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curves.lua
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--[[
Copyright (c) 2016-2018 Martin Jesper Low Madsen <martin@martinjlowm.dk>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to
deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
--]]
if not LibStub then return end
local AG = LibStub:GetLibrary('AnimationGroup-1.0')
if not AG then return end
if AG.Curves then return end
local Curves = AG:New('Curves')
local Point = {}
function Point.Add(lhs, rhs)
return Point:New(lhs.x + rhs.x, lhs.y + rhs.y)
end
function Point.Multiply(lhs, rhs)
return Point:New(lhs * rhs.x, lhs * rhs.y)
end
local mt = {
__add = Point.Add,
__mul = Point.Multiply }
function Point:New(x, y)
return setmetatable({x = x, y = y}, mt)
end
local function QuadraticBezier(p_0, p_1, p_2)
return function(t)
return
(1 - t) * ((1 - t) * p_0 + t * p_1) +
t * ((1 - t) * p_1 + t * p_2)
end
end
local function CubicBezier(p_0, p_1, p_2, p_3)
return function(t)
return
(1 - t) * QuadraticBezier(p_0, p_1, p_2)(t) +
t * QuadraticBezier(p_1, p_2, p_3)(t)
end
end
local CubicBezierEaseIn = function()
local p_0 = Point:New(0, 0)
local p_1 = Point:New(.5, 0)
local p_2 = Point:New(1, 1)
local p_3 = p_2
return CubicBezier(p_0, p_1, p_2, p_3)
end
local CubicBezierEaseOut = function()
local p_0 = Point:New(0, 0)
local p_1 = p_0
local p_2 = Point:New(.5, 1)
local p_3 = Point:New(1, 1)
return CubicBezier(p_0, p_1, p_2, p_3)
end
local CubicBezierEaseInOut = function()
local p_0 = Point:New(0, 0)
local p_1 = Point:New(.5, 0)
local p_2 = Point:New(.5, 1)
local p_3 = Point:New(1, 1)
return CubicBezier(p_0, p_1, p_2, p_3)
end
local Linear = function(t)
return {x = 0, y = t}
end
Curves.curves = {
['IN'] = CubicBezierEaseIn(),
['OUT'] = CubicBezierEaseOut(),
['INOUT'] = CubicBezierEaseInOut(),
['OUTIN'] = CubicBezierEaseInOut(),
['LINEAR'] = Linear
}
setmetatable(Curves, {__index = Curves.curves })