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Spatial Topdown Shooter Example

This project contains an example of a simple top-down shooter where the player shoots the closest enemy.

Neither enemies nor the player weapon is synced in this example.

Screen.Recording.2024-02-14.at.8.08.33.AM.mov

Topics Covered

  • Custom Camera Angle using Spatial Virtual Camera
  • Enemies that follow the player
  • Instantiating and destroying gameobjects
  • Using particle system collision detection
  • Floating Text for damage numbers