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Describe the bug
If I specify a color through the color parameter of the Image, some colors are displayed incorrectly.
At the same time, the color looks correct if you specify it through the Button's color tint
To Reproduce
Steps to reproduce the behavior:
Set rendering color space to Linear in ProjectSettings (for Gamma it looks correct)
Create Image outside of CompositeCanvasRender
Create Image inside CompositeCanvasRender
Set color #885522 for both images
See different colors
Expected behavior
The color must be the same
Screenshots
Environment:
Version 1.0.0
Platform: Editor(Windows), Android
Unity version: 2022.3.11f1
Build options: IL2CPP, .Net Standard 2.1, Builtin-RP
Additional context
in my project this can be fixed by converting mesh colors to linear space, but I'm not sure if this works for all cases
The text was updated successfully, but these errors were encountered:
Describe the bug
If I specify a color through the
color
parameter of theImage
, some colors are displayed incorrectly.At the same time, the color looks correct if you specify it through the
Button
's color tintTo Reproduce
Steps to reproduce the behavior:
Linear
in ProjectSettings (forGamma
it looks correct)Image
outside ofCompositeCanvasRender
Image
insideCompositeCanvasRender
#885522
for both imagesExpected behavior
The color must be the same
Screenshots
Environment:
Additional context
in my project this can be fixed by converting mesh colors to linear space, but I'm not sure if this works for all cases
The text was updated successfully, but these errors were encountered: