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SPV3.3.0 is standalone, but we're entertaining the idea of making it playable in "shared" environments, among other ideas. Our .NET and C/C++ dependencies will be upgraded as we find the time to do so. Native Linux binaries for our C# software is planned.
OpenSauce's installer checks for the wrong .NET Framework dependency. We using AmaiSosu, the alternative installer for OpenSauce.
Moses' Refined Campaign is now just Refined (https://discord.gg/QKkf9kE). It offers downloads compiled for Halo's Trial, retail, and Custom Edition branches. Each download includes a stock-like UI.map tailored to each engine version (e.g. Custom Edition hides one Campaign button, so creators need to add a second one or inject code to prevent the game from hiding the first button).
As stated in the previous task, The Refined UI.map is the preferred stock-like UI.map these days—not Ryno's UI.map.
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The text was updated successfully, but these errors were encountered: