Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Guidance on how to properly add modded mobs as captains? #48

Open
ih8eay-toska opened this issue Jan 6, 2025 · 0 comments
Open

Guidance on how to properly add modded mobs as captains? #48

ih8eay-toska opened this issue Jan 6, 2025 · 0 comments

Comments

@ih8eay-toska
Copy link

Hello, I'm currently playing on 1.20.1 Fabric mod loader and if possible, I would greatly appreciate it if you could perhaps guide me to add additional mobs into the possible spawn pool (?) of the captains. In this case, I would love it if the Mutant Monsters (by Fuzs on modrinth) could perhaps spawn as captains. Oh and I also have some questions regarding the option to perma enable the glow of captains on all worlds (in my case, every time I create a new world, I will have to manually enable it in the /function command). Thanks a lot for reading this.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant