This is the code used for the following papers:
- Believable fighting characters in role-playing games using the BDI model [IPSJ 2015]
- AI platform for supporting believable combat in role-playing games [IPSJ 2014]
- The game engine (summon), implemented on top of LOVE2D.
- The AI engine (yuishiki).
- The game data (assets). Of note are:
- The ruleset in
assets/rulesets/r0
, where game races, classes, items and actions are defined. - The characters in
assets/characters
, where traits and modules are defined. - The scenarios in
assets/scenarios
, where characters are placed in a map and given goals and beliefs.
- The ruleset in