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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Ultimate Retro Shader Collection"
config/description="This is the development repository for the Ultimate Retro Shader Collection."
config/version="1.3.0"
run/main_scene="res://playground/playground.tscn"
config/use_custom_user_dir=true
config/features=PackedStringArray("4.3", "Forward Plus")
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://docs/images/logo.png"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/size/resizable=false
window/stretch/scale_mode="integer"
[filesystem]
import/blender/enabled=false
[importer_defaults]
animation_library={
"animation/fps": 24.0
}
scene={
"animation/fps": 24.0,
"meshes/create_shadow_meshes": false,
"meshes/ensure_tangents": false,
"meshes/generate_lods": false,
"meshes/light_baking": 0
}
texture={
"detect_3d/compress_to": 0
}
3d_texture={
"compress/mode": 0
}
[rendering]
textures/canvas_textures/default_texture_filter=0
shading/overrides/force_vertex_shading=true
shading/overrides/force_lambert_over_burley=true
textures/default_filters/anisotropic_filtering_level=0
textures/decals/filter=0
textures/light_projectors/filter=0
environment/defaults/default_clear_color=Color(0.247059, 0.247059, 0.247059, 1)
2d/snap/snap_2d_transforms_to_pixel=true
2d/snap/snap_2d_vertices_to_pixel=true
environment/defaults/default_environment="res://default_environment.tres"
[shader_globals]
affine_texture_mapping={
"type": "bool",
"value": true
}
fog_color={
"type": "color",
"value": Color(0, 0, 0, 1)
}
fog_start_distance={
"type": "float",
"value": 0.0
}
fog_end_distance={
"type": "float",
"value": 0.0
}
cull_distance={
"type": "float",
"value": 64.0
}
texture_filtering={
"type": "bool",
"value": false
}
texture_lod_halve_distance={
"type": "float",
"value": 0.0
}
vertex_snap_intensity={
"type": "int",
"value": 2
}