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In EffectSet class, it's possible to have self.interaction = InteractionEffect(effect=None) . This should be self.interaction = None.
I don't think having effect = None makes sense.
Changing this requires updating the has_<main/interaction/mixed>_effects() functions.
The text was updated successfully, but these errors were encountered:
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In EffectSet class, it's possible to have self.interaction = InteractionEffect(effect=None) . This should be self.interaction = None.
I don't think having effect = None makes sense.
Changing this requires updating the has_<main/interaction/mixed>_effects() functions.
The text was updated successfully, but these errors were encountered: