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Bomb.cpp
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Bomb.cpp
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#include "Bomb.h"
void Bomb::draw(char ch) const
{
body.draw('@');
}
bool Bomb::move(Board & boardGame, char keyPressed)
{
int addScore;
switch (keyPressed)
{
case eKEYS::DEFAULT:
if (boardGame.isValid(body.getx(), body.gety() + 1))
{
boardGame.turnOffPoint(body.getx(), body.gety());
boardGame.turnOnPoint(body.getx(), body.gety() + 1, 0, Sign::B);
body.setPoint(body.getx(), body.gety() + 1, true);
}
else if (!(boardGame.checkInGameZone(body.getx(), body.gety() + 1)) && Board::GameZone::BOTTOM >= body.gety() + 1)
return true;
else // explode
{
boardGame.turnOffPoint(body.getx(), body.gety());
addScore = boardGame.blowUpSquare(body.getx(), body.gety() + 1);
boardGame.updateScoreBoard(addScore);
boardGame.updateBoard();
if (boardGame.cleanLines(Board::BOTTOM))
boardGame.updateBoard();
return false;
}
break;
case eKEYS::LEFT:
if (boardGame.isValid(body.getx() - 1, body.gety()))
{
boardGame.turnOffPoint(body.getx(), body.gety());
boardGame.turnOnPoint(body.getx() - 1, body.gety(), 0, Sign::B);
body.setPoint(body.getx() - 1, body.gety(), true);
}
else if (!(boardGame.checkInGameZone(body.getx() - 1, body.gety())) && Board::GameZone::BOTTOM >= body.gety())
return true;
else // explode
{
addScore = boardGame.blowUpSquare(body.getx() - 1, body.gety() + 1);
boardGame.turnOffPoint(body.getx(), body.gety());
boardGame.updateScoreBoard(addScore);
boardGame.updateBoard();
if (boardGame.cleanLines(Board::BOTTOM))
boardGame.updateBoard();
return false;
}
break;
case eKEYS::RIGHT:
if (boardGame.isValid(body.getx() + 1, body.gety()))
{
boardGame.turnOffPoint(body.getx(), body.gety());
boardGame.turnOnPoint(body.getx() + 1, body.gety(), 0, Sign::B);
body.setPoint(body.getx() + 1, body.gety(), true);
}
else if (!(boardGame.checkInGameZone(body.getx() + 1, body.gety())) && Board::GameZone::BOTTOM >= body.gety())
return true;
else // explode
{
boardGame.turnOffPoint(body.getx(), body.gety());
addScore = boardGame.blowUpSquare(body.getx() + 1, body.gety());
boardGame.updateScoreBoard(addScore);
boardGame.updateBoard();
if (boardGame.cleanLines(Board::BOTTOM))
boardGame.updateBoard();
return false;
}
break;
default:
break;
}
}