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Make the sprite editor update faster #30

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flaki opened this issue Feb 25, 2016 · 1 comment
Open
3 tasks

Make the sprite editor update faster #30

flaki opened this issue Feb 25, 2016 · 1 comment

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@flaki
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flaki commented Feb 25, 2016

  • Ditch the polling on both sides, add websockets.
  • Compress transmitted data
  • Skip session storage for sprite data, store sprite in memory (address by session key)
@flaki flaki added this to the Initial release 0.9 milestone Feb 25, 2016
@flaki
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flaki commented Feb 28, 2016

For transmissions we could use:

  • Plain binary ( image_width1_byte_for_every_8_pixels_in_height)
  • Plain binary, but XOR-ed changes (should be needed for undo as well)
  • Either of above + RLE for transfers.

@flaki flaki removed this from the Initial release 0.9 milestone Mar 1, 2016
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