diff --git a/src/Packages/Marketplace/package.json b/src/Packages/Marketplace/package.json
index 42853ede..eceeed55 100644
--- a/src/Packages/Marketplace/package.json
+++ b/src/Packages/Marketplace/package.json
@@ -1,6 +1,6 @@
{
"name": "com.immutable.marketplace",
- "version": "1.27.2",
+ "version": "1.28.0",
"description": "Marketplace package for the Immutable SDK for Unity",
"displayName": "Immutable Marketplace",
"author": {
diff --git a/src/Packages/Passport/Runtime/Scripts/Private/Helpers/SdkVersionInfoHelpers.cs b/src/Packages/Passport/Runtime/Scripts/Private/Helpers/SdkVersionInfoHelpers.cs
index 8cc9b7f6..f4a01649 100644
--- a/src/Packages/Passport/Runtime/Scripts/Private/Helpers/SdkVersionInfoHelpers.cs
+++ b/src/Packages/Passport/Runtime/Scripts/Private/Helpers/SdkVersionInfoHelpers.cs
@@ -4,7 +4,7 @@ public class SdkVersionInfoHelpers
{
public static string GetSdkVersionInfo()
{
- return "1.27.2";
+ return "1.28.0";
}
}
}
diff --git a/src/Packages/Passport/Samples~/Scenes/AuthenticatedScene.unity b/src/Packages/Passport/Samples~/Scenes/AuthenticatedScene.unity
new file mode 100644
index 00000000..5da4e6e2
--- /dev/null
+++ b/src/Packages/Passport/Samples~/Scenes/AuthenticatedScene.unity
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diff --git a/src/Packages/Passport/Samples~/Scripts/AuthenticatedScript.cs b/src/Packages/Passport/Samples~/Scripts/AuthenticatedScript.cs
new file mode 100644
index 00000000..51748870
--- /dev/null
+++ b/src/Packages/Passport/Samples~/Scripts/AuthenticatedScript.cs
@@ -0,0 +1,432 @@
+using System.Collections.Generic;
+using System;
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.SceneManagement;
+using Immutable.Passport;
+using Immutable.Passport.Model;
+
+public class AuthenticatedScript : MonoBehaviour
+{
+#pragma warning disable CS8618
+ [SerializeField] private Text Output;
+
+ [SerializeField] private Canvas AuthenticatedCanvas;
+ [SerializeField] private Button AccessTokenButton;
+ [SerializeField] private Button IdTokenButton;
+ [SerializeField] private Button LogoutButton;
+
+ // IMX
+ [SerializeField] private Button ConnectButton;
+ [SerializeField] private Button IsRegisteredOffchainButton;
+ [SerializeField] private Button RegisterOffchainButton;
+ [SerializeField] private Button GetAddressButton;
+ [SerializeField] private Button NftTransferButton;
+
+ // ZkEvm
+ [SerializeField] private Button ConnectEvmButton;
+ [SerializeField] private Button SendTransactionButton;
+ [SerializeField] private Button RequestAccountsButton;
+ [SerializeField] private Button GetBalanceButton;
+ [SerializeField] private Button GetTransactionReceiptButton;
+ [SerializeField] private Button SignTypedDataButton;
+
+ private Passport Passport;
+#pragma warning restore CS8618
+
+ void Start()
+ {
+ if (Passport.Instance != null)
+ {
+ // Get Passport instance
+ Passport = Passport.Instance;
+ CheckIfConnectedToImx();
+ CheckIfConnectedToZkEvm();
+ }
+ else
+ {
+ ShowOutput("Passport instance is null");
+ }
+ }
+
+ ///
+ /// Checks if the user is connected to IMX and updates the UI to show appropriate buttons.
+ ///
+ private void CheckIfConnectedToImx()
+ {
+ bool isConnected = SampleAppManager.IsConnectedToImx;
+ ConnectButton.gameObject.SetActive(!isConnected);
+ IsRegisteredOffchainButton.gameObject.SetActive(isConnected);
+ RegisterOffchainButton.gameObject.SetActive(isConnected);
+ GetAddressButton.gameObject.SetActive(isConnected);
+ NftTransferButton.gameObject.SetActive(isConnected);
+ }
+
+ ///
+ /// Checks if the user is connected to zkEVM and updates the UI to show appropriate buttons.
+ ///
+ private void CheckIfConnectedToZkEvm()
+ {
+ bool isConnected = SampleAppManager.IsConnectedToZkEvm;
+ ConnectEvmButton.gameObject.SetActive(!isConnected);
+ SendTransactionButton.gameObject.SetActive(isConnected);
+ RequestAccountsButton.gameObject.SetActive(isConnected);
+ GetBalanceButton.gameObject.SetActive(isConnected);
+ GetTransactionReceiptButton.gameObject.SetActive(isConnected);
+ SignTypedDataButton.gameObject.SetActive(isConnected);
+ }
+
+ #region Passport functions
+
+ ///
+ /// Retrieves the currently logged-in user's access token.
+ ///
+ public async void GetAccessToken()
+ {
+ try
+ {
+ string accessToken = await Passport.GetAccessToken();
+ ShowOutput(accessToken);
+ }
+ catch (Exception ex)
+ {
+ ShowOutput($"Failed to get access token: {ex.Message}");
+ }
+ }
+
+ ///
+ /// Retrieves the currently logged-in user's ID token.
+ ///
+ public async void GetIdToken()
+ {
+ try
+ {
+ string idToken = await Passport.GetIdToken();
+ ShowOutput(idToken);
+ }
+ catch (Exception ex)
+ {
+ ShowOutput($"Failed to get ID token: {ex.Message}");
+ }
+ }
+
+ ///
+ /// Retrieves the currently logged-in user's email.
+ ///
+ public async void GetEmail()
+ {
+ try
+ {
+ string email = await Passport.GetEmail();
+ ShowOutput(email);
+ }
+ catch (Exception ex)
+ {
+ ShowOutput($"Failed to get email: {ex.Message}");
+ }
+ }
+
+ ///
+ /// Retrieves the currently logged-in user's Passport ID.
+ ///
+ public async void GetPassportId()
+ {
+ try
+ {
+ string passportId = await Passport.GetPassportId();
+ ShowOutput(passportId);
+ }
+ catch (Exception ex)
+ {
+ ShowOutput($"Failed to get Passport ID: {ex.Message}");
+ }
+ }
+
+ ///
+ /// Retrieves the user's linked external wallets from the Passport account dashboard.
+ ///
+ public async void GetLinkedAddresses()
+ {
+ try
+ {
+ List addresses = await Passport.GetLinkedAddresses();
+ ShowOutput(addresses.Count > 0 ? string.Join(", ", addresses) : "No linked addresses");
+ }
+ catch (Exception ex)
+ {
+ ShowOutput($"Failed to get linked addresses: {ex.Message}");
+ }
+ }
+
+ ///
+ /// Logs out of Passport using the selected auth method.
+ /// Defaults to Device Code Auth when running as a Windows Standalone application or in the Unity Editor on Windows.
+ ///
+ public async void Logout()
+ {
+ ShowOutput("Logging out...");
+
+ try
+ {
+ // Logout using the appropriate logout method
+ if (SampleAppManager.SupportsPKCE && SampleAppManager.UsePKCE)
+ {
+#if (UNITY_ANDROID && !UNITY_EDITOR_WIN) || (UNITY_IPHONE && !UNITY_EDITOR_WIN) || UNITY_STANDALONE_OSX || UNITY_WEBGL
+ await Passport.LogoutPKCE();
+#endif
+ }
+ else
+ {
+ await Passport.Logout();
+ }
+
+ // Reset connection status and navigate to the unauthenticated scene
+ SampleAppManager.IsConnectedToImx = false;
+ SampleAppManager.IsConnectedToZkEvm = false;
+ SceneManager.LoadScene(sceneName: "UnauthenticatedScene");
+ }
+ catch (Exception ex)
+ {
+ ShowOutput($"Failed to logout: {ex.Message}");
+ }
+ }
+
+ #endregion
+
+ #region IMX
+
+ ///
+ /// Initialises the user's wallet and sets up the Immutable X provider using saved credentials if the user is already logged in.
+ ///
+ public async void Connect()
+ {
+ ShowOutput("Connecting to Passport using saved credentials...");
+ ConnectButton.gameObject.SetActive(false);
+
+ try
+ {
+ // Attempt to connect to Immutable X using saved credentials
+ bool isConnected = await Passport.ConnectImx(useCachedSession: true);
+
+ // Update connection status
+ SampleAppManager.IsConnectedToImx = isConnected;
+
+ if (isConnected)
+ {
+ // Enable UI elements related to Immutable X upon successful connection
+ IsRegisteredOffchainButton.gameObject.SetActive(true);
+ RegisterOffchainButton.gameObject.SetActive(true);
+ GetAddressButton.gameObject.SetActive(true);
+ NftTransferButton.gameObject.SetActive(true);
+
+ ShowOutput("Connected to IMX");
+ }
+ else
+ {
+ ShowOutput("Could not connect using saved credentials");
+ ConnectButton.gameObject.SetActive(true);
+ }
+ }
+ catch (Exception ex)
+ {
+ ShowOutput($"Error connecting: {ex.Message}");
+ ConnectButton.gameObject.SetActive(true);
+ }
+ }
+
+ ///
+ /// Checks if the user is registered off-chain with Immutable X.
+ ///
+ public async void IsRegisteredOffchain()
+ {
+ ShowOutput("Checking if user is registered off-chain...");
+
+ try
+ {
+ bool isRegistered = await Passport.IsRegisteredOffchain();
+ ShowOutput(isRegistered ? "Registered" : "Not registered");
+ }
+ catch (PassportException e)
+ {
+ ShowOutput($"Unable to check off-chain registration: {e.Message} ({e.Type})");
+ }
+ catch (Exception)
+ {
+ ShowOutput("Unable to check off-chain registration");
+ }
+ }
+
+ ///
+ /// Registers the user with Immutable X if they are not already registered.
+ ///
+ public async void RegisterOffchain()
+ {
+ ShowOutput("Registering off-chain...");
+
+ try
+ {
+ RegisterUserResponse response = await Passport.RegisterOffchain();
+
+ if (response != null)
+ {
+ ShowOutput($"Successfully registered");
+ }
+ else
+ {
+ ShowOutput("Registration failed");
+ }
+ }
+ catch (PassportException e)
+ {
+ ShowOutput($"Unable to register off-chain: {e.Message} ({e.Type})");
+ }
+ catch (Exception)
+ {
+ ShowOutput("Unable to register off-chain");
+ }
+ }
+
+ ///
+ /// Gets the wallet address of the currently logged-in user.
+ ///
+ public async void GetAddress()
+ {
+ ShowOutput("Retrieving wallet address...");
+
+ try
+ {
+ string address = await Passport.GetAddress();
+ ShowOutput(string.IsNullOrEmpty(address) ? "No address found" : address);
+ }
+ catch (PassportException e)
+ {
+ ShowOutput($"Unable to retrieve address: {e.Message} ({e.Type})");
+ }
+ catch (Exception)
+ {
+ ShowOutput("Unable to retrieve address");
+ }
+ }
+
+ ///
+ /// Navigates to IMX NFT Transfer scene.
+ ///
+ public void ShowImxNftTransfer()
+ {
+ SceneManager.LoadScene("ImxNftTransfer");
+ }
+
+ #endregion
+
+ #region zkEVM
+
+ ///
+ /// Instantiates the zkEVM provider to enable interaction with zkEVM.
+ ///
+ public async void ConnectEvm()
+ {
+ try
+ {
+ // Instantiates the zkEVM provider
+ await Passport.ConnectEvm();
+
+ // Update connection status
+ SampleAppManager.IsConnectedToZkEvm = true;
+
+ // Update UI elements to show zkEVM-related buttons
+ ConnectEvmButton.gameObject.SetActive(false);
+ SendTransactionButton.gameObject.SetActive(true);
+ RequestAccountsButton.gameObject.SetActive(true);
+ GetBalanceButton.gameObject.SetActive(true);
+ GetTransactionReceiptButton.gameObject.SetActive(true);
+ SignTypedDataButton.gameObject.SetActive(true);
+
+ ShowOutput("Connected to EVM");
+ }
+ catch (Exception ex)
+ {
+ ShowOutput($"Failed to instantiate zkEVM provider: {ex.Message}");
+ }
+ }
+
+ ///
+ /// Initialises the logged-in user's Passport wallet and retrieves their wallet address.
+ ///
+ public async void RequestAccounts()
+ {
+ ShowOutput("Requesting wallet accounts...");
+
+ try
+ {
+ // Initialise the wallet and get the wallet addresses from the zkEVM provider
+ List accounts = await Passport.ZkEvmRequestAccounts();
+
+ // Display the retrieved wallet addresses
+ ShowOutput(accounts.Count > 0 ? string.Join(", ", accounts) : "No accounts found.");
+ }
+ catch (Exception ex)
+ {
+ ShowOutput($"Failed to request wallet accounts: {ex.Message}");
+ }
+ }
+
+ ///
+ /// Navigates to zkEVM Send Transaction scene.
+ ///
+ public void ShowZkEvmSendTransaction()
+ {
+ SceneManager.LoadScene("ZkEvmSendTransaction");
+ }
+
+ ///
+ /// Navigates to zkEVM Get Balance scene.
+ ///
+ public void ShowZkEvmGetBalance()
+ {
+ SceneManager.LoadScene("ZkEvmGetBalance");
+ }
+
+ ///
+ /// Navigates to zkEVM Get Transaction Receipt scene.
+ ///
+ public void ShowZkEvmGetTransactionReceipt()
+ {
+ SceneManager.LoadScene("ZkEvmGetTransactionReceipt");
+ }
+
+ ///
+ /// Navigates to zkEVM Sign Typed Data scene.
+ ///
+ public void ShowZkEvmSignTypedData()
+ {
+ SceneManager.LoadScene("ZkEvmSignTypedData");
+ }
+
+ #endregion
+
+ ///
+ /// Clears the underlying WebView storage and cache, including any saved credentials.
+ ///
+ public void ClearStorageAndCache()
+ {
+#if (UNITY_IPHONE && !UNITY_EDITOR) || (UNITY_ANDROID && !UNITY_EDITOR)
+ Passport.ClearStorage();
+ Passport.ClearCache(true);
+ ShowOutput("Cleared storage and cache");
+#else
+ ShowOutput("Support on Android and iOS devices only");
+#endif
+ }
+
+ ///
+ /// Prints the specified message
to the output box.
+ ///
+ /// The message to print
+ private void ShowOutput(string message)
+ {
+ if (Output != null)
+ {
+ Output.text = message;
+ }
+ }
+}
diff --git a/src/Packages/Passport/Samples~/Scripts/Helpers/SafeArea.cs b/src/Packages/Passport/Samples~/Scripts/Helpers/SafeArea.cs
new file mode 100644
index 00000000..2e0a6d14
--- /dev/null
+++ b/src/Packages/Passport/Samples~/Scripts/Helpers/SafeArea.cs
@@ -0,0 +1,33 @@
+using UnityEngine;
+
+///
+/// Adjusts the UI to fit within the safe area on mobile devices.
+///
+public class SafeArea : MonoBehaviour
+{
+#if (UNITY_ANDROID && !UNITY_EDITOR) || (UNITY_IPHONE && !UNITY_EDITOR)
+ private RectTransform rectTransform;
+ private Rect safeArea;
+ private Vector2 minAnchor;
+ private Vector2 maxAnchor;
+#endif
+
+ void Start()
+ {
+#if (UNITY_ANDROID && !UNITY_EDITOR) || (UNITY_IPHONE && !UNITY_EDITOR)
+ rectTransform = GetComponent();
+ safeArea = Screen.safeArea;
+
+ minAnchor = safeArea.position;
+ maxAnchor = minAnchor + safeArea.size;
+
+ minAnchor.x /= Screen.width;
+ minAnchor.y /= Screen.height;
+ maxAnchor.x /= Screen.width;
+ maxAnchor.y /= Screen.height;
+
+ rectTransform.anchorMin = minAnchor;
+ rectTransform.anchorMax = maxAnchor;
+#endif
+ }
+}
diff --git a/src/Packages/Passport/Samples~/Scripts/Imx/ImxNftTransferScript.cs b/src/Packages/Passport/Samples~/Scripts/Imx/ImxNftTransferScript.cs
new file mode 100644
index 00000000..1431e9d6
--- /dev/null
+++ b/src/Packages/Passport/Samples~/Scripts/Imx/ImxNftTransferScript.cs
@@ -0,0 +1,141 @@
+using System.Collections.Generic;
+using System;
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.SceneManagement;
+using Immutable.Passport;
+using Immutable.Passport.Model;
+
+public class ImxNftTransferScript : MonoBehaviour
+{
+#pragma warning disable CS8618
+ [SerializeField] private Text Output;
+
+ [SerializeField] private InputField TokenIdInput1;
+ [SerializeField] private InputField TokenAddressInput1;
+ [SerializeField] private InputField ReceiverInput1;
+
+ [SerializeField] private InputField TokenIdInput2;
+ [SerializeField] private InputField TokenAddressInput2;
+ [SerializeField] private InputField ReceiverInput2;
+
+ private Passport Passport;
+#pragma warning restore CS8618
+
+ void Start()
+ {
+ if (Passport.Instance != null)
+ {
+ // Get Passport instance
+ Passport = Passport.Instance;
+ }
+ else
+ {
+ ShowOutput("Passport instance is null");
+ }
+ }
+
+ ///
+ /// Transfers NFTs to the specified receivers based on the provided details.
+ ///
+ public async void Transfer()
+ {
+ // Check if all necessary input fields are filled
+ if (!string.IsNullOrWhiteSpace(TokenIdInput1.text) &&
+ !string.IsNullOrWhiteSpace(TokenAddressInput1.text) &&
+ !string.IsNullOrWhiteSpace(ReceiverInput1.text))
+ {
+ ShowOutput("Transferring NFTs...");
+
+ try
+ {
+ // Gather all NFT transfer details
+ List transferDetails = GetTransferDetails();
+
+ // Perform batch transfer if multiple NFTs are specified
+ if (transferDetails.Count > 1)
+ {
+ CreateBatchTransferResponse response = await Passport.ImxBatchNftTransfer(transferDetails.ToArray());
+ ShowOutput($"Successfully transferred {response.transfer_ids.Length} NFTs.");
+ }
+ // Perform a single transfer if only one NFT is specified
+ else
+ {
+ NftTransferDetails nftTransferDetail = transferDetails[0];
+ UnsignedTransferRequest transferRequest = UnsignedTransferRequest.ERC721(
+ nftTransferDetail.receiver,
+ nftTransferDetail.tokenId,
+ nftTransferDetail.tokenAddress
+ );
+ CreateTransferResponseV1 response = await Passport.ImxTransfer(transferRequest);
+ ShowOutput($"NFT transferred successfully. Transfer ID: {response.transfer_id}");
+ }
+ }
+ catch (Exception ex)
+ {
+ ShowOutput($"Failed to transfer NFTs: {ex.Message}");
+ }
+ }
+ else
+ {
+ ShowOutput("Please fill in all required fields for the first NFT transfer.");
+ }
+ }
+
+ ///
+ /// Constructs a list of NFT transfer details from the input fields.
+ ///
+ /// A list of objects representing the NFTs to transfer.
+ private List GetTransferDetails()
+ {
+ // Initialise the list to store transfer details
+ List details = new List();
+
+ // Add the first NFT transfer details
+ if (!string.IsNullOrWhiteSpace(TokenIdInput1.text) &&
+ !string.IsNullOrWhiteSpace(TokenAddressInput1.text) &&
+ !string.IsNullOrWhiteSpace(ReceiverInput1.text))
+ {
+ details.Add(new NftTransferDetails(
+ ReceiverInput1.text,
+ TokenIdInput1.text,
+ TokenAddressInput1.text
+ ));
+ }
+
+ // Add the second NFT transfer details if provided
+ if (!string.IsNullOrWhiteSpace(TokenIdInput2.text) &&
+ !string.IsNullOrWhiteSpace(TokenAddressInput2.text) &&
+ !string.IsNullOrWhiteSpace(ReceiverInput2.text))
+ {
+ details.Add(new NftTransferDetails(
+ ReceiverInput2.text,
+ TokenIdInput2.text,
+ TokenAddressInput2.text
+ ));
+ }
+
+ return details;
+ }
+
+
+ ///
+ /// Navigates back to the authenticated scene.
+ ///
+ public void Cancel()
+ {
+ SceneManager.LoadScene("AuthenticatedScene");
+ }
+
+ ///
+ /// Prints the specified message
to the output box.
+ ///
+ /// The message to print
+ private void ShowOutput(string message)
+ {
+ if (Output != null)
+ {
+ Output.text = message;
+ }
+ }
+}
diff --git a/src/Packages/Passport/Samples~/Scripts/SampleAppManager.cs b/src/Packages/Passport/Samples~/Scripts/SampleAppManager.cs
new file mode 100644
index 00000000..32ec7bb5
--- /dev/null
+++ b/src/Packages/Passport/Samples~/Scripts/SampleAppManager.cs
@@ -0,0 +1,22 @@
+public static class SampleAppManager
+{
+ ///
+ /// Indicates whether the running platform supports PKCE.
+ ///
+ public static bool SupportsPKCE { get; set; }
+
+ ///
+ /// Indicates whether the selected authentication method is PKCE.
+ ///
+ public static bool UsePKCE { get; set; }
+
+ ///
+ /// Indicates whether the user is connected to IMX.
+ ///
+ public static bool IsConnectedToImx { get; set; }
+
+ ///
+ /// Indicates whether the user is connected to zkEVM.
+ ///
+ public static bool IsConnectedToZkEvm { get; set; }
+}
diff --git a/src/Packages/Passport/Samples~/Scripts/SelectAuthMethodScript.cs b/src/Packages/Passport/Samples~/Scripts/SelectAuthMethodScript.cs
new file mode 100644
index 00000000..a313b20d
--- /dev/null
+++ b/src/Packages/Passport/Samples~/Scripts/SelectAuthMethodScript.cs
@@ -0,0 +1,123 @@
+using System;
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.SceneManagement;
+using Immutable.Passport;
+using Immutable.Passport.Core.Logging;
+
+public class SelectAuthMethodScript : MonoBehaviour
+{
+#pragma warning disable CS8618
+ [SerializeField] private GameObject TopPadding;
+ [SerializeField] private Text Output;
+ [SerializeField] private Button UseDeviceCodeAuthButton;
+ [SerializeField] private Button UsePKCEButton;
+#pragma warning restore CS8618
+
+ void Start()
+ {
+ // Determine if PKCE is supported based on the platform
+ SampleAppManager.SupportsPKCE = IsPKCESupported();
+
+ // WebGL does not support Device Code Auth, so we'll use PKCE by default instead.
+#if UNITY_WEBGL
+ UsePKCE();
+#else
+ // If PKCE is not supported, initialise Passport to use Device Code Auth
+ if (!SampleAppManager.SupportsPKCE)
+ {
+ UseDeviceCodeAuth();
+ }
+#endif
+ }
+
+ ///
+ /// Checks if the current platform supports PKCE authentication.
+ ///
+ private bool IsPKCESupported()
+ {
+#if (UNITY_ANDROID && !UNITY_EDITOR_WIN) || (UNITY_IPHONE && !UNITY_EDITOR_WIN) || UNITY_STANDALONE_OSX || UNITY_WEBGL
+ return true;
+#else
+ return false;
+#endif
+ }
+
+ ///
+ /// Initialises Passport to use Device Code Auth
+ ///
+ public void UseDeviceCodeAuth()
+ {
+ SampleAppManager.UsePKCE = false;
+ InitialisePassport(logoutRedirectUri: "https://www.immutable.com");
+ }
+
+ ///
+ /// Initialises Passport to use PKCE with the specified redirect URIs.
+ ///
+ public void UsePKCE()
+ {
+ SampleAppManager.UsePKCE = true;
+#if UNITY_WEBGL
+ string url = Application.absoluteURL;
+ Uri uri = new Uri(url);
+ string scheme = uri.Scheme;
+ string hostWithPort = uri.IsDefaultPort ? uri.Host : $"{uri.Host}:{uri.Port}";
+ string fullPath = uri.AbsolutePath.EndsWith("/") ? uri.AbsolutePath : uri.AbsolutePath.Substring(0, uri.AbsolutePath.LastIndexOf('/') + 1);
+
+ string redirectUri = $"{scheme}://{hostWithPort}{fullPath}callback.html";
+ string logoutRedirectUri = $"{scheme}://{hostWithPort}{fullPath}logout.html";
+
+ InitialisePassport(redirectUri: redirectUri, logoutRedirectUri: logoutRedirectUri);
+#else
+ InitialisePassport(redirectUri: "immutablerunner://callback", logoutRedirectUri: "immutablerunner://logout");
+#endif
+ }
+
+ ///
+ /// Initialises Passport.
+ ///
+ /// (Android, iOS and macOS only) The URL to which auth will redirect the browser after
+ /// authorisation has been granted by the user
+ /// The URL to which auth will redirect the browser
+ /// after log out is complete
+ private async void InitialisePassport(string redirectUri = null, string logoutRedirectUri = null)
+ {
+ ShowOutput("Initialising Passport...");
+
+ try
+ {
+ // Set the log level for the SDK
+ Passport.LogLevel = LogLevel.Info;
+
+ // Initialise Passport
+ string environment = Immutable.Passport.Model.Environment.SANDBOX;
+#if UNITY_WEBGL
+ string clientId = "UnB98ngnXIZIEJWGJOjVe1BpCx5ix7qc";
+#else
+ string clientId = "mp6rxfMDwwZDogcdgNrAaHnG0qMlXuMK";
+#endif
+ Passport passport = await Passport.Init(clientId, environment, redirectUri, logoutRedirectUri);
+
+ // Navigate to the unauthenticated scene after initialising Passport
+ SceneManager.LoadScene("UnauthenticatedScene");
+ }
+ catch (Exception ex)
+ {
+ Debug.LogException(ex, this);
+ ShowOutput($"Initialise Passport error: {ex.Message}");
+ }
+ }
+
+ ///
+ /// Prints the specified message
to the output box.
+ ///
+ /// The message to print
+ private void ShowOutput(string message)
+ {
+ if (Output != null)
+ {
+ Output.text = message;
+ }
+ }
+}
diff --git a/src/Packages/Passport/Samples~/Scripts/UnauthenticatedScript.cs b/src/Packages/Passport/Samples~/Scripts/UnauthenticatedScript.cs
new file mode 100644
index 00000000..f86f12de
--- /dev/null
+++ b/src/Packages/Passport/Samples~/Scripts/UnauthenticatedScript.cs
@@ -0,0 +1,294 @@
+using System;
+using Cysharp.Threading.Tasks;
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.SceneManagement;
+using Immutable.Passport;
+
+public class UnauthenticatedScript : MonoBehaviour
+{
+#pragma warning disable CS8618
+ [SerializeField] private GameObject TopPadding;
+ [SerializeField] private Text Output;
+ // Login buttons
+ [SerializeField] private GameObject LoginButtons;
+ // Re-login buttons
+ [SerializeField] private GameObject ReloginButtons;
+ [SerializeField] private InputField DeviceCodeTimeoutMs;
+
+ private Passport Passport;
+#pragma warning restore CS8618
+
+ async void Start()
+ {
+ if (Passport.Instance != null)
+ {
+ // Get Passport instance
+ Passport = Passport.Instance;
+
+ // Check if the user has logged in before
+ await CheckHasCredentialsSaved();
+ }
+ else
+ {
+ ShowOutput("Passport Instance is null");
+ }
+ }
+
+ ///
+ /// Checks if the user has logged in previously and updates the UI to display the appropriate buttons and fields.
+ ///
+ private async UniTask CheckHasCredentialsSaved()
+ {
+ bool hasCredsSaved = await Passport.HasCredentialsSaved();
+
+ // Show re-login buttons if user has credentials saved
+ ReloginButtons.SetActive(hasCredsSaved);
+
+ // Show login buttons if user does not have any credentials saved
+ LoginButtons.SetActive(!hasCredsSaved);
+
+ // Only show timeout field if Device Code Auth is selected as the auth method and no credentials are saved
+ DeviceCodeTimeoutMs.gameObject.SetActive(!hasCredsSaved && !SampleAppManager.UsePKCE);
+ }
+
+ ///
+ /// Logs into Passport using the selected auth method.
+ /// Defaults to Device Code Auth when running as a Windows Standalone application or in the Unity Editor on Windows.
+ ///
+ public async void Login()
+ {
+ // Get timeout
+ var timeoutMs = GetDeviceCodeTimeoutMs();
+ string formattedTimeout = timeoutMs != null ? $"{timeoutMs} ms" : "none";
+
+ ShowOutput($"Logging in (timeout: {formattedTimeout})...");
+
+ try
+ {
+ // Login using the appropriate login method
+ if (SampleAppManager.SupportsPKCE && SampleAppManager.UsePKCE)
+ {
+#if (UNITY_ANDROID && !UNITY_EDITOR_WIN) || (UNITY_IPHONE && !UNITY_EDITOR_WIN) || UNITY_STANDALONE_OSX || UNITY_WEBGL
+ await Passport.LoginPKCE();
+#endif
+ }
+ else
+ {
+ await Passport.Login(timeoutMs: timeoutMs);
+ }
+
+ // Navigate to the authenticated scene upon successful login
+ NavigateToAuthenticatedScene(connectedToImx: false);
+ }
+ catch (OperationCanceledException)
+ {
+ ShowOutput("Failed to login: cancelled");
+ }
+ catch (Exception ex)
+ {
+ await Logout();
+ ShowOutput($"Failed to login: {ex.Message}");
+ }
+ }
+
+ ///
+ /// Logs into Passport using the selected auth method.
+ /// Defaults to Device Code Auth when running as a Windows Standalone application or in the Unity Editor on Windows.
+ ///
+ /// This function also connects to IMX, which initialises the user's wallet and sets up the IMX provider.
+ ///
+ public async void Connect()
+ {
+ // Get timeout
+ var timeoutMs = GetDeviceCodeTimeoutMs();
+ string formattedTimeout = timeoutMs != null ? $"{timeoutMs} ms" : "none";
+
+ ShowOutput($"Connecting (timeout: {formattedTimeout})...");
+
+ try
+ {
+ // Login and connect to IMX using the appropriate connect method
+ if (SampleAppManager.SupportsPKCE && SampleAppManager.UsePKCE)
+ {
+#if (UNITY_ANDROID && !UNITY_EDITOR_WIN) || (UNITY_IPHONE && !UNITY_EDITOR_WIN) || UNITY_STANDALONE_OSX || UNITY_WEBGL
+ await Passport.ConnectImxPKCE();
+#endif
+ }
+ else
+ {
+ await Passport.ConnectImx(timeoutMs: timeoutMs);
+ }
+
+ // Navigate to the authenticated scene upon successful login and connection to IMX
+ NavigateToAuthenticatedScene(connectedToImx: true);
+ }
+ catch (OperationCanceledException)
+ {
+ ShowOutput("Failed to connect: cancelled");
+ }
+ catch (Exception ex)
+ {
+ await Logout();
+ ShowOutput($"Failed to connect: {ex.Message}");
+ }
+ }
+
+ ///
+ /// Uses the existing credentials to re-login to Passport.
+ ///
+ public async void Relogin()
+ {
+ ShowOutput("Re-logging into Passport using saved credentials...");
+
+ try
+ {
+ bool loggedIn = await Passport.Login(useCachedSession: true);
+
+ if (loggedIn)
+ {
+ // Navigate to the authenticated scene upon successful login
+ NavigateToAuthenticatedScene(connectedToImx: false);
+ }
+ else
+ {
+ // Failed to re-login, so remove existing credentials and restart
+ ClearStorageCacheAndRestart();
+ ShowOutput("Could not re-login using saved credentials");
+ }
+ }
+ catch (Exception ex)
+ {
+ // Failed to re-login, so remove existing credentials and restart
+ ClearStorageCacheAndRestart();
+ ShowOutput($"Failed to re-login: {ex.Message}");
+ }
+ }
+
+ ///
+ /// Uses existing credentials to re-login to Passport and reconnect to IMX.
+ /// The SDK initialises the user's wallet and sets up the IMX provider during reconnection.
+ ///
+ public async void Reconnect()
+ {
+ ShowOutput("Reconnecting to Passport using saved credentials...");
+
+ try
+ {
+ bool connected = await Passport.ConnectImx(useCachedSession: true);
+
+ if (connected)
+ {
+ // Navigate to the authenticated scene upon successful login and connection to IMX
+ NavigateToAuthenticatedScene(connectedToImx: true);
+ }
+ else
+ {
+ // Failed to reconnect, so remove existing credentials and restart
+ ClearStorageCacheAndRestart();
+ ShowOutput("Could not reconnect using saved credentials");
+ }
+ }
+ catch (Exception ex)
+ {
+ // Failed to reconnect, so remove existing credentials and restart
+ ClearStorageCacheAndRestart();
+ ShowOutput($"Failed to reconnect: {ex.Message}");
+ }
+ }
+
+ ///
+ /// Logs out of Passport using the selected auth method.
+ /// Defaults to Device Code Auth when running as a Windows Standalone application or in the Unity Editor on Windows.
+ ///
+ private async UniTask Logout()
+ {
+ try
+ {
+ // Logout using the appropriate logout method
+ if (SampleAppManager.SupportsPKCE && SampleAppManager.UsePKCE)
+ {
+#if (UNITY_ANDROID && !UNITY_EDITOR_WIN) || (UNITY_IPHONE && !UNITY_EDITOR_WIN) || UNITY_STANDALONE_OSX || UNITY_WEBGL
+ await Passport.LogoutPKCE();
+#endif
+ }
+ else
+ {
+ await Passport.Logout();
+ }
+ }
+ catch (Exception ex)
+ {
+ ShowOutput($"Failed to logout: {ex.Message}");
+ }
+ }
+
+ ///
+ /// Clears the underlying WebView storage and cache, including any saved credentials.
+ ///
+ public void ClearStorageAndCache()
+ {
+#if (UNITY_IPHONE && !UNITY_EDITOR) || (UNITY_ANDROID && !UNITY_EDITOR)
+ Passport.ClearStorage();
+ Passport.ClearCache(true);
+
+ // Show login buttons as saved credentials are removed
+ ShowLoginButtons();
+ ShowOutput("Cleared storage and cache");
+#else
+ ShowOutput("Available for Android and iOS devices only");
+#endif
+ }
+
+ ///
+ /// Clears the WebView storage and cache, then updates the UI to show login-related buttons and fields.
+ ///
+ private void ClearStorageCacheAndRestart()
+ {
+ ClearStorageAndCache();
+ ShowLoginButtons();
+ }
+
+ ///
+ /// Updates the UI to show login buttons and fields, hiding relogin buttons.
+ ///
+ private void ShowLoginButtons()
+ {
+ ReloginButtons.SetActive(false);
+ LoginButtons.SetActive(true);
+ DeviceCodeTimeoutMs.gameObject.SetActive(!SampleAppManager.UsePKCE);
+ }
+
+ ///
+ /// Gets the Device Code Auth timeout the user entered in
+ ///
+ ///
+ private long? GetDeviceCodeTimeoutMs()
+ {
+ return string.IsNullOrEmpty(DeviceCodeTimeoutMs.text) ? null : long.Parse(DeviceCodeTimeoutMs.text);
+ }
+
+ ///
+ /// Records whether the user has only logged in or also connected to IMX.
+ /// This ensures the sample app displays the correct buttons in the authenticated scene.
+ /// Navigates the user to the authenticated scene.
+ ///
+ /// Indicates if the user is connected to IMX
+ private void NavigateToAuthenticatedScene(bool connectedToImx)
+ {
+ SampleAppManager.IsConnectedToImx = connectedToImx;
+ SceneManager.LoadScene("AuthenticatedScene");
+ }
+
+ ///
+ /// Prints the specified message
to the output box.
+ ///
+ /// The message to print
+ private void ShowOutput(string message)
+ {
+ if (Output != null)
+ {
+ Output.text = message;
+ }
+ }
+}
diff --git a/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetBalanceScript.cs b/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetBalanceScript.cs
new file mode 100644
index 00000000..5a93cf56
--- /dev/null
+++ b/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetBalanceScript.cs
@@ -0,0 +1,83 @@
+using System.Globalization;
+using System.Numerics;
+using System;
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.SceneManagement;
+using Immutable.Passport;
+
+public class ZkEvmGetBalanceScript : MonoBehaviour
+{
+#pragma warning disable CS8618
+ [SerializeField] private Text Output;
+ [SerializeField] private InputField AddressInput;
+
+ private Passport Passport;
+#pragma warning restore CS8618
+
+ void Start()
+ {
+ if (Passport.Instance != null)
+ {
+ // Get Passport instance
+ Passport = Passport.Instance;
+ }
+ else
+ {
+ ShowOutput("Passport instance is null");
+ }
+ }
+
+ ///
+ /// Gets the balance of the account for the specified address.
+ /// The balance is obtained in hexadecimal format and then converted to decimal for display.
+ ///
+ public async void GetBalance()
+ {
+ ShowOutput("Getting account balance...");
+
+ try
+ {
+ // Retrieve the balance in hexadecimal format
+ string balanceHex = await Passport.ZkEvmGetBalance(AddressInput.text);
+
+ // Convert the hexadecimal balance to a BigInteger for decimal representation
+ var balanceDec = BigInteger.Parse(balanceHex.Replace("0x", ""), NumberStyles.HexNumber);
+
+ // Ensure the number is positive
+ if (balanceDec < 0)
+ {
+ balanceDec = BigInteger.Parse("0" + balanceHex.Replace("0x", ""), NumberStyles.HexNumber);
+ }
+
+ // Display both hexadecimal and decimal representations of the balance
+ ShowOutput($"Balance:\nHex: {balanceHex}\nDec: {balanceDec}");
+ }
+ catch (Exception ex)
+ {
+ ShowOutput($"Failed to get balance: {ex.Message}");
+ }
+ }
+
+
+
+ ///
+ /// Navigates back to the authenticated scene.
+ ///
+ public void Cancel()
+ {
+ SceneManager.LoadScene("AuthenticatedScene");
+ }
+
+ ///
+ /// Prints the specified message
to the output box.
+ ///
+ /// The message to print
+ private void ShowOutput(string message)
+ {
+ if (Output != null)
+ {
+ Output.text = message;
+ }
+ }
+}
diff --git a/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetTransactionReceiptScript.cs b/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetTransactionReceiptScript.cs
new file mode 100644
index 00000000..47dd45f4
--- /dev/null
+++ b/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetTransactionReceiptScript.cs
@@ -0,0 +1,93 @@
+using System;
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.SceneManagement;
+using Immutable.Passport;
+using Immutable.Passport.Model;
+
+public class ZkEvmGetTransactionReceiptScript : MonoBehaviour
+{
+#pragma warning disable CS8618
+ [SerializeField] private Text Output;
+ [SerializeField] private InputField TransactionHash;
+
+ private Passport Passport;
+#pragma warning restore CS8618
+
+ void Start()
+ {
+ if (Passport.Instance != null)
+ {
+ // Get Passport instance
+ Passport = Passport.Instance;
+ }
+ else
+ {
+ ShowOutput("Passport instance is null");
+ }
+ }
+
+ ///
+ /// Retrieves the transaction receipt for a given transaction hash using the Ethereum JSON-RPC eth_getTransactionReceipt method.
+ ///
+ public async void GetZkEvmTransactionReceipt()
+ {
+ ShowOutput("Getting transaction receipt...");
+
+ try
+ {
+ // Retrieve the transaction receipt using the provided hash
+ TransactionReceiptResponse response = await Passport.ZkEvmGetTransactionReceipt(TransactionHash.text);
+
+ // Display the transaction status
+ string status = $"Status: {GetTransactionStatusString(response.status)}";
+ ShowOutput(status);
+ }
+ catch (Exception ex)
+ {
+ ShowOutput($"Failed to retrieve transaction receipt: {ex.Message}");
+ }
+ }
+
+ ///
+ /// Converts transaction status code to a human-readable string.
+ ///
+ /// The transaction status code.
+ /// A string representing the status.
+ private string GetTransactionStatusString(string status)
+ {
+ switch (status)
+ {
+ case "1":
+ case "0x1":
+ return "Success";
+ case "0":
+ case "0x0":
+ return "Failed";
+ case null:
+ return "Still processing";
+ default:
+ return "Unknown status";
+ }
+ }
+
+ ///
+ /// Navigates back to the authenticated scene.
+ ///
+ public void Cancel()
+ {
+ SceneManager.LoadScene("AuthenticatedScene");
+ }
+
+ ///
+ /// Prints the specified message
to the output box.
+ ///
+ /// The message to print
+ private void ShowOutput(string message)
+ {
+ if (Output != null)
+ {
+ Output.text = message;
+ }
+ }
+}
diff --git a/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSendTransactionScript.cs b/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSendTransactionScript.cs
new file mode 100644
index 00000000..b99b30db
--- /dev/null
+++ b/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSendTransactionScript.cs
@@ -0,0 +1,167 @@
+using System;
+using System.Threading;
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.SceneManagement;
+using Immutable.Passport;
+using Immutable.Passport.Model;
+using Cysharp.Threading.Tasks;
+
+public class ZkEvmSendTransactionScript : MonoBehaviour
+{
+#pragma warning disable CS8618
+ [SerializeField] private Text Output;
+
+ [SerializeField] private Toggle ConfirmToggle;
+ [SerializeField] private Toggle GetTrasactionReceiptToggle;
+ [SerializeField] private InputField ToInputField;
+ [SerializeField] private InputField ValueInputField;
+ [SerializeField] private InputField DataInputField;
+
+ private Passport Passport;
+#pragma warning restore CS8618
+
+ void Start()
+ {
+ if (Passport.Instance != null)
+ {
+ // Get Passport instance
+ Passport = Passport.Instance;
+
+ // Show get transaction receipt option if send transaction with confirmation toggle is off
+ ConfirmToggle.onValueChanged.AddListener(delegate
+ {
+ GetTrasactionReceiptToggle.gameObject.SetActive(!ConfirmToggle.isOn);
+ });
+ }
+ else
+ {
+ ShowOutput("Passport instance is null");
+ }
+ }
+
+ ///
+ /// Constructs a transaction using the provided To, Value, and Data fields.
+ /// Sends the transaction to the network and signs it with the currently authenticated Passport account.
+ /// If confirmation is requested, the function waits for the transaction to be included in a block,
+ /// and displays the transaction status upon completion.
+ ///
+ public async void SendTransaction()
+ {
+ ShowOutput("Sending transaction...");
+
+ try
+ {
+ // Create transaction request
+ TransactionRequest request = new TransactionRequest
+ {
+ to = ToInputField.text,
+ value = ValueInputField.text,
+ data = DataInputField.text
+ };
+
+ // Check if confirmation is requested
+ if (ConfirmToggle.isOn)
+ {
+ // Send transaction with confirmation and display transaction status upon completion
+ TransactionReceiptResponse response = await Passport.ZkEvmSendTransactionWithConfirmation(request);
+ ShowOutput($"Transaction hash: {response.transactionHash}\nStatus: {GetTransactionStatusString(response.status)}");
+ }
+ else
+ {
+ // Send transaction without confirmation
+ string transactionHash = await Passport.ZkEvmSendTransaction(request);
+
+ // Check if receipt is requested
+ if (GetTrasactionReceiptToggle.isOn)
+ {
+ // Poll for the receipt and display transaction status
+ string? status = await PollStatus(transactionHash);
+ ShowOutput($"Transaction hash: {transactionHash}\nStatus: {GetTransactionStatusString(status)}");
+ }
+ else
+ {
+ ShowOutput($"Transaction hash: {transactionHash}");
+ }
+ }
+ }
+ catch (Exception ex)
+ {
+ ShowOutput($"Failed to send transaction: {ex.Message}");
+ }
+ }
+
+ ///
+ /// Polls the status of the given transaction hash until either a status is retrieved or a timeout occurs.
+ ///
+ /// The hash of the transaction to poll.
+ /// The status of the transaction, or null if a timeout occurs.
+ static async UniTask PollStatus(string transactionHash)
+ {
+ var cancellationTokenSource = new CancellationTokenSource(TimeSpan.FromSeconds(10));
+ try
+ {
+ while (!cancellationTokenSource.Token.IsCancellationRequested)
+ {
+ TransactionReceiptResponse response = await Passport.Instance.ZkEvmGetTransactionReceipt(transactionHash);
+ if (response.status == null)
+ {
+ // The transaction is still being processed, poll for status again
+ await UniTask.Delay(delayTimeSpan: TimeSpan.FromSeconds(1), cancellationToken: cancellationTokenSource.Token);
+ }
+ else
+ {
+ return response.status;
+ }
+ }
+ }
+ catch (OperationCanceledException)
+ {
+ // Task was canceled due to timeout
+ }
+
+ return null; // Timeout or could not get transaction receipt
+ }
+
+ ///
+ /// Converts transaction status code to a human-readable string.
+ ///
+ /// The transaction status code.
+ /// A string representing the status.
+ private string GetTransactionStatusString(string? status)
+ {
+ switch (status)
+ {
+ case "1":
+ case "0x1":
+ return "Success";
+ case "0":
+ case "0x0":
+ return "Failed";
+ case null:
+ return "Still processing";
+ default:
+ return "Unknown status";
+ }
+ }
+
+ ///
+ /// Navigates back to the authenticated scene.
+ ///
+ public void Cancel()
+ {
+ SceneManager.LoadScene("AuthenticatedScene");
+ }
+
+ ///
+ /// Prints the specified message
to the output box.
+ ///
+ /// The message to print
+ private void ShowOutput(string message)
+ {
+ if (Output != null)
+ {
+ Output.text = message;
+ }
+ }
+}
diff --git a/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSignTypedDataScript.cs b/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSignTypedDataScript.cs
new file mode 100644
index 00000000..da430346
--- /dev/null
+++ b/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSignTypedDataScript.cs
@@ -0,0 +1,68 @@
+using System;
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.SceneManagement;
+using Immutable.Passport;
+using Immutable.Passport.Model;
+
+public class ZkEvmSignTypedDataScript : MonoBehaviour
+{
+#pragma warning disable CS8618
+ [SerializeField] private Text Output;
+ [SerializeField] private InputField Payload;
+
+ private Passport Passport;
+#pragma warning restore CS8618
+
+ void Start()
+ {
+ if (Passport.Instance != null)
+ {
+ // Get Passport instance
+ Passport = Passport.Instance;
+ }
+ else
+ {
+ ShowOutput("Passport instance is null");
+ }
+ }
+
+ ///
+ /// Retrieves the transaction receipt for a given transaction hash using the Ethereum JSON-RPC eth_getTransactionReceipt method.
+ ///
+ public async void SignTypedData()
+ {
+ ShowOutput("Signing payload...");
+
+ try
+ {
+ // Sign the given payload
+ string signature = await Passport.ZkEvmSignTypedDataV4(Payload.text);
+ ShowOutput(signature);
+ }
+ catch (Exception ex)
+ {
+ ShowOutput($"Failed to retrieve transaction receipt: {ex.Message}");
+ }
+ }
+
+ ///
+ /// Navigates back to the authenticated scene.
+ ///
+ public void Cancel()
+ {
+ SceneManager.LoadScene("AuthenticatedScene");
+ }
+
+ ///
+ /// Prints the specified message
to the output box.
+ ///
+ /// The message to print
+ private void ShowOutput(string message)
+ {
+ if (Output != null)
+ {
+ Output.text = message;
+ }
+ }
+}
diff --git a/src/Packages/Passport/package.json b/src/Packages/Passport/package.json
index 8cf3e080..e83adec1 100644
--- a/src/Packages/Passport/package.json
+++ b/src/Packages/Passport/package.json
@@ -1,6 +1,6 @@
{
"name": "com.immutable.passport",
- "version": "1.27.2",
+ "version": "1.28.0",
"description": "The Immutable SDK for Unity helps you integrate your game with Immutable Passport.\n\nFor a complete working example, please visit https://github.com/immutable/unity-immutable-sdk/tree/main/sample.",
"displayName": "Immutable Passport",
"author": {