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Bracket positioning assumes actors are flat sprites #5

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argv-minus-one opened this issue Jul 24, 2018 · 0 comments
Open

Bracket positioning assumes actors are flat sprites #5

argv-minus-one opened this issue Jul 24, 2018 · 0 comments
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@argv-minus-one
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The current code for computing where to place the brackets assumes that all actors are flat sprites with no volume and no billboarding on the pitch axis. Though that is often an accurate assumption, it isn't always.

Gutawer has posted a Gist that appears to account for the actor's volume as well. Using that code instead would probably be better.

@argv-minus-one argv-minus-one self-assigned this Jul 24, 2018
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