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tvo.py
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tvo.py
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from bpy.props import BoolProperty
from mathutils import kdtree, Vector
import bmesh
import bpy
from collections import OrderedDict
class VOT_OT_TransferVertIdByUV(bpy.types.Operator):
"""Transfer vert ID by vert UVs"""
bl_label = "Transfer IDs using UVs"
bl_idname = "object.vert_id_transfer_uv"
bl_description = "Transfer verts IDs from selected to active object using UVs (for meshes with different shape but same UVs)\nTwo mesh objects have to be selected"
bl_options = {'REGISTER'}
@staticmethod
def find_face_uv_center(face: bmesh.types.BMFace, uv_layer):
uv_ctr = Vector((0.0, 0.0))
uv_cnt = 0
for loop in face.loops:
uv_ctr += loop[uv_layer].uv
uv_cnt += 1
# calculate winding value to better deal with multiple faces with the same UV center
# (the main thing this is for is mirrored meshes that have the same UVs for both sides)
winding_1: Vector = (
face.loops[1][uv_layer].uv - face.loops[0][uv_layer].uv).to_3d()
winding_2: Vector = (
face.loops[2][uv_layer].uv - face.loops[0][uv_layer].uv).to_3d()
# by not normalizing, it also serves to differentiate by face size centers that otherwise might match
# will only be a z value since the input vectors were 2d on xy
winding = winding_1.cross(winding_2)
return (uv_ctr / uv_cnt).to_3d() + winding
delta: bpy.props.FloatProperty(
name="Delta",
description="SearchDistance",
default=0.01, min=0, max=0.1, precision=5)
# def execute(self, sourceObj, TargetObjs):
def execute(self, context):
sourceObj = context.active_object
TargetObjs = [obj for obj in context.selected_objects if obj !=
sourceObj and obj.type == 'MESH']
if not TargetObjs:
self.report(
{'ERROR'}, 'You need to select two mesh objects (source then target that will receive vert order)! Cancelling')
return {'CANCELLED'}
bm_src = bmesh.new() # load mesh
bm_src.from_mesh(sourceObj.data)
bm_src.faces.ensure_lookup_table()
src_obj_kd_faces = kdtree.KDTree(len(bm_src.faces))
for f in bm_src.faces:
src_obj_kd_faces.insert(self.find_face_uv_center(
f, bm_src.loops.layers.uv.active), f.index)
src_obj_kd_faces.balance()
processedVertsIdDict = {}
processedEdgesIdDict = {}
processedFacesIdDict = {}
for target in TargetObjs:
processedVertsIdDict.clear()
bm = bmesh.new() # load mesh
bm.from_mesh(target.data)
for face in bm.faces:
co, index, dist = src_obj_kd_faces.find(
self.find_face_uv_center(face, bm.loops.layers.uv.active))
if dist < self.delta: # delta
face.index = index
processedFacesIdDict[face] = index
for loop_src, loop_dst in zip(bm_src.faces[index].loops, face.loops):
# will be copied over to the actual data later (so as to only be done once per vert/edge)
processedEdgesIdDict[loop_dst.edge] = loop_src.edge.index
loop_dst.edge.index = loop_src.edge.index
processedVertsIdDict[loop_dst.vert] = loop_src.vert.index
loop_dst.vert.index = loop_src.vert.index
copiedCount = len(processedVertsIdDict)
copiedCount += len(processedEdgesIdDict)
copiedCount += len(processedFacesIdDict)
VOT_OT_PasteVertID.sortOtherVerts(
processedVertsIdDict, processedEdgesIdDict, processedFacesIdDict, bm)
bm.verts.sort()
bm.edges.sort()
bm.faces.sort()
bm.to_mesh(target.data)
bm.free()
self.report({'INFO'}, 'Pasted '+str(copiedCount)+' vert id\'s ')
bm_src.free()
return {"FINISHED"}
class VOT_OT_PasteVertID(bpy.types.Operator):
bl_idname = "object.paste_vert_id"
bl_label = "Paste verts Ids"
bl_description = "Paste verts ID by topology (you need selected two faces matching source obj topology)\nMesh shape can be different, bu topology must be the same"
bl_options = {'REGISTER', 'UNDO'}
invert_normals: BoolProperty(
name="Invert Normals", description="Invert Normals", default=False)
@staticmethod
def sortOtherVerts(processedVertsIdDict, preocessedEdgesIsDict, preocessedFaceIsDict, bm):
"""Prevet verts on other islands from being all shuffled"""
# dicts instead of lists - faster search 4x?
if len(bm.verts) == len(processedVertsIdDict) and len(bm.faces) == len(preocessedFaceIsDict):
return # all verts, and faces were processed - > no other Islands -> quit
def fix_islands(processed_items, bm_element): # face, verts, or edges
# dicts instead of lists
processedItems = {item: id for (
item, id) in processed_items.items()}
# dicts instead of lists
processedIDs = {id: 1 for (item, id) in processed_items.items()}
# it will have duplicated ids from processedIDs that have to be
notProcessedItemsIds = {
ele.index: 1 for ele in bm_element if ele not in processedItems}
spareIDS = [i for i in range(len(bm_element)) if (
i not in processedIDs and i not in notProcessedItemsIds)]
notProcessedElements = [
item for item in bm_element if item not in processedItems]
for item in notProcessedElements:
if item.index in processedIDs: # if duplicated id found in not processed verts
item.index = spareIDS.pop(0) # what if list is empty??
fix_islands(processedVertsIdDict, bm.verts)
fix_islands(preocessedEdgesIsDict, bm.edges)
fix_islands(preocessedFaceIsDict, bm.faces)
def execute(self, context):
props = context.scene.copy_indices.transuv
active_obj = context.active_object
bm = bmesh.from_edit_mesh(active_obj.data)
bm.edges.ensure_lookup_table()
bm.faces.ensure_lookup_table()
# get selection history
all_sel_faces = [
e for e in bm.select_history
if isinstance(e, bmesh.types.BMFace) and e.select]
if len(all_sel_faces) % 2 != 0:
self.report({'WARNING'}, "Two faces must be selected")
return {'CANCELLED'}
# parse selection history
loopID_dict = {}
vertID_dict = {}
edgeID_dict = {}
faceID_dict = {}
for i, _ in enumerate(all_sel_faces):
if (i == 0) or (i % 2 == 0):
continue
sel_faces = [all_sel_faces[i - 1], all_sel_faces[i]]
active_face = all_sel_faces[i]
# parse all faces according to selection history
active_face_nor = active_face.normal.copy()
if self.invert_normals:
active_face_nor.negate()
all_sorted_faces = main_parse(
self, sel_faces, active_face, active_face_nor)
# ipdb.set_trace()
if all_sorted_faces:
# check amount of copied/pasted faces
if len(all_sorted_faces) != len(props.face_vert_ids):
self.report(
{'WARNING'},
"Mesh has different amount of faces"
)
return {'FINISHED'}
for j, (face, face_data) in enumerate(all_sorted_faces.items()):
loop_ids_cache = props.face_loop_ids[j]
vert_ids_cache = props.face_vert_ids[j]
edge_ids_cache = props.face_edge_ids[j]
face_id_cache = props.faces_id[j]
# check amount of copied/pasted verts
if len(vert_ids_cache) != len(face_data[1]):
bpy.ops.mesh.select_all(action='DESELECT')
# select problematic face
list(all_sorted_faces.keys())[j].select = True
self.report(
{'WARNING'},
"Face have different amount of vertices"
)
return {'FINISHED'}
for k, vert in enumerate(face_data[1]):
vert.index = vert_ids_cache[k] # index
vertID_dict[vert] = vert.index
for k, loop in enumerate(face_data[0]):
loop.index = loop_ids_cache[k] # index
loopID_dict[loop] = loop.index
face.index = face_id_cache
faceID_dict[face] = face_id_cache
for k, edge in enumerate(face_data[2]): # edges
edge.index = edge_ids_cache[k] # index
edgeID_dict[edge] = edge.index
self.sortOtherVerts(vertID_dict, edgeID_dict, faceID_dict, bm)
# ? does not exist bm.loops.sort()
bm.verts.sort()
bm.edges.sort()
bm.faces.sort()
#! !!! for faces in bm.fa
bmesh.update_edit_mesh(active_obj.data)
return {'FINISHED'}
def main_parse(self, sel_faces, active_face, active_face_nor):
all_sorted_faces = OrderedDict() # This is the main stuff
used_verts = set()
used_edges = set()
faces_to_parse = []
# get shared edge of two faces
cross_edges = []
for edge in active_face.edges:
if edge in sel_faces[0].edges and edge in sel_faces[1].edges:
cross_edges.append(edge)
# parse two selected faces
if cross_edges and len(cross_edges) == 1:
shared_edge = cross_edges[0]
vert1 = None
vert2 = None
dot_n = active_face_nor.normalized()
edge_vec_1 = (shared_edge.verts[1].co - shared_edge.verts[0].co)
edge_vec_len = edge_vec_1.length
edge_vec_1 = edge_vec_1.normalized()
af_center = active_face.calc_center_median()
af_vec = shared_edge.verts[0].co + (edge_vec_1 * (edge_vec_len * 0.5))
af_vec = (af_vec - af_center).normalized()
if af_vec.cross(edge_vec_1).dot(dot_n) > 0:
vert1 = shared_edge.verts[0]
vert2 = shared_edge.verts[1]
else:
vert1 = shared_edge.verts[1]
vert2 = shared_edge.verts[0]
# get active face stuff and uvs
# ipdb.set_trace()
face_stuff = get_other_verts_edges(
active_face, vert1, vert2, shared_edge)
all_sorted_faces[active_face] = face_stuff
used_verts.update(active_face.verts)
used_edges.update(active_face.edges)
# get first selected face stuff and uvs as they share shared_edge
second_face = sel_faces[0]
if second_face is active_face:
second_face = sel_faces[1]
face_stuff = get_other_verts_edges(
second_face, vert1, vert2, shared_edge)
all_sorted_faces[second_face] = face_stuff
used_verts.update(second_face.verts)
used_edges.update(second_face.edges)
# first Grow
faces_to_parse.append(active_face)
faces_to_parse.append(second_face)
else:
self.report({'WARNING'}, "Two faces should share one edge")
return None
# parse all faces
while True:
new_parsed_faces = []
if not faces_to_parse:
break
for face in faces_to_parse:
face_stuff = all_sorted_faces.get(face)
new_faces = parse_faces(
face, face_stuff, used_verts, used_edges, all_sorted_faces)
if new_faces == 'CANCELLED':
self.report({'WARNING'}, "More than 2 faces share edge")
return None
new_parsed_faces += new_faces
faces_to_parse = new_parsed_faces
return all_sorted_faces
def parse_faces(check_face, face_stuff, used_verts, used_edges, all_sorted_faces):
"""recurse faces around the new_grow only"""
new_shared_faces = []
for sorted_edge in face_stuff[2]:
shared_faces = sorted_edge.link_faces
if shared_faces:
if len(shared_faces) > 2:
bpy.ops.mesh.select_all(action='DESELECT')
for face_sel in shared_faces:
face_sel.select = True
shared_faces = []
return 'CANCELLED'
clear_shared_faces = get_new_shared_faces(
check_face, sorted_edge, shared_faces, all_sorted_faces.keys())
if clear_shared_faces:
shared_face = clear_shared_faces[0]
# get vertices of the edge
vert1 = sorted_edge.verts[0]
vert2 = sorted_edge.verts[1]
if face_stuff[1].index(vert1) > face_stuff[1].index(vert2):
vert1 = sorted_edge.verts[1]
vert2 = sorted_edge.verts[0]
new_face_stuff = get_other_verts_edges(
shared_face, vert1, vert2, sorted_edge)
all_sorted_faces[shared_face] = new_face_stuff
used_verts.update(shared_face.verts)
used_edges.update(shared_face.edges)
new_shared_faces.append(shared_face)
return new_shared_faces
def get_new_shared_faces(orig_face, shared_edge, check_faces, used_faces):
shared_faces = []
for face in check_faces:
is_shared_edge = shared_edge in face.edges
not_used = face not in used_faces
not_orig = face is not orig_face
not_hide = face.hide is False
if is_shared_edge and not_used and not_orig and not_hide:
shared_faces.append(face)
return shared_faces
def get_other_verts_edges(face, vert1, vert2, first_edge):
face_edges = [first_edge]
face_verts = [vert1, vert2]
other_edges = [edge for edge in face.edges if edge not in face_edges]
face_loops = [] # ! move to vert processing above? To maintain order ids?
def add_vert_loop(ver): # add vert link_loops
for loop in ver.link_loops:
if loop.face == face:
face_loops.append(loop)
break
add_vert_loop(vert1) # add loops in same order as verts
add_vert_loop(vert2)
for _ in range(len(other_edges)):
found_edge = None
# get sorted verts and edges
for edge in other_edges:
if face_verts[-1] in edge.verts:
other_vert = edge.other_vert(face_verts[-1])
if other_vert not in face_verts:
face_verts.append(other_vert)
add_vert_loop(other_vert)
found_edge = edge
if found_edge not in face_edges:
face_edges.append(edge)
break
other_edges.remove(found_edge)
return [face_loops, face_verts, face_edges]
def register():
bpy.utils.register_class(VOT_OT_TransferVertIdByUV)
if __name__ == "__main__":
register()