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There's no easy way to see which traps the Simurgh might have in play without leaving the game to look at the workshop. Perhaps reveal all of the possible traps at start of game to give players the chance to look at them.
The text was updated successfully, but these errors were encountered:
There's no easy way to see which traps the Simurgh might have in play without leaving the game to look at the workshop. Perhaps reveal all of the possible traps at start of game to give players the chance to look at them.
The text was updated successfully, but these errors were encountered: