-
For the .NET ecosystem, there are currently very few options for physics engines, and many binding libraries lack support for non-Windows platforms, which makes the selection process quite frustrating. |
Beta Was this translation helpful? Give feedback.
Answered by
Beyley
Sep 22, 2023
Replies: 1 comment
-
We generally try to bind to industry standard cross platform APIs, and tmk there isnt really a single "standard" physics library with a C API, although bindings to one of the many that do exist may be a good fit for SilkCommunity, and we would love to onboard a set of physics engine bindings using our generator! |
Beta Was this translation helpful? Give feedback.
0 replies
Answer selected by
qian-o
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
We generally try to bind to industry standard cross platform APIs, and tmk there isnt really a single "standard" physics library with a C API, although bindings to one of the many that do exist may be a good fit for SilkCommunity, and we would love to onboard a set of physics engine bindings using our generator!