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Segmentation fault upon launch #5
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I got the same thing after compiling on macOS:
I would assume that it is the same segmentation fault, though I have no way to tell. |
Did you put the pokemon rom in a file called |
Maybe you can try this: |
ah, I had the filename wrong. After fixing that it now segfaults about 15 seconds in, right after the Jigglypuff headbutts Gengar and the screen fades to white.
|
That would help! Solved this issue for me, so I'm willing to mark as closed. |
System Information
Operating System
Application
9c03ea4
Actual Behaviour
After successful build, the program crashes with a segmentation fault after (very) briefly rendering a (blank) window:
Expected Behaviour
No segmentation fault.
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