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I am using a Framework 13 laptop that is set to scale the laptop display to 2x. My monitor is set to scale to 1x. When the Godot Editor is set to "Auto" scale, it only uses 200%, even on the 1x monitor.
Steps to reproduce
Using Wayland, set one monitor to 1x scale, and another to 2x scale.
Set Godot to prefer Wayland (run/platforms/linuxbsd/prefer_wayland in editor settings)
Set Godot's display scale to Auto (interface/editor/display_scale in editor settings)
Restart Godot
On both monitors, Godot scales to 200%.
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
Tested in 4.3.stable
System information
Arch Linux with Hyprland
Issue description
I am using a Framework 13 laptop that is set to scale the laptop display to 2x. My monitor is set to scale to 1x. When the Godot Editor is set to "Auto" scale, it only uses 200%, even on the 1x monitor.
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: