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Describe the bug
I've been experimenting with Hex grids and CellComplexs, which means square root of 3, which means floating point error. To remedy this, I set the CellComplex tolerance to a high number, but this seems to not work as I would expect.
Describe the bug
I've been experimenting with Hex grids and CellComplexs, which means square root of 3, which means floating point error. To remedy this, I set the CellComplex tolerance to a high number, but this seems to not work as I would expect.
To Reproduce
Steps to reproduce the behavior:
master...secretlyagoblin:Elements:bug/cell-toerance has a test set up demonstrating the behaviour
Expected behavior
I would expect any vertices below the target tolerance to be merged on addition to the CellComplex
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
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