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utilities.lua
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-- -----------------------------------------------------------------------------------
-- Create class and variables
-- -----------------------------------------------------------------------------------
local GGData = require("GGData")
-- -----------------------------------------------------------------------------------
-- Create class and variables
-- -----------------------------------------------------------------------------------
local utilities = {}
local db = GGData:new("db")
-- -----------------------------------------------------------------------------------
-- Init db
-- -----------------------------------------------------------------------------------
if not db.highscore then
db:set("highscore", 0)
db:save()
end
if not db.previousScore then
db:set("previousScore", 0)
db:save()
end
-- -----------------------------------------------------------------------------------
-- Highscore
-- -----------------------------------------------------------------------------------
function utilities:getHighscore()
return db.highscore
end
function utilities:getPreviousScore()
return db.previousScore
end
function utilities:setHighScore(score)
db:set("previousScore", score)
db:save()
if score > db.highscore then
print("New highscore")
db:set("highscore", score)
db:save()
return true
else
return false
end
end
-- -----------------------------------------------------------------------------------
-- Return
-- -----------------------------------------------------------------------------------
return utilities