How to get a normal "plagiotropous" at the vertices of the two faces? #1312
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sinkinthesea
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The algorithm used during If the capsule in this picture collides at the start of the sweep and you want an accurate normal you'll need to set If the capsule in this picture collides somewhere between the start and end of the sweep you can try setting |
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Emm, in these pictures, normal is different in diffrent physics.
I used Api : ShapeCast with a CapsuleShape.
If i want a normal like picture 2, is there some way easy?
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