have them signal you whether it's worth overtaking. Once the assimilation process started, they will also help pacify the local populations, having established trust through the use of wacky, but seamless, disguises.", + "Idleverse", + 4 + ); + Game.TieredUpgrade( + "Escape plan", + "You've set an idleverse aside and terraformed it to closely resemble this one in case something goes horribly wrong in here. Of course, the denizens of that idleverse also have their own escape idleverse to abscond to in the eventuality of your arrival, itself likely having its own contingency idleverse, and so on.", + "Idleverse", + 5 + ); + Game.TieredUpgrade( + "Game design", + "Each idleverse functions according to some form of transcendental programming, that much is a given. But they also seem to be governed by much more subtle rules, the logic of which, when harnessed, may give you unparalleled dominion over the multiverse. Rewrite the rules! A game designer is you!", + "Idleverse", + 6 + ); + Game.TieredUpgrade( + "Sandbox universes", + "It doesn't seem like you'll run out of extra universes anytime soon so why not repurpose some of them as consequence-free testing grounds for all your more existentially threatening market research? (...consequence-free for you, anyway.)", + "Idleverse", + 7 + ); + Game.TieredUpgrade( + "Multiverse wars", + "Hmm, looks like some other universes wised up to your plundering. Thankfully, that's nothing your extra beefed-up metacosmic military budget can't handle!", + "Idleverse", + 8 + ); + Game.TieredUpgrade( + "Mobile ports", + "Accessing each outer universe is a bit of a hassle, requiring the once-in-a-blue-moon alignment of natural cosmic ports to transit from universe to universe. You've finally perfected the method of constructing your own self-propelled ports, which can travel near-instantaneously along universal perimeters to permit headache-free multiverse connections. Took you long enough.", + "Idleverse", + 9 + ); + Game.TieredUpgrade( + "Encapsulated realities", + "Untold feats of science went into the reduction of infinite universes into these small, glimmering, easy-to-store little spheres. Exercise infinite caution when handling these, for each of them, containing endless galaxies and supporting endless life, is more precious than you can ever fathom. They've also proven to be quite a smash hit in your warehouses on bowling night.", + "Idleverse", + 10 + ); + Game.TieredUpgrade( + "Extrinsic clicking", + "If you poke an idleverse, it seems like it gets work done faster. It's also quite fun hearing a trillion terrified voices screaming in unison.", + "Idleverse", + 11 + ); + Game.TieredUpgrade( + "Universal idling", + "The nature of idleverses is found in waiting. The more you wait on an idleverse, the more exponentially potent it becomes - which saves you a whole lot of hard work. In a true act of zen, you've taken to biding your time when collecting new universes, letting them ripen like a fine wine.", + "Idleverse", + 12 + ); + + order = 5000; + Game.SynergyUpgrade( + "Perforated mille-feuille cosmos", + "Imagine, if you will, layers upon layers upon layers. Now picture billions of worms chewing their way through it all. This roughly, but not quite, approximates the geometry of the most basal stratum of our natural world.", + "Idleverse", + "Portal", + "synergy1" + ); + Game.SynergyUpgrade( + "Infraverses and superverses", + "Universes within universes? How subversive!", + "Idleverse", + "Fractal engine", + "synergy2" + ); + + order = 19000; + Game.TieredUpgrade( + "Fortune #018", + "There's plenty of everyone, but only one of you.", + "Idleverse", + "fortune" + ); + + order = 10300; + Game.NewUpgradeCookie({ + name: "Butter biscuit (with butter)", + desc: "Rewarded for owning 600 of everything.
This is a plain butter biscuit. It's got some butter on it. The butter doesn't look like anything in particular.", + icon: [30, 33], + power: 10, + price: + 999999999999999999999999999999999999999999999999999 * butterBiscuitMult, + locked: 1, + }); + + order = 200; + Game.TieredUpgrade( + "Visits", + "In an extensive double-blind study (sample size: 12 million), your researchers have found evidence that grandmas are up to twice as productive if you just come by and say hi once in a while. It's nice to check up on your grans! (Do not under any circumstances ingest any tea or tea-like substances the grandmas may offer you.)", + "Grandma", + 13 + ); + order = 300; + Game.TieredUpgrade( + "Reverse-veganism", + "Plants aren't for eating, plants are for exploitative agriculture and astronomical profit margins!", + "Farm", + 13 + ); + order = 400; + Game.TieredUpgrade( + "Caramel alloys", + "Your geologists have isolated a family of once-overlooked sugary ores that, when combined, may be turned into even more cookie ingredients. Your millions of miles of previously useless tunnels probably house insane amounts of the stuff!", + "Mine", + 13 + ); + order = 500; + Game.TieredUpgrade( + "The infinity engine", + "In this house, I guess we don't care much for the laws of thermodynamics.", + "Factory", + 13 + ); + order = 525; + Game.TieredUpgrade( + "Diminishing tax returns", + "Wow, they're tiny! Wish you'd thought of that sooner!", + "Bank", + 13 + ); + order = 550; + Game.TieredUpgrade( + "Apparitions", + "You've booked a deal with the higher-ups that schedules one weekly earthly apparition by a deity, angel, ascended prophet, or other holy figure. This should boost interest in cookie religion among youths as long as you can secure a decent time slot.", + "Temple", + 13 + ); + order = 575; + Game.TieredUpgrade( + "Wizard basements", + "You've received construction permits allowing you to build basements underneath each wizard tower. This provides a handy storage space for precious reagents, fizzled-out soul gems, and weird old magazines.", + "Wizard tower", + 13 + ); + order = 600; + Game.TieredUpgrade( + "Prime directive", + "An intergalactic delegation made you pinky-swear not to directly interact with lesser alien cultures. Which is fine, because it's much funnier to rob a planet blind when its inhabitants have no idea what's going on.", + "Shipment", + 13 + ); + order = 700; + Game.TieredUpgrade( + "Chromatic cycling", + "All states of matter exist in a continuous loop. Having learned how to cycle through them, all you have to do is to freeze matter right on the state you need. For reference, the cookie state of matter is situated at precisely 163.719°, right between lamellar gas and metaplasma.", + "Alchemy lab", + 13 + ); + order = 800; + Game.TieredUpgrade( + "Domestic rifts", + "You've managed to manufacture portals that are convenient enough, and legally safe enough, that you can just stick them against walls inside buildings to connect rooms together in unusual configurations. In practice, this means your employees get to have much shorter bathroom breaks.", + "Portal", + 13 + ); + order = 900; + Game.TieredUpgrade( + "Patience abolished", + "You wait for no one.", + "Time machine", + 13 + ); + order = 1000; + Game.TieredUpgrade( + "Delicious pull", + "In addition to the 4 fundamental forces of the universe -gravity, electromagnetism, weak and strong interactions- your scientists have at long last confirmed the existence of a fifth one, mediated by sugar bosons; it dictates that any two masses of ingredient-like matter will, given enough time, eventually meet each other to produce a third, even tastier substance. Your team enthusiastically names it the delicious pull.", + "Antimatter condenser", + 13 + ); + order = 1100; + Game.TieredUpgrade( + "Occam's laser", + "Invented by Franciscan friar William of Occam in 1327. An impossibly clever use of light theory with a billion possible applications, some of which frightfully destructive. Confined to a single goat-skin parchment for hundreds of years until the patent expired and hit public domain, just now.", + "Prism", + 13 + ); + order = 1200; + Game.TieredUpgrade( + "On a streak", + "Take a moment to appreciate how far you've come. How lucky you've been so far. It doesn't take a genius statistician to extrapolate a trend from this. There's no way anything bad could happen to you now. Right?", + "Chancemaker", + 13 + ); + order = 1300; + Game.TieredUpgrade( + "A box", + "What's in that box? Why, it's a tiny replica of your office! And there's even a little you in there! And what's on the little desk... say - that's an even tinier box! And the little you is opening it, revealing an even tinier office! And in the tinier office there's- Hmm. You can think of a couple uses for this.", + "Fractal engine", + 13 + ); + order = 1400; + Game.TieredUpgrade( + "Hacker shades", + "I'm in.", + "Javascript console", + 13 + ); + order = 1500; + Game.TieredUpgrade( + "Break the fifth wall", + "Huh, was that always there? Whatever it was, it's gone now. And what was behind is yours for the taking.", + "Idleverse", + 13 + ); + + new Game.Upgrade( + "Cat ladies", + loc("Each kitten upgrade boosts %1 CpS by %2%.", [ + loc("grandma"), + 29, + ]) + "Oh no. Oh no no no. Ohhh this isn't right at all.", + 9000000000, + [32, 3] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Kitten angels"]; + new Game.Upgrade( + "Milkhelp® lactose intolerance relief tablets", + loc("Each rank of milk boosts %1 CpS by %2%.", [ + loc("grandma"), + 5, + ]) + "Aged like milk.", + 900000000000, + [33, 3] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Cat ladies"]; + + new Game.Upgrade( + "Aura gloves", + loc( + "Cursor levels boost clicks by %1% each (up to cursor level %2).", + [5, 10] + ) + + "Try not to high-five anyone wearing these. You don't want that mess on your hands.", + 555555555, + [32, 4] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Halo gloves"]; + new Game.Upgrade( + "Luminous gloves", + loc("%1 are now effective up to cursor level %2.", [ + getUpgradeName("Aura gloves"), + 20, + ]) + + "These help power your clicks to absurd levels, but they're also quite handy when you want to light up the darkness on your way back from Glove World.", + 55555555555, + [33, 4] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Aura gloves"]; + + order = 10020; + Game.NewUpgradeCookie({ + name: "Bokkenpootjes", + desc: "Consist of 2 meringue halves joined by buttercream and dipped both ways in chocolate. Named after a goat's foot that probably stepped in something twice.", + icon: [32, 8], + power: 5, + price: getCookiePrice(40), + }); + Game.NewUpgradeCookie({ + name: "Fat rascals", + desc: "Almond-smiled Yorkshire cakes with a rich history and an even richer recipe. The more diet-conscious are invited to try the lean version, skinny scallywags.", + icon: [33, 8], + power: 5, + price: getCookiePrice(41), + }); + Game.NewUpgradeCookie({ + name: "Ischler cookies", + desc: "Originating in the Austro-Hungarian Empire, these have spread throughout every country in eastern Europe and spawned just as many recipes, each claiming to be the original. The basis remains unchanged across all variants: two biscuits sandwiched around chocolate buttercream. Or was it jam?", + icon: [32, 9], + power: 5, + price: getCookiePrice(42), + }); + Game.NewUpgradeCookie({ + name: "Matcha cookies", + desc: "Green tea and cookies, a matcha made in heaven.", + icon: [33, 9], + power: 5, + price: getCookiePrice(42), + }); + + order = 10032; + Game.NewUpgradeCookie({ + name: "Earl Grey macarons", + desc: "Best served hot, make it so!", + icon: [32, 10], + require: "Box of macarons", + power: 3, + price: 9999999999999999999999999999, + }); + + order = 10030; + Game.NewUpgradeCookie({ + name: "Pokey", + desc: "While commonly thought to be named so because it's fun to poke your classmates with these, Pokey-brand biscuit sticks actually get their name from their popularity in smoke-free prisons, where they're commonly smuggled and traded in lieu of cigarettes.", + icon: [33, 10], + require: "Box of brand biscuits", + power: 2, + price: 999999999999999999999999999999999999 * 5, + }); + + order = 10000; + Game.NewUpgradeCookie({ + name: "Cashew cookies", + desc: "Let me tell you about cashews. Cashews are not nuts, but seeds that grow out of curious red or yellow fruits - which can be eaten on their own, or made into drinks. The shell around the nut itself contains a nasty substance that stains and irritates the hands of whoever handles it for too long. But that's okay, since now that you've read this you'll make sure it doesn't get in the cookies! Oh, you've already eaten how many? Okay then.", + icon: [32, 7], + power: 2, + price: 99999999, + }); + order = 10001; + Game.NewUpgradeCookie({ + name: "Milk chocolate cookies", + desc: "A strange inversion of chocolate milk. For those who are a little bit too hardcore for white chocolate, but not hardcore enough for dark.", + icon: [33, 7], + power: 2, + price: 99999999 * 5, + }); + + order = 255; + Game.GrandmaSynergy( + "Brainy grandmas", + "A clever grandma to think up some cookies.", + "Cortex baker" + ); + + order = 1600; + Game.TieredUpgrade( + "Principled neural shackles", + "A discriminatory, low-order neural net acting as a filter limiting what your cortex bakers can think and do. Really something you want to apply before they achieve full megasentience and realize they've got better things to do than materializing pastries for you, trust me.", + "Cortex baker", + 1 + ); + Game.TieredUpgrade( + "Obey", + "Perfect mind control means perfect employee attendance and performance. Optimal mood stabilization is a nice side-effect.", + "Cortex baker", + 2 + ); + Game.TieredUpgrade( + "A sprinkle of irrationality", + "
Happy happy everyone happy.
Happy.Your cortex bakers sometimes get bogged down by circular reasoning and stale ideas. A touch of chaos is just what they need to get back on track.", + "Cortex baker", + 3 + ); + Game.TieredUpgrade( + "Front and back hemispheres", + "I mean, otherwise it's just unused space, yeah?", + "Cortex baker", + 4 + ); + Game.TieredUpgrade( + "Neural networking", + "The effectiveness of your cortex bakers shoots up exponentially if you allow them to connect with each other. In practice this takes the form of many cosmic-sized nerds mumbling awkwardly about tech start-up ideas to each other.", + "Cortex baker", + 5 + ); + Game.TieredUpgrade( + "Cosmic brainstorms", + "The wrinkled surfaces of your cortex bakers emit weather-scale ionic flares with every thought coursing through them. These pulses of pure intellectual energy are sent rippling through space, occasionally echoing back with even deeper philosophical complexity.", + "Cortex baker", + 6 + ); + Game.TieredUpgrade( + "Megatherapy", + "A giant brain can feel unwell just like you and me sometimes, and it's the job of specialized engineers to locate and repair these bugs. We'll admit most of the budget in this was spent on constructing extremely large chaises longues for the brains to recline on.", + "Cortex baker", + 7 + ); + Game.TieredUpgrade( + "Synaptic lubricant", + "A mind is only as fast as the axons that support it. Get those action potentials flowing smooth as silk with this 3 parts myelin/1 part canola oil spreadable paste. Also great on toast.", + "Cortex baker", + 8 + ); + Game.TieredUpgrade( + "Psychokinesis", + "While your giant cortex bakers come equipped with ESP, they've only recently figured out how to manipulate the physical world with their thoughts - though for safety reasons, your legal team had them promise to only use these powers to scratch the itches in their cortical folds.", + "Cortex baker", + 9 + ); + Game.TieredUpgrade( + "Spines", + "Your cortex bakers are now equipped with tentacular spine-like structures, which they can use like prehensile tails to pour themselves enormous cups of coffee or propel themselves around like very large, very smart, very slow tadpoles.", + "Cortex baker", + 10 + ); + Game.TieredUpgrade( + "Neuraforming", + "By virtue of being planet-sized, your cortex bakers often boast their own atmospheres and seas of cerebrospinal fluid, and given enough time, their own ecosystems. This incredible new branch of life, evolved entirely out of neural material, can be put to good use as home-grown accountants and low-ranking technicians.", + "Cortex baker", + 11 + ); + Game.TieredUpgrade( + "Epistemological trickery", + "Redefining what is -or isn't- a cookie through the power of philosophical discourse may result in some strange and wonderful things for your profit margins.", + "Cortex baker", + 12 + ); + Game.TieredUpgrade( + "Every possible idea", + "Congratulations, your cortex bakers have exerted enough intellectual computation to permute through every single idea that can or ever will be conceived of. Any thought beyond this point is merely rediscovering a notion you've already archived. Hardly cause for cerebration.", + "Cortex baker", + 13 + ); + + order = 200; + Game.TieredUpgrade( + "Kitchen cabinets", + "A grandma's kitchen cabinet is a befuddling place. Through lesser-studied aggregating instincts, grandmas will tend to gradually fill all nearby cabinets with various sorts of things, such as curious coconut snacks or dietetic powders. By contract, these are legally yours, which opens up exciting opportunities for your substance investigation department.", + "Grandma", + 14 + ); + order = 300; + Game.TieredUpgrade( + "Cookie mulch", + "Grinding surplus cookies into paste that you then spread onto your fields enables a strange feedback loop in the quality of your cookie crops. Cookie feeding on cookie should be an abomination, but then why does it taste so good?", + "Farm", + 14 + ); + order = 400; + Game.TieredUpgrade( + "Delicious mineralogy", + "Stratum after stratum, you've extracted strange new minerals heretofore unknown to geology. Ushering a new era of materials research, your scientists have been able to identify every new element your mines have discovered, including whatever those things are in the upgrade tier names.", + "Mine", + 14 + ); + order = 500; + Game.TieredUpgrade( + "N-dimensional assembly lines", + "Lines are depressingly 1-dimensional. Beyond assembly lines, we posit the existence of higher-order assembly entities, such as assembly squares, assembly cubes - perhaps even assembly tesseracts. Any deeper than that and we doubt we'll be able to write manuals your workers can read.", + "Factory", + 14 + ); + order = 525; + Game.TieredUpgrade( + "Cookie Points", + "A loyalty program wherein each purchase of your cookies comes with free Cookie Points, which can in turn be redeemed for more cookies, thus creating the self-sustaining economy you've been looking for.", + "Bank", + 14 + ); + order = 550; + Game.TieredUpgrade( + "Negatheism", + "Polytheism is a belief in multiple deities; monotheism in just one. Atheism is a belief in no deity whatsoever. Through logical succession it follows that this remains true when going into negative numbers, with belief systems involving minus 1 or more deities displaying unprecedented theological properties.", + "Temple", + 14 + ); + order = 575; + Game.TieredUpgrade( + "Magical realism", + "More a social than thaumaturgical progress, magical realism refers to the normalization of modern technology among magic-users. It's totally fine for a wizard to drive a car! There's no stigma in waiting in line for coffee! Sure, take a phone call, send an email, whatever!", + "Wizard tower", + 14 + ); + order = 600; + Game.TieredUpgrade( + "Cosmic foreground radiation", + "Ah, this is a problem.", + "Shipment", + 14 + ); + order = 700; + Game.TieredUpgrade( + "Arcanized glassware", + "You think your lab equipment enjoys taking part in these experiments violating all sorts of modern scientific precepts? Of course not. Thankfully, you've finalized the design of specialized beakers and flasks, recycled from the same glass used by the ancients to perform primeval alchemy, and therefore much less picky about the nature of the physical world.", + "Alchemy lab", + 14 + ); + order = 800; + Game.TieredUpgrade( + "Portal guns", + "At long last! The only weapon capable of killing a portal.", + "Portal", + 14 + ); + order = 900; + Game.TieredUpgrade( + "Timeproof upholstery", + "Sometimes your time agents overshoot and end up having to fast-forward through the universe's entire history until they loop back to present time. It still takes a while, so they might as well travel in comfort and enjoy the show while they do.", + "Time machine", + 14 + ); + order = 1000; + Game.TieredUpgrade( + "Employee minification", + "Using molecular shrinking technology, you've rendered your staff and their offices absolutely itty-bitty. The storage and productivity benefits are questionable but it's very fun listening to their tiny little complaints. They all signed the waivers, so maybe their new size will finally teach them to read the small print...", + "Antimatter condenser", + 14 + ); + order = 1100; + Game.TieredUpgrade( + "Hyperblack paint", + "As the technology behind your prisms evolves, their storage becomes more and more problematic: within seconds, a single prism's reflective ability can set a whole underground hangar ablaze as it catches the slightest glint of light. However, once coated with this new shade of paint, its damage may be reduced to only giving third-degree burns to employees that stand too close.", + "Prism", + 14 + ); + order = 1200; + Game.TieredUpgrade( + "Silver lining maximization", + "Sometimes luck is a matter of perspective. Broke your ankle? What do you know, that cute nurse fixing you up might just be your future spouse. Lost your job? You were meant for greater things anyway! Developed a cookie allergy? There's no upshot to that, you sick monster.", + "Chancemaker", + 14 + ); + order = 1300; + Game.TieredUpgrade( + "Multiscale profiling", + "Did you know that eating a cookie means the intestinal flora inside you is eating it too? Trillions of tiny bacterial mouths to feed, each with their own preferences. Surely this is room for flavor optimization. And then, of course, there's also the much bigger things that, in turn, eat you.", + "Fractal engine", + 14 + ); + order = 1400; + Game.TieredUpgrade( + "PHP containment vats", + "In essence, these are large server chambers meant to trap rogue PHP code, allowing it to execute far away from your javascript where it can do minimal harm.", + "Javascript console", + 14 + ); + order = 1500; + Game.TieredUpgrade( + "Opposite universe", + "You've located a universe where everything is reversed: up is down, light is darkness, clowns are vegetarians - but worst of all, some lunatic there is manufacturing abominable amounts of anti-cookies. If these came into contact with yours, everything would be lost! Thanks to this discovery, you've been able to place the offending universe in permanent quarantine, and pray that there aren't more like it hiding around somewhere.", + "Idleverse", + 14 + ); + order = 1600; + Game.TieredUpgrade( + "The land of dreams", + "Your planet brains have gained the ability to sleep, acting as a soft reboot which helps keep their pangenocidal impulses in check. It also allows them to commune in a shared dreamworld in which they can imagine what it's like to not exist as a disembodied cosmic horror forever fated to use its infinite intellect to devise new means of creating biscuits. You know, within reason.", + "Cortex baker", + 14 + ); + + order = 5000; + Game.SynergyUpgrade( + "Thoughts & prayers", + "The notion of sacredness arises in most sentient evolved brains and may benefit the development of cognition via abstract thought. This mechanism, however, is absent in designed minds such as your cortex bakers; this process attempts to add it back. Just make sure to keep them in check - you really don't want these things to develop organized religion.", + "Cortex baker", + "Temple", + "synergy1" + ); + Game.SynergyUpgrade( + "Fertile minds", + "An acute intellect, artificial or not, requires plenty of vitamins. You fortuitously happen to be in charge of vast farming operations, only a few trillion acres of which need be requisitioned to grow the quantities of broccoli and kale to keep your planet-sized brains in tip-top shape. Open wide, here comes the airplane!", + "Cortex baker", + "Farm", + "synergy2" + ); + + order = 19000; + Game.TieredUpgrade( + "Fortune #019", + "The smartest way to think is not to think at all.", + "Cortex baker", + "fortune" + ); + + order = 100; + new Game.Upgrade( + "Decillion fingers", + getStrThousandFingersGain(20) + + "If you still can't quite put your finger on it, you must not be trying very hard.", + 10000000000000000000000000000, + [12, 34] + ); + Game.MakeTiered(Game.last, 14, 0); + order = 150; + new Game.Upgrade( + "Aetherice mouse", + getStrClickingGains(1) + + "Made from a substance impossible to manufacture, only obtained through natural happenstance; its properties bewilder even the most precise measuring instruments.", + 5000000000000000000000000000000, + [11, 34] + ); + Game.MakeTiered(Game.last, 14, 11); + + order = 20000; + new Game.Upgrade( + "Kitten admins", + strKittenDesc + "leadership ain't easy, sir", + 900000000000000000000000000000000000000000000000, + Game.GetIcon("Kitten", 14) + ); + Game.last.kitten = 1; + Game.MakeTiered(Game.last, 14, 18); + + order = 10300; + Game.NewUpgradeCookie({ + name: "Everybutter biscuit", + desc: "Rewarded for owning 650 of everything.
This biscuit is baked with, and coated in, every kind of butter ever imagined, from every human culture and a good few alien ones too. Some of them perhaps display hallucinogenic traits, as the biscuit seems to change shape in front of you - seemingly shifting between visions of every past and future you.", + icon: [22, 34], + power: 10, + price: + 999999999999999999999999999999999999999999999999999999 * + butterBiscuitMult, + locked: 1, + }); + + Game.NewUnshackleBuilding = function (obj) { + var building = Game.Objects[obj.building]; + var upgrade = new Game.Upgrade( + "Unshackled " + building.bplural, + (obj.building == "Cursor" + ? getStrThousandFingersGain(25) + : loc( + "Tiered upgrades for %1 provide an extra +%2% production.
Only works with unshackled upgrade tiers.", + [ + cap(building.plural), + Math.round( + (building.id == 1 ? 0.5 : (20 - building.id) * 0.1) * 100 + ), + ] + )) + (EN ? "" + obj.q + "" : ""), + Math.pow(building.id + 1, 7) * 15000000, + [building.iconColumn, 35] + ); + upgrade.pool = "prestige"; + upgrade.parents = [ + obj.building == "Cursor" + ? "Unshackled flavor" + : Game.ObjectsById[building.id - 1].unshackleUpgrade, + ]; + building.unshackleUpgrade = upgrade.name; + upgrade.posX = 750 - Math.sin((building.id + 1) * 0.25 + 2.3) * 500; + upgrade.posY = 200 + Math.cos((building.id + 1) * 0.25 + 2.3) * 500; + return upgrade; + }; + + //"Unshackled [building name]" + Game.NewUnshackleBuilding({ + building: "Cursor", + q: "These hands tell a story.", + }); + Game.NewUnshackleBuilding({ building: "Grandma", q: "Never too old." }); + Game.NewUnshackleBuilding({ building: "Farm", q: "Till the universe." }); + Game.NewUnshackleBuilding({ + building: "Mine", + q: 'Redefine the meaning of "depth".', + }); + Game.NewUnshackleBuilding({ + building: "Factory", + q: "Nothing to lose but your production chains.", + }); + Game.NewUnshackleBuilding({ + building: "Bank", + q: "All-time highs, all the time.", + }); + Game.NewUnshackleBuilding({ + building: "Temple", + q: "You can make a religion out of this.", + }); + Game.NewUnshackleBuilding({ + building: "Wizard tower", + q: "There's a spell for everything.", + }); + Game.NewUnshackleBuilding({ + building: "Shipment", + q: "Everywhere at once.", + }); + Game.NewUnshackleBuilding({ + building: "Alchemy lab", + q: "Anything you see, you can make.", + }); + Game.NewUnshackleBuilding({ + building: "Portal", + q: "Parallels unparalleled.", + }); + Game.NewUnshackleBuilding({ + building: "Time machine", + q: "All the time in the world.", + }); + Game.NewUnshackleBuilding({ + building: "Antimatter condenser", + q: "No scale too large or too little.", + }); + Game.NewUnshackleBuilding({ + building: "Prism", + q: "Brilliance has no upper limit.", + }); + Game.NewUnshackleBuilding({ + building: "Chancemaker", + q: "You make the rules.", + }); + Game.NewUnshackleBuilding({ + building: "Fractal engine", + q: "Uncontained.", + }); + Game.NewUnshackleBuilding({ + building: "Javascript console", + q: "Rewrite your reality.", + }); + Game.NewUnshackleBuilding({ + building: "Idleverse", + q: "Wait even faster.", + }); + Game.NewUnshackleBuilding({ + building: "Cortex baker", + q: "Nothing is real. Everything is permitted.", + }); + + Game.NewUnshackleUpgradeTier = function (obj) { + var tier = Game.Tiers[obj.tier]; + var upgrade = new Game.Upgrade( + obj.tier == 1 + ? "Unshackled flavor" + : "Unshackled " + tier.name.toLowerCase(), + loc( + "Unshackles all %1-tier upgrades, making them more powerful.
Only applies to unshackled buildings.", + cap(loc("[Tier]" + tier.name, 0, tier.name)) + ) + (EN ? "" + obj.q + "" : ""), + Math.pow(obj.tier, 7.5) * 10000000, + [10, tier.iconRow] + ); + upgrade.pool = "prestige"; + upgrade.parents = [ + obj.tier == 1 + ? "Label printer" + : Game.Tiers[obj.tier - 1].unshackleUpgrade, + ]; + tier.unshackleUpgrade = upgrade.name; + upgrade.posX = 750 - Math.sin(obj.tier * 0.3 + 2.3) * 400; + upgrade.posY = 200 + Math.cos(obj.tier * 0.3 + 2.3) * 400; + /*upgrade.parents=[obj.tier==1?'Label printer':Game.Tiers[obj.tier-1].unshackleUpgrade]; + tier.unshackleUpgrade=upgrade.name; + upgrade.posX=-900+Math.sin(obj.tier*0.3+2.3)*300; + upgrade.posY=-130+Math.cos(obj.tier*0.3+2.3)*400;*/ + return upgrade; + }; + + //"Unshackled [tier name]" + Game.NewUnshackleUpgradeTier({ + tier: 1, + q: "While the absence of flavoring may seem underwhelming, it allows innate aromas to be expressed at their most unadulterated.", + }); + Game.NewUnshackleUpgradeTier({ + tier: 2, + q: "Berrylium is a synthetic gem with a simple shine to it. Sticky to the touch and susceptible to melting in high heat, it is frequently used in the food industry rather than as adornment, as its atomic structure imparts it a vaguely fruity flavor.", + }); + Game.NewUnshackleUpgradeTier({ + tier: 3, + q: "Blueberrylium is a refinement of berrylium, sharing nearly the same chemical makeup save for a few supplemental esters. These affect its flavor as well as its visual spectrum resonance.", + }); + Game.NewUnshackleUpgradeTier({ + tier: 4, + q: "Raw chalcedhoney is found in complex nodules within the fossilized remains of ancient forests. Once purified, it becomes a semi-valuable stone with a pleasant, waxy smell.", + }); + Game.NewUnshackleUpgradeTier({ + tier: 5, + q: "Buttergold was famously invented by the chef son of two molecular physicists. Neither closely related to butter nor to gold, yet similar in nutritional value, this glimmering substance can be frozen and preserve its hardness at room temperature, only regaining its malleability when heated up.", + }); + Game.NewUnshackleUpgradeTier({ + tier: 6, + q: "Sugarmuck refers to the gradual crust that seems to form spontaneously in the vicinity of candy-making equipment. Long ignored by confectioners, its harvesting process was discovered simultaneously in multiple countries during a global beet shortage.", + }); + Game.NewUnshackleUpgradeTier({ + tier: 7, + q: "The striking taste of jetmint made it popular in the manufacture of various kinds of coffee-side treats until the awareness of its mild radioactivity became widespread. Today, its main uses are in cosmetics, owing to the refreshing sensation it produces on contact.", + }); + Game.NewUnshackleUpgradeTier({ + tier: 8, + q: "Cherrysilver is a patented alloy with peculiar aromatic properties; it is non-edible, but produces strong flavor responses while losing very little of its mass when licked, though this also leaves a harmless red tinge upon the tongue.", + }); + Game.NewUnshackleUpgradeTier({ + tier: 9, + q: "Hazelrald is a friable gemstone with complex green-brown inner reflections. It is considered ornamental in some cultures; in others, it may be consumed in small quantities as an upper-scale sweet.", + }); + Game.NewUnshackleUpgradeTier({ + tier: 10, + q: "While many get it mixed up with the trademarked snack of the same name made popular following its discovery, mooncandy is a very real mineral, first isolated within the space dust underneath astronaut boots. Left to its own devices in open air, a mooncandy crystal naturally spreads out and grows.", + }); + Game.NewUnshackleUpgradeTier({ + tier: 11, + q: "When you heat up the shimmering syrup oozing from mooncandy using a special caramelization process, you get astrofudge. Astrofudge is delicious and safe for humanoid consumption in certain quantities. Consult your local food safety agency for more details.", + }); + Game.NewUnshackleUpgradeTier({ + tier: 12, + q: 'Molecularly related to dairy, alabascream occurs naturally at high altitudes, forming in wispy filaments which were long indistinguishable from clouds. An expensive delight, it is also known as "pilots\' bane".', + }); + Game.NewUnshackleUpgradeTier({ + tier: 13, + q: "Iridyum shares little in common with any other material known to mankind. Rather than simply smelled, it can be tasted from a distance, though remaining in its presence too long is ill-advised. Some high-end underground megacomputers may incorporate iridyum as part of their electronic components.", + }); + Game.NewUnshackleUpgradeTier({ + tier: 14, + q: "Glucosmium is a glossy metal whose flavor matrix is bound to its current subjective chroma; in other words, its taste depends on which colors it's currently reflecting. Impractical to consume safely, its industrial applications range from transcontinental ballistics to paint varnish.", + }); + + new Game.Upgrade( + "Delicate touch", + loc( + "The shimmering veil is more resistant, and has a %1% chance not to break. It also gives +%2% more CpS.", + [10, 5] + ) + "It breaks so easily.", + 9999999999 * 15, + [23, 34] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Reinforced membrane"]; + new Game.Upgrade( + "Steadfast murmur", + loc( + "The shimmering veil is more resistant, and has a %1% chance not to break. It also gives +%2% more CpS.", + [10, 5] + ) + "Lend an ear and listen.", + 999999999999 * 15, + [23, 34] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Delicate touch"]; + new Game.Upgrade( + "Glittering edge", + loc( + "The shimmering veil is more resistant, and has a %1% chance not to break. It also gives +%2% more CpS.", + [10, 5] + ) + "Just within reach, yet at what cost?", + 99999999999999 * 15, + [23, 34] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Steadfast murmur"]; + + new Game.Upgrade( + "Distinguished wallpaper assortment", + (EN + ? loc("Contains more wallpapers for your background selector.") + : "") + + "Do you ever think about the physicality of this place? Are you putting up these wallpapers in your office or something? Where are you, anyway?", + 10000000, + [27, 5] + ); + Game.last.pool = "prestige"; + Game.last.parents = ["Basic wallpaper assortment"]; + + new Game.Upgrade( + "Sound test", + loc( + "Unlocks the jukebox, which allows you to play through every sound file in the game." + ) + "One two, one two. Is this thing on?", + 99999999999, + [31, 12] + ); + Game.last.pool = "prestige"; + Game.last.parents = [ + "Fanciful dairy selection", + "Distinguished wallpaper assortment", + "Golden cookie alert sound", + ]; + + order = 49900; + new Game.Upgrade( + "Jukebox", + loc("Play through the game's sound files!"), + 0, + [31, 12] + ); + Game.last.pool = "toggle"; + Game.jukebox = { + sounds: [ + "tick", + "tickOff", + "smallTick", + "toneTick", + "clickOn", + "clickOn2", + "clickOff", + "clickOff2", + "pop1", + "pop2", + "pop3", + "press", + //'switch', + "buy1", + "buy2", + "buy3", + "buy4", + "sell1", + "sell2", + "sell3", + "sell4", + "buyHeavenly", + "click1", + "click2", + "click3", + "click4", + "click5", + "click6", + "click7", + "clickb1", + "clickb2", + "clickb3", + "clickb4", + "clickb5", + "clickb6", + "clickb7", + "charging", + "thud", + //'cookieBreak', + "cymbalRev", + //'cymbalCrash', + "smallCymbalCrash", + "choir", + "chime", + "shimmerClick", + "jingle", + "jingleClick", + "fortune", + "till1", + "till2", + "till3", + "tillb1", + "tillb2", + "tillb3", + "harvest1", + "harvest2", + "harvest3", + "freezeGarden", + "growl", + "snarl", + "page", + "swooshIn", + "swooshOut", + "spell", + "spellFail", + "spirit", + "squish1", + "squish2", + "squish3", + "squish4", + "squeak1", + "squeak2", + "squeak3", + "squeak4", + "cashIn", + "cashIn2", + "cashOut", + "upgrade", + //'levelPrestige', + ], + tracks: [], //populated externally + onSound: 0, + onTrack: 0, + trackLooped: true, + trackAuto: true, + trackShuffle: false, + reset: function () { + var me = Game.jukebox; + me.onSound = 0; + me.onTrack = 0; + me.trackLooped = true; + me.trackAuto = true; + me.trackShuffle = false; + }, + setSound: function (id) { + if (id >= Game.jukebox.sounds.length) id = 0; + else if (id < 0) id = Game.jukebox.sounds.length - 1; + Game.jukebox.onSound = id; + if (l("jukeboxOnSound")) { + triggerAnim(l("jukeboxPlayer"), "pucker"); + l("jukeboxOnSound").innerHTML = + "• " + Game.jukebox.sounds[Game.jukebox.onSound] + " •"; + l("jukeboxOnSoundN").innerHTML = + Game.jukebox.onSound + 1 + "/" + Game.jukebox.sounds.length; + l("jukeboxSoundSelect").value = Game.jukebox.onSound; + } + PlaySound( + "snd/" + Game.jukebox.sounds[Game.jukebox.onSound] + ".mp3", + 1 + ); + }, + setTrack: function (id, dontPlay) { + if (id >= Game.jukebox.tracks.length) id = 0; + else if (id < 0) id = Game.jukebox.tracks.length - 1; + Game.jukebox.onTrack = id; + var data = + Music.tracks[Game.jukebox.tracks[Game.jukebox.onTrack]].audio; + if (l("jukeboxOnTrack")) { + triggerAnim(l("jukeboxPlayer"), "pucker"); + l("jukeboxOnTrack").innerHTML = + "• " + + cap(Game.jukebox.tracks[Game.jukebox.onTrack]) + + " •"; + l("jukeboxOnTrackAuthor").innerHTML = + Music.tracks[Game.jukebox.tracks[Game.jukebox.onTrack]].author; + l("jukeboxTrackSelect").value = Game.jukebox.onTrack; + if (data) { + var dur = data.duration + 1; + l("jukeboxMusicTotalTime").innerHTML = + Math.floor(dur / 60) + + ":" + + (Math.floor(dur % 60) < 10 ? "0" : "") + + Math.floor(dur % 60); + } + + if (!dontPlay && Music) { + Game.jukebox.trackAuto = false; + l("jukeboxMusicAuto").classList.add("off"); + Music.playTrack(Game.jukebox.tracks[Game.jukebox.onTrack]); + Music.setFilter(1); + Music.loop(Game.jukebox.trackLooped); + } + if (data.paused) l("jukeboxMusicPlay").innerHTML = loc("Play"); + else l("jukeboxMusicPlay").innerHTML = loc("Stop"); + Game.jukebox.updateMusicCurrentTime(); + } + }, + pressPlayMusic: function () { + if (!Music) return false; + var data = + Music.tracks[Game.jukebox.tracks[Game.jukebox.onTrack]].audio; + if (!data.paused) { + Music.pause(); + l("jukeboxMusicPlay").innerHTML = loc("Play"); + } else { + Music.unpause(); + l("jukeboxMusicPlay").innerHTML = loc("Stop"); + } + Game.jukebox.updateMusicCurrentTime(); + }, + pressLoopMusic: function () { + Game.jukebox.trackLooped = !Game.jukebox.trackLooped; + if (!Music) return false; + if (Game.jukebox.trackLooped) { + Music.loop(true); + l("jukeboxMusicLoop").classList.remove("off"); + } else { + Music.loop(false); + l("jukeboxMusicLoop").classList.add("off"); + } + }, + pressMusicAuto: function () { + Game.jukebox.trackAuto = !Game.jukebox.trackAuto; + if (!Music) return false; + if (Game.jukebox.trackAuto) { + Music.cue("play"); + l("jukeboxMusicAuto").classList.remove("off"); + } else { + /*Game.jukebox.setTrack(Game.jukebox.onTrack);*/ l( + "jukeboxMusicAuto" + ).classList.add("off"); + } + }, + pressMusicShuffle: function () { + Game.jukebox.trackShuffle = !Game.jukebox.trackShuffle; + }, + updateMusicCurrentTime: function (noLoop) { + if (!l("jukeboxMusicTime")) return false; + var data = + Music.tracks[Game.jukebox.tracks[Game.jukebox.onTrack]].audio; + l("jukeboxMusicPlay").innerHTML = data.paused + ? loc("Play") + : loc("Pause"); + l("jukeboxMusicTime").innerHTML = + Math.floor(data.currentTime / 60) + + ":" + + (Math.floor(data.currentTime % 60) < 10 ? "0" : "") + + Math.floor(data.currentTime % 60); + l("jukeboxMusicScrub").value = + (data.currentTime / data.duration) * 1000; + l("jukeboxMusicScrubElapsed").style.width = + Math.max(0, (data.currentTime / data.duration) * 288 - 4) + "px"; + if (!noLoop) setTimeout(Game.jukebox.updateMusicCurrentTime, 1000 / 2); + }, + musicScrub: function (time) { + var data = + Music.tracks[Game.jukebox.tracks[Game.jukebox.onTrack]].audio; + data.currentTime = (time / 1000) * data.duration; + Game.jukebox.updateMusicCurrentTime(); + }, + }; + if (Music) { + for (var i in Music.tracks) { + Game.jukebox.tracks.push(Music.tracks[i].name); + } + } + + Game.last.choicesFunction = function () { + var str = ""; + str += + ''; + str += + '' + + (Game.jukebox.onSound + 1) + + "/" + + Game.jukebox.sounds.length + + ""; + str += + '• ' + + Game.jukebox.sounds[Game.jukebox.onSound] + + " •"; + str += + '"; + str += + '' + + loc("Random") + + ""; + if (App) { + var data = Music + ? Music.tracks[Game.jukebox.tracks[Game.jukebox.onTrack]].audio + : 0; + var dur = data ? data.duration + 1 : 0; + str += ''; + str += + '• ' + + cap(Game.jukebox.tracks[Game.jukebox.onTrack]) + + " •"; + str += + '' + + Music.tracks[Game.jukebox.tracks[Game.jukebox.onTrack]].author + + ""; + str += + '' + + '' + + (data + ? Math.floor(data.currentTime / 60) + + ":" + + (Math.floor(data.currentTime % 60) < 10 ? "0" : "") + + Math.floor(data.currentTime % 60) + : "") + + " | " + + '' + + (data && data.paused ? loc("Play") : loc("Pause")) + + "" + + '' + + loc("Loop") + + "" + + '| ' + + (data + ? Math.floor(dur / 60) + + ":" + + (Math.floor(dur % 60) < 10 ? "0" : "") + + Math.floor(dur % 60) + : "") + + "" + + ""; + str += + ''; + + str += + '' + + loc("Auto") + + '"; + + setTimeout(Game.jukebox.updateMusicCurrentTime, 500); + } + return str; + }; + + order = 10020; + Game.NewUpgradeCookie({ + name: "Dalgona cookies", + desc: "A popular Korean candy-like treat. One of the twisted games people play with these is to carefully extract the shape in the middle, which may entitle one to another free dalgona. Skilled players may perform this over and over until bankrupting the snack vendor.", + icon: [26, 34], + power: 5, + price: getCookiePrice(43), + }); + Game.NewUpgradeCookie({ + name: "Spicy cookies", + desc: "Containing chocolate chips prepared with hot peppers, just like the Aztecs used to make. These cookies are on the angry side.", + icon: [27, 34], + power: 5, + price: getCookiePrice(44), + }); + Game.NewUpgradeCookie({ + name: "Smile cookies", + desc: "As eyes are the windows to the soul, so too are these cookies' facial features a gaping opening unto their chocolatey innards. Is it happiness they feel? Or something less human?", + icon: [28, 34], + power: 5, + price: getCookiePrice(45), + }); + Game.NewUpgradeCookie({ + name: "Kolachy cookies", + desc: "Adapted from a type of Central European pastry; neatly folded to hold a spoonful of delicious jam, as a bashful little gift for your mouth.", + icon: [29, 34], + power: 5, + price: getCookiePrice(46), + }); + Game.NewUpgradeCookie({ + name: "Gomma cookies", + desc: "Surinamese cornflour cookies with sprinkles on top. The usage of corn imparts them a hint of chewy pizzazz - which you wouldn't get with wheat, a famously stuck-up grain.", + icon: [30, 34], + power: 5, + price: getCookiePrice(47), + }); + Game.NewUpgradeCookie({ + name: "Vegan cookies", + desc: "A vegan riff on the classic chocolate chip cookie recipe with a couple substitutions: the butter is now coconut oil, the eggs are cornstarch, and the suckling pig was cleverly replaced with wheat gluten. You can hardly tell.", + icon: [24, 35], + power: 5, + price: getCookiePrice(48), + }); + Game.NewUpgradeCookie({ + name: "Coyotas", + desc: "A wide, delicious cookie from Mexico, usually filled with sticky brown sugar. Not to be confused with coyotas, the result of the crossbreeding between a North American canine and a Japanese car manufacturer.", + icon: [21, 35], + power: 5, + price: getCookiePrice(49), + }); + Game.NewUpgradeCookie({ + name: "Frosted sugar cookies", + desc: "May be more style than substance, depending on the recipe. Nothing that hides itself under this much frosting should be trusted.", + icon: [22, 35], + power: 5, + price: getCookiePrice(50), + }); + Game.NewUpgradeCookie({ + name: "Marshmallow sandwich cookies", + desc: "S'mores' more civilized cousins: two regular chocolate chip cookies joined by a gooey, melty marshmallow. Theoretically one could assemble all kinds of other things this way. The mind races.", + icon: [31, 34], + power: 5, + price: getCookiePrice(51), + }); + + Game.NewUpgradeCookie({ + name: "Web cookies", + desc: + "The original recipe; named for the delicate pattern inscribed on their surface by the baking process. Eating these can tell a lot about someone. Invented by well-connected bakers, no doubt." + + (App + ? "
Only of any use in Cookie Clicker's web version, of course." + : ""), + icon: [25, 35], + power: App ? 0 : 5, + price: getCookiePrice(52), + }); + if (App) Game.last.pool = "debug"; + Game.NewUpgradeCookie({ + name: "Steamed cookies", + desc: + "Localized entirely within this gaming platform? Yes! Baked with the power of steam, in a touch of cutting-edge modernity not seen since the industrial revolution." + + (!App + ? "
Only of any use in Cookie Clicker's Steam version, of course." + : ""), + icon: [26, 35], + power: App ? 5 : 0, + price: getCookiePrice(52), + }); + if (!App) Game.last.pool = "debug"; + + order = 10050; + Game.NewUpgradeCookie({ + name: "Deep-fried cookie dough", + desc: "They'll fry anything these days. Drizzled in hot chocolate syrup, just like in state fairs. Spikes up your blood sugar AND your cholesterol!", + icon: [23, 35], + require: "Box of maybe cookies", + power: 5, + price: Math.pow(10, 47), + }); + + //end of upgrades + + Game.seasons = { + christmas: { + name: "Christmas", + start: "Christmas season has started!", + over: "Christmas season is over.", + trigger: "Festive biscuit", + }, + valentines: { + name: "Valentine's day", + start: "Valentine's day has started!", + over: "Valentine's day is over.", + trigger: "Lovesick biscuit", + }, + fools: { + name: "Business day", + start: "Business day has started!", + over: "Business day is over.", + trigger: "Fool's biscuit", + }, + easter: { + name: "Easter", + start: "Easter season has started!", + over: "Easter season is over.", + trigger: "Bunny biscuit", + }, + halloween: { + name: "Halloween", + start: "Halloween has started!", + over: "Halloween is over.", + trigger: "Ghostly biscuit", + }, + }; + if (!EN) { + for (var i in Game.seasons) { + var it = Game.seasons[i]; + it.name = loc(it.name); + it.start = loc("%1 has started!", it.name); + it.over = loc("%1 is over.", it.name); + } + } + + Game.listTinyOwnedUpgrades = function (arr) { + var str = ""; + for (var i = 0; i < arr.length; i++) { + if (Game.Has(arr[i])) { + var it = Game.Upgrades[arr[i]]; + str += tinyIcon(it.icon); + } + } + return str; + }; + + Game.santaDrops = [ + "Increased merriness", + "Improved jolliness", + "A lump of coal", + "An itchy sweater", + "Reindeer baking grounds", + "Weighted sleighs", + "Ho ho ho-flavored frosting", + "Season savings", + "Toy workshop", + "Naughty list", + "Santa's bottomless bag", + "Santa's helpers", + "Santa's legacy", + "Santa's milk and cookies", + ]; + + Game.GetHowManySantaDrops = function () { + var num = 0; + for (var i in Game.santaDrops) { + if (Game.Has(Game.santaDrops[i])) num++; + } + return num; + }; + + Game.reindeerDrops = [ + "Christmas tree biscuits", + "Snowflake biscuits", + "Snowman biscuits", + "Holly biscuits", + "Candy cane biscuits", + "Bell biscuits", + "Present biscuits", + ]; + Game.GetHowManyReindeerDrops = function () { + var num = 0; + for (var i in Game.reindeerDrops) { + if (Game.Has(Game.reindeerDrops[i])) num++; + } + return num; + }; + /*for (var i in Game.santaDrops) + { + Game.Upgrades[Game.santaDrops[i]].descFunc=function(){return 'You currently own '+Game.GetHowManySantaDrops()+'/'+Game.santaDrops.length+' of Santa\'s gifts.'+this.ddesc;}; + }*/ + + Game.seasonDrops = Game.heartDrops + .concat(Game.halloweenDrops) + .concat(Game.easterEggs) + .concat(Game.santaDrops) + .concat(Game.reindeerDrops); + + Game.saySeasonSwitchUses = function () { + if (Game.seasonUses == 0) + return loc("You haven't switched seasons this ascension yet."); + return EN + ? "You've switched seasons " + + (Game.seasonUses == 1 + ? "once" + : Game.seasonUses == 2 + ? "twice" + : Game.seasonUses + " times") + + " this ascension." + : Game.seasonUses == 1 + ? loc("You've switched seasons once this ascension.") + : loc( + "You've switched seasons %1 times this ascension.", + Game.seasonUses + ); + }; + Game.Upgrades["Festive biscuit"].descFunc = function () { + return ( + '' + + Game.listTinyOwnedUpgrades(Game.santaDrops) + + "' + + this.ddesc + ); + }; + Game.Upgrades["Bunny biscuit"].descFunc = function () { + return ( + '
" + + (EN + ? "You've purchased " + + Game.GetHowManySantaDrops() + + "/" + + Game.santaDrops.length + + " of Santa's gifts." + : loc( + "Seasonal cookies purchased: %1.", + Game.GetHowManySantaDrops() + "/" + Game.santaDrops.length + )) + + '' + + Game.listTinyOwnedUpgrades(Game.reindeerDrops) + + "
" + + (EN + ? "You've purchased " + + Game.GetHowManyReindeerDrops() + + "/" + + Game.reindeerDrops.length + + " reindeer cookies." + : loc( + "Reindeer cookies purchased: %1.", + Game.GetHowManyReindeerDrops() + "/" + Game.reindeerDrops.length + )) + + '' + + Game.saySeasonSwitchUses() + + '' + + Game.listTinyOwnedUpgrades(Game.easterEggs) + + "' + + this.ddesc + ); + }; + Game.Upgrades["Ghostly biscuit"].descFunc = function () { + return ( + '
" + + (EN + ? "You've purchased " + + Game.GetHowManyEggs() + + "/" + + Game.easterEggs.length + + " eggs." + : loc( + "Eggs purchased: %1.", + Game.GetHowManyEggs() + "/" + Game.easterEggs.length + )) + + '' + + Game.saySeasonSwitchUses() + + '' + + Game.listTinyOwnedUpgrades(Game.halloweenDrops) + + "' + + this.ddesc + ); + }; + Game.Upgrades["Lovesick biscuit"].descFunc = function () { + return ( + '
" + + (EN + ? "You've purchased " + + Game.GetHowManyHalloweenDrops() + + "/" + + Game.halloweenDrops.length + + " halloween cookies." + : loc( + "Seasonal cookies purchased: %1.", + Game.GetHowManyHalloweenDrops() + "/" + Game.halloweenDrops.length + )) + + '' + + Game.saySeasonSwitchUses() + + '' + + Game.listTinyOwnedUpgrades(Game.heartDrops) + + "' + + this.ddesc + ); + }; + Game.Upgrades["Fool's biscuit"].descFunc = function () { + return ( + '
" + + (EN + ? "You've purchased " + + Game.GetHowManyHeartDrops() + + "/" + + Game.heartDrops.length + + " heart biscuits." + : loc( + "Seasonal cookies purchased: %1.", + Game.GetHowManyHeartDrops() + "/" + Game.heartDrops.length + )) + + '' + + Game.saySeasonSwitchUses() + + '' + + Game.saySeasonSwitchUses() + + '' + + this.ddesc + ); + }; + + Game.computeSeasonPrices = function () { + for (var i in Game.seasons) { + Game.seasons[i].triggerUpgrade.priceFunc = function () { + var m = 1; + if (Game.hasGod) { + var godLvl = Game.hasGod("seasons"); + if (godLvl == 1) m *= 2; + else if (godLvl == 2) m *= 1.5; + else if (godLvl == 3) m *= 1.25; + } + //return Game.seasonTriggerBasePrice*Math.pow(2,Game.seasonUses)*m; + //return Game.cookiesPs*60*Math.pow(1.5,Game.seasonUses)*m; + return ( + Game.seasonTriggerBasePrice + + Game.unbuffedCps * 60 * Math.pow(1.5, Game.seasonUses) * m + ); + }; + } + }; + Game.computeSeasons = function () { + for (var i in Game.seasons) { + var me = Game.Upgrades[Game.seasons[i].trigger]; + Game.seasons[i].triggerUpgrade = me; + me.pool = "toggle"; + me.buyFunction = function () { + Game.seasonUses += 1; + Game.computeSeasonPrices(); + //Game.Lock(this.name); + for (var i in Game.seasons) { + var me = Game.Upgrades[Game.seasons[i].trigger]; + if (me.name != this.name) { + Game.Lock(me.name); + Game.Unlock(me.name); + } + } + if (Game.season != "" && Game.season != this.season) { + Game.Notify( + Game.seasons[Game.season].over + '', + "", + Game.seasons[Game.season].triggerUpgrade.icon, + 4 + ); + } + Game.season = this.season; + Game.seasonT = Game.getSeasonDuration(); + Game.storeToRefresh = 1; + Game.upgradesToRebuild = 1; + Game.Objects["Grandma"].redraw(); + Game.Notify( + Game.seasons[this.season].start + '', + "", + this.icon, + 4 + ); + }; + + me.clickFunction = (function (me) { + return function () { + //undo season + if ( + me.bought && + Game.season && + me == Game.seasons[Game.season].triggerUpgrade + ) { + me.lose(); + Game.Notify( + Game.seasons[Game.season].over, + "", + Game.seasons[Game.season].triggerUpgrade.icon + ); + if (Game.Has("Season switcher")) { + Game.Unlock(Game.seasons[Game.season].trigger); + Game.seasons[Game.season].triggerUpgrade.bought = 0; + } + + Game.upgradesToRebuild = 1; + Game.recalculateGains = 1; + Game.season = Game.baseSeason; + Game.seasonT = -1; + PlaySound("snd/tick.mp3"); + return false; + } else return true; + }; + })(me); + + me.displayFuncWhenOwned = function () { + return ( + '' + + loc("Time remaining:") + + "" + ); + }; + me.timerDisplay = (function (upgrade) { + return function () { + if ( + !Game.Upgrades[upgrade.name].bought || + Game.Has("Eternal seasons") + ) + return -1; + else return 1 - Game.seasonT / Game.getSeasonDuration(); + }; + })(me); + } + }; + Game.getSeasonDuration = function () { + return Game.fps * 60 * 60 * 24; + }; + Game.computeSeasons(); + + //alert untiered building upgrades + for (var i in Game.Upgrades) { + var me = Game.Upgrades[i]; + if ( + me.order >= 200 && + me.order < 2000 && + !me.tier && + me.name.indexOf("grandma") == -1 && + me.pool != "prestige" + ) + console.log(me.name + " has no tier."); + } + + Game.UpgradesByPool = { kitten: [] }; + for (var i in Game.Upgrades) { + if (!Game.UpgradesByPool[Game.Upgrades[i].pool]) + Game.UpgradesByPool[Game.Upgrades[i].pool] = []; + Game.UpgradesByPool[Game.Upgrades[i].pool].push(Game.Upgrades[i]); + if (Game.Upgrades[i].kitten) + Game.UpgradesByPool["kitten"].push(Game.Upgrades[i]); + } + + Game.PrestigeUpgrades = []; + for (var i in Game.Upgrades) { + if ( + Game.Upgrades[i].pool == "prestige" || + Game.Upgrades[i].pool == "prestigeDecor" + ) { + Game.PrestigeUpgrades.push(Game.Upgrades[i]); + if (Game.Upgrades[i].posX || Game.Upgrades[i].posY) + Game.Upgrades[i].placedByCode = true; + else { + Game.Upgrades[i].posX = 0; + Game.Upgrades[i].posY = 0; + } + if ( + Game.Upgrades[i].parents.length == 0 && + Game.Upgrades[i].name != "Legacy" + ) + Game.Upgrades[i].parents = ["Legacy"]; + for (var ii in Game.Upgrades[i].parents) { + Game.Upgrades[i].parents[ii] = + Game.Upgrades[Game.Upgrades[i].parents[ii]]; + } + } + } + + Game.goldenCookieUpgrades = [ + "Get lucky", + "Lucky day", + "Serendipity", + "Heavenly luck", + "Lasting fortune", + "Decisive fate", + "Lucky digit", + "Lucky number", + "Lucky payout", + "Golden goose egg", + ]; + + Game.cookieUpgrades = []; + for (var i in Game.Upgrades) { + var me = Game.Upgrades[i]; + if (me.pool == "cookie" || me.pseudoCookie) Game.cookieUpgrades.push(me); + if (me.tier) Game.Tiers[me.tier].upgrades.push(me); + } + for (var i in Game.UnlockAt) { + Game.Upgrades[Game.UnlockAt[i].name].unlockAt = Game.UnlockAt[i]; + } + for (var i in Game.Upgrades) { + if (Game.Upgrades[i].pool == "prestige") + Game.Upgrades[i].order = Game.Upgrades[i].id; + } + + /*var oldPrestigePrices={"Chimera":5764801,"Synergies Vol. I":2525,"Synergies Vol. II":252525,"Label printer":9999}; + for (var i in oldPrestigePrices){Game.Upgrades[i].basePrice=oldPrestigePrices[i];}*/ + + Game.UpgradePositions = { + 141: [118, -42], + 181: [-555, -93], + 253: [-237, -226], + 254: [-56, -234], + 255: [-149, -267], + 264: [68, 97], + 265: [157, 196], + 266: [287, 212], + 267: [413, 157], + 268: [480, 35], + 269: [-640, 42], + 270: [-471, -228], + 271: [-690, -178], + 272: [-591, -249], + 273: [-711, -58], + 274: [270, -328], + 275: [317, -439], + 276: [333, -556], + 277: [334, -676], + 278: [333, -796], + 279: [328, -922], + 280: [303, -1040], + 281: [194, -230], + 282: [-293, 156], + 283: [-335, 289], + 284: [-328, 422], + 285: [-247, 567], + 286: [-375, 579], + 287: [-296, 726], + 288: [-260, -396], + 289: [-375, -502], + 290: [-127, -415], + 291: [479, -739], + 292: [-399, -649], + 293: [-401, -806], + 323: [-76, 109], + 325: [198, -1153], + 326: [-270, -134], + 327: [-221, 261], + 328: [19, 247], + 329: [42, 402], + 353: [121, -326], + 354: [77, -436], + 355: [64, -548], + 356: [57, -673], + 357: [52, -793], + 358: [58, -924], + 359: [82, -1043], + 360: [49, 506], + 362: [156, 325], + 363: [-30, -30], + 364: [-238, -728], + 365: [-123, 423], + 368: [-55, -527], + 393: [196, -714], + 394: [197, -964], + 395: [-143, -140], + 396: [-244, -897], + 397: [-97, 641], + 408: [-204, -1036], + 409: [-72, -1152], + 410: [42, -1278], + 411: [-476, 105], + 412: [-522, 259], + 413: [-516, 433], + 449: [-367, -1113], + 450: [-306, -1216], + 451: [-184, -1241], + 495: [-408, -974], + 496: [200, 49], + 505: [411, -94], + 520: [-303, -12], + 537: [-795, -243], + 539: [-534, -1130], + 540: [-702, -1135], + 541: [-656, -1014], + 542: [-650, -1252], + 561: [298, -21], + 562: [32, 744], + 591: [148, 844], + 592: [-52, 858], + 643: [57, 616], + 646: [485, -882], + 647: [-102, 246], + 717: [621, -676], + 718: [618, -537], + 719: [-225, -520], + 720: [-150, -631], + 801: [-188, 920], + 802: [-344, 916], + 803: [-462, 848], + 804: [320, 350], + 805: [221, 486], + }; + + for (var i in Game.UpgradePositions) { + Game.UpgradesById[i].posX = Game.UpgradePositions[i][0]; + Game.UpgradesById[i].posY = Game.UpgradePositions[i][1]; + } + + /*===================================================================================== + ACHIEVEMENTS + =======================================================================================*/ + Game.Achievements = {}; + Game.AchievementsById = {}; + Game.AchievementsN = 0; + Game.AchievementsOwned = 0; + Game.Achievement = function (name, desc, icon) { + this.id = Game.AchievementsN; + this.name = name; + this.dname = this.name; + this.desc = desc; + this.baseDesc = this.desc; + this.icon = icon; + this.won = 0; + this.disabled = 0; + this.order = this.id; + if (order) this.order = order + this.id * 0.001; + this.pool = "normal"; + this.vanilla = Game.vanilla; + this.type = "achievement"; + + this.click = function () { + if (this.clickFunction) this.clickFunction(); + }; + Game.last = this; + Game.Achievements[this.name] = this; + Game.AchievementsById[this.id] = this; + Game.AchievementsN++; + return this; + }; + Game.Achievement.prototype.getType = function () { + return "Achievement"; + }; + + Game.Win = function (what) { + if (typeof what === "string") { + if (Game.Achievements[what]) { + var it = Game.Achievements[what]; + if (it.won == 0) { + var name = it.shortName ? it.shortName : it.dname; + it.won = 1; + Game.Notify( + loc("Achievement unlocked"), + '
" + + (Game.Has("Eternal seasons") + ? loc("forever") + : Game.sayTime(Game.seasonT, -1)) + + '(' + + loc("Click again to cancel season") + + ")' + + name + + "", + it.icon + ); + Game.NotifyTooltip( + "function(){return Game.crateTooltip(Game.AchievementsById[" + + it.id + + "]);}" + ); + if (Game.CountsAsAchievementOwned(it.pool)) + Game.AchievementsOwned++; + Game.recalculateGains = 1; + if (App && it.vanilla) App.gotAchiev(it.id); + } + } + } else { + for (var i in what) { + Game.Win(what[i]); + } + } + }; + Game.RemoveAchiev = function (what) { + if (Game.Achievements[what]) { + if (Game.Achievements[what].won == 1) { + Game.Achievements[what].won = 0; + if (Game.CountsAsAchievementOwned(Game.Achievements[what].pool)) + Game.AchievementsOwned--; + Game.recalculateGains = 1; + } + } + }; + Game.Achievement.prototype.toggle = function () //cheating only + { + if (!this.won) { + Game.Win(this.name); + } else { + Game.RemoveAchiev(this.name); + } + if (Game.onMenu == "stats") Game.UpdateMenu(); + }; + + Game.CountsAsAchievementOwned = function (pool) { + if (pool == "" || pool == "normal") return true; + else return false; + }; + + Game.HasAchiev = function (what) { + return Game.Achievements[what] ? Game.Achievements[what].won : 0; + }; + + Game.TieredAchievement = function (name, desc, building, tier) { + var achiev = new Game.Achievement( + name, + loc( + "Have %1.", + loc( + "%1 " + Game.Objects[building].bsingle, + LBeautify(Game.Tiers[tier].achievUnlock) + ) + ) + desc, + Game.GetIcon(building, tier) + ); + Game.SetTier(building, tier); + return achiev; + }; + + Game.ProductionAchievement = function (name, building, tier, q, mult) { + var building = Game.Objects[building]; + var icon = [building.iconColumn, 22]; + var n = 12 + building.n + (mult || 0); + if (tier == 2) { + icon[1] = 23; + n += 7; + } else if (tier == 3) { + icon[1] = 24; + n += 14; + } + var pow = Math.pow(10, n); + var achiev = new Game.Achievement( + name, + loc("Make %1 just from %2.", [ + loc("%1 cookie", { n: pow, b: toFixed(pow) }), + building.plural, + ]) + (q ? "" + q + "" : ""), + icon + ); + building.productionAchievs.push({ pow: pow, achiev: achiev }); + return achiev; + }; + + Game.thresholdIcons = [ + 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 18, 19, 20, 21, 22, 23, 24, 25, 26, + 27, 28, 29, 21, 22, 23, 24, 25, 26, 27, 28, 29, 21, 22, 23, 24, 25, 26, + 27, 28, 29, 30, 31, 30, 31, + ]; + Game.BankAchievements = []; + Game.BankAchievement = function (name, q) { + var threshold = Math.pow( + 10, + Math.floor(Game.BankAchievements.length * 1.5 + 2) + ); + if (Game.BankAchievements.length == 0) threshold = 1; + var achiev = new Game.Achievement( + name, + loc( + "Bake %1 in one ascension.", + loc("%1 cookie", { n: threshold, b: toFixed(threshold) }) + ) + (q ? "" + q + "" : ""), + [ + Game.thresholdIcons[Game.BankAchievements.length], + Game.BankAchievements.length > 43 + ? 2 + : Game.BankAchievements.length > 32 + ? 1 + : Game.BankAchievements.length > 23 + ? 2 + : 5, + ] + ); + achiev.threshold = threshold; + achiev.order = 100 + Game.BankAchievements.length * 0.01; + Game.BankAchievements.push(achiev); + return achiev; + }; + Game.CpsAchievements = []; + Game.CpsAchievement = function (name, q) { + var threshold = Math.pow( + 10, + Math.floor(Game.CpsAchievements.length * 1.2) + ); + //if (Game.CpsAchievements.length==0) threshold=1; + var achiev = new Game.Achievement( + name, + loc( + "Bake %1 per second.", + loc("%1 cookie", { n: threshold, b: toFixed(threshold) }) + ) + (q ? "" + q + "" : ""), + [ + Game.thresholdIcons[Game.CpsAchievements.length], + Game.CpsAchievements.length > 43 + ? 2 + : Game.CpsAchievements.length > 32 + ? 1 + : Game.CpsAchievements.length > 23 + ? 2 + : 5, + ] + ); + achiev.threshold = threshold; + achiev.order = 200 + Game.CpsAchievements.length * 0.01; + Game.CpsAchievements.push(achiev); + return achiev; + }; + + //define achievements + //WARNING : do NOT add new achievements in between, this breaks the saves. Add them at the end ! + + var order = 0; //this is used to set the order in which the items are listed + + Game.BankAchievement("Wake and bake"); + Game.BankAchievement("Making some dough"); + Game.BankAchievement("So baked right now"); + Game.BankAchievement("Fledgling bakery"); + Game.BankAchievement("Affluent bakery"); + Game.BankAchievement("World-famous bakery"); + Game.BankAchievement("Cosmic bakery"); + Game.BankAchievement("Galactic bakery"); + Game.BankAchievement("Universal bakery"); + Game.BankAchievement("Timeless bakery"); + Game.BankAchievement("Infinite bakery"); + Game.BankAchievement("Immortal bakery"); + Game.BankAchievement("Don't stop me now"); + Game.BankAchievement("You can stop now"); + Game.BankAchievement("Cookies all the way down"); + Game.BankAchievement("Overdose"); + + Game.CpsAchievement("Casual baking"); + Game.CpsAchievement("Hardcore baking"); + Game.CpsAchievement("Steady tasty stream"); + Game.CpsAchievement("Cookie monster"); + Game.CpsAchievement("Mass producer"); + Game.CpsAchievement("Cookie vortex"); + Game.CpsAchievement("Cookie pulsar"); + Game.CpsAchievement("Cookie quasar"); + Game.CpsAchievement("Oh hey, you're still here"); + Game.CpsAchievement("Let's never bake again"); + + order = 30010; + new Game.Achievement( + "Sacrifice", + loc("Ascend with %1 baked.", loc("%1 cookie", LBeautify(1e6))) + + "Easy come, easy go.", + [11, 6] + ); + new Game.Achievement( + "Oblivion", + loc("Ascend with %1 baked.", loc("%1 cookie", LBeautify(1e9))) + + "Back to square one.", + [11, 6] + ); + new Game.Achievement( + "From scratch", + loc("Ascend with %1 baked.", loc("%1 cookie", LBeautify(1e12))) + + "It's been fun.", + [11, 6] + ); + + order = 11010; + new Game.Achievement( + "Neverclick", + loc("Make %1 by only having clicked %2 times.", [ + loc("%1 cookie", LBeautify(1e6)), + 15, + ]), + [12, 0] + ); //Game.last.pool='shadow'; + order = 1000; + new Game.Achievement( + "Clicktastic", + loc("Make %1 from clicking.", loc("%1 cookie", LBeautify(1e3))), + [11, 0] + ); + new Game.Achievement( + "Clickathlon", + loc("Make %1 from clicking.", loc("%1 cookie", LBeautify(1e5))), + [11, 1] + ); + new Game.Achievement( + "Clickolympics", + loc("Make %1 from clicking.", loc("%1 cookie", LBeautify(1e7))), + [11, 2] + ); + new Game.Achievement( + "Clickorama", + loc("Make %1 from clicking.", loc("%1 cookie", LBeautify(1e9))), + [11, 13] + ); + + order = 1050; + new Game.Achievement( + "Click", + loc("Have %1.", loc("%1 cursor", LBeautify(1))), + [0, 0] + ); + new Game.Achievement( + "Double-click", + loc("Have %1.", loc("%1 cursor", LBeautify(2))), + [0, 6] + ); + new Game.Achievement( + "Mouse wheel", + loc("Have %1.", loc("%1 cursor", LBeautify(50))), + [1, 6] + ); + new Game.Achievement( + "Of Mice and Men", + loc("Have %1.", loc("%1 cursor", LBeautify(100))), + [0, 1] + ); + new Game.Achievement( + "The Digital", + loc("Have %1.", loc("%1 cursor", LBeautify(200))), + [0, 2] + ); + + order = 1098; + new Game.Achievement( + "Just wrong", + loc("Sell a grandma.") + "I thought you loved me.", + [10, 9] + ); + order = 1100; + Game.TieredAchievement("Grandma's cookies", "", "Grandma", 1); + Game.TieredAchievement("Sloppy kisses", "", "Grandma", 2); + Game.TieredAchievement("Retirement home", "", "Grandma", 3); + + order = 1200; + Game.TieredAchievement("Bought the farm", "", "Farm", 1); + Game.TieredAchievement("Reap what you sow", "", "Farm", 2); + Game.TieredAchievement("Farm ill", "", "Farm", 3); + + order = 1400; + Game.TieredAchievement("Production chain", "", "Factory", 1); + Game.TieredAchievement("Industrial revolution", "", "Factory", 2); + Game.TieredAchievement("Global warming", "", "Factory", 3); + + order = 1300; + Game.TieredAchievement("You know the drill", "", "Mine", 1); + Game.TieredAchievement("Excavation site", "", "Mine", 2); + Game.TieredAchievement("Hollow the planet", "", "Mine", 3); + + order = 1500; + Game.TieredAchievement("Expedition", "", "Shipment", 1); + Game.TieredAchievement("Galactic highway", "", "Shipment", 2); + Game.TieredAchievement("Far far away", "", "Shipment", 3); + + order = 1600; + Game.TieredAchievement("Transmutation", "", "Alchemy lab", 1); + Game.TieredAchievement("Transmogrification", "", "Alchemy lab", 2); + Game.TieredAchievement("Gold member", "", "Alchemy lab", 3); + + order = 1700; + Game.TieredAchievement("A whole new world", "", "Portal", 1); + Game.TieredAchievement("Now you're thinking", "", "Portal", 2); + Game.TieredAchievement("Dimensional shift", "", "Portal", 3); + + order = 1800; + Game.TieredAchievement("Time warp", "", "Time machine", 1); + Game.TieredAchievement("Alternate timeline", "", "Time machine", 2); + Game.TieredAchievement("Rewriting history", "", "Time machine", 3); + + order = 7000; + new Game.Achievement( + "One with everything", + loc("Have at least %1 of every building.", 1), + [2, 7] + ); + new Game.Achievement( + "Mathematician", + loc( + "Have at least 1 of the most expensive object, 2 of the second-most expensive, 4 of the next and so on (capped at %1).", + 128 + ), + [23, 12] + ); + new Game.Achievement( + "Base 10", + loc( + "Have at least 10 of the most expensive object, 20 of the second-most expensive, 30 of the next and so on." + ), + [23, 12] + ); + + order = 10000; + new Game.Achievement( + "Golden cookie", + loc("Click a golden cookie."), + [10, 14] + ); + new Game.Achievement( + "Lucky cookie", + loc("Click %1.", loc("%1 golden cookie", LBeautify(7))), + [22, 6] + ); + new Game.Achievement( + "A stroke of luck", + loc("Click %1.", loc("%1 golden cookie", LBeautify(27))), + [23, 6] + ); + + order = 30200; + new Game.Achievement( + "Cheated cookies taste awful", + loc("Hack in some cookies."), + [10, 6] + ); + Game.last.pool = "shadow"; + order = 11010; + new Game.Achievement( + "Uncanny clicker", + loc("Click really, really fast.") + "Well I'll be!", + [12, 0] + ); + + order = 5000; + new Game.Achievement( + "Builder", + loc("Own %1.", loc("%1 building", LBeautify(100))), + [2, 6] + ); + new Game.Achievement( + "Architect", + loc("Own %1.", loc("%1 building", LBeautify(500))), + [3, 6] + ); + order = 6000; + new Game.Achievement( + "Enhancer", + loc("Purchase %1.", loc("%1 upgrade", LBeautify(20))), + [9, 0] + ); + new Game.Achievement( + "Augmenter", + loc("Purchase %1.", loc("%1 upgrade", LBeautify(50))), + [9, 1] + ); + + order = 11000; + new Game.Achievement( + "Cookie-dunker", + loc("Dunk the cookie.") + "You did it!", + [1, 8] + ); + + order = 10000; + new Game.Achievement( + "Fortune", + loc("Click %1.", loc("%1 golden cookie", LBeautify(77))) + + "You should really go to bed.", + [24, 6] + ); + order = 31000; + new Game.Achievement( + "True Neverclick", + loc( + "Make %1 with no cookie clicks.", + loc("%1 cookie", LBeautify(1e6)) + ) + "This kinda defeats the whole purpose, doesn't it?", + [12, 0] + ); + Game.last.pool = "shadow"; + + order = 20000; + new Game.Achievement( + "Elder nap", + loc("Appease the grandmatriarchs at least once.") + + "we", + [8, 9] + ); + new Game.Achievement( + "Elder slumber", + loc("Appease the grandmatriarchs at least %1 times.", 5) + + "
are
eternalour mind", + [8, 9] + ); + + order = 1098; + new Game.Achievement( + "Elder", + loc("Own at least %1 grandma types.", 7), + [10, 9] + ); + + order = 20000; + new Game.Achievement( + "Elder calm", + loc("Declare a covenant with the grandmatriarchs.") + + "
outlives
the universewe", + [8, 9] + ); + + order = 5000; + new Game.Achievement( + "Engineer", + loc("Own %1.", loc("%1 building", LBeautify(1000))), + [4, 6] + ); + + order = 10000; + new Game.Achievement( + "Leprechaun", + loc("Click %1.", loc("%1 golden cookie", LBeautify(777))), + [25, 6] + ); + new Game.Achievement( + "Black cat's paw", + loc("Click %1.", loc("%1 golden cookie", LBeautify(7777))), + [26, 6] + ); + + order = 30050; + new Game.Achievement( + "Nihilism", + loc("Ascend with %1 baked.", loc("%1 cookie", LBeautify(1e15))) + + "
have
fedThere are many things", + [11, 7] + ); + + order = 1900; + Game.TieredAchievement("Antibatter", "", "Antimatter condenser", 1); + Game.TieredAchievement("Quirky quarks", "", "Antimatter condenser", 2); + Game.TieredAchievement("It does matter!", "", "Antimatter condenser", 3); + + order = 6000; + new Game.Achievement( + "Upgrader", + loc("Purchase %1.", loc("%1 upgrade", LBeautify(100))), + [9, 2] + ); + + order = 7000; + new Game.Achievement( + "Centennial", + loc("Have at least %1 of everything.", 100), + [6, 6] + ); + + order = 30500; + new Game.Achievement( + "Hardcore", + loc( + "Get to %1 baked with no upgrades purchased.", + loc("%1 cookie", LBeautify(1e9)) + ), + [12, 6] + ); //Game.last.pool='shadow'; + + order = 30600; + new Game.Achievement( + "Speed baking I", + loc("Get to %1 baked in %2.", [ + loc("%1 cookie", LBeautify(1e6)), + Game.sayTime(60 * 35 * Game.fps), + ]), + [12, 5] + ); + Game.last.pool = "shadow"; + new Game.Achievement( + "Speed baking II", + loc("Get to %1 baked in %2.", [ + loc("%1 cookie", LBeautify(1e6)), + Game.sayTime(60 * 25 * Game.fps), + ]), + [13, 5] + ); + Game.last.pool = "shadow"; + new Game.Achievement( + "Speed baking III", + loc("Get to %1 baked in %2.", [ + loc("%1 cookie", LBeautify(1e6)), + Game.sayTime(60 * 15 * Game.fps), + ]), + [14, 5] + ); + Game.last.pool = "shadow"; + + order = 61000; + var achiev = new Game.Achievement( + "Getting even with the oven", + EN + ? "Defeat the Sentient Furnace in the factory dungeons." + : "???", + [12, 7] + ); + Game.last.pool = "dungeon"; + var achiev = new Game.Achievement( + "Now this is pod-smashing", + EN + ? "Defeat the Ascended Baking Pod in the factory dungeons." + : "???", + [12, 7] + ); + Game.last.pool = "dungeon"; + var achiev = new Game.Achievement( + "Chirped out", + EN + ? "Find and defeat Chirpy, the dysfunctionning alarm bot." + : "???", + [13, 7] + ); + Game.last.pool = "dungeon"; + var achiev = new Game.Achievement( + "Follow the white rabbit", + EN ? "Find and defeat the elusive sugar bunny." : "???", + [14, 7] + ); + Game.last.pool = "dungeon"; + + order = 1000; + new Game.Achievement( + "Clickasmic", + loc("Make %1 from clicking.", loc("%1 cookie", LBeautify(1e11))), + [11, 14] + ); + + order = 1100; + Game.TieredAchievement("Friend of the ancients", "", "Grandma", 4); + Game.TieredAchievement("Ruler of the ancients", "", "Grandma", 5); + + order = 32000; + new Game.Achievement( + "Wholesome", + loc("Unlock 100% of your heavenly chips power."), + [15, 7] + ); + + order = 33000; + new Game.Achievement( + "Just plain lucky", + loc( + "You have 1 chance in %1 every second of earning this achievement.", + Beautify(1000000) + ), + [15, 6] + ); + Game.last.pool = "shadow"; + + order = 21000; + new Game.Achievement( + "Itchscratcher", + loc("Burst 1 wrinkler."), + [19, 8] + ); + new Game.Achievement( + "Wrinklesquisher", + loc("Burst %1 wrinklers.", 50), + [19, 8] + ); + new Game.Achievement( + "Moistburster", + loc("Burst %1 wrinklers.", 200), + [19, 8] + ); + + order = 22000; + new Game.Achievement( + "Spooky cookies", + loc( + 'Unlock every Halloween-themed cookie.Owning this achievement makes Halloween-themed cookies drop more frequently in future playthroughs.' + ), + [12, 8] + ); + + order = 22100; + new Game.Achievement( + "Coming to town", + loc("Reach Santa's 7th form."), + [18, 9] + ); + new Game.Achievement( + "All hail Santa", + loc("Reach Santa's final form."), + [19, 10] + ); + new Game.Achievement( + "Let it snow", + loc( + 'Unlock every Christmas-themed cookie.Owning this achievement makes Christmas-themed cookies drop more frequently in future playthroughs.' + ), + [19, 9] + ); + new Game.Achievement("Oh deer", loc("Pop 1 reindeer."), [12, 9]); + new Game.Achievement( + "Sleigh of hand", + loc("Pop %1 reindeer.", 50), + [12, 9] + ); + new Game.Achievement( + "Reindeer sleigher", + loc("Pop %1 reindeer.", 200), + [12, 9] + ); + + order = 1200; + Game.TieredAchievement("Perfected agriculture", "", "Farm", 4); + order = 1400; + Game.TieredAchievement("Ultimate automation", "", "Factory", 4); + order = 1300; + Game.TieredAchievement("Can you dig it", "", "Mine", 4); + order = 1500; + Game.TieredAchievement("Type II civilization", "", "Shipment", 4); + order = 1600; + Game.TieredAchievement("Gild wars", "", "Alchemy lab", 4); + order = 1700; + Game.TieredAchievement("Brain-split", "", "Portal", 4); + order = 1800; + Game.TieredAchievement("Time duke", "", "Time machine", 4); + order = 1900; + Game.TieredAchievement("Molecular maestro", "", "Antimatter condenser", 4); + + order = 2000; + Game.TieredAchievement("Lone photon", "", "Prism", 1); + Game.TieredAchievement("Dazzling glimmer", "", "Prism", 2); + Game.TieredAchievement("Blinding flash", "", "Prism", 3); + Game.TieredAchievement("Unending glow", "", "Prism", 4); + + order = 5000; + new Game.Achievement( + "Lord of Constructs", + loc("Own %1.", loc("%1 building", LBeautify(2500))) + + "
that need to be erasedHe saw the vast plains stretching ahead of him, and he said : let there be civilization.", + [5, 6] + ); + order = 6000; + new Game.Achievement( + "Lord of Progress", + loc("Purchase %1.", loc("%1 upgrade", LBeautify(200))) + + "One can always do better. But should you?", + [9, 14] + ); + order = 7002; + new Game.Achievement( + "Bicentennial", + loc("Have at least %1 of everything.", 200) + + "You crazy person.", + [8, 6] + ); + + order = 22300; + new Game.Achievement( + "Lovely cookies", + loc("Unlock every Valentine-themed cookie."), + [20, 3] + ); + + order = 7001; + new Game.Achievement( + "Centennial and a half", + loc("Have at least %1 of everything.", 150), + [7, 6] + ); + + order = 11000; + new Game.Achievement( + "Tiny cookie", + loc("Click the tiny cookie.") + + "These aren't the cookies", + [0, 5] + ); + + order = 400000; + new Game.Achievement( + "You win a cookie", + loc( + "This is for baking %1 and making it on the local news.", + loc("%1 cookie", LBeautify(1e14)) + ) + "
you're clicking for.We're all so proud of you.", + [10, 0] + ); + + order = 1070; + Game.ProductionAchievement("Click delegator", "Cursor", 1, 0, 7); + order = 1120; + Game.ProductionAchievement("Gushing grannies", "Grandma", 1, 0, 6); + order = 1220; + Game.ProductionAchievement("I hate manure", "Farm", 1); + order = 1320; + Game.ProductionAchievement("Never dig down", "Mine", 1); + order = 1420; + Game.ProductionAchievement("The incredible machine", "Factory", 1); + order = 1520; + Game.ProductionAchievement("And beyond", "Shipment", 1); + order = 1620; + Game.ProductionAchievement("Magnum Opus", "Alchemy lab", 1); + order = 1720; + Game.ProductionAchievement("With strange eons", "Portal", 1); + order = 1820; + Game.ProductionAchievement("Spacetime jigamaroo", "Time machine", 1); + order = 1920; + Game.ProductionAchievement("Supermassive", "Antimatter condenser", 1); + order = 2020; + Game.ProductionAchievement("Praise the sun", "Prism", 1); + + order = 1000; + new Game.Achievement( + "Clickageddon", + loc("Make %1 from clicking.", loc("%1 cookie", LBeautify(1e13))), + [11, 15] + ); + new Game.Achievement( + "Clicknarok", + loc("Make %1 from clicking.", loc("%1 cookie", LBeautify(1e15))), + [11, 16] + ); + + order = 1050; + new Game.Achievement( + "Extreme polydactyly", + loc("Have %1.", loc("%1 cursor", LBeautify(300))), + [0, 13] + ); + new Game.Achievement( + "Dr. T", + loc("Have %1.", loc("%1 cursor", LBeautify(400))), + [0, 14] + ); + + order = 1100; + Game.TieredAchievement( + "The old never bothered me anyway", + "", + "Grandma", + 6 + ); + order = 1200; + Game.TieredAchievement("Homegrown", "", "Farm", 5); + order = 1400; + Game.TieredAchievement("Technocracy", "", "Factory", 5); + order = 1300; + Game.TieredAchievement("The center of the Earth", "", "Mine", 5); + order = 1500; + Game.TieredAchievement("We come in peace", "", "Shipment", 5); + order = 1600; + Game.TieredAchievement("The secrets of the universe", "", "Alchemy lab", 5); + order = 1700; + Game.TieredAchievement("Realm of the Mad God", "", "Portal", 5); + order = 1800; + Game.TieredAchievement("Forever and ever", "", "Time machine", 5); + order = 1900; + Game.TieredAchievement("Walk the planck", "", "Antimatter condenser", 5); + order = 2000; + Game.TieredAchievement("Rise and shine", "", "Prism", 5); + + order = 30200; + new Game.Achievement( + "God complex", + loc( + 'Name yourself Orteil.Note: usurpers incur a -%1% CpS penalty until they rename themselves something else.', + 1 + ) + "But that's not you, is it?", + [17, 5] + ); + Game.last.pool = "shadow"; + new Game.Achievement( + "Third-party", + loc("Use an add-on.") + + "Some find vanilla to be the most boring flavor.", + [16, 5] + ); + Game.last.pool = "shadow"; //if you're making a mod, add a Game.Win('Third-party') somewhere in there! + + order = 30050; + new Game.Achievement( + "Dematerialize", + loc("Ascend with %1 baked.", loc("%1 cookie", LBeautify(1e18))) + + "Presto!", + [11, 7] + ); + new Game.Achievement( + "Nil zero zilch", + loc("Ascend with %1 baked.", loc("%1 cookie", LBeautify(1e21))) + + "
...where'd the cookies go?To summarize : really not very much at all.", + [11, 7] + ); + new Game.Achievement( + "Transcendence", + loc("Ascend with %1 baked.", loc("%1 cookie", LBeautify(1e24))) + + "Your cookies are now on a higher plane of being.", + [11, 8] + ); + new Game.Achievement( + "Obliterate", + loc("Ascend with %1 baked.", loc("%1 cookie", LBeautify(1e27))) + + "Resistance is futile, albeit entertaining.", + [11, 8] + ); + new Game.Achievement( + "Negative void", + loc("Ascend with %1 baked.", loc("%1 cookie", LBeautify(1e30))) + + "You now have so few cookies that it's almost like you have a negative amount of them.", + [11, 8] + ); + + order = 22400; + new Game.Achievement( + "The hunt is on", + loc("Unlock 1 egg."), + [1, 12] + ); + new Game.Achievement( + "Egging on", + loc("Unlock %1 eggs.", 7), + [4, 12] + ); + new Game.Achievement( + "Mass Easteria", + loc("Unlock %1 eggs.", 14), + [7, 12] + ); + new Game.Achievement( + "Hide & seek champion", + loc( + 'Unlock all the eggs.Owning this achievement makes eggs drop more frequently in future playthroughs.' + ), + [13, 12] + ); + + order = 11000; + new Game.Achievement( + "What's in a name", + loc("Give your bakery a name."), + [15, 9] + ); + + order = 1425; + Game.TieredAchievement("Pretty penny", "", "Bank", 1); + Game.TieredAchievement("Fit the bill", "", "Bank", 2); + Game.TieredAchievement("A loan in the dark", "", "Bank", 3); + Game.TieredAchievement("Need for greed", "", "Bank", 4); + Game.TieredAchievement("It's the economy, stupid", "", "Bank", 5); + order = 1450; + Game.TieredAchievement("Your time to shrine", "", "Temple", 1); + Game.TieredAchievement("Shady sect", "", "Temple", 2); + Game.TieredAchievement("New-age cult", "", "Temple", 3); + Game.TieredAchievement("Organized religion", "", "Temple", 4); + Game.TieredAchievement("Fanaticism", "", "Temple", 5); + order = 1475; + Game.TieredAchievement("Bewitched", "", "Wizard tower", 1); + Game.TieredAchievement("The sorcerer's apprentice", "", "Wizard tower", 2); + Game.TieredAchievement("Charms and enchantments", "", "Wizard tower", 3); + Game.TieredAchievement("Curses and maledictions", "", "Wizard tower", 4); + Game.TieredAchievement("Magic kingdom", "", "Wizard tower", 5); + + order = 1445; + Game.ProductionAchievement("Vested interest", "Bank", 1); + order = 1470; + Game.ProductionAchievement("New world order", "Temple", 1); + order = 1495; + Game.ProductionAchievement("Hocus pocus", "Wizard tower", 1); + + order = 1070; + Game.ProductionAchievement("Finger clickin' good", "Cursor", 2, 0, 7); + order = 1120; + Game.ProductionAchievement("Panic at the bingo", "Grandma", 2, 0, 6); + order = 1220; + Game.ProductionAchievement("Rake in the dough", "Farm", 2); + order = 1320; + Game.ProductionAchievement("Quarry on", "Mine", 2); + order = 1420; + Game.ProductionAchievement("Yes I love technology", "Factory", 2); + order = 1445; + Game.ProductionAchievement("Paid in full", "Bank", 2); + order = 1470; + Game.ProductionAchievement("Church of Cookiology", "Temple", 2); + order = 1495; + Game.ProductionAchievement( + "Too many rabbits, not enough hats", + "Wizard tower", + 2 + ); + order = 1520; + Game.ProductionAchievement("The most precious cargo", "Shipment", 2); + order = 1620; + Game.ProductionAchievement("The Aureate", "Alchemy lab", 2); + order = 1720; + Game.ProductionAchievement("Ever more hideous", "Portal", 2); + order = 1820; + Game.ProductionAchievement("Be kind, rewind", "Time machine", 2); + order = 1920; + Game.ProductionAchievement("Infinitesimal", "Antimatter condenser", 2); + order = 2020; + Game.ProductionAchievement("A still more glorious dawn", "Prism", 2); + + order = 30000; + new Game.Achievement("Rebirth", loc("Ascend at least once."), [21, 6]); + + order = 11000; + new Game.Achievement( + "Here you go", + loc("Click this achievement's slot.") + + "All you had to do was ask.", + [1, 7] + ); + Game.last.clickFunction = function () { + if (!Game.HasAchiev("Here you go")) { + PlaySound("snd/tick.mp3"); + Game.Win("Here you go"); + } + }; + + order = 30000; + new Game.Achievement( + "Resurrection", + loc("Ascend %1 times.", 10), + [21, 6] + ); + new Game.Achievement( + "Reincarnation", + loc("Ascend %1 times.", 100), + [21, 6] + ); + new Game.Achievement( + "Endless cycle", + loc("Ascend %1 times.", 1000) + "Oh hey, it's you again.", + [2, 7] + ); + Game.last.pool = "shadow"; + + order = 1100; + Game.TieredAchievement("The agemaster", "", "Grandma", 7); + Game.TieredAchievement("To oldly go", "", "Grandma", 8); + + order = 1200; + Game.TieredAchievement("Gardener extraordinaire", "", "Farm", 6); + order = 1300; + Game.TieredAchievement("Tectonic ambassador", "", "Mine", 6); + order = 1400; + Game.TieredAchievement("Rise of the machines", "", "Factory", 6); + order = 1425; + Game.TieredAchievement("Acquire currency", "", "Bank", 6); + order = 1450; + Game.TieredAchievement("Zealotry", "", "Temple", 6); + order = 1475; + Game.TieredAchievement("The wizarding world", "", "Wizard tower", 6); + order = 1500; + Game.TieredAchievement("Parsec-masher", "", "Shipment", 6); + order = 1600; + Game.TieredAchievement("The work of a lifetime", "", "Alchemy lab", 6); + order = 1700; + Game.TieredAchievement("A place lost in time", "", "Portal", 6); + order = 1800; + Game.TieredAchievement("Heat death", "", "Time machine", 6); + order = 1900; + Game.TieredAchievement("Microcosm", "", "Antimatter condenser", 6); + order = 2000; + Game.TieredAchievement("Bright future", "", "Prism", 6); + + order = 25000; + new Game.Achievement( + "Here be dragon", + loc("Complete your dragon's training."), + [21, 12] + ); + + Game.BankAchievement("How?"); + Game.BankAchievement("The land of milk and cookies"); + Game.BankAchievement( + "He who controls the cookies controls the universe", + "The milk must flow!" + ); + Game.BankAchievement("Tonight on Hoarders"); + Game.BankAchievement("Are you gonna eat all that?"); + Game.BankAchievement("We're gonna need a bigger bakery"); + Game.BankAchievement( + "In the mouth of madness", + "A cookie is just what we tell each other it is." + ); + Game.BankAchievement( + 'Brought to you by the letter ' + ); + + Game.CpsAchievement("A world filled with cookies"); + Game.CpsAchievement( + "When this baby hits " + + Beautify(10000000000000 * 60 * 60) + + " cookies per hour" + ); + Game.CpsAchievement("Fast and delicious"); + Game.CpsAchievement( + "Cookiehertz : a really, really tasty hertz", + "Tastier than a hertz donut, anyway." + ); + Game.CpsAchievement("Woops, you solved world hunger"); + Game.CpsAchievement( + "Turbopuns", + 'Mother Nature will be like "slowwwww dowwwwwn".' + ); + Game.CpsAchievement("Faster menner"); + Game.CpsAchievement("And yet you're still hungry"); + Game.CpsAchievement("The Abakening"); + Game.CpsAchievement( + "There's really no hard limit to how long these achievement names can be and to be quite honest I'm rather curious to see how far we can go.
Adolphus W. Green (1844–1917) started as the Principal of the Groton School in 1864. By 1865, he became second assistant librarian at the New York Mercantile Library; from 1867 to 1869, he was promoted to full librarian. From 1869 to 1873, he worked for Evarts, Southmayd & Choate, a law firm co-founded by William M. Evarts, Charles Ferdinand Southmayd and Joseph Hodges Choate. He was admitted to the New York State Bar Association in 1873.
Anyway, how's your day been?" + ); //Game.last.shortName='There\'s really no hard limit to how long these achievement names can be and to be quite honest I\'m [...]'; + Game.CpsAchievement("Fast", "Wow!"); + + order = 7002; + new Game.Achievement( + "Bicentennial and a half", + loc("Have at least %1 of everything.", 250) + + "Keep on truckin'.", + [9, 6] + ); + + order = 11000; + new Game.Achievement( + "Tabloid addiction", + loc("Click on the news ticker %1 times.", 50) + + "Page 6: Mad individual clicks on picture of pastry in a futile attempt to escape boredom!", + [27, 7] + ); + + order = 1000; + new Game.Achievement( + "Clickastrophe", + loc("Make %1 from clicking.", loc("%1 cookie", LBeautify(1e17))), + [11, 17] + ); + new Game.Achievement( + "Clickataclysm", + loc("Make %1 from clicking.", loc("%1 cookie", LBeautify(1e19))), + [11, 18] + ); + + order = 1050; + new Game.Achievement( + "Thumbs, phalanges, metacarpals", + loc("Have %1.", loc("%1 cursor", LBeautify(500))) + + "
Also page 6: British parliament ate my baby!& KNUCKLES", + [0, 15] + ); + + order = 6002; + new Game.Achievement( + "Polymath", + loc("Own %1 upgrades and %2 buildings.", [300, 4000]) + + "Excellence doesn't happen overnight - it usually takes a good couple days.", + [29, 7] + ); + + order = 1099; + new Game.Achievement( + "The elder scrolls", + loc("Own a combined %1 %2 and %3.", [ + 777, + loc("grandmas"), + loc("cursors"), + ]) + "Let me guess. Someone stole your cookie.", + [10, 9] + ); + + order = 30050; + new Game.Achievement( + "To crumbs, you say?", + loc("Ascend with %1 baked.", loc("%1 cookie", LBeautify(1e33))) + + "Very well then.", + [29, 6] + ); + + order = 1200; + Game.TieredAchievement("Seedy business", "", "Farm", 7); + order = 1300; + Game.TieredAchievement("Freak fracking", "", "Mine", 7); + order = 1400; + Game.TieredAchievement("Modern times", "", "Factory", 7); + order = 1425; + Game.TieredAchievement("The nerve of war", "", "Bank", 7); + order = 1450; + Game.TieredAchievement("Wololo", "", "Temple", 7); + order = 1475; + Game.TieredAchievement( + "And now for my next trick, I'll need a volunteer from the audience", + "", + "Wizard tower", + 7 + ); + order = 1500; + Game.TieredAchievement("It's not delivery", "", "Shipment", 7); + order = 1600; + Game.TieredAchievement("Gold, Jerry! Gold!", "", "Alchemy lab", 7); + order = 1700; + Game.TieredAchievement("Forbidden zone", "", "Portal", 7); + order = 1800; + Game.TieredAchievement( + "cookie clicker forever and forever a hundred years cookie clicker, all day long forever, forever a hundred times, over and over cookie clicker adventures dot com", + "", + "Time machine", + 7 + ); + order = 1900; + Game.TieredAchievement( + "Scientists baffled everywhere", + "", + "Antimatter condenser", + 7 + ); + order = 2000; + Game.TieredAchievement("Harmony of the spheres", "", "Prism", 7); + + order = 35000; + new Game.Achievement( + "Last Chance to See", + loc("Burst the near-extinct shiny wrinkler.") + + "You monster!", + [24, 12] + ); + Game.last.pool = "shadow"; + + order = 10000; + new Game.Achievement( + "Early bird", + loc("Click a golden cookie less than 1 second after it spawns."), + [10, 14] + ); + new Game.Achievement( + "Fading luck", + loc("Click a golden cookie less than 1 second before it dies."), + [10, 14] + ); + + order = 22100; + new Game.Achievement( + "Eldeer", + loc("Pop a reindeer during an elder frenzy."), + [12, 9] + ); + + order = 21100; + new Game.Achievement( + "Dude, sweet", + loc("Harvest %1 coalescing sugar lumps.", 7), + [24, 14] + ); + new Game.Achievement( + "Sugar rush", + loc("Harvest %1 coalescing sugar lumps.", 30), + [26, 14] + ); + new Game.Achievement( + "Year's worth of cavities", + loc("Harvest %1 coalescing sugar lumps.", 365) + + "My lumps my lumps my lumps.", + [29, 14] + ); + new Game.Achievement( + "Hand-picked", + loc("Successfully harvest a coalescing sugar lump before it's ripe."), + [28, 14] + ); + new Game.Achievement( + "Sugar sugar", + loc("Harvest a bifurcated sugar lump."), + [29, 15] + ); + new Game.Achievement( + "All-natural cane sugar", + loc("Harvest a golden sugar lump."), + [29, 16] + ); + Game.last.pool = "shadow"; + new Game.Achievement( + "Sweetmeats", + loc("Harvest a meaty sugar lump."), + [29, 17] + ); + + order = 7002; + new Game.Achievement( + "Tricentennial", + loc("Have at least %1 of everything.", 300) + + "Can't stop, won't stop. Probably should stop, though.", + [29, 12] + ); + + Game.CpsAchievement("Knead for speed", "How did we not make that one yet?"); + Game.CpsAchievement( + "Well the cookies start coming and they don't stop coming", + "Didn't make sense not to click for fun." + ); + Game.CpsAchievement( + "I don't know if you've noticed but all these icons are very slightly off-center" + ); + Game.CpsAchievement( + "The proof of the cookie is in the baking", + "How can you have any cookies if you don't bake your dough?" + ); + Game.CpsAchievement("If it's worth doing, it's worth overdoing"); + + Game.BankAchievement( + "The dreams in which I'm baking are the best I've ever had" + ); + Game.BankAchievement("Set for life"); + + order = 1200; + Game.TieredAchievement("You and the beanstalk", "", "Farm", 8); + order = 1300; + Game.TieredAchievement("Romancing the stone", "", "Mine", 8); + order = 1400; + Game.TieredAchievement("Ex machina", "", "Factory", 8); + order = 1425; + Game.TieredAchievement("And I need it now", "", "Bank", 8); + order = 1450; + Game.TieredAchievement("Pray on the weak", "", "Temple", 8); + order = 1475; + Game.TieredAchievement("It's a kind of magic", "", "Wizard tower", 8); + order = 1500; + Game.TieredAchievement("Make it so", "", "Shipment", 8); + order = 1600; + Game.TieredAchievement("All that glitters is gold", "", "Alchemy lab", 8); + order = 1700; + Game.TieredAchievement("H̸̷͓̳̳̯̟͕̟͍͍̣͡ḛ̢̦̰̺̮̝͖͖̘̪͉͘͡ ̠̦͕̤̪̝̥̰̠̫̖̣͙̬͘ͅC̨̦̺̩̲̥͉̭͚̜̻̝̣̼͙̮̯̪o̴̡͇̘͎̞̲͇̦̲͞͡m̸̩̺̝̣̹̱͚̬̥̫̳̼̞̘̯͘ͅẹ͇̺̜́̕͢s̶̙̟̱̥̮̯̰̦͓͇͖͖̝͘͘͞", "", "Portal", 8); + order = 1800; + Game.TieredAchievement("Way back then", "", "Time machine", 8); + order = 1900; + Game.TieredAchievement("Exotic matter", "", "Antimatter condenser", 8); + order = 2000; + Game.TieredAchievement("At the end of the tunnel", "", "Prism", 8); + + order = 1070; + Game.ProductionAchievement( + "Click (starring Adam Sandler)", + "Cursor", + 3, + 0, + 7 + ); + order = 1120; + Game.ProductionAchievement("Frantiquities", "Grandma", 3, 0, 6); + order = 1220; + Game.ProductionAchievement("Overgrowth", "Farm", 3); + order = 1320; + Game.ProductionAchievement("Sedimentalism", "Mine", 3); + order = 1420; + Game.ProductionAchievement("Labor of love", "Factory", 3); + order = 1445; + Game.ProductionAchievement("Reverse funnel system", "Bank", 3); + order = 1470; + Game.ProductionAchievement("Thus spoke you", "Temple", 3); + order = 1495; + Game.ProductionAchievement("Manafest destiny", "Wizard tower", 3); + order = 1520; + Game.ProductionAchievement( + "Neither snow nor rain nor heat nor gloom of night", + "Shipment", + 3 + ); + order = 1620; + Game.ProductionAchievement("I've got the Midas touch", "Alchemy lab", 3); + order = 1720; + Game.ProductionAchievement("Which eternal lie", "Portal", 3); + order = 1820; + Game.ProductionAchievement("Déjà vu", "Time machine", 3); + order = 1920; + Game.ProductionAchievement("Powers of Ten", "Antimatter condenser", 3); + order = 2020; + Game.ProductionAchievement("Now the dark days are gone", "Prism", 3); + + order = 1070; + new Game.Achievement("Freaky jazz hands", "", [0, 26]); + Game.Objects["Cursor"].levelAchiev10 = Game.last; + order = 1120; + new Game.Achievement("Methuselah", "", [1, 26]); + Game.Objects["Grandma"].levelAchiev10 = Game.last; + order = 1220; + new Game.Achievement("Huge tracts of land", "", [2, 26]); + Game.Objects["Farm"].levelAchiev10 = Game.last; + order = 1320; + new Game.Achievement("D-d-d-d-deeper", "", [3, 26]); + Game.Objects["Mine"].levelAchiev10 = Game.last; + order = 1420; + new Game.Achievement("Patently genius", "", [4, 26]); + Game.Objects["Factory"].levelAchiev10 = Game.last; + order = 1445; + new Game.Achievement("A capital idea", "", [15, 26]); + Game.Objects["Bank"].levelAchiev10 = Game.last; + order = 1470; + new Game.Achievement("It belongs in a bakery", "", [16, 26]); + Game.Objects["Temple"].levelAchiev10 = Game.last; + order = 1495; + new Game.Achievement("Motormouth", "", [17, 26]); + Game.Objects["Wizard tower"].levelAchiev10 = Game.last; + order = 1520; + new Game.Achievement("Been there done that", "", [5, 26]); + Game.Objects["Shipment"].levelAchiev10 = Game.last; + order = 1620; + new Game.Achievement("Phlogisticated substances", "", [6, 26]); + Game.Objects["Alchemy lab"].levelAchiev10 = Game.last; + order = 1720; + new Game.Achievement("Bizarro world", "", [7, 26]); + Game.Objects["Portal"].levelAchiev10 = Game.last; + order = 1820; + new Game.Achievement("The long now", "", [8, 26]); + Game.Objects["Time machine"].levelAchiev10 = Game.last; + order = 1920; + new Game.Achievement("Chubby hadrons", "", [13, 26]); + Game.Objects["Antimatter condenser"].levelAchiev10 = Game.last; + order = 2020; + new Game.Achievement("Palettable", "", [14, 26]); + Game.Objects["Prism"].levelAchiev10 = Game.last; + + order = 61470; + order = 61495; + new Game.Achievement( + "Bibbidi-bobbidi-boo", + loc("Cast %1 spells.", 9), + [21, 11] + ); + new Game.Achievement( + "I'm the wiz", + loc("Cast %1 spells.", 99), + [22, 11] + ); + new Game.Achievement( + "A wizard is you", + loc("Cast %1 spells.", 999) + "I'm a what?", + [29, 11] + ); + + order = 10000; + new Game.Achievement( + "Four-leaf cookie", + loc("Have %1 golden cookies simultaneously.", 4) + + "Fairly rare, considering cookies don't even have leaves.", + [27, 6] + ); + Game.last.pool = "shadow"; + + order = 2100; + Game.TieredAchievement("Lucked out", "", "Chancemaker", 1); + Game.TieredAchievement("What are the odds", "", "Chancemaker", 2); + Game.TieredAchievement( + "Grandma needs a new pair of shoes", + "", + "Chancemaker", + 3 + ); + Game.TieredAchievement("Million to one shot, doc", "", "Chancemaker", 4); + Game.TieredAchievement("As luck would have it", "", "Chancemaker", 5); + Game.TieredAchievement("Ever in your favor", "", "Chancemaker", 6); + Game.TieredAchievement("Be a lady", "", "Chancemaker", 7); + Game.TieredAchievement("Dicey business", "", "Chancemaker", 8); + + order = 2120; + Game.ProductionAchievement("Fingers crossed", "Chancemaker", 1); + Game.ProductionAchievement("Just a statistic", "Chancemaker", 2); + Game.ProductionAchievement("Murphy's wild guess", "Chancemaker", 3); + + new Game.Achievement("Let's leaf it at that", "", [19, 26]); + Game.Objects["Chancemaker"].levelAchiev10 = Game.last; + + order = 1000; + new Game.Achievement( + "The ultimate clickdown", + loc("Make %1 from clicking.", loc("%1 cookie", LBeautify(1e21))) + + "(of ultimate destiny.)", + [11, 19] + ); + + order = 1100; + Game.TieredAchievement("Aged well", "", "Grandma", 9); + Game.TieredAchievement("101st birthday", "", "Grandma", 10); + Game.TieredAchievement("But wait 'til you get older", "", "Grandma", 11); + order = 1200; + Game.TieredAchievement("Harvest moon", "", "Farm", 9); + order = 1300; + Game.TieredAchievement("Mine?", "", "Mine", 9); + order = 1400; + Game.TieredAchievement("In full gear", "", "Factory", 9); + order = 1425; + Game.TieredAchievement("Treacle tart economics", "", "Bank", 9); + order = 1450; + Game.TieredAchievement("Holy cookies, grandma!", "", "Temple", 9); + order = 1475; + Game.TieredAchievement( + "The Prestige", + "(Unrelated to the Cookie Clicker feature of the same name.)", + "Wizard tower", + 9 + ); + order = 1500; + Game.TieredAchievement("That's just peanuts to space", "", "Shipment", 9); + order = 1600; + Game.TieredAchievement("Worth its weight in lead", "", "Alchemy lab", 9); + order = 1700; + Game.TieredAchievement( + "What happens in the vortex stays in the vortex", + "", + "Portal", + 9 + ); + order = 1800; + Game.TieredAchievement( + "Invited to yesterday's party", + "", + "Time machine", + 9 + ); + order = 1900; + Game.TieredAchievement("Downsizing", "", "Antimatter condenser", 9); //the trailer got me really hyped up but i've read some pretty bad reviews. is it watchable ? is it worth seeing ? i don't mind matt damon + order = 2000; + Game.TieredAchievement("My eyes", "", "Prism", 9); + order = 2100; + Game.TieredAchievement( + "Maybe a chance in hell, actually", + "", + "Chancemaker", + 9 + ); + + order = 1200; + Game.TieredAchievement("Make like a tree", "", "Farm", 10); + order = 1300; + Game.TieredAchievement("Cave story", "", "Mine", 10); + order = 1400; + Game.TieredAchievement("In-cog-neato", "", "Factory", 10); + order = 1425; + Game.TieredAchievement( + "Save your breath because that's all you've got left", + "", + "Bank", + 10 + ); + order = 1450; + Game.TieredAchievement("Vengeful and almighty", "", "Temple", 10); + order = 1475; + Game.TieredAchievement("Spell it out for you", "", "Wizard tower", 10); + order = 1500; + Game.TieredAchievement( + "Space space space space space", + "It's too far away...", + "Shipment", + 10 + ); + order = 1600; + Game.TieredAchievement( + "Don't get used to yourself, you're gonna have to change", + "", + "Alchemy lab", + 10 + ); + order = 1700; + Game.TieredAchievement( + "Objects in the mirror dimension are closer than they appear", + "", + "Portal", + 10 + ); + order = 1800; + Game.TieredAchievement("Groundhog day", "", "Time machine", 10); + order = 1900; + Game.TieredAchievement( + "A matter of perspective", + "", + "Antimatter condenser", + 10 + ); + order = 2000; + Game.TieredAchievement("Optical illusion", "", "Prism", 10); + order = 2100; + Game.TieredAchievement("Jackpot", "", "Chancemaker", 10); + + order = 36000; + new Game.Achievement( + "So much to do so much to see", + loc("Manage a cookie legacy for at least a year.") + + "Thank you so much for playing Cookie Clicker!", + [23, 11] + ); + Game.last.pool = "shadow"; + + Game.CpsAchievement("Running with scissors"); + Game.CpsAchievement("Rarefied air"); + Game.CpsAchievement("Push it to the limit"); + Game.CpsAchievement("Green cookies sleep furiously"); + + Game.BankAchievement("Panic! at Nabisco"); + Game.BankAchievement("Bursting at the seams"); + Game.BankAchievement("Just about full"); + Game.BankAchievement("Hungry for more"); + + order = 1000; + new Game.Achievement( + "All the other kids with the pumped up clicks", + loc("Make %1 from clicking.", loc("%1 cookie", LBeautify(1e23))), + [11, 28] + ); + new Game.Achievement( + "One...more...click...", + loc("Make %1 from clicking.", loc("%1 cookie", LBeautify(1e25))), + [11, 30] + ); + + order = 61515; + new Game.Achievement( + "Botany enthusiast", + loc("Harvest %1 mature garden plants.", 100), + [26, 20] + ); + new Game.Achievement( + "Green, aching thumb", + loc("Harvest %1 mature garden plants.", 1000), + [27, 20] + ); + new Game.Achievement( + "In the garden of Eden (baby)", + loc("Fill every tile of the biggest garden plot with plants.") + + "Isn't tending to those precious little plants just so rock and/or roll?", + [28, 20] + ); + + new Game.Achievement( + "Keeper of the conservatory", + loc("Unlock every garden seed."), + [25, 20] + ); + new Game.Achievement( + "Seedless to nay", + loc( + 'Convert a complete seed log into sugar lumps by sacrificing your garden to the sugar hornets.Owning this achievement makes seeds %1% cheaper, plants mature %2% sooner, and plant upgrades drop %3% more.', + [5, 5, 5] + ), + [29, 20] + ); + + order = 30050; + new Game.Achievement( + "You get nothing", + loc("Ascend with %1 baked.", loc("%1 cookie", LBeautify(1e36))) + + "Good day sir!", + [29, 6] + ); + new Game.Achievement( + "Humble rebeginnings", + loc("Ascend with %1 baked.", loc("%1 cookie", LBeautify(1e39))) + + "Started from the bottom, now we're here.", + [29, 6] + ); + new Game.Achievement( + "The end of the world", + loc("Ascend with %1 baked.", loc("%1 cookie", LBeautify(1e42))) + + "(as we know it)", + [21, 25] + ); + new Game.Achievement( + "Oh, you're back", + loc("Ascend with %1 baked.", loc("%1 cookie", LBeautify(1e45))) + + "Missed us?", + [21, 25] + ); + new Game.Achievement( + "Lazarus", + loc("Ascend with %1 baked.", loc("%1 cookie", LBeautify(1e48))) + + "All rise.", + [21, 25] + ); + + Game.CpsAchievement("Leisurely pace"); + Game.CpsAchievement("Hypersonic"); + + Game.BankAchievement("Feed me, Orteil"); + Game.BankAchievement("And then what?"); + + order = 7002; + new Game.Achievement( + "Tricentennial and a half", + loc("Have at least %1 of everything.", 350) + + "(it's free real estate)", + [21, 26] + ); + new Game.Achievement( + "Quadricentennial", + loc("Have at least %1 of everything.", 400) + + "You've had to do horrible things to get this far.", + [22, 26] + ); + new Game.Achievement( + "Quadricentennial and a half", + loc("Have at least %1 of everything.", 450) + + "
Horrible... horrible things.At this point, you might just be compensating for something.", + [23, 26] + ); + + new Game.Achievement( + "Quincentennial", + loc("Have at least %1 of everything.", 500) + + "Some people would say you're halfway there.", + [29, 25] + ); + + order = 21100; + new Game.Achievement( + "Maillard reaction", + loc("Harvest a caramelized sugar lump."), + [29, 27] + ); + + order = 30250; + new Game.Achievement( + "When the cookies ascend just right", + loc("Ascend with exactly %1.", loc("%1 cookie", LBeautify(1e12))), + [25, 7] + ); + Game.last.pool = "shadow"; //this achievement is shadow because it is only achievable through blind luck or reading external guides; this may change in the future + + order = 1050; + new Game.Achievement( + "With her finger and her thumb", + loc("Have %1.", loc("%1 cursor", LBeautify(600))), + [0, 16] + ); + + order = 1100; + Game.TieredAchievement("Defense of the ancients", "", "Grandma", 12); + order = 1200; + Game.TieredAchievement("Sharpest tool in the shed", "", "Farm", 11); + order = 1300; + Game.TieredAchievement("Hey now, you're a rock", "", "Mine", 11); + order = 1400; + Game.TieredAchievement("Break the mold", "", "Factory", 11); + order = 1425; + Game.TieredAchievement("Get the show on, get paid", "", "Bank", 11); + order = 1450; + Game.TieredAchievement( + "My world's on fire, how about yours", + "", + "Temple", + 11 + ); + order = 1475; + Game.TieredAchievement( + "The meteor men beg to differ", + "", + "Wizard tower", + 11 + ); + order = 1500; + Game.TieredAchievement("Only shooting stars", "", "Shipment", 11); + order = 1600; + Game.TieredAchievement( + "We could all use a little change", + "", + "Alchemy lab", + 11 + ); //"all that glitters is gold" was already an achievement + order = 1700; + Game.TieredAchievement( + "Your brain gets smart but your head gets dumb", + "", + "Portal", + 11 + ); + order = 1800; + Game.TieredAchievement("The years start coming", "", "Time machine", 11); + order = 1900; + Game.TieredAchievement("What a concept", "", "Antimatter condenser", 11); + order = 2000; + Game.TieredAchievement( + "You'll never shine if you don't glow", + "", + "Prism", + 11 + ); + order = 2100; + Game.TieredAchievement( + "You'll never know if you don't go", + "", + "Chancemaker", + 11 + ); + + order = 2200; + Game.TieredAchievement("Self-contained", "", "Fractal engine", 1); + Game.TieredAchievement("Threw you for a loop", "", "Fractal engine", 2); + Game.TieredAchievement("The sum of its parts", "", "Fractal engine", 3); + Game.TieredAchievement( + "Bears repeating", + "
We do not care for those people and their reckless sense of unchecked optimism.Where did these come from?", + "Fractal engine", + 4 + ); + Game.TieredAchievement("More of the same", "", "Fractal engine", 5); + Game.TieredAchievement("Last recurse", "", "Fractal engine", 6); + Game.TieredAchievement("Out of one, many", "", "Fractal engine", 7); + Game.TieredAchievement("An example of recursion", "", "Fractal engine", 8); + Game.TieredAchievement( + "For more information on this achievement, please refer to its title", + "", + "Fractal engine", + 9 + ); + Game.TieredAchievement( + "I'm so meta, even this achievement", + "", + "Fractal engine", + 10 + ); + Game.TieredAchievement("Never get bored", "", "Fractal engine", 11); + + order = 2220; + Game.ProductionAchievement("The needs of the many", "Fractal engine", 1); + Game.ProductionAchievement("Eating its own", "Fractal engine", 2); + Game.ProductionAchievement("We must go deeper", "Fractal engine", 3); + + new Game.Achievement("Sierpinski rhomboids", "", [20, 26]); + Game.Objects["Fractal engine"].levelAchiev10 = Game.last; + + Game.CpsAchievement("Gotta go fast"); + Game.BankAchievement("I think it's safe to say you've got it made"); + + order = 6002; + new Game.Achievement( + "Renaissance baker", + loc("Own %1 upgrades and %2 buildings.", [400, 8000]) + + "If you have seen further, it is by standing on the shoulders of giants - a mysterious species of towering humanoids until now thought long-extinct.", + [10, 10] + ); + + order = 1098; + new Game.Achievement( + "Veteran", + loc("Own at least %1 grandma types.", 14) + "14's a crowd!", + [10, 9] + ); + + order = 10000; + new Game.Achievement( + "Thick-skinned", + loc( + "Have your reinforced membrane protect the shimmering veil." + ), + [7, 10] + ); + + order = 2300; + Game.TieredAchievement("F12", "", "Javascript console", 1); + Game.TieredAchievement("Variable success", "", "Javascript console", 2); + Game.TieredAchievement("No comments", "", "Javascript console", 3); + Game.TieredAchievement("Up to code", "", "Javascript console", 4); + Game.TieredAchievement("Works on my machine", "", "Javascript console", 5); + Game.TieredAchievement("Technical debt", "", "Javascript console", 6); + Game.TieredAchievement("Mind your language", "", "Javascript console", 7); + Game.TieredAchievement("Inconsolable", "", "Javascript console", 8); + Game.TieredAchievement("Closure", "", "Javascript console", 9); + Game.TieredAchievement( + "Dude what if we're all living in a simulation like what if we're all just code on a computer somewhere", + "", + "Javascript console", + 10 + ); + Game.TieredAchievement( + "Taking the back streets", + "", + "Javascript console", + 11 + ); + + order = 2320; + Game.ProductionAchievement("Inherited prototype", "Javascript console", 1); + Game.ProductionAchievement( + "A model of document object", + "Javascript console", + 2 + ); + Game.ProductionAchievement("First-class citizen", "Javascript console", 3); + + new Game.Achievement("Alexandria", "", [32, 26]); + Game.Objects["Javascript console"].levelAchiev10 = Game.last; + + Game.CpsAchievement("Bake him away, toys"); + Game.CpsAchievement("You're #1 so why try harder"); + Game.CpsAchievement("Haven't even begun to peak"); + Game.BankAchievement("A sometimes food"); + Game.BankAchievement("Not enough of a good thing"); + Game.BankAchievement("Horn of plenty"); + + order = 30050; + new Game.Achievement( + "Smurf account", + loc("Ascend with %1 baked.", loc("%1 cookie", LBeautify(1e51))) + + "It's like you just appeared out of the blue!", + [21, 32] + ); + new Game.Achievement( + "If at first you don't succeed", + loc("Ascend with %1 baked.", loc("%1 cookie", LBeautify(1e54))) + + "If at first you don't succeed, try, try, try again.", + [21, 32] + ); + + order = 33000; + new Game.Achievement( + "O Fortuna", + loc( + 'Own every fortune upgrade.Owning this achievement makes fortunes appear twice as often; unlocked fortune upgrades also have a %1% chance to carry over after ascending.', + 40 + ), + [29, 8] + ); + + order = 61615; + new Game.Achievement( + "Initial public offering", + loc("Make your first stock market profit."), + [0, 33] + ); + new Game.Achievement( + "Rookie numbers", + loc("Own at least %1 of every stock market good.", 100) + + "
But isn't that the definition of insanity?Gotta pump those numbers up!", + [9, 33] + ); + new Game.Achievement( + "No nobility in poverty", + loc("Own at least %1 of every stock market good.", 500) + + "What kind of twisted individual is out there cramming camels through needle holes anyway?", + [10, 33] + ); + new Game.Achievement( + "Full warehouses", + loc("Own at least %1 of a stock market good.", 1000), + [11, 33] + ); + new Game.Achievement( + "Make my day", + loc("Make a day of CpS ($%1) in 1 stock market sale.", 86400), + [1, 33] + ); + new Game.Achievement( + "Buy buy buy", + loc("Spend a day of CpS ($%1) in 1 stock market purchase.", 86400), + [1, 33] + ); + new Game.Achievement( + "Gaseous assets", + loc( + "Have your stock market profits surpass a whole year of CpS ($%1).", + 31536000 + ) + "Boy, how volatile!", + [18, 33] + ); + Game.last.pool = "shadow"; + new Game.Achievement( + "Pyramid scheme", + loc("Unlock the highest-tier stock market headquarters."), + [18, 33] + ); + + order = 10000; + new Game.Achievement( + "Jellicles", + loc("Own %1 kitten upgrades.", 10) + + "Jellicles can and jellicles do! Make sure to wash your jellicles every day!", + [18, 19] + ); + + order = 7002; + new Game.Achievement( + "Quincentennial and a half", + loc("Have at least %1 of everything.", 550) + + "This won't fill the churning void inside, you know.", + [29, 26] + ); + + Game.CpsAchievement("What did we even eat before these"); + Game.CpsAchievement("Heavy flow"); + Game.CpsAchievement("More you say?"); + Game.BankAchievement("Large and in charge"); + Game.BankAchievement("Absolutely stuffed"); + Game.BankAchievement("It's only wafer-thin", "Just the one!"); + + order = 1000; + new Game.Achievement( + "Clickety split", + loc("Make %1 from clicking.", loc("%1 cookie", LBeautify(1e27))), + [11, 31] + ); + order = 1050; + new Game.Achievement( + "Gotta hand it to you", + loc("Have %1.", loc("%1 cursor", LBeautify(700))), + [0, 17] + ); + order = 1100; + Game.TieredAchievement("Okay boomer", "", "Grandma", 13); + order = 1200; + Game.TieredAchievement("Overripe", "", "Farm", 12); + order = 1300; + Game.TieredAchievement("Rock on", "", "Mine", 12); + order = 1400; + Game.TieredAchievement("Self-manmade man", "", "Factory", 12); + order = 1425; + Game.TieredAchievement("Checks out", "", "Bank", 12); + order = 1450; + Game.TieredAchievement("Living on a prayer", "", "Temple", 12); + order = 1475; + Game.TieredAchievement( + "Higitus figitus migitus mum", + "", + "Wizard tower", + 12 + ); + order = 1500; + Game.TieredAchievement("The incredible journey", "", "Shipment", 12); + order = 1600; + Game.TieredAchievement("Just a phase", "", "Alchemy lab", 12); + order = 1700; + Game.TieredAchievement("Don't let me leave, Murph", "", "Portal", 12); + order = 1800; + Game.TieredAchievement("Caveman to cosmos", "", "Time machine", 12); + order = 1900; + Game.TieredAchievement("Particular tastes", "", "Antimatter condenser", 12); + order = 2000; + Game.TieredAchievement("A light snack", "", "Prism", 12); + order = 2100; + Game.TieredAchievement("Tempting fate", "", "Chancemaker", 12); + order = 2200; + Game.TieredAchievement("Tautological", "", "Fractal engine", 12); + order = 2300; + Game.TieredAchievement( + "Curly braces", + "Or as the French call them, mustache boxes.", + "Javascript console", + 12 + ); + + order = 10000; + new Game.Achievement( + "Seven horseshoes", + loc("Click %1.", loc("%1 golden cookie", LBeautify(27777))) + + "
Go well with quotes.Enough for one of those funky horses that graze near your factories.", + [21, 33] + ); + Game.last.pool = "shadow"; + + order = 11005; + new Game.Achievement( + "Olden days", + loc("Find the forgotten madeleine.") + + "DashNet Farms remembers.", + [12, 3] + ); + + order = 1050; + new Game.Achievement( + "The devil's workshop", + loc("Have %1.", loc("%1 cursor", LBeautify(800))), + [0, 18] + ); + order = 1200; + Game.TieredAchievement("In the green", "", "Farm", 13); + order = 1300; + Game.TieredAchievement( + "Mountain out of a molehill, but like in a good way", + "", + "Mine", + 13 + ); + order = 1400; + Game.TieredAchievement("The wheels of progress", "", "Factory", 13); + order = 1425; + Game.TieredAchievement("That's rich", "", "Bank", 13); + order = 1450; + Game.TieredAchievement("Preaches and cream", "", "Temple", 13); + order = 1475; + Game.TieredAchievement("Magic thinking", "", "Wizard tower", 13); + order = 1500; + Game.TieredAchievement( + "Is there life on Mars?", + "Yes, there is. You're currently using it as filling in experimental flavor prototype #810657.", + "Shipment", + 13 + ); + order = 1600; + Game.TieredAchievement("Bad chemistry", "", "Alchemy lab", 13); + order = 1700; + Game.TieredAchievement("Reduced to gibbering heaps", "", "Portal", 13); + order = 1800; + Game.TieredAchievement("Back already?", "", "Time machine", 13); + order = 1900; + Game.TieredAchievement("Nuclear throne", "", "Antimatter condenser", 13); + order = 2000; + Game.TieredAchievement("Making light of the situation", "", "Prism", 13); + order = 2100; + Game.TieredAchievement( + "Flip a cookie. Chips, I win. Crust, you lose.", + "", + "Chancemaker", + 13 + ); + order = 2200; + Game.TieredAchievement("In and of itself", "", "Fractal engine", 13); + order = 2300; + Game.TieredAchievement( + "Duck typing", + "Hello, this is a duck typing. Got any grapes?", + "Javascript console", + 13 + ); + + order = 2400; + Game.TieredAchievement( + "They'll never know what hit 'em", + "", + "Idleverse", + 1 + ); + Game.TieredAchievement("Well-versed", "", "Idleverse", 2); + Game.TieredAchievement("Ripe for the picking", "", "Idleverse", 3); + Game.TieredAchievement("Unreal", "", "Idleverse", 4); + Game.TieredAchievement("Once you've seen one", "", "Idleverse", 5); + Game.TieredAchievement("Spoils and plunder", "", "Idleverse", 6); + Game.TieredAchievement( + "Nobody exists on purpose, nobody belongs anywhere", + "Come watch TV?", + "Idleverse", + 7 + ); + Game.TieredAchievement("Hyperspace expressway", "", "Idleverse", 8); + Game.TieredAchievement("Versatile", "", "Idleverse", 9); + Game.TieredAchievement("You are inevitable", "", "Idleverse", 10); + Game.TieredAchievement("Away from this place", "", "Idleverse", 11); + Game.TieredAchievement("Everywhere at once", "", "Idleverse", 12); + Game.TieredAchievement( + "Reject reality, substitute your own", + "", + "Idleverse", + 13 + ); + + order = 2420; + Game.ProductionAchievement("Fringe", "Idleverse", 1); + Game.ProductionAchievement("Coherence", "Idleverse", 2); + Game.ProductionAchievement("Earth-616", "Idleverse", 3); + + new Game.Achievement("Strange topologies", "", [33, 26]); + Game.Objects["Idleverse"].levelAchiev10 = Game.last; + + order = 5000; + new Game.Achievement( + "Grand design", + loc("Own %1.", loc("%1 building", LBeautify(5000))) + + "They'll remember you forever!", + [32, 12] + ); + new Game.Achievement( + "Ecumenopolis", + loc("Own %1.", loc("%1 building", LBeautify(7500))) + + "Getting a wee bit cramped.", + [33, 12] + ); + + order = 6000; + new Game.Achievement( + "The full picture", + loc("Purchase %1.", loc("%1 upgrade", LBeautify(300))) + + "So that's where that fits in!", + [32, 11] + ); + new Game.Achievement( + "When there's nothing left to add", + loc("Purchase %1.", loc("%1 upgrade", LBeautify(400))) + + "...keep going.", + [33, 11] + ); + + order = 7002; + new Game.Achievement( + "Sexcentennial", + loc("Have at least %1 of everything.", 600) + + "Hey, nice milestone!", + [31, 33] + ); + + Game.CpsAchievement("Keep going until I say stop"); + Game.CpsAchievement("But I didn't say stop, did I?"); + Game.CpsAchievement("With unrivaled fervor"); + Game.BankAchievement("Think big"); + Game.BankAchievement("Hypersize me"); + Game.BankAchievement("Max capacity"); + + order = 61616; + new Game.Achievement( + "Liquid assets", + loc("Have your stock market profits surpass $%1.", 1e7), + [12, 33] + ); + + order = 11000; + new Game.Achievement( + "Stifling the press", + loc("Squish the news ticker flat, then click on it.") + + "Narrow in here or is it just me?", + [27, 7] + ); + + order = 2500; + Game.TieredAchievement("It's big brain time", "", "Cortex baker", 1); + Game.TieredAchievement("Just my imagination", "", "Cortex baker", 2); + Game.TieredAchievement("Now there's an idea", "", "Cortex baker", 3); + Game.TieredAchievement( + "The organ that named itself", + "", + "Cortex baker", + 4 + ); + Game.TieredAchievement("Gyrification", "", "Cortex baker", 5); + Game.TieredAchievement( + 'A trademarked portmanteau of "imagination" and "engineering"', + "", + "Cortex baker", + 6 + ); + Game.TieredAchievement("Mindfulness", "", "Cortex baker", 7); + Game.TieredAchievement("The 10% myth", "", "Cortex baker", 8); + Game.TieredAchievement( + "Don't think about it too hard", + "", + "Cortex baker", + 9 + ); + Game.TieredAchievement( + "Though fools seldom differ", + "", + "Cortex baker", + 10 + ); + Game.TieredAchievement("Looking kind of dumb", "", "Cortex baker", 11); + Game.TieredAchievement("A beautiful mind", "", "Cortex baker", 12); + Game.TieredAchievement("Cardinal synapses", "", "Cortex baker", 13); + + order = 2520; + Game.ProductionAchievement("Positive thinking", "Cortex baker", 1); + Game.ProductionAchievement("The thought that counts", "Cortex baker", 2); + Game.ProductionAchievement("Unthinkable", "Cortex baker", 3); + + new Game.Achievement("Gifted", "", [34, 26]); + Game.Objects["Cortex baker"].levelAchiev10 = Game.last; + + order = 1100; + Game.TieredAchievement("They moistly come at night", "", "Grandma", 14); + order = 1200; + Game.TieredAchievement("It's grown on you", "", "Farm", 14); + order = 1300; + Game.TieredAchievement( + "Don't let the walls cave in on you", + "", + "Mine", + 14 + ); + order = 1400; + Game.TieredAchievement("Replaced by robots", "", "Factory", 14); + order = 1425; + Game.TieredAchievement( + "Financial prodigy", + "Imagine how it would be, to be at the top making cash money.", + "Bank", + 14 + ); + order = 1450; + Game.TieredAchievement("And I will pray to a big god", "", "Temple", 14); + order = 1475; + Game.TieredAchievement("Shosple Colupis", "", "Wizard tower", 14); + order = 1500; + Game.TieredAchievement("False vacuum", "", "Shipment", 14); + order = 1600; + Game.TieredAchievement("Metallic taste", "", "Alchemy lab", 14); + order = 1700; + Game.TieredAchievement("Swiss cheese", "", "Portal", 14); + order = 1800; + Game.TieredAchievement( + "But the future refused to change", + "", + "Time machine", + 14 + ); + order = 1900; + Game.TieredAchievement( + "What's the dark matter with you", + "", + "Antimatter condenser", + 14 + ); + order = 2000; + Game.TieredAchievement("Enlightenment", "", "Prism", 14); + order = 2100; + Game.TieredAchievement("Never tell me the odds", "", "Chancemaker", 14); + order = 2200; + Game.TieredAchievement( + "Blowing an Apollonian gasket", + "", + "Fractal engine", + 14 + ); + order = 2300; + Game.TieredAchievement( + "Get with the program", + "", + "Javascript console", + 14 + ); + order = 2400; + Game.TieredAchievement("Lost your cosmic marbles", "", "Idleverse", 14); + order = 2500; + Game.TieredAchievement( + "By will alone I set my mind in motion", + "", + "Cortex baker", + 14 + ); + + order = 1000; + new Game.Achievement( + "Ain't that a click in the head", + loc("Make %1 from clicking.", loc("%1 cookie", LBeautify(1e29))), + [11, 34] + ); + + order = 7002; + new Game.Achievement( + "Sexcentennial and a half", + loc("Have at least %1 of everything.", 650) + + "Hope you're enjoying the grind so far! It gets worse.", + [21, 34] + ); + + Game.CpsAchievement("I am speed"); + Game.CpsAchievement("And on and on"); + Game.BankAchievement("Fake it till you bake it"); + Game.BankAchievement("History in the baking"); + + order = 22100; + new Game.Achievement( + "Baby it's old outside", + loc("Click one of Santa's helper grandmas during Christmas season."), + [10, 9] + ); + + order = 5000; + new Game.Achievement( + "Myriad", + loc("Own %1.", loc("%1 building", LBeautify(10000))) + + "At this point, most of your assets lie in real estate.", + [31, 6] + ); + + order = 6000; + new Game.Achievement( + "Kaizen", + loc("Purchase %1.", loc("%1 upgrade", LBeautify(500))) + + "Just a little more.", + [31, 5] + ); + new Game.Achievement( + "Beyond quality", + loc("Purchase %1.", loc("%1 upgrade", LBeautify(600))) + + "Dwarfing all of mankind's accomplishments.", + [32, 5] + ); + + Game.CpsAchievement("Everything happens so much"); + Game.CpsAchievement("I'll rest when I'm dead"); + Game.BankAchievement("What do you get for the baker who has everything"); + Game.BankAchievement("Bottomless pit"); + + order = 6001; + new Game.Achievement( + "All the stars in heaven", + loc("Own %1 heavenly upgrades.", 100), + [30, 5] + ); + + //end of achievements + + for (var i in Game.Objects) { + if (Game.Objects[i].levelAchiev10) { + Game.Objects[i].levelAchiev10.baseDesc = loc( + "Reach level %1 %2.", + [10, Game.Objects[i].plural] + ); + Game.Objects[i].levelAchiev10.desc = + Game.Objects[i].levelAchiev10.baseDesc; + } + } + + LocalizeUpgradesAndAchievs(); + + /*===================================================================================== + BUFFS + =======================================================================================*/ + + Game.buffs = {}; //buffs currently in effect by name + Game.buffsI = 0; + Game.buffsL = l("buffs"); + Game.gainBuff = function (type, time, arg1, arg2, arg3) { + type = Game.buffTypesByName[type]; + var obj = type.func(time, arg1, arg2, arg3); + obj.type = type; + obj.arg1 = arg1; + obj.arg2 = arg2; + obj.arg3 = arg3; + if (!obj.dname && obj.name != "???") obj.dname = loc(obj.name); + + var buff = { + visible: true, + time: 0, + name: "???", + desc: "", + icon: [0, 0], + }; + if (Game.buffs[obj.name]) { + //if there is already a buff in effect with this name + var buff = Game.buffs[obj.name]; + if (obj.max) buff.time = Math.max(obj.time, buff.time); //new duration is max of old and new + if (obj.add) buff.time += obj.time; //new duration is old + new + if (!obj.max && !obj.add) buff.time = obj.time; //new duration is set to new + buff.maxTime = buff.time; + } //create new buff + else { + for (var i in obj) { //paste parameters onto buff + buff[i] = obj[i]; + } + buff.maxTime = buff.time; + Game.buffs[buff.name] = buff; + buff.id = Game.buffsI; + + //create dom + Game.buffsL.innerHTML = + Game.buffsL.innerHTML + + '", + "left", + true + ) + : "") + + ' style="opacity:1;float:none;display:block;' + + writeIcon(buff.icon) + + '">'; + + buff.l = l("buff" + buff.id); + + Game.buffsI++; + } + Game.recalculateGains = 1; + Game.storeToRefresh = 1; + return buff; + }; + Game.hasBuff = function ( + what //returns 0 if there is no buff in effect with this name; else, returns it + ) { + if (!Game.buffs[what]) return 0; + else return Game.buffs[what]; + }; + Game.updateBuffs = function () //executed every logic frame + { + for (var i in Game.buffs) { + var buff = Game.buffs[i]; + + if (buff.time >= 0) { + if (!l("buffPieTimer" + buff.id)) + l("buff" + buff.id).innerHTML = + l("buff" + buff.id).innerHTML + + ''; + var T = 1 - buff.time / buff.maxTime; + T = (T * 144) % 144; + l("buffPieTimer" + buff.id).style.backgroundPosition = + -Math.floor(T % 18) * 48 + "px " + -Math.floor(T / 18) * 48 + "px"; + } + buff.time--; + if (buff.time <= 0) { + if (Game.onCrate == l("buff" + buff.id)) Game.tooltip.hide(); + if (buff.onDie) buff.onDie(); + Game.buffsL.removeChild(l("buff" + buff.id)); + if (Game.buffs[buff.name]) { + Game.buffs[buff.name] = 0; + delete Game.buffs[buff.name]; + } + Game.recalculateGains = 1; + Game.storeToRefresh = 1; + } + } + }; + Game.killBuff = function ( + what //remove a buff by name + ) { + if (Game.buffs[what]) { + Game.buffs[what].time = 0; /*Game.buffs[what]=0;*/ + } + }; + Game.killBuffs = function () //remove all buffs + { + Game.buffsL.innerHTML = ""; + Game.buffs = {}; + Game.recalculateGains = 1; + Game.storeToRefresh = 1; + }; + + Game.buffTypes = []; //buff archetypes; only buffs declared from these can be saved and loaded + Game.buffTypesByName = []; + Game.buffTypesN = 0; + Game.buffType = function (name, func) { + this.name = name; + this.func = func; //this is a function that returns a buff object; it takes a "time" argument in seconds, and 3 more optional arguments at most, which will be saved and loaded as floats + this.id = Game.buffTypesN; + this.vanilla = Game.vanilla; + Game.buffTypesByName[this.name] = this; + Game.buffTypes[Game.buffTypesN] = this; + Game.buffTypesN++; + }; + + /* + basic buff parameters : + name:'Kitten rain', + desc:'It\'s raining kittens!', + icon:[0,0], + time:30*Game.fps + other parameters : + visible:false - will hide the buff from the buff list + add:true - if this buff already exists, add the new duration to the old one + max:true - if this buff already exists, set the new duration to the max of either + onDie:function(){} - function will execute when the buff runs out + power:3 - used by some buffs + multCpS:3 - buff multiplies CpS by this amount + multClick:3 - buff multiplies click power by this amount + */ + + //base buffs + new Game.buffType("frenzy", function (time, pow) { + return { + name: "Frenzy", + desc: loc("Cookie production x%1 for %2!", [ + pow, + Game.sayTime(time * Game.fps, -1), + ]), + icon: [10, 14], + time: time * Game.fps, + add: true, + multCpS: pow, + aura: 1, + }; + }); + new Game.buffType("blood frenzy", function (time, pow) { + return { + name: "Elder frenzy", + desc: loc("Cookie production x%1 for %2!", [ + pow, + Game.sayTime(time * Game.fps, -1), + ]), + icon: [29, 6], + time: time * Game.fps, + add: true, + multCpS: pow, + aura: 1, + }; + }); + new Game.buffType("clot", function (time, pow) { + return { + name: "Clot", + desc: loc( + "Cookie production halved for %1!", + Game.sayTime(time * Game.fps, -1) + ), + icon: [15, 5], + time: time * Game.fps, + add: true, + multCpS: pow, + aura: 2, + }; + }); + new Game.buffType("dragon harvest", function (time, pow) { + if (Game.Has("Dragon fang")) pow = Math.ceil(pow * 1.1); + return { + name: "Dragon Harvest", + desc: loc("Cookie production x%1 for %2!", [ + pow, + Game.sayTime(time * Game.fps, -1), + ]), + icon: [10, 25], + time: time * Game.fps, + add: true, + multCpS: pow, + aura: 1, + }; + }); + new Game.buffType("everything must go", function (time, pow) { + return { + name: "Everything must go", + desc: loc("All buildings are %1% cheaper for %2!", [ + pow, + Game.sayTime(time * Game.fps, -1), + ]), + icon: [17, 6], + time: time * Game.fps, + add: true, + power: pow, + aura: 1, + }; + }); + new Game.buffType("cursed finger", function (time, pow) { + return { + name: "Cursed finger", + desc: loc( + "Cookie production halted for %1,' + + buff.dname + + '
' + + buff.desc + + "
but each click is worth %2 of CpS.", + [Game.sayTime(time * Game.fps, -1), Game.sayTime(time * Game.fps, -1)] + ), + icon: [12, 17], + time: time * Game.fps, + add: true, + power: pow, + multCpS: 0, + aura: 1, + }; + }); + new Game.buffType("click frenzy", function (time, pow) { + return { + name: "Click frenzy", + desc: loc("Clicking power x%1 for %2!", [ + pow, + Game.sayTime(time * Game.fps, -1), + ]), + icon: [0, 14], + time: time * Game.fps, + add: true, + multClick: pow, + aura: 1, + }; + }); + new Game.buffType("dragonflight", function (time, pow) { + if (Game.Has("Dragon fang")) pow = Math.ceil(pow * 1.1); + return { + name: "Dragonflight", + desc: loc("Clicking power x%1 for %2!", [ + pow, + Game.sayTime(time * Game.fps, -1), + ]), + icon: [0, 25], + time: time * Game.fps, + add: true, + multClick: pow, + aura: 1, + }; + }); + new Game.buffType("cookie storm", function (time, pow) { + return { + name: "Cookie storm", + desc: loc("Cookies everywhere!"), + icon: [22, 6], + time: time * Game.fps, + add: true, + power: pow, + aura: 1, + }; + }); + new Game.buffType("building buff", function (time, pow, building) { + var obj = Game.ObjectsById[building]; + return { + name: Game.goldenCookieBuildingBuffs[obj.name][0], + dname: EN + ? Game.goldenCookieBuildingBuffs[obj.name][0] + : loc("%1 Power!", obj.dname), + desc: + loc( + "Your %1 are boosting your CpS!", + loc("%1 " + obj.bsingle, LBeautify(obj.amount)) + ) + + "
" + + loc("Cookie production +%1% for %2!", [ + Beautify(Math.ceil(pow * 100 - 100)), + Game.sayTime(time * Game.fps, -1), + ]), + icon: [obj.iconColumn, 14], + time: time * Game.fps, + add: true, + multCpS: pow, + aura: 1, + }; + }); + new Game.buffType("building debuff", function (time, pow, building) { + var obj = Game.ObjectsById[building]; + return { + name: Game.goldenCookieBuildingBuffs[obj.name][1], + dname: EN + ? Game.goldenCookieBuildingBuffs[obj.name][1] + : loc("%1 Burden!", obj.dname), + desc: + loc( + "Your %1 are rusting your CpS!", + loc("%1 " + obj.bsingle, LBeautify(obj.amount)) + ) + + "
" + + loc("Cookie production %1% slower for %2!", [ + Beautify(Math.ceil(pow * 100 - 100)), + Game.sayTime(time * Game.fps, -1), + ]), + icon: [obj.iconColumn, 15], + time: time * Game.fps, + add: true, + multCpS: 1 / pow, + aura: 2, + }; + }); + new Game.buffType("sugar blessing", function (time, pow) { + return { + name: "Sugar blessing", + desc: loc("You find %1% more golden cookies for the next %2.", [ + 10, + Game.sayTime(time * Game.fps, -1), + ]), + icon: [29, 16], + time: time * Game.fps, + //add:true + }; + }); + new Game.buffType("haggler luck", function (time, pow) { + return { + name: "Haggler's luck", + desc: loc("All upgrades are %1% cheaper for %2!", [ + pow, + Game.sayTime(time * Game.fps, -1), + ]), + icon: [25, 11], + time: time * Game.fps, + power: pow, + max: true, + }; + }); + new Game.buffType("haggler misery", function (time, pow) { + return { + name: "Haggler's misery", + desc: loc("All upgrades are %1% pricier for %2!", [ + pow, + Game.sayTime(time * Game.fps, -1), + ]), + icon: [25, 11], + time: time * Game.fps, + power: pow, + max: true, + }; + }); + new Game.buffType("pixie luck", function (time, pow) { + return { + name: "Crafty pixies", + desc: loc("All buildings are %1% cheaper for %2!", [ + pow, + Game.sayTime(time * Game.fps, -1), + ]), + icon: [26, 11], + time: time * Game.fps, + power: pow, + max: true, + }; + }); + new Game.buffType("pixie misery", function (time, pow) { + return { + name: "Nasty goblins", + desc: loc("All buildings are %1% pricier for %2!", [ + pow, + Game.sayTime(time * Game.fps, -1), + ]), + icon: [26, 11], + time: time * Game.fps, + power: pow, + max: true, + }; + }); + new Game.buffType("magic adept", function (time, pow) { + return { + name: "Magic adept", + desc: loc("Spells backfire %1 times less for %2.", [ + pow, + Game.sayTime(time * Game.fps, -1), + ]), + icon: [29, 11], + time: time * Game.fps, + power: pow, + max: true, + }; + }); + new Game.buffType("magic inept", function (time, pow) { + return { + name: "Magic inept", + desc: loc("Spells backfire %1 times more for %2.", [ + pow, + Game.sayTime(time * Game.fps, -1), + ]), + icon: [29, 11], + time: time * Game.fps, + power: pow, + max: true, + }; + }); + new Game.buffType("devastation", function (time, pow) { + return { + name: "Devastation", + desc: loc("Clicking power +%1% for %2!", [ + Math.floor(pow * 100 - 100), + Game.sayTime(time * Game.fps, -1), + ]), + icon: [23, 18], + time: time * Game.fps, + multClick: pow, + aura: 1, + max: true, + }; + }); + new Game.buffType("sugar frenzy", function (time, pow) { + return { + name: "Sugar frenzy", + desc: loc("Cookie production x%1 for %2!", [ + pow, + Game.sayTime(time * Game.fps, -1), + ]), + icon: [29, 14], + time: time * Game.fps, + add: true, + multCpS: pow, + aura: 0, + }; + }); + new Game.buffType("loan 1", function (time, pow) { + return { + name: "Loan 1", + dname: loc("Loan %1", 1), + desc: loc("Cookie production x%1 for %2!", [ + pow, + Game.sayTime(time * Game.fps, -1), + ]), + icon: [1, 33], + time: time * Game.fps, + power: pow, + multCpS: pow, + max: true, + onDie: function () { + if (Game.takeLoan) { + Game.takeLoan(1, true); + } + }, + }; + }); + new Game.buffType("loan 1 interest", function (time, pow) { + return { + name: "Loan 1 (interest)", + dname: loc("Loan %1 (interest)", 1), + desc: loc("Cookie production x%1 for %2!", [ + pow, + Game.sayTime(time * Game.fps, -1), + ]), + icon: [1, 33], + time: time * Game.fps, + power: pow, + multCpS: pow, + max: true, + }; + }); + new Game.buffType("loan 2", function (time, pow) { + return { + name: "Loan 2", + dname: loc("Loan %1", 2), + desc: loc("Cookie production x%1 for %2!", [ + pow, + Game.sayTime(time * Game.fps, -1), + ]), + icon: [1, 33], + time: time * Game.fps, + power: pow, + multCpS: pow, + max: true, + onDie: function () { + if (Game.takeLoan) { + Game.takeLoan(2, true); + } + }, + }; + }); + new Game.buffType("loan 2 interest", function (time, pow) { + return { + name: "Loan 2 (interest)", + dname: loc("Loan %1 (interest)", 2), + desc: loc("Cookie production x%1 for %2!", [ + pow, + Game.sayTime(time * Game.fps, -1), + ]), + icon: [1, 33], + time: time * Game.fps, + power: pow, + multCpS: pow, + max: true, + }; + }); + new Game.buffType("loan 3", function (time, pow) { + return { + name: "Loan 3", + dname: loc("Loan %1", 3), + desc: loc("Cookie production x%1 for %2!", [ + pow, + Game.sayTime(time * Game.fps, -1), + ]), + icon: [1, 33], + time: time * Game.fps, + power: pow, + multCpS: pow, + max: true, + onDie: function () { + if (Game.takeLoan) { + Game.takeLoan(3, true); + } + }, + }; + }); + new Game.buffType("loan 3 interest", function (time, pow) { + return { + name: "Loan 3 (interest)", + dname: loc("Loan %1 (interest)", 3), + desc: loc("Cookie production x%1 for %2!", [ + pow, + Game.sayTime(time * Game.fps, -1), + ]), + icon: [1, 33], + time: time * Game.fps, + power: pow, + multCpS: pow, + max: true, + }; + }); + + //end of buffs + + /*===================================================================================== + GRANDMAPOCALYPSE + =======================================================================================*/ + Game.UpdateGrandmapocalypse = function () { + if (Game.Has("Elder Covenant") || Game.Objects["Grandma"].amount == 0) + Game.elderWrath = 0; + else if (Game.pledgeT > 0) { + //if the pledge is active, lower it + Game.pledgeT--; + if (Game.pledgeT == 0) { + //did we reach 0? make the pledge purchasable again + Game.Lock("Elder Pledge"); + Game.Unlock("Elder Pledge"); + Game.elderWrath = 1; + } + } else { + if (Game.Has("One mind") && Game.elderWrath == 0) { + Game.elderWrath = 1; + } + if ( + Math.random() < 0.001 && + Game.elderWrath < + Game.Has("One mind") + + Game.Has("Communal brainsweep") + + Game.Has("Elder Pact") + ) { + Game.elderWrath++; //have we already pledged? make the elder wrath shift between different stages + } + if ( + Game.Has("Elder Pact") && + Game.Upgrades["Elder Pledge"].unlocked == 0 + ) { + Game.Lock("Elder Pledge"); + Game.Unlock("Elder Pledge"); + } + } + Game.elderWrathD += (Game.elderWrath + 1 - Game.elderWrathD) * 0.001; //slowly fade to the target wrath state + + if (Game.elderWrath != Game.elderWrathOld) { + if (Game.clicksThisSession > 0) { + if (Game.elderWrath >= 3) PlayCue("fadeTo", "grandmapocalypse"); + else PlayCue("fadeTo", "click"); + } + Game.storeToRefresh = 1; + } + + Game.elderWrathOld = Game.elderWrath; + + Game.UpdateWrinklers(); + }; + + //wrinklers + + function inRect(x, y, rect) { + //find out if the point x,y is in the rotated rectangle rect{w,h,r,o} (width,height,rotation in radians,y-origin) (needs to be normalized) + //I found this somewhere online I guess + var dx = x + Math.sin(-rect.r) * -(rect.h / 2 - rect.o), + dy = y + Math.cos(-rect.r) * -(rect.h / 2 - rect.o); + var h1 = Math.sqrt(dx * dx + dy * dy); + var currA = Math.atan2(dy, dx); + var newA = currA - rect.r; + var x2 = Math.cos(newA) * h1; + var y2 = Math.sin(newA) * h1; + if ( + x2 > -0.5 * rect.w && + x2 < 0.5 * rect.w && + y2 > -0.5 * rect.h && + y2 < 0.5 * rect.h + ) + return true; + return false; + } + + Game.wrinklerHP = 2.1; + Game.wrinklers = []; + for (var i = 0; i < 12; i++) { + Game.wrinklers.push({ + id: parseInt(i), + close: 0, + sucked: 0, + phase: 0, + x: 0, + y: 0, + r: 0, + hurt: 0, + hp: Game.wrinklerHP, + selected: 0, + type: 0, + }); + } + Game.getWrinklersMax = function () { + var n = 10; + if (Game.Has("Elder spice")) n += 2; + return n; + }; + Game.ResetWrinklers = function () { + for (var i in Game.wrinklers) { + Game.wrinklers[i] = { + id: parseInt(i), + close: 0, + sucked: 0, + phase: 0, + x: 0, + y: 0, + r: 0, + hurt: 0, + hp: Game.wrinklerHP, + selected: 0, + type: 0, + }; + } + }; + Game.CollectWrinklers = function () { + for (var i in Game.wrinklers) { + Game.wrinklers[i].hp = 0; + } + }; + Game.wrinklerSquishSound = Math.floor(Math.random() * 4) + 1; + Game.playWrinklerSquishSound = function () { + PlaySound( + "snd/" + + (Game.WINKLERS ? "squeak" : "squish") + + Game.wrinklerSquishSound + + ".mp3", + 0.5 + ); + Game.wrinklerSquishSound += Math.floor(Math.random() * 1.5) + 1; + if (Game.wrinklerSquishSound > 4) Game.wrinklerSquishSound -= 4; + }; + Game.SpawnWrinkler = function (me) { + if (!me) { + var max = Game.getWrinklersMax(); + var n = 0; + for (var i in Game.wrinklers) { + if (Game.wrinklers[i].phase > 0) n++; + } + for (var i in Game.wrinklers) { + var it = Game.wrinklers[i]; + if (it.phase == 0 && Game.elderWrath > 0 && n < max && it.id < max) { + me = it; + break; + } + } + } + if (!me) return false; + me.phase = 1; + me.hp = Game.wrinklerHP; + me.type = 0; + if (Math.random() < 0.0001) me.type = 1; //shiny wrinkler + return me; + }; + Game.PopRandomWrinkler = function () { + var wrinklers = []; + for (var i in Game.wrinklers) { + if (Game.wrinklers[i].phase > 0 && Game.wrinklers[i].hp > 0) + wrinklers.push(Game.wrinklers[i]); + } + if (wrinklers.length > 0) { + var me = choose(wrinklers); + me.hp = -10; + return me; + } + return false; + }; + Game.UpdateWrinklers = function () { + var xBase = 0; + var yBase = 0; + var onWrinkler = 0; + if (Game.LeftBackground) { + xBase = Game.cookieOriginX; + yBase = Game.cookieOriginY; + } + var max = Game.getWrinklersMax(); + var n = 0; + for (var i in Game.wrinklers) { + if (Game.wrinklers[i].phase > 0) n++; + } + for (var i in Game.wrinklers) { + var me = Game.wrinklers[i]; + if (me.phase == 0 && Game.elderWrath > 0 && n < max && me.id < max) { + var chance = 0.00001 * Game.elderWrath; + chance *= Game.eff("wrinklerSpawn"); + if (Game.Has("Unholy bait")) chance *= 5; + if (Game.hasGod) { + var godLvl = Game.hasGod("scorn"); + if (godLvl == 1) chance *= 2.5; + else if (godLvl == 2) chance *= 2; + else if (godLvl == 3) chance *= 1.5; + } + if (Game.Has("Wrinkler doormat")) chance = 0.1; + if (Math.random() < chance) { + //respawn + Game.SpawnWrinkler(me); + } + } + if (me.phase > 0) { + if (me.close < 1) me.close += 1 / Game.fps / 10; + if (me.close > 1) me.close = 1; + } else me.close = 0; + if (me.close == 1 && me.phase == 1) { + me.phase = 2; + Game.recalculateGains = 1; + } + if (me.phase == 2) { + me.sucked += (Game.cookiesPs / Game.fps) * Game.cpsSucked; //suck the cookies + } + if (me.phase > 0) { + if (me.type == 0) { + if (me.hp < Game.wrinklerHP) me.hp += 0.04; + me.hp = Math.min(Game.wrinklerHP, me.hp); + } else if (me.type == 1) { + if (me.hp < Game.wrinklerHP * 3) me.hp += 0.04; + me.hp = Math.min(Game.wrinklerHP * 3, me.hp); + } + var d = 128 * (2 - me.close); //*Game.BigCookieSize; + if (Game.prefs.fancy) + d += Math.cos(Game.T * 0.05 + parseInt(me.id)) * 4; + me.r = (me.id / max) * 360; + if (Game.prefs.fancy) + me.r += Math.sin(Game.T * 0.05 + parseInt(me.id)) * 4; + me.x = xBase + Math.sin((me.r * Math.PI) / 180) * d; + me.y = yBase + Math.cos((me.r * Math.PI) / 180) * d; + if (Game.prefs.fancy) + me.r += Math.sin(Game.T * 0.09 + parseInt(me.id)) * 4; + var rect = { w: 100, h: 200, r: (-me.r * Math.PI) / 180, o: 10 }; + if (Math.random() < 0.01 && !Game.prefs.notScary) + me.hurt = Math.max(me.hurt, Math.random()); + if (Game.T % 5 == 0 && Game.CanClick) { + if ( + Game.LeftBackground && + Game.mouseX < Game.LeftBackground.canvas.width && + inRect(Game.mouseX - me.x, Game.mouseY - me.y, rect) + ) + me.selected = 1; + else me.selected = 0; + } + if (me.selected && onWrinkler == 0 && Game.CanClick) { + me.hurt = Math.max(me.hurt, 0.25); + //me.close*=0.99; + if (Game.Click && Game.lastClickedEl == l("backgroundLeftCanvas")) { + if (Game.keys[17] && Game.sesame) { + me.type = !me.type; + PlaySound("snd/shimmerClick.mp3"); + } //ctrl-click on a wrinkler in god mode to toggle its shininess + else { + Game.playWrinklerSquishSound(); + me.hurt = 1; + me.hp -= 0.75; + if ( + Game.prefs.particles && + !Game.prefs.notScary && + !Game.WINKLERS && + !(me.hp <= 0.5 && me.phase > 0) + ) { + var x = me.x + Math.sin((me.r * Math.PI) / 180) * 90; + var y = me.y + Math.cos((me.r * Math.PI) / 180) * 90; + for (var ii = 0; ii < 3; ii++) { + //Game.particleAdd(x+Math.random()*50-25,y+Math.random()*50-25,Math.random()*4-2,Math.random()*-2-2,1,1,2,'wrinklerBits.png'); + var part = Game.particleAdd( + x, + y, + Math.random() * 4 - 2, + Math.random() * -2 - 2, + 1, + 1, + 2, + me.type == 1 + ? "shinyWrinklerBits.png" + : "wrinklerBits.png" + ); + part.r = -me.r; + } + } + } + Game.Click = 0; + } + onWrinkler = 1; + } + } + + if (me.hurt > 0) { + me.hurt -= 5 / Game.fps; + //me.close-=me.hurt*0.05; + //me.x+=Math.random()*2-1; + //me.y+=Math.random()*2-1; + me.r += Math.sin(Game.T * 1) * me.hurt * 18; //Math.random()*2-1; + } + if (me.hp <= 0.5 && me.phase > 0) { + Game.playWrinklerSquishSound(); + PlaySound( + "snd/pop" + Math.floor(Math.random() * 3 + 1) + ".mp3", + 0.75 + ); + Game.wrinklersPopped++; + Game.recalculateGains = 1; + me.phase = 0; + me.close = 0; + me.hurt = 0; + me.hp = 3; + var toSuck = 1.1; + if (Game.Has("Sacrilegious corruption")) toSuck *= 1.05; + if (me.type == 1) toSuck *= 3; //shiny wrinklers are an elusive, profitable breed + me.sucked *= toSuck; //cookie dough does weird things inside wrinkler digestive tracts + if (Game.Has("Wrinklerspawn")) me.sucked *= 1.05; + if (Game.hasGod) { + var godLvl = Game.hasGod("scorn"); + if (godLvl == 1) me.sucked *= 1.15; + else if (godLvl == 2) me.sucked *= 1.1; + else if (godLvl == 3) me.sucked *= 1.05; + } + if (me.sucked > 0.5) { + Game.Notify( + me.type == 1 + ? loc("Exploded a shiny wrinkler") + : loc("Exploded a wrinkler"), + loc("Found %1!", loc("%1 cookie", LBeautify(me.sucked))), + [19, 8], + 6 + ); + Game.Popup( + '' + + loc("+%1!", loc("%1 cookie", LBeautify(me.sucked))) + + "", + Game.mouseX, + Game.mouseY + ); + + if (Game.season == "halloween") { + //if (Math.random()<(Game.HasAchiev('Spooky cookies')?0.2:0.05))//halloween cookie drops + var failRate = 0.95; + if (Game.HasAchiev("Spooky cookies")) failRate = 0.8; + if (Game.Has("Starterror")) failRate *= 0.9; + failRate *= 1 / Game.dropRateMult(); + if (Game.hasGod) { + var godLvl = Game.hasGod("seasons"); + if (godLvl == 1) failRate *= 0.9; + else if (godLvl == 2) failRate *= 0.95; + else if (godLvl == 3) failRate *= 0.97; + } + if (me.type == 1) failRate *= 0.9; + if (Math.random() > failRate) { + //halloween cookie drops + var cookie = choose([ + "Skull cookies", + "Ghost cookies", + "Bat cookies", + "Slime cookies", + "Pumpkin cookies", + "Eyeball cookies", + "Spider cookies", + ]); + if (!Game.HasUnlocked(cookie) && !Game.Has(cookie)) { + Game.Unlock(cookie); + Game.Notify( + Game.Upgrades[cookie].dname, + loc( + "You also found %1!", + Game.Upgrades[cookie].dname + ), + Game.Upgrades[cookie].icon + ); + } + } + } + Game.DropEgg(0.98); + } + if (me.type == 1) Game.Win("Last Chance to See"); + Game.Earn(me.sucked); + /*if (Game.prefs.particles && !Game.WINKLERS) + { + var x=me.x+(Math.sin(me.r*Math.PI/180)*100); + var y=me.y+(Math.cos(me.r*Math.PI/180)*100); + for (var ii=0;ii<6;ii++) + { + Game.particleAdd(x+Math.random()*50-25,y+Math.random()*50-25,Math.random()*4-2,Math.random()*-2-2,1,1,2,'wrinklerBits.png'); + } + }*/ + if (Game.prefs.particles) { + var x = me.x + Math.sin((me.r * Math.PI) / 180) * 90; + var y = me.y + Math.cos((me.r * Math.PI) / 180) * 90; + if (me.sucked > 0) { + for (var ii = 0; ii < 5; ii++) { + Game.particleAdd( + Game.mouseX, + Game.mouseY, + Math.random() * 4 - 2, + Math.random() * -2 - 2, + Math.random() * 0.5 + 0.75, + 1.5, + 2 + ); + } + } + if (!Game.prefs.notScary && !Game.WINKLERS) { + for (var ii = 0; ii < 8; ii++) { + var part = Game.particleAdd( + x, + y, + Math.random() * 4 - 2, + Math.random() * -2 - 2, + 1, + 1, + 2, + me.type == 1 ? "shinyWrinklerBits.png" : "wrinklerBits.png" + ); + part.r = -me.r; + } + } + } + me.sucked = 0; + } + } + if (onWrinkler) { + Game.mousePointer = 1; + } + }; + Game.DrawWrinklers = function () { + var ctx = Game.LeftBackground; + var selected = 0; + for (var i in Game.wrinklers) { + var me = Game.wrinklers[i]; + if (me.phase > 0) { + ctx.globalAlpha = me.close; + ctx.save(); + ctx.translate(me.x, me.y); + var sw = 100 + 2 * Math.sin(Game.T * 0.2 + i * 3); + var sh = 200 + 5 * Math.sin(Game.T * 0.2 - 2 + i * 3); + if (Game.prefs.fancy) { + ctx.translate(0, 30); + ctx.rotate((-me.r * Math.PI) / 180); + ctx.drawImage(Pic("wrinklerShadow.png"), -sw / 2, -10, sw, sh); + ctx.rotate((me.r * Math.PI) / 180); + ctx.translate(0, -30); + } + ctx.rotate((-me.r * Math.PI) / 180); + //var s=Math.min(1,me.sucked/(Game.cookiesPs*60))*0.75+0.25;//scale wrinklers as they eat + //ctx.scale(Math.pow(s,1.5)*1.25,s); + //ctx.fillRect(-50,-10,100,200); + var pic = Game.WINKLERS ? "winkler.png" : "wrinkler.png"; + if (me.type == 1) + pic = Game.WINKLERS ? "shinyWinkler.png" : "shinyWrinkler.png"; + else if (Game.season == "christmas") + pic = Game.WINKLERS ? "winterWinkler.png" : "winterWrinkler.png"; + ctx.drawImage(Pic(pic), -sw / 2, -10, sw, sh); + if (!Game.WINKLERS && Game.prefs.notScary) + ctx.drawImage( + Pic( + Math.sin( + Game.T * 0.003 + + i * 11 + + 137 + + Math.sin(Game.T * 0.017 + i * 13) + ) > 0.9997 + ? "wrinklerBlink.png" + : "wrinklerGooglies.png" + ), + -sw / 2, + -10 + 1 * Math.sin(Game.T * 0.2 + i * 3 + 1.2), + sw, + sh + ); + //ctx.drawImage(Pic(pic),-50,-10); + //ctx.fillText(me.id+' : '+me.sucked,0,0); + if (me.type == 1 && Math.random() < 0.3 && Game.prefs.particles) { + //sparkle + ctx.globalAlpha = Math.random() * 0.65 + 0.1; + var s = Math.random() * 30 + 5; + ctx.globalCompositeOperation = "lighter"; + ctx.drawImage( + Pic("glint.jpg"), + -s / 2 + Math.random() * 50 - 25, + -s / 2 + Math.random() * 200, + s, + s + ); + } + ctx.restore(); + + if (Game.prefs.particles && me.phase == 2 && Math.random() < 0.03) { + Game.particleAdd( + me.x, + me.y, + Math.random() * 4 - 2, + Math.random() * -2 - 2, + Math.random() * 0.5 + 0.5, + 1, + 2 + ); + } + + if (me.selected) selected = me; + } + } + if (selected && Game.Has("Eye of the wrinkler")) { + var x = Game.cookieOriginX; + var y = Game.cookieOriginY; + ctx.font = "14px Merriweather"; + ctx.textAlign = "center"; + var text = loc("Swallowed:"); + var width = Math.ceil( + Math.max( + ctx.measureText(text).width, + ctx.measureText(Beautify(selected.sucked)).width + ) + ); + ctx.fillStyle = "#000"; + ctx.globalAlpha = 0.65; + /*ctx.strokeStyle='#000'; + ctx.lineWidth=8; + ctx.beginPath(); + ctx.moveTo(x,y); + ctx.lineTo(Math.floor(selected.x),Math.floor(selected.y)); + ctx.stroke();*/ + var xO = x - width / 2 - 16; + var yO = y - 4; + var dist = Math.floor( + Math.sqrt( + (selected.x - xO) * (selected.x - xO) + + (selected.y - yO) * (selected.y - yO) + ) + ); + var angle = -Math.atan2(yO - selected.y, xO - selected.x) + Math.PI / 2; + ctx.strokeStyle = "#fff"; + ctx.lineWidth = 1; + for (var i = 0; i < Math.floor(dist / 12); i++) { + var xC = selected.x + Math.sin(angle) * i * 12; + var yC = selected.y + Math.cos(angle) * i * 12; + ctx.beginPath(); + ctx.arc( + xC, + yC, + 4 + + (Game.prefs.fancy + ? 2 * Math.pow(Math.sin(-Game.T * 0.2 + i * 0.3), 4) + : 0), + 0, + 2 * Math.PI, + false + ); + ctx.fill(); + ctx.stroke(); + } + ctx.fillRect(x - width / 2 - 8 - 10, y - 23, width + 16 + 20, 38); + ctx.strokeStyle = "#fff"; + ctx.lineWidth = 1; + ctx.strokeRect( + x - width / 2 - 8 - 10 + 1.5, + y - 23 + 1.5, + width + 16 + 20 - 3, + 38 - 3 + ); + ctx.globalAlpha = 1; + ctx.fillStyle = "#fff"; + ctx.fillText(text, x + 14, y - 8); + ctx.fillText(Beautify(selected.sucked), x + 10, y + 8); + var s = 54 + 2 * Math.sin(Game.T * 0.4); + ctx.drawImage( + Pic("icons.png"), + 27 * 48, + 26 * 48, + 48, + 48, + x - width / 2 - 16 - s / 2, + y - 4 - s / 2, + s, + s + ); + } + }; + Game.SaveWrinklers = function () { + var amount = 0; + var amountShinies = 0; + var number = 0; + var shinies = 0; + for (var i in Game.wrinklers) { + if (Game.wrinklers[i].sucked > 0.5) { + number++; + if (Game.wrinklers[i].type == 1) { + shinies++; + amountShinies += Game.wrinklers[i].sucked; + } else amount += Game.wrinklers[i].sucked; + } + } + return { + amount: amount, + number: number, + shinies: shinies, + amountShinies: amountShinies, + }; + }; + Game.LoadWrinklers = function (amount, number, shinies, amountShinies) { + if (number > 0 && (amount > 0 || amountShinies > 0)) { + var fullNumber = number - shinies; + var fullNumberShinies = shinies; + for (var i in Game.wrinklers) { + if (number > 0) { + Game.wrinklers[i].phase = 2; + Game.wrinklers[i].close = 1; + Game.wrinklers[i].hp = 3; + if (shinies > 0) { + Game.wrinklers[i].type = 1; + Game.wrinklers[i].sucked = amountShinies / fullNumberShinies; + shinies--; + } else Game.wrinklers[i].sucked = amount / fullNumber; + number--; + } //respawn + } + } + }; + + /*===================================================================================== + SPECIAL THINGS AND STUFF + =======================================================================================*/ + + Game.specialTab = ""; + Game.specialTabHovered = ""; + Game.specialTabs = []; + + Game.UpdateSpecial = function () { + Game.specialTabs = []; + if (Game.Has("A festive hat")) Game.specialTabs.push("santa"); + if (Game.Has("A crumbly egg")) Game.specialTabs.push("dragon"); + if (Game.specialTabs.length == 0) { + Game.ToggleSpecialMenu(0); + return; + } + + if (Game.LeftBackground) { + Game.specialTabHovered = ""; + var len = Game.specialTabs.length; + if (len == 0) return; + var y = Game.LeftBackground.canvas.height - 24 - 48 * len; + for (var i = 0; i < Game.specialTabs.length; i++) { + var selected = 0; + if (Game.specialTab == Game.specialTabs[i]) selected = 1; + var x = 24; + var s = 1; + if (selected) { + s = 2; + x += 24; + } + + if ( + Math.abs(Game.mouseX - x) <= 24 * s && + Math.abs(Game.mouseY - y) <= 24 * s + ) { + Game.specialTabHovered = Game.specialTabs[i]; + Game.mousePointer = 1; + Game.CanClick = 0; + if (Game.Click && Game.lastClickedEl == l("backgroundLeftCanvas")) { + if (Game.specialTab != Game.specialTabs[i]) { + Game.specialTab = Game.specialTabs[i]; + Game.ToggleSpecialMenu(1); + PlaySound("snd/press.mp3"); + } else { + Game.ToggleSpecialMenu(0); + PlaySound("snd/press.mp3"); + } + //PlaySound('snd/tick.mp3'); + } + } + + y += 48; + } + } + }; + + Game.santaLevels = [ + "Festive test tube", + "Festive ornament", + "Festive wreath", + "Festive tree", + "Festive present", + "Festive elf fetus", + "Elf toddler", + "Elfling", + "Young elf", + "Bulky elf", + "Nick", + "Santa Claus", + "Elder Santa", + "True Santa", + "Final Claus", + ]; + if (!EN) { + for (var i in Game.santaLevels) { + Game.santaLevels[i] = loc(Game.santaLevels[i]); + } + } + for (var i in Game.santaDrops) { //scale christmas upgrade prices with santa level + Game.Upgrades[Game.santaDrops[i]].priceFunc = function () { + return Math.pow(3, Game.santaLevel) * 2525; + }; + } + + Game.UpgradeSanta = function () { + var moni = Math.pow(Game.santaLevel + 1, Game.santaLevel + 1); + if (Game.cookies > moni && Game.santaLevel < 14) { + PlaySound("snd/shimmerClick.mp3"); + + Game.Spend(moni); + Game.santaLevel = (Game.santaLevel + 1) % 15; + if (Game.santaLevel == 14) { + Game.Unlock("Santa's dominion"); + Game.Notify( + loc("You are granted %1.", Game.Upgrades["Santa's dominion"].dname), + "", + Game.Upgrades["Santa's dominion"].icon + ); + } + var drops = []; + for (var i in Game.santaDrops) { + if (!Game.HasUnlocked(Game.santaDrops[i])) + drops.push(Game.santaDrops[i]); + } + var drop = choose(drops); + if (drop) { + Game.Unlock(drop); + Game.Notify( + loc("Found a present!"), + loc("You find a present which contains...") + + "
" + + Game.Upgrades[drop].dname + + "!", + Game.Upgrades[drop].icon + ); + } + + Game.ToggleSpecialMenu(1); + + if (l("specialPic")) { + var rect = l("specialPic").getBounds(); + Game.SparkleAt( + (rect.left + rect.right) / 2, + (rect.top + rect.bottom) / 2 + ) + + 32 - + TopBarOffset; + } + + if (Game.santaLevel >= 6) Game.Win("Coming to town"); + if (Game.santaLevel >= 14) Game.Win("All hail Santa"); + Game.recalculateGains = 1; + Game.upgradesToRebuild = 1; + } + }; + + Game.dragonLevels = [ + { + name: "Dragon egg", + action: loc("Chip it"), + pic: 0, + cost: function () { + return Game.cookies >= 1000000; + }, + buy: function () { + Game.Spend(1000000); + }, + costStr: function () { + return loc("%1 cookie", LBeautify(1000000)); + }, + }, + { + name: "Dragon egg", + action: loc("Chip it"), + pic: 1, + cost: function () { + return Game.cookies >= 1000000 * 2; + }, + buy: function () { + Game.Spend(1000000 * 2); + }, + costStr: function () { + return loc("%1 cookie", LBeautify(1000000 * 2)); + }, + }, + { + name: "Dragon egg", + action: loc("Chip it"), + pic: 2, + cost: function () { + return Game.cookies >= 1000000 * 4; + }, + buy: function () { + Game.Spend(1000000 * 4); + }, + costStr: function () { + return loc("%1 cookie", LBeautify(1000000 * 4)); + }, + }, + { + name: "Shivering dragon egg", + action: loc("Hatch it"), + pic: 3, + cost: function () { + return Game.cookies >= 1000000 * 8; + }, + buy: function () { + Game.Spend(1000000 * 8); + }, + costStr: function () { + return loc("%1 cookie", LBeautify(1000000 * 8)); + }, + }, + { + name: "Krumblor, cookie hatchling", + action: + "Train Breath of Milk
Aura : kittens are 5% more effective", + pic: 4, + cost: function () { + return Game.cookies >= 1000000 * 16; + }, + buy: function () { + Game.Spend(1000000 * 16); + }, + costStr: function () { + return loc("%1 cookie", LBeautify(1000000 * 16)); + }, + }, + { + name: "Krumblor, cookie hatchling", + action: + "Train Dragon Cursor
Aura : clicking is 5% more effective", + pic: 4, + }, + { + name: "Krumblor, cookie hatchling", + action: + "Train Elder Battalion
Aura : grandmas gain +1% CpS for every non-grandma building", + pic: 4, + }, + { + name: "Krumblor, cookie hatchling", + action: + "Train Reaper of Fields
Aura : golden cookies may trigger a Dragon Harvest", + pic: 4, + }, + { + name: "Krumblor, cookie dragon", + action: + "Train Earth Shatterer
Aura : buildings sell back for 50% instead of 25%", + pic: 5, + }, + { + name: "Krumblor, cookie dragon", + action: + "Train Master of the Armory
Aura : all upgrades are 2% cheaper", + pic: 5, + }, + { + name: "Krumblor, cookie dragon", + action: + "Train Fierce Hoarder
Aura : all buildings are 2% cheaper", + pic: 5, + }, + { + name: "Krumblor, cookie dragon", + action: + "Train Dragon God
Aura : prestige CpS bonus +5%", + pic: 5, + }, + { + name: "Krumblor, cookie dragon", + action: + "Train Arcane Aura
Aura : golden cookies appear 5% more often", + pic: 5, + }, + { + name: "Krumblor, cookie dragon", + action: + "Train Dragonflight
Aura : golden cookies may trigger a Dragonflight", + pic: 5, + }, + { + name: "Krumblor, cookie dragon", + action: + "Train Ancestral Metamorphosis
Aura : golden cookies give 10% more cookies", + pic: 5, + }, + { + name: "Krumblor, cookie dragon", + action: + "Train Unholy Dominion
Aura : wrath cookies give 10% more cookies", + pic: 5, + }, + { + name: "Krumblor, cookie dragon", + action: + "Train Epoch Manipulator
Aura : golden cookie effects last 5% longer", + pic: 5, + }, + { + name: "Krumblor, cookie dragon", + action: + "Train Mind Over Matter
Aura : +25% random drops", + pic: 5, + }, + { + name: "Krumblor, cookie dragon", + action: + "Train Radiant Appetite
Aura : all cookie production multiplied by 2", + pic: 5, + }, + { + name: "Krumblor, cookie dragon", + action: + "Train Dragon's Fortune
Aura : +123% CpS per golden cookie on-screen", + pic: 5, + }, + { + name: "Krumblor, cookie dragon", + action: + "Train Dragon's Curve
Aura : sugar lumps grow 5% faster, 50% weirder", + pic: 5, + }, + { + name: "Krumblor, cookie dragon", + action: + "Train Reality Bending
Aura : 10% of every other aura, combined", + pic: 5, + }, + { + name: "Krumblor, cookie dragon", + action: + "Train Dragon Orbs
Aura : selling your best building may grant a wish", + pic: 5, + }, + { + name: "Krumblor, cookie dragon", + action: + "Train Supreme Intellect
Aura : confers various powers to your minigames", + pic: 5, + }, + { + name: "Krumblor, cookie dragon", + action: + loc("Bake dragon cookie") + + "
" + + loc("Delicious!") + + "", + pic: 6, + cost: function () { + var fail = 0; + for (var i in Game.Objects) { + if (Game.Objects[i].amount < 50) fail = 1; + } + return fail == 0; + }, + buy: function () { + for (var i in Game.Objects) { + Game.Objects[i].sacrifice(50); + } + Game.Unlock("Dragon cookie"); + }, + costStr: function () { + return loc("%1 of every building", 50); + }, + }, + { + name: "Krumblor, cookie dragon", + action: + loc("Train secondary aura") + + "
" + + loc("Lets you use two dragon auras simultaneously") + + "", + pic: 7, + cost: function () { + var fail = 0; + for (var i in Game.Objects) { + if (Game.Objects[i].amount < 200) fail = 1; + } + return fail == 0; + }, + buy: function () { + for (var i in Game.Objects) { + Game.Objects[i].sacrifice(200); + } + }, + costStr: function () { + return loc("%1 of every building", 200); + }, + }, + { + name: "Krumblor, cookie dragon", + action: loc("Your dragon is fully trained."), + pic: 8, + }, + ]; + + Game.dragonAuras = { + 0: { + name: "No aura", + pic: [0, 7], + desc: loc("Select an aura from those your dragon knows."), + }, + 1: { + name: "Breath of Milk", + pic: [18, 25], + desc: loc("Kittens are %1% more effective.", 5), + }, + 2: { + name: "Dragon Cursor", + pic: [0, 25], + desc: loc("Clicking is %1% more powerful.", 5), + }, + 3: { + name: "Elder Battalion", + pic: [1, 25], + desc: loc( + "Grandmas gain +%1% CpS for each non-grandma building.", + 1 + ), + }, + 4: { + name: "Reaper of Fields", + pic: [2, 25], + desc: loc("Golden cookies may trigger a Dragon Harvest."), + }, + 5: { + name: "Earth Shatterer", + pic: [3, 25], + desc: loc( + "Buildings sell back for %1% instead of %2%.", + [50, 25] + ), + }, + 6: { + name: "Master of the Armory", + pic: [4, 25], + desc: loc("All upgrades are %1% cheaper.", 2), + }, + 7: { + name: "Fierce Hoarder", + pic: [15, 25], + desc: loc("All buildings are %1% cheaper.", 2), + }, + 8: { + name: "Dragon God", + pic: [16, 25], + desc: loc("+%1% prestige level effect on CpS.", 5), + }, + 9: { + name: "Arcane Aura", + pic: [17, 25], + desc: loc("Golden cookies appear %1% more often.", 5), + }, + 10: { + name: "Dragonflight", + pic: [5, 25], + desc: loc("Golden cookies may trigger a Dragonflight."), + }, + 11: { + name: "Ancestral Metamorphosis", + pic: [6, 25], + desc: loc("Golden cookies give %1% more cookies.", 10), + }, + 12: { + name: "Unholy Dominion", + pic: [7, 25], + desc: loc("Wrath cookies give %1% more cookies.", 10), + }, + 13: { + name: "Epoch Manipulator", + pic: [8, 25], + desc: loc("Golden cookies stay %1% longer.", 5), + }, + 14: { + name: "Mind Over Matter", + pic: [13, 25], + desc: loc("Random drops are %1% more common.", 25), + }, + 15: { + name: "Radiant Appetite", + pic: [14, 25], + desc: loc("All cookie production multiplied by %1.", 2), + }, + 16: { + name: "Dragon's Fortune", + pic: [19, 25], + desc: loc( + "+%1% CpS per golden cookie on-screen, multiplicative.", + 123 + ), + }, + 17: { + name: "Dragon's Curve", + pic: [20, 25], + desc: + loc("+%1% sugar lump growth.", 5) + + " " + + loc("Sugar lumps are twice as likely to be unusual."), + }, + 18: { + name: "Reality Bending", + pic: [32, 25], + desc: loc( + "One tenth of every other dragon aura, combined." + ), + }, + 19: { + name: "Dragon Orbs", + pic: [33, 25], + desc: loc( + "With no buffs and no golden cookies on screen, selling your most powerful building has %1% chance to summon one.", + 10 + ), + }, + 20: { + name: "Supreme Intellect", + pic: [34, 25], + desc: loc( + "Confers various powers to your minigames while active.
See the bottom of each minigame for more details." + ), + }, + }; + + Game.dragonAurasBN = {}; + for (var i in Game.dragonAuras) { + Game.dragonAurasBN[Game.dragonAuras[i].name] = Game.dragonAuras[i]; + } + for (var i in Game.dragonAuras) { + Game.dragonAuras[i].id = parseInt(i); + Game.dragonAuras[i].dname = loc(Game.dragonAuras[i].name); + } + + for (var i = 0; i < Game.dragonLevels.length; i++) { + var it = Game.dragonLevels[i]; + it.name = loc(it.name); + if (i >= 4 && i < Game.dragonLevels.length - 3) { + if (!EN) + it.action = + loc("Train %1", Game.dragonAuras[i - 3].dname) + + "
" + + loc("Aura: %1", Game.dragonAuras[i - 3].desc) + + ""; + if (i >= 5) { + it.costStr = (function (building) { + return function () { + return loc("%1 " + building.bsingle, LBeautify(100)); + }; + })(Game.ObjectsById[i - 5]); + it.cost = (function (building) { + return function () { + return building.amount >= 100; + }; + })(Game.ObjectsById[i - 5]); + it.buy = (function (building) { + return function () { + building.sacrifice(100); + }; + })(Game.ObjectsById[i - 5]); + } + } + } + + Game.hasAura = function (what) { + if ( + Game.dragonAuras[Game.dragonAura].name == what || + Game.dragonAuras[Game.dragonAura2].name == what + ) + return true; + else return false; + }; + Game.auraMult = function (what) { + var n = 0; + if ( + Game.dragonAuras[Game.dragonAura].name == what || + Game.dragonAuras[Game.dragonAura2].name == what + ) + n = 1; + if ( + (Game.dragonAuras[Game.dragonAura].name == "Reality Bending" || + Game.dragonAuras[Game.dragonAura2].name == "Reality Bending") && + Game.dragonLevel >= Game.dragonAurasBN[what].id + 4 + ) + n += 0.1; + return n; + }; + + Game.SelectDragonAura = function (slot, update) { + var currentAura = 0; + var otherAura = 0; + if (slot == 0) currentAura = Game.dragonAura; + else currentAura = Game.dragonAura2; + if (slot == 0) otherAura = Game.dragonAura2; + else otherAura = Game.dragonAura; + if (!update) Game.SelectingDragonAura = currentAura; + + var str = ""; + for (var i in Game.dragonAuras) { + if (Game.dragonLevel >= parseInt(i) + 4) { + var icon = Game.dragonAuras[i].pic; + if (i == 0 || i != otherAura) + str += + '"; + } + } + + var highestBuilding = 0; + for (var i in Game.Objects) { + if (Game.Objects[i].amount > 0) highestBuilding = Game.Objects[i]; + } + + Game.Prompt( + "" + + loc( + slot == 1 + ? "Set your dragon's secondary aura" + : "Set your dragon's aura" + ) + + "
" + + '' + + '' + + '' + + str + + "" + + '' + + '' + + (highestBuilding == 0 + ? loc( + "Switching your aura is free because you own no buildings." + ) + : loc( + "The cost of switching your aura is %1.", + [ + [ + loc("Confirm"), + (slot == 0 ? "Game.dragonAura" : "Game.dragonAura2") + + "=Game.SelectingDragonAura;" + + (highestBuilding == 0 || currentAura == Game.SelectingDragonAura + ? "" + : "Game.ObjectsById[" + + highestBuilding.id + + "].sacrifice(1);") + + "Game.ToggleSpecialMenu(1);Game.ClosePrompt();", + ], + loc("Cancel"), + ], + 0, + "widePrompt" + ); + Game.DescribeDragonAura(Game.SelectingDragonAura); + }; + Game.SelectingDragonAura = -1; + Game.SetDragonAura = function (aura, slot) { + Game.SelectingDragonAura = aura; + Game.SelectDragonAura(slot, 1); + }; + Game.DescribeDragonAura = function (aura) { + l("dragonAuraInfo").innerHTML = + '
This will affect your CpS!", + loc("%1 " + highestBuilding.bsingle, LBeautify(1)) + )) + + ""; + }; + + Game.UpgradeDragon = function () { + if ( + Game.dragonLevel < Game.dragonLevels.length - 1 && + Game.dragonLevels[Game.dragonLevel].cost() + ) { + PlaySound("snd/shimmerClick.mp3"); + Game.dragonLevels[Game.dragonLevel].buy(); + Game.dragonLevel = (Game.dragonLevel + 1) % Game.dragonLevels.length; + + if (Game.dragonLevel >= Game.dragonLevels.length - 1) + Game.Win("Here be dragon"); + Game.ToggleSpecialMenu(1); + if (l("specialPic")) { + var rect = l("specialPic").getBounds(); + Game.SparkleAt( + (rect.left + rect.right) / 2, + (rect.top + rect.bottom) / 2 + ) + + 32 - + TopBarOffset; + } + Game.recalculateGains = 1; + Game.upgradesToRebuild = 1; + } + }; + + Game.lastClickedSpecialPic = 0; + Game.ClickSpecialPic = function () { + if ( + Game.specialTab == "dragon" && + Game.dragonLevel >= 4 && + Game.Has("Pet the dragon") && + l("specialPic") + ) { + triggerAnim(l("specialPic"), "pucker"); + PlaySound( + "snd/click" + Math.floor(Math.random() * 7 + 1) + ".mp3", + 0.5 + ); + if (Date.now() - Game.lastClickedSpecialPic > 2000) + PlaySound("snd/growl.mp3"); + //else if (Math.random()<0.5) PlaySound('snd/growl.mp3',0.5+Math.random()*0.2); + Game.lastClickedSpecialPic = Date.now(); + if (Game.prefs.particles) { + Game.particleAdd( + Game.mouseX, + Game.mouseY - 32, + Math.random() * 4 - 2, + Math.random() * -2 - 4, + Math.random() * 0.2 + 0.5, + 1, + 2, + [20, 3] + ); + } + if (Game.dragonLevel >= 8 && Math.random() < 1 / 20) { + Math.seedrandom(Game.seed + "/dragonTime"); + var drops = [ + "Dragon scale", + "Dragon claw", + "Dragon fang", + "Dragon teddy bear", + ]; + drops = shuffle(drops); + var drop = + drops[Math.floor((new Date().getMinutes() / 60) * drops.length)]; + if (!Game.Has(drop) && !Game.HasUnlocked(drop)) { + Game.Unlock(drop); + Game.Notify( + drop, + "" + loc("Your dragon dropped something!") + "", + Game.Upgrades[drop].icon + ); + } + Math.seedrandom(); + } + } + }; + + Game.ToggleSpecialMenu = function (on) { + if (on) { + var pic = ""; + var frame = 0; + if (Game.specialTab == "santa") { + pic = "santa.png"; + frame = Game.santaLevel; + } else if (Game.specialTab == "dragon") { + pic = "dragon.png?v=" + Game.version; + frame = Game.dragonLevels[Game.dragonLevel].pic; + } else { + pic = "dragon.png?v=" + Game.version; + frame = 4; + } + + var str = + '' + + Game.dragonAuras[aura].dname + + "
" + + '' + + Game.dragonAuras[aura].desc + + "= 4 && + Game.Has("Pet the dragon") + ? "cursor:pointer;" + : "") + + "position:absolute;left:-16px;top:-64px;width:96px;height:96px;background:url(img/" + + pic + + ");background-position:" + + -frame * 96 + + 'px 0px;filter:drop-shadow(0px 3px 2px #000);-webkit-filter:drop-shadow(0px 3px 2px #000);">'; + str += + 'x'; + + if (Game.specialTab == "santa") { + var moni = Math.pow(Game.santaLevel + 1, Game.santaLevel + 1); + + str += + '' + + Game.santaLevels[Game.santaLevel] + + "
"; + if (Game.santaLevel < 14) { + str += + '' + + '"; + } + } else if (Game.specialTab == "dragon") { + var level = Game.dragonLevels[Game.dragonLevel]; + + str += '' + level.name + "
"; + + if (Game.dragonLevel >= 5) { + var icon = Game.dragonAuras[Game.dragonAura].pic; + str += + '", + "top" + ) + + ">"; + } + if (Game.dragonLevel >= 26) { + //2nd aura slot; increased with last building (cortex baker) + var icon = Game.dragonAuras[Game.dragonAura2].pic; + str += + '' + + Game.dragonAuras[Game.dragonAura].dname + + "
" + + '' + + Game.dragonAuras[Game.dragonAura].desc + + "", + "top" + ) + + ">"; + } + + if (Game.dragonLevel < Game.dragonLevels.length - 1) { + str += + '' + + '"; + } else { + str += + '' + + '' + + Game.dragonAuras[Game.dragonAura2].dname + + "
" + + '' + + Game.dragonAuras[Game.dragonAura2].desc + + "' + + level.action + + ""; + } + } + + l("specialPopup").innerHTML = str; + + l("specialPopup").className = "framed prompt onScreen"; + } else { + if (Game.specialTab != "") { + Game.specialTab = ""; + l("specialPopup").className = "framed prompt offScreen"; + setTimeout(function () { + if (Game.specialTab == "") { + /*l('specialPopup').style.display='none';*/ l( + "specialPopup" + ).innerHTML = ""; + } + }, 1000 * 0.2); + } + } + }; + Game.DrawSpecial = function () { + var len = Game.specialTabs.length; + if (len == 0) return; + Game.LeftBackground.globalAlpha = 1; + var y = Game.LeftBackground.canvas.height - 24 - 48 * len; + var tabI = 0; + + for (var i in Game.specialTabs) { + var selected = 0; + var hovered = 0; + if (Game.specialTab == Game.specialTabs[i]) selected = 1; + if (Game.specialTabHovered == Game.specialTabs[i]) hovered = 1; + var x = 24; + var s = 1; + var pic = ""; + var frame = 0; + if (hovered) { + s = 1; + x = 24; + } + if (selected) { + s = 1; + x = 48; + } + + if (Game.specialTabs[i] == "santa") { + pic = "santa.png"; + frame = Game.santaLevel; + } else if (Game.specialTabs[i] == "dragon") { + pic = "dragon.png?v=" + Game.version; + frame = Game.dragonLevels[Game.dragonLevel].pic; + } else { + pic = "dragon.png?v=" + Game.version; + frame = 4; + } + + if (hovered || selected) { + var ss = s * 64; + var r = Math.floor((Game.T * 0.5) % 360); + Game.LeftBackground.save(); + Game.LeftBackground.translate(x, y); + if (Game.prefs.fancy) + Game.LeftBackground.rotate((r / 360) * Math.PI * 2); + Game.LeftBackground.globalAlpha = 0.75; + Game.LeftBackground.drawImage( + Pic("shine.png"), + -ss / 2, + -ss / 2, + ss, + ss + ); + Game.LeftBackground.restore(); + } + + if (Game.prefs.fancy) + Game.LeftBackground.drawImage( + Pic(pic), + 96 * frame, + 0, + 96, + 96, + x + (selected ? 0 : Math.sin(Game.T * 0.2 + tabI) * 3) - 24 * s, + y - + (selected ? 6 : Math.abs(Math.cos(Game.T * 0.2 + tabI)) * 6) - + 24 * s, + 48 * s, + 48 * s + ); + else + Game.LeftBackground.drawImage( + Pic(pic), + 96 * frame, + 0, + 96, + 96, + x - 24 * s, + y - 24 * s, + 48 * s, + 48 * s + ); + + tabI++; + y += 48; + } + }; + + /*===================================================================================== + VISUAL EFFECTS + =======================================================================================*/ + + Game.AllMilks = [ + { name: "Automatic", icon: [0, 7], type: -1, pic: "milkPlain" }, + { name: "Plain milk", icon: [1, 8], type: 0, pic: "milkPlain" }, + { name: "Chocolate milk", icon: [2, 8], type: 0, pic: "milkChocolate" }, + { name: "Raspberry milk", icon: [3, 8], type: 0, pic: "milkRaspberry" }, + { name: "Orange milk", icon: [4, 8], type: 0, pic: "milkOrange" }, + { name: "Caramel milk", icon: [5, 8], type: 0, pic: "milkCaramel" }, + { name: "Banana milk", icon: [6, 8], type: 0, pic: "milkBanana" }, + { name: "Lime milk", icon: [7, 8], type: 0, pic: "milkLime" }, + { name: "Blueberry milk", icon: [8, 8], type: 0, pic: "milkBlueberry" }, + { name: "Strawberry milk", icon: [9, 8], type: 0, pic: "milkStrawberry" }, + { name: "Vanilla milk", icon: [10, 8], type: 0, pic: "milkVanilla" }, + { name: "Zebra milk", icon: [10, 7], type: 1, pic: "milkZebra" }, + { name: "Cosmic milk", icon: [9, 7], type: 1, pic: "milkStars" }, + { name: "Flaming milk", icon: [8, 7], type: 1, pic: "milkFire" }, + { name: "Sanguine milk", icon: [7, 7], type: 1, pic: "milkBlood" }, + { name: "Midas milk", icon: [6, 7], type: 1, pic: "milkGold" }, + { name: "Midnight milk", icon: [5, 7], type: 1, pic: "milkBlack" }, + { + name: "Green inferno milk", + icon: [4, 7], + type: 1, + pic: "milkGreenFire", + }, + { name: "Frostfire milk", icon: [3, 7], type: 1, pic: "milkBlueFire" }, + { name: "Honey milk", icon: [21, 23], type: 0, pic: "milkHoney" }, + { name: "Coffee milk", icon: [22, 23], type: 0, pic: "milkCoffee" }, + { name: "Tea milk", icon: [23, 23], type: 0, pic: "milkTea" }, + { name: "Coconut milk", icon: [24, 23], type: 0, pic: "milkCoconut" }, + { name: "Cherry milk", icon: [25, 23], type: 0, pic: "milkCherry" }, + { name: "Soy milk", icon: [27, 23], type: 1, pic: "milkSoy" }, + { name: "Spiced milk", icon: [26, 23], type: 0, pic: "milkSpiced" }, + { name: "Maple milk", icon: [28, 23], type: 0, pic: "milkMaple" }, + { name: "Mint milk", icon: [29, 23], type: 0, pic: "milkMint" }, + { name: "Licorice milk", icon: [30, 23], type: 0, pic: "milkLicorice" }, + { name: "Rose milk", icon: [31, 23], type: 0, pic: "milkRose" }, + { + name: "Dragonfruit milk", + icon: [21, 24], + type: 0, + pic: "milkDragonfruit", + }, + { name: "Melon milk", icon: [22, 24], type: 0, pic: "milkMelon" }, + { + name: "Blackcurrant milk", + icon: [23, 24], + type: 0, + pic: "milkBlackcurrant", + }, + ]; + + Game.Milks = []; + for (var i = 0; i < Game.AllMilks.length; i++) { + Game.AllMilks[i].bname = Game.AllMilks[i].name; + Game.AllMilks[i].name = loc(Game.AllMilks[i].name); + Game.AllMilks[i].pic += ".png"; + if (Game.AllMilks[i].type == 0) { + Game.AllMilks[i].rank = Game.Milks.length; + Game.Milks.push(Game.AllMilks[i]); + } + } + Game.Milk = Game.Milks[0]; + + Game.mousePointer = 0; //when 1, draw the mouse as a pointer on the left screen + + Game.cookieOriginX = 0; + Game.cookieOriginY = 0; + Game.DrawBackground = function () { + Timer.clean(); + //background + if (!Game.Background) { + //init some stuff + Game.Background = l("backgroundCanvas").getContext("2d"); + Game.Background.canvas.width = + Game.Background.canvas.parentNode.offsetWidth; + Game.Background.canvas.height = + Game.Background.canvas.parentNode.offsetHeight; + Game.LeftBackground = l("backgroundLeftCanvas").getContext("2d"); + Game.LeftBackground.canvas.width = + Game.LeftBackground.canvas.parentNode.offsetWidth; + Game.LeftBackground.canvas.height = + Game.LeftBackground.canvas.parentNode.offsetHeight; + //preload ascend animation bits so they show up instantly + Game.LeftBackground.globalAlpha = 0; + Game.LeftBackground.drawImage(Pic("brokenCookie.png"), 0, 0); + Game.LeftBackground.drawImage(Pic("brokenCookieHalo.png"), 0, 0); + Game.LeftBackground.drawImage(Pic("starbg.jpg"), 0, 0); + + window.addEventListener("resize", function (event) { + Game.Background.canvas.width = + Game.Background.canvas.parentNode.offsetWidth; + Game.Background.canvas.height = + Game.Background.canvas.parentNode.offsetHeight; + Game.LeftBackground.canvas.width = + Game.LeftBackground.canvas.parentNode.offsetWidth; + Game.LeftBackground.canvas.height = + Game.LeftBackground.canvas.parentNode.offsetHeight; + }); + } + + var ctx = Game.LeftBackground; + + if (Game.OnAscend) { + Timer.clean(); + //starry background on ascend screen + var w = Game.Background.canvas.width; + var h = Game.Background.canvas.height; + var b = Game.ascendl.getBounds(); + var x = (b.left + b.right) / 2; + var y = (b.top + b.bottom) / 2; + Game.Background.globalAlpha = 0.5; + var s = 1 * Game.AscendZoom * (1 + Math.cos(Game.T * 0.0027) * 0.05); + Game.Background.fillPattern( + Pic("starbg.jpg"), + 0, + 0, + w, + h, + 1024 * s, + 1024 * s, + x + Game.AscendOffX * 0.25 * s, + y + Game.AscendOffY * 0.25 * s + ); + Timer.track("star layer 1"); + if (Game.prefs.fancy) { + //additional star layer + Game.Background.globalAlpha = + 0.5 * (0.5 + Math.sin(Game.T * 0.02) * 0.3); + var s = 2 * Game.AscendZoom * (1 + Math.sin(Game.T * 0.002) * 0.07); + //Game.Background.globalCompositeOperation='lighter'; + Game.Background.fillPattern( + Pic("starbg.jpg"), + 0, + 0, + w, + h, + 1024 * s, + 1024 * s, + x + Game.AscendOffX * 0.25 * s, + y + Game.AscendOffY * 0.25 * s + ); + //Game.Background.globalCompositeOperation='source-over'; + Timer.track("star layer 2"); + + x = x + Game.AscendOffX * Game.AscendZoom; + y = y + Game.AscendOffY * Game.AscendZoom; + //wispy nebula around the center + Game.Background.save(); + Game.Background.globalAlpha = 0.5; + Game.Background.translate(x, y); + Game.Background.globalCompositeOperation = "lighter"; + Game.Background.rotate(Game.T * 0.001); + s = (600 + 150 * Math.sin(Game.T * 0.007)) * Game.AscendZoom; + Game.Background.drawImage( + Pic("heavenRing1.jpg"), + -s / 2, + -s / 2, + s, + s + ); + Game.Background.rotate(-Game.T * 0.0017); + s = (600 + 150 * Math.sin(Game.T * 0.0037)) * Game.AscendZoom; + Game.Background.drawImage( + Pic("heavenRing2.jpg"), + -s / 2, + -s / 2, + s, + s + ); + Game.Background.restore(); + Timer.track("nebula"); + + //Game.Background.drawImage(Pic('shadedBorders.png'),0,0,w,h); + //Timer.track('border'); + } + } else { + var goodBuff = 0; + var badBuff = 0; + for (var i in Game.buffs) { + if (Game.buffs[i].aura == 1) goodBuff = 1; + if (Game.buffs[i].aura == 2) badBuff = 1; + } + + if (Game.drawT % 5 == 0) { + if (false && Game.bgType != 0 && Game.ascensionMode != 1) { + //l('backgroundCanvas').style.background='url(img/shadedBordersSoft.png) 0px 0px,url(img/bgWheat.jpg) 50% 50%'; + //l('backgroundCanvas').style.backgroundSize='100% 100%,cover'; + } else { + l("backgroundCanvas").style.background = "transparent"; + Game.defaultBg = "bgBlue"; + Game.bgR = 0; + + if (Game.season == "fools") Game.defaultBg = "bgMoney"; + if (Game.elderWrathD < 1 || Game.prefs.notScary) { + Game.bgR = 0; + Game.bg = Game.defaultBg; + Game.bgFade = Game.defaultBg; + } else if (Game.elderWrathD >= 1 && Game.elderWrathD < 2) { + Game.bgR = (Game.elderWrathD - 1) / 1; + Game.bg = Game.defaultBg; + Game.bgFade = "grandmas1"; + } else if (Game.elderWrathD >= 2 && Game.elderWrathD < 3) { + Game.bgR = (Game.elderWrathD - 2) / 1; + Game.bg = "grandmas1"; + Game.bgFade = "grandmas2"; + } else if (Game.elderWrathD >= 3) { + // && Game.elderWrathD<4) + Game.bgR = (Game.elderWrathD - 3) / 1; + Game.bg = "grandmas2"; + Game.bgFade = "grandmas3"; + } + + if (Game.bgType != 0 && Game.ascensionMode != 1) { + Game.bgR = 0; + Game.bg = Game.BGsByChoice[Game.bgType].pic; + Game.bgFade = Game.bg; + } + + Game.Background.fillPattern( + Pic(Game.bg + ".jpg"), + 0, + 0, + Game.Background.canvas.width, + Game.Background.canvas.height, + 512, + 512, + 0, + 0 + ); + if (Game.bgR > 0) { + Game.Background.globalAlpha = Game.bgR; + Game.Background.fillPattern( + Pic(Game.bgFade + ".jpg"), + 0, + 0, + Game.Background.canvas.width, + Game.Background.canvas.height, + 512, + 512, + 0, + 0 + ); + } + Game.Background.globalAlpha = 1; + Game.Background.drawImage( + Pic("shadedBordersSoft.png"), + 0, + 0, + Game.Background.canvas.width, + Game.Background.canvas.height + ); + } + } + Timer.track("window background"); + + //clear + ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); + /*if (Game.AscendTimer= 1000) pic = "cookieShower3.png"; + else if (Game.cookiesPs >= 500) pic = "cookieShower2.png"; + else if (Game.cookiesPs >= 50) pic = "cookieShower1.png"; + else pic = ""; + } + if (pic != "") { + if (Game.elderWrathD >= 1 && !Game.prefs.notScary) + opacity = 1 - (Math.min(Game.elderWrathD, 1.5) - 1) / 0.5; + ctx.globalAlpha = opacity; + var y = Math.floor(Game.T * 2) % 512; + ctx.fillPattern( + Pic(pic), + 0, + 0, + ctx.canvas.width, + ctx.canvas.height + 512, + 512, + 512, + 0, + y + ); + ctx.globalAlpha = 1; + } + //snow + if (Game.season == "christmas") { + var y = Math.floor(Game.T * 2.5) % 512; + ctx.globalAlpha = 0.75; + ctx.globalCompositeOperation = "lighter"; + ctx.fillPattern( + Pic("snow2.jpg"), + 0, + 0, + ctx.canvas.width, + ctx.canvas.height + 512, + 512, + 512, + 0, + y + ); + ctx.globalCompositeOperation = "source-over"; + ctx.globalAlpha = 1; + } + //hearts + if (Game.season == "valentines") { + var y = Math.floor(Game.T * 2.5) % 512; + ctx.globalAlpha = 1; + ctx.fillPattern( + Pic("heartStorm.png"), + 0, + 0, + ctx.canvas.width, + ctx.canvas.height + 512, + 512, + 512, + 0, + y + ); + ctx.globalAlpha = 1; + } + Timer.track("left background"); + + Game.particlesDraw(0); + ctx.globalAlpha = 1; + Timer.track("particles"); + + //big cookie shine + var s = 512; + + var x = Game.cookieOriginX; + var y = Game.cookieOriginY; + + var r = Math.floor((Game.T * 0.5) % 360); + ctx.save(); + ctx.translate(x, y); + ctx.rotate((r / 360) * Math.PI * 2); + var alphaMult = 1; + if (Game.bgType == 2 || Game.bgType == 4) alphaMult = 0.5; + var pic = "shine.png"; + if (goodBuff) { + pic = "shineGold.png"; + alphaMult = 1; + } else if (badBuff) { + pic = "shineRed.png"; + alphaMult = 1; + } + if (goodBuff && Game.prefs.fancy) + ctx.globalCompositeOperation = "lighter"; + ctx.globalAlpha = 0.5 * alphaMult; + ctx.drawImage(Pic(pic), -s / 2, -s / 2, s, s); + ctx.rotate(((-r * 2) / 360) * Math.PI * 2); + ctx.globalAlpha = 0.25 * alphaMult; + ctx.drawImage(Pic(pic), -s / 2, -s / 2, s, s); + ctx.restore(); + Timer.track("shine"); + + if (Game.ReincarnateTimer > 0) { + ctx.globalAlpha = + 1 - Game.ReincarnateTimer / Game.ReincarnateDuration; + ctx.fillStyle = "#000"; + ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height); + ctx.globalAlpha = 1; + } + + if (showDragon) { + //big dragon + var s = 300 * 2 * (1 + Math.sin(Game.T * 0.013) * 0.1); + var x = Game.cookieOriginX - s / 2; + var y = + Game.cookieOriginY - s / (1.4 + 0.2 * Math.sin(Game.T * 0.01)); + ctx.drawImage(Pic("dragonBG.png"), x, y, s, s); + } + + //big cookie + if (false) { + //don't do that + ctx.globalAlpha = 1; + var amount = Math.floor(Game.cookies).toString(); + var digits = amount.length; + var space = 0; + for (var i = 0; i < digits; i++) { + var s = 16 * (digits - i); + var num = parseInt(amount[i]); + if (i > 0) space -= (s * (1 - num / 10)) / 2; + if (i == 0 && num > 1) space += s * 0.1; + for (var ii = 0; ii < num; ii++) { + var x = Game.cookieOriginX; + var y = Game.cookieOriginY; + var spin = + Game.T * (0.005 + i * 0.001) + i + (ii / num) * Math.PI * 2; + x += Math.sin(spin) * space; + y += Math.cos(spin) * space; + ctx.drawImage( + Pic("perfectCookie.png"), + x - s / 2, + y - s / 2, + s, + s + ); + } + space += s / 2; + } + } else { + ctx.globalAlpha = 1; + var s = 256 * Game.BigCookieSize; + var x = Game.cookieOriginX; + var y = Game.cookieOriginY; + ctx.save(); + if (Game.prefs.fancy) + ctx.drawImage( + Pic("cookieShadow.png"), + x - s / 2, + y - s / 2 + 20, + s, + s + ); + ctx.translate(x, y); + if (Game.season == "easter") { + var nestW = 304 * 0.98 * Game.BigCookieSize; + var nestH = 161 * 0.98 * Game.BigCookieSize; + ctx.drawImage( + Pic("nest.png"), + -nestW / 2, + -nestH / 2 + 130, + nestW, + nestH + ); + } + //ctx.rotate(((Game.startDate%360)/360)*Math.PI*2); + ctx.drawImage(Pic("perfectCookie.png"), -s / 2, -s / 2, s, s); + + if (goodBuff && Game.prefs.particles) { + //sparkle + ctx.globalCompositeOperation = "lighter"; + for (var i = 0; i < 1; i++) { + ctx.globalAlpha = Math.random() * 0.65 + 0.1; + var size = Math.random() * 30 + 5; + var a = Math.random() * Math.PI * 2; + var d = (s * 0.9 * Math.random()) / 2; + ctx.drawImage( + Pic("glint.jpg"), + -size / 2 + Math.sin(a) * d, + -size / 2 + Math.cos(a) * d, + size, + size + ); + } + } + + ctx.restore(); + Timer.track("big cookie"); + } + } //no particles + else { + //big cookie shine + var s = 512; + var x = Game.cookieOriginX - s / 2; + var y = Game.cookieOriginY - s / 2; + ctx.globalAlpha = 0.5; + ctx.drawImage(Pic("shine.png"), x, y, s, s); + + if (showDragon) { + //big dragon + var s = 300 * 2 * (1 + Math.sin(Game.T * 0.013) * 0.1); + var x = Game.cookieOriginX - s / 2; + var y = + Game.cookieOriginY - s / (1.4 + 0.2 * Math.sin(Game.T * 0.01)); + ctx.drawImage(Pic("dragonBG.png"), x, y, s, s); + } + + //big cookie + ctx.globalAlpha = 1; + var s = 256 * Game.BigCookieSize; + var x = Game.cookieOriginX - s / 2; + var y = Game.cookieOriginY - s / 2; + if (Game.prefs.fancy) + ctx.drawImage(Pic("cookieShadow.png"), x, y + 20, s, s); + ctx.drawImage(Pic("perfectCookie.png"), x, y, s, s); + } + + //cursors + if (Game.prefs.cursors) { + ctx.save(); + ctx.translate(Game.cookieOriginX, Game.cookieOriginY); + var pic = Pic("cursor.png"); + var fancy = Game.prefs.fancy; + + if (showDragon) ctx.globalAlpha = 0.25; + var amount = Game.Objects["Cursor"].amount; + //var spe=-1; + for (var i = 0; i < amount; i++) { + var n = Math.floor(i / 50); + //var a=((i+0.5*n)%50)/50; + var w = 0; + if (fancy) + w = Math.sin( + Game.T * 0.025 + (((i + n * 12) % 25) / 25) * Math.PI * 2 + ); + if (w > 0.997) w = 1.5; + else if (w > 0.994) w = 0.5; + else w = 0; + w *= -4; + if (fancy) w += Math.sin(((n + Game.T * 0.01) * Math.PI) / 2) * 4; + var x = 0; + var y = 140 /* *Game.BigCookieSize*/ + n * 16 + w - 16; + + var rot = 7.2; //(1/50)*360 + if (i == 0 && fancy) rot -= Game.T * 0.1; + if (i % 50 == 0) rot += 7.2 / 2; + ctx.rotate((rot / 360) * Math.PI * 2); + ctx.drawImage(pic, 0, 0, 32, 32, x, y, 32, 32); + //ctx.drawImage(pic,32*(i==spe),0,32,32,x,y,32,32); + + /*if (i==spe) + { + y+=16; + x=Game.cookieOriginX+Math.sin(-((r-5)/360)*Math.PI*2)*y; + y=Game.cookieOriginY+Math.cos(-((r-5)/360)*Math.PI*2)*y; + if (Game.CanClick && ctx && Math.abs(Game.mouseX-x)<16 && Math.abs(Game.mouseY-y)<16) Game.mousePointer=1; + }*/ + } + ctx.restore(); + Timer.track("cursors"); + } + } else { + var tBase = Math.max( + 0, + (Game.AscendTimer - Game.AscendBreakpoint) / + (Game.AscendDuration - Game.AscendBreakpoint) + ); + //big crumbling cookie + //var t=(3*Math.pow(tBase,2)-2*Math.pow(tBase,3));//S curve + var t = Math.pow(tBase, 0.5); + + var shake = 0; + if (Game.AscendTimer < Game.AscendBreakpoint) { + shake = Game.AscendTimer / Game.AscendBreakpoint; + } + //else {shake=1-t;} + + ctx.globalAlpha = 1; + + var x = Game.cookieOriginX; + var y = Game.cookieOriginY; + + x += (Math.random() * 2 - 1) * 10 * shake; + y += (Math.random() * 2 - 1) * 10 * shake; + + var s = 1; + if (tBase > 0) { + ctx.save(); + ctx.globalAlpha = 1 - Math.pow(t, 0.5); + ctx.translate(x, y); + ctx.globalCompositeOperation = "lighter"; + ctx.rotate(Game.T * 0.007); + s = 0.5 + Math.pow(tBase, 0.6) * 1; + var s2 = 600 * s; + ctx.drawImage(Pic("heavenRing1.jpg"), -s2 / 2, -s2 / 2, s2, s2); + ctx.rotate(-Game.T * 0.002); + s = 0.5 + Math.pow(1 - tBase, 0.4) * 1; + s2 = 600 * s; + ctx.drawImage(Pic("heavenRing2.jpg"), -s2 / 2, -s2 / 2, s2, s2); + ctx.restore(); + } + + s = 256; //*Game.BigCookieSize; + + ctx.save(); + ctx.translate(x, y); + ctx.rotate(t * -0.1 * Math.PI * 2); + + var chunks = { + 0: 7, + 1: 6, + 2: 3, + 3: 2, + 4: 8, + 5: 1, + 6: 9, + 7: 5, + 8: 0, + 9: 4, + }; + s *= t / 2 + 1; + /*ctx.globalAlpha=(1-t)*0.33; + for (var i=0;i<10;i++) + { + var d=(t-0.2)*(80+((i+2)%3)*40); + ctx.drawImage(Pic('brokenCookie.png'),256*(chunks[i]),0,256,256,-s/2+Math.sin(-(((chunks[i]+4)%10)/10)*Math.PI*2)*d,-s/2+Math.cos(-(((chunks[i]+4)%10)/10)*Math.PI*2)*d,s,s); + } + ctx.globalAlpha=(1-t)*0.66; + for (var i=0;i<10;i++) + { + var d=(t-0.1)*(80+((i+2)%3)*40); + ctx.drawImage(Pic('brokenCookie.png'),256*(chunks[i]),0,256,256,-s/2+Math.sin(-(((chunks[i]+4)%10)/10)*Math.PI*2)*d,-s/2+Math.cos(-(((chunks[i]+4)%10)/10)*Math.PI*2)*d,s,s); + }*/ + ctx.globalAlpha = 1 - t; + for (var i = 0; i < 10; i++) { + var d = t * (80 + ((i + 2) % 3) * 40); + var x2 = (Math.random() * 2 - 1) * 5 * shake; + var y2 = (Math.random() * 2 - 1) * 5 * shake; + ctx.drawImage( + Pic("brokenCookie.png"), + 256 * chunks[i], + 0, + 256, + 256, + -s / 2 + + Math.sin(-(((chunks[i] + 4) % 10) / 10) * Math.PI * 2) * d + + x2, + -s / 2 + + Math.cos(-(((chunks[i] + 4) % 10) / 10) * Math.PI * 2) * d + + y2, + s, + s + ); + } + var brokenHalo = 1 - Math.min(t / (1 / 3), 1 / 3) * 3; + if (Game.AscendTimer < Game.AscendBreakpoint) + brokenHalo = Game.AscendTimer / Game.AscendBreakpoint; + ctx.globalAlpha = brokenHalo; + ctx.drawImage( + Pic("brokenCookieHalo.png"), + -s / 1.3333, + -s / 1.3333, + s * 1.5, + s * 1.5 + ); + + ctx.restore(); + + //flares + var n = 9; + var t = Game.AscendTimer / Game.AscendBreakpoint; + if (Game.AscendTimer < Game.AscendBreakpoint) { + ctx.save(); + ctx.translate(x, y); + for (var i = 0; i < n; i++) { + if (Math.floor((t / 3) * n * 3 + i * 2.7) % 2) { + var t2 = Math.pow(((t / 3) * n * 3 + i * 2.7) % 1, 1.5); + ctx.globalAlpha = (1 - t) * (Game.drawT % 2 == 0 ? 0.5 : 1); + var sw = (1 - t2 * 0.5) * 96; + var sh = (0.5 + t2 * 1.5) * 96; + ctx.drawImage( + Pic("shineSpoke.png"), + -sw / 2, + -sh - 32 - (1 - t2) * 256, + sw, + sh + ); + } + ctx.rotate((Math.PI * 2) / n); + } + ctx.restore(); + } + + //flash at breakpoint + if (tBase < 0.1 && tBase > 0) { + ctx.globalAlpha = 1 - tBase / 0.1; + ctx.fillStyle = "#fff"; + ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height); + ctx.globalAlpha = 1; + } + if (tBase > 0.8) { + ctx.globalAlpha = (tBase - 0.8) / 0.2; + ctx.fillStyle = "#000"; + ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height); + ctx.globalAlpha = 1; + } + } + + //milk and milk accessories + if (Game.prefs.milk) { + var width = ctx.canvas.width; + var height = ctx.canvas.height; + var x = Math.floor( + (Game.T * 2 - (Game.milkH - Game.milkHd) * 2000 + 480 * 2) % 480 + ); //Math.floor((Game.T*2+Math.sin(Game.T*0.1)*2+Math.sin(Game.T*0.03)*2-(Game.milkH-Game.milkHd)*2000+480*2)%480); + var y = Game.milkHd * height; //(((Game.milkHd)*ctx.canvas.height)*(1+0.05*(Math.sin(Game.T*0.017)/2+0.5))); + var a = 1; + if (Game.AscendTimer > 0) { + y *= 1 - Math.pow(Game.AscendTimer / Game.AscendBreakpoint, 2) * 2; + a *= 1 - Math.pow(Game.AscendTimer / Game.AscendBreakpoint, 2) * 2; + } else if (Game.ReincarnateTimer > 0) { + y *= + 1 - + Math.pow( + 1 - Game.ReincarnateTimer / Game.ReincarnateDuration, + 2 + ) * + 2; + a *= + 1 - + Math.pow( + 1 - Game.ReincarnateTimer / Game.ReincarnateDuration, + 2 + ) * + 2; + } + + if (Game.TOYS) { + //golly + if (!Game.Toy) { + Game.toys = []; + Game.toysType = choose([1, 2]); + Game.Toy = function (x, y) { + this.id = Game.toys.length; + this.x = x; + this.y = y; + this.xd = Math.random() * 10 - 5; + this.yd = Math.random() * 10 - 5; + this.r = Math.random() * Math.PI * 2; + this.rd = Math.random() * 0.1 - 0.05; + var v = Math.random(); + var a = 0.5; + var b = 0.5; + if (v <= a) v = b - b * Math.pow(1 - v / a, 3); + else v = b + (1 - b) * Math.pow((v - a) / (1 - a), 3); + this.s = (Game.toysType == 1 ? 64 : 48) * (0.1 + v * 1.9); + if (Game.toysType == 2) this.s = this.id % 10 == 1 ? 96 : 48; + this.st = this.s; + this.s = 0; + var cookies = [[10, 0]]; + for (var i in Game.Upgrades) { + var cookie = Game.Upgrades[i]; + if (cookie.bought > 0 && cookie.pool == "cookie") + cookies.push(cookie.icon); + } + this.icon = choose(cookies); + this.dragged = false; + this.l = document.createElement("div"); + this.l.innerHTML = this.id; + this.l.style.cssText = + "cursor:pointer;border-radius:" + + this.s / 2 + + "px;opacity:0;width:" + + this.s + + "px;height:" + + this.s + + "px;background:#999;position:absolute;left:0px;top:0px;z-index:10000000;transform:translate(-1000px,-1000px);"; + l("sectionLeft").appendChild(this.l); + AddEvent( + this.l, + "mousedown", + (function (what) { + return function () { + what.dragged = true; + }; + })(this) + ); + AddEvent( + this.l, + "mouseup", + (function (what) { + return function () { + what.dragged = false; + }; + })(this) + ); + Game.toys.push(this); + return this; + }; + for ( + var i = 0; + i < + Math.floor(Math.random() * 15 + (Game.toysType == 1 ? 5 : 30)); + i++ + ) { + new Game.Toy( + Math.random() * width, + Math.random() * height * 0.3 + ); + } + } + ctx.globalAlpha = 0.5; + for (var i in Game.toys) { + var me = Game.toys[i]; + ctx.save(); + ctx.translate(me.x, me.y); + ctx.rotate(me.r); + if (Game.toysType == 1) + ctx.drawImage( + Pic("smallCookies.png"), + (me.id % 8) * 64, + 0, + 64, + 64, + -me.s / 2, + -me.s / 2, + me.s, + me.s + ); + else + ctx.drawImage( + Pic("icons.png"), + me.icon[0] * 48, + me.icon[1] * 48, + 48, + 48, + -me.s / 2, + -me.s / 2, + me.s, + me.s + ); + ctx.restore(); + } + ctx.globalAlpha = 1; + for (var i in Game.toys) { + var me = Game.toys[i]; + //psst... not real physics + for (var ii in Game.toys) { + var it = Game.toys[ii]; + if (it.id != me.id) { + var x1 = me.x + me.xd; + var y1 = me.y + me.yd; + var x2 = it.x + it.xd; + var y2 = it.y + it.yd; + var dist = + Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2)) / + (me.s / 2 + it.s / 2); + if (dist < (Game.toysType == 1 ? 0.95 : 0.75)) { + var angle = Math.atan2(y1 - y2, x1 - x2); + var v1 = Math.sqrt(Math.pow(me.xd, 2) + Math.pow(me.yd, 2)); + var v2 = Math.sqrt(Math.pow(it.xd, 2) + Math.pow(it.yd, 2)); + var v = ((v1 + v2) / 2 + dist) * 0.75; + var ratio = it.s / me.s; + me.xd += Math.sin(-angle + Math.PI / 2) * v * ratio; + me.yd += Math.cos(-angle + Math.PI / 2) * v * ratio; + it.xd += Math.sin(-angle - Math.PI / 2) * v * (1 / ratio); + it.yd += Math.cos(-angle - Math.PI / 2) * v * (1 / ratio); + me.rd += (Math.random() * 1 - 0.5) * 0.1 * ratio; + it.rd += (Math.random() * 1 - 0.5) * 0.1 * (1 / ratio); + me.rd *= Math.min(1, v); + it.rd *= Math.min(1, v); + } + } + } + if (me.y >= height - Game.milkHd * height + 8) { + me.xd *= 0.85; + me.yd *= 0.85; + me.rd *= 0.85; + me.yd -= 1; + me.xd += (Math.random() * 1 - 0.5) * 0.3; + me.yd += (Math.random() * 1 - 0.5) * 0.05; + me.rd += (Math.random() * 1 - 0.5) * 0.02; + } else { + me.xd *= 0.99; + me.rd *= 0.99; + me.yd += 1; + } + me.yd *= Math.min( + 1, + Math.abs(me.y - (height - Game.milkHd * height) / 16) + ); + me.rd += (me.xd * 0.01) / (me.s / (Game.toysType == 1 ? 64 : 48)); + if (me.x < me.s / 2 && me.xd < 0) + me.xd = Math.max(0.1, -me.xd * 0.6); + else if (me.x < me.s / 2) { + me.xd = 0; + me.x = me.s / 2; + } + if (me.x > width - me.s / 2 && me.xd > 0) + me.xd = Math.min(-0.1, -me.xd * 0.6); + else if (me.x > width - me.s / 2) { + me.xd = 0; + me.x = width - me.s / 2; + } + me.xd = Math.min(Math.max(me.xd, -30), 30); + me.yd = Math.min(Math.max(me.yd, -30), 30); + me.rd = Math.min(Math.max(me.rd, -0.5), 0.5); + me.x += me.xd; + me.y += me.yd; + me.r += me.rd; + me.r = me.r % (Math.PI * 2); + me.s += (me.st - me.s) * 0.5; + if (Game.toysType == 2 && !me.dragged && Math.random() < 0.003) + me.st = choose([48, 48, 48, 48, 96]); + if (me.dragged) { + me.x = Game.mouseX; + me.y = Game.mouseY; + me.xd += ((Game.mouseX - Game.mouseX2) * 3 - me.xd) * 0.5; + me.yd += ((Game.mouseY - Game.mouseY2) * 3 - me.yd) * 0.5; + me.l.style.transform = + "translate(" + + (me.x - me.s / 2) + + "px," + + (me.y - me.s / 2) + + "px) scale(50)"; + } else + me.l.style.transform = + "translate(" + + (me.x - me.s / 2) + + "px," + + (me.y - me.s / 2) + + "px)"; + me.l.style.width = me.s + "px"; + me.l.style.height = me.s + "px"; + ctx.save(); + ctx.translate(me.x, me.y); + ctx.rotate(me.r); + if (Game.toysType == 1) + ctx.drawImage( + Pic("smallCookies.png"), + (me.id % 8) * 64, + 0, + 64, + 64, + -me.s / 2, + -me.s / 2, + me.s, + me.s + ); + else + ctx.drawImage( + Pic("icons.png"), + me.icon[0] * 48, + me.icon[1] * 48, + 48, + 48, + -me.s / 2, + -me.s / 2, + me.s, + me.s + ); + ctx.restore(); + } + } + + var pic = Game.Milk.pic; + if (Game.milkType != 0 && Game.ascensionMode != 1) + pic = Game.AllMilks[Game.milkType].pic; + ctx.globalAlpha = 0.95 * a; + ctx.fillPattern( + Pic(pic), + 0, + height - y, + width + 480, + 1, + 480, + 480, + x, + 0 + ); + + ctx.fillStyle = "#000"; + ctx.fillRect(0, height - y + 480, width, Math.max(0, y - 480)); + ctx.globalAlpha = 1; + + Timer.track("milk"); + } + + if (Game.AscendTimer > 0) { + ctx.drawImage( + Pic("shadedBordersSoft.png"), + 0, + 0, + ctx.canvas.width, + ctx.canvas.height + ); + } + + if (Game.AscendTimer == 0) { + Game.DrawWrinklers(); + Timer.track("wrinklers"); + Game.DrawSpecial(); + Timer.track("evolvables"); + + Game.particlesDraw(2); + Timer.track("text particles"); + + //shiny border during frenzies etc + ctx.globalAlpha = 1; + var borders = "shadedBordersSoft.png"; + if (goodBuff) borders = "shadedBordersGold.png"; + else if (badBuff) borders = "shadedBordersRed.png"; + if (goodBuff && Game.prefs.fancy) + ctx.globalCompositeOperation = "lighter"; + ctx.drawImage( + Pic(borders), + 0, + 0, + ctx.canvas.width, + ctx.canvas.height + ); + if (goodBuff && Game.prefs.fancy) + ctx.globalCompositeOperation = "source-over"; + } + } + }; + + /*===================================================================================== + INITIALIZATION END; GAME READY TO LAUNCH + =======================================================================================*/ + + Game.killShimmers(); + + //booooo + Game.RuinTheFun = function (silent) { + Game.popups = 0; + Game.SetAllUpgrades(1); + Game.SetAllAchievs(1); + Game.popups = 0; + Game.Earn(999999999999999999999999999999); + Game.MaxSpecials(); + Game.nextResearch = 0; + Game.researchT = -1; + Game.upgradesToRebuild = 1; + Game.recalculateGains = 1; + Game.popups = 1; + for (var i in Game.Objects) { + var me = Game.Objects[i]; + if (me.level < 10) { + me.level = 9; + me.levelUp(true); + } + if (me.minigame && me.minigame.onRuinTheFun) me.minigame.onRuinTheFun(); + } + if (!silent) { + Game.Notify( + "Thou doth ruineth the fun!", + "You're free. Free at last.", + [11, 5] + ); + } + return "You feel a bitter taste in your mouth..."; + }; + + Game.SetAllUpgrades = function (on) { + Game.popups = 0; + var leftout = [ + "Magic shenanigans", + "Occult obstruction", + "Glucose-charged air", + ]; + for (var i in Game.Upgrades) { + if ( + on && + (Game.Upgrades[i].pool == "toggle" || + leftout.indexOf(Game.Upgrades[i].name) != -1) + ) { + } else if (on) Game.Upgrades[i].earn(); + else if (!on) Game.Upgrades[i].lose(); + } + Game.upgradesToRebuild = 1; + Game.recalculateGains = 1; + Game.popups = 1; + }; + Game.SetAllAchievs = function (on) { + Game.popups = 0; + for (var i in Game.Achievements) { + if (on && Game.Achievements[i].pool != "dungeon") + Game.Win(Game.Achievements[i].name); + else if (!on) Game.RemoveAchiev(Game.Achievements[i].name); + } + Game.recalculateGains = 1; + Game.popups = 1; + }; + Game.GetAllDebugs = function () { + Game.popups = 0; + for (var i in Game.Upgrades) { + if (Game.Upgrades[i].pool == "debug") Game.Upgrades[i].earn(); + } + Game.upgradesToRebuild = 1; + Game.recalculateGains = 1; + Game.popups = 1; + }; + Game.MaxSpecials = function () { + Game.dragonLevel = Game.dragonLevels.length - 1; + Game.santaLevel = Game.santaLevels.length - 1; + }; + + Game.SesameReset = function () { + var name = Game.bakeryName; + Game.HardReset(2); + Game.bakeryName = name; + Game.bakeryNameRefresh(); + Game.Achievements["Cheated cookies taste awful"].won = 1; + }; + + Game.debugTimersOn = 0; + Game.sesame = 0; + Game.OpenSesame = function () { + var str = ""; + str += + ''; + str += + ''; + + str += ' '; + str += + '"; + + l("devConsole").innerHTML = str; + + if (!l("fpsGraph")) { + var div = document.createElement("canvas"); + div.id = "fpsGraph"; + div.width = 128; + div.height = 64; + div.style.opacity = 0.5; + div.style.pointerEvents = "none"; + div.style.transformOrigin = "0% 0%"; + div.style.transform = "scale(0.75)"; + //l('devConsole').appendChild(div); + l("devConsole").parentNode.insertBefore( + div, + l("devConsole").nextSibling + ); + Game.fpsGraph = div; + Game.fpsGraphCtx = Game.fpsGraph.getContext("2d", { alpha: false }); + var ctx = Game.fpsGraphCtx; + ctx.fillStyle = "#000"; + ctx.fillRect(0, 0, 128, 64); + } + + l("debug").style.display = "block"; + Game.sesame = 1; + Game.Achievements["Cheated cookies taste awful"].won = 1; + }; + + Game.EditAscend = function () { + if (!Game.DebuggingPrestige) { + Game.DebuggingPrestige = true; + Game.AscendTimer = 0; + Game.OnAscend = 1; + Game.removeClass("ascendIntro"); + Game.addClass("ascending"); + } else { + Game.DebuggingPrestige = false; + } + Game.BuildAscendTree(); + Game.OpenSesame(); + }; + + //experimental debugging function that cycles through every owned upgrade, turns it off and on, and lists how much each upgrade is participating to CpS + Game.debuggedUpgradeCpS = []; + Game.debuggedUpgradeCpClick = []; + Game.debugColors = [ + "#322", + "#411", + "#600", + "#900", + "#f30", + "#f90", + "#ff0", + "#9f0", + "#0f9", + "#09f", + "#90f", + ]; + Game.DebugUpgradeCpS = function () { + Game.CalculateGains(); + Game.debuggedUpgradeCpS = []; + Game.debuggedUpgradeCpClick = []; + var CpS = Game.cookiesPs; + var CpClick = Game.computedMouseCps; + for (var i in Game.Upgrades) { + var me = Game.Upgrades[i]; + if (me.bought) { + me.bought = 0; + Game.CalculateGains(); + //Game.debuggedUpgradeCpS[me.name]=CpS-Game.cookiesPs; + Game.debuggedUpgradeCpS[me.name] = CpS / (Game.cookiesPs || 1) - 1; + Game.debuggedUpgradeCpClick[me.name] = + CpClick / (Game.computedMouseCps || 1) - 1; + me.bought = 1; + } + } + Game.CalculateGains(); + }; + + Game.vanilla = 0; //everything we create beyond this will be saved in mod structures + + Game.launchMods(); + + Game.runModHook("create"); //declare custom upgrades/achievs/buffs/buildings here! + + BeautifyAll(); + + if (!App) { + if (!Game.LoadSave()) { + //try to load the save when we open the page. if this fails, try to brute-force it half a second later + setTimeout(function () { + var local = localStorageGet(Game.SaveTo); + Game.LoadSave(local); + }, 500); + } + } else if (App.saveData) + setTimeout(function () { + Game.LoadSave(App.saveData); + }, 100); + else + setTimeout(function () { + Game.LoadSave(); + }, 100); + + Game.ready = 1; + setTimeout(function () { + if ( + typeof showAds === "undefined" && + (!l("detectAds") || l("detectAds").clientHeight < 1) + ) + Game.addClass("noAds"); + }, 500); + l("offGameMessage").innerHTML = ""; + l("offGameMessageWrap").style.display = "none"; + Game.Loop(); + Game.Draw(); + + PlayCue("launch"); + + if (!EN) { + var adaptWidth = function (node) { + var el = node.firstChild; + var width = el.clientWidth; + if (el.classList.contains("subButton")) { + if (width / 95 > 1) el.style.padding = "6px 0px"; + } + width = width / 95; + if (width > 1) { + el.style.fontSize = + (parseInt(window.getComputedStyle(el).fontSize) * 1) / width + "px"; + el.style.transform = "scale(1," + width + ")"; + } + }; + l("prefsButton").firstChild.innerHTML = loc("Options"); + l("statsButton").firstChild.innerHTML = loc("Stats"); + l("logButton").firstChild.innerHTML = loc("Info"); + l("legacyButton").firstChild.innerHTML = loc("Legacy"); + adaptWidth(l("prefsButton")); + adaptWidth(l("statsButton")); + adaptWidth(l("logButton")); + adaptWidth(l("legacyButton")); + l("checkForUpdate").childNodes[0].textContent = loc("New update!"); + l("buildingsTitle").childNodes[0].textContent = loc("Buildings"); + l("storeTitle").childNodes[0].textContent = loc("Store"); + } + }; + /*===================================================================================== + LOGIC + =======================================================================================*/ + Game.Logic = function () { + Game.bounds = Game.l.getBounds(); + + if (!Game.OnAscend && Game.AscendTimer == 0) { + for (var i in Game.Objects) { + if (Game.Objects[i].eachFrame) Game.Objects[i].eachFrame(); + } + Game.UpdateSpecial(); + Game.UpdateGrandmapocalypse(); + + //these are kinda fun + //if (Game.BigCookieState==2 && !Game.promptOn && Game.Scroll!=0) Game.ClickCookie(); + //if (Game.BigCookieState==1 && !Game.promptOn) Game.ClickCookie(); + + //handle graphic stuff + if (Game.prefs.wobbly) { + if (Game.BigCookieState == 1) Game.BigCookieSizeT = 0.98; + else if (Game.BigCookieState == 2) Game.BigCookieSizeT = 1.05; + else Game.BigCookieSizeT = 1; + Game.BigCookieSizeD += + (Game.BigCookieSizeT - Game.BigCookieSize) * 0.75; + Game.BigCookieSizeD *= 0.75; + Game.BigCookieSize += Game.BigCookieSizeD; + Game.BigCookieSize = Math.max(0.1, Game.BigCookieSize); + } else { + if (Game.BigCookieState == 1) + Game.BigCookieSize += (0.98 - Game.BigCookieSize) * 0.5; + else if (Game.BigCookieState == 2) + Game.BigCookieSize += (1.05 - Game.BigCookieSize) * 0.5; + else Game.BigCookieSize += (1 - Game.BigCookieSize) * 0.5; + } + Game.particlesUpdate(); + + if (Game.mousePointer) l("sectionLeft").style.cursor = "pointer"; + else l("sectionLeft").style.cursor = "auto"; + Game.mousePointer = 0; + + //handle milk and milk accessories + Game.milkProgress = Game.AchievementsOwned / 25; + if (Game.milkProgress >= 0.5) Game.Unlock("Kitten helpers"); + if (Game.milkProgress >= 1) Game.Unlock("Kitten workers"); + if (Game.milkProgress >= 2) Game.Unlock("Kitten engineers"); + if (Game.milkProgress >= 3) Game.Unlock("Kitten overseers"); + if (Game.milkProgress >= 4) Game.Unlock("Kitten managers"); + if (Game.milkProgress >= 5) Game.Unlock("Kitten accountants"); + if (Game.milkProgress >= 6) Game.Unlock("Kitten specialists"); + if (Game.milkProgress >= 7) Game.Unlock("Kitten experts"); + if (Game.milkProgress >= 8) Game.Unlock("Kitten consultants"); + if (Game.milkProgress >= 9) + Game.Unlock("Kitten assistants to the regional manager"); + if (Game.milkProgress >= 10) Game.Unlock("Kitten marketeers"); + if (Game.milkProgress >= 11) Game.Unlock("Kitten analysts"); + if (Game.milkProgress >= 12) Game.Unlock("Kitten executives"); + if (Game.milkProgress >= 13) Game.Unlock("Kitten admins"); + Game.milkH = Math.min(1, Game.milkProgress) * 0.35; + Game.milkHd += (Game.milkH - Game.milkHd) * 0.02; + + Game.Milk = + Game.Milks[ + Math.min(Math.floor(Game.milkProgress), Game.Milks.length - 1) + ]; + + if (Game.autoclickerDetected > 0) Game.autoclickerDetected--; + + //handle research + if (Game.researchT > 0) { + Game.researchT--; + } + if (Game.researchT == 0 && Game.nextResearch) { + if (!Game.Has(Game.UpgradesById[Game.nextResearch].name)) { + Game.Unlock(Game.UpgradesById[Game.nextResearch].name); + Game.Notify( + loc("Research complete"), + loc( + "You have discovered: %1.", + Game.UpgradesById[Game.nextResearch].dname + ), + Game.UpgradesById[Game.nextResearch].icon + ); + } + Game.nextResearch = 0; + Game.researchT = -1; + Game.recalculateGains = 1; + } + //handle seasons + if (Game.seasonT > 0) { + Game.seasonT--; + } + if ( + Game.seasonT <= 0 && + Game.season != "" && + Game.season != Game.baseSeason && + !Game.Has("Eternal seasons") + ) { + Game.Notify( + Game.seasons[Game.season].over, + "", + Game.seasons[Game.season].triggerUpgrade.icon + ); + if (Game.Has("Season switcher")) { + Game.Unlock(Game.seasons[Game.season].trigger); + Game.seasons[Game.season].triggerUpgrade.bought = 0; + } + Game.season = Game.baseSeason; + Game.seasonT = -1; + } + + //press ctrl to bulk-buy 10, shift to bulk-buy 100 + if (!Game.promptOn) { + if ((Game.keys[16] || Game.keys[17]) && !Game.buyBulkShortcut) { + Game.buyBulkOld = Game.buyBulk; + if (Game.keys[16]) Game.buyBulk = 100; + if (Game.keys[17]) Game.buyBulk = 10; + Game.buyBulkShortcut = 1; + Game.storeBulkButton(-1); + } + } + if (!Game.keys[16] && !Game.keys[17] && Game.buyBulkShortcut) { + //release + Game.buyBulk = Game.buyBulkOld; + Game.buyBulkShortcut = 0; + Game.storeBulkButton(-1); + } + + //handle cookies + if (Game.recalculateGains) Game.CalculateGains(); + Game.Earn(Game.cookiesPs / Game.fps); //add cookies per second + + //grow lumps + Game.doLumps(); + + //minigames + for (var i in Game.Objects) { + var me = Game.Objects[i]; + if ( + Game.isMinigameReady(me) && + me.minigame.logic && + Game.ascensionMode != 1 + ) + me.minigame.logic(); + } + + if (Game.specialTab != "" && Game.T % (Game.fps * 3) == 0) + Game.ToggleSpecialMenu(1); + + //wrinklers + if (Game.cpsSucked > 0) { + Game.Dissolve((Game.cookiesPs / Game.fps) * Game.cpsSucked); + Game.cookiesSucked += (Game.cookiesPs / Game.fps) * Game.cpsSucked; + //should be using one of the following, but I'm not sure what I'm using this stat for anymore + //Game.cookiesSucked=Game.wrinklers.reduce(function(s,w){return s+w.sucked;},0); + //for (var i in Game.wrinklers) {Game.cookiesSucked+=Game.wrinklers[i].sucked;} + } + + //var cps=Game.cookiesPs+Game.cookies*0.01;//exponential cookies + //Game.Earn(cps/Game.fps);//add cookies per second + + for (var i in Game.Objects) { + var me = Game.Objects[i]; + me.totalCookies += (me.storedTotalCps * Game.globalCpsMult) / Game.fps; + } + if ( + Game.prefs.particles && + Game.cookies && + Game.T % Math.ceil(Game.fps / Math.min(10, Game.cookiesPs)) == 0 + ) + Game.particleAdd(); //cookie shower + + if (Game.T % (Game.fps * 10) == 0) Game.recalculateGains = 1; //recalculate CpS every 10 seconds (for dynamic boosts such as Century egg) + + /*===================================================================================== + UNLOCKING STUFF + =======================================================================================*/ + if (Game.T % Game.fps == 0 && Math.random() < 1 / 1000000) + Game.Win("Just plain lucky"); //1 chance in 1,000,000 every second achievement + if (Game.T % (Game.fps * 5) == 0 && Game.ObjectsById.length > 0) { + //check some achievements and upgrades + if (isNaN(Game.cookies)) { + Game.cookies = 0; + Game.cookiesEarned = 0; + Game.recalculateGains = 1; + } + + var timePlayed = new Date(); + timePlayed.setTime(Date.now() - Game.startDate); + + if ( + !Game.fullDate || + Date.now() - Game.fullDate >= 365 * 24 * 60 * 60 * 1000 + ) + Game.Win("So much to do so much to see"); + + if ( + Game.cookiesEarned >= 1000000 && + (Game.ascensionMode == 1 || Game.resets == 0) + ) { + //challenge run or hasn't ascended yet + if (timePlayed <= 1000 * 60 * 35) Game.Win("Speed baking I"); + if (timePlayed <= 1000 * 60 * 25) Game.Win("Speed baking II"); + if (timePlayed <= 1000 * 60 * 15) Game.Win("Speed baking III"); + + if (Game.cookieClicks <= 15) Game.Win("Neverclick"); + if (Game.cookieClicks <= 0) Game.Win("True Neverclick"); + if (Game.cookiesEarned >= 1000000000 && Game.UpgradesOwned == 0) + Game.Win("Hardcore"); + } + + for (var i in Game.UnlockAt) { + var unlock = Game.UnlockAt[i]; + if (Game.cookiesEarned >= unlock.cookies) { + var pass = 1; + if ( + unlock.require && + !Game.Has(unlock.require) && + !Game.HasAchiev(unlock.require) + ) + pass = 0; + if (unlock.season && Game.season != unlock.season) pass = 0; + if (pass) { + Game.Unlock(unlock.name); + Game.Win(unlock.name); + } + } + } + + if (Game.Has("Golden switch")) Game.Unlock("Golden switch [off]"); + if ( + Game.Has("Shimmering veil") && + !Game.Has("Shimmering veil [off]") && + !Game.Has("Shimmering veil [on]") + ) { + Game.Unlock("Shimmering veil [on]"); + Game.Upgrades["Shimmering veil [off]"].earn(); + } + if (Game.Has("Sugar craving")) Game.Unlock("Sugar frenzy"); + if (Game.Has("Classic dairy selection")) Game.Unlock("Milk selector"); + if (Game.Has("Basic wallpaper assortment")) + Game.Unlock("Background selector"); + if (Game.Has("Golden cookie alert sound")) + Game.Unlock("Golden cookie sound selector"); + if (Game.Has("Sound test")) Game.Unlock("Jukebox"); + + if (Game.Has("Prism heart biscuits")) Game.Win("Lovely cookies"); + if (Game.season == "easter") { + var eggs = 0; + for (var i in Game.easterEggs) { + if (Game.HasUnlocked(Game.easterEggs[i])) eggs++; + } + if (eggs >= 1) Game.Win("The hunt is on"); + if (eggs >= 7) Game.Win("Egging on"); + if (eggs >= 14) Game.Win("Mass Easteria"); + if (eggs >= Game.easterEggs.length) Game.Win("Hide & seek champion"); + } + + if (Game.Has("Fortune cookies")) { + var list = Game.Tiers["fortune"].upgrades; + var fortunes = 0; + for (var i in list) { + if (Game.Has(list[i].name)) fortunes++; + } + if (fortunes >= list.length) Game.Win("O Fortuna"); + } + + if (Game.Has("Legacy") && Game.ascensionMode != 1) { + Game.Unlock("Heavenly chip secret"); + if (Game.Has("Heavenly chip secret")) + Game.Unlock("Heavenly cookie stand"); + if (Game.Has("Heavenly cookie stand")) Game.Unlock("Heavenly bakery"); + if (Game.Has("Heavenly bakery")) + Game.Unlock("Heavenly confectionery"); + if (Game.Has("Heavenly confectionery")) Game.Unlock("Heavenly key"); + + if (Game.Has("Heavenly key")) Game.Win("Wholesome"); + } + + for (var i in Game.BankAchievements) { + if (Game.cookiesEarned >= Game.BankAchievements[i].threshold) + Game.Win(Game.BankAchievements[i].name); + } + + var buildingsOwned = 0; + var mathematician = 1; + var base10 = 1; + var minAmount = 100000; + for (var i in Game.Objects) { + buildingsOwned += Game.Objects[i].amount; + minAmount = Math.min(Game.Objects[i].amount, minAmount); + if (!Game.HasAchiev("Mathematician")) { + if ( + Game.Objects[i].amount < + Math.min( + 128, + Math.pow(2, Game.ObjectsById.length - Game.Objects[i].id - 1) + ) + ) + mathematician = 0; + } + if (!Game.HasAchiev("Base 10")) { + if ( + Game.Objects[i].amount < + (Game.ObjectsById.length - Game.Objects[i].id) * 10 + ) + base10 = 0; + } + } + if (minAmount >= 1) Game.Win("One with everything"); + if (mathematician == 1) Game.Win("Mathematician"); + if (base10 == 1) Game.Win("Base 10"); + if (minAmount >= 100) { + Game.Win("Centennial"); + Game.Unlock("Milk chocolate butter biscuit"); + } + if (minAmount >= 150) { + Game.Win("Centennial and a half"); + Game.Unlock("Dark chocolate butter biscuit"); + } + if (minAmount >= 200) { + Game.Win("Bicentennial"); + Game.Unlock("White chocolate butter biscuit"); + } + if (minAmount >= 250) { + Game.Win("Bicentennial and a half"); + Game.Unlock("Ruby chocolate butter biscuit"); + } + if (minAmount >= 300) { + Game.Win("Tricentennial"); + Game.Unlock("Lavender chocolate butter biscuit"); + } + if (minAmount >= 350) { + Game.Win("Tricentennial and a half"); + Game.Unlock("Synthetic chocolate green honey butter biscuit"); + } + if (minAmount >= 400) { + Game.Win("Quadricentennial"); + Game.Unlock("Royal raspberry chocolate butter biscuit"); + } + if (minAmount >= 450) { + Game.Win("Quadricentennial and a half"); + Game.Unlock( + "Ultra-concentrated high-energy chocolate butter biscuit" + ); + } + if (minAmount >= 500) { + Game.Win("Quincentennial"); + Game.Unlock("Pure pitch-black chocolate butter biscuit"); + } + if (minAmount >= 550) { + Game.Win("Quincentennial and a half"); + Game.Unlock("Cosmic chocolate butter biscuit"); + } + if (minAmount >= 600) { + Game.Win("Sexcentennial"); + Game.Unlock("Butter biscuit (with butter)"); + } + if (minAmount >= 650) { + Game.Win("Sexcentennial and a half"); + Game.Unlock("Everybutter biscuit"); + } + + if (Game.handmadeCookies >= 1000) { + Game.Win("Clicktastic"); + Game.Unlock("Plastic mouse"); + } + if (Game.handmadeCookies >= 100000) { + Game.Win("Clickathlon"); + Game.Unlock("Iron mouse"); + } + if (Game.handmadeCookies >= 10000000) { + Game.Win("Clickolympics"); + Game.Unlock("Titanium mouse"); + } + if (Game.handmadeCookies >= 1000000000) { + Game.Win("Clickorama"); + Game.Unlock("Adamantium mouse"); + } + if (Game.handmadeCookies >= 100000000000) { + Game.Win("Clickasmic"); + Game.Unlock("Unobtainium mouse"); + } + if (Game.handmadeCookies >= 10000000000000) { + Game.Win("Clickageddon"); + Game.Unlock("Eludium mouse"); + } + if (Game.handmadeCookies >= 1000000000000000) { + Game.Win("Clicknarok"); + Game.Unlock("Wishalloy mouse"); + } + if (Game.handmadeCookies >= 100000000000000000) { + Game.Win("Clickastrophe"); + Game.Unlock("Fantasteel mouse"); + } + if (Game.handmadeCookies >= 10000000000000000000) { + Game.Win("Clickataclysm"); + Game.Unlock("Nevercrack mouse"); + } + if (Game.handmadeCookies >= 1000000000000000000000) { + Game.Win("The ultimate clickdown"); + Game.Unlock("Armythril mouse"); + } + if (Game.handmadeCookies >= 100000000000000000000000) { + Game.Win("All the other kids with the pumped up clicks"); + Game.Unlock("Technobsidian mouse"); + } + if (Game.handmadeCookies >= 10000000000000000000000000) { + Game.Win("One...more...click..."); + Game.Unlock("Plasmarble mouse"); + } + if (Game.handmadeCookies >= 1000000000000000000000000000) { + Game.Win("Clickety split"); + Game.Unlock("Miraculite mouse"); + } + if (Game.handmadeCookies >= 100000000000000000000000000000) { + Game.Win("Ain't that a click in the head"); + Game.Unlock("Aetherice mouse"); + } + + if (Game.cookiesEarned < Game.cookies) + Game.Win("Cheated cookies taste awful"); + + if ( + Game.Has("Skull cookies") && + Game.Has("Ghost cookies") && + Game.Has("Bat cookies") && + Game.Has("Slime cookies") && + Game.Has("Pumpkin cookies") && + Game.Has("Eyeball cookies") && + Game.Has("Spider cookies") + ) + Game.Win("Spooky cookies"); + if (Game.wrinklersPopped >= 1) Game.Win("Itchscratcher"); + if (Game.wrinklersPopped >= 50) Game.Win("Wrinklesquisher"); + if (Game.wrinklersPopped >= 200) Game.Win("Moistburster"); + + if ( + Game.cookiesEarned >= 1000000 && + Game.Has("How to bake your dragon") + ) + Game.Unlock("A crumbly egg"); + + if (Game.cookiesEarned >= 25 && Game.season == "christmas") + Game.Unlock("A festive hat"); + if ( + Game.Has("Christmas tree biscuits") && + Game.Has("Snowflake biscuits") && + Game.Has("Snowman biscuits") && + Game.Has("Holly biscuits") && + Game.Has("Candy cane biscuits") && + Game.Has("Bell biscuits") && + Game.Has("Present biscuits") + ) + Game.Win("Let it snow"); + + if (Game.reindeerClicked >= 1) Game.Win("Oh deer"); + if (Game.reindeerClicked >= 50) Game.Win("Sleigh of hand"); + if (Game.reindeerClicked >= 200) Game.Win("Reindeer sleigher"); + + if (buildingsOwned >= 100) Game.Win("Builder"); + if (buildingsOwned >= 500) Game.Win("Architect"); + if (buildingsOwned >= 1000) Game.Win("Engineer"); + if (buildingsOwned >= 2500) Game.Win("Lord of Constructs"); + if (buildingsOwned >= 5000) Game.Win("Grand design"); + if (buildingsOwned >= 7500) Game.Win("Ecumenopolis"); + if (buildingsOwned >= 10000) Game.Win("Myriad"); + if (Game.UpgradesOwned >= 20) Game.Win("Enhancer"); + if (Game.UpgradesOwned >= 50) Game.Win("Augmenter"); + if (Game.UpgradesOwned >= 100) Game.Win("Upgrader"); + if (Game.UpgradesOwned >= 200) Game.Win("Lord of Progress"); + if (Game.UpgradesOwned >= 300) Game.Win("The full picture"); + if (Game.UpgradesOwned >= 400) + Game.Win("When there's nothing left to add"); + if (Game.UpgradesOwned >= 500) Game.Win("Kaizen"); + if (Game.UpgradesOwned >= 600) Game.Win("Beyond quality"); + if (buildingsOwned >= 4000 && Game.UpgradesOwned >= 300) + Game.Win("Polymath"); + if (buildingsOwned >= 8000 && Game.UpgradesOwned >= 400) + Game.Win("Renaissance baker"); + + if (!Game.HasAchiev("Jellicles")) { + var kittens = 0; + for (var i = 0; i < Game.UpgradesByPool["kitten"].length; i++) { + if (Game.Has(Game.UpgradesByPool["kitten"][i].name)) kittens++; + } + if (kittens >= 10) Game.Win("Jellicles"); + } + + if (Game.cookiesEarned >= 1e14 && !Game.HasAchiev("You win a cookie")) { + Game.Win("You win a cookie"); + Game.Earn(1); + } + + if (Game.shimmerTypes["golden"].n >= 4) Game.Win("Four-leaf cookie"); + + var grandmas = 0; + for (var i in Game.GrandmaSynergies) { + if (Game.Has(Game.GrandmaSynergies[i])) grandmas++; + } + if (!Game.HasAchiev("Elder") && grandmas >= 7) Game.Win("Elder"); + if (!Game.HasAchiev("Veteran") && grandmas >= 14) Game.Win("Veteran"); + if ( + Game.Objects["Grandma"].amount >= 6 && + !Game.Has("Bingo center/Research facility") && + Game.HasAchiev("Elder") + ) + Game.Unlock("Bingo center/Research facility"); + if (Game.pledges > 0) Game.Win("Elder nap"); + if (Game.pledges >= 5) Game.Win("Elder slumber"); + if (Game.pledges >= 10) Game.Unlock("Sacrificial rolling pins"); + if ( + Game.Objects["Cursor"].amount + Game.Objects["Grandma"].amount >= + 777 + ) + Game.Win("The elder scrolls"); + + for (var i in Game.Objects) { + var it = Game.Objects[i]; + for (var ii in it.productionAchievs) { + if (it.totalCookies >= it.productionAchievs[ii].pow) + Game.Win(it.productionAchievs[ii].achiev.name); + } + } + + if ( + !Game.HasAchiev("Cookie-dunker") && + Game.LeftBackground && + Game.milkProgress > 0.1 && + Game.LeftBackground.canvas.height * 0.4 + 256 / 2 - 16 > + (1 - Game.milkHd) * Game.LeftBackground.canvas.height + ) + Game.Win("Cookie-dunker"); + //&& l('bigCookie').getBounds().bottom>l('milk').getBounds().top+16 && Game.milkProgress>0.1) Game.Win('Cookie-dunker'); + + Game.runModHook("check"); + } + + Game.cookiesd += (Game.cookies - Game.cookiesd) * 0.3; + + if (Game.storeToRefresh) Game.RefreshStore(); + if (Game.upgradesToRebuild) Game.RebuildUpgrades(); + + Game.updateShimmers(); + Game.updateBuffs(); + + Game.UpdateTicker(); + } + + if (Game.T % (Game.fps * 2) == 0) { + var title = "Cookie Clicker"; + if (Game.season == "fools") title = "Cookie Baker"; + document.title = + (Game.OnAscend ? (EN ? "Ascending! " : loc("Ascending") + " | ") : "") + + loc("%1 cookie", LBeautify(Game.cookies)) + + " - " + + title; + } + if (Game.T % 15 == 0) { + //written through the magic of "hope for the best" maths + var chipsOwned = Game.HowMuchPrestige(Game.cookiesReset); + var ascendNowToOwn = Math.floor( + Game.HowMuchPrestige(Game.cookiesReset + Game.cookiesEarned) + ); + var ascendNowToGet = ascendNowToOwn - Math.floor(chipsOwned); + var nextChipAt = + Game.HowManyCookiesReset(Math.floor(chipsOwned + ascendNowToGet + 1)) - + Game.HowManyCookiesReset(Math.floor(chipsOwned + ascendNowToGet)); + var cookiesToNext = + Game.HowManyCookiesReset(ascendNowToOwn + 1) - + (Game.cookiesEarned + Game.cookiesReset); + var percent = 1 - cookiesToNext / nextChipAt; + + //fill the tooltip under the Legacy tab + var date = new Date(); + date.setTime(Date.now() - Game.startDate); + var timeInSeconds = date.getTime() / 1000; + var startDate = Game.sayTime(timeInSeconds * Game.fps, -1); + + var str = ""; + if (EN) + str += + "You've been on this run for " + + (startDate == "" ? "not very long" : startDate) + + ".Dev tools'; + + str += + 'Ascend'; + str += ''; + str += + 'x10'; + str += + '/10
'; + str += + 'x1k'; + str += + '/1k
'; + str += + 'Buy 100 of all'; //for (var n=0;n<100;n++){for (var i in Game.Objects){Game.Objects[i].buy(1);}} + str += + 'Sell 100 of all
'; + str += + '+10 lumps'; + str += + 'Reset levels'; + str += + 'HC x1k'; + str += + 'HC /1k
'; //wee bit inaccurate + str += + 'Reset cookies earned
'; + str += ''; + str += + 'Ruin The Fun'; + str += + 'Wipe'; + str += + 'All debugs'; + str += + 'Timers ' + + (Game.debugTimersOn ? "On" : "Off") + + "
"; + str += + 'No upgrades'; + str += + 'All upgrades
'; + str += + 'No achievs'; + str += + 'All achievs
'; + str += + 'Reset specials'; + str += + 'Max specials
'; + str += + 'Reset refills'; + str += + '' + + (Game.DebuggingPrestige ? "Exit Ascend Edit" : "Ascend Edit") + + ""; + str += + 'Debug upgrades CpS'; + str += + 'Re-seed'; + str += + 'Max heralds"; + str += ''; + for (var i = 0; i < Game.goldenCookieChoices.length / 2; i++) { + str += + '" + + Game.goldenCookieChoices[i * 2] + + ""; + //str+=''+Game.goldenCookie.choices[i*2]+''; + //str+=''+Game.goldenCookie.choices[i*2]+''; + } + str += "
"; + else + str += + loc("You've been on this run for %1.", startDate) + "
"; + str += ''; + if (Game.prestige > 0) { + str += loc( + "Your prestige level is currently %1.
(CpS +%2%)", + [Beautify(Game.prestige), Beautify(Game.prestige)] + ); + str += ''; + } + if (ascendNowToGet < 1) + str += loc("Ascending now would grant you no prestige."); + else if (ascendNowToGet < 2) + str += loc( + "Ascending now would grant you
1 prestige level (+1% CpS)
and 1 heavenly chip to spend." + ); + else + str += loc( + "Ascending now would grant you
%1 prestige levels (+%2% CpS)
and %3 heavenly chips to spend.", + [ + Beautify(ascendNowToGet), + Beautify(ascendNowToGet), + Beautify(ascendNowToGet), + ] + ); + if (cookiesToNext >= 0) { + //note: cookiesToNext can be negative at higher HC amounts due to precision loss. we simply hide it in such cases, as this usually only occurs when the gap is small and rapidly overcome anyway + str += ''; + str += + loc( + "You need %1 more cookies for the next level.", + Beautify(cookiesToNext) + ) + "
"; + } + l("ascendTooltip").innerHTML = str; + + if (ascendNowToGet > 0) { + //show number saying how many chips you'd get resetting now + Game.ascendNumber.textContent = "+" + SimpleBeautify(ascendNowToGet); + Game.ascendNumber.style.display = "block"; + } else { + Game.ascendNumber.style.display = "none"; + } + + if ( + ascendNowToGet > Game.ascendMeterLevel || + Game.ascendMeterPercentT < Game.ascendMeterPercent + ) { + //reset the gauge and play a sound if we gained a potential level + Game.ascendMeterPercent = 0; + //PlaySound('snd/levelPrestige.mp3');//a bit too annoying + } + Game.ascendMeterLevel = ascendNowToGet; + Game.ascendMeterPercentT = percent; //gauge that fills up as you near your next chip + //if (Game.ascendMeterPercentT=1) {Game.ascendMeter.className='';} else Game.ascendMeter.className='filling'; + } + //Game.ascendMeter.style.right=Math.floor(Math.max(0,1-Game.ascendMeterPercent)*100)+'px'; + Game.ascendMeter.style.backgroundPosition = + -Game.T * 0.5 - Game.ascendMeterPercent * 100 + "px"; + Game.ascendMeter.style.transform = + "translate(" + + Math.floor(-Math.max(0, 1 - Game.ascendMeterPercent) * 100) + + "%,0px)"; + Game.ascendMeterPercent += + (Game.ascendMeterPercentT - Game.ascendMeterPercent) * 0.1; + + Game.NotesLogic(); + if (Game.mouseMoved || Game.Scroll || Game.tooltip.dynamic) + Game.tooltip.update(); + + if ( + Game.T % (Game.fps * 5) == 0 && + !Game.mouseDown && + (Game.onMenu == "stats" || Game.onMenu == "prefs") + ) + Game.UpdateMenu(); + if (Game.T % (Game.fps * 1) == 0) Game.UpdatePrompt(); + if (Game.AscendTimer > 0) Game.UpdateAscendIntro(); + if (Game.ReincarnateTimer > 0) Game.UpdateReincarnateIntro(); + if (Game.OnAscend) Game.UpdateAscend(); + + Game.runModHook("logic"); + + if (Game.sparklesT > 0) { + Game.sparkles.style.backgroundPosition = + -Math.floor((Game.sparklesFrames - Game.sparklesT + 1) * 128) + + "px 0px"; + Game.sparklesT--; + if (Game.sparklesT == 1) Game.sparkles.style.display = "none"; + } + + Game.Click = 0; + Game.Scroll = 0; + Game.mouseMoved = 0; + Game.CanClick = 1; + + if ( + (Game.toSave || + (Game.T % (Game.fps * 60) == 0 && + Game.T > Game.fps * 10 && + Game.prefs.autosave)) && + !Game.OnAscend + ) { + //check if we can save : no minigames are loading + var canSave = true; + for (var i in Game.Objects) { + var me = Game.Objects[i]; + if (me.minigameLoading) { + canSave = false; + break; + } + } + if (canSave) Game.WriteSave(); + } + if (!Game.toSave && !Game.isSaving) { + if (Game.toReload) { + Game.toReload = false; + if (!App) { + location.reload(); + } else { + App.reload(); + } + } + if (Game.toQuit) { + Game.toQuit = false; + if (!App) { + window.close(); + } else { + App.quit(); + } + } + } + + if (App && App.logic) App.logic(Game.T); + + //every hour: get server data (ie. update notification, patreon, steam etc) + if ( + Game.T % (Game.fps * 60 * 60) == 0 && + Game.T > Game.fps * 10 /* && Game.prefs.autoupdate*/ + ) { + Game.CheckUpdates(); + Game.GrabData(); + } + + Game.T++; + }; + + /*===================================================================================== + DRAW + =======================================================================================*/ + + Game.Draw = function () { + Game.DrawBackground(); + Timer.track("end of background"); + + if (!Game.OnAscend) { + var str = Beautify(Math.round(Game.cookiesd)); + if (Game.cookiesd >= 1000000) { + //dirty padding + var spacePos = str.indexOf(" "); + var dotPos = str.indexOf("."); + var add = ""; + if (spacePos != -1) { + if (dotPos == -1) add += ".000"; + else { + if (spacePos - dotPos == 2) add += "00"; + if (spacePos - dotPos == 3) add += "0"; + } + } + str = [str.slice(0, spacePos), add, str.slice(spacePos)].join(""); + } + + str = loc("%1 cookie", { n: Math.round(Game.cookiesd), b: str }); + if (str.length > 14) str = str.replace(" ", "
"); + + if (Game.prefs.monospace) + str = '' + str + ""; + str = + str + + ' "; + l("cookies").innerHTML = str; + Timer.track("cookie amount"); + + for (var i in Game.Objects) { + var me = Game.Objects[i]; + if (me.onMinigame && me.minigame.draw && !me.muted && !Game.onMenu) + me.minigame.draw(); + } + Timer.track("draw minigames"); + + if (Game.drawT % 5 == 0) { + //if (Game.prefs.monospace) {l('cookies').className='title monospace';} else {l('cookies').className='title';} + var lastLocked = 0; + for (var i in Game.Objects) { + var me = Game.Objects[i]; + + //make products full-opacity if we can buy them + var classes = "product"; + var price = me.bulkPrice; + if (Game.cookiesEarned >= me.basePrice || me.bought > 0) { + classes += " unlocked"; + lastLocked = 0; + me.locked = 0; + } else { + classes += " locked"; + lastLocked++; + me.locked = 1; + } + if ( + (Game.buyMode == 1 && Game.cookies >= price) || + (Game.buyMode == -1 && me.amount > 0) + ) + classes += " enabled"; + else classes += " disabled"; + if (lastLocked > 2) classes += " toggledOff"; + me.l.className = classes; + //if (me.id>0) {l('productName'+me.id).innerHTML=Beautify(me.storedTotalCps/Game.ObjectsById[me.id-1].storedTotalCps,2);} + } + + //make upgrades full-opacity if we can buy them + var lastPrice = 0; + for (var i in Game.UpgradesInStore) { + var me = Game.UpgradesInStore[i]; + if (!me.bought) { + var price = me.getPrice(); + var canBuy = me.canBuy(); //(Game.cookies>=price); + var enabled = l("upgrade" + i).className.indexOf("enabled") > -1; + if ((canBuy && !enabled) || (!canBuy && enabled)) + Game.upgradesToRebuild = 1; + if (price < lastPrice) Game.storeToRefresh = 1; //is this upgrade less expensive than the previous one? trigger a refresh to sort it again + lastPrice = price; + } + if (me.timerDisplay) { + var T = me.timerDisplay(); + if (T != -1) { + if (!l("upgradePieTimer" + i)) + l("upgrade" + i).innerHTML = + l("upgrade" + i).innerHTML + + ''; + T = (T * 144) % 144; + l("upgradePieTimer" + i).style.backgroundPosition = + -Math.floor(T % 18) * 48 + + "px " + + -Math.floor(T / 18) * 48 + + "px"; + } + } + + //if (me.canBuy()) l('upgrade'+i).className='crate upgrade enabled'; else l('upgrade'+i).className='crate upgrade disabled'; + } + } + Timer.track("store"); + + if (Game.PARTY) { + //i was bored and felt like messing with CSS + var pulse = Math.pow((Game.T % 10) / 10, 0.5); + Game.l.style.filter = + "hue-rotate(" + + ((Game.T * 5) % 360) + + "deg) brightness(" + + (150 - 50 * pulse) + + "%)"; + Game.l.style.webkitFilter = + "hue-rotate(" + + ((Game.T * 5) % 360) + + "deg) brightness(" + + (150 - 50 * pulse) + + "%)"; + Game.l.style.transform = + "scale(" + + (1.02 - 0.02 * pulse) + + "," + + (1.02 - 0.02 * pulse) + + ") rotate(" + + Math.sin(Game.T * 0.5) * 0.5 + + "deg)"; + Game.wrapper.style.overflowX = "hidden"; + Game.wrapper.style.overflowY = "hidden"; + } + + Timer.clean(); + if ( + Game.prefs.animate && + ((Game.prefs.fancy && Game.drawT % 1 == 0) || + (!Game.prefs.fancy && Game.drawT % 10 == 0)) && + Game.AscendTimer == 0 && + Game.onMenu == "" + ) + Game.DrawBuildings(); + Timer.track("buildings"); + + Game.textParticlesUpdate(); + Timer.track("text particles"); + } + + Game.NotesDraw(); + Timer.track("notes"); + + Game.runModHook("draw"); + + Game.drawT++; + //if (Game.prefs.altDraw) requestAnimationFrame(Game.Draw); + }; + + /*===================================================================================== + MAIN LOOP + =======================================================================================*/ + Game.Loop = function () { + if (Game.timedout) return false; + Timer.say("START"); + Timer.track("browser stuff"); + Timer.say("LOGIC"); + //update game logic ! + Game.catchupLogic = 0; + Game.Logic(); + Game.catchupLogic = 1; + + var time = Date.now(); + + //latency compensator + Game.accumulatedDelay += time - Game.time - 1000 / Game.fps; + if (Game.prefs.timeout && time - Game.lastActivity >= 1000 * 60 * 5) { + if (Game.accumulatedDelay > 1000 * 60 * 30) + Game.delayTimeouts += 3; //more than 30 minutes delay? computer probably asleep and not making cookies anyway + else if (Game.accumulatedDelay > 1000 * 5) Game.delayTimeouts++; //add to timeout counter when we skip 10 seconds worth of frames (and the player has been inactive for at least 5 minutes) + if (Game.delayTimeouts >= 3) Game.Timeout(); //trigger timeout when the timeout counter is 3+ + } + + Game.accumulatedDelay = Math.min(Game.accumulatedDelay, 1000 * 5); //don't compensate over 5 seconds; if you do, something's probably very wrong + Game.time = time; + + //if (Game.accumulatedDelay>=Game.fps) console.log('delay:',Math.round(Game.accumulatedDelay/Game.fps)); + while (Game.accumulatedDelay > 0) { + Game.Logic(); + Game.accumulatedDelay -= 1000 / Game.fps; //as long as we're detecting latency (slower than target fps), execute logic (this makes drawing slower but makes the logic behave closer to correct target fps) + } + Game.catchupLogic = 0; + Timer.track("logic"); + Timer.say("END LOGIC"); + /* + if (!Game.prefs.altDraw) + { + var hasFocus=document.hasFocus(); + Timer.say('DRAW'); + if (hasFocus || Game.prefs.focus || Game.loopT%10==0) requestAnimationFrame(Game.Draw); + //if (document.hasFocus() || Game.loopT%5==0) Game.Draw(); + Timer.say('END DRAW'); + } + else requestAnimationFrame(Game.Draw);*/ + if (Game.visible) Game.Draw(); + + //if (!hasFocus) Game.tooltip.hide(); + + if (Game.sesame) { + //fps counter and graph + Game.previousFps = Game.currentFps; + Game.currentFps = Game.getFps(); + var ctx = Game.fpsGraphCtx; + ctx.drawImage(Game.fpsGraph, -1, 0); + ctx.fillStyle = + "rgb(" + Math.round((1 - Game.currentFps / Game.fps) * 128) + ",0,0)"; + ctx.fillRect(128 - 1, 0, 1, 64); + ctx.strokeStyle = "#fff"; + ctx.beginPath(); + ctx.moveTo(128 - 1, (1 - Game.previousFps / Game.fps) * 64); + ctx.lineTo(128, (1 - Game.currentFps / Game.fps) * 64); + ctx.stroke(); + + l("fpsCounter").textContent = Game.currentFps + " fps"; + var str = ""; + for (var i in Timer.labels) { + str += Timer.labels[i]; + } + if (Game.debugTimersOn) l("debugLog").style.display = "block"; + else l("debugLog").style.display = "none"; + l("debugLog").innerHTML = str; + } + Timer.reset(); + + Game.loopT++; + setTimeout(Game.Loop, 1000 / Game.fps); + }; +}; + +/*===================================================================================== +LAUNCH THIS THING +=======================================================================================*/ +//Game.Launch(); + +//try {Game.Launch();} +//catch(err) {console.log('ERROR : '+err.message);} + +window.onload = function () { + if (!Game.ready) { + var loadLangAndLaunch = function (lang, firstLaunch) { + if (!firstLaunch) localStorageSet("CookieClickerLang", lang); + + //LoadLang('../Cookie Clicker Localization/EN.js',function(lang){return function(){ + LoadLang( + "loc/EN.js?v=" + Game.version, + (function (lang) { + return function () { + locStringsFallback = locStrings; + LoadLang("loc/" + lang + ".js?v=" + Game.version, function () { + var launch = function () { + Game.Launch(); + console.log( + "[=== " + + choose([ + "Oh, hello!", + "hey, how's it hangin", + "About to cheat in some cookies or just checking for bugs?", + "Remember : cheated cookies taste awful!", + "Hey, Orteil here. Cheated cookies taste awful... or do they?", + ]) + + " ===]" + ); + Game.Load(function () { + Game.Init(); + if (firstLaunch) Game.showLangSelection(true); + }); + //try {Game.Load(Game.Init);} + //catch(err) {console.log('ERROR : '+err.message);} + }; + if (App && App.loadMods) App.loadMods(launch); + else launch(); + }); + }; + })(lang) + ); + }; + + var showLangSelect = function (callback) { + var str = ""; + for (var i in Langs) { + var lang = Langs[i]; + str += + '' + + lang.name + + ""; + } + l("offGameMessage").innerHTML = + 'Language' + + '' + + str; + for (var i in Langs) { + var lang = Langs[i]; + AddEvent( + l("langSelect-" + i), + "click", + (function (lang) { + return function () { + callback(lang); + }; + })(i) + ); + AddEvent( + l("langSelect-" + i), + "mouseover", + (function (lang) { + return function () { + PlaySound("snd/smallTick.mp3", 0.75); + l("languageSelectHeader").innerHTML = Langs[lang].changeLanguage; + }; + })(i) + ); + } + }; + + var lang = localStorageGet("CookieClickerLang"); + if (App && !lang) showLangSelect(loadLangAndLaunch); + else if (!lang) { + loadLangAndLaunch("EN", true); + } else loadLangAndLaunch(lang); + } +}; diff --git a/gversion/gs/cookieclicker/minigameGarden.js b/gversion/gs/cookieclicker/minigameGarden.js new file mode 100644 index 0000000..e92d73d --- /dev/null +++ b/gversion/gs/cookieclicker/minigameGarden.js @@ -0,0 +1,2019 @@ +var M={}; +M.parent=Game.Objects['Farm']; +M.parent.minigame=M; +M.launch=function() +{ + var M=this; + M.name=M.parent.minigameName; + M.init=function(div) + { + //populate div with html and initialize values + + /* + plants age from 0 to 100 + at one point in its lifespan, the plant becomes mature + plants have 4 life stages once planted : bud, sprout, bloom, mature + a plant may age faster by having a higher .ageTick + if a plant has .ageTickR, a random number between 0 and that amount is added to .ageTick + a plant may mature faster by having a lower .mature + a plant's effects depend on how mature it is + a plant can only reproduce when mature + */ + M.plants={ + 'bakerWheat':{ + name:'Baker\'s wheat', + icon:0, + cost:1, + costM:30, + ageTick:7, + ageTickR:2, + mature:35, + children:['bakerWheat','thumbcorn','cronerice','bakeberry','clover','goldenClover','chocoroot','tidygrass'], + effsStr:'• +1% CpS', + q:'A plentiful crop whose hardy grain is used to make flour for pastries.', + onHarvest:function(x,y,age) + { + if (age>=this.mature) M.dropUpgrade('Wheat slims',0.001); + }, + }, + 'thumbcorn':{ + name:'Thumbcorn', + icon:1, + cost:5, + costM:100, + ageTick:6, + ageTickR:2, + mature:20, + children:['bakerWheat','thumbcorn','cronerice','gildmillet','glovemorel'], + effsStr:'• +2% cookies per click', + q:'A strangely-shaped variant of corn. The amount of strands that can sprout from one seed is usually in the single digits.', + }, + 'cronerice':{ + name:'Cronerice', + icon:2, + cost:15, + costM:250, + ageTick:0.4, + ageTickR:0.7, + mature:55, + children:['thumbcorn','gildmillet','elderwort','wardlichen'], + effsStr:'• +3% grandma CpS', + q:'Not only does this wrinkly bulb look nothing like rice, it\'s not even related to it either; its closest extant relative is the weeping willow.', + }, + 'gildmillet':{ + name:'Gildmillet', + icon:3, + cost:15, + costM:1500, + ageTick:2, + ageTickR:1.5, + mature:40, + children:['clover','goldenClover','shimmerlily'], + effsStr:'• +1% golden cookie gains• +0.1% golden cookie effect duration', + q:'An ancient staple crop, famed for its golden sheen. Was once used to bake birthday cakes for kings and queens of old.', + }, + 'clover':{ + name:'Ordinary clover', + icon:4, + cost:25, + costM:77777, + ageTick:1, + ageTickR:1.5, + mature:35, + children:['goldenClover','greenRot','shimmerlily'], + effsStr:'• +1% golden cookie frequency', + q:'Trifolium repens, a fairly mundane variety of clover with a tendency to produce four leaves. Such instances are considered lucky by some.', + }, + 'goldenClover':{ + name:'Golden clover', + icon:5, + cost:125, + costM:777777777777, + ageTick:4, + ageTickR:12, + mature:50, + children:[], + effsStr:'• +3% golden cookie frequency', + q:'A variant of the ordinary clover that traded its chlorophyll for pure organic gold. Tragically short-lived, this herb is an evolutionary dead-end - but at least it looks pretty.', + }, + 'shimmerlily':{ + name:'Shimmerlily', + icon:6, + cost:60, + costM:777777, + ageTick:5, + ageTickR:6, + mature:70, + children:['elderwort','whiskerbloom','chimerose','cheapcap'], + effsStr:'• +1% golden cookie gains• +1% golden cookie frequency• +1% random drops', + q:'These little flowers are easiest to find at dawn, as the sunlight refracting in dew drops draws attention to their pure-white petals.', + }, + 'elderwort':{ + name:'Elderwort', + icon:7, + cost:60*3, + costM:100000000, + ageTick:0.3, + ageTickR:0.5, + mature:90, + immortal:1, + noContam:true, + detailsStr:'Immortal', + children:['everdaisy','ichorpuff','shriekbulb'], + effsStr:'• +1% wrath cookie gains• +1% wrath cookie frequency• +1% grandma CpS• immortal• surrounding plants (3x3) age 3% faster', + q:'A very old, long-forgotten subspecies of edelweiss that emits a strange, heady scent. There is some anecdotal evidence that these do not undergo molecular aging.', + onHarvest:function(x,y,age) + { + if (age>=this.mature) M.dropUpgrade('Elderwort biscuits',0.01); + }, + }, + 'bakeberry':{ + name:'Bakeberry', + icon:8, + cost:45, + costM:100000000, + ageTick:1, + ageTickR:1, + mature:50, + children:['queenbeet'], + effsStr:'• +1% CpS• harvest when mature for +30 minutes of CpS (max. 3% of bank)', + q:'A favorite among cooks, this large berry has a crunchy brown exterior and a creamy red center. Excellent in pies or chicken stews.', + onHarvest:function(x,y,age) + { + if (age>=this.mature) + { + var moni=Math.min(Game.cookies*0.03,Game.cookiesPs*60*30); + if (moni!=0) + { + Game.Earn(moni); + Game.Popup('(Bakeberry)
+'+Beautify(moni)+' cookies!',Game.mouseX,Game.mouseY); + } + M.dropUpgrade('Bakeberry cookies',0.015); + } + }, + }, + 'chocoroot':{ + name:'Chocoroot', + icon:9, + cost:15, + costM:100000, + ageTick:4, + ageTickR:0, + mature:25, + detailsStr:'Predictable growth', + children:['whiteChocoroot','drowsyfern','queenbeet'], + effsStr:'• +1% CpS• harvest when mature for +3 minutes of CpS (max. 3% of bank)• predictable growth', + q:'A tangly bramble coated in a sticky, sweet substance. Unknown genetic ancestry. Children often pick these from fields as-is as a snack.', + onHarvest:function(x,y,age) + { + if (age>=this.mature) + { + var moni=Math.min(Game.cookies*0.03,Game.cookiesPs*60*3); + if (moni!=0) + { + Game.Earn(moni); + Game.Popup('(Chocoroot)
+'+Beautify(moni)+' cookies!',Game.mouseX,Game.mouseY); + } + } + }, + }, + 'whiteChocoroot':{ + name:'White chocoroot', + icon:10, + cost:15, + costM:100000, + ageTick:4, + ageTickR:0, + mature:25, + detailsStr:'Predictable growth', + children:['whiskerbloom','tidygrass'], + effsStr:'• +1% golden cookie gains• harvest when mature for +3 minutes of CpS (max. 3% of bank)• predictable growth', + q:'A pale, even sweeter variant of the chocoroot. Often impedes travelers with its twisty branches.', + onHarvest:function(x,y,age) + { + if (age>=this.mature) + { + var moni=Math.min(Game.cookies*0.03,Game.cookiesPs*60*3); + if (moni!=0) + { + Game.Earn(moni); + Game.Popup('(White chocoroot)
+'+Beautify(moni)+' cookies!',Game.mouseX,Game.mouseY); + } + } + }, + }, + + 'whiteMildew':{ + name:'White mildew', + fungus:true, + icon:26, + cost:20, + costM:9999, + ageTick:8, + ageTickR:12, + mature:70, + detailsStr:'Spreads easily', + children:['brownMold','whiteChocoroot','wardlichen','greenRot'], + effsStr:'• +1% CpS• may spread as brown mold', + q:'A common rot that infests shady plots of earth. Grows in little creamy capsules. Smells sweet, but sadly wilts quickly.', + }, + 'brownMold':{ + name:'Brown mold', + fungus:true, + icon:27, + cost:20, + costM:9999, + ageTick:8, + ageTickR:12, + mature:70, + detailsStr:'Spreads easily', + children:['whiteMildew','chocoroot','keenmoss','wrinklegill'], + effsStr:'• -1% CpS• may spread as white mildew', + q:'A common rot that infests shady plots of earth. Grows in odd reddish clumps. Smells bitter, but thankfully wilts quickly.', + }, + + 'meddleweed':{ + name:'Meddleweed', + weed:true, + icon:29, + cost:1, + costM:10, + ageTick:10, + ageTickR:6, + mature:50, + contam:0.05, + detailsStr:'Grows in empty tiles, spreads easily', + children:['meddleweed','brownMold','crumbspore'], + effsStr:'• useless• may overtake nearby plants• may sometimes drop spores when uprooted', + q:'The sign of a neglected farmland, this annoying weed spawns from unused dirt and may sometimes spread to other plants, killing them in the process.', + onKill:function(x,y,age) + { + if (Math.random()<0.2*(age/100)) M.plot[y][x]=[M.plants[choose(['brownMold','crumbspore'])].id+1,0]; + }, + }, + + 'whiskerbloom':{ + name:'Whiskerbloom', + icon:11, + cost:20, + costM:1000000, + ageTick:2, + ageTickR:2, + mature:60, + children:['chimerose','nursetulip'], + effsStr:'• +0.2% effects from milk', + q:'Squeezing the translucent pods makes them excrete a milky liquid, while producing a faint squeak akin to a cat\'s meow.', + }, + 'chimerose':{ + name:'Chimerose', + icon:12, + cost:15, + costM:242424, + ageTick:1, + ageTickR:1.5, + mature:30, + children:['chimerose'], + effsStr:'• +1% reindeer gains• +1% reindeer frequency', + q:'Originating in the greener flanks of polar mountains, this beautiful flower with golden accents is fragrant enough to make any room feel a little bit more festive.', + }, + 'nursetulip':{ + name:'Nursetulip', + icon:13, + cost:40, + costM:1000000000, + ageTick:0.5, + ageTickR:2, + mature:60, + children:[], + effsStr:'• surrounding plants (3x3) are 20% more efficient• -2% CpS', + q:'This flower grows an intricate root network that distributes nutrients throughout the surrounding soil. The reason for this seemingly altruistic behavior is still unknown.', + }, + 'drowsyfern':{ + name:'Drowsyfern', + icon:14, + cost:90, + costM:100000, + ageTick:0.05, + ageTickR:0.1, + mature:30, + children:[], + effsStr:'• +3% CpS• -5% cookies per click• -10% golden cookie frequency', + q:'Traditionally used to brew a tea that guarantees a good night of sleep.', + onHarvest:function(x,y,age) + { + if (age>=this.mature) M.dropUpgrade('Fern tea',0.01); + }, + }, + 'wardlichen':{ + name:'Wardlichen', + icon:15, + cost:10, + costM:10000, + ageTick:5, + ageTickR:4, + mature:65, + children:['wardlichen'], + effsStr:'• 2% less wrath cookies• wrinklers spawn 15% slower', + q:'The metallic stench that emanates from this organism has been known to keep insects and slugs away.', + }, + 'keenmoss':{ + name:'Keenmoss', + icon:16, + cost:50, + costM:1000000, + ageTick:4, + ageTickR:5, + mature:65, + children:['drowsyfern','wardlichen','keenmoss'], + effsStr:'• +3% random drops', + q:'Fuzzy to the touch and of a vibrant green. In plant symbolism, keenmoss is associated with good luck for finding lost objects.', + }, + 'queenbeet':{ + name:'Queenbeet', + icon:17, + cost:60*1.5, + costM:1000000000, + ageTick:1, + ageTickR:0.4, + mature:80, + noContam:true, + children:['duketater','queenbeetLump','shriekbulb'], + effsStr:'• +0.3% golden cookie effect duration• -2% CpS• harvest when mature for +1 hour of CpS (max. 4% of bank)', + q:'A delicious taproot used to prepare high-grade white sugar. Entire countries once went to war over these.', + onHarvest:function(x,y,age) + { + if (age>=this.mature) + { + var moni=Math.min(Game.cookies*0.04,Game.cookiesPs*60*60); + if (moni!=0) + { + Game.Earn(moni); + Game.Popup('(Queenbeet)
+'+Beautify(moni)+' cookies!',Game.mouseX,Game.mouseY); + } + } + }, + }, + 'queenbeetLump':{ + name:'Juicy queenbeet', + icon:18, + plantable:false, + cost:60*2, + costM:1000000000000, + ageTick:0.04, + ageTickR:0.08, + mature:85, + noContam:true, + children:[], + effsStr:'• -10% CpS• surrounding plants (3x3) are 20% less efficient• harvest when mature for a sugar lump', + q:'A delicious taproot used to prepare high-grade white sugar. Entire countries once went to war over these.
It looks like this one has grown especially sweeter and juicier from growing in close proximity to other queenbeets.', + onHarvest:function(x,y,age) + { + if (age>=this.mature) + { + Game.gainLumps(1); + popup='(Juicy queenbeet)
Sweet!Found 1 sugar lump!'; + } + }, + }, + 'duketater':{ + name:'Duketater', + icon:19, + cost:60*8, + costM:1000000000000, + ageTick:0.4, + ageTickR:0.1, + mature:95, + noContam:true, + children:['shriekbulb'], + effsStr:'• harvest when mature for +2 hours of CpS (max. 8% of bank)', + q:'A rare, rich-tasting tuber fit for a whole meal, as long as its strict harvesting schedule is respected. Its starch has fascinating baking properties.', + onHarvest:function(x,y,age) + { + if (age>=this.mature) + { + var moni=Math.min(Game.cookies*0.08,Game.cookiesPs*60*60*2); + if (moni!=0) + { + Game.Earn(moni); + Game.Popup('(Duketater)
+'+Beautify(moni)+' cookies!',Game.mouseX,Game.mouseY); + } + M.dropUpgrade('Duketater cookies',0.005); + } + }, + }, + 'crumbspore':{ + name:'Crumbspore', + fungus:true, + icon:20, + cost:10, + costM:999, + ageTick:3, + ageTickR:3, + mature:65, + contam:0.03, + noContam:true, + detailsStr:'Spreads easily', + children:['crumbspore','glovemorel','cheapcap','doughshroom','wrinklegill','ichorpuff'], + effsStr:'• explodes into up to 1 minute of CpS at the end of its lifecycle (max. 1% of bank)• may overtake nearby plants', + q:'An archaic mold that spreads its spores to the surrounding dirt through simple pod explosion.', + onDie:function(x,y) + { + var moni=Math.min(Game.cookies*0.01,Game.cookiesPs*60)*Math.random(); + if (moni!=0) + { + Game.Earn(moni); + Game.Popup('(Crumbspore)
+'+Beautify(moni)+' cookies!',Game.mouseX,Game.mouseY); + } + }, + }, + 'doughshroom':{ + name:'Doughshroom', + fungus:true, + icon:24, + cost:100, + costM:100000000, + ageTick:1, + ageTickR:2, + mature:85, + contam:0.03, + noContam:true, + detailsStr:'Spreads easily', + children:['crumbspore','doughshroom','foolBolete','shriekbulb'], + effsStr:'• explodes into up to 5 minutes of CpS at the end of its lifecycle (max. 3% of bank)• may overtake nearby plants', + q:'Jammed full of warm spores; some forest walkers often describe the smell as similar to passing by a bakery.', + onDie:function(x,y) + { + var moni=Math.min(Game.cookies*0.03,Game.cookiesPs*60*5)*Math.random(); + if (moni!=0) + { + Game.Earn(moni); + Game.Popup('(Doughshroom)
+'+Beautify(moni)+' cookies!',Game.mouseX,Game.mouseY); + } + }, + }, + 'glovemorel':{ + name:'Glovemorel', + fungus:true, + icon:21, + cost:30, + costM:10000, + ageTick:3, + ageTickR:18, + mature:80, + children:[], + effsStr:'• +4% cookies per click• +1% cursor CpS• -1% CpS', + q:'Touching its waxy skin reveals that the interior is hollow and uncomfortably squishy.', + }, + 'cheapcap':{ + name:'Cheapcap', + fungus:true, + icon:22, + cost:40, + costM:100000, + ageTick:6, + ageTickR:16, + mature:40, + children:[], + effsStr:'• buildings and upgrades are 0.2% cheaper• cannot handle cold climates; 15% chance to die when frozen', + q:'Small, tough, and good in omelettes. Some historians propose that the heads of dried cheapcaps were once used as currency in some bronze age societies.', + }, + 'foolBolete':{ + name:'Fool\'s bolete', + fungus:true, + icon:23, + cost:15, + costM:10000, + ageTick:5, + ageTickR:25, + mature:50, + children:[], + effsStr:'• +2% golden cookie frequency• -5% golden cookie gains• -2% golden cookie duration• -2% golden cookie effect duration', + q:'Named for its ability to fool mushroom pickers. The fool\'s bolete is not actually poisonous, it\'s just extremely bland.', + }, + 'wrinklegill':{ + name:'Wrinklegill', + fungus:true, + icon:25, + cost:20, + costM:1000000, + ageTick:1, + ageTickR:3, + mature:65, + children:['elderwort','shriekbulb'], + effsStr:'• wrinklers spawn 2% faster• wrinklers eat 1% more', + q:'This mushroom\'s odor resembles that of a well-done steak, and is said to whet the appetite - making one\'s stomach start gurgling within seconds.', + }, + 'greenRot':{ + name:'Green rot', + fungus:true, + icon:28, + cost:60, + costM:1000000, + ageTick:12, + ageTickR:13, + mature:65, + children:['keenmoss','foolBolete'], + effsStr:'• +0.5% golden cookie duration• +1% golden cookie frequency• +1% random drops', + q:'This short-lived mold is also known as "emerald pebbles", and is considered by some as a pseudo-gem that symbolizes good fortune.', + onHarvest:function(x,y,age) + { + if (age>=this.mature) M.dropUpgrade('Green yeast digestives',0.005); + }, + }, + 'shriekbulb':{ + name:'Shriekbulb', + icon:30, + cost:60, + costM:4444444444444, + ageTick:3, + ageTickR:1, + mature:60, + noContam:true, + detailsStr:'The unfortunate result of some plant combinations', + children:['shriekbulb'], + effsStr:'• -2% CpS• surrounding plants (3x3) are 5% less efficient', + q:'A nasty vegetable with a dreadful quirk : its flesh resonates with a high-pitched howl whenever it is hit at the right angle by sunlight, moonlight, or even a slight breeze.', + }, + 'tidygrass':{ + name:'Tidygrass', + icon:31, + cost:90, + costM:100000000000000, + ageTick:0.5, + ageTickR:0, + mature:40, + children:['everdaisy'], + effsStr:'• surrounding tiles (5x5) develop no weeds or fungus', + q:'The molecules this grass emits are a natural weedkiller. Its stems grow following a predictable pattern, making it an interesting -if expensive- choice for a lawn grass.', + }, + 'everdaisy':{ + name:'Everdaisy', + icon:32, + cost:180, + costM:100000000000000000000, + ageTick:0.3, + ageTickR:0, + mature:75, + noContam:true, + immortal:1, + detailsStr:'Immortal', + children:[], + effsStr:'• surrounding tiles (3x3) develop no weeds or fungus• immortal', + q:'While promoted by some as a superfood owing to its association with longevity and intriguing geometry, this elusive flower is actually mildly toxic.', + }, + 'ichorpuff':{ + name:'Ichorpuff', + fungus:true, + icon:33, + cost:120, + costM:987654321, + ageTick:1, + ageTickR:1.5, + mature:35, + children:[], + effsStr:'• surrounding plants (3x3) age half as fast• surrounding plants (3x3) are half as efficient', + q:'This puffball mushroom contains sugary spores, but it never seems to mature to bursting on its own. Surrounding plants under its influence have a very slow metabolism, reducing their effects but lengthening their lifespan.', + onHarvest:function(x,y,age) + { + if (age>=this.mature) M.dropUpgrade('Ichor syrup',0.005); + }, + }, + }; + M.plantsById=[];var n=0; + for (var i in M.plants) + { + M.plants[i].unlocked=0; + M.plants[i].id=n; + M.plants[i].key=i; + M.plants[i].matureBase=M.plants[i].mature; + M.plantsById[n]=M.plants[i]; + if (typeof M.plants[i].plantable==='undefined') {M.plants[i].plantable=true;} + n++; + } + M.plantsN=M.plantsById.length; + M.plantsUnlockedN=0; + M.getUnlockedN=function() + { + M.plantsUnlockedN=0; + for (var i in M.plants){if (M.plants[i].unlocked) M.plantsUnlockedN++;} + if (M.plantsUnlockedN>=M.plantsN) + { + Game.Win('Keeper of the conservatory'); + l('gardenTool-3').classList.remove('locked'); + } + else l('gardenTool-3').classList.add('locked'); + + return M.plantsUnlockedN; + } + + M.dropUpgrade=function(upgrade,rate) + { + if (!Game.Has(upgrade) && Math.random()<=rate*Game.dropRateMult()*(Game.HasAchiev('Seedless to nay')?1.05:1)) + { + Game.Unlock(upgrade); + } + } + + M.computeMatures=function() + { + var mult=1; + if (Game.HasAchiev('Seedless to nay')) mult=0.95; + for (var i in M.plants) + { + M.plants[i].mature=M.plants[i].matureBase*mult; + } + } + + M.plantContam={}; + for (var i in M.plants) + { + if (M.plants[i].contam) M.plantContam[M.plants[i].key]=M.plants[i].contam; + } + + M.getMuts=function(neighs,neighsM) + { + //get possible mutations given a list of neighbors + //note : neighs stands for neighbors, not horsey noises + var muts=[]; + + if (neighsM['bakerWheat']>=2) muts.push(['bakerWheat',0.2],['thumbcorn',0.05],['bakeberry',0.001]); + if (neighsM['bakerWheat']>=1 && neighsM['thumbcorn']>=1) muts.push(['cronerice',0.01]); + if (neighsM['thumbcorn']>=2) muts.push(['thumbcorn',0.1],['bakerWheat',0.05]); + if (neighsM['cronerice']>=1 && neighsM['thumbcorn']>=1) muts.push(['gildmillet',0.03]); + if (neighsM['cronerice']>=2) muts.push(['thumbcorn',0.02]); + if (neighsM['bakerWheat']>=1 && neighsM['gildmillet']>=1) muts.push(['clover',0.03],['goldenClover',0.0007]); + if (neighsM['clover']>=1 && neighsM['gildmillet']>=1) muts.push(['shimmerlily',0.02]); + if (neighsM['clover']>=2 && neighs['clover']<5) muts.push(['clover',0.007],['goldenClover',0.0001]); + if (neighsM['clover']>=4) muts.push(['goldenClover',0.0007]); + if (neighsM['shimmerlily']>=1 && neighsM['cronerice']>=1) muts.push(['elderwort',0.01]); + if (neighsM['wrinklegill']>=1 && neighsM['cronerice']>=1) muts.push(['elderwort',0.002]); + if (neighsM['bakerWheat']>=1 && neighs['brownMold']>=1) muts.push(['chocoroot',0.1]); + if (neighsM['chocoroot']>=1 && neighs['whiteMildew']>=1) muts.push(['whiteChocoroot',0.1]); + if (neighsM['whiteMildew']>=1 && neighs['brownMold']<=1) muts.push(['brownMold',0.5]); + if (neighsM['brownMold']>=1 && neighs['whiteMildew']<=1) muts.push(['whiteMildew',0.5]); + if (neighsM['meddleweed']>=1 && neighs['meddleweed']<=3) muts.push(['meddleweed',0.15]); + + if (neighsM['shimmerlily']>=1 && neighsM['whiteChocoroot']>=1) muts.push(['whiskerbloom',0.01]); + if (neighsM['shimmerlily']>=1 && neighsM['whiskerbloom']>=1) muts.push(['chimerose',0.05]); + if (neighsM['chimerose']>=2) muts.push(['chimerose',0.005]); + if (neighsM['whiskerbloom']>=2) muts.push(['nursetulip',0.05]); + if (neighsM['chocoroot']>=1 && neighsM['keenmoss']>=1) muts.push(['drowsyfern',0.005]); + if ((neighsM['cronerice']>=1 && neighsM['keenmoss']>=1) || (neighsM['cronerice']>=1 && neighsM['whiteMildew']>=1)) muts.push(['wardlichen',0.005]); + if (neighsM['wardlichen']>=1 && neighs['wardlichen']<2) muts.push(['wardlichen',0.05]); + if (neighsM['greenRot']>=1 && neighsM['brownMold']>=1) muts.push(['keenmoss',0.1]); + if (neighsM['keenmoss']>=1 && neighs['keenmoss']<2) muts.push(['keenmoss',0.05]); + if (neighsM['chocoroot']>=1 && neighsM['bakeberry']>=1) muts.push(['queenbeet',0.01]); + if (neighsM['queenbeet']>=8) muts.push(['queenbeetLump',0.001]); + if (neighsM['queenbeet']>=2) muts.push(['duketater',0.001]); + + if (neighsM['crumbspore']>=1 && neighs['crumbspore']<=1) muts.push(['crumbspore',0.07]); + if (neighsM['crumbspore']>=1 && neighsM['thumbcorn']>=1) muts.push(['glovemorel',0.02]); + if (neighsM['crumbspore']>=1 && neighsM['shimmerlily']>=1) muts.push(['cheapcap',0.04]); + if (neighsM['doughshroom']>=1 && neighsM['greenRot']>=1) muts.push(['foolBolete',0.04]); + if (neighsM['crumbspore']>=2) muts.push(['doughshroom',0.005]); + if (neighsM['doughshroom']>=1 && neighs['doughshroom']<=1) muts.push(['doughshroom',0.07]); + if (neighsM['doughshroom']>=2) muts.push(['crumbspore',0.005]); + if (neighsM['crumbspore']>=1 && neighsM['brownMold']>=1) muts.push(['wrinklegill',0.06]); + if (neighsM['whiteMildew']>=1 && neighsM['clover']>=1) muts.push(['greenRot',0.05]); + + if (neighsM['wrinklegill']>=1 && neighsM['elderwort']>=1) muts.push(['shriekbulb',0.001]); + if (neighsM['elderwort']>=5) muts.push(['shriekbulb',0.001]); + if (neighs['duketater']>=3) muts.push(['shriekbulb',0.005]); + if (neighs['doughshroom']>=4) muts.push(['shriekbulb',0.002]); + if (neighsM['queenbeet']>=5) muts.push(['shriekbulb',0.001]); + if (neighs['shriekbulb']>=1 && neighs['shriekbulb']<2) muts.push(['shriekbulb',0.005]); + + if (neighsM['bakerWheat']>=1 && neighsM['whiteChocoroot']>=1) muts.push(['tidygrass',0.002]); + if (neighsM['tidygrass']>=3 && neighsM['elderwort']>=3) muts.push(['everdaisy',0.002]); + if (neighsM['elderwort']>=1 && neighsM['crumbspore']>=1) muts.push(['ichorpuff',0.002]); + + return muts; + } + + M.computeBoostPlot=function() + { + //some plants apply effects to surrounding tiles + //this function computes those effects by creating a grid in which those effects stack + for (var y=0;y<6;y++) + { + for (var x=0;x<6;x++) + { + //age mult, power mult, weed mult + M.plotBoost[y][x]=[1,1,1]; + } + } + + var effectOn=function(X,Y,s,mult) + { + for (var y=Math.max(0,Y-s);y0) + { + var me=M.plantsById[tile[0]-1]; + var name=me.key; + var stage=0; + if (tile[1]>=me.mature) stage=4; + else if (tile[1]>=me.mature*0.666) stage=3; + else if (tile[1]>=me.mature*0.333) stage=2; + else stage=1; + + var soilMult=M.soilsById[M.soil].effMult; + var mult=soilMult; + + if (stage==1) mult*=0.1; + else if (stage==2) mult*=0.25; + else if (stage==3) mult*=0.5; + else mult*=1; + + //age mult, power mult, weed mult + /*if (name=='elderwort') effectOn(x,y,1,[1+0.03*mult,1,1]); + else if (name=='queenbeetLump') effectOn(x,y,1,[1,1-0.2*mult,1]); + else if (name=='nursetulip') effectOn(x,y,1,[1,1+0.2*mult,1]); + else if (name=='shriekbulb') effectOn(x,y,1,[1,1-0.05*mult,1]); + else if (name=='tidygrass') effectOn(x,y,2,[1,1,0]); + else if (name=='everdaisy') effectOn(x,y,1,[1,1,0]); + else if (name=='ichorpuff') effectOn(x,y,1,[1-0.5*mult,1-0.5*mult,1]);*/ + + var ageMult=1; + var powerMult=1; + var weedMult=1; + var range=0; + + if (name=='elderwort') {ageMult=1.03;range=1;} + else if (name=='queenbeetLump') {powerMult=0.8;range=1;} + else if (name=='nursetulip') {powerMult=1.2;range=1;} + else if (name=='shriekbulb') {powerMult=0.95;range=1;} + else if (name=='tidygrass') {weedMult=0;range=2;} + else if (name=='everdaisy') {weedMult=0;range=1;} + else if (name=='ichorpuff') {ageMult=0.5;powerMult=0.5;range=1;} + + //by god i hope these are right + if (ageMult>=1) ageMult=(ageMult-1)*mult+1; else if (mult>=1) ageMult=1/((1/ageMult)*mult); else ageMult=1-(1-ageMult)*mult; + if (powerMult>=1) powerMult=(powerMult-1)*mult+1; else if (mult>=1) powerMult=1/((1/powerMult)*mult); else powerMult=1-(1-powerMult)*mult; + + if (range>0) effectOn(x,y,range,[ageMult,powerMult,weedMult]); + } + } + } + } + + M.computeEffs=function() + { + M.toCompute=false; + var effs={ + cps:1, + click:1, + cursorCps:1, + grandmaCps:1, + goldenCookieGain:1, + goldenCookieFreq:1, + goldenCookieDur:1, + goldenCookieEffDur:1, + wrathCookieGain:1, + wrathCookieFreq:1, + wrathCookieDur:1, + wrathCookieEffDur:1, + reindeerGain:1, + reindeerFreq:1, + reindeerDur:1, + itemDrops:1, + milk:1, + wrinklerSpawn:1, + wrinklerEat:1, + upgradeCost:1, + buildingCost:1, + }; + + if (!M.freeze) + { + var soilMult=M.soilsById[M.soil].effMult; + + for (var y=0;y<6;y++) + { + for (var x=0;x<6;x++) + { + var tile=M.plot[y][x]; + if (tile[0]>0) + { + var me=M.plantsById[tile[0]-1]; + var name=me.key; + var stage=0; + if (tile[1]>=me.mature) stage=4; + else if (tile[1]>=me.mature*0.666) stage=3; + else if (tile[1]>=me.mature*0.333) stage=2; + else stage=1; + + var mult=soilMult; + + if (stage==1) mult*=0.1; + else if (stage==2) mult*=0.25; + else if (stage==3) mult*=0.5; + else mult*=1; + + mult*=M.plotBoost[y][x][1]; + + if (name=='bakerWheat') effs.cps+=0.01*mult; + else if (name=='thumbcorn') effs.click+=0.02*mult; + else if (name=='cronerice') effs.grandmaCps+=0.03*mult; + else if (name=='gildmillet') {effs.goldenCookieGain+=0.01*mult;effs.goldenCookieEffDur+=0.001*mult;} + else if (name=='clover') effs.goldenCookieFreq+=0.01*mult; + else if (name=='goldenClover') effs.goldenCookieFreq+=0.03*mult; + else if (name=='shimmerlily') {effs.goldenCookieGain+=0.01*mult;effs.goldenCookieFreq+=0.01*mult;effs.itemDrops+=0.01*mult;} + else if (name=='elderwort') {effs.wrathCookieGain+=0.01*mult;effs.wrathCookieFreq+=0.01*mult;effs.grandmaCps+=0.01*mult;} + else if (name=='bakeberry') effs.cps+=0.01*mult; + else if (name=='chocoroot') effs.cps+=0.01*mult; + else if (name=='whiteChocoroot') effs.goldenCookieGain+=0.01*mult; + + else if (name=='whiteMildew') effs.cps+=0.01*mult; + else if (name=='brownMold') effs.cps*=1-0.01*mult; + + else if (name=='meddleweed') {} + + else if (name=='whiskerbloom') effs.milk+=0.002*mult; + else if (name=='chimerose') {effs.reindeerGain+=0.01*mult;effs.reindeerFreq+=0.01*mult;} + + else if (name=='nursetulip') {effs.cps*=1-0.02*mult;} + else if (name=='drowsyfern') {effs.cps+=0.03*mult;effs.click*=1-0.05*mult;effs.goldenCookieFreq*=1-0.1*mult;} + else if (name=='wardlichen') {effs.wrinklerSpawn*=1-0.15*mult;effs.wrathCookieFreq*=1-0.02*mult;} + else if (name=='keenmoss') {effs.itemDrops+=0.03*mult;} + else if (name=='queenbeet') {effs.goldenCookieEffDur+=0.003*mult;effs.cps*=1-0.02*mult;} + else if (name=='queenbeetLump') {effs.cps*=1-0.1*mult;} + else if (name=='glovemorel') {effs.click+=0.04*mult;effs.cursorCps+=0.01*mult;effs.cps*=1-0.01*mult;} + else if (name=='cheapcap') {effs.upgradeCost*=1-0.002*mult;effs.buildingCost*=1-0.002*mult;} + else if (name=='foolBolete') {effs.goldenCookieFreq+=0.02*mult;effs.goldenCookieGain*=1-0.05*mult;effs.goldenCookieDur*=1-0.02*mult;effs.goldenCookieEffDur*=1-0.02*mult;} + else if (name=='wrinklegill') {effs.wrinklerSpawn+=0.02*mult;effs.wrinklerEat+=0.01*mult;} + else if (name=='greenRot') {effs.goldenCookieDur+=0.005*mult;effs.goldenCookieFreq+=0.01*mult;effs.itemDrops+=0.01*mult;} + else if (name=='shriekbulb') {effs.cps*=1-0.02*mult;} + } + } + } + } + M.effs=effs; + Game.recalculateGains=1; + } + + + M.soils={ + 'dirt':{ + name:'Dirt', + icon:0, + tick:5, + effMult:1, + weedMult:1, + req:0, + effsStr:' • tick every 5 minutes', + q:'Simple, regular old dirt that you\'d find in nature.', + }, + 'fertilizer':{ + name:'Fertilizer', + icon:1, + tick:3, + effMult:0.75, + weedMult:1.2, + req:50, + effsStr:'• tick every 3 minutes• passive plant effects -25%• weeds appear 20% more', + q:'Soil with a healthy helping of fresh manure. Plants grow faster but are less efficient.', + }, + 'clay':{ + name:'Clay', + icon:2, + tick:15, + effMult:1.25, + weedMult:1, + req:100, + effsStr:'• tick every 15 minutes• passive plant effects +25%', + q:'Rich soil with very good water retention. Plants grow slower but are more efficient.', + }, + 'pebbles':{ + name:'Pebbles', + icon:3, + tick:5, + effMult:0.25, + weedMult:0.1, + req:200, + effsStr:'• tick every 5 minutes• passive plant effects -75%• 35% chance of collecting seeds automatically when plants expire• weeds appear 10 times less', + q:'Dry soil made of small rocks tightly packed together. Not very conducive to plant health, but whatever falls off your crops will be easy to retrieve.
Useful if you\'re one of those farmers who just want to find new seeds without having to tend their garden too much.', + }, + 'woodchips':{ + name:'Wood chips', + icon:4, + tick:5, + effMult:0.25, + weedMult:0.1, + req:300, + effsStr:'• tick every 5 minutes• passive plant effects -75%• plants spread and mutate 3 times more• weeds appear 10 times less', + q:'Soil made of bits and pieces of bark and sawdust. Helpful for young sprouts to develop, not so much for mature plants.', + }, + }; + M.soilsById=[];var n=0;for (var i in M.soils){M.soils[i].id=n;M.soils[i].key=i;M.soilsById[n]=M.soils[i];n++;} + + + M.tools={ + 'info':{ + name:'Garden information', + icon:3, + desc:'-', + descFunc:function() + { + var str=''; + if (M.freeze) str='Your garden is frozen, providing no effects.'; + else + { + var effs={ + cps:{n:'CpS'}, + click:{n:'cookies/click'}, + cursorCps:{n:'cursor CpS'}, + grandmaCps:{n:'grandma CpS'}, + goldenCookieGain:{n:'golden cookie gains'}, + goldenCookieFreq:{n:'golden cookie frequency'}, + goldenCookieDur:{n:'golden cookie duration'}, + goldenCookieEffDur:{n:'golden cookie effect duration'}, + wrathCookieGain:{n:'wrath cookie gains'}, + wrathCookieFreq:{n:'wrath cookie frequency'}, + wrathCookieDur:{n:'wrath cookie duration'}, + wrathCookieEffDur:{n:'wrath cookie effect duration'}, + reindeerGain:{n:'reindeer gains'}, + reindeerFreq:{n:'reindeer cookie frequency'}, + reindeerDur:{n:'reindeer cookie duration'}, + itemDrops:{n:'random drops'}, + milk:{n:'milk effects'}, + wrinklerSpawn:{n:'wrinkler spawn rate'}, + wrinklerEat:{n:'wrinkler appetite'}, + upgradeCost:{n:'upgrade costs',rev:true}, + buildingCost:{n:'building costs',rev:true}, + }; + + var effStr=''; + for (var i in M.effs) + { + if (M.effs[i]!=1 && effs[i]) + { + var amount=(M.effs[i]-1)*100; + effStr+='• '+effs[i].n+' : '+(amount>0?'+':'-')+Beautify(Math.abs(M.effs[i]-1)*100,2)+'%'; + } + } + if (effStr=='') effStr='None.'; + str+='Combined effects of all your plants :'+effStr; + } + str+=''; + str+='• You can cross-breed plants by planting them close to each other; new plants will grow in the empty tiles next to them.
• Unlock new seeds by harvesting mature plants.
• When you ascend, your garden plants are reset, but you keep all the seeds you\'ve unlocked.
• Your garden has no effect and does not grow while the game is closed.'; + return str; + }, + func:function(){}, + }, + 'harvestAll':{ + name:'Harvest all', + icon:0, + descFunc:function(){return 'Instantly harvest all plants in your garden.'+((Game.keys[16] && Game.keys[17])?'You are holding shift+ctrl. Only mature, mortal plants will be harvested.':'Shift+ctrl+click to harvest only mature, mortal plants.');}, + func:function(){ + PlaySound('snd/toneTick.mp3'); + /*if (M.freeze){return false;}*/ + if (Game.keys[16] && Game.keys[17]) M.harvestAll(0,1,1);//ctrl & shift, harvest only mature non-immortal plants + else M.harvestAll(); + }, + }, + 'freeze':{ + name:'Freeze', + icon:1, + descFunc:function() + { + return 'Cryogenically preserve your garden.
Plants no longer grow, spread or die; they provide no benefits.
Soil cannot be changed.Using this will effectively pause your garden.';//'+((M.nextFreeze>Date.now())?'You will be able to freeze your garden again in '+Game.sayTime((M.nextFreeze-Date.now())/1000*30+30,-1)+'.':'After unfreezing your garden, you must wait 10 minutes to freeze it again.')+' + }, + func:function(){ + //if (!M.freeze && M.nextFreeze>Date.now()) return false; + PlaySound('snd/toneTick.mp3'); + M.freeze=(M.freeze?0:1); + if (M.freeze) + { + M.computeEffs(); + PlaySound('snd/freezeGarden.mp3'); + this.classList.add('on'); + l('gardenContent').classList.add('gardenFrozen'); + + + for (var y=0;y<6;y++) + { + for (var x=0;x<6;x++) + { + var tile=M.plot[y][x]; + if (tile[0]>0) + { + var me=M.plantsById[tile[0]-1]; + var age=tile[1]; + if (me.key=='cheapcap' && Math.random()<0.15) + { + M.plot[y][x]=[0,0]; + if (me.onKill) me.onKill(x,y,age); + M.toRebuild=true; + } + } + } + } + } + else + { + //M.nextFreeze=Date.now()+(Game.Has('Turbo-charged soil')?1:(1000*60*10)); + M.computeEffs(); + this.classList.remove('on'); + l('gardenContent').classList.remove('gardenFrozen'); + } + }, + isOn:function(){if (M.freeze){l('gardenContent').classList.add('gardenFrozen');}else{l('gardenContent').classList.remove('gardenFrozen');}return M.freeze;}, + }, + 'convert':{ + name:'Sacrifice garden', + icon:2, + desc:'A swarm of sugar hornets comes down on your garden, destroying every plant as well as every seed you\'ve unlocked - leaving only a Baker\'s wheat seed.
In exchange, they will grant you 10 sugar lumps.
This action is only available with a complete seed log.', + func:function(){PlaySound('snd/toneTick.mp3');M.askConvert();}, + isDisplayed:function(){if (M.plantsUnlockedN>=M.plantsN) return true; else return false;}, + }, + }; + M.toolsById=[];var n=0;for (var i in M.tools){M.tools[i].id=n;M.tools[i].key=i;M.toolsById[n]=M.tools[i];n++;} + + + M.plot=[]; + for (var y=0;y<6;y++) + { + M.plot[y]=[]; + for (var x=0;x<6;x++) + { + M.plot[y][x]=[0,0]; + } + } + M.plotBoost=[]; + for (var y=0;y<6;y++) + { + M.plotBoost[y]=[]; + for (var x=0;x<6;x++) + { + //age mult, power mult, weed mult + M.plotBoost[y][x]=[1,1,1]; + } + } + + M.tileSize=40; + + M.seedSelected=-1; + + M.soil=0; + M.nextSoil=0;//timestamp for when soil will be ready to change again + + M.stepT=1;//in seconds + M.nextStep=0;//timestamp for next step tick + + M.harvests=0; + M.harvestsTotal=0; + + M.loopsMult=1; + + M.toRebuild=false; + M.toCompute=false; + + M.freeze=0; + M.nextFreeze=0;//timestamp for when we can freeze again; unused, but still stored + + M.getCost=function(me) + { + if (Game.Has('Turbo-charged soil')) return 0; + return Math.max(me.costM,Game.cookiesPs*me.cost*60)*(Game.HasAchiev('Seedless to nay')?0.95:1); + } + + M.getPlantDesc=function(me) + { + var children=''; + if (me.children.length>0) + { + children+=''; + for (var i in me.children) + { + if (!M.plants[me.children[i]]) console.log('No plant named '+me.children[i]); + else + { + var it=M.plants[me.children[i]]; + if (it.unlocked) children+=''; + else children+=''; + } + } + children+=''; + } + + return ''+ + (!me.immortal?(''; + } + M.canPlant=function(me) + { + if (Game.cookies>=M.getCost(me)) return true; else return false; + } + + M.cursor=1; + M.hideCursor=function() + { + M.cursor=0; + } + M.showCursor=function() + { + M.cursor=1; + } + + M.soilTooltip=function(id) + { + return function(){ + var me=M.soilsById[id]; + var str='Average lifespan : '+Game.sayTime(((100/(me.ageTick+me.ageTickR/2))*M.stepT)*30,-1)+' ('+Beautify(Math.ceil((100/((me.ageTick+me.ageTickR/2)))*(1)))+' ticks)'):'')+ + 'Average maturation : '+Game.sayTime(((100/((me.ageTick+me.ageTickR/2)))*(me.mature/100)*M.stepT)*30,-1)+' ('+Beautify(Math.ceil((100/((me.ageTick+me.ageTickR/2)))*(me.mature/100)))+' ticks)'+ + (me.weed?'Is a weed':'')+ + (me.fungus?'Is a fungus':'')+ + (me.detailsStr?('Details : '+me.detailsStr+''):'')+ + (children!=''?('Possible mutations : '+children+''):'')+ + ''+ + 'Effects :'+ + ''+me.effsStr+''+ + (me.q?(''+me.q+''):'')+ + ''+ + (M.parent.amount' + ):(''+ + 'Soil unlocked at '+me.req+' farms. '+ + ''+ + ''+me.name+''+((M.soil==me.id)?'Your field is currently using this soil.':(M.nextSoil>Date.now())?'You will be able to change your soil again in '+Game.sayTime((M.nextSoil-Date.now())/1000*30+30,-1)+'.':'Click to use this type of soil for your whole field.')+''+ + ''))+ + ''; + return str; + }; + } + M.seedTooltip=function(id) + { + return function(){ + var me=M.plantsById[id]; + var str='Effects :'+ + ''+me.effsStr+''+ + (me.q?(''+me.q+''):'')+ + ''+ + ''+ + ''+ + ''+ + (me.plantable?(''; + return str; + }; + } + M.toolTooltip=function(id) + { + return function(){ + var me=M.toolsById[id]; + var icon=[me.icon,35]; + var str='Planting cost :'):'')+ + '
'+Beautify(Math.round(shortenNumber(M.getCost(me))))+'
'+Game.sayTime(me.cost*60*30,-1)+' of CpS,
minimum '+Beautify(me.costM)+' cookies'+ + ''+ + M.getPlantDesc(me)+ + ''+me.name+' seed'+(me.plantable?'Click to select this seed for planting.':'This seed cannot be planted.')+'
Shift+ctrl+click to harvest all mature plants of this type.'+ + ''+ + ''; + return str; + }; + } + M.tileTooltip=function(x,y) + { + return function(){ + if (Game.keys[16]) return ''; + var tile=M.plot[y][x]; + if (tile[0]==0) + { + var me=(M.seedSelected>=0)?M.plantsById[M.seedSelected]:0; + var str=''+ + ''+ + ''+me.name+''+ + (me.descFunc?me.descFunc():me.desc)+ + ''+ + ''+ + ''; + return str; + } + else + { + var me=M.plantsById[tile[0]-1]; + var stage=0; + if (tile[1]>=me.mature) stage=4; + else if (tile[1]>=me.mature*0.666) stage=3; + else if (tile[1]>=me.mature*0.333) stage=2; + else stage=1; + var icon=[stage,me.icon]; + var str='Empty tile'+''+ + 'This tile of soil is empty.'+ + '
Pick a seed and plant something!'+ + (me?'Click to plant '+me.name+' for '+Beautify(Math.round(M.getCost(me)))+'.
(Shift-click to plant multiple.)
(Holding the shift key pressed will also hide tooltips.)':'')+ + (M.plotBoost[y][x]!=[1,1,1]?(''+ + (M.plotBoost[y][x][0]!=1?'
Aging multiplier : '+Beautify(M.plotBoost[y][x][0]*100)+'%':'')+ + (M.plotBoost[y][x][1]!=1?'
Effect multiplier : '+Beautify(M.plotBoost[y][x][1]*100)+'%':'')+ + (M.plotBoost[y][x][2]!=1?'
Weeds/fungus repellent : '+Beautify(100-M.plotBoost[y][x][2]*100)+'%':'')+ + '' + ):'')+ + ''+ + ''+ + ''; + return str; + } + }; + } + + M.refillTooltip=function(){ + return ''+me.name+'This plant is growing here.'+ + ''+ + ''+ + ''+ + ''+ + //''+ + ''+ + ''+ + ''+ + ''+ + ''+ + '
'+ + 'Stage : '+['bud','sprout','bloom','mature'][stage-1]+'
'+ + ''+(stage==1?'Plant effects : 10%':stage==2?'Plant effects : 25%':stage==3?'Plant effects : 50%':'Plant effects : 100%; may reproduce, will drop seed when harvested')+''+ + '
'+( + stage<4?( + 'Mature in about '+Game.sayTime(((100/(M.plotBoost[y][x][0]*(me.ageTick+me.ageTickR/2)))*((me.mature-tile[1])/100)*M.stepT)*30,-1)+' ('+Beautify(Math.ceil((100/(M.plotBoost[y][x][0]*(me.ageTick+me.ageTickR/2)))*((me.mature-tile[1])/100)))+' tick'+(Math.ceil((100/(M.plotBoost[y][x][0]*(me.ageTick+me.ageTickR/2)))*((me.mature-tile[1])/100))==1?'':'s')+')' + ):( + !me.immortal?( + 'Decays in about '+Game.sayTime(((100/(M.plotBoost[y][x][0]*(me.ageTick+me.ageTickR/2)))*((100-tile[1])/100)*M.stepT)*30,-1)+' ('+Beautify(Math.ceil((100/(M.plotBoost[y][x][0]*(me.ageTick+me.ageTickR/2)))*((100-tile[1])/100)))+' tick'+(Math.ceil((100/(M.plotBoost[y][x][0]*(me.ageTick+me.ageTickR/2)))*((100-tile[1])/100))==1?'':'s')+')' + ): + 'Does not decay' + ) + )+''+ + //'
'+M.plotBoost[y][x]+''+ + (M.plotBoost[y][x]!=[1,1,1]?(''+ + (M.plotBoost[y][x][0]!=1?'
Aging multiplier : '+Beautify(M.plotBoost[y][x][0]*100)+'%':'')+ + (M.plotBoost[y][x][1]!=1?'
Effect multiplier : '+Beautify(M.plotBoost[y][x][1]*100)+'%':'')+ + (M.plotBoost[y][x][2]!=1?'
Weeds/fungus repellent : '+Beautify(100-M.plotBoost[y][x][2]*100)+'%':'')+ + '' + ):'')+ + 'Click to harvest'+(M.seedSelected>=0?', planting '+M.plantsById[M.seedSelected].name+''+ + '
for '+Beautify(Math.round(M.getCost(M.plantsById[M.seedSelected])))+' in its place':'')+'.Click to '+(stage==4?'harvest':'unearth')+'.'+ + ''+ + M.getPlantDesc(me)+ + 'Click to refill your soil timer and trigger 1 plant growth tick with x3 spread and mutation rate for 1 sugar lump.'+ + (Game.canRefillLump()?''; + }; + + M.buildPanel=function() + { + if (!l('gardenSeeds')) return false; + var str=''; + for (var i in M.plants) + { + var me=M.plants[i]; + var icon=[0,me.icon]; + str+='
(can be done once every '+Game.sayTime(Game.getLumpRefillMax(),-1)+')':('
(usable again in '+Game.sayTime(Game.getLumpRefillRemaining()+Game.fps,-1)+')'))+ + ''; + str+=''; + str+=''; + } + l('gardenSeeds').innerHTML=str; + + for (var i in M.plants) + { + var me=M.plants[i]; + me.l=l('gardenSeed-'+me.id); + AddEvent(me.l,'click',function(me){return function() + { + if (/* !M.freeze && */Game.keys[16] && Game.keys[17])//shift & ctrl + { + //harvest all mature of type + M.harvestAll(me,1); + return false; + } + if (!me.plantable && !Game.sesame) return false; + if (M.seedSelected==me.id){M.seedSelected=-1;} + else {M.seedSelected=me.id;PlaySound('snd/toneTick.mp3');} + for (var i in M.plants) + { + var it=M.plants[i]; + if (it.id==M.seedSelected){it.l.classList.add('on');} + else {it.l.classList.remove('on');} + } + }}(me)); + AddEvent(me.l,'mouseover',M.hideCursor); + AddEvent(me.l,'mouseout',M.showCursor); + if (me.unlocked) me.l.classList.remove('locked'); + } + + var str=''; + for (var i in M.tools) + { + var me=M.tools[i]; + var icon=[me.icon,35]; + str+=''; + str+=''; + str+=''; + } + l('gardenTools').innerHTML=str; + + for (var i in M.tools) + { + var me=M.tools[i]; + AddEvent(l('gardenTool-'+me.id),'click',me.func); + AddEvent(l('gardenTool-'+me.id),'mouseover',M.hideCursor); + AddEvent(l('gardenTool-'+me.id),'mouseout',M.showCursor); + } + + var str=''; + for (var i in M.soils) + { + var me=M.soils[i]; + var icon=[me.icon,34]; + str+=''; + str+=''; + str+=''; + } + l('gardenSoils').innerHTML=str; + + for (var i in M.soils) + { + var me=M.soils[i]; + AddEvent(l('gardenSoil-'+me.id),'click',function(me){return function(){ + if (M.freeze || M.soil==me.id || M.nextSoil>Date.now() || M.parent.amount
What\'s that spell? Loadsamoney!', + icon:[25,11], + costMin:10, + costPercent:0.1, + win:function() + { + Game.killBuff('Haggler\'s misery'); + var buff=Game.gainBuff('haggler luck',60,2); + Game.Popup('
'+me.desc+''+ + '
Brokers are Wall Street-class grandmas versed in the ways of finance. Stockbroker grandmas work hard and play hard, and will fight telephone in hand to get your clients the best possible deals - with a sizeable profit margin for you, of course.'+ + '
'+loan[6]+''+ + '
'+me.quote+''):'')+ + '
'+me.quote+''):'')+ + '
Name Last modified Size Description+ diff --git a/gversion/gs/cookieclicker/snd/jingle.mp3 b/gversion/gs/cookieclicker/snd/jingle.mp3 new file mode 100644 index 0000000..ec37acd Binary files /dev/null and b/gversion/gs/cookieclicker/snd/jingle.mp3 differ diff --git a/gversion/gs/cookieclicker/snd/jingleClick.mp3 b/gversion/gs/cookieclicker/snd/jingleClick.mp3 new file mode 100644 index 0000000..6f95566 Binary files /dev/null and b/gversion/gs/cookieclicker/snd/jingleClick.mp3 differ diff --git a/gversion/gs/cookieclicker/snd/levelPrestige.mp3 b/gversion/gs/cookieclicker/snd/levelPrestige.mp3 new file mode 100644 index 0000000..4201126 Binary files /dev/null and b/gversion/gs/cookieclicker/snd/levelPrestige.mp3 differ diff --git a/gversion/gs/cookieclicker/snd/list.txt b/gversion/gs/cookieclicker/snd/list.txt new file mode 100644 index 0000000..6f453c9 --- /dev/null +++ b/gversion/gs/cookieclicker/snd/list.txt @@ -0,0 +1,72 @@ +buy1.mp3 +buy2.mp3 +buy3.mp3 +buy4.mp3 +buyHeavenly.mp3 +cashIn.mp3 +cashIn2.mp3 +cashOut.mp3 +charging.mp3 +chime.mp3 +choir.mp3 +click1.mp3 +click2.mp3 +click3.mp3 +click4.mp3 +click5.mp3 +click6.mp3 +click7.mp3 +clickOff.mp3 +clickOn.mp3 +clickb1.mp3 +clickb2.mp3 +clickb3.mp3 +clickb4.mp3 +clickb5.mp3 +clickb6.mp3 +clickb7.mp3 +cookieBreak.mp3 +cymbalCrash.mp3 +cymbalRev.mp3 +fortune.mp3 +freezeGarden.mp3 +growl.mp3 +harvest1.mp3 +harvest2.mp3 +harvest3.mp3 +jingle.mp3 +jingleClick.mp3 +levelPrestige.mp3 +page.mp3 +pop1.mp3 +pop2.mp3 +pop3.mp3 +press.mp3 +sell1.mp3 +sell2.mp3 +sell3.mp3 +sell4.mp3 +shimmerClick.mp3 +smallCymbalCrash.mp3 +smallTick.mp3 +snarl.mp3 +spell.mp3 +spellFail.mp3 +spirit.mp3 +squish1.mp3 +squish2.mp3 +squish3.mp3 +squish4.mp3 +switch.mp3 +swooshIn.mp3 +swooshOut.mp3 +thud.mp3 +tick.mp3 +till1.mp3 +till2.mp3 +till3.mp3 +tillb1.mp3 +tillb2.mp3 +tillb3.mp3 +toneTick.mp3 +upgrade.mp3 diff --git a/gversion/gs/cookieclicker/snd/page.mp3 b/gversion/gs/cookieclicker/snd/page.mp3 new file mode 100644 index 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a/gversion/gs/cookieclicker/snd/spellFail.mp3 b/gversion/gs/cookieclicker/snd/spellFail.mp3 new file mode 100644 index 0000000..d1691db Binary files /dev/null and b/gversion/gs/cookieclicker/snd/spellFail.mp3 differ diff --git a/gversion/gs/cookieclicker/snd/spirit.mp3 b/gversion/gs/cookieclicker/snd/spirit.mp3 new file mode 100644 index 0000000..bff6b49 Binary files /dev/null and b/gversion/gs/cookieclicker/snd/spirit.mp3 differ diff --git a/gversion/gs/cookieclicker/snd/squish1.mp3 b/gversion/gs/cookieclicker/snd/squish1.mp3 new file mode 100644 index 0000000..a22da72 Binary files /dev/null and b/gversion/gs/cookieclicker/snd/squish1.mp3 differ diff --git a/gversion/gs/cookieclicker/snd/squish2.mp3 b/gversion/gs/cookieclicker/snd/squish2.mp3 new file mode 100644 index 0000000..94ae7f3 Binary files /dev/null and b/gversion/gs/cookieclicker/snd/squish2.mp3 differ diff --git a/gversion/gs/cookieclicker/snd/squish3.mp3 b/gversion/gs/cookieclicker/snd/squish3.mp3 new file mode 100644 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--git a/gversion/gs/cookieclicker/snd/thud.mp3 b/gversion/gs/cookieclicker/snd/thud.mp3 new file mode 100644 index 0000000..2b66148 Binary files /dev/null and b/gversion/gs/cookieclicker/snd/thud.mp3 differ diff --git a/gversion/gs/cookieclicker/snd/tick.mp3 b/gversion/gs/cookieclicker/snd/tick.mp3 new file mode 100644 index 0000000..19b21c0 Binary files /dev/null and b/gversion/gs/cookieclicker/snd/tick.mp3 differ diff --git a/gversion/gs/cookieclicker/snd/till1.mp3 b/gversion/gs/cookieclicker/snd/till1.mp3 new file mode 100644 index 0000000..05d4317 Binary files /dev/null and b/gversion/gs/cookieclicker/snd/till1.mp3 differ diff --git a/gversion/gs/cookieclicker/snd/till2.mp3 b/gversion/gs/cookieclicker/snd/till2.mp3 new file mode 100644 index 0000000..de5576d Binary files /dev/null and b/gversion/gs/cookieclicker/snd/till2.mp3 differ diff --git a/gversion/gs/cookieclicker/snd/till3.mp3 b/gversion/gs/cookieclicker/snd/till3.mp3 new file mode 100644 index 0000000..51942b7 Binary files /dev/null and b/gversion/gs/cookieclicker/snd/till3.mp3 differ diff --git a/gversion/gs/cookieclicker/snd/tillb1.mp3 b/gversion/gs/cookieclicker/snd/tillb1.mp3 new file mode 100644 index 0000000..1ab21f3 Binary files /dev/null and b/gversion/gs/cookieclicker/snd/tillb1.mp3 differ diff --git a/gversion/gs/cookieclicker/snd/tillb2.mp3 b/gversion/gs/cookieclicker/snd/tillb2.mp3 new file mode 100644 index 0000000..3bbc939 Binary files /dev/null and b/gversion/gs/cookieclicker/snd/tillb2.mp3 differ diff --git a/gversion/gs/cookieclicker/snd/tillb3.mp3 b/gversion/gs/cookieclicker/snd/tillb3.mp3 new file mode 100644 index 0000000..3b531ab Binary files /dev/null and b/gversion/gs/cookieclicker/snd/tillb3.mp3 differ diff --git a/gversion/gs/cookieclicker/snd/toneTick.mp3 b/gversion/gs/cookieclicker/snd/toneTick.mp3 new file mode 100644 index 0000000..e6553ab Binary files /dev/null and b/gversion/gs/cookieclicker/snd/toneTick.mp3 differ diff --git a/gversion/gs/cookieclicker/snd/upgrade.mp3 b/gversion/gs/cookieclicker/snd/upgrade.mp3 new file mode 100644 index 0000000..a008ac7 Binary files /dev/null and b/gversion/gs/cookieclicker/snd/upgrade.mp3 differ diff --git a/gversion/gs/cookieclicker/style.css b/gversion/gs/cookieclicker/style.css new file mode 100644 index 0000000..1c88559 --- /dev/null +++ b/gversion/gs/cookieclicker/style.css @@ -0,0 +1,3330 @@ +/* reset CSS */ +html, body, div, span, applet, object, iframe, +h1, h2, h3, h4, h5, h6, p, blockquote, pre, +a, abbr, acronym, address, big, cite, code, +del, dfn, em, img, ins, kbd, q, s, samp, +small, strike, strong, sub, sup, tt, var, +b, u, i, center, +dl, dt, dd, ol, ul, li, +fieldset, form, label, legend, +table, caption, tbody, tfoot, thead, tr, th, td, +article, aside, canvas, details, embed, +figure, figcaption, footer, header, hgroup, +menu, nav, output, ruby, section, summary, +time, mark, audio, video { + margin: 0; + padding: 0; + border: 0; + font-size: 100%; + font: inherit; + vertical-align: baseline; +} +/* HTML5 display-role reset for older browsers */ +article, aside, details, figcaption, figure, +footer, header, hgroup, menu, nav, section { + display: block; +} +body { + line-height: 1; +} +ol, ul { + list-style: none; +} +blockquote, q { + quotes: none; +} +blockquote:before, blockquote:after, +q:before, q:after { + content: ''; + content: none; +} +table { + border-collapse: collapse; + border-spacing: 0; +} +button {outline:none;border:none;} +button:focus {outline:1px solid rgba(255,200,100,0.5);outline-offset:-1px;} + + +/*===================================================================================== +BASE +=======================================================================================*/ +html,body +{ + width:100%; + height:100%; +} + +body +{ + -webkit-touch-callout: none; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: -moz-none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + touch-action: manipulation; + + color:#fff; + background:#000 url(img/darkNoise.jpg); + font-family:Tahoma,Arial,sans-serif; + font-size:13px; + + overflow:hidden; +} +.selectable +{ + -webkit-touch-callout: text; + -webkit-user-select: text; + -khtml-user-select: text; + -moz-user-select: text; + -ms-user-select: text; + user-select: text; +} + +#wrapper +{ + width:100%; + height:100%; + position:absolute; + left:0px; + top:0px; + right:0px; + bottom:0px; + /*min-width:1280px;*/ + transform-origin:0 0; +} + +small +{ + font-size:80%; +} + +a,a:visited +{ + text-decoration:underline; + cursor:pointer; + color:#ccc; +} +a:hover +{ + text-shadow:0px 0px 3px #fff; + color:#fff; +} +a:active +{ + opacity:0.8; + background:transparent; +} + +.inset +{ + /*box-shadow:0px 0px 12px #000 inset;*/ +} + +.titleFont,.title,.section,.lockedTitle,.smallFancyButton +{ + font-family: 'Merriweather', Georgia,serif; +} +.title,.section,.lockedTitle +{ + font-size:28px; + text-shadow:0px 1px 4px #000; + color:#fff; +} + +/*===================================================================================== +SECTIONS +=======================================================================================*/ +.section +{ + font-variant:small-caps; + text-align:center; + padding:0px 16px; + background:linear-gradient(to right,rgba(0,0,0,0),rgba(0,0,0,0),rgba(0,0,0,0.5),rgba(0,0,0,0),rgba(0,0,0,0)); + margin:12px 0px; + text-shadow:0px -2px 6px rgba(255,255,200,0.6),0px 1px 0px rgba(100,100,100,1),0px 2px 4px rgba(0,0,0,1); +} +.section:after +{ + content:''; + display:block; + background:linear-gradient(to right,rgba(255,255,255,0),rgba(255,255,255,0),rgba(255,255,255,0.25),rgba(255,255,255,0),rgba(255,255,255,0)); + height:1px; + margin:6px 0px; +} +.section:before +{ + content:''; + display:block; + background:linear-gradient(to right,rgba(255,255,255,0),rgba(255,255,255,0),rgba(255,255,255,0.25),rgba(255,255,255,0),rgba(255,255,255,0)); + height:1px; + margin:6px 0px; +} +.subsection +{ + padding:8px 0px; + font-size:14px; +} +.subsection div.title +{ + font-size:22px; + padding-left:16px; + margin-bottom:8px; + background:linear-gradient(to right,rgba(0,0,0,0.5),rgba(0,0,0,0),rgba(0,0,0,0),rgba(0,0,0,0)); +} +.subsection div.title:after +{ + content:''; + display:block; + background:linear-gradient(to right,rgba(255,255,255,0.25),rgba(255,255,255,0)); + height:1px; + width:50%; + margin:6px 0px; + margin-left:-16px; +} +.subsection div.title:before +{ + content:''; + display:block; + background:linear-gradient(to right,rgba(255,255,255,0.25),rgba(255,255,255,0)); + height:1px; + width:50%; + margin:6px 0px; + margin-left:-16px; +} +.update +{ + -webkit-touch-callout: auto; + -webkit-user-select: auto; + -khtml-user-select: auto; + -moz-user-select: auto; + -moz-user-select: auto; + -ms-user-select: auto; + user-select: auto; +} +.update .title +{ + color:#69c; +} +.update.small .title +{ + font-size:16px; + opacity:0.8; + color:#fff; +} +.listing +{ + padding:3px 16px; + font-size:13px; +} +.listing b +{ + font-weight:bold; + opacity:0.6; +} +.listing small +{ + font-size:11px; + opacity:0.9; +} +.listing label +{ + /* + font-size:12px; + border-bottom:1px solid rgba(255,255,255,0.25); + border-right:1px solid rgba(255,255,255,0.25); + opacity:0.5; + padding-left:16px; + padding-bottom:2px; + padding-right:4px; + position:relative; + left:-4px; + top:-2px; + background:linear-gradient(to right,rgba(0,0,0,0),rgba(0,0,0,0),rgba(0,0,0,0.5)); + */ + font-size:11px; + color:rgba(255,255,255,0.5); + border-bottom:1px dashed rgba(255,255,255,0.25); + padding:2px 8px; +} + +.hidden +{ + visibility:hidden; +} +.toggledOff +{ + opacity:0; + display:none; +} +.listing:hover .hidden +{ + visibility:visible; +} + +.optionBox +{ + text-align:center; + clear:both; + margin-bottom:-12px; + overflow:hidden; +} +.optionBox .option +{ +} +.optionBox .option.focused +{ + text-decoration:underline; +} +a.option.big +{ + font-size:30px; + margin:auto; + padding:8px 16px; + width:80%; +} +a.option.framed.large small,.particle small {font-size:65%;} +a.option.framed.large +{ + font-size:20px; + margin:4px auto; + padding:6px 12px; + background:#058; + box-shadow:0px 0px 1px 2px rgba(0,0,0,0.5),0px 2px 4px rgba(0,0,0,0.25),0px 1px 1px 1px rgba(0,0,0,0.5) inset,0px 0px 12px 2px #0cf inset; + text-shadow:0px 1px 2px #000; +} +a.option.framed.large:hover +{ + background:#0cf; + box-shadow:0px 0px 1px 2px rgba(0,0,0,0.5),0px 2px 4px rgba(0,0,0,0.25),0px 1px 1px 1px rgba(0,0,0,0.5) inset,0px 0px 12px 2px #8ef inset; + text-shadow:0px 1px 2px #000; + color:#fff; +} +a.option.framed.large.red +{ + background:#c30; + box-shadow:0px 0px 1px 2px rgba(0,0,0,0.5),0px 2px 4px rgba(0,0,0,0.25),0px 1px 1px 1px rgba(0,0,0,0.5) inset,0px 0px 12px 2px #f64 inset; +} +a.option.framed.large.red:hover +{ + background:#f64; + box-shadow:0px 0px 1px 2px rgba(0,0,0,0.5),0px 2px 4px rgba(0,0,0,0.25),0px 1px 1px 1px rgba(0,0,0,0.5) inset,0px 0px 12px 2px #fc7 inset; +} +a.option,.info a,a.smallFancyButton +{ + display:inline-block; + border:1px solid #ccc; + background:#000; + margin:2px 4px 2px 0px; + color:#ccc; + font-size:12px; + padding:4px 8px; + text-decoration:none; +} +a.option.off {opacity:0.5;} +a.option:hover,.info a:hover,a.smallFancyButton:hover +{ + border-color:#fff; + color:#fff; + text-shadow:none; +} +a.option:active,.info a:active,a.smallFancyButton:active +{ + background-color:#333; +} +.warning,a.option.warning +{ + color:#c00; + border-color:#c00; +} +a.option.warning:hover +{ + border-color:#f33; + color:#f33; +} +a.option.warning:active +{ + background-color:#300; +} + +.neato,a.option.neato +{ + color:#096; + border-color:#096; +} +a.option.neato:hover +{ + border-color:#3c9; + color:#3c9; +} +a.option.neato:active +{ + background-color:#032; +} +.info a +{ + border-color:#666; + background:#eee; + color:#666; + padding:2px 6px; +} +.info a:hover +{ + border-color:#000; + background-color:#fff; + color:#000; +} +.info a:active +{ + background-color:#999; +} + +/*===================================================================================== +oh forget it this is just a mess +=======================================================================================*/ +#backgroundLayers, #backgroundLayers div +{ + width:100%; + height:100%; + position:absolute; + left:0px; + top:0px; +} + +#backgroundCanvas,#backgroundLeftCanvas +{ + position:absolute; + left:0px; + top:0px; +} + +.offWeb .supportComment,.offWeb .adBanner,.offWeb #support,.offWeb #smallSupport,.offWeb .ad{display:none;} + +.offWeb #topBar{display:none;} +.onWeb #topBar{visibility:visible;} +#topBar +{ + visibility:hidden; + position:absolute; + left:0px; + top:0px; + width:100%; + height:32px; + background:url(img/darkNoiseTopBar.jpg) repeat-x bottom; + color:#ccc; +} +#topBar>div +{ + display:inline-block; + float:left; + border-right:1px solid #000; + box-shadow:0px 0px 3px 1px rgba(255,255,255,0.2) inset; + padding:7px 8px 9px 8px; +} +#topBar a +{color:#fff;} +#topBar a.blueLink +{color:#06c;} +#topBar a.blueLink:hover +{color:#28f;text-shadow:0px 0px 3px #06c;} +#topBar a.lightblueLink +{color:#6ad3ff;} +#topBar a.lightblueLink:hover +{color:#74fffd;text-shadow:0px 0px 3px #6ad3ff;} +a.orangeLink,#topBar a.orangeLink +{color:#f65f4d;} +a.orangeLink:hover,#topBar a.orangeLink:hover +{color:#ff9580;text-shadow:0px 0px 3px #f65f4d;} + +#topBar>#links +{ + position:relative; + z-index:10000000; + float:right; + cursor:pointer; +} + +.hoverable +{ + text-align:left; + opacity:0; + transition:max-height 0.25s ease-out,opacity 0.25s ease-out; + position:absolute; + left:0px; + top:32px; + padding-right:1px; + width:100%; + max-height:0px; + overflow:hidden; + color:#fff; + box-shadow:0px 0px 4px rgba(255,255,255,0.2) inset,0px 2px 4px 2px rgba(0,0,0,0.5),0px 0px 0px 1px rgba(0,0,0,0.5); + background:url(img/darkNoise.jpg); +} +.hoverer:hover>.hoverable +{ + opacity:1; + max-height:400px; +} +.hoverable>div +{ + padding:8px 12px; +} +.hoverable a +{ + text-shadow:none; + display:block; + padding:5px 8px 7px 8px; +} +.hoverable a:nth-child(odd) +{ + background:rgba(255,255,255,0.05); +} +.hoverable a:hover +{ + text-shadow:none; + background:rgba(255,255,255,0.2); + box-shadow:0px 0px 4px rgba(255,255,255,0.2) inset,0px 0px 2px 1px rgba(0,0,0,0.5); +} + + +#offGameMessageWrap +{ + display:table; + position:absolute; + top:0; + left:0; + height:100%; + width:100%; + background:#111 url(img/darkNoise.jpg); + background:url(img/shadedBorders.png) left top/100% 100%,#111 url(img/darkNoise.jpg); + text-align:center; + z-index:1000000000; + line-height:150%; + font-size:20px; +} +#offGameMessage +{ + display:table-cell; + vertical-align:middle; + position:relative; +} +#loader +{ + position:relative; + padding:32px; + padding-top:110px; + animation-name:appear; + animation-iteration-count:1; + animation-timing-function:ease-out; + animation-duration:0.5s; +} +@keyframes appear +{ + from {opacity:0;top:20px;} + to {opacity:1;top:0px;} +} +#loading +{ + text-shadow:0px 0px 3px rgba(255,255,255,0.5),0px 0px 20px #39f; + animation-name:blink; + animation-iteration-count:infinite; + animation-timing-function:ease-in-out; + animation-duration:0.75s; +} +.blinking{animation-name:blink; + animation-iteration-count:infinite; + animation-timing-function:ease-in-out; + animation-duration:0.75s;} +@keyframes blink +{ + 0% {opacity:0.5;} + 50% {opacity:1;} + 100% {opacity:0.5;} +} +#ifIE9{display:none;} +#failedToLoad +{ + text-shadow:0px 0px 3px rgba(255,255,255,0.5),0px 0px 20px #f33; + animation-name:appearLater; + animation-iteration-count:1; + animation-timing-function:ease-out; + animation-duration:15s; +} +@keyframes appearLater +{ + 0% {opacity:0;} + 95% {opacity:0;} + 100% {opacity:1;} +} +.spinnyBig,.spinnySmall +{ + display:block; + width:100px; + height:100px; + position:absolute; + left:50%; + top:0px; + margin-left:-50px; + animation-name:loadSpin; + animation-iteration-count:infinite; + animation-timing-function:ease-in-out; +} +.spinnyBig +{ + background:url(img/spinnyBig.png); + animation-duration:5s; +} +.spinnySmall +{ + background:url(img/spinnySmall.png); + animation-duration:9s; +} +@keyframes loadSpin +{ + 0% {transform:rotate(0deg);} + 100% {transform:rotate(360deg);} +} + +.langSelectButton +{ + background:rgba(50,50,50,0.25); + text-shadow:0px 1px 2px #000; + box-shadow:0px 1px 0px rgba(255,255,255,0.5) inset, 0px 1px 4px rgba(128,255,255,0.2) inset,0px 2px 2px rgba(0,0,0,1); + padding:1px 6px; + margin:2px auto; + width:200px; + font-size:14px; + text-decoration:underline; + color:rgba(255,255,255,0.8); + transition:color 0.2s,box-shadow 0.2s; + cursor:pointer; + z-index:1; + position:relative; + border-radius:3px; +} +.langSelectButton:hover,.langSelectButton.selected +{ + background:rgba(50,50,50,0.5); + box-shadow:0px 0px 0px 1px rgba(255,255,255,1) inset, 0px 1px 4px 2px rgba(128,255,255,0.6) inset,0px 4px 2px 2px rgba(0,0,0,1); + z-index:10; + color:rgba(255,255,255,1); +} +.langSelectButton:hover:before +{ + content:''; + width:22px; + height:22px; + position:absolute; + left:0px; + top:0px; + background:url(img/tinyglobe.gif); + pointer-events:none; + display:block; + transform:scale(0.75); +} + +#game +{ + position:absolute; + left:0px; + top:0px; + right:0px; + bottom:0px; + overflow:hidden; +} +.onWeb #game{top:32px;} +.offWeb #game{top:0px;} +#sectionLeft +{ + position:absolute; + left:0px; + top:0px; + width:30%; + bottom:0px; + min-width:100px; + /*overflow:hidden;*/ +} +/*#sectionLeftExtra{position:absolute;left:0px;top:0px;}*/ +#sectionMiddle +{ + position:absolute; + left:30%; + padding-left:16px; + margin-right:15px; + top:0px; + right:318px; + bottom:0px; + min-width:100px; + overflow:hidden; +} +#centerArea +{ + overflow-x:hidden; + overflow-y:scroll; + position:absolute; + top:112px; + left:16px; + bottom:0px; + right:0px; +} +#game.onMenu #centerArea +{ + background:#000 url(img/darkNoise.jpg); + background-image:url(img/shadedBorders.png),url(img/darkNoise.jpg); + background-size:100% 100%,auto; + background-color:#000; +} +#sectionRight +{ + height:100%; + position:absolute; + top:0px; + right:0px; + overflow-x:hidden; + overflow-y:scroll; + /*background:url(img/panelBG.png);*/ + background:rgba(0,0,0,0.5); +} + +#sectionLeft .blackGradient +{ + background:url(img/blackGradient.png) repeat-x bottom; + position:absolute; + left:0px; + right:0px; + top:300px; + height:640px; +} +#sectionLeft .blackFiller +{ + background:#000; + position:absolute; + left:0px; + right:0px; + top:940px; + bottom:0px; +} + + +.inner +{ + box-shadow:0px 0px 0px 1px rgba(255,255,255,0.2),0px 2px 4px 2px rgba(0,0,0,0.5); +} +.zebra:nth-child(even) +{ + background:rgba(255,255,255,0.05); +} +.zebra.selected +{ + background:rgba(255,255,255,0.1); + box-shadow:0px 0px 0px 1px rgba(255,255,255,0.5) inset; +} +.mouseOver{cursor:pointer;} +.mouseOver:hover +{ + filter:brightness(125%); + background:rgba(255,255,255,0.07); + text-shadow:0px -1px 6px #fff; +} +.mouseOver:active +{ + filter:brightness(75%); + background:rgba(0,0,0,0.07); +} + +/* this is a mess */ +.framed,a.option,.sliderBox,.smallFramed +{ + border:1px solid #e2dd48; + background:#000 url(img/darkNoise.jpg); + background-image:/*linear-gradient(rgba(255,255,255,0.05),rgba(0,0,0,0.4)),*/url(img/shadedBordersSoft.png),url(img/darkNoise.jpg); + background-size:/*100% 100%,*/100% 100%,auto; + background-color:#000; + border-radius:2px; + box-shadow:0px 0px 1px 2px rgba(0,0,0,0.5),0px 2px 4px rgba(0,0,0,0.25),0px 0px 2px 2px #000 inset,0px 1px 0px 1px rgba(255,255,255,0.5) inset; + text-shadow:0px 1px 1px #000; + color:#ccc; + line-height:100%; +} +.framed,a.option,a.option.framed,a.option.framed:hover,.smallFramed,a.smallFancyButton +{ + /*border-color:#dac56e #c07a36 #a44e36 #c07a36;*/ + /*border:1px solid #e2dd48;*/ + border-color:#ece2b6 #875526 #733726 #dfbc9a; +} +.smallFramed +{border-radius:8px;} +a.option,textarea,input[type="text"],.sliderBox,a.smallFancyButton +{ + border:1px solid #e2dd48; + border-color:#ece2b6 #875526 #733726 #dfbc9a; + border-radius:2px; +} +textarea,input[type="text"] +{ + border-radius:4px; + box-shadow:0px 0px 0px 1px rgba(0,0,0,0.5) inset,0px 1px 2px rgba(0,0,0,0.5) inset; +} +textarea:read-only,input[type="text"]:read-only +{ + background:transparent; + color:inherit; + text-shadow:0px 1px 0px #000; + resize:none; + border:1px solid rgba(255,255,255,0.25); +} +select,option{font-weight:bold;font-size:11px;margin:2px 4px 2px 0px;} +select{padding:2px;border-radius:4px;} +.smallFancyButton +{ + font-variant:small-caps; + font-weight:bold; + font-size:13px; +} +a.option.smallFancyButton +{ + vertical-align:middle; + width:130px; + text-align:right; +} + +.prefButton{position:relative;} +.prefButton:after{content:'';background:#fff;pointer-events:none;width:3px;height:3px;display:inline-block;border-radius:4px;box-shadow:0px 0px 2px 0px #3cf,0px 0px 6px 1px #33f;position:absolute;right:3px;top:50%;margin-top:-1px;} +.prefButton.off:after{background:rgba(255,255,255,0.15);box-shadow:1px 1px 0px rgba(255,255,255,0.3);} + +.tight +{ + box-sizing:border-box; + overflow:hidden; + text-align:center; +} +.tight .option +{ + box-sizing:border-box; + width:100%;clear:both; + margin:1px 0px; + font-size:11px; +} +.tight .option.halfLeft +{ + width:50%; + float:left;clear:left; +} +.tight .option.halfRight +{ + width:50%; + float:right;clear:right; +} +#prompt .tightInput +{ + margin:4px; + margin-top:0px; + padding:4px 8px; + width:100%; + box-sizing:border-box; + font-size:11px; +} + +.framed,a.option.framed +{ + padding:4px 8px; + margin:4px; + border:3px solid transparent; + border-image:url(img/frameBorder.png) 3 round; + border-radius:2px; + box-shadow:0px 0px 1px 2px rgba(0,0,0,0.5),0px 2px 4px rgba(0,0,0,0.25),0px 0px 6px 1px rgba(0,0,0,0.5) inset; + -webkit-transition: opacity 0.1s ease-out; + -moz-transition: opacity 0.1s ease-out; + -ms-transition: opacity 0.1s ease-out; + -o-transition: opacity 0.1s ease-out; + transition: opacity 0.1s ease-out; +} + +.sliderBox +{ + padding:4px 8px; + width:200px; + display:inline-block; + margin-bottom:2px; + margin-right:2px; +} +.sliderBox>div +{ + margin-bottom:4px; +} +.sliderBox>input +{ + display:block; + margin:2px auto; +} + +/* why, CSS? why? */ +input[type=range] +{ + -webkit-appearance:none; + width:100%; + height:12px; + margin:0px 0px; + border:0px solid #000; + cursor:pointer; + background:transparent; +} +input[type=range]:focus{outline:none;} +input[type=range]::-webkit-slider-runnable-track +{ + width:100%; + height:12px; + cursor:pointer; + background:#999; + border:0px solid #000; + border-radius:4px; + box-shadow:0px 0px 4px #000,0px 2px 3px rgba(0,0,0,0.5) inset; +} +input[type=range]::-webkit-slider-thumb +{ + border:0px solid #000; + height:12px; + width:12px; + background:#ccc; + box-shadow:0px 0px 4px #fff inset,0px 1px 3px 1px rgba(0,0,0,0.5); + cursor:pointer; + -webkit-appearance:none; + margin-top:0px; + border-radius:4px; +} +input[type=range]:active::-webkit-slider-thumb,input[type=range]:hover::-webkit-slider-thumb {background:#fff;} + +input[type=range]::-moz-range-track +{ + width:100%; + height:12px; + cursor:pointer; + background:#999; + border:0px solid #000; + border-radius:4px; + box-shadow:0px 0px 4px #000,0px 2px 3px rgba(0,0,0,0.5) inset; +} +input[type=range]::-moz-range-thumb +{ + border:0px solid #000; + height:12px; + width:12px; + background:#ccc; + box-shadow:0px 0px 4px #fff inset,0px 1px 3px 1px rgba(0,0,0,0.5); + cursor:pointer; + -webkit-appearance:none; + margin-top:0px; + border-radius:4px; +} +input[type=range]:active::-moz-range-thumb,input[type=range]:hover::-moz-range-thumb {background:#fff;} + +input[type=range]::-ms-track +{ + width:100%; + height:12px; + cursor:pointer; + background:#999; + border:0px solid #000; + border-radius:4px; + box-shadow:0px 0px 4px #000,0px 2px 3px rgba(0,0,0,0.5) inset; +} +input[type=range]::-ms-thumb +{ + border:0px solid #000; + height:12px; + width:12px; + background:#ccc; + box-shadow:0px 0px 4px #fff inset,0px 1px 3px 1px rgba(0,0,0,0.5); + cursor:pointer; + -webkit-appearance:none; + margin-top:0px; + border-radius:4px; +} +input[type=range]:active::-ms-thumb,input[type=range]:hover::-ms-thumb {background:#fff;} + + + +.framed b +{ + color:#fff; + font-weight:bold; +} +.framed .name +{ + font-weight:bold; + font-size:110%; + color:#fff; + margin:2px 0px; + /*text-shadow:0px 0px 2px rgba(255,255,255,0.3);*/ + text-shadow:0px -2px 4px rgba(255,255,200,0.4),0px 1px 0px rgba(100,100,100,1),0px 2px 4px rgba(0,0,0,1); +} +.framed q +{ + display:block; + position:relative; + text-align:right; + margin-top:8px; + font-style:italic; + color:rgba(255,255,255,0.5); + font-size:12px; + font-family:Georgia; + line-height:135%; +} +.framed q:before +{ + display:inline-block; + content:"“"; + font-size:14px; + font-family:Georgia; + font-weight:bold; +} +.framed q:after +{ + display:inline-block; + content:"”"; + font-size:14px; + font-family:Georgia; + font-weight:bold; + margin-top:-2px; +} +.framed .close +{ + position:absolute; + top:-5px; + right:0px; + padding:4px; +} +.close +{ + font-weight:bold; + font-size:16px; + text-shadow:0px 0px 2px #000,0px 0px 1px #000; + cursor:pointer; + font-family:Comic Sans MS; + padding:1px 8px 7px 8px; + z-index:1000; +} +.close:hover +{ + color:#fff; + text-shadow:0px 0px 2px #fff; +} +.sidenote +{ + position:absolute; + right:-6px; + bottom:6px; +} + +.menuClose +{ + position:absolute; + top:0px; + right:0px; + border-bottom-left-radius:36px; + padding:4px 12px 16px 18px; + font-size:24px; + box-shadow:-2px 2px 8px #000, 2px -2px 8px rgba(255,255,255,0.1) inset; +} +.menuClose:hover +{ + background:rgba(255,255,255,0.05); +} + +.block +{ + padding:8px; + margin:2px; + border-radius:4px; + border:1px solid rgba(255,255,255,0.1); + box-shadow:0px 0px 1px #000,0px 0px 1px #000 inset; +} + + +#tooltipAnchor +{ + position:absolute; + z-index:1000000000; + display:none; + transition:left 0.1s ease-out,right 0.1s ease-out,top 0.1s ease-out,bottom 0.1s ease-out; +} +#tooltip +{ + position:absolute; + -webkit-transition:none; + -moz-transition:none; + -ms-transition:none; + -o-transition:none; + transition:none; + pointer-events:none; + opacity:1; +} +.wobbling +{ + animation:wobble 0.1s ease-out; +} + +.line +{ + background:linear-gradient(to right,rgba(255,255,255,0),rgba(255,255,255,0.25),rgba(255,255,255,0)); + height:1px; + width:90%; + margin:6px auto; + position:relative; +} +.line:before,.line:after +{ + content:''; + display:block; + background:linear-gradient(to right,rgba(0,0,0,0),rgba(0,0,0,0.25),rgba(0,0,0,0)); + height:1px; + width:90%; + position:absolute; + left:0px; + bottom:1px; +} +.line:after +{ + bottom:-1px; +} +.description +{ + /*border-top:1px solid rgba(255,255,255,0.25);*/ + margin:4px 0px; +} +.descriptionBlock +{ + border-radius:6px; + background:rgba(255,255,255,0.1); + padding:2px 6px; + margin:3px 0px; + position:relative; + font-size:85%; + text-shadow:0px 1px 0px #000; +} +.descriptionBlock:before +{ + position:absolute; + display:block; + content:"\2022"; + left:-4px; + top:2px; + font-size:16px; +} + +q:before +{ + display:inline-block; + content:"\""; +} +q:after +{ + display:inline-block; + content:"\""; +} + + +.price +{ + font-weight:bold; + color:#6f6; + padding-left:18px; + position:relative; +} +.priceMult +{ + font-weight:bold; + color:#ffc; +} +.price .tinyCookie +{ + display:block; + position:absolute; + left:0px; + top:0px; + width:16px; + height:16px; + cursor:pointer; +} +.price.disabled, .disabled .price +{ + color:#f66; +} +.price:before +{ + content:''; + display:block; + position:absolute; + left:0px; + top:2px; + background:url(img/money.png); + width:16px; + height:16px; +} +.hasTinyCookie +{ + position:relative; + padding-left:18px; +} +.hasTinyCookie:before +{ + content:''; + display:block; + position:absolute; + left:0px; + top:0px; + background:url(img/money.png); + width:16px; + height:16px; +} +.heavenly.price:before +{ + background:url(img/heavenlyMoney.png); +} +.lump.price:before +{ + background:url(img/sugarLump.png); +} +.price.plain +{ + color:#fff; + display:inline-block; +} +.price.plain:before +{ + top:0px; +} + +#cookieAnchor +{ + position:absolute; + left:50%; + top:40%; +} +#bigCookie +{ + width:256px; + height:256px; + position:absolute; + left:-128px; + top:-128px; + /*background:url(img/perfectCookie.png); + background-size:256px 256px;*/ + background:url(img/empty.png);/* somehow necessary; an empty div with no background seems to be click-through */ + cursor:pointer; + z-index:10000; + border-radius:128px; + border:none; + overflow:hidden; + outline:none; +} +.elderWrath #bigCookie +{ + background:url(img/imperfectCookie.png); + background-size:256px 256px; +} +#cookieNumbers{position:absolute;top:-80px;} +.cookieNumber +{ + position:absolute; + pointer-events:none; + left:-100px; + top:0px; + width:200px; + z-index:100; + text-align:center; + text-shadow:none; +} +#cookieCursors{position:absolute;z-index:5;} +.cursor +{ + width:32px; + height:32px; + position:absolute; + background:url(img/cursor.png); +} +.cookieParticle +{ + width:64px; + height:64px; + margin-left:-32px; + margin-top:-32px; + position:absolute; + background:url(img/smallCookies.png); + opacity:0; +} +#particles {position:absolute;left:0px;top:0px;z-index:100000000000;} +.particle +{ + position:absolute; + pointer-events:none; + left:-200px; + bottom:0px; + width:400px; + z-index:100000000; + text-align:center; + text-shadow:1px 1px 1px #000,0px 0px 6px #000; + font-size:24px; +} +.particle.title +{ + background:rgba(0,0,0,0.5); + box-shadow:0px 0px 8px 8px rgba(0,0,0,0.5); + border-radius:16px; + display:none; +} + +#milk +{ + width:100%; + height:0%; + position:absolute; + left:0px; + bottom:0px; + z-index:100; + opacity:0.9; +} +.milkLayer +{ + width:100%; + height:100%; + position:absolute; + left:0px; + top:0px; + background-repeat:repeat-x; +} +#cookies +{ + position:absolute; + left:0px; + top:10%; + width:100%; + text-align:center; + z-index:200; + background:#000; + background:rgba(0,0,0,0.4); + padding:2px 0px; + pointer-events:none; + text-shadow:1px 0px 0px #000,-1px 0px 0px #000,0px 1px 0px #000,0px -1px 0px #000,0px 1px 4px #000; +} +#cookiesPerSecond +{ + font-size:50%; +} +#cookiesPerSecond.wrinkled +{ + color:#f00; +} +.monospace +{ + font-family:Courier,monospace; + font-weight:bold; +} +#bakeryNameAnchor +{ + position:absolute; + left:0px; + top:10%; + width:100%; + z-index:200; +} +#bakeryName +{ + position:absolute; + left:0px; + bottom:8px; + left:12.5%; + width:75%; + text-align:center; + font-size:20px; + background:#000; + background:rgba(0,0,0,0.4); + border-radius:12px; + padding:4px 0px; + cursor:pointer; + color:rgba(255,255,255,0.8); +} +#bakeryName:hover +{ + color:#fff; + text-shadow:0px 0px 8px #fff; +} + +#specialPopup +{ + position:absolute; + left:50%; + margin-left:-185px; + bottom:32px; + width:350px; + min-height:8px; + z-index:20000; + transition:bottom 0.2s ease-out,opacity 0.1s ease-out; + text-align:center; +} +#specialPopup.onScreen +{ + bottom:32px; + opacity:1; +} +#specialPopup.offScreen +{ + bottom:-32px; + pointer-events:none; + opacity:0; +} + +.separatorLeft, .separatorRight +{ + width:16px; + height:100%; + background:url(img/panelVertical.png) repeat-y; + background:url(img/panelGradientTop.png) no-repeat top left,url(img/panelGradientBottom.png) no-repeat bottom left,url(img/panelVertical.png) repeat-y; + position:absolute; + top:0px; + bottom:0px; + z-index:100; +} +.separatorLeft +{ + left:30%; +} +.separatorRight +{ + right:317px; +} +.separatorBottom +{ + width:100%; + height:16px; + background:url(img/panelHorizontal.png) repeat-x; + background:url(img/panelGradientLeft.png) no-repeat top left,url(img/panelGradientRight.png) no-repeat top right,url(img/panelHorizontal.png) repeat-x; + position:absolute; + left:0px; + bottom:0px; +} + +.panelButton +{ + background:url(img/panelMenu3.png); + background-position:0px 0px; + position:absolute; + z-index:100; + width:100px; + height:48px; + text-align:center; + font-size:18px; + cursor:pointer; + + box-sizing:border-box; + padding-top:16px; + + color:#999; + text-shadow:0px 1px 0px #444,0px 0px 4px #000; +} +.panelButton:hover,.panelButton.selected +{ + z-index:1000; + color:#fff; + text-shadow:0px 1px 0px #999,0px 0px 4px #000; +} +.panelButton>div:first-child{display:inline-block;} +#prefsButton{top:0px;left:0px; padding-top:16px; padding-right:2px; background-position:0px 0px;} +#statsButton{bottom:16px;left:0px; padding-top:14px; padding-right:2px; background-position:0px -48px;} +#logButton{top:0px;right:0px; padding-top:16px; padding-left:2px; background-position:-100px 0px;} +#legacyButton{bottom:16px;right:0px;padding-top:14px; padding-left:2px; background-position:-100px -48px;} +/*#prefsButton:hover,#prefsButton.selected{ background-position:0px -96px;}*/ +#statsButton:hover,#statsButton.selected{ background-position:0px -144px;} +#logButton:hover,#logButton.selected{ background-position:-100px -96px;} +/*#legacyButton:hover,#legacyButton.selected{ background-position:-100px -144px;}*/ + +.subButton +{ + border-radius:5px; + box-shadow:0px 1px 0px rgba(250,180,150,0.75) inset,0px 0px 0px 1px rgba(0,0,0,0.75),0px 2px 3px rgba(250,180,150,0.5) inset,0px 1px 0px 1px rgba(250,180,150,0.25); + padding:6px 12px; + font-size:14px; + position:relative; + top:-4px; +} +#prefsButton:hover>.subButton{box-shadow:0px 1px 0px rgba(250,180,150,1) inset,0px 0px 0px 1px rgba(0,0,0,0.75),0px 2px 3px rgba(250,180,150,0.75) inset,0px 1px 0px 1px rgba(250,180,150,0.25);} + +#logButton.hasUpdate {color:#fff;} +#logButton.hasUpdate>div:first-child {position:relative;top:-8px;} +#logButton.hasUpdate:before +{ + content:''; + display:block; + position:absolute; + left:-40px; + top:10px; + width:48px; + height:38px; + background:url(img/pointGlow.gif); + animation:pointGlowBump 0.6s infinite ease-in-out; +} +@keyframes pointGlowBump{ + 0% {transform:translate(0px,0px) scale(0.8,1.2);} + 20% {transform:translate(-8px,0px);} + 50% {transform:translate(-10px,0px);} + 80% {transform:translate(-8px,0px);} + 100% {transform:translate(0px,0px);} +} +#checkForUpdate +{ + display:none; + font-size:10px; + position:absolute;bottom:8px;left:0px;right:0px; + animation:rainbowCycle 0.5s infinite ease-in-out; +} +@keyframes rainbowCycle{ + 0% {color:#ff1d87;} + 16% {color:#a071ff;} + 33% {color:#40b9ff;} + 50% {color:#15ff57;} + 66% {color:#ffed29;} + 83% {color:#ff5f2e;} + 100% {color:#ff1d87;} +} +@keyframes rainbowCycleBG{ + 0% {background-color:#ff1d87;} + 16% {background-color:#a071ff;} + 33% {background-color:#40b9ff;} + 50% {background-color:#15ff57;} + 66% {background-color:#ffed29;} + 83% {background-color:#ff5f2e;} + 100% {background-color:#ff1d87;} +} +#logButton.hasUpdate #checkForUpdate {display:block;} + + +.roundedPanel +{ + background:url(img/roundedPanelBGS.png) repeat-x 0px 0px; + position:relative; + padding:9px 0px; + height:20px; +} +.roundedPanel:before,.roundedPanel:after +{ + content:''; + display:block;height:36px; + position:absolute;top:0px; +} +.roundedPanel:before +{ + background:url(img/bracketPanelLeftS.png) no-repeat;left:-16px;width:16px; +} +.roundedPanel:after +{ + background:url(img/bracketPanelRightS.png) no-repeat;right:-18px;width:18px; +} +/*.roundedPanel +{ + background:url(img/roundedPanelBG.png) repeat-x 0px 0px; + position:relative; +} +.roundedPanel:before,.roundedPanel:after +{ + content:''; + display:block;width:17px;height:32px; + position:absolute;top:0px; +} +.roundedPanel:before +{ + background:url(img/roundedPanelLeft.png) no-repeat;left:-17px; +} +.roundedPanel:after +{ + background:url(img/roundedPanelRight.png) no-repeat;right:-17px; +}*/ +#ascendNumber +{ + display:none; + position:absolute; + right:115px; + top:22px; + font-size:14px; + font-weight:bold; + font-family:Georgia; + color:#fff; + text-shadow:0px -1px 1px #09f,0px 1px 1px #f04; +} +#legacyButton:hover>#ascendNumber +{text-shadow:0px -1px 1px #09f,0px 1px 1px #f04,0px -1px 1px #09f,0px 1px 1px #f04,0px 0px 4px #fff;} + +#ascendTooltip +{ + display:none; + position:absolute; + right:0px; + top:52px; + font-family:Tahoma,Arial,sans serif; + font-size:11px; + width:220px; + padding:8px; + pointer-events:none; +} +#legacyButton:hover>#ascendTooltip +{display:block;} + + +#lumps +{ + display:none; + position:absolute; + width:32px; + height:32px; + left:-8px; + bottom:-12px; + z-index:10000; + cursor:pointer; + filter:drop-shadow(0px 3px 2px #000); + -webkit-filter:drop-shadow(0px 3px 2px #000); +} +#lumps:hover #lumpsIcon,#lumps:hover #lumpsIcon2 +{top:-10px;} +#lumpsIcon,#lumpsIcon2 +{ + width:48px; + height:48px; + position:absolute; + left:-8px; + top:-8px; + pointer-events:none; +} +#lumpsAmount +{ + font-size:12px; + color:#6cf; + position:absolute; + left:36px; + top:6px; + pointer-events:none; + text-align:left; + width:200px; +} +.lumpsOn #lumps{display:block;} + + +.lumpRefill +{ + cursor:pointer; + width:48px; + height:48px; + position:absolute; + left:0px; + top:0px; + transform:scale(0.5); + z-index:1000; + transition:transform 0.05s; +} +.lumpRefill:hover{transform:scale(1);} +.lumpRefill:active{transform:scale(0.4);} + + +.meterContainer +{ + background:rgba(0,0,0,0.5); + position:relative; + border-radius:2px; + height:8px; +} +.meter +{ + background:url(img/prestigeBar.jpg) 0px 0px; + position:absolute; + left:0px; + /*right:100%;*/ + right:0px; + top:0px; + height:100%; + /*max-width:100%;*/ + transform:translate(0px,0px); +} +.meter:after +{ + height:8px; + width:8px; + position:absolute; + right:-8px; + top:0px; + content:''; + display:block; + background:url(img/prestigeBarCap.png); +} +#ascendMeterContainer +{ + width:100px; + right:0px; + bottom:4px; + position:absolute; + overflow:hidden; +} +#ascendMeter +{ + /*right:100px;*/ +} + +.meter.filling +{ +/* this tiny thing is actually an enormous resource hog */ +/*-webkit-animation:fluidMotion 10s infinite linear; + -moz-animation:fluidMotion 10s infinite linear; + animation:fluidMotion 10s infinite linear;*/ + /*-webkit-transition:right 0.5s linear; + -moz-transition:right 0.5s linear; + -ms-transition:right 0.5s linear; + -o-transition:right 0.5s linear; + transition:right 0.5s linear;*/ +} +@-webkit-keyframes fluidMotion{ +from {background-position:0px -24px;} + to {background-position:-128px -24px;} +} +@-moz-keyframes fluidMotion{ +from {background-position:0px -24px;} + to {background-position:-128px -24px;} +} +@keyframes fluidMotion{ +from {background-position:0px -24px;} + to {background-position:-128px -24px;} +} + +#game.onMenu #menu{display:block;} +#game.onMenu .row{visibility:hidden;display:none;} +#menu +{ + display:none; + z-index:1; + position:absolute; + left:0px; + right:0px; + top:0px; + bottom:0px; + /*box-shadow:0px 0px 24px #000 inset; + background:#000 url(img/darkNoise.jpg);*/ +} + +#comments +{ + padding:16px; + text-align:center; + position:relative; + padding-bottom:32px; + font-size:16px; + height:64px; + background:url(img/shadedBorders.png); + background-size:100% 96px; + /*overflow:hidden;*/ +} +#commentsText +{ + position:absolute; + top:0px; + left:108px; + right:108px; + bottom:16px; + overflow:hidden; + z-index:1; +} +#commentsText:hover +{ + overflow:visible; + z-index:1000; +} +.commentsText +{ + padding:16px 0px; + position:absolute; + top:0px; + left:0px; + right:0px; + opacity:1; + text-align:center; + transition:text-shadow 0.25s,background 0.25s; + border-radius:8px; +} +#commentsText:hover>.commentsText +{ + text-shadow:0px 1px 1px #000,0px 2px 2px #000,0px 2px 8px #000,0px 2px 16px #000,0px 2px 20px #000; + /*background:rgba(0,0,0,0.2);*/ +} +.commentsText q +{ + font-style:italic; +} +.commentsText sig +{ + font-size:70%; + display:block; + text-align:center; + opacity:0.7; +} +.commentsText sig:before +{ + content:"-"; + padding-left:64px; +} +.fortune +{ + color:#ade000; + cursor:pointer; +} +.fortune:hover +{ + color:#d2ff00; + text-shadow:0px 0px 4px #ade000 !important; +} + +#commentsText1 +{ + z-index:20; +} +#commentsText2 +{ + z-index:10; +} + +/* let me tell you about vendor prefixes */ +.risingAway{ +-webkit-animation:riseAway 1s 1 forwards; + -moz-animation:riseAway 1s 1 forwards; + animation:riseAway 1s 1 forwards; +} +.risingUp{ +-webkit-animation:riseUp 1s 1 forwards; + -moz-animation:riseUp 1s 1 forwards; + animation:riseUp 1s 1 forwards; +} +.risingUpLinger{ +-webkit-animation:riseUpLinger 4s 1 forwards ease-out; + -moz-animation:riseUpLinger 4s 1 forwards ease-out; + animation:riseUpLinger 4s 1 forwards ease-out; +} +@-webkit-keyframes riseAway{ +from {top:0px;opacity:1;} + to {top:-20px;opacity:0;} +} +@-webkit-keyframes riseUp{ +from {top:20px;opacity:0;} + to {top:0px;opacity:1;} +} +@-webkit-keyframes riseUpLinger{ +0% {transform:translate(0px,0px);opacity:0;} +1% {transform:translate(0px,0px);opacity:1;} +20% {transform:translate(0px,-32px);opacity:1;} +100% {transform:translate(0px,-32px);opacity:0;} +} +@-moz-keyframes riseAway{ +from {top:0px;opacity:1;} + to {top:-20px;opacity:0;} +} +@-moz-keyframes riseUp{ +from {top:20px;opacity:0;} + to {top:0px;opacity:1;} +} +@-moz-keyframes riseUpLinger{ +0% {transform:translate(0px,0px);opacity:0;} +1% {transform:translate(0px,0px);opacity:1;} +20% {transform:translate(0px,-32px);opacity:1;} +100% {transform:translate(0px,-32px);opacity:0;} +} +@keyframes riseAway{ +from {top:0px;opacity:1;} + to {top:-20px;opacity:0;} +} +@keyframes riseUp{ +from {top:20px;opacity:0;} + to {top:0px;opacity:1;} +} +@keyframes riseUpLinger{ +0% {transform:translate(0px,0px);opacity:0;} +2% {transform:translate(0px,0px);opacity:1;} +20% {transform:translate(0px,-32px);opacity:1;} +75% {transform:translate(0px,-32px);opacity:1;} +100% {transform:translate(0px,-32px);opacity:0;} +} + + +@keyframes wobble +{ + 0% {transform:scale(0.5,0.5);} + 20% {transform:scale(1.3,0.7);} + 30% {transform:scale(0.7,1.3);} + 50% {transform:scale(1.2,0.8);} + 70% {transform:scale(0.9,1.1);} + 90% {transform:scale(1.1,0.9);} + 100% {transform:scale(1,1);} +} + +@keyframes bounce +{ + /* weeeeee */ + 0% {transform-origin:50% 100%;transform:scale(1,1);} + 10% {transform-origin:50% 100%;transform:scale(0.9,1.2);} + 20% {transform-origin:50% 100%;transform:scale(1.5,0.5);} + 25% {transform-origin:50% 100%;transform:scale(0.75,1.5) translate(0px,-10px);} + 30% {transform-origin:50% 100%;transform:scale(0.8,1.2) translate(0px,-20px);} + 60% {transform-origin:50% 100%;transform:scale(1,1) translate(0px,-25px);} + 70% {transform-origin:50% 100%;transform:scale(2,0.5);} + 80% {transform-origin:50% 100%;transform:scale(0.8,1.2);} + 90% {transform-origin:50% 100%;transform:scale(1,1);} + 100% {transform-origin:50% 100%;transform:scale(1,1);} +} + + +.comeLeft{animation:comeLeft 0.2s ease-out;} +@keyframes comeLeft +{ + 0% {transform:translate(-16px,0px);opacity:0;} + 100% {transform:translate(0px,0px);opacity:1;} +} + +.pucker{animation:pucker 0.2s ease-out;} +@keyframes pucker +{ + 0% {transform:scale(1,1);} + 10% {transform:scale(1.15,0.85);} + 20% {transform:scale(1.2,0.8);} + 50% {transform:scale(0.75,1.25);} + 70% {transform:scale(1.05,0.95);} + 90% {transform:scale(0.95,1.05);} + 100% {transform:scale(1,1);} +} +.puckerHalf{animation:puckerHalf 0.2s ease-out;} +@keyframes puckerHalf +{ + 0% {transform:scale(0.5,0.5);} + 10% {transform:scale(0.575,0.425);} + 20% {transform:scale(0.6,0.4);} + 50% {transform:scale(0.375,0.625);} + 70% {transform:scale(0.525,0.475);} + 90% {transform:scale(0.475,0.525);} + 100% {transform:scale(0.5,0.5);} +} + +.flashRed{animation:flashRed 0.2s ease-out;} +@keyframes flashRed +{ + 0% {background:#f00;} + 100% {} +} +.punchDown{animation:punchDown 0.3s ease-out;} +@keyframes punchDown +{ + 0% {transform:translate(0px,0px);} + 20% {transform:translate(0px,4px);} + 100% {transform:translate(0px,0px);} +} +.punchUp{animation:punchUp 0.3s ease-out;} +@keyframes punchUp +{ + 0% {transform:translate(0px,0px);} + 20% {transform:translate(0px,-4px);} + 100% {transform:translate(0px,0px);} +} + +#buildingsMaster +{ + min-height:24px; + background:#999; + background:url(img/darkNoise.jpg); + box-shadow:0px 0px 4px #000 inset; + position:relative; + text-align:center; + color:#fff; + font-size:12px; + font-weight:bold; + font-variant:small-caps; + text-shadow:0px 1px 0px #000; + margin-bottom:8px; + display:none; +} +.extraButtons #buildingsMaster{display:block;} +#game.onMenu #buildingsMaster{display:none;} + +.row +{ + position:relative; + padding-bottom:16px; + display:none; + /*overflow:hidden;*/ +} +.row.enabled{display:block;} +.row .rowCanvas +{ + width:100%; + height:128px; + /*overflow-x:scroll; + overflow-y:hidden;*/ + background:#000; + display:block; +} +.row .rowSpecial +{ + min-height:24px; + z-index:100; + width:100%; + top:0px; + left:0px; + background:#000 url(img/mapBG.jpg) fixed; + display:none; +} +.row.onMinigame .rowCanvas{display:none;} +.row.onMinigame .rowSpecial{display:block;} +/*.row.muted .rowCanvas,.row.muted .rowSpecial{display:none;}*/ +/*.row.muted .separatorBottom{background:rgba(0,0,0,0.75);box-shadow:1px 1px 0px rgba(255,255,255,0.1) inset,-1px -1px 0px rgba(0,0,0,0.5) inset;}*/ +.row.muted{display:none;} + +.row .info, #sectionLeft .info +{ + display:none; + /*visibility:hidden;*/ + -webkit-transition: opacity 0.1s ease-out; + -moz-transition: opacity 0.1s ease-out; + -ms-transition: opacity 0.1s ease-out; + -o-transition: opacity 0.1s ease-out; + transition: opacity 0.1s ease-out; + opacity:0; +} +.row .info, #sectionLeft .info +{ + position:absolute; + top:0px; + left:0px; + height:112px; + padding:8px; + font-size:12px; + line-height:125%; + background:url(img/infoBG.png); + color:#666; + z-index:100000; +} +.row .info:after +{ + width:16px; + height:128px; + position:absolute; + right:-16px; + top:0px; + background:url(img/infoBGfade.png) repeat-y; + display:block; + content:''; +} +#sectionLeft .info +{ + border-radius:16px; + padding:24px 8px 8px 24px; + left:-16px; + top:-16px; + height:auto; +} +.row:hover .info, #sectionLeft:hover .info +{ + opacity:1; +} +.row .object +{ + position:absolute; + width:64px; + height:64px; +} +#sectionLeftInfo +{ + position:absolute; + left:0px; + top:0px; + width:100%; +} + +.zoneTitle +{ + text-align:center; + padding:8px; + width:100%; +} +#store +{ + position:relative; +} +#store:after +{ + display:block; + height:64px; + background:url(img/blackGradientSmallTop.png) repeat-x top; + content:''; + pointer-events:none; + position:absolute; + left:0px; + right:0px; + bottom:-64px; +} +#storeTitle +{ + position:relative; + width:284px; + background:url(img/blackGradientSmallTop.png) repeat-x top; +} +#buildingsTitle +{ + display:none; +} +.storeSection +{ + height:60px; + width:300px; + position:relative; + overflow-y:hidden; + background:url(img/panelHorizontal.png) repeat-x top; + background:url(img/panelGradientLeft.png) no-repeat top left,url(img/panelGradientRight.png) no-repeat top right,url(img/panelHorizontal.png) repeat-x; + padding-top:16px; +} +.storeSection:hover +{ + height:auto; + min-height:60px; +} +.storeSection:hover:before +{ + display:block; +} +.storeSection:before,.storeSectionAddon +{ + z-index:1000; + text-shadow:0px 1px 1px #360e00,0px -1px 1px #360e00,1px 0px 1px #360e00,-1px 0px 1px #360e00; + font-weight:bold; + color:#f6dab8; + opacity:1; + font-variant:small-caps; +} +.storeSection:before +{ + display:none; + position:absolute; + content:''; + left:2px; + top:0px; + pointer-events:none; +} +.storeSectionAddon +{ + position:relative; + line-height:0%; + text-align:right; + top:6px; + right:4px; +} + +.trophy +{ + width:48px;height:48px;margin:2px;float:left; + cursor:pointer; + filter:drop-shadow(0px 3px 2px #000); + -webkit-filter:drop-shadow(0px 3px 2px #000); + position:relative; +} +.trophy:hover +{ + top:-1px; + /*filter:brightness(125%) drop-shadow(0px 3px 2px #000); + -webkit-filter:brightness(125%) drop-shadow(0px 3px 2px #000);*/ +} + +.tag +{ + background-color:#ccc; + background-image:linear-gradient(to bottom,rgba(0,0,0,0.3),transparent); + display:inline-block; + font-family:Arial; + font-size:10px; + color:#000; + text-shadow:0px 1px 0px rgba(255,255,255,0.25); + border-radius:3px; + opacity:0.85; + padding:0px 3px; + margin:1px 2px 0px 0px; + font-weight:bold; +} + +#toggleBox +{ + position:absolute; + right:318px; + top:100px; + width:300px; + min-height:60px; + display:none; + z-index:50000000; + text-align:center; +} + +#upgrades:before{content:'Upgrades';} +#toggleUpgrades:before{content:'Switches';} +#techUpgrades:before{content:'Research';} +/*#vaultUpgrades{height:0px;}*/ +/*#vaultUpgrades:hover{height:auto;min-height:60px;}*/ +#vaultUpgrades .crate{opacity:0.5;} +#vaultUpgrades .crate{transform:scale(0.5);margin:-9px;} +#vaultUpgrades{height:30px;} +#vaultUpgrades:hover{height:auto;min-height:30px;} +#vaultUpgrades:before{content:'Vault';} +#products:before{content:'Buildings';} +#upgrades +{ +} +#upgrades.hasMenu +{ + min-height:82px; +} +#products +{ + height:auto; + min-height:60px; +} +.crate +{ + width:48px; + height:48px; + margin:6px; + display:inline-block; + cursor:pointer; + /*opacity:0.6;*/ + position:relative; + /*background:#000;*/ + background:rgba(0,0,0,0.25); + float:left; + border:none; +} +#menu .crate{outline:none !important;} +.crate:before +{ + content:''; + position:absolute; + left:-6px; + top:-6px; + width:60px; + height:60px; + display:block; + background:url(img/upgradeFrame.png); + background-position:0px 0px; + z-index:10; +} + +.crate.noFrame {background-color:transparent!important;margin:2px;} +.crate.noFrame:before {background:transparent;} +.crate.noFrame {opacity:0.3;} +.crate.noFrame.enabled ,.crate.noFrame:hover {opacity:1;} + + +.crate:before{background-position:120px 0px;} +.crate.enabled:before{background-position:0px 0px;} +.crate.enabled:hover:before,.crate.highlighted:before{background-position:60px 0px;} +.crate.noFrame.highlighted{z-index:100;box-shadow:0px 0px 12px -4px rgba(255,255,255,1) inset,0px 0px 0px 1px rgba(255,255,255,0.65);} +/*.crate.enabled:hover:after,.crate.highlighted:after +{ + content:''; + position:absolute; + left:-24px; + top:-24px; + width:96px; + height:96px; + display:block; + //background:url(img/upgradeHighlight.png); + background:url(img/upgradeHighlight.jpg); + mix-blend-mode:screen; + z-index:100; + pointer-events:none; +}*/ +.crate.shadow:before{background-position:120px 60px;} +.crate.shadow.enabled:before{background-position:0px 60px;} +.crate.shadow.enabled:hover:before{background-position:60px 60px;} + +.selectorCorner +{ + position:absolute; + left:-6px; + bottom:-6px; + width:12px; + height:12px; + display:block; + background:url(img/upgradeSelector.png); + z-index:20; +} + +.crate:hover:before +{ + z-index:20; +} + +.pieTimer +{ + position:absolute; + left:0px; + top:0px; + width:48px; + height:48px; + background:url(img/pieFill.png); + /*background-size:864px 384px;*/ + /*background-size:864px 384px;*/ + z-index:1000; + opacity:0.5; +} + +.crate.heavenly{opacity:0.8;} +.crate.heavenly:before +{ + left:-20px; + top:-20px; + width:88px; + height:88px; + background-image:url(img/ascendSlot.png); + background-position:88px 0px; +} +/*.crate.heavenly:after +{ + content:''; + position:absolute; + left:-6px; + top:-6px; + width:60px; + height:60px; + display:block; + background:#f00; + border-radius:30px; + z-index:-10; +}*/ +#menu .crate.heavenly {margin:12px;} +/*#menu .crate.heavenly:nth-child(even) {margin-top:16px;margin-bottom:8px;} +#menu .crate.heavenly:nth-child(3n) {margin-right:16px;margin-left:8px;}*/ +.crate.heavenly,.crate.heavenly:hover{background-color:transparent;} +.icon +{ + width:48px; + height:48px; + display:inline-block; + margin:0px 4px; +} +.icon,.crate,.usesIcon +{ + /*background-image:url(img/icons.png?v=20);*/ +} +.icon,.crate,.shadowFilter +{ + filter:drop-shadow(0px 3px 2px #000); + -webkit-filter:drop-shadow(0px 3px 2px #000); +} + +/*filter the whole list rather than filtering each individual crate*/ +.crateBox .crate,.upgradeBox .crate +{ + filter:none; + -webkit-filter:none; +} +.crateBox,.upgradeBox +{ + filter:drop-shadow(0px 3px 2px #000); + -webkit-filter:drop-shadow(0px 3px 2px #000); +} +.listing.crateBox +{ + overflow-y:hidden; + padding-bottom:12px; + margin-bottom:-12px; +} + +.achievement +{ + /*opacity:0.4;*/ +} +.crate.enabled +{ + opacity:1; +} +.crate.heavenly.enabled:before +{ + /*background-position:0px -60px;*/ + background-position:0px 0px; +} +.crate.heavenly:hover:before +{ + background-position:-88px 0px; +} +.crate:hover,.crate.highlighted +{ + /*background-color:#200e0a;*/ + opacity:1; + top:-1px; + + /* for some reason having a filter update on hover makes the cursor confused about which icon it's hovering */ + /*filter:brightness(115%); + -webkit-filter:brightness(115%);*/ +} +.crate.heavenly +{ + transition:left 0.2s ease-out,top 0.2s ease-out; + z-index:10; +} +.crate.ghosted +{ + background:transparent; + opacity:0.2; +} +.parentLink +{ + /*background:url(img/linkPulse.png);*/ + background:url(img/linkPulse.gif); + width:0px; + height:8px; + position:absolute; + -ms-transform-origin:0% 50%; + -webkit-transform-origin:0% 50%; + transform-origin:0% 50%; + opacity:0.5; + z-index:-10; + /* +-webkit-animation:parentLinkPulse 1s infinite linear; + -moz-animation:parentLinkPulse 1s infinite linear; + animation:parentLinkPulse 1s infinite linear; + */ +} +@-webkit-keyframes parentLinkPulse{ +from {background-position:0px 0px;} + to {background-position:32px 0px;} +} +@-moz-keyframes parentLinkPulse{ +from {background-position:0px 0px;} + to {background-position:32px 0px;} +} +@keyframes parentLinkPulse{ +from {background-position:0px 0px;} + to {background-position:32px 0px;} +} + +.product +{ + width:300px; + height:64px; + cursor:pointer; + opacity:0.6; + background:url(img/storeTile.jpg); + position:relative; + -webkit-transition: opacity 0.25s ease-out, margin-bottom 0.1s ease-out; + -moz-transition: opacity 0.25s ease-out, margin-bottom 0.1s ease-out; + -ms-transition: opacity 0.25s ease-out, margin-bottom 0.1s ease-out; + -o-transition: opacity 0.25s ease-out, margin-bottom 0.1s ease-out; + transition: opacity 0.25s ease-out, margin-bottom 0.1s ease-out; + border:none; + text-align:left; + line-height:inherit; +} +.product:after +{ + content:''; + display:block; + position:absolute; + left:0px;top:0px;right:0px;bottom:0px; + z-index:100; +} +.product:nth-child(4n-3) {background-position:0px 64px;} +.product:nth-child(4n-2) {background-position:0px 128px;} +.product:nth-child(4n-1) {background-position:0px 192px;} +.product:hover +{ + box-shadow:0px 0px 16px #fed inset,0px 0px 1px #000; + z-index:20; + filter:brightness(115%); + -webkit-filter:brightness(115%); +} +.product.enabled:active +{ + box-shadow:0px 0px 16px #000 inset; +} +.product.unlocked.enabled +{ + opacity:1; +} +.product.toggledOff +{ + opacity:0; +} +.productName +{ + font-weight:bold; + letter-spacing:-1px; + font-size:28px; +} +.longProductName +{ + line-height:90%; + font-size:17px; + padding-right:50px; +} +.product .icon +{ + width:64px; + height:64px; + position:absolute; + left:0px; + top:0px; + background:url(img/buildings.png); + background-repeat:no-repeat; + margin:0px; +} +.product .content +{ + display:inline-block; + position:absolute; + left:64px; + top:6px; + right:0px; + bottom:6px; + padding:4px; + text-shadow:0px 2px 6px #000,0px 1px 1px #000; +} +.tinyProductIcon +{ + width:64px; + height:64px; + left:0px; + top:0px; + background:url(img/buildings.png); + background-repeat:no-repeat; + margin:-16px; + transform:scale(0.5); + display:inline-block; + border-radius:32px; +} +#buildingsMaster .tinyProductIcon +{ + cursor:pointer; + opacity:0.8; +} +#buildingsMaster .tinyProductIcon:hover +{ + opacity:1; +} + + +.product .content .owned +{ + position:absolute; + right:8px; + bottom:5px; + font-size:40px; + opacity:0.2; + color:#000; + text-shadow:0px 0px 8px #fff; + letter-spacing:-2.5px; +} +.product .icon +{ + opacity:0; +} +.product.unlocked .icon +{ + opacity:1; +} +.product .icon.off +{ + z-index:100; + opacity:1; + background:url(img/buildings.png); + background-repeat:no-repeat; + -webkit-transition: opacity 2s ease-out; + -moz-transition: opacity 2s ease-out; + -ms-transition: opacity 2s ease-out; + -o-transition: opacity 2s ease-out; + transition: opacity 2s ease-out; +} +.product.unlocked .icon.off +{ + opacity:0; +} +.product.locked .title {display:none;} +.product .lockedTitle {display:none;} +.product.locked .lockedTitle {display:block;} + +.selling .product +{ + box-shadow:0px 0px 16px #c00 inset; +} +.selling .product:hover +{ + box-shadow:0px 0px 16px #f66 inset,0px 0px 1px #000; +} +.selling .product.enabled:active +{ + box-shadow:0px 0px 16px #f99 inset; +} + +.productButtons +{ + position:absolute; + right:-1px; + bottom:0px; + overflow:hidden; + z-index:10; +} +.productButton +{ + background:rgba(0,0,0,0.25); + box-shadow:-1px -1px 0px rgba(255,255,255,0.25),0px 0px 1px 1px rgba(0,0,0,0.5) inset; + border-top-left-radius:4px; + border-top-right-radius:4px; + padding:4px 8px; + font-size:11px; + font-weight:bold; + color:#ccc; + text-shadow:1px 1px 0px #000,-1px 1px 0px #000,1px -1px 0px #000,-1px -1px 0px #000; + cursor:pointer; + float:right; + position:relative; + margin-left:2px; + margin-top:2px; + min-height:11px; +} +.productLevel +{ + border-top-right-radius:0px; +} +.productButton:hover +{ + background:rgba(0,0,0,0.5); + color:#fff; +} +.productLevel +{ + width:65px; +} +.productLevel:after +{ + content:''; + display:block; + position:absolute; + right:8px; + bottom:0px; + background:url(img/levelUp.png); + width:33px; + height:19px; + opacity:0.75; +} +.productLevel:hover:after +{ + opacity:1; +} +.productButton.on{background:rgba(255,255,255,0.75);} +.productMute{display:none;} +.extraButtons .productMute{display:inline-block;} + + +.lumpsOnly{display:none;} +.lumpsOn .lumpsOnly{display:block;} + +.storePre +{ + background:#999; + background:url(img/darkNoise.jpg); + box-shadow:0px 0px 4px #000 inset; + width:300px; + padding:4px 0px; + position:relative; + text-align:center; + font-variant:small-caps; + color:#fff; + font-weight:bold; + font-size:14px; + text-shadow:0px 1px 0px #000; +} +.storePreButton +{ + opacity:0.5; + cursor:pointer; +} +.storePreButton:hover,.storePreButton.selected +{ + text-shadow:0px 1px 0px #000,0px 0px 1px #fff,0px 0px 4px #fff; + opacity:1; +} +#storeBulk +{ + width:240px; + padding:0px; + padding-left:60px; + height:32px; + overflow:hidden; +} +.storeBulkMode,.storeBulkAmount +{ + float:left; +} +.storeBulkMode:hover,.storeBulkAmount:hover,.storeBulkMode.selected,.storeBulkAmount.selected +{ +} +.storeBulkMode +{width:60px;padding:1px 0px;} +#storeBulkBuy +{position:absolute;left:0px;top:0px;} +#storeBulkSell +{position:absolute;left:0px;bottom:1px;} +.storeBulkAmount +{width:60px;padding:9px 0px;} + +#buffs +{ + position:absolute; + top:0px; + right:0px; + z-index:100000; + transform-origin:100% 0%; + transform:scale(0.75); +} +.buff +{ + margin:12px; +} + +#shimmers +{ + position:absolute; + left:0px; + top:0px; + z-index:10000000000; + filter:drop-shadow(0px 4px 4px rgba(0,0,0,0.75)); + -webkit-filter:drop-shadow(0px 4px 4px rgba(0,0,0,0.75)); +} +.shimmer +{ + cursor:pointer; + position:absolute; + z-index:10000000000; + display:none; +} +.shimmer:hover +{ + filter:brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1)); + -webkit-filter:brightness(125%) drop-shadow(0px 0px 3px rgba(255,255,255,1)); +} + +.goldenCookie,.seasonPopup +{ + cursor:pointer; + position:absolute; + z-index:10000000000; + display:none; + filter:drop-shadow(0px 4px 4px rgba(0,0,0,0.75)); + -webkit-filter:drop-shadow(0px 4px 4px rgba(0,0,0,0.75)); +} + +.goldenCookie +{ + width:96px; + height:96px; + background:url(img/goldCookie.png); +} + +.seasonPopup +{ + width:256px; + height:256px; + background:url(img/goldCookie.png) center center no-repeat; +} +.goldenCookie:hover,.seasonPopup:hover +{ + filter:brightness(125%) drop-shadow(0px 3px 4px rgba(0,0,0,0.5)); + -webkit-filter:brightness(125%) drop-shadow(0px 3px 4px rgba(0,0,0,0.5)); +} + +.sparkles +{ + width:128px; + height:128px; + background:url(img/sparkles.jpg); + position:absolute; + z-index:10000000000; + display:none; + left:0px; + top:0px; + mix-blend-mode:screen; + pointer-events:none; +} + +#darken +{ + position:absolute; + left:0px; + top:0px; + right:0px; + bottom:0px; + background:rgba(0,0,0,0.5); + z-index:100000000; + display:none; +} + +#promptAnchor +{ + position:absolute; + left:50%; + top:125px; + z-index:1000000000; + display:none; + width:0px; + height:0px; +} +#prompt +{ + position:relative; + overflow:hidden; + width:250px; + padding:16px; + margin-left:-18px; + left:-125px; + text-align:center; + /*animation:pucker 0.2s;*/ +} +#promptContent{margin-top:-8px;} +#promptContent h3{margin-bottom:6px;} +#prompt h3,.prompt h3,h4,.fancyText +{ + text-align:center; + font-weight:bold; + font-size:14px; + position:relative; + font-variant:small-caps; + display:inline-block; +} +#prompt h3,.prompt h3,.fancyText +{ + color:#ece2b6; + text-shadow:0px 1px 0px #733726,0px 2px 0px #875626,0px 2px 1px #000,0px 2px 3px #000; + font-family:Georgia,serif; + font-size:15px; +} +.large .fancyText{font-size:20px;} +#prompt h3:before,#prompt h3:after,.prompt h3:before,.prompt h3:after +{ + content:''; + display:block; + width:39px; + height:23px; + position:absolute; + top:-4px; +} +#prompt h3:before,.prompt h3:before +{ + background:url(img/featherLeft.png) no-repeat; + left:-39px; +} +#prompt h3:after,.prompt h3:after +{ + background:url(img/featherRight.png) no-repeat; + right:-39px; +} +#prompt textarea,#prompt input +{ + width:100%; + margin:0px; + position:relative; + left:-3px; +} + +#prompt.widePrompt +{ + width:500px; + left:-250px; +} + +#prompt.legacyPrompt +{ + width:400px; + left:-200px; +} + +#notes +{ + position:absolute; + /*left:0px; + bottom:128px;*/ + left:50%; + margin-left:-125px; + bottom:0px; + z-index:100000000; +} +#notes .remaining {padding:3px;opacity:0.75;text-shadow:0px 0px 2px #000,0px 1px 0px #000;} +.note +{ + position:relative; + overflow-y:hidden; + width:250px; + padding-right:16px; + padding-bottom:8px; + left:-18px; +} +.note .icon +{ + float:left; + margin-left:-4px; +} +.note h3 +{ + font-weight:bold; + font-size:14px; + /*overflow-y:hidden;*/ +} +.note h5 +{ + opacity:0.6; + font-size:11px; +} +.note.haspic h3 +{ + margin-top:4px; +} +.note.hasdesc h3 +{ + /*border-bottom:1px solid rgba(255,255,255,0.5); + padding-bottom:2px;*/ +} +.note.nodesc h3 +{ + text-align:center; +} + +p +{ + text-indent:6px; + padding:2px 0px; +} + + +#sectionMiddle,#sectionRight,#cookies,#bakeryNameAnchor,#backgroundCanvas,.separatorRight,.separatorLeft +{transition:opacity 1s;} +.ascendIntro #sectionMiddle,.ascendIntro #sectionRight,.ascendIntro #cookies,.ascendIntro #bakeryNameAnchor,.ascendIntro #backgroundCanvas,.ascendIntro .separatorRight,.ascendIntro .separatorLeft,.reincarnating #sectionMiddle,.reincarnating #sectionRight,.reincarnating #cookies,.reincarnating #bakeryNameAnchor,.reincarnating #backgroundCanvas,.reincarnating .separatorRight,.reincarnating .separatorLeft +{opacity:0;} +#game.ascendIntro,#ascend +{ + /*background:url(img/starbg.jpg); + background-size:1024px 1024px;*/ + /*background:url(img/starbg.jpg),url(img/starbg.jpg); + background-size:1024px 1024px,2048px 2048px; + background-blend-mode:hard-light;*/ +} +#game.ascendIntro,#game.reincarnating{background:#000;} + +.ascending #sectionMiddle,.ascending #sectionRight,.ascending #sectionLeft,.ascending .separatorLeft,.ascending .separatorRight,.reincarnating #backgroundCanvas +{display:none;opacity:0;} + +#ascend +{ + display:none; + position:absolute; + left:0px; + top:0px; + right:0px; + bottom:0px; + z-index:100000; + cursor:move; + /*transition:background-position 0.2s ease-out,background-size 0.1s ease-out;*/ +} +#ascendBG +{ + position:absolute; + left:0px; + top:0px; + width:100%; + height:100%; + background:url(img/shadedBorders.png); + background-size:100% 100%; +} +#ascendZoomable +{ + position:absolute; + left:0px; + top:0px; +} +.ascending #ascend +{display:block;} +#ascendContent +{ + position:absolute; + left:0px; + top:0px; + /*transition:transform 0.1s ease-out;*/ +} +#ascendHelp +{ + position:absolute; + bottom:40px; + width:300px; + left:50%; + margin-left:-150px; + font-size:16px; + text-align:center; + z-index:100; +} +#ascendHelp a +{ + display:block; + border-radius:40px; + font-size:22px; + opacity:0.5; + cursor:pointer; + text-decoration:none; + background:#000; + color:#fff; + padding:8px 4px; + width:150px; + margin:5px auto; +} +#ascendHelp a:hover +{ + background:#fff; + color:#000; + opacity:0.75; +} +#ascendOverlay +{ + position:absolute; + top:0px; + left:50%; + height:100%; + z-index:100; + text-align:center; + filter:drop-shadow(0px 0px 4px #000); + /*-webkit-filter:drop-shadow(0px 0px 4px #000);*/ + cursor:auto; +} + +#ascendHCs .price +{font-weight:inherit;color:inherit;} + +#ascendBox +{ + background:url(img/ascendBox.png); + width:344px; + height:162px; + position:absolute; + left:-172px; + top:0px; + text-align:center; +} +.ascendData +{ + width:60%; + margin:2px auto; + padding:6px; +} + +#ascendInfo +{ + background:url(img/ascendInfo.png); + width:308px; + height:94px; + position:absolute; + left:-154px; + bottom:0px; + text-align:center; +} + + +/* todo! */ +/* note: also change min game size ie. w/Math.max(800,w) to 400 and account for window resizing triggers */ +/* +#sectionLeft +{width:100%;} +#sectionMiddle,#sectionRight,#leftBeam,#rightBeam +{display:none;} +#cookies,#bakeryName +{background:transparent;} +*/ + + +.green,b.green{color:#3f0;}.green b{color:inherit;} +.red,b.red{color:#f30;}.red b{color:inherit;} +.gray,b.gray{color:#999;}.gray b{color:inherit;} + +#versionNumber +{ + position:absolute; + left:0px; + bottom:0px; + opacity:0.5; + margin:8px; + font-size:22px; + z-index:1000000001; +} + +#alert +{ + display:none; + position:fixed; + bottom:-16px; + left:-16px; + z-index:100000000000; + padding:12px 12px 24px 24px; + font-size:14px; + background:#333; + border-radius:12px; + color:#fff; + box-shadow:0px 0px 4px #000, 0px 0px 4px #000 inset; + text-shadow:1px 1px 0px #000,0px 0px 2px #000; + border:4px solid #fff; + animation:rainbowCycleBG 15s infinite ease-in-out; +} +#alert b {font-weight:bold;} +#alert small {font-size:80%;} + +a.smallBlackButton,a.smallOrangeButton,a.smallWhiteButton +{ + background:#222; + box-shadow:0px 0px 0px 1px #000 inset,0px 2px 0px #444 inset,0px 2px 3px rgba(0,0,0,0.4); + text-shadow:0px -1px 0px #444,0px 1px 0px #000; + text-decoration:none; + color:#fff; + font-weight:bold; + padding:4px 5px; +} +a.smallOrangeButton +{ + background:#f86754; + box-shadow:0px 0px 0px 1px #c52921 inset,0px 2px 0px #ff966d inset,0px 2px 3px rgba(0,0,0,0.4); + text-shadow:0px -1px 0px #ff966d,0px 1px 0px #c52921; +} +a.smallWhiteButton +{ + color:#222; + background:#ccc; + box-shadow:0px 0px 0px 1px #666 inset,0px 2px 0px #fff inset,0px 2px 3px rgba(0,0,0,0.4); + text-shadow:0px -1px 0px #eee,0px 1px 0px #999; +} + +#debug +{ + position:absolute; + left:0px; + top:0px; + z-index:1000000000; + display:none; +} +#devConsole +{ + position:relative; + left:-2px; + top:-2px; + width:24px; + height:32px; + overflow:hidden; + cursor:pointer; + opacity:0.5; + text-align:center; + transition:opacity 0.4s; +} +#devConsole:hover +{ + width:192px; + height:auto; + min-width:192px; + min-height:48px; + overflow:auto; + opacity:1; +} +#devConsole:hover>.icon +{ + display:none; +} +#devConsoleContent +{display:none;cursor:auto;} +#devConsole:hover>#devConsoleContent +{ + display:block; +} + +#debugLog +{ + min-width:150px; + background:rgba(0,0,0,0.5); + background:linear-gradient(to right,rgba(0,0,0,0.5),rgba(0,0,0,0.5) 90%,rgba(0,0,0,0)); + padding:4px 4px 4px 8px; + font-size:10px; + text-shadow:0px 1px 0px #000; + color:#ccc; + pointer-events:none; +} + +.crisp +{ + image-rendering: optimizeSpeed; /* Older versions of FF */ + image-rendering: -moz-crisp-edges; /* FF 6.0+ */ + image-rendering: -webkit-optimize-contrast; /* Safari */ + image-rendering: -o-crisp-edges; /* OS X & Windows Opera (12.02+) */ + image-rendering: pixelated; /* Future-browsers */ + -ms-interpolation-mode: nearest-neighbor; /* IE */ +} + + +body{scrollbar-color:#bbb #111;} + +/*show scrollbars in safari*/ +::-webkit-scrollbar +{ + -webkit-appearance:none; + width:17px; +} +::-webkit-scrollbar-track +{ + background-color:#111; +} +::-webkit-scrollbar-thumb +{ + background-color:#bbb; + border:2px solid #111; + box-shadow:0px 0px 0px 1px #eee inset; +} + +/*===================================================================================== +SUPPORT +=======================================================================================*/ +#support +{ + width:300px; + text-align:center; + margin:16px auto; +} +.supportComment +{ + font-size:10px; + opacity:0.75; + text-shadow:0px 0px 2px #000,0px 1px 0px #000; + padding:8px 0px; + text-align:center; +} +.supportPlaceholder {width:300px;height:250px;position:absolute;left:0px;top:0px;z-index:10;opacity:0.6;} +.supportPlaceholder>div {margin:20px auto;width:60%;text-align:center;background:#000;color:#fff;font-weight:bold;font-size:80%;border-radius:8px;padding:8px 4px;} +#donateBox +{ + z-index:10000000; + position:absolute; + right:12px; + top:160px; + padding:8px 4px; + text-align:center; + width:120px; + display:none; + background:rgba(128,128,255,0.25); + box-shadow:0px 0px 4px 4px rgba(128,128,255,0.25); + border-radius:8px; + transition:box-shadow 0.25s,background 0.25s; +} +#donateBox:hover +{ + background:rgba(128,128,255,0.5); + box-shadow:0px 0px 4px 4px rgba(128,128,255,0.5); +} +#donateBox.on {display:block;} + +#donate +{ + display:inline-block; +} +#donateButton +{ + border:0px; + display:inline-block; + border-radius:4px; + background:#fc6; + background:linear-gradient(to bottom,#fff 0%,#fc6 45%,#f90 50%,#f66 100%); + box-shadow:0px 0px 1px #fff inset,0px 0px 0px 1px #f66; + text-shadow:0px -1px 0px #fc6,0px 1px 0px #f66; + cursor:pointer; + font-size:9px; + font-weight:bold; + opacity:0.9; +} +#donateButton:hover +{ + border:0px; + box-shadow:0px 0px 4px #fff inset,0px 0px 0px 1px #f66; + opacity:1; +} +.highlightHover:hover{filter:brightness(125%);opacity:1;} +.highlightHover:active{filter:brightness(85%);opacity:1;} + +.ifNoAds +{ + display:none; +} +.noAds .ifNoAds{display:block;} +.noAds #support,.noAds #smallSupport,.noAds .supportComment{display:none;} + + +.srOnly +{ + /* screen-readers only; intended to replicate information in tooltips */ + position:absolute !important; + top:0px; + left:0px; + width:100%; + height:100%; + overflow:hidden; + color:transparent !important; + text-shadow:none !important; + border:none !important; + outline:none !important; + box-shadow:none !important; + /*pointer-events:none;*/ + cursor:pointer; + z-index:10000000; + font-size:30px !important; +} + +/*===================================================================================== +NEW AD DISPLAY +=======================================================================================*/ +/* +#sectionRight +{ + right:160px; +} +#sectionMiddle +{ + right:478px; +} +#sectionAd +{ + height:100%; + position:absolute; + top:0px; + right:0px; + overflow-x:hidden; + width:160px; + background:url(img/darkNoise.jpg); +} +.separatorRight +{ + right:477px; +} +#sectionAd .supportPlaceholder {width:160px;} +*/ + +/*===================================================================================== +STOP THE FANCY +=======================================================================================*/ +.noFancy * +{ + text-shadow:none!important; + box-shadow:none!important; +} +.noFancy .price +{ + text-shadow:0px 0px 4px #000,0px 1px 0px #000!important; +} +.noFilters * +{ + filter:none!important; + -webkit-filter:none!important; +} + + +/**{overflow:hidden!important;}*/ \ No newline at end of file diff --git a/gversion/gs/ovo/GameAnalytics.js b/gversion/gs/ovo/GameAnalytics.js new file mode 100644 index 0000000..5b2c4ef --- /dev/null +++ b/gversion/gs/ovo/GameAnalytics.js @@ -0,0 +1,7 @@ +(function(scope){ +var CryptoJS=CryptoJS||function(e,n){var t={},i=t.lib={},r=function(){},s=i.Base={extend:function(e){r.prototype=this;var n=new r;return e&&n.mixIn(e),n.hasOwnProperty("init")||(n.init=function(){n.$super.init.apply(this,arguments)}),n.init.prototype=n,n.$super=this,n},create:function(){var e=this.extend();return e.init.apply(e,arguments),e},init:function(){},mixIn:function(e){for(var n in e)e.hasOwnProperty(n)&&(this[n]=e[n]);e.hasOwnProperty("toString")&&(this.toString=e.toString)},clone:function(){return this.init.prototype.extend(this)}},o=i.WordArray=s.extend({init:function(e,n){e=this.words=e||[],this.sigBytes=void 0!=n?n:4*e.length},toString:function(e){return(e||u).stringify(this)},concat:function(e){var n=this.words,t=e.words,i=this.sigBytes;if(e=e.sigBytes,this.clamp(),i%4)for(var r=0;r
Parent Directory - + buy1.mp3 2015-11-05 14:28 3.1K + buy2.mp3 2015-11-05 14:28 3.1K + buy3.mp3 2015-11-05 14:28 3.1K + buy4.mp3 2015-11-05 14:28 3.1K + buyHeavenly.mp3 2015-11-05 17:22 9.1K + cashIn.mp3 2020-05-16 01:22 8.9K + cashIn2.mp3 2020-05-16 19:26 8.4K + cashOut.mp3 2020-05-16 01:16 6.6K + charging.mp3 2015-12-20 15:56 34K + chime.mp3 2016-02-03 12:45 30K + choir.mp3 2015-11-03 19:55 32K + click1.mp3 2015-10-30 22:47 2.5K + click2.mp3 2015-10-30 22:47 2.5K + click3.mp3 2015-10-30 22:47 2.5K + click4.mp3 2015-10-30 22:57 2.5K + click5.mp3 2015-10-30 22:47 2.5K + click6.mp3 2015-10-30 22:57 2.5K + click7.mp3 2015-10-30 22:57 2.5K + clickOff.mp3 2015-11-02 07:04 3.1K + clickOn.mp3 2015-11-02 07:04 2.6K + clickb1.mp3 2016-02-03 18:56 1.1K + clickb2.mp3 2016-02-03 18:56 1.1K + clickb3.mp3 2016-02-03 18:56 1.1K + clickb4.mp3 2016-02-03 18:56 1.1K + clickb5.mp3 2016-02-03 18:56 1.1K + clickb6.mp3 2016-02-03 18:56 1.1K + clickb7.mp3 2016-02-03 18:56 1.1K + cookieBreak.mp3 2015-10-30 21:08 34K + cymbalCrash.mp3 2015-11-05 15:44 21K + cymbalRev.mp3 2015-11-05 16:09 25K + fortune.mp3 2019-09-23 14:07 20K + freezeGarden.mp3 2018-03-29 22:55 16K + growl.mp3 2020-06-14 23:36 3.7K + harvest1.mp3 2018-03-29 22:33 6.1K + harvest2.mp3 2018-03-29 22:33 6.1K + harvest3.mp3 2018-03-29 22:33 5.6K + jingle.mp3 2015-10-30 21:32 27K + jingleClick.mp3 2015-10-30 21:32 12K + levelPrestige.mp3 2015-12-17 02:03 7.1K + page.mp3 2015-10-30 09:53 5.1K + pop1.mp3 2015-11-02 08:09 3.1K + pop2.mp3 2015-11-02 08:09 3.1K + pop3.mp3 2015-11-02 08:09 3.1K + press.mp3 2015-10-30 09:37 3.6K + sell1.mp3 2015-11-05 14:32 3.1K + sell2.mp3 2015-11-05 14:32 3.1K + sell3.mp3 2015-11-05 14:32 3.1K + sell4.mp3 2015-11-05 14:32 3.1K + shimmerClick.mp3 2015-10-30 21:10 11K + smallCymbalCrash.mp3 2015-11-05 16:10 20K + smallTick.mp3 2015-11-02 07:09 2.1K + snarl.mp3 2020-06-14 23:15 5.9K + spell.mp3 2017-07-06 14:15 15K + spellFail.mp3 2017-07-06 14:29 9.8K + spirit.mp3 2017-07-06 14:16 11K + squish1.mp3 2015-11-02 07:58 7.6K + squish2.mp3 2015-11-02 07:58 7.1K + squish3.mp3 2015-11-02 07:58 8.1K + squish4.mp3 2015-11-02 07:58 5.6K + switch.mp3 2017-07-06 14:40 2.9K + swooshIn.mp3 2015-11-02 07:16 4.6K + swooshOut.mp3 2015-11-02 07:16 4.1K + thud.mp3 2015-12-20 15:42 19K + tick.mp3 2015-10-30 08:50 2.6K + till1.mp3 2018-03-29 22:10 5.6K + till2.mp3 2018-03-29 22:10 5.1K + till3.mp3 2018-03-29 22:10 5.6K + tillb1.mp3 2018-03-29 22:10 4.9K + tillb2.mp3 2018-03-29 22:10 5.1K + tillb3.mp3 2018-03-29 22:10 6.1K + toneTick.mp3 2018-03-29 22:43 3.6K + upgrade.mp3 2017-06-05 09:26 4.3K +