All notable changes to this project will be documented in this file.
This project adheres to Semantic Versioning.
2.0.0 - 2022-02-03
{PlayerHealth+Max}
{PlayerHealth+WithMax}
{PlayerHealth+Percentage}
{PlayerStamina+Max}
{PlayerStamina+WithMax}
{PlayerStamina+Percentage}
{PlayerFood+Max}
{PlayerFood+WithMax}
{PlayerFood+Percentage}
{PlayerWater+Max}
{PlayerWater+WithMax}
{PlayerWater+Percentage}
{PlayerBagUsedSlots}
{PlayerBagSize}
{PlayerCarryCapacity}
{PlayerMaxCarryCapacity}
{InventoryIsFlashLightOn}
{InventoryIsHandFlashLightOn}
{InventoryIsGunFlashLightOn}
{InventoryIsHelmetFlashLightOn}
- Bindings are no longer case sensitive.
- BindingAlias created, it allows mod creators to use a single class for data bindings that are heavily related like stats related to character health.
- Vehicle base bindings to make it easier for mod creators to access bindings related to EntityVehicle objects that are attached to the player
- Inform added to Logging so that certain information is still logged if logging is turned off.
- Bindings will be logged to the console if they are found.
- FormatUtil class created for the formatting of strings
- Changed BindingType to Binding
- Moved static logic out of BindingType to a static class Bindings
- Binding
{PlayerHealthCurrent}
changed to{PlayerHealth}
- Binding
{PlayerStaminaCurrent}
changed to{PlayerStamina}
- Binding
{PlayerFoodCurrent}
changed to{PlayerFood}
- Binding
{PlayerWaterCurrent}
changed to{PlayerWater}
- CharacterMainStat, it has been replaced by BindingAlias.