From b0e3fe82d5d147c737a4e174e747bab24083572f Mon Sep 17 00:00:00 2001 From: Create or Update Pull Request Action Date: Fri, 25 Oct 2024 01:53:01 +0000 Subject: [PATCH] chore: update version --- src/Packages/Marketplace/package.json | 2 +- .../Private/Helpers/SdkVersionInfoHelpers.cs | 2 +- .../Samples~/Scenes/AuthenticatedScene.unity | 6646 +++++++++++++++++ .../Samples~/Scenes/ImxNftTransfer.unity | 5552 ++++++++++++++ .../Samples~/Scenes/SelectAuthMethod.unity | 2320 ++++++ .../Scenes/UnauthenticatedScene.unity | 3384 +++++++++ .../Samples~/Scenes/ZkEvmGetBalance.unity | 2615 +++++++ .../Scenes/ZkEvmGetTransactionReceipt.unity | 2615 +++++++ .../Scenes/ZkEvmSendTransaction.unity | 4165 +++++++++++ .../Samples~/Scenes/ZkEvmSignTypedData.unity | 2615 +++++++ .../Samples~/Scripts/AuthenticatedScript.cs | 432 ++ .../Samples~/Scripts/Helpers/SafeArea.cs | 33 + .../Scripts/Imx/ImxNftTransferScript.cs | 141 + .../Samples~/Scripts/SampleAppManager.cs | 22 + .../Scripts/SelectAuthMethodScript.cs | 123 + .../Samples~/Scripts/UnauthenticatedScript.cs | 294 + .../Scripts/ZkEvm/ZkEvmGetBalanceScript.cs | 83 + .../ZkEvm/ZkEvmGetTransactionReceiptScript.cs | 93 + .../ZkEvm/ZkEvmSendTransactionScript.cs | 167 + .../Scripts/ZkEvm/ZkEvmSignTypedDataScript.cs | 68 + src/Packages/Passport/package.json | 2 +- 21 files changed, 31371 insertions(+), 3 deletions(-) create mode 100644 src/Packages/Passport/Samples~/Scenes/AuthenticatedScene.unity create mode 100644 src/Packages/Passport/Samples~/Scenes/ImxNftTransfer.unity create mode 100644 src/Packages/Passport/Samples~/Scenes/SelectAuthMethod.unity create mode 100644 src/Packages/Passport/Samples~/Scenes/UnauthenticatedScene.unity create mode 100644 src/Packages/Passport/Samples~/Scenes/ZkEvmGetBalance.unity create mode 100644 src/Packages/Passport/Samples~/Scenes/ZkEvmGetTransactionReceipt.unity create mode 100644 src/Packages/Passport/Samples~/Scenes/ZkEvmSendTransaction.unity create mode 100644 src/Packages/Passport/Samples~/Scenes/ZkEvmSignTypedData.unity create mode 100644 src/Packages/Passport/Samples~/Scripts/AuthenticatedScript.cs create mode 100644 src/Packages/Passport/Samples~/Scripts/Helpers/SafeArea.cs create mode 100644 src/Packages/Passport/Samples~/Scripts/Imx/ImxNftTransferScript.cs create mode 100644 src/Packages/Passport/Samples~/Scripts/SampleAppManager.cs create mode 100644 src/Packages/Passport/Samples~/Scripts/SelectAuthMethodScript.cs create mode 100644 src/Packages/Passport/Samples~/Scripts/UnauthenticatedScript.cs create mode 100644 src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetBalanceScript.cs create mode 100644 src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetTransactionReceiptScript.cs create mode 100644 src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSendTransactionScript.cs create mode 100644 src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSignTypedDataScript.cs diff --git a/src/Packages/Marketplace/package.json b/src/Packages/Marketplace/package.json index 42853ede..eceeed55 100644 --- a/src/Packages/Marketplace/package.json +++ b/src/Packages/Marketplace/package.json @@ -1,6 +1,6 @@ { "name": "com.immutable.marketplace", - "version": "1.27.2", + "version": "1.28.0", "description": "Marketplace package for the Immutable SDK for Unity", "displayName": "Immutable Marketplace", "author": { diff --git a/src/Packages/Passport/Runtime/Scripts/Private/Helpers/SdkVersionInfoHelpers.cs b/src/Packages/Passport/Runtime/Scripts/Private/Helpers/SdkVersionInfoHelpers.cs index 8cc9b7f6..f4a01649 100644 --- a/src/Packages/Passport/Runtime/Scripts/Private/Helpers/SdkVersionInfoHelpers.cs +++ b/src/Packages/Passport/Runtime/Scripts/Private/Helpers/SdkVersionInfoHelpers.cs @@ -4,7 +4,7 @@ public class SdkVersionInfoHelpers { public static string GetSdkVersionInfo() { - return "1.27.2"; + return "1.28.0"; } } } diff --git a/src/Packages/Passport/Samples~/Scenes/AuthenticatedScene.unity 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private Button AccessTokenButton; + [SerializeField] private Button IdTokenButton; + [SerializeField] private Button LogoutButton; + + // IMX + [SerializeField] private Button ConnectButton; + [SerializeField] private Button IsRegisteredOffchainButton; + [SerializeField] private Button RegisterOffchainButton; + [SerializeField] private Button GetAddressButton; + [SerializeField] private Button NftTransferButton; + + // ZkEvm + [SerializeField] private Button ConnectEvmButton; + [SerializeField] private Button SendTransactionButton; + [SerializeField] private Button RequestAccountsButton; + [SerializeField] private Button GetBalanceButton; + [SerializeField] private Button GetTransactionReceiptButton; + [SerializeField] private Button SignTypedDataButton; + + private Passport Passport; +#pragma warning restore CS8618 + + void Start() + { + if (Passport.Instance != null) + { + // Get Passport instance + Passport = Passport.Instance; + CheckIfConnectedToImx(); + CheckIfConnectedToZkEvm(); + } + else + { + ShowOutput("Passport instance is null"); + } + } + + /// + /// Checks if the user is connected to IMX and updates the UI to show appropriate buttons. + /// + private void CheckIfConnectedToImx() + { + bool isConnected = SampleAppManager.IsConnectedToImx; + ConnectButton.gameObject.SetActive(!isConnected); + IsRegisteredOffchainButton.gameObject.SetActive(isConnected); + RegisterOffchainButton.gameObject.SetActive(isConnected); + GetAddressButton.gameObject.SetActive(isConnected); + NftTransferButton.gameObject.SetActive(isConnected); + } + + /// + /// Checks if the user is connected to zkEVM and updates the UI to show appropriate buttons. + /// + private void CheckIfConnectedToZkEvm() + { + bool isConnected = SampleAppManager.IsConnectedToZkEvm; + ConnectEvmButton.gameObject.SetActive(!isConnected); + SendTransactionButton.gameObject.SetActive(isConnected); + RequestAccountsButton.gameObject.SetActive(isConnected); + GetBalanceButton.gameObject.SetActive(isConnected); + GetTransactionReceiptButton.gameObject.SetActive(isConnected); + SignTypedDataButton.gameObject.SetActive(isConnected); + } + + #region Passport functions + + /// + /// Retrieves the currently logged-in user's access token. + /// + public async void GetAccessToken() + { + try + { + string accessToken = await Passport.GetAccessToken(); + ShowOutput(accessToken); + } + catch (Exception ex) + { + ShowOutput($"Failed to get access token: {ex.Message}"); + } + } + + /// + /// Retrieves the currently logged-in user's ID token. + /// + public async void GetIdToken() + { + try + { + string idToken = await Passport.GetIdToken(); + ShowOutput(idToken); + } + catch (Exception ex) + { + ShowOutput($"Failed to get ID token: {ex.Message}"); + } + } + + /// + /// Retrieves the currently logged-in user's email. + /// + public async void GetEmail() + { + try + { + string email = await Passport.GetEmail(); + ShowOutput(email); + } + catch (Exception ex) + { + ShowOutput($"Failed to get email: {ex.Message}"); + } + } + + /// + /// Retrieves the currently logged-in user's Passport ID. + /// + public async void GetPassportId() + { + try + { + string passportId = await Passport.GetPassportId(); + ShowOutput(passportId); + } + catch (Exception ex) + { + ShowOutput($"Failed to get Passport ID: {ex.Message}"); + } + } + + /// + /// Retrieves the user's linked external wallets from the Passport account dashboard. + /// + public async void GetLinkedAddresses() + { + try + { + List addresses = await Passport.GetLinkedAddresses(); + ShowOutput(addresses.Count > 0 ? string.Join(", ", addresses) : "No linked addresses"); + } + catch (Exception ex) + { + ShowOutput($"Failed to get linked addresses: {ex.Message}"); + } + } + + /// + /// Logs out of Passport using the selected auth method. + /// Defaults to Device Code Auth when running as a Windows Standalone application or in the Unity Editor on Windows. + /// + public async void Logout() + { + ShowOutput("Logging out..."); + + try + { + // Logout using the appropriate logout method + if (SampleAppManager.SupportsPKCE && SampleAppManager.UsePKCE) + { +#if (UNITY_ANDROID && !UNITY_EDITOR_WIN) || (UNITY_IPHONE && !UNITY_EDITOR_WIN) || UNITY_STANDALONE_OSX || UNITY_WEBGL + await Passport.LogoutPKCE(); +#endif + } + else + { + await Passport.Logout(); + } + + // Reset connection status and navigate to the unauthenticated scene + SampleAppManager.IsConnectedToImx = false; + SampleAppManager.IsConnectedToZkEvm = false; + SceneManager.LoadScene(sceneName: "UnauthenticatedScene"); + } + catch (Exception ex) + { + ShowOutput($"Failed to logout: {ex.Message}"); + } + } + + #endregion + + #region IMX + + /// + /// Initialises the user's wallet and sets up the Immutable X provider using saved credentials if the user is already logged in. + /// + public async void Connect() + { + ShowOutput("Connecting to Passport using saved credentials..."); + ConnectButton.gameObject.SetActive(false); + + try + { + // Attempt to connect to Immutable X using saved credentials + bool isConnected = await Passport.ConnectImx(useCachedSession: true); + + // Update connection status + SampleAppManager.IsConnectedToImx = isConnected; + + if (isConnected) + { + // Enable UI elements related to Immutable X upon successful connection + IsRegisteredOffchainButton.gameObject.SetActive(true); + RegisterOffchainButton.gameObject.SetActive(true); + GetAddressButton.gameObject.SetActive(true); + NftTransferButton.gameObject.SetActive(true); + + ShowOutput("Connected to IMX"); + } + else + { + ShowOutput("Could not connect using saved credentials"); + ConnectButton.gameObject.SetActive(true); + } + } + catch (Exception ex) + { + ShowOutput($"Error connecting: {ex.Message}"); + ConnectButton.gameObject.SetActive(true); + } + } + + /// + /// Checks if the user is registered off-chain with Immutable X. + /// + public async void IsRegisteredOffchain() + { + ShowOutput("Checking if user is registered off-chain..."); + + try + { + bool isRegistered = await Passport.IsRegisteredOffchain(); + ShowOutput(isRegistered ? "Registered" : "Not registered"); + } + catch (PassportException e) + { + ShowOutput($"Unable to check off-chain registration: {e.Message} ({e.Type})"); + } + catch (Exception) + { + ShowOutput("Unable to check off-chain registration"); + } + } + + /// + /// Registers the user with Immutable X if they are not already registered. + /// + public async void RegisterOffchain() + { + ShowOutput("Registering off-chain..."); + + try + { + RegisterUserResponse response = await Passport.RegisterOffchain(); + + if (response != null) + { + ShowOutput($"Successfully registered"); + } + else + { + ShowOutput("Registration failed"); + } + } + catch (PassportException e) + { + ShowOutput($"Unable to register off-chain: {e.Message} ({e.Type})"); + } + catch (Exception) + { + ShowOutput("Unable to register off-chain"); + } + } + + /// + /// Gets the wallet address of the currently logged-in user. + /// + public async void GetAddress() + { + ShowOutput("Retrieving wallet address..."); + + try + { + string address = await Passport.GetAddress(); + ShowOutput(string.IsNullOrEmpty(address) ? "No address found" : address); + } + catch (PassportException e) + { + ShowOutput($"Unable to retrieve address: {e.Message} ({e.Type})"); + } + catch (Exception) + { + ShowOutput("Unable to retrieve address"); + } + } + + /// + /// Navigates to IMX NFT Transfer scene. + /// + public void ShowImxNftTransfer() + { + SceneManager.LoadScene("ImxNftTransfer"); + } + + #endregion + + #region zkEVM + + /// + /// Instantiates the zkEVM provider to enable interaction with zkEVM. + /// + public async void ConnectEvm() + { + try + { + // Instantiates the zkEVM provider + await Passport.ConnectEvm(); + + // Update connection status + SampleAppManager.IsConnectedToZkEvm = true; + + // Update UI elements to show zkEVM-related buttons + ConnectEvmButton.gameObject.SetActive(false); + SendTransactionButton.gameObject.SetActive(true); + RequestAccountsButton.gameObject.SetActive(true); + GetBalanceButton.gameObject.SetActive(true); + GetTransactionReceiptButton.gameObject.SetActive(true); + SignTypedDataButton.gameObject.SetActive(true); + + ShowOutput("Connected to EVM"); + } + catch (Exception ex) + { + ShowOutput($"Failed to instantiate zkEVM provider: {ex.Message}"); + } + } + + /// + /// Initialises the logged-in user's Passport wallet and retrieves their wallet address. + /// + public async void RequestAccounts() + { + ShowOutput("Requesting wallet accounts..."); + + try + { + // Initialise the wallet and get the wallet addresses from the zkEVM provider + List accounts = await Passport.ZkEvmRequestAccounts(); + + // Display the retrieved wallet addresses + ShowOutput(accounts.Count > 0 ? string.Join(", ", accounts) : "No accounts found."); + } + catch (Exception ex) + { + ShowOutput($"Failed to request wallet accounts: {ex.Message}"); + } + } + + /// + /// Navigates to zkEVM Send Transaction scene. + /// + public void ShowZkEvmSendTransaction() + { + SceneManager.LoadScene("ZkEvmSendTransaction"); + } + + /// + /// Navigates to zkEVM Get Balance scene. + /// + public void ShowZkEvmGetBalance() + { + SceneManager.LoadScene("ZkEvmGetBalance"); + } + + /// + /// Navigates to zkEVM Get Transaction Receipt scene. + /// + public void ShowZkEvmGetTransactionReceipt() + { + SceneManager.LoadScene("ZkEvmGetTransactionReceipt"); + } + + /// + /// Navigates to zkEVM Sign Typed Data scene. + /// + public void ShowZkEvmSignTypedData() + { + SceneManager.LoadScene("ZkEvmSignTypedData"); + } + + #endregion + + /// + /// Clears the underlying WebView storage and cache, including any saved credentials. + /// + public void ClearStorageAndCache() + { +#if (UNITY_IPHONE && !UNITY_EDITOR) || (UNITY_ANDROID && !UNITY_EDITOR) + Passport.ClearStorage(); + Passport.ClearCache(true); + ShowOutput("Cleared storage and cache"); +#else + ShowOutput("Support on Android and iOS devices only"); +#endif + } + + /// + /// Prints the specified message to the output box. + /// + /// The message to print + private void ShowOutput(string message) + { + if (Output != null) + { + Output.text = message; + } + } +} diff --git a/src/Packages/Passport/Samples~/Scripts/Helpers/SafeArea.cs b/src/Packages/Passport/Samples~/Scripts/Helpers/SafeArea.cs new file mode 100644 index 00000000..2e0a6d14 --- /dev/null +++ b/src/Packages/Passport/Samples~/Scripts/Helpers/SafeArea.cs @@ -0,0 +1,33 @@ +using UnityEngine; + +/// +/// Adjusts the UI to fit within the safe area on mobile devices. +/// +public class SafeArea : MonoBehaviour +{ +#if (UNITY_ANDROID && !UNITY_EDITOR) || (UNITY_IPHONE && !UNITY_EDITOR) + private RectTransform rectTransform; + private Rect safeArea; + private Vector2 minAnchor; + private Vector2 maxAnchor; +#endif + + void Start() + { +#if (UNITY_ANDROID && !UNITY_EDITOR) || (UNITY_IPHONE && !UNITY_EDITOR) + rectTransform = GetComponent(); + safeArea = Screen.safeArea; + + minAnchor = safeArea.position; + maxAnchor = minAnchor + safeArea.size; + + minAnchor.x /= Screen.width; + minAnchor.y /= Screen.height; + maxAnchor.x /= Screen.width; + maxAnchor.y /= Screen.height; + + rectTransform.anchorMin = minAnchor; + rectTransform.anchorMax = maxAnchor; +#endif + } +} diff --git a/src/Packages/Passport/Samples~/Scripts/Imx/ImxNftTransferScript.cs b/src/Packages/Passport/Samples~/Scripts/Imx/ImxNftTransferScript.cs new file mode 100644 index 00000000..1431e9d6 --- /dev/null +++ b/src/Packages/Passport/Samples~/Scripts/Imx/ImxNftTransferScript.cs @@ -0,0 +1,141 @@ +using System.Collections.Generic; +using System; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.SceneManagement; +using Immutable.Passport; +using Immutable.Passport.Model; + +public class ImxNftTransferScript : MonoBehaviour +{ +#pragma warning disable CS8618 + [SerializeField] private Text Output; + + [SerializeField] private InputField TokenIdInput1; + [SerializeField] private InputField TokenAddressInput1; + [SerializeField] private InputField ReceiverInput1; + + [SerializeField] private InputField TokenIdInput2; + [SerializeField] private InputField TokenAddressInput2; + [SerializeField] private InputField ReceiverInput2; + + private Passport Passport; +#pragma warning restore CS8618 + + void Start() + { + if (Passport.Instance != null) + { + // Get Passport instance + Passport = Passport.Instance; + } + else + { + ShowOutput("Passport instance is null"); + } + } + + /// + /// Transfers NFTs to the specified receivers based on the provided details. + /// + public async void Transfer() + { + // Check if all necessary input fields are filled + if (!string.IsNullOrWhiteSpace(TokenIdInput1.text) && + !string.IsNullOrWhiteSpace(TokenAddressInput1.text) && + !string.IsNullOrWhiteSpace(ReceiverInput1.text)) + { + ShowOutput("Transferring NFTs..."); + + try + { + // Gather all NFT transfer details + List transferDetails = GetTransferDetails(); + + // Perform batch transfer if multiple NFTs are specified + if (transferDetails.Count > 1) + { + CreateBatchTransferResponse response = await Passport.ImxBatchNftTransfer(transferDetails.ToArray()); + ShowOutput($"Successfully transferred {response.transfer_ids.Length} NFTs."); + } + // Perform a single transfer if only one NFT is specified + else + { + NftTransferDetails nftTransferDetail = transferDetails[0]; + UnsignedTransferRequest transferRequest = UnsignedTransferRequest.ERC721( + nftTransferDetail.receiver, + nftTransferDetail.tokenId, + nftTransferDetail.tokenAddress + ); + CreateTransferResponseV1 response = await Passport.ImxTransfer(transferRequest); + ShowOutput($"NFT transferred successfully. Transfer ID: {response.transfer_id}"); + } + } + catch (Exception ex) + { + ShowOutput($"Failed to transfer NFTs: {ex.Message}"); + } + } + else + { + ShowOutput("Please fill in all required fields for the first NFT transfer."); + } + } + + /// + /// Constructs a list of NFT transfer details from the input fields. + /// + /// A list of objects representing the NFTs to transfer. + private List GetTransferDetails() + { + // Initialise the list to store transfer details + List details = new List(); + + // Add the first NFT transfer details + if (!string.IsNullOrWhiteSpace(TokenIdInput1.text) && + !string.IsNullOrWhiteSpace(TokenAddressInput1.text) && + !string.IsNullOrWhiteSpace(ReceiverInput1.text)) + { + details.Add(new NftTransferDetails( + ReceiverInput1.text, + TokenIdInput1.text, + TokenAddressInput1.text + )); + } + + // Add the second NFT transfer details if provided + if (!string.IsNullOrWhiteSpace(TokenIdInput2.text) && + !string.IsNullOrWhiteSpace(TokenAddressInput2.text) && + !string.IsNullOrWhiteSpace(ReceiverInput2.text)) + { + details.Add(new NftTransferDetails( + ReceiverInput2.text, + TokenIdInput2.text, + TokenAddressInput2.text + )); + } + + return details; + } + + + /// + /// Navigates back to the authenticated scene. + /// + public void Cancel() + { + SceneManager.LoadScene("AuthenticatedScene"); + } + + /// + /// Prints the specified message to the output box. + /// + /// The message to print + private void ShowOutput(string message) + { + if (Output != null) + { + Output.text = message; + } + } +} diff --git a/src/Packages/Passport/Samples~/Scripts/SampleAppManager.cs b/src/Packages/Passport/Samples~/Scripts/SampleAppManager.cs new file mode 100644 index 00000000..32ec7bb5 --- /dev/null +++ b/src/Packages/Passport/Samples~/Scripts/SampleAppManager.cs @@ -0,0 +1,22 @@ +public static class SampleAppManager +{ + /// + /// Indicates whether the running platform supports PKCE. + /// + public static bool SupportsPKCE { get; set; } + + /// + /// Indicates whether the selected authentication method is PKCE. + /// + public static bool UsePKCE { get; set; } + + /// + /// Indicates whether the user is connected to IMX. + /// + public static bool IsConnectedToImx { get; set; } + + /// + /// Indicates whether the user is connected to zkEVM. + /// + public static bool IsConnectedToZkEvm { get; set; } +} diff --git a/src/Packages/Passport/Samples~/Scripts/SelectAuthMethodScript.cs b/src/Packages/Passport/Samples~/Scripts/SelectAuthMethodScript.cs new file mode 100644 index 00000000..a313b20d --- /dev/null +++ b/src/Packages/Passport/Samples~/Scripts/SelectAuthMethodScript.cs @@ -0,0 +1,123 @@ +using System; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.SceneManagement; +using Immutable.Passport; +using Immutable.Passport.Core.Logging; + +public class SelectAuthMethodScript : MonoBehaviour +{ +#pragma warning disable CS8618 + [SerializeField] private GameObject TopPadding; + [SerializeField] private Text Output; + [SerializeField] private Button UseDeviceCodeAuthButton; + [SerializeField] private Button UsePKCEButton; +#pragma warning restore CS8618 + + void Start() + { + // Determine if PKCE is supported based on the platform + SampleAppManager.SupportsPKCE = IsPKCESupported(); + + // WebGL does not support Device Code Auth, so we'll use PKCE by default instead. +#if UNITY_WEBGL + UsePKCE(); +#else + // If PKCE is not supported, initialise Passport to use Device Code Auth + if (!SampleAppManager.SupportsPKCE) + { + UseDeviceCodeAuth(); + } +#endif + } + + /// + /// Checks if the current platform supports PKCE authentication. + /// + private bool IsPKCESupported() + { +#if (UNITY_ANDROID && !UNITY_EDITOR_WIN) || (UNITY_IPHONE && !UNITY_EDITOR_WIN) || UNITY_STANDALONE_OSX || UNITY_WEBGL + return true; +#else + return false; +#endif + } + + /// + /// Initialises Passport to use Device Code Auth + /// + public void UseDeviceCodeAuth() + { + SampleAppManager.UsePKCE = false; + InitialisePassport(logoutRedirectUri: "https://www.immutable.com"); + } + + /// + /// Initialises Passport to use PKCE with the specified redirect URIs. + /// + public void UsePKCE() + { + SampleAppManager.UsePKCE = true; +#if UNITY_WEBGL + string url = Application.absoluteURL; + Uri uri = new Uri(url); + string scheme = uri.Scheme; + string hostWithPort = uri.IsDefaultPort ? uri.Host : $"{uri.Host}:{uri.Port}"; + string fullPath = uri.AbsolutePath.EndsWith("/") ? uri.AbsolutePath : uri.AbsolutePath.Substring(0, uri.AbsolutePath.LastIndexOf('/') + 1); + + string redirectUri = $"{scheme}://{hostWithPort}{fullPath}callback.html"; + string logoutRedirectUri = $"{scheme}://{hostWithPort}{fullPath}logout.html"; + + InitialisePassport(redirectUri: redirectUri, logoutRedirectUri: logoutRedirectUri); +#else + InitialisePassport(redirectUri: "immutablerunner://callback", logoutRedirectUri: "immutablerunner://logout"); +#endif + } + + /// + /// Initialises Passport. + /// + /// (Android, iOS and macOS only) The URL to which auth will redirect the browser after + /// authorisation has been granted by the user + /// The URL to which auth will redirect the browser + /// after log out is complete + private async void InitialisePassport(string redirectUri = null, string logoutRedirectUri = null) + { + ShowOutput("Initialising Passport..."); + + try + { + // Set the log level for the SDK + Passport.LogLevel = LogLevel.Info; + + // Initialise Passport + string environment = Immutable.Passport.Model.Environment.SANDBOX; +#if UNITY_WEBGL + string clientId = "UnB98ngnXIZIEJWGJOjVe1BpCx5ix7qc"; +#else + string clientId = "mp6rxfMDwwZDogcdgNrAaHnG0qMlXuMK"; +#endif + Passport passport = await Passport.Init(clientId, environment, redirectUri, logoutRedirectUri); + + // Navigate to the unauthenticated scene after initialising Passport + SceneManager.LoadScene("UnauthenticatedScene"); + } + catch (Exception ex) + { + Debug.LogException(ex, this); + ShowOutput($"Initialise Passport error: {ex.Message}"); + } + } + + /// + /// Prints the specified message to the output box. + /// + /// The message to print + private void ShowOutput(string message) + { + if (Output != null) + { + Output.text = message; + } + } +} diff --git a/src/Packages/Passport/Samples~/Scripts/UnauthenticatedScript.cs b/src/Packages/Passport/Samples~/Scripts/UnauthenticatedScript.cs new file mode 100644 index 00000000..f86f12de --- /dev/null +++ b/src/Packages/Passport/Samples~/Scripts/UnauthenticatedScript.cs @@ -0,0 +1,294 @@ +using System; +using Cysharp.Threading.Tasks; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.SceneManagement; +using Immutable.Passport; + +public class UnauthenticatedScript : MonoBehaviour +{ +#pragma warning disable CS8618 + [SerializeField] private GameObject TopPadding; + [SerializeField] private Text Output; + // Login buttons + [SerializeField] private GameObject LoginButtons; + // Re-login buttons + [SerializeField] private GameObject ReloginButtons; + [SerializeField] private InputField DeviceCodeTimeoutMs; + + private Passport Passport; +#pragma warning restore CS8618 + + async void Start() + { + if (Passport.Instance != null) + { + // Get Passport instance + Passport = Passport.Instance; + + // Check if the user has logged in before + await CheckHasCredentialsSaved(); + } + else + { + ShowOutput("Passport Instance is null"); + } + } + + /// + /// Checks if the user has logged in previously and updates the UI to display the appropriate buttons and fields. + /// + private async UniTask CheckHasCredentialsSaved() + { + bool hasCredsSaved = await Passport.HasCredentialsSaved(); + + // Show re-login buttons if user has credentials saved + ReloginButtons.SetActive(hasCredsSaved); + + // Show login buttons if user does not have any credentials saved + LoginButtons.SetActive(!hasCredsSaved); + + // Only show timeout field if Device Code Auth is selected as the auth method and no credentials are saved + DeviceCodeTimeoutMs.gameObject.SetActive(!hasCredsSaved && !SampleAppManager.UsePKCE); + } + + /// + /// Logs into Passport using the selected auth method. + /// Defaults to Device Code Auth when running as a Windows Standalone application or in the Unity Editor on Windows. + /// + public async void Login() + { + // Get timeout + var timeoutMs = GetDeviceCodeTimeoutMs(); + string formattedTimeout = timeoutMs != null ? $"{timeoutMs} ms" : "none"; + + ShowOutput($"Logging in (timeout: {formattedTimeout})..."); + + try + { + // Login using the appropriate login method + if (SampleAppManager.SupportsPKCE && SampleAppManager.UsePKCE) + { +#if (UNITY_ANDROID && !UNITY_EDITOR_WIN) || (UNITY_IPHONE && !UNITY_EDITOR_WIN) || UNITY_STANDALONE_OSX || UNITY_WEBGL + await Passport.LoginPKCE(); +#endif + } + else + { + await Passport.Login(timeoutMs: timeoutMs); + } + + // Navigate to the authenticated scene upon successful login + NavigateToAuthenticatedScene(connectedToImx: false); + } + catch (OperationCanceledException) + { + ShowOutput("Failed to login: cancelled"); + } + catch (Exception ex) + { + await Logout(); + ShowOutput($"Failed to login: {ex.Message}"); + } + } + + /// + /// Logs into Passport using the selected auth method. + /// Defaults to Device Code Auth when running as a Windows Standalone application or in the Unity Editor on Windows. + /// + /// This function also connects to IMX, which initialises the user's wallet and sets up the IMX provider. + /// + public async void Connect() + { + // Get timeout + var timeoutMs = GetDeviceCodeTimeoutMs(); + string formattedTimeout = timeoutMs != null ? $"{timeoutMs} ms" : "none"; + + ShowOutput($"Connecting (timeout: {formattedTimeout})..."); + + try + { + // Login and connect to IMX using the appropriate connect method + if (SampleAppManager.SupportsPKCE && SampleAppManager.UsePKCE) + { +#if (UNITY_ANDROID && !UNITY_EDITOR_WIN) || (UNITY_IPHONE && !UNITY_EDITOR_WIN) || UNITY_STANDALONE_OSX || UNITY_WEBGL + await Passport.ConnectImxPKCE(); +#endif + } + else + { + await Passport.ConnectImx(timeoutMs: timeoutMs); + } + + // Navigate to the authenticated scene upon successful login and connection to IMX + NavigateToAuthenticatedScene(connectedToImx: true); + } + catch (OperationCanceledException) + { + ShowOutput("Failed to connect: cancelled"); + } + catch (Exception ex) + { + await Logout(); + ShowOutput($"Failed to connect: {ex.Message}"); + } + } + + /// + /// Uses the existing credentials to re-login to Passport. + /// + public async void Relogin() + { + ShowOutput("Re-logging into Passport using saved credentials..."); + + try + { + bool loggedIn = await Passport.Login(useCachedSession: true); + + if (loggedIn) + { + // Navigate to the authenticated scene upon successful login + NavigateToAuthenticatedScene(connectedToImx: false); + } + else + { + // Failed to re-login, so remove existing credentials and restart + ClearStorageCacheAndRestart(); + ShowOutput("Could not re-login using saved credentials"); + } + } + catch (Exception ex) + { + // Failed to re-login, so remove existing credentials and restart + ClearStorageCacheAndRestart(); + ShowOutput($"Failed to re-login: {ex.Message}"); + } + } + + /// + /// Uses existing credentials to re-login to Passport and reconnect to IMX. + /// The SDK initialises the user's wallet and sets up the IMX provider during reconnection. + /// + public async void Reconnect() + { + ShowOutput("Reconnecting to Passport using saved credentials..."); + + try + { + bool connected = await Passport.ConnectImx(useCachedSession: true); + + if (connected) + { + // Navigate to the authenticated scene upon successful login and connection to IMX + NavigateToAuthenticatedScene(connectedToImx: true); + } + else + { + // Failed to reconnect, so remove existing credentials and restart + ClearStorageCacheAndRestart(); + ShowOutput("Could not reconnect using saved credentials"); + } + } + catch (Exception ex) + { + // Failed to reconnect, so remove existing credentials and restart + ClearStorageCacheAndRestart(); + ShowOutput($"Failed to reconnect: {ex.Message}"); + } + } + + /// + /// Logs out of Passport using the selected auth method. + /// Defaults to Device Code Auth when running as a Windows Standalone application or in the Unity Editor on Windows. + /// + private async UniTask Logout() + { + try + { + // Logout using the appropriate logout method + if (SampleAppManager.SupportsPKCE && SampleAppManager.UsePKCE) + { +#if (UNITY_ANDROID && !UNITY_EDITOR_WIN) || (UNITY_IPHONE && !UNITY_EDITOR_WIN) || UNITY_STANDALONE_OSX || UNITY_WEBGL + await Passport.LogoutPKCE(); +#endif + } + else + { + await Passport.Logout(); + } + } + catch (Exception ex) + { + ShowOutput($"Failed to logout: {ex.Message}"); + } + } + + /// + /// Clears the underlying WebView storage and cache, including any saved credentials. + /// + public void ClearStorageAndCache() + { +#if (UNITY_IPHONE && !UNITY_EDITOR) || (UNITY_ANDROID && !UNITY_EDITOR) + Passport.ClearStorage(); + Passport.ClearCache(true); + + // Show login buttons as saved credentials are removed + ShowLoginButtons(); + ShowOutput("Cleared storage and cache"); +#else + ShowOutput("Available for Android and iOS devices only"); +#endif + } + + /// + /// Clears the WebView storage and cache, then updates the UI to show login-related buttons and fields. + /// + private void ClearStorageCacheAndRestart() + { + ClearStorageAndCache(); + ShowLoginButtons(); + } + + /// + /// Updates the UI to show login buttons and fields, hiding relogin buttons. + /// + private void ShowLoginButtons() + { + ReloginButtons.SetActive(false); + LoginButtons.SetActive(true); + DeviceCodeTimeoutMs.gameObject.SetActive(!SampleAppManager.UsePKCE); + } + + /// + /// Gets the Device Code Auth timeout the user entered in + /// + /// + private long? GetDeviceCodeTimeoutMs() + { + return string.IsNullOrEmpty(DeviceCodeTimeoutMs.text) ? null : long.Parse(DeviceCodeTimeoutMs.text); + } + + /// + /// Records whether the user has only logged in or also connected to IMX. + /// This ensures the sample app displays the correct buttons in the authenticated scene. + /// Navigates the user to the authenticated scene. + /// + /// Indicates if the user is connected to IMX + private void NavigateToAuthenticatedScene(bool connectedToImx) + { + SampleAppManager.IsConnectedToImx = connectedToImx; + SceneManager.LoadScene("AuthenticatedScene"); + } + + /// + /// Prints the specified message to the output box. + /// + /// The message to print + private void ShowOutput(string message) + { + if (Output != null) + { + Output.text = message; + } + } +} diff --git a/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetBalanceScript.cs b/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetBalanceScript.cs new file mode 100644 index 00000000..5a93cf56 --- /dev/null +++ b/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetBalanceScript.cs @@ -0,0 +1,83 @@ +using System.Globalization; +using System.Numerics; +using System; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.SceneManagement; +using Immutable.Passport; + +public class ZkEvmGetBalanceScript : MonoBehaviour +{ +#pragma warning disable CS8618 + [SerializeField] private Text Output; + [SerializeField] private InputField AddressInput; + + private Passport Passport; +#pragma warning restore CS8618 + + void Start() + { + if (Passport.Instance != null) + { + // Get Passport instance + Passport = Passport.Instance; + } + else + { + ShowOutput("Passport instance is null"); + } + } + + /// + /// Gets the balance of the account for the specified address. + /// The balance is obtained in hexadecimal format and then converted to decimal for display. + /// + public async void GetBalance() + { + ShowOutput("Getting account balance..."); + + try + { + // Retrieve the balance in hexadecimal format + string balanceHex = await Passport.ZkEvmGetBalance(AddressInput.text); + + // Convert the hexadecimal balance to a BigInteger for decimal representation + var balanceDec = BigInteger.Parse(balanceHex.Replace("0x", ""), NumberStyles.HexNumber); + + // Ensure the number is positive + if (balanceDec < 0) + { + balanceDec = BigInteger.Parse("0" + balanceHex.Replace("0x", ""), NumberStyles.HexNumber); + } + + // Display both hexadecimal and decimal representations of the balance + ShowOutput($"Balance:\nHex: {balanceHex}\nDec: {balanceDec}"); + } + catch (Exception ex) + { + ShowOutput($"Failed to get balance: {ex.Message}"); + } + } + + + + /// + /// Navigates back to the authenticated scene. + /// + public void Cancel() + { + SceneManager.LoadScene("AuthenticatedScene"); + } + + /// + /// Prints the specified message to the output box. + /// + /// The message to print + private void ShowOutput(string message) + { + if (Output != null) + { + Output.text = message; + } + } +} diff --git a/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetTransactionReceiptScript.cs b/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetTransactionReceiptScript.cs new file mode 100644 index 00000000..47dd45f4 --- /dev/null +++ b/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetTransactionReceiptScript.cs @@ -0,0 +1,93 @@ +using System; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.SceneManagement; +using Immutable.Passport; +using Immutable.Passport.Model; + +public class ZkEvmGetTransactionReceiptScript : MonoBehaviour +{ +#pragma warning disable CS8618 + [SerializeField] private Text Output; + [SerializeField] private InputField TransactionHash; + + private Passport Passport; +#pragma warning restore CS8618 + + void Start() + { + if (Passport.Instance != null) + { + // Get Passport instance + Passport = Passport.Instance; + } + else + { + ShowOutput("Passport instance is null"); + } + } + + /// + /// Retrieves the transaction receipt for a given transaction hash using the Ethereum JSON-RPC eth_getTransactionReceipt method. + /// + public async void GetZkEvmTransactionReceipt() + { + ShowOutput("Getting transaction receipt..."); + + try + { + // Retrieve the transaction receipt using the provided hash + TransactionReceiptResponse response = await Passport.ZkEvmGetTransactionReceipt(TransactionHash.text); + + // Display the transaction status + string status = $"Status: {GetTransactionStatusString(response.status)}"; + ShowOutput(status); + } + catch (Exception ex) + { + ShowOutput($"Failed to retrieve transaction receipt: {ex.Message}"); + } + } + + /// + /// Converts transaction status code to a human-readable string. + /// + /// The transaction status code. + /// A string representing the status. + private string GetTransactionStatusString(string status) + { + switch (status) + { + case "1": + case "0x1": + return "Success"; + case "0": + case "0x0": + return "Failed"; + case null: + return "Still processing"; + default: + return "Unknown status"; + } + } + + /// + /// Navigates back to the authenticated scene. + /// + public void Cancel() + { + SceneManager.LoadScene("AuthenticatedScene"); + } + + /// + /// Prints the specified message to the output box. + /// + /// The message to print + private void ShowOutput(string message) + { + if (Output != null) + { + Output.text = message; + } + } +} diff --git a/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSendTransactionScript.cs b/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSendTransactionScript.cs new file mode 100644 index 00000000..b99b30db --- /dev/null +++ b/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSendTransactionScript.cs @@ -0,0 +1,167 @@ +using System; +using System.Threading; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.SceneManagement; +using Immutable.Passport; +using Immutable.Passport.Model; +using Cysharp.Threading.Tasks; + +public class ZkEvmSendTransactionScript : MonoBehaviour +{ +#pragma warning disable CS8618 + [SerializeField] private Text Output; + + [SerializeField] private Toggle ConfirmToggle; + [SerializeField] private Toggle GetTrasactionReceiptToggle; + [SerializeField] private InputField ToInputField; + [SerializeField] private InputField ValueInputField; + [SerializeField] private InputField DataInputField; + + private Passport Passport; +#pragma warning restore CS8618 + + void Start() + { + if (Passport.Instance != null) + { + // Get Passport instance + Passport = Passport.Instance; + + // Show get transaction receipt option if send transaction with confirmation toggle is off + ConfirmToggle.onValueChanged.AddListener(delegate + { + GetTrasactionReceiptToggle.gameObject.SetActive(!ConfirmToggle.isOn); + }); + } + else + { + ShowOutput("Passport instance is null"); + } + } + + /// + /// Constructs a transaction using the provided To, Value, and Data fields. + /// Sends the transaction to the network and signs it with the currently authenticated Passport account. + /// If confirmation is requested, the function waits for the transaction to be included in a block, + /// and displays the transaction status upon completion. + /// + public async void SendTransaction() + { + ShowOutput("Sending transaction..."); + + try + { + // Create transaction request + TransactionRequest request = new TransactionRequest + { + to = ToInputField.text, + value = ValueInputField.text, + data = DataInputField.text + }; + + // Check if confirmation is requested + if (ConfirmToggle.isOn) + { + // Send transaction with confirmation and display transaction status upon completion + TransactionReceiptResponse response = await Passport.ZkEvmSendTransactionWithConfirmation(request); + ShowOutput($"Transaction hash: {response.transactionHash}\nStatus: {GetTransactionStatusString(response.status)}"); + } + else + { + // Send transaction without confirmation + string transactionHash = await Passport.ZkEvmSendTransaction(request); + + // Check if receipt is requested + if (GetTrasactionReceiptToggle.isOn) + { + // Poll for the receipt and display transaction status + string? status = await PollStatus(transactionHash); + ShowOutput($"Transaction hash: {transactionHash}\nStatus: {GetTransactionStatusString(status)}"); + } + else + { + ShowOutput($"Transaction hash: {transactionHash}"); + } + } + } + catch (Exception ex) + { + ShowOutput($"Failed to send transaction: {ex.Message}"); + } + } + + /// + /// Polls the status of the given transaction hash until either a status is retrieved or a timeout occurs. + /// + /// The hash of the transaction to poll. + /// The status of the transaction, or null if a timeout occurs. + static async UniTask PollStatus(string transactionHash) + { + var cancellationTokenSource = new CancellationTokenSource(TimeSpan.FromSeconds(10)); + try + { + while (!cancellationTokenSource.Token.IsCancellationRequested) + { + TransactionReceiptResponse response = await Passport.Instance.ZkEvmGetTransactionReceipt(transactionHash); + if (response.status == null) + { + // The transaction is still being processed, poll for status again + await UniTask.Delay(delayTimeSpan: TimeSpan.FromSeconds(1), cancellationToken: cancellationTokenSource.Token); + } + else + { + return response.status; + } + } + } + catch (OperationCanceledException) + { + // Task was canceled due to timeout + } + + return null; // Timeout or could not get transaction receipt + } + + /// + /// Converts transaction status code to a human-readable string. + /// + /// The transaction status code. + /// A string representing the status. + private string GetTransactionStatusString(string? status) + { + switch (status) + { + case "1": + case "0x1": + return "Success"; + case "0": + case "0x0": + return "Failed"; + case null: + return "Still processing"; + default: + return "Unknown status"; + } + } + + /// + /// Navigates back to the authenticated scene. + /// + public void Cancel() + { + SceneManager.LoadScene("AuthenticatedScene"); + } + + /// + /// Prints the specified message to the output box. + /// + /// The message to print + private void ShowOutput(string message) + { + if (Output != null) + { + Output.text = message; + } + } +} diff --git a/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSignTypedDataScript.cs b/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSignTypedDataScript.cs new file mode 100644 index 00000000..da430346 --- /dev/null +++ b/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSignTypedDataScript.cs @@ -0,0 +1,68 @@ +using System; +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.SceneManagement; +using Immutable.Passport; +using Immutable.Passport.Model; + +public class ZkEvmSignTypedDataScript : MonoBehaviour +{ +#pragma warning disable CS8618 + [SerializeField] private Text Output; + [SerializeField] private InputField Payload; + + private Passport Passport; +#pragma warning restore CS8618 + + void Start() + { + if (Passport.Instance != null) + { + // Get Passport instance + Passport = Passport.Instance; + } + else + { + ShowOutput("Passport instance is null"); + } + } + + /// + /// Retrieves the transaction receipt for a given transaction hash using the Ethereum JSON-RPC eth_getTransactionReceipt method. + /// + public async void SignTypedData() + { + ShowOutput("Signing payload..."); + + try + { + // Sign the given payload + string signature = await Passport.ZkEvmSignTypedDataV4(Payload.text); + ShowOutput(signature); + } + catch (Exception ex) + { + ShowOutput($"Failed to retrieve transaction receipt: {ex.Message}"); + } + } + + /// + /// Navigates back to the authenticated scene. + /// + public void Cancel() + { + SceneManager.LoadScene("AuthenticatedScene"); + } + + /// + /// Prints the specified message to the output box. + /// + /// The message to print + private void ShowOutput(string message) + { + if (Output != null) + { + Output.text = message; + } + } +} diff --git a/src/Packages/Passport/package.json b/src/Packages/Passport/package.json index 8cf3e080..e83adec1 100644 --- a/src/Packages/Passport/package.json +++ b/src/Packages/Passport/package.json @@ -1,6 +1,6 @@ { "name": "com.immutable.passport", - "version": "1.27.2", + "version": "1.28.0", "description": "The Immutable SDK for Unity helps you integrate your game with Immutable Passport.\n\nFor a complete working example, please visit https://github.com/immutable/unity-immutable-sdk/tree/main/sample.", "displayName": "Immutable Passport", "author": {