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Bouncing on edges #874

Answered by jrouwe
Pindrought asked this question in Q&A
Jan 13, 2024 · 2 comments · 1 reply
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Yes this is almost certainly the same thing:

If you turn on "Drawing Options" / "Draw Mesh Shape Triangle Outlines" you can see that the edges between parts become 'active' (= green) meaning the capsule can collide with them. In response the velocity (= yellow arrow) gets a slight upward angle when crossing one of these edges which makes the movement a bit weird.

CharacterVirtual is much better at hiding this than Character, so if this is about characters only you can switch. Alternatively you could collapse the parts into a single mesh so that it can properly detect the active edges.

I have done some investigation towards #717 but I have nothing yet that is significantly better than the…

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@TIHan
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