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Android testing #1

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steinbro opened this issue Jan 10, 2024 · 3 comments
Open

Android testing #1

steinbro opened this issue Jan 10, 2024 · 3 comments
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good first issue Good for newcomers help wanted Extra attention is needed

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@steinbro
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Platform-specific behavior to verify:

  1. Accuracy and update frequency of location and orientation
  2. Are the default TTS voice and rate reasonable? Are the available options appropriate?
  3. When the screen is locked, or when the browser is in the background:
    a. Does audio continue to play?
    b. Does location and orientation get updated

Some iOS-specific tweaks/hacks have been necessary, such as getting Web Audio to work while the mute switch is enabled, and requiring a user interaction (button click) before audio will play. Does Android have any of its own restrictions that need to be addressed? It's possible using something like Howler.js would fix some of these platform-specific quirks, at least with respect to audio.

@sebastianovide
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sebastianovide commented Jun 26, 2024

Following this advice, I am using this ticket to provide Android test feedback.

Notes

Feedback

  • The initial talk speed was very fast. I had to click on the button.
  • When selecting a beacon 50 meters away, it didn't give me a spatial feeling while rotating the phone (see spatial audio not spatial: either left or right  #22).
  • It would be great (I know... somebody needs to have time to do it...) to have the server and front end under a single server so that I could test it with a free ngrok account (it allows a single server). Perhaps it could be dockerized so that testers could run everything with a single command line.

@sebastianovide
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ok, here is PR to put the static pages and the proxy on the same URL (#23)

@steinbro
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Re: speech rate, this may be the same as was reported in #18.

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Labels
good first issue Good for newcomers help wanted Extra attention is needed
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