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MinimalFixationDataStreamServer.c
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/*
* This is an example that demonstrates how to connect to the EyeX Engine and subscribe to the fixation data stream.
*
* Copyright 2013-2014 Tobii Technology AB. All rights reserved.
*
* Added a simple tcp/ip sending server, refernce
* https://msdn.microsoft.com/en-us/library/windows/desktop/ms737593%28v=vs.85%29.aspx
*/
//sockets
#undef UNICODE
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <Windows.h>
#include <stdio.h>
#include <conio.h>
#include <assert.h>
#include "eyex/EyeX.h"
// sockets
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
//threads
#include <process.h> /* _beginthread() */
#pragma comment (lib, "Tobii.EyeX.Client.lib")
//sockets
#pragma comment (lib, "Ws2_32.lib")
// sockets
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "1234"
// ID of the global interactor that provides our data stream; must be unique within the application.
static const TX_STRING InteractorId = "Rainbow Dash";
// global variables
static TX_HANDLE g_hGlobalInteractorSnapshot = TX_EMPTY_HANDLE;
// sockets
SOCKET ClientSocket = INVALID_SOCKET;
SOCKET ListenSocket = INVALID_SOCKET;
// 0 disconected, 1 connected
int client_state = 0;
//1 thread running, 0 thread kill
int end_threat = 1;
void handle(void *pParam)
{
// sockets
WSADATA wsaData;
int iResult;
struct addrinfo *result = NULL;
struct addrinfo hints;
while (end_threat == 1)
{
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);
// _endthread given to terminate
_endthread();
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM; // connection oriented TCP protocol
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the server address and port
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if (iResult != 0) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
// _endthread given to terminate
_endthread();
}
// Create a SOCKET for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
// _endthread given to terminate
_endthread();
}
// Setup the TCP listening socket
iResult = bind(ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
printf("bind failed with error: %d\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
// _endthread given to terminate
_endthread();
}
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
printf("listen failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
// _endthread given to terminate
_endthread();
}
printf("Waiting for a client\n");
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET) {
printf("accept failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
// _endthread given to terminate
_endthread();
}
printf("Client accepted\n");
// end sockets
client_state = 1;
while (client_state == 1)
{ }
if (shutdown(ClientSocket, SD_SEND) == SOCKET_ERROR) {
printf("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
// _endthread given to terminate
_endthread();
}
// cleanup
closesocket(ClientSocket);
closesocket(ListenSocket);
WSACleanup();
printf("Client has just discnected\n");
}
if (shutdown(ClientSocket, SD_SEND) == SOCKET_ERROR) {
printf("shutdown failed with error: %d\n", WSAGetLastError());
}
// cleanup
closesocket(ClientSocket);
closesocket(ListenSocket);
WSACleanup();
printf("Threat is exiting!\n");
// _endthread given to terminate
_endthread();
}
/*
* Initializes g_hGlobalInteractorSnapshot with an interactor that has the Fixation Data behavior.
*/
BOOL InitializeGlobalInteractorSnapshot(TX_CONTEXTHANDLE hContext)
{
TX_HANDLE hInteractor = TX_EMPTY_HANDLE;
TX_FIXATIONDATAPARAMS params = { TX_FIXATIONDATAMODE_SENSITIVE };
BOOL success;
success = txCreateGlobalInteractorSnapshot(
hContext,
InteractorId,
&g_hGlobalInteractorSnapshot,
&hInteractor) == TX_RESULT_OK;
success &= txCreateFixationDataBehavior(hInteractor, ¶ms) == TX_RESULT_OK;
txReleaseObject(&hInteractor);
return success;
}
/*
* Callback function invoked when a snapshot has been committed.
*/
void TX_CALLCONVENTION OnSnapshotCommitted(TX_CONSTHANDLE hAsyncData, TX_USERPARAM param)
{
// check the result code using an assertion.
// this will catch validation errors and runtime errors in debug builds. in release builds it won't do anything.
TX_RESULT result = TX_RESULT_UNKNOWN;
txGetAsyncDataResultCode(hAsyncData, &result);
assert(result == TX_RESULT_OK || result == TX_RESULT_CANCELLED);
}
/*
* Callback function invoked when the status of the connection to the EyeX Engine has changed.
*/
void TX_CALLCONVENTION OnEngineConnectionStateChanged(TX_CONNECTIONSTATE connectionState, TX_USERPARAM userParam)
{
switch (connectionState) {
case TX_CONNECTIONSTATE_CONNECTED: {
BOOL success;
printf("The connection state is now CONNECTED (We are connected to the EyeX Engine)\n");
// commit the snapshot with the global interactor as soon as the connection to the engine is established.
// (it cannot be done earlier because committing means "send to the engine".)
success = txCommitSnapshotAsync(g_hGlobalInteractorSnapshot, OnSnapshotCommitted, NULL) == TX_RESULT_OK;
if (!success) {
printf("Failed to initialize the data stream.\n");
}
else
{
printf("Waiting for fixation data to start streaming...\n\n");
}
}
break;
case TX_CONNECTIONSTATE_DISCONNECTED:
printf("The connection state is now DISCONNECTED (We are disconnected from the EyeX Engine)\n");
break;
case TX_CONNECTIONSTATE_TRYINGTOCONNECT:
printf("The connection state is now TRYINGTOCONNECT (We are trying to connect to the EyeX Engine)\n");
break;
case TX_CONNECTIONSTATE_SERVERVERSIONTOOLOW:
printf("The connection state is now SERVER_VERSION_TOO_LOW: this application requires a more recent version of the EyeX Engine to run.\n");
break;
case TX_CONNECTIONSTATE_SERVERVERSIONTOOHIGH:
printf("The connection state is now SERVER_VERSION_TOO_HIGH: this application requires an older version of the EyeX Engine to run.\n");
break;
}
}
/*
* Handles an event from the fixation data stream.
*/
void OnFixationDataEvent(TX_HANDLE hFixationDataBehavior)
{
TX_FIXATIONDATAEVENTPARAMS eventParams;
TX_FIXATIONDATAEVENTTYPE eventType;
char* eventDescription;
//sockets
char gazeXbuff[13];
char gazeYbuff[13];
char szBuff[35];
if (txGetFixationDataEventParams(hFixationDataBehavior, &eventParams) == TX_RESULT_OK) {
eventType = eventParams.EventType;
eventDescription = (eventType == TX_FIXATIONDATAEVENTTYPE_DATA) ? "Data"
: ((eventType == TX_FIXATIONDATAEVENTTYPE_END) ? "End"
: "Begin");
printf("\r ");
printf("\rFixation %s: (%.1f, %.1f) timestamp %.0f ms", eventDescription, eventParams.X, eventParams.Y, eventParams.Timestamp);
// client is connected, we can start sending data
if (client_state == 1)
{
//sockets
_snprintf(gazeXbuff, sizeof(gazeXbuff), "%i", (int)eventParams.X);
_snprintf(gazeYbuff, sizeof(gazeYbuff), "%i", (int)eventParams.Y);
strcpy(szBuff, gazeXbuff);
strcat(szBuff, " ");
strcat(szBuff, gazeYbuff);
//printf("%s\n", szBuff);
// Send a buffer
int iResult = send(ClientSocket, szBuff, (int)strlen(szBuff), 0);
if (iResult == SOCKET_ERROR)
{
printf("send failed with error: %d\n", WSAGetLastError());
// clossing client connection
//close_client_socket();
client_state = 0;
}
else
{
printf("\r ");
printf("\rBytes sent: %ld", iResult);
}
}
}
else
{
printf("Failed to interpret fixation data event packet.\n");
}
}
/*
* Callback function invoked when an event has been received from the EyeX Engine.
*/
void TX_CALLCONVENTION HandleEvent(TX_CONSTHANDLE hAsyncData, TX_USERPARAM userParam)
{
TX_HANDLE hEvent = TX_EMPTY_HANDLE;
TX_HANDLE hBehavior = TX_EMPTY_HANDLE;
txGetAsyncDataContent(hAsyncData, &hEvent);
// NOTE. Uncomment the following line of code to view the event object. The same function can be used with any interaction object.
//OutputDebugStringA(txDebugObject(hEvent));
if (txGetEventBehavior(hEvent, &hBehavior, TX_BEHAVIORTYPE_FIXATIONDATA) == TX_RESULT_OK) {
OnFixationDataEvent(hBehavior);
txReleaseObject(&hBehavior);
}
// NOTE since this is a very simple application with a single interactor and a single data stream,
// our event handling code can be very simple too. A more complex application would typically have to
// check for multiple behaviors and route events based on interactor IDs.
txReleaseObject(&hEvent);
}
/*
* Application entry point.
*/
int main(int argc, char* argv[])
{
TX_CONTEXTHANDLE hContext = TX_EMPTY_HANDLE;
TX_TICKET hConnectionStateChangedTicket = TX_INVALID_TICKET;
TX_TICKET hEventHandlerTicket = TX_INVALID_TICKET;
BOOL success;
uintptr_t thread;
thread = _beginthread(handle, 0, NULL);
if (thread == -1) {
fprintf(stderr, "Couldn't create thread: %d\n", GetLastError());
return 1;
}
// initialize and enable the context that is our link to the EyeX Engine.
success = txInitializeEyeX(TX_EYEXCOMPONENTOVERRIDEFLAG_NONE, NULL, NULL, NULL, NULL) == TX_RESULT_OK;
success &= txCreateContext(&hContext, TX_FALSE) == TX_RESULT_OK;
success &= InitializeGlobalInteractorSnapshot(hContext);
success &= txRegisterConnectionStateChangedHandler(hContext, &hConnectionStateChangedTicket, OnEngineConnectionStateChanged, NULL) == TX_RESULT_OK;
success &= txRegisterEventHandler(hContext, &hEventHandlerTicket, HandleEvent, NULL) == TX_RESULT_OK;
success &= txEnableConnection(hContext) == TX_RESULT_OK;
// let the events flow until a key is pressed.
if (success) {
printf("Initialization was successful.\n");
}
else {
printf("Initialization failed.\n");
}
printf("Press any key to exit...\n");
_getch();
end_threat = 0;
printf("\nExiting.\n");
// disable and delete the context.
txDisableConnection(hContext);
txReleaseObject(&g_hGlobalInteractorSnapshot);
success = txShutdownContext(hContext, TX_CLEANUPTIMEOUT_DEFAULT, TX_FALSE) == TX_RESULT_OK;
success &= txReleaseContext(&hContext) == TX_RESULT_OK;
success &= txUninitializeEyeX() == TX_RESULT_OK;
if (!success) {
printf("EyeX could not be shut down cleanly. Did you remember to release all handles?\n");
}
return 0;
}