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Today we upload our Unity SDK to the Unity's Asset Store "manually". It requires a plugin on Unity itself and there's some "magic" happening under the hood.
We'd need to reverse engineer that chatter and replicate that via a craft target so we can keep the marketplace up-to-date without having to manually do it.
To be clear, this isn't the same as UPM, which was added here:
Today we upload our Unity SDK to the Unity's Asset Store "manually". It requires a plugin on Unity itself and there's some "magic" happening under the hood.
We'd need to reverse engineer that chatter and replicate that via a craft target so we can keep the marketplace up-to-date without having to manually do it.
To be clear, this isn't the same as UPM, which was added here:
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