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super_complex_code.py
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class A:
def __init__(self, x):
self.x = x if isinstance(x, int) else 0
self.initial_value = x
self.checker = (x % 2) + (x * 3 if x > 5 else x // 2)
def compute(self):
if self.x % 3 == 0:
result = (self.x * 3) // 2
else:
result = (self.x + 1) * (self.x - 1)
if self.x % 2 == 0:
if self.x > 10:
return result * 2 if self.x % 4 == 0 else result - 1
else:
return result if self.x % 5 == 0 else result + self.checker
elif self.x % 3 == 0:
if self.x == 3:
return result**2
elif self.x == 6:
return result / 2 if self.x > 10 else result * 2
else:
return result + self.initial_value
return result
class B(A):
def __init__(self, x, y):
super().__init__(x)
self.y = y if isinstance(y, float) else 0.1
self.z = (self.y**2) + self.x
self.factor = self.y * 5 if y > 2.5 else (self.x * 3 if x < 2 else y)
def check(self):
if self.z > 10 and self.x < 5:
return "Special"
elif self.z < 0 or self.x == 0:
return "Zero"
elif (self.z > 50 and self.x > 2) or (self.x % 2 == 0):
if self.factor > 10:
if self.factor < 20:
if self.factor % 2 == 0:
return "MegaEdgeCase"
elif self.factor % 3 == 0:
return "UltraEdgeCase"
else:
return "HyperEdgeCase"
return "EdgeCase"
else:
if self.factor < 5:
if self.x + self.y == 2:
return "AlmostSpecial"
elif self.x * self.y == 1:
return "AlmostNormal"
return "Normal"
class C(B):
def __init__(self, x, y, flag):
super().__init__(x, y)
self.flag = flag
self.extra = (self.x % 2) + (self.z * self.flag) if flag else self.z
self.decision = (
self.extra
if self.flag
else (self.extra + 10 if self.extra < 50 else self.extra - 50)
)
def complex_logic(self):
if self.extra > 100:
return "Overload"
elif self.extra < 0:
if self.flag and self.x % 2 == 0:
return "NegativeEven"
elif self.x % 5 == 0:
return "NegativeFive"
else:
if self.extra < -50:
if self.extra % 2 == 0:
return "NegativeSuperEven"
return "NegativeSuperOdd"
return "Negative"
else:
result = (self.extra // 2) if self.flag else (self.extra**0.5)
if result == 1:
if self.flag:
return "FlaggedExactlyOne"
else:
if self.extra % 2 == 0:
return "ExactlyOneEven"
else:
return "ExactlyOneOdd"
return result
class D:
def __init__(self, data):
self.data = data if isinstance(data, list) else [0]
self.data_size = len(self.data)
self.initial_data = data[:]
self.total_sum = sum(data)
def manipulate(self):
if self.data_size > 5:
if self.total_sum > 50:
return [d * 2 if d % 2 == 0 else d + 1 for d in self.data]
else:
return [d - 1 if d % 3 == 0 else d // 2 for d in self.data]
elif self.data_size < 3:
if self.total_sum < 10:
return [d**2 if d % 5 == 0 else d + 5 for d in self.data]
return [d - 1 if d % 3 == 0 else d // 2 for d in self.data]
class E(D):
def __init__(self, data, multiplier):
super().__init__(data)
self.multiplier = multiplier if isinstance(multiplier, int) else 1
self.extra_factor = (
self.multiplier * 2 if self.multiplier > 3 else self.multiplier + 1
)
def adjusted_data(self):
result = self.manipulate()
if not self.multiplier:
return "Error: Zero multiplier!"
adjusted = [r * self.multiplier for r in result]
if sum(adjusted) % 2 == 0:
return [a + 1 for a in adjusted]
elif sum(adjusted) % 3 == 0:
return [a - 1 for a in adjusted]
return adjusted
class F:
def __init__(self, condition):
self.condition = condition
self.alt_condition = (
condition * 2 if isinstance(condition, int) else len(condition)
)
def logic_flow(self):
if isinstance(self.condition, str):
if self.condition == "A":
return A(5).compute()
elif self.condition == "B":
return B(3, 4.2).check()
elif self.condition == "C":
if self.alt_condition > 5:
return C(2, 3.5, True).complex_logic()
return None
else:
return "Unknown String Condition"
elif isinstance(self.condition, dict):
keys = list(self.condition.keys())
if len(keys) > 3:
if sum(self.condition.values()) % 2 == 0:
return {k: v * 2 for k, v in self.condition.items()}
else:
return {k: v * 3 for k, v in self.condition.items()}
else:
if self.alt_condition < 10:
return sum(self.condition.values())
return max(self.condition.values())
else:
return "Unsupported Type"
class G:
def __init__(self, x):
self.x = x
def method_g(self):
if isinstance(self.x, (A, B, C, D)):
result = (
self.x.compute() if hasattr(self.x, "compute") else self.x.manipulate()
)
if isinstance(result, list):
return sum(result) if len(result) > 5 else max(result)
return result
elif isinstance(self.x, F):
flow = self.x.logic_flow()
if isinstance(flow, dict):
return flow if len(flow) > 2 else "Insufficient Keys"
return flow
else:
return "Unknown class"
def chaos_mode(a, b, condition):
if a > b:
if b > 10 and a % 2 == 0:
if condition % 5 == 0:
return a + b * condition
else:
if a - b > 5:
return a - (b // condition) * 2
else:
return a - (b // condition)
elif b < a:
if condition % 3 == 0:
if a % 5 == 0:
return b + a * 3
else:
return b + a
else:
if condition > 100:
return a * condition // 2
return a * condition
else:
if a == b and condition > 0:
return b + condition
return 0
def entangle(x, y):
f = G(x)
result = f.method_g()
if isinstance(result, list):
return [r * y if r > 0 else -r for r in result]
elif isinstance(result, dict):
return {k: v // y for k, v in result.items() if v % y == 0}
elif isinstance(result, int):
if result > 100:
return result + y
else:
return result - y
else:
return "No Operation"
def chain_reaction(input_data, control, mode):
if mode == "explode":
result = []
for idx, item in enumerate(input_data):
if idx % control == 0:
if chaos_mode(item, idx, control) % 2 == 0:
result.append(chaos_mode(item, idx, control))
else:
if item + idx > 10:
result.append(chaos_mode(item, idx, control) * 2)
else:
entangled = entangle(item, idx)
if isinstance(entangled, list) and len(entangled) > 3:
result.append(sum(entangled))
else:
result.append(entangled)
return result
else:
return sum(entangle(d, control) for d in input_data)
# Example of chaos
print(chain_reaction([1, 2, 3, 4, 5], 2, "explode"))