-
Notifications
You must be signed in to change notification settings - Fork 2
/
calls.txt
157 lines (157 loc) · 10.4 KB
/
calls.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
# 303 function-like symbols in complete source?
ActArrowPiston() <void ActArrowPiston () at src/game1.c:1806>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActBabyGhost() <void ActBabyGhost () at src/game1.c:2624>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActBabyGhostEgg() <void ActBabyGhostEgg () at src/game1.c:2816> (R):
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActBeamRobot() <void ActBeamRobot () at src/game1.c:3034> (R):
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActBearTrap() <void ActBearTrap () at src/game1.c:4688>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActBird() <void ActBird () at src/game1.c:4859>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActBombArmed() <void ActBombArmed () at src/game1.c:2040>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActBombIdle() <void ActBombIdle () at src/game1.c:2557>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActBoss() <void ActBoss () at src/game1.c:3360> (R):
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActCabbage() <void ActCabbage () at src/game1.c:2090>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActClamPlant() <void ActClamPlant () at src/game1.c:2899>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActDoor() <void ActDoor () at src/game1.c:1929>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActDragonfly() <void ActDragonfly () at src/game1.c:4411>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActEpisode1End() <void ActEpisode1End () at src/game1.c:4773>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActExitLineHorizontal() <void ActExitLineHorizontal () at src/game1.c:4630>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActExitLineVertical() <void ActExitLineVertical () at src/game1.c:4616>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActExitMonsterWest() <void ActExitMonsterWest () at src/game1.c:4570>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActExitPlant() <void ActExitPlant () at src/game1.c:4821>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActEyePlant() <void ActEyePlant () at src/game1.c:3221>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActFallingFloor() <void ActFallingFloor () at src/game1.c:4732>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActFireball() <void ActFireball () at src/game1.c:1844>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActFlamePulse() <void ActFlamePulse () at src/game1.c:5297>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActFlyingWisp() <void ActFlyingWisp () at src/game1.c:2215>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActForceField() <void ActForceField () at src/game1.c:4098> (R):
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActFrozenDN() <void ActFrozenDN () at src/game1.c:5205>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActGhost() <void ActGhost () at src/game1.c:2453>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActHeadSwitch() <void ActHeadSwitch () at src/game1.c:1915>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActHeartPlant() <void ActHeartPlant () at src/game1.c:2522>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActHintGlobe() <void ActHintGlobe () at src/game1.c:4204>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActHorizontalMover() <void ActHorizontalMover () at src/game1.c:1738>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActInvincibilityBubble() <void ActInvincibilityBubble () at src/game1.c:5065>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActIvyPlant() <void ActIvyPlant () at src/game1.c:4529>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActJumpPad() <void ActJumpPad () at src/game1.c:1781>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActJumpPadRobot() <void ActJumpPadRobot () at src/game1.c:1948>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActJumpingBullet() <void ActJumpingBullet () at src/game1.c:2324>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActMonument() <void ActMonument () at src/game1.c:5092> (R):
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActMoon() <void ActMoon () at src/game1.c:2502>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActMysteryWall() <void ActMysteryWall () at src/game1.c:2585>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActParachuteBall() <void ActParachuteBall () at src/game1.c:2942>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActPedestal() <void ActPedestal () at src/game1.c:5021>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActPinkWorm() <void ActPinkWorm () at src/game1.c:4145>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActPinkWormSlime() <void ActPinkWormSlime () at src/game1.c:4393>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActPipeCorner() <void ActPipeCorner () at src/game1.c:2806>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActPipeEnd() <void ActPipeEnd () at src/game1.c:3613>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActPrize() <void ActPrize () at src/game1.c:4657>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActProjectile() <void ActProjectile () at src/game1.c:2676>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActPusherRobot() <void ActPusherRobot () at src/game1.c:4244> (R):
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActPyramid() <void ActPyramid () at src/game1.c:2411>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActReciprocatingSpear() <void ActReciprocatingSpear () at src/game1.c:2148>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActReciprocatingSpikes() <void ActReciprocatingSpikes () at src/game1.c:1981>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActRedChomper() <void ActRedChomper () at src/game1.c:4023>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActRedGreenSlime() <void ActRedGreenSlime () at src/game1.c:2171>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActRedJumper() <void ActRedJumper () at src/game1.c:3246>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActRoamerSlug() <void ActRoamerSlug () at src/game1.c:2720>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActRocket() <void ActRocket () at src/game1.c:4933> (R):
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActSatellite() <void ActSatellite () at src/game1.c:4483>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActScooter() <void ActScooter () at src/game1.c:3993>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActScoreEffect() <void ActScoreEffect () at src/game1.c:4788>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActSentryRobot() <void ActSentryRobot () at src/game1.c:4322> (R):
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActSharpRobot() <void ActSharpRobot () at src/game1.c:2860>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActSmallFlame() <void ActSmallFlame () at src/game1.c:4646>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActSmokeEmitter() <void ActSmokeEmitter () at src/game1.c:5350>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActSpark() <void ActSpark () at src/game1.c:3171>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActSpeechBubble() <void ActSpeechBubble () at src/game1.c:5324>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActSpittingTurret() <void ActSpittingTurret () at src/game1.c:3916> (R):
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActSpittingWallPlant() <void ActSpittingWallPlant () at src/game1.c:3887> (R):
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActSplittingPlatform() <void ActSplittingPlatform () at src/game1.c:3108>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActStoneHeadCrusher() <void ActStoneHeadCrusher () at src/game1.c:2352>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActSuctionWalker() <void ActSuctionWalker () at src/game1.c:3672>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActTransporter() <void ActTransporter () at src/game1.c:3823> (R):
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActTulipLauncher() <void ActTulipLauncher () at src/game1.c:5148>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActTwoTonsCrusher() <void ActTwoTonsCrusher () at src/game1.c:2250> (R):
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActVerticalMover() <void ActVerticalMover () at src/game1.c:2012>:
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
ActWormCrate() <void ActWormCrate () at src/game1.c:4436> (R):
NewActorAtIndex() <bbool NewActorAtIndex () at src/game1.c:5370> (R):
CanSuctionWalkerFlip() <bbool CanSuctionWalkerFlip () at src/game1.c:3636>:
ActSuctionWalker() <void ActSuctionWalker () at src/game1.c:3672>:
MovePlayer() <void MovePlayer () at src/game1.c:8114>:
GameLoop() <void GameLoop () at src/game1.c:9730>:
MovePlayerScooter() <void MovePlayerScooter () at src/game1.c:8631>:
GameLoop() <void GameLoop () at src/game1.c:9730>:
UpdateDoors() <void UpdateDoors () at src/game1.c:1890>:
ActHeadSwitch() <void ActHeadSwitch () at src/game1.c:1915>: