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My HLSL project sets these in a pixel shader to sample a 3D texture output from a compute shader. renderdoc capture shows them not being used. I see they exist for regular textures, is there a way to enable them for 3D output textures?
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My HLSL project sets these in a pixel shader to sample a 3D texture output from a compute shader. renderdoc capture shows them not being used. I see they exist for regular textures, is there a way to enable them for 3D output textures?
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