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The d3d11 implementation uses constant buffers already.
Evaluate Uniform Buffers (UBO) for the gl implementations. This also effects the msl code generators.
At the moment, the GL4 implementation uses glUniform* which might cause stuttering during rendering.
glUniform*
The text was updated successfully, but these errors were encountered:
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The d3d11 implementation uses constant buffers already.
Evaluate Uniform Buffers (UBO) for the gl implementations. This also effects the msl code generators.
At the moment, the GL4 implementation uses
glUniform*
which might cause stuttering during rendering.The text was updated successfully, but these errors were encountered: