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Make parry affect initiative for two turns #2
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This proposal is rather complicated and hard to indicate to the player. I've already been changing initiative-affecting items to items doing something else (for instance, the tormenting necklace and the boots of the war dance), because there was no felt difference for using them. Given that an effect on direct initiative is hard to convey to the player, how much more difficult will it be to give any feedback about a system with delayed initiative bonuses? |
Some thoughts:
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I wish I had just explained it... I've forgotten! Maybe it will come back to me. |
From i7/kerkerkruip#34 -- as this would be a strengthening of the standard ATTACK model, I think it is appropriate to implement this in ATTACK directly
What if the initiative bonus for parrying was increased? What if there was a way to track initiative for longer than a single turn? Perhaps we could have a second initiative stat which parrying would increase, so that after attacking, instead of your initiative being set to 0, it would be set to the second stat? Then rather than just getting a bonus for a turn which you probably would already get, you can get a bonus for your next turn too. We should also make clearer what is happening when you parry or attack, because probably the sameness is more felt than is real.
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