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Hello. I really like the idea if your datapack and was using it alongside https://modrinth.com/datapack/special-mobs. After sometime i noticed that special mobs not spawning at all, only mob captains. I cranked special mobs chances to 100% to test in superflat world and indeed none of them spawned. I read the code but couldn't figure out where the conflict is… It would be awesome if you can help! I'm using latest versions of both datapacks and minecraft 1.20.1. Thx!
The text was updated successfully, but these errors were encountered:
It is this way since both packs check if the mob has a tag yet and give them the respective tags after processing them. Mobs that are not modified also need to be tagged so that they don’t get checked again
I may be able to provide a "whitelist" functionality with which you can make the pack also check mobs with specific tags (though that would cause some more lag)
I will leave this issue open to consider such a functionality
Hello. I really like the idea if your datapack and was using it alongside https://modrinth.com/datapack/special-mobs. After sometime i noticed that special mobs not spawning at all, only mob captains. I cranked special mobs chances to 100% to test in superflat world and indeed none of them spawned. I read the code but couldn't figure out where the conflict is… It would be awesome if you can help! I'm using latest versions of both datapacks and minecraft 1.20.1. Thx!
The text was updated successfully, but these errors were encountered: