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This is really bad because you lose save data. Why isn't this fixed yet? This doesn't happen when "ParaLLEl" is used. This happens after about 1 hour or so, when I make the save sate, RetroArch just hangs and I can't reload the save state because it results in a black screen and I have restart the ROM and I lose a lot of save data. This is really pissing me off so much and why this is happening with GildeN64 and not ParaLLEl, I'll never understand! This needs to be fixed ASAP! BTW, I'm running RA v1.16.0 via the Steam Deck, just to be clear.
The text was updated successfully, but these errors were encountered:
03bgood
changed the title
Banjo-Kazooie: The Jiggies of Time Randomlu Crashes when making save states under "GlideN64"
Banjo-Kazooie: The Jiggies of Time Randomly Crashes when making save states under "GlideN64"
Apr 21, 2024
03bgood
changed the title
Banjo-Kazooie: The Jiggies of Time Randomly Crashes when making save states under "GlideN64"
Banjo-Kazooie: The Jiggies of Time Randomly Crashes when Making a Save State Ynder "GlideN64"
Apr 21, 2024
03bgood
changed the title
Banjo-Kazooie: The Jiggies of Time Randomly Crashes when Making a Save State Ynder "GlideN64"
Banjo-Kazooie: The Jiggies of Time Randomly Crashes when Making a Save State Under "GlideN64"
Apr 21, 2024
03bgood
changed the title
Banjo-Kazooie: The Jiggies of Time Randomly Crashes when Making a Save State Under "GlideN64"
Banjo-Kazooie: The Jiggies of Time Randomly Crashes when Making a Save State under "GlideN64"
Apr 21, 2024
This is really bad because you lose save data. Why isn't this fixed yet? This doesn't happen when "ParaLLEl" is used. This happens after about 1 hour or so, when I make the save sate, RetroArch just hangs and I can't reload the save state because it results in a black screen and I have restart the ROM and I lose a lot of save data. This is really pissing me off so much and why this is happening with GildeN64 and not ParaLLEl, I'll never understand! This needs to be fixed ASAP! BTW, I'm running RA v1.16.0 via the Steam Deck, just to be clear.
The text was updated successfully, but these errors were encountered: