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Ball.lua
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Ball = Class{}
function Ball :init( x, y, width, height )
self.x = x
self.y = y
self.width = width
self.height = height
self.size = 6
self.dx = math.random(2) == 1 and -150 or 150 -- ternary operation of 'x:true?false'
self.dy = math.random(-50, 50)
end
function Ball :collides( box )
if self.x > box.x +box.width or self.x +self.width < box.x then
return false
end
if self.y > box.y +box.height or self.y +self.height < box.y then
return false
end
return true
end
function Ball :reset()
self.x = VIRTUAL_WIDTH /2 -3
self.y = VIRTUAL_HEIGHT /2 -3
self.dx = math.random(2) == 1 and -100 or 100 -- ternary operation of 'x:true?false'
self.dy = math.random( -50, 50 )
end
function Ball :update( dt )
self.x = self.x +self.dx *dt
self.y = self.y +self.dy *dt
end
function Ball :render() -- before setting the color coz we want ball to be white
love .graphics .rectangle( 'fill', self.x, self.y, self.size, self.size )
end