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VR: UIBlur doesn't work with Single Pass (Stereo) Rendering #22

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JashanChittesh opened this issue Sep 7, 2019 · 0 comments
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@JashanChittesh
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It does work with Multi Pass rendering - but I believe there are very few projects that still use multi pass rendering and it might even not be available on some platforms.

During a quick search I only found this Unity forum entry from 2016: Supporting Single Pass Stereo Rendering in Image Effects

I don't know much about Shader programming but I could probably point you to some heatwave shaders that do work well with Single Pass (and should be kind of similar in principle to the blur shader).

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