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AMC, Model & Cocos2D-iPhone special version. #72

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psineur opened this issue Nov 29, 2011 · 0 comments
Open

AMC, Model & Cocos2D-iPhone special version. #72

psineur opened this issue Nov 29, 2011 · 0 comments

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@psineur
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psineur commented Nov 29, 2011

Ok, i'm gonna use AMC for Cocoshop.

For that i'm gonna create AMC branch in @psineur/cocos2d-iphone
Minimum feature set:

  1. getChildByName:
  2. CCSprite full AMC support (without actions)
    • CCSpriteFrame shouldn't retain texture - it will hold NSString *key to the texture in the CCTextureCache
    • -getChildByName: (NSString *)
  3. Add this branch of cocos2d-iphone as submodule to cocoshop project.
  4. JSON instead of PLISTs, using jSONKit. Reason: it's faster & it better for cocos2d-x support in the future.
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