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010_furnace_fuel_as_item_input.html
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<!DOCTYPE html>
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<title>Furnace Fuel as Item Input - Modular Machinery Offline Reference</title>
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<h1 class="border border-bottom">Custom Machines: Furnace Fuel as Item Input</h1>
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<p>From <a href="https://github.com/HellFirePvP/ModularMachinery/wiki/11.-Custom-Machines:-Furnace-Fuel-as-Item-Input">https://github.com/HellFirePvP/ModularMachinery/wiki/11.-Custom-Machines:-Furnace-Fuel-as-Item-Input</a> </p>
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<p>As described in the titel of this page: You can also require a certain amount of furnace-fuel burn-ticks as item input.
So instead of defining a specific item as input you define it like this:
</p>
<div class="code">
<pre class="code">
[...]
{
"type": "item",
"io-type": "input",
"item": "any:fuel",
"time": <burnTimeInTicks>
},
[...]</pre>
</div>
<p>"time" must be specified if you specify "any:fuel" as item input.
It describes how many burn-ticks the total amount of fuel-items found must provide in order for this to work.
</p>
<p>As an example, let's say you defined this with the burnTime of 3000. A piece of coal has a burntime of 1600.
So in order for this recipe to work, you have to provide 2 pieces of coal in an item input bus. Excess burntime that is provided over the required amount is voided.
For example a lava bucket has a burntime of 20000. The recipe only requires 3000 so the other 17000 will basically just disappear.
</p>
<p>In order to get the exact burntime of an itemstack,
you can either install a mod that provides this information when hovering over the item in the item's tooltip,
OR you can hold the item in your hand and execute /mm-hand.
This will also display the item's BurnTime in case it has any.
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