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Do not start a Three.js scene before the user interacts with the component (to avoid potentially creating too many WebGL contexts), use a canvas2d fallback in the meanwhile.
The text was updated successfully, but these errors were encountered:
Do not start a Three.js scene before the user interacts with the component (to avoid potentially creating too many WebGL contexts), use a canvas2d fallback in the meanwhile.
The text was updated successfully, but these errors were encountered: