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Sound.Globals.pas
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unit Sound.Globals;
(*
* This file is part of Asphyre Framework, also known as Platform eXtended Library (PXL).
* Copyright (c) 2015 - 2017 Yuriy Kotsarenko. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License is
* distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and limitations under the License.
*)
interface
{$INCLUDE PXL.Config.inc}
{ Special note: this code was ported multiple times from earliest framework releases predating Asphyre. }
uses
bass;
var
EffectSamples: array[0..2] of HSample;
procedure PlaySample(const Sample: HSample; const Volume: Integer);
implementation
procedure PlaySample(const Sample: HSample; const Volume: Integer);
var
Channel: HChannel;
begin
Channel := BASS_SampleGetChannel(Sample, False);
if Channel <> 0 then
begin
BASS_ChannelSetAttribute(Channel, BASS_ATTRIB_VOL, Volume / 100.0);
BASS_ChannelPlay(Channel, True);
end;
end;
end.