Camera jitters while players moves #231
-
I just set up a basic scene with 2DCam and whenever I move in any follow mode...the camera jitters pretty bad. This isnt happening with the regular Godot camera and only seems to happen when I fully setup PhantomCamera (PC2D, PCCameraHost + Camera2D) I tried this with all follow modes, so Im pretty stumped on what might be causing this. A few test results:
Ive attached images and a video that should hopefully help with understanding what's going on. Any help is greatly appreciated!!! Godot_v4.3-dev4_win64_NPIwv4bx6s.mp4 |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 4 replies
-
How does the movement logic work? Are you moving the character in the |
Beta Was this translation helpful? Give feedback.
Ah that's likely the cause of it then!
Generally speaking, character movement should be occurring in the
_physics_process
. So if you run that code using that it should be working correctly.