Graphical artefacts in 3D scene using Mesa3D on Windows #177
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DavidOsicka
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For graphics glitches you may need to collect OpenGL API call dumps since it's a software you are working on. |
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Hello guys,
I have kind of old PC game. I don´t have a source code from the software anymore.
It renders a 3D scene and displays some overlays with text information on top of the scene.
The game was developed for Windows XP and OpenGL 2.0.
I am porting it to Windows 10 IoT Enterprise now and running it on Intel UHD 630 graphics with support for OpenGL 3.0 and above.
After lot of struggling and searching for different options I´ve found a way how to run the 3D map software on Windows 10 IoT using Mesa3D libraries - per application installation.
But there are some graphical artefacts being rendered on the scene (pictures attached) and the application is not stable and crashes sometimes.
Any ideas on how to solve it appreciated.
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