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Changelog.txt
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Changelog.txt
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Version 2.2.0:
Card generation:
- Minor CSS changes
- Generate TTS-ready images where there's only one of each card present and a single unique back with a card listing card quantities, + a separate set of images with the unique cards.
Armsmaster:
- Make Halberd activation text a power
- Make base Armsmaster power reveal the top card of your deck and draw it if its equipment
- Fix Defiant and Armmaster variants to match.
- Change text on dual wielding to match
Battery:
- Change card wording to use 'charge tokens' rather than talking about Battery being charged or tapping cards
Legend:
- Change the way his laser powers work; all the Shapes are now just powers that select effects.
- Some minor balance changes on other cards
- Change Bounce Back to use 'charge' tokens rather than 'charged' tokens, so hypothetical token manipulation effects can have a synergy between Battery and Legend
Miss Militia:
- Changed Sniper Rifle to allow picking arbitrary targets for the 4 delayed damage, but require discarding a card. Increase the draw effect from pistol synergy.
Coil:
- Change villain cards to be less mean if they're the lowest HP Coil. Wording very beta.
Behemoth:
- Change movement cards to put tokens on specific heroes; add a mechanism for heroes to move tokens around a little bit every turn
The Simurgh:
- Change the number of revealed cards to be consistent instead of scaling with trap count; flipped side reveals more and has more damage reduction to compensate for revealing traps not being quite as punishing. Card text length fixes.
Version 2.1.0:
Alexandria:
- Hypersonic Flight now destroys Ongoings or Devices.
Armsmaster:
- Make Quick Adjustment an end-of-turn effect, not a power
- Change 'Grappling Hook' to 'Grapple' for base-sentinels reasons
Battery:
- Cool Toys now only does anything if you're charged, and it doesn't destroy equipment/devices, and it costs you your charge
Dauntless:
- Charge renamed to Crystallization for base-sentinels reasons
Dragon:
- Change the way focus points work slightly; now Dragon gains 4 at the start of her turn and loses all of them at the end of her turn. This allows gaining focus-points off-turn to do something.
- Reword Server Farm a bit to try to clarify the intended behaviour
- Fix Pythios not specifying where non-target revealed cards go.
- Reword Pythios a bit to reduce the amount of vertical space required (should be no gameplay effect)
Guts & Glory:
- Allow use of incap abilities when only one member is incapacitated.
- Reword 'No' a bit to make the hero/player distinction clearer and make the reshuffle/draw optional for the case where Panacea uses it on Victoria.
Jessica Yamada:
- Support and Stability now only works the first time each turn; explicitly say 'hero' instead of 'player' on the card.
Labyrinth:
- Clarify that Shaping cards are only environment cards while in play.
Behemoth:
- Clarify where tokens come from for unsourced moves
- Add damage to Earthquake
- Change Twisted Wreckage to only remove one of the destroyed cards from the game
- Add hero target damage to Wildfire
Slaughterhouse Nine:
- Slightly change the text on Jack Slash for hero/player distinction
The Simurgh:
- Add some damage to the unflipped side.
- Change flipped side to damage all hero targets instead of all heroes
- Change damage types on a number of cards so she's less locked to psychic damage
Lausanne:
- Rename 'Simurgh' to 'Angelic Figure'