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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

This project adheres to Semantic Versioning.

2.0.0 - 2022-02-03

New Bindings Added

  • {PlayerHealth+Max}
  • {PlayerHealth+WithMax}
  • {PlayerHealth+Percentage}
  • {PlayerStamina+Max}
  • {PlayerStamina+WithMax}
  • {PlayerStamina+Percentage}
  • {PlayerFood+Max}
  • {PlayerFood+WithMax}
  • {PlayerFood+Percentage}
  • {PlayerWater+Max}
  • {PlayerWater+WithMax}
  • {PlayerWater+Percentage}
  • {PlayerBagUsedSlots}
  • {PlayerBagSize}
  • {PlayerCarryCapacity}
  • {PlayerMaxCarryCapacity}
  • {InventoryIsFlashLightOn}
  • {InventoryIsHandFlashLightOn}
  • {InventoryIsGunFlashLightOn}
  • {InventoryIsHelmetFlashLightOn}

Added

  • Bindings are no longer case sensitive.
  • BindingAlias created, it allows mod creators to use a single class for data bindings that are heavily related like stats related to character health.
  • Vehicle base bindings to make it easier for mod creators to access bindings related to EntityVehicle objects that are attached to the player
  • Inform added to Logging so that certain information is still logged if logging is turned off.
  • Bindings will be logged to the console if they are found.
  • FormatUtil class created for the formatting of strings

Changed

  • Changed BindingType to Binding
  • Moved static logic out of BindingType to a static class Bindings
  • Binding {PlayerHealthCurrent} changed to {PlayerHealth}
  • Binding {PlayerStaminaCurrent} changed to {PlayerStamina}
  • Binding {PlayerFoodCurrent} changed to {PlayerFood}
  • Binding {PlayerWaterCurrent} changed to {PlayerWater}

Removed

  • CharacterMainStat, it has been replaced by BindingAlias.