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When importing a new texture, the validator crashes the editor.
Callstack:
Based on a discussion with Ryan on the BenUI Discord, it seems like the new Interchange Plugin in UE is having the validator take a different path so it goes through the UImportSubsystem::InterchangeBroadcastAssetPostImport that always gives a nullptr as the Texture Factory. The UImportSubsystem broadcast gave a nullptr in 5.0 too so it must've taken another path in that version. https://discordapp.com/channels/871938221892833290/925617340316524575/1104004680733970522
The text was updated successfully, but these errors were encountered:
This fixes issue benui-dev#4
by checking for pre-existing settings instead of trying to get a valid
Texture Factory. Because it would likely require bigger changes if it's
to work with the Interchange plugin. We check if the texture already has
some settings that aren't valid and if so set the default (first)
setting for each.
When importing a new texture, the validator crashes the editor.
Callstack:
Based on a discussion with Ryan on the BenUI Discord, it seems like the new Interchange Plugin in UE is having the validator take a different path so it goes through the
UImportSubsystem::InterchangeBroadcastAssetPostImport
that always gives anullptr
as the Texture Factory. TheUImportSubsystem
broadcast gave anullptr
in 5.0 too so it must've taken another path in that version.https://discordapp.com/channels/871938221892833290/925617340316524575/1104004680733970522
The text was updated successfully, but these errors were encountered: