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Pre-built release binaries? #379
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Agreed, that would be useful. I think @sergeyklay wanted to do that as well. |
I apologize for completely forgetting this. My bad. I'll try to sort out asap. |
No worries @sergeyklay, If you haven't started yet, maybe @nightlark was planning to work on this? Just trying to avoid duplicate effort. |
Yea I was thinking of starting on this, but I didn't find existing discussion about it on GitHub. @sergeyklay if you already started something I can see about finishing it if you'd like. Otherwise, I can probably get a first pass at a workflow ready around this upcoming weekend. |
Unfortunately, I will not be able to find a free time in the next 4-5 days. And no, unfortunately I didn't even start. That's what I think:
@skvadrik thoughts? |
I'm a bit worried if storing binaries on every CI run will waste too much space. We have Aside from that, sounds good. |
An option to store the artifacts from a CI run could be added as a separate feature, and/or a nightly/weekly run of the release binary workflow could minimize the space used (I doubt re2c would run into artifact storage limits either way). Would it be desirable to follow the bootstrapping process to regenerate the .re files before building the final release binaries? Or would building from e.g. a "distribution-ready" source tarball for the release be enough? |
Yes, I think we should build a minimal stage-1 and then a full stage-2. This is the way the current CI works. Here's where the Linux "fast" and "full" release builds are configured: https://github.com/skvadrik/re2c/blob/master/CMakePresets.json#L118-L133. And here they are used: https://github.com/skvadrik/re2c/blob/master/.github/workflows/ci.yml#L107-L126. |
@skvadrik Is the current configuration enough? Should we prepare a special CMake Preset with all possible optimizations to build production builds? A quick reminder: The current presets were designed only to meet the CI needs. |
Btw, there is a possibility reusing workflows available in public beta since October 5, 2021: https://docs.github.com/en/actions/learn-github-actions/reusing-workflows So that we can reuse entire workflows as if they were an action. |
Almost. We need to enable re2go and disable docs: CMAKE_BUILD_TYPE="Release"
CMAKE_CXX_COMPILER="g++"
CMAKE_C_COMPILER="gcc"
CMAKE_INSTALL_PREFIX:PATH="/home/runner/work/re2c/re2c/install"
RE2C_BUILD_LIBS:BOOL="TRUE"
- RE2C_BUILD_RE2GO:BOOL="FALSE"
+ RE2C_BUILD_RE2GO:BOOL="TRUE"
RE2C_FOR_BUILD="/home/runner/work/re2c/re2c/install/bin/re2c"
- RE2C_REBUILD_DOCS:BOOL="TRUE"
+ RE2C_REBUILD_DOCS:BOOL="FALSE"
RE2C_REBUILD_LEXERS:BOOL="TRUE" Enabling re2go on ci.yml is also fine, so we may want to have a preset inheritance chain "fast" <- "release" <- "full", where "full" just adds |
Is the idea to list the pre-built binaries in the releases? That would be ideal for my use case. |
Yes, the idea is to build statically linked binaries for every release on different platforms, and do that via GitHub Actions. (For clarity, I haven't done any work on this so far, the recent 3.0 release is without binaries.) |
As a workaround, I have created a repository to produce statically linked x64 executables of re2c for Windows: |
I think this would be very useful for windows, but is of much less interest on platforms like MacOS (where MacPorts or Brew will easily handle it for the user) or on most Linux platforms. |
For Linux it might be useful as well. It is possible to build a statically linked executable that will work on any distro. Then you don't need to depend on the version from the package manager.
|
Nice, but why do we need musl? Won't |
Good question. I have checked once again. I think I made a mistake. Musl is not needed, indeed. Thank you.
Yes it is enough. I have corrected the script. |
I just got pre-built binary wheels for re2c using cibuildwheel working and uploaded to PyPI. Platforms supported:
PyPI package: https://pypi.org/project/re2c/ |
The PyPI source package also works for building a copy of re2c, so if there isn’t a pre-built binary wheel for a platform the pip install will still work if a suitable compiler is found. I just tested this on an assortment of compile farm systems with riscv64 and sparc processors, and some of the Solaris and OpenBSD systems. |
Thanks @nightlark ! I'm surprised this is allowed (to package non-Python software via PyPI). I think it's good for the prebuilt binaries to come from the official repo. If they are built on Github Actions CI, and the script that builds them in the same repo, everyone can access the logs and see how they were built. @PolarGoose If your script is to be used for building official prebuilt binaries, it should follow 2-stage bootstrap process (first, build re2c using bootstrap files, then rebuild it using the re2c binary built on the previous step), like in this script: Lines 21 to 37 in 162b9c5
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Yea, their reasoning seems to be that you never know what someone might want to integrate with other parts of the Python ecosystem. Makes it really easy to get things like clang-format and the zig compiler on almost any platform. For releases, how are you building the tar.xz and tar.lz archives? Do they already include files generated from a stage 1 bootstrap? Would the CMake equivalent of the bootstrapping process be:
|
I run https://github.com/skvadrik/re2c/blob/master/release.sh on my local machine. It does a few things and calls https://github.com/skvadrik/re2c/blob/master/build/__distcheck.sh, which does the 2-stage build process (the code I linked in my previous comment). So, by the time release.sh finishes successfully I have release tarballs built for me. This process relies on The custom script wrapper adds 2-stage process and repeats this with I've been relying on this process for many releases, accumulating more checks on the way, and it has found quite a few last-minute issues (like files missing in release tarball, trying to overwrite source files, POSIX-incompatible makefile rules, etc). I understand that we need CMake for Windows, but I would prefer to use the existing process for Linux and *BSD, or else add a
It's roughly the same, but it's missing many useful checks and details I explained above. We need to set RE2C_REBUILD_SYNTAX as well. If the syntax files in include/syntax have been modified, but bootstrap files haven't been regenerated, enabling this option for |
My script produces a working binary. Why do we need 2 stage process? |
Two (or more) stage bootstrap process it always used to build self-hosting compilers (and re2c is a self-hosting compiler, since part of its code is written in re2c). re2c solves the bootstrap problem by providing pre-compiled files in the boostrap/ subdirectory. When any of the *.re files change, the corresponding bootstrap files need to be updated. However, they can only be updated if there already is working re2c executable, so this must be the executable built at stage 1 (from the old bootstrap files). Stage 2 is necessary because bootstrap files cannot be updated on stage 1 (because during stage 1 re2c executable has not been built yet). Note that it must be not just any re2c executable (e.g. the one that happens to be installed on the system), because this will tie the newly built re2c to that old re2c with whatever bugs it might have And the build process must be reproducible regardless of the host system. You might be confused since you are not trying to change any *.re files, but the fact is, so the bootstrap files must be up to date. But the fact is, one of the previous commits might have updated *re files but failed to update the corresponding bootstrap files (by mistake). This is all very standard build practice for self-hosting maintainers, which is a requirement on most Linux distros. |
Thank you for the explanation. |
Would there be interest in having a CI workflow that builds (statically linked) Windows/macOS/Linux binaries for re2c/re2go and uploads them when a GitHub release is made?
The re2c binary seems like the main way of using re2c, so having a central place to grab the latest release binaries for common platforms would be nice instead of waiting for some of the update cycles for package managers (older Ubuntu releases being stuck on old versions of re2c, chocolatey package for Window being a few years outdated, etc).
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