diff --git a/CHANGES b/CHANGES index 0638037..16c67b8 100644 --- a/CHANGES +++ b/CHANGES @@ -12,6 +12,7 @@ * Added a CODE_OF_CONDUCT file * Removed the unsupported German fortunes, which are now in book/others/ykywtmsmw-de.txt * Added note to README.md that the fortunes are not currently split into offensive and non-offensive, but will be. + * Other updates and corrections to README.md * Removed line numbering from ykywtmsmw-de.txt * Added xscreensaver-examples directory with instructions on how to use the fortunes with the xscreensaver package, as well as screenshots. * The v6.x series does not have blank lines after the fortunes, unlike the v5.x series. diff --git a/README.md b/README.md index 33612c9..dd14a73 100644 --- a/README.md +++ b/README.md @@ -25,7 +25,7 @@ To install, type: "make && sudo make install" -Then, type: +Then, leave the source directory and type: "fortune smtoomuch" @@ -53,7 +53,7 @@ When you receive #2880 as a fortune, you will not know about the preceding jokes (6) There are over 6500 fortunes in these files which, depending on the amount of fortunes you have installed, might make the likelihood of receiving a YKYWTMSMW fortune higher than you want. If you want to change this behavior, see the fortune man page about the "-e" option. -(7) Slackware Linux users: Slackware will not automatically choose fortunes from these files unless you add "smtoomuch" to the end of the fortune command in /etc/profile.d/bsd-games-login-fortune.sh. You may also want to use "fortune -e" (see note #8). You can also replace the whole line with "fortune all" or, if you don't mind seeing offensive fortunes, "fortune -a". +(7) Slackware Linux users: Slackware will not automatically choose fortunes from these files unless you add "smtoomuch" to the end of the fortune command in /etc/profile.d/bsd-games-login-fortune.sh. You may also want to use "fortune -e" (see note #6). You can also replace the whole line with "fortune all" or, if you don't mind seeing offensive fortunes, "fortune -a". (8) The fortunes are not currently split into offensive and non-offensive, but will be in a future release of v6.x.